Existing thread 4 lines down: https://forum-en.gw2archive.eu/forum/game/gw2/1-for-Mounts
Its because the mount supporters can’t win this debate with sound reasoning, so they resort to flooding the forums with threads.
Quantity < Quality
No.
Well it’s clear from the posters that you’re all happy to have a game based around a single viable build… That’s up to you.
No, I’m not happy about the “Zerker or BUST!” meta in this game.
But if you want to alienate me from agreeing with you… That’s up to you.
Also give your thread more than an hour time limit before you sum up everyone as being “happy with something” and/or against your suggestion.
(edited by Azhure.1857)
regardless, i’d like to see them nuke the shatter afk spot, the jormag ice wall afk spot {which i call the gutter}, and remove the box from the mark golem platform
+1 in support
Question, which is a little off topic, but how bad would it be if they removed auto-attack too? The worst offense would be to those players that are suffering from overuse or injury in their hands… But would it be effective in staving off afk autoattackers or 1 spamfests?
They really should just sticky a thread about
- Mounts
- Duels
- Cantha
- Elona
- New Race
- New Class
- New Legendarys
- Precursors (Crafting & Scavenger Hunt)
- Guild Vs Guild
- Guild Halls
- Player Housing
After that just merge all the threads that pop up about those topics into the corresponding one or delete the new thread while giving the “A discussion already exists about <InsertTopicHere> post your thoughts / concerns here <ProvideLink>”
We already have massive threads that are completely ignored, we don’t really need more ways for ArenaNet to show us just how much they like to flip the bird in our direction by closing even more threads that mention any single topic you mentioned above.
They are teasing us a lot with the recent Episodes, though.
We have Majory`s family and some Zephyrites shown deliberatly with Canthan background, to the point we got Canthan festival clothing, Ninja outfits and the possibility to get an Katana in the future.
Please remember that ArenaNet just had a new child.
Its name is China.
The NCsoft statement was around two years ago. None have any information about Anet’s plans at the moment however an expansion is indeed awaited during 2015 and I doubt an expansion would work out if it isn’t introducing a new continent, the question is..which?!
Not sure about that.
There is still so very much of Tyria left to explore, that needs to be opened up to us. If you consider the time it takes for them to open up a fraction of a new map… I don’t expect them to be done with Tyria in a year…. or even 2 years… hell not even 3 years. Granted they still could offer access to another continent and still introduce small areas of Tyria through LS while we’re exploring a whole new region…. But I wouldn’t bet on it.
Even with a large amount of disappointed players, the reception to the megaserver has been pretty darn positive, so I wouldn’t imagine it being in danger of being “abandoned” if players had the choice not to play on it.
Though I can’t agree with you on the “positive” reception part – I do believe that offering the choice of being in a megaserver or home server map would be a great source of direct feedback for them. It would include those that are on the forums and still playing AND those that don’t post on the forums. Just how many would choose a home server map over a megaserver map? Or vice versa?
Is ArenaNet brave enough to find out?
The only thing that would have made it a perfect source of feedback, in my opinion, is if they had offered the choice on 4/15/2014 when they first rolled out the new system. Why? Because it would have included all the players at that time… Not just the ones that are left now, 3 months later.
Wow a response after 5 posts, yet none in Megaserver or Trait threads with thousands. Maybe you forgot about us too? Is the China player base dealt the same wonderful PR?
And this is the reason they dont post.. Because whenever they do, entitled kittens start kittening
If they were communicating with their playerbase on topics that are causing issues, like the various Feature Pack Feedback threads, I wouldn’t mind them responding in threads such as this one. But they aren’t doing that. If its not a support ticket for problems like lag, login errors, or gem purchases – odds are you’re not getting a Dev response. Then there are the occasional threads like this one, over a potential windfall gemstore item idea. When they take priority over responding to a concerned playerbase that has posted THOUSANDS of posts over things that many view to be game-breaking for them – Then we have a problem.
