(edited by Azhure.1857)
I don’t think anyone is saying it’s wrong to do stuff out of order. People are saying it’s wrong to do stuff out of order specifically to annoy someone, and it’s particularly wrong to give them grief about it after.
Obviously anyone can do any event they want. That’s not really the issue as I see it.
There used to be a person that would camp bandit champ when QD champ was up and antagonize people in map chat over it, then claim they were helping the game by “ending the train” these are the types of people that need a serious banhammer to the face. Trolling people just to kitten them off and then report anyone arguing with you is how these types work, yet some people don’t have an issue with this. Least you’re a decent person.
That’s the problem I’m having with this thread. The longer it goes on… the more it seems that anyone doing the Steam Ogre before FE must just be a griefer and deserves “a serious banhammer to the face.”
I’m sorry but that’s wrong.
A longbow build that can actually bring something to the party. Who can be against that?
The blind. The inflexible. The single-minded.
Take your pick.
There are many people that view any form of change as being instantly bad, negative. Something to be disregarded without full consideration. They’re so caught up in what is – that anything else is a potential threat.
I really don’t think that removing the range factor would be a good idea. But boosting it to like 2000, 1500, 1000 range? Enough so that someone don’t need to be always stacked. Don’t also mean that stacking would be useless. For sPvP, i don’t know. 1000 range seem pretty good, but 2000 seem a bit too range in the small map used in sPvP. And I don’t really like that sPvP and the rest of the game have too much of different rules. So maybe 1000 range would be better.
The point is, its a step toward more diversity in meta build. I like that I can Hammer camp, use GS + Sw/F, or GS + Hammer or GS + Scepter and still do really good dmg (even if GS + Scepter is situational). I would like more good option that feel different. And for ranger its really, really limited. Why not work toward finding a nice for those weapons to make them useful? I would like to see the ranger longbow being one of the best Single Target in the game, while putting a good amount of vulnerability. A Sw/Warhorn + Longbow meta ranger would be nice too see. A longbow build that can actually bring something to the party. Who can be against that?
Anyway, I think that setting the range of boons and buff to something like 1000 range would bring a bit more tactical mobility, while not removing the fact that you need to stay relatively close to your teamates.
Could just make it so the changes only work in pve/dungeons and not spvp or wvw.
spvp maybe…. But WvW could use the changes.
Believe he was talking about people purposely locking up the event, then bragging about in map chat. Not sure how that is hard to understand… He/She isn’t saying to not kill the champ but appears to be annoyed with people antagonizing people by killing said champ and then going “Nanana boo boo” in chat.
If we’re just talking about the OP here – It seems to me that he is crying over the antagonizing that you mention AND that people are doing it “out of order”.
Are you seriously trying to say that the Ranger profession isn’t iconic and known to be “range based”. Just because it has the ability to use melee weapons, doesn’t mean that its a primary weapon type for the profession. …. That because of cheap combat/game mechanics the Ranger now has to melee and view its bows as equally cheap toys?
I’m not a Ranger main… but I feel the need to speak up for them in this.
Why should you be able to chill out at 1500 range and get as many boons as everyone else up in the boss’ face in melee? You’re at no risk, they are, you don’t deserve to receive any of their boons. You’re taking ‘play how you want’ out of context just like everyone else in this forum, anet haven’t said anything about how you should be allowed to chill at max range and be rewarded for afk pewpewing bosses.
Actually I would say since there is no such thing as body blocking in this game – They are at equal “risk”. Its just limiting AI and game mechanics that prevents said AI from attacking a distant player, most times. But again, a melee player is not pinning a boss or mob down in front of them.
A part of me wishes that a separate thread were created to discuss what is or is not “griefing”, and whether it can or should be reported. Why, you ask? Because I’m getting a strong impression from this thread, from a majority of these posts, that the players that are choosing to do Steam Ogre first are the griefers being mentioned or hinted at.
Most of them are not.
One could just as easily accuse the OP of griefing for creating this thread, am I wrong? “The people around me each day aren’t playing how I want them to, kill champs in the order I demand them to, so I’ll just go to the forums and bash them.”
First off – players are allowed to play how they wish to in this game, regardless if you disagree with them. If that is a problem for you or anyone else, perhaps a single player or co-op game would be better for you.