Unfortunately its a “problem” that ArenaNet isn’t addressing enough to satisfy its customers. So to reiterate… When a company is more interested in addressing a gemstore item such as the one the OP suggested, admittedly a good suggestion, rather than trying to alleviate the outcry over the 4/15 Feature Pack – The impression is given that they don’t care.
Blame can’t be placed on any forum poster for the actions of ArenaNet, or lack of action. We’re the customers. We are entitled as customers. ArenaNet Dev’s will not whimper and break if harsh words are expressed in their general direction. They’re not that fragile.
If they responded to the important topics…
Sure, there would still be negative feedback. Unfortunately its extremely difficult to please everyone on every issue. However if they did decide to take the time to show that they give a kitten – I guarantee you there would be positive responses and gratitude directed towards whomever took the time to grace us with 2 minutes of their day.
The harm is in the fact that Anet would have to maintain far more servers than just mega servers, which costs money. Raising expenses isn’t in any companies best interest.
Losing customers isn’t in any company’s best interest either. Refusal to fix and/or address the harm they’ve caused to their customer base is causing many people to stop playing. You can argue against that, Vayne, because you seem to be doing a good job at disregarding everyone’s concerns over the Megaserver system (and all the other crap that came with it). Observations made by myself and many other posters tell the tale – people have left over this.
Personally I wish I’d known a long time ago that ArenaNet was going to take GW2 in this direction… If I’d known I don’t think I’d have invested so much in them and this game. Its hard to say.
I once jumped off a cliff and landed on my face so hard that it broke my character, resulting in a permanent face-plant.
Where is my title?
It has nothing to do with being in a public area versus instanced area. Griefing is not “wrong” in a dungeon and “okay” in the open map. Furthermore, Vayne is not talking about preventing others from entering the guild puzzle, trying to play it themselves, or “controlling” the actions of others. He’s talking about disgruntled former guild members coming in and very specifically — and purposely — trying to sabotage their guild puzzle. This is called griefing, and should not be tolerated in the game.
I’m not usually one that calls for harsh measures against “griefing”, primarily because its so easy for people to call someone a griefer in this game because of differing play-styles and/or priorities. However in this case – their intentions are very clear. I would take screenshots and file a ticket on them.
There is a large difference between a griefer that is annoying people versus a griefer that is actually breaking a part of the game for people.
/goteam
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I think the game needs more emotes as a whole not just in specific, yet cool situations
Its been a long time since I’ve tested it…
But it is interesting to note that there are some older emotes from Guild Wars that aren’t currently in GW2 – yet when you use them they don’t give an error message. I always thought it was because they have them saved for later.
I’m not sure what you want them to say.
- What they view as issues.
- What they’re currently working on.
- Where they intend to go.
They need not defend themselves. Just make a statement. I’m not expecting them to answer everyone’s individual questions/concerns. But they’re currently doing nothing to alleviate concerns given.
People asked for them to be account bound, they did that. Now it is account wide. If they do that what will be next? Not need any at all and just harvest by looking at the node?
Do we need to get the Negative Nancy bat?
Sounds way too kinky for my tastes.
No, sugar, that’s the paddle.
Since so many people have bought multiple tools already, it may be too late for them to do something like this without losing a lot of money on refunds.
One option I’ve seen suggested is account wide inventory bags sold in the gem store. It would require buying one for each character but in it you could hold such items such as tools, food/nourishments, boosters or ascended weapons.
That’s another interesting suggestion.
People asked for them to be account bound, they did that. Now it is account wide. If they do that what will be next? Not need any at all and just harvest by looking at the node?
Do we need to get the Negative Nancy bat?
Tasca’s is in the game already
http://zoom.it/TWLx#full here is a comparison of GW1 to GW2.
FoW and UW will NOT be in game until the Gods come back to the world, since the entrance was controlled by the Gods.
Who knows, the dragons have shown capability of opening portals to mist, who knows they could tear a hole into the underworld…
What if some dragons start to impersonate the gods? O.O
Is someone actually stopping you from playing the game the way you want?
It would be so easy for me to give a very lengthy and detailed response to that. It would unfortunately involve quite a fair bit of heat, not towards you, but to many things. Since I’m trying to avoid an infraction, I’ll choose to simply say – “Yes.”
But to add on towards your comment for Dual.
I’m not a Ranger, nor am I a ranged type of player. I’m a close quarters Guardian main. Its currently what I love to play. Has been since Headstart. Yet I’m here in support of improving ranged gameplay.
Don’t worry…. the sky isn’t going to fall.
So having more time to react to a boss’ attack, more area to kite and so on is making it more difficult for ranged players?
You can range any boss to death in this game with minimal effort – the same cannot be said about melee.
Also consider this – if boons were reworked they wouldn’t rework them just for PVE since they don’t want huge discrepancies between sPVP and WvW.
How do you imagine this sort of change would affect those game modes? Or does that not interest you?
Also I had no intention to insult you – I was pointing something out – I meant no offense.
Balance interests me greatly. We can only imagine what certain changes would do to the game. Then let ArenaNet make a decision whether to adopt any suggestions we make and run with it (hopefully test it too….).
Your first two sentences are some of the reasons why something needs to change. Even if its not what the OP suggests. You clearly pointed out problems in the meta.
Difficulty of being ranged: Those that choose to stand in the back line are immediately viewed as being cowardly or afk spammers. We could implement changes like better boss mechanics where nobody is safe and melee/range share risk equally. Since there really isn’t a body block in this game, it wouldn’t be hard to do. Making the bosses more mobile would also be good for the same reason of encouraging “active gameplay” because there are a lot of melee players that just afk spam too, its not exclusive to ranged.
The larger problem, as I see it, is that there are people that wouldn’t let any change even remotely like the one’s being suggested ever come to pass. Because they fear them. They fear change to what they know, what they’re used to.
Granted I’m not in favor of making boons “map-wide” in terms of application distance. But increasing them to 1500 or something like that sounds like improvement, or at the very least worthy of consideration and testing.
The “meta” should be adaptable. We have the ability to adapt with it if it comes to it. Ranged combat is a part of GW2 and it should be treated with equal care. Anet needs to change the combat mechanics to better implement it into the game where all parties would be happy with it. Right now we have a system where its greatly frowned upon. I don’t even range and that bothers me greatly.
Aside from roleplay reasons, why do you want to play with a ranged weapon ?
I’m honestly asking this question. And I don’t want to hear bullkitten like “because it’s what is told in the description” or “well I don’t. But if I did …”
The real reason. It can be anything, but I’m really interested in it.Personal preference of combat style. Just like in any game players like the freedom to choose what they like and not be considered inferior for it. In fighting games some players like Grapplers, some like Rushdown fighters and some like Zoners, yet all of those playstyles are considered valid. Here we have a single playstyle that’s considered valid and a multitude that work but server no practical purpose in PvE.
This is a game that is supposed to promote creativity and personal preference in it’s combat. Is it right for over half the game’s combat options to be so weak they’re considered by some unviable?Personal preference falls under role play.
Not letting you dodge the point that easily. This game’s PvE is sorely lacking in balance at the high end. The proposed change won’t fix the balance but it would make things a tad more level. Ideally PvE should have situations where both long and short range have practical applications at the top level. As it stands currently, the only situation where ranged becomes practical is when you’re class has no other option (I could argue that D/x Ele is still ranged as even Lightning Whip has more that double the range of melee and no combo tree) and a couple bosses that you pretty much can’t stand beside.
This change wouldn’t damage the meta in anyway but it would ideally alleviate some of the elitism among the pugs.
If you feel like replying to this, I ask you, why are you so dead set on keeping PvE as it is currently? Why do you not want more viable choices in the meta?And why do you want to change it?
If range was equal dps to melee, then everyone would just range because it would be less risk and equal reward. Why would anyone learn how to dodge when they could just camp longbow/rifle/staff/mesmer gs and be equal? How boring would that be?
Not everyone would range. If it became unbalanced like you suggest – many would range. There would always be the group that just prefers to melee when they can AND those that are up to a challenge.
But to address the issue you brought up. Another fix would be to make enemy AI, particularly Boss AI, to be much more diverse and engaging. A real challenge. That way the “risk” would be spread out along the battlefield.
Would that not be a good solution?
I don’t know what frothing at the meta has anything to do with what I just said, I’m just saying that if you want a ranged play style then you’re just role playing as a ranged dps since there’s not any practical reason to chill in the back line besides your preference, i.e desire to role play. Vent your irrational meta hatred elsewhere thank you.
Nope. It wasn’t misdirected. Thank you.
I could support this.
I’m sure there would be people requesting refunds for purchasing more than one… but if your idea was implemented I would perhaps buy my first gathering tool from the gemstore. Perhaps.
Aside from roleplay reasons, why do you want to play with a ranged weapon ?
I’m honestly asking this question. And I don’t want to hear bullkitten like “because it’s what is told in the description” or “well I don’t. But if I did …”
The real reason. It can be anything, but I’m really interested in it.Personal preference of combat style. Just like in any game players like the freedom to choose what they like and not be considered inferior for it. In fighting games some players like Grapplers, some like Rushdown fighters and some like Zoners, yet all of those playstyles are considered valid. Here we have a single playstyle that’s considered valid and a multitude that work but server no practical purpose in PvE.
This is a game that is supposed to promote creativity and personal preference in it’s combat. Is it right for over half the game’s combat options to be so weak they’re considered by some unviable?
Agree with Dual here.
But to add to it I would say that I also enjoy and appreciate diversity in gaming – which includes weapon choice and play style.
Please also consider that if ranged combat, again not just Rangers here, were considered OP and melee combat was being treated unfairly – I would be supporting the right of players that prefer to melee to have equal opportunities to be efficient, helpful, and have fun doing what they want to do.
This a great idea. It would also help single server guilds recruit.
No thanks. Guild spam in /map is bad enough as it is, even worse since mega servers.
How would the idea make things worse, exactly?
I didn’t say it would make things worse. I said no thanks to another channel for guild spam. I said mega servers made guild spam worse. Ryan was suggesting it would be a good way to guild recruit, in other words guild spam the channel. Sure I could keep the channel off and probably would since I don’t WvW. I’m just tired of, “Join us, PvX guild, the best ever ever, you will love us, have chat and stuff and just want you for guild influence,. Join now!” every 10 seconds in /map. Mega servers have increased this guild spam 10 fold. A /team channel should not be a place to guild spam. To that I say , “No thank you”.
Ah, I see what happened now. I was taking your dismissal of “No thanks” as your response to the suggestion given by the OP, not as a dismissal of the guild recruiting.
My apologies.
Aside from roleplay reasons, why do you want to play with a ranged weapon ?
I’m honestly asking this question. And I don’t want to hear bullkitten like “because it’s what is told in the description” or “well I don’t. But if I did …”
The real reason. It can be anything, but I’m really interested in it.Personal preference of combat style. Just like in any game players like the freedom to choose what they like and not be considered inferior for it. In fighting games some players like Grapplers, some like Rushdown fighters and some like Zoners, yet all of those playstyles are considered valid. Here we have a single playstyle that’s considered valid and a multitude that work but server no practical purpose in PvE.
This is a game that is supposed to promote creativity and personal preference in it’s combat. Is it right for over half the game’s combat options to be so weak they’re considered by some unviable?Personal preference falls under role play.
Ah.
Right.
I must have missed the fine print on the game packaging when I purchased this game. This game is only meant for players who enjoy being Meta pawns. Do not purchase if you choose to play how you want in “Open World” content. Again, this game isn’t actually for you – its for meta players only. All others get the kitten out.
’Cause you know some of those fine print lines are just so well hidden.
So, from a game world perspective, anyone who uses shouts to grant boons now has to bellow at the top of his lungs so his friend on the other side of a mountain can hear “FOR GREAT JUSTICE!” and gain boons.
Gameplay wise, others have already given the reasons why this is a bad idea.
LOL!
You should have gone a different route if you were trying to belittle the idea given by the OP. But sure, I’ll bite. You want to get more literal with this? Personally if you take the current range of boons via shouts – you would have to be extremely hearing impaired to not hear someone shouting at that distance. Even to go so far as increasing boon range to 1500 – that is still literally well within “hearing” range of a shout.
Increased hostility only serves to undermine a person’s own argument.
…“one of those people”…
You really don’t know me, Blix. I’ve never even visited the ranger forums. I’m not a ranger main. I have no invested interest in my own class getting a buff or not. This is about a game that has mechanics in play that make it more difficult for ranged players, not just Rangers, to use ranged weapons effectively. Its not just a matter of difficulty, its also to a point where a Ranger using its most iconic weapon is viewed as being unacceptable by many people.
That’s not right.
This a great idea. It would also help single server guilds recruit.
No thanks. Guild spam in /map is bad enough as it is, even worse since mega servers.
How would the idea make things worse, exactly?
“unparalleled archers” just means that they’re better archers than everyone else, it doesn’t mean archery is good in this game.
Did you even read where all the replies were coming from or just the last few?
All the Panini quotes have made me terribly hungry…. kitten it all.
Panera bread…. I’m coming for you.
…and you conveniently ignore how it says unparalleled archers.
It would have been silly of ArenaNet to introduce a profession with no melee capabilities into Guild Wars 2. That is where the “adaptation” comes from. They’re somewhat of a jack-of-all-trades type of class. In that they can do many things but usually to the point of sacrificing max effectiveness in their ability to use many weapon types.
None of that negates the fact that they’re supposed to be superior archers. Yet in GW2 they are stunted versions of what they could be, of what they should be. Game mechanics like the one the OP brought up is just one of the things that hampers rangers from using their most iconic weapon to their greatest potential.
@ Harper
Please don’t insult me. I’m very well aware of what the word “ranger” means.
Perhaps I wasn’t clear enough in that post to get my message across, as you’re not the first person to pull out a dictionary and try to spell something out for me.
My point is that in a fantasy world – the primary image of a Ranger is one wielding a bow. With that imagery in mind… it isn’t unreasonable to expect them to be good at it. They should be good at it.
@ Chrispy
Thank you.
whisper directly or create a guild and use guild chat.
Because whispering an entire server, or trying to cram them all into one guild, is a reasonable request.
A lot of MMOs have a world chat or such, so why not? I literally can’t see any downsides to this, so long as it isn’t in the main chat tab by default.
+1
However I would see one downside…. this type of chat could easily be flooded.
Don’t apologize. “Smug” is probably the best word for it.
But I stand by what I said.
Good day.
The Hidden City of Ahdashim.
But that would require access to Elona…. so …. yeah…. I’ll keep dreaming.
The reason people get downed to the charge is because people can’t dodge and the frenzy stacks build up. If you never let many build up you can melee it easily. Linky: http://youtu.be/_PasfQD2t_c
Agreed. Its not just the dodge, many people have no incentive to learn boss mechanics.
One of my favorite bosses is a simple Champ Abomination. I love watching it charge through a crowd, usually downing a dozen or more people. It makes me smile every time and actually keeps me on my toes. I also can’t help but cheer for the champion in a way, because its main victims are those players that are so set in a “melee or bust” mentality. The argument has been made that melee is just better because ranged can’t compare on a DPS level. Well neither does standing in front of a charging rhino on steroids, getting downed, and throwing dirt at said rhino.
There are good melee players and there are bad melee players, meanwhile the guy being smug at the fact people are getting downed whilst he pew pews away at x000 range, well there is not alot you can say in terms of positives about that really.
Yup, you’re right. Nor is there much, in terms of positives, to say about people that make derogatory comments based on something another person didn’t actually say.
But you’re right – I am “smug” in those situations. In a game that supports passive, “no brains needed beyond this point” gameplay… Yeah. I’m going to cheer for the 1%-2% of the bits of this game that actually challenge that system, that meta.
One of my favorite bosses is a simple Champ Abomination. I love watching it charge through a crowd, usually downing a dozen or more people. It makes me smile every time and actually keeps me on my toes. I also can’t help but cheer for the champion in a way, because its main victims are those players that are so set in a “melee or bust” mentality. The argument has been made that melee is just better because ranged can’t compare on a DPS level. Well neither does standing in front of a charging rhino on steroids, getting downed, and throwing dirt at said rhino. Another point is made that melee is more effective because of increased risk. Debatable. But I get what you’re saying, stupidity is risky.
It’s been awhile since I’ve fought that champion, but isn’t there a huge tell to his charge ?
But I don’t laugh at people dying repeatedly in melee range during meta events. At first I don’t mind because we all had to learn. After a while it becomes perfectly clear that that kind of player isn’t paying attention to anything.
Yup, it has a large tell. Sometimes wish it didn’t but I’m at least happy that it isn’t a giant static meat bag and can actually down/kill many of the zergfest type of players.
I can see the problems that come out of removing the distance limits on boons, but I would still greatly like to see encounters in dungeons where being a ranged character is actually beneficial in some way. Too many bosses in this game play like “MMORPG bosses,” rather than “videogame bosses.” More bosses should do something other than just stand there and swipe at whomever is closest. They should be more mobile, and more resistant to being kited into a corner and stacked on by burst damage. Think of cool bosses in old-school games — they would teleport to different places, leap around the room, shoot stuff at you from afar that you have to dodge, charge at you, and make you navigate the environment in order to get at a good place to hit them for a few moments.
Master Ranger Nente in AC Story Mode was pretty good for this. He would teleport to different places, and sometimes appear on that central platform that was not easy to get to for melee, but ranged damage could still hit him with no problems.
I’m not saying every fight should be a major pain for melee either, but at least bring some character, variety, and mobility to future bosses, please! Make it so the whole party can’t just stack in one spot the entire fight; while things are momentarily hectic for melee then the ranged people can still shoot while moving around. This also gives added value to condition damage, which also seems to be undervalued in PvE.
All things being equal, ranged damage doesn’t have to be on par with melee during “stable” moments where you can just wail on the boss — but a ranged-focused player should still have a role in a party. It’s like how single-target is good for some situations, and AoE is good for others. There should be a time and a place for everything. Unfortunately, I think it is to GW2’s detriment that there is no time nor place for ranged attacks, at least in dungeons.
I agree with the boss mechanic needing more depth and variety.
One of my favorite bosses is a simple Champ Abomination. I love watching it charge through a crowd, usually downing a dozen or more people. It makes me smile every time and actually keeps me on my toes. I also can’t help but cheer for the champion in a way, because its main victims are those players that are so set in a “melee or bust” mentality. The argument has been made that melee is just better because ranged can’t compare on a DPS level. Well neither does standing in front of a charging rhino on steroids, getting downed, and throwing dirt at said rhino. Another point is made that melee is more effective because of increased risk. Debatable. But I get what you’re saying, stupidity is risky.
I know this thread is primarily about applied boon distance. Just wanted to throw my two cents in there concerning better boss mechanics. Would LOVE for them to be more than giant hp pools.
No, but change ranger “fortified bond” to works both ways, whenever ranger or his pet gain a boon, it shares. Then a ranger with longbow and a melee pet will gain the stacked boon his pet gained at least. Only spotter is not fully shared….
Good idea.
However this isn’t just about rangers. They’re just the primary example.
So all the people that actually went through the effort of obtaining the “time-gated” materials for Celestial gear end up getting the shaft with this suggestion, it seems.
It would be a slap in the face to those players.
So with that thought I will have to say…No.
It’s not a “slap in the face” and you don’t get “the shaft” because your reward for readily grinding out the gear was you got to use it until now well people who didn’t grind it didn’t. Plus you didn’t mind it too much or you wouldn’t have. This game is not supposed to be a grind, they put grinds in for people who like doing it. Play how you want, if you like grinding you can. However celestial is a basic stat set in sPvP and shouldn’t be this big a pain to acquire in exotic form.
Anyway, your post is just another “I grind so everyone else should too.” People say “if you want it, work for it.” I do work for it, at my job. Then I take my money and I can spend it on GW to level up a char, drop $10 on gems and deck him out in exotic and then go hand out beat downs in wvw to clowns who think grinding makes them more likely to win, which it doesn’t. It’s what makes gw great, that skill matters more than gear and someone in just exotics from the TP can trash someone in full ascended, and this dumb system with celestial exotics needing to be crafted, which by itself is horrible, and on top of it time gated is not at all in keeping with the spirit of the game. Ascended gear and legendaries are there specifically for you types to enjoy.
Hold on folks! Don’t worry about putting effort into getting things in this game. Eventually people will just start threads and cry over how hard something is until its made easy for them. Put the game aside and wait it out.
Eventually dungeons will speed run themselves – all you’ll need to do is get in a perfectly built asuran roller coaster. Just watch as the achievement of completion is done for you. Its amazing! Come one, come all!
Eventually all gear will have the exact same requirements to obtain/craft. Uniqueness be kitten ed! Down with diversity!
Eventually all effort and grind will be removed from the game, because its “work” and doesn’t belong in a “game”. What will be left? Never fear – You’ll still be able to stare at your screen and your pretty (or fugly if that’s your choice) character! ++
Its the future of Guild Wars 2! Huzzah!
++ This future game is not for people that like for their characters to move around, engage anything, achieve anything, or in any way try to get an upper hand on their peers through effort. Side effects include, but are not limited to – Narcolepsy, boredom, computer rage, loitering, declining GW2 game sales, declining gemstore sales, and uncontrollable bouts of profanity. Please use with caution.
(edited by Azhure.1857)
“For Krait Justice!”
I really don’t think that removing the range factor would be a good idea. But boosting it to like 2000, 1500, 1000 range? Enough so that someone don’t need to be always stacked. Don’t also mean that stacking would be useless. For sPvP, i don’t know. 1000 range seem pretty good, but 2000 seem a bit too range in the small map used in sPvP. And I don’t really like that sPvP and the rest of the game have too much of different rules. So maybe 1000 range would be better.
The point is, its a step toward more diversity in meta build. I like that I can Hammer camp, use GS + Sw/F, or GS + Hammer or GS + Scepter and still do really good dmg (even if GS + Scepter is situational). I would like more good option that feel different. And for ranger its really, really limited. Why not work toward finding a nice for those weapons to make them useful? I would like to see the ranger longbow being one of the best Single Target in the game, while putting a good amount of vulnerability. A Sw/Warhorn + Longbow meta ranger would be nice too see. A longbow build that can actually bring something to the party. Who can be against that?
Anyway, I think that setting the range of boons and buff to something like 1000 range would bring a bit more tactical mobility, while not removing the fact that you need to stay relatively close to your teamates.
Could just make it so the changes only work in pve/dungeons and not spvp or wvw.
spvp maybe…. But WvW could use the changes.
You can’t separate the two different types of PvP as both are in the Mists. That is how the changes in the specific skills happen (PvE vs. PvP). it would be too onerous to separate the 2 types of PvP.
You’re probably right.
Thank you for confirming my concerns. * sigh *
I’m done with this thread, its too depressing.
Have a good day.
Huh?
Would a moderator please close this thread?
I don’t think anyone is saying it’s wrong to do stuff out of order. People are saying it’s wrong to do stuff out of order specifically to annoy someone, and it’s particularly wrong to give them grief about it after.
Obviously anyone can do any event they want. That’s not really the issue as I see it.
There used to be a person that would camp bandit champ when QD champ was up and antagonize people in map chat over it, then claim they were helping the game by “ending the train” these are the types of people that need a serious banhammer to the face. Trolling people just to kitten them off and then report anyone arguing with you is how these types work, yet some people don’t have an issue with this. Least you’re a decent person.
That’s the problem I’m having with this thread.
The longer it goes on… the more it seems that anyone doing the Steam Ogre before FE must just be a griefer and deserves “a serious banhammer to the face.”
I’m sorry but that’s wrong.
Except that’s exactly not what we’re saying.
Okay, its not what you’re saying.
However its what the thread is implying.
Guilt by association is a powerful thing.