Secondly I foresee this thread going down the negative nancy toilet extremely fast – just like the last TVH thread did. What happened to that thread? After deleting over half of the posts, they then decided to just trash the entire thread.
Hardly a benefit in joining a server either.
So all the people that actually went through the effort of obtaining the “time-gated” materials for Celestial gear end up getting the shaft with this suggestion, it seems.
It would be a slap in the face to those players.
So with that thought I will have to say…
No.
+1 to the OP’s suggestion
It would remove one of the reason’s people give as being critical for stacking. If it helps kill off 10 armed flailing masses of tissue – I’m a supporter.
Motion made, seconded, and approved.
I’m ok with this.
Want rewards? Then be useful and kill something.
Be useful?
‘Kay, I’ll keep that in the back of my mind when you’re flat on your kitten or dead entirely and need a rez. I’ll keep that in mind when I have the ability to grant aegis to my party before a large attack lands. I’ll keep that in mind when a knockback is needed to prevent someone from stomping your face in.
Damage, while important, should not be the only contributing factor in determining someone’s worth in a fight. Whether they deserve rewards or not.
As a member of a guild/server group that actively does WBT in the evenings, I can tell you why my group does it before FE. We prefer to spend available time killing champions whenever possible, not standing around cleaning our weapons for 5 minutes before FE spawns. Saving it for after FE is an additional waste of time, in our eyes, because it prevents us from running to the next champ or sending “preppers” out to other world bosses that are still off the schedule.
I can not speak for all people, all groups – but mine does give a 2 minute warning that we’re opening the Steam Ogre. We warn every 15-30 seconds in /map and /say chat. We’re not trying to grief anyone.
I’ve not been involved in WBT in a couple weeks now as I can no longer stand the current state of the game. However I had to respond in defense of my friends on this topic.
I’m sure there are griefers, OP. They always find a way. But please don’t accuse everyone that chooses to play differently than you as being a griefer.
Have a good day.
Start a thread out of curiosity. You’ve got my attention.
Insert veiled insult in opening post to many of the players in this game that may or may not respond to your thread. You’ve lost my attention.
Arenanet had in GW1 a message that would pop up that said something to the affect of: you have been playing for so many hours, please take a break. I thought it was cute. Didn’t work of course :-)
Yeah. I liked that in Guild Wars.
It may not have worked for you but it did for others, myself included (sometimes).
Two ways to avoid megaservers:
- Stop playing GW2
That’s exactly how I’ve avoided the megaserver mess
Hate to burst your bubble but just about every MMO is in the megaserver mess right now.
Did he/she mention playing another MMO? Pretty sure all that was said is that he/she isn’t playing GW2 anymore.
It may surprise you to know that some of us that have stopped or will stop playing GW2 – aren’t just going to jump on another game.Right, so instead of playing another game you guys just log onto the Guild Wars 2 forums complaining for entertainment.
Do you normally resort to insults when someone calls you out for making a mistake?
Whether you believe it or not, many of us “complain” because we hope for improvement in a game we love or used to love. I personally don’t find it “entertaining” dealing with other forum posters like you. Its stress that I don’t need in my life.
Have a good day.
I’m sure the Devs have their reasons. Only they can tell us what those reasons are, all we can do is speculate.
For me, regardless of the reasons, I can’t accept their lack of communication and poor client relations. No reason justifies going this long without word to your customers. If they were to come out and say that talking to us about what they’re working on, whether our concerns are being addressed, would then cause the sky to fall and the world to explode…. I would say that I choose to play in a fantasy world – I don’t live in one.
Two ways to avoid megaservers:
- Stop playing GW2
That’s exactly how I’ve avoided the megaserver mess
Hate to burst your bubble but just about every MMO is in the megaserver mess right now.
Did he/she mention playing another MMO? Pretty sure all that was said is that he/she isn’t playing GW2 anymore.
It may surprise you to know that some of us that have stopped or will stop playing GW2 – aren’t just going to jump on another game.
Two ways to avoid megaservers:
- WvW
- Stop playing GW2
I just threw out a random time limit on it…I think thats wheres its coming from.
Hmmm…
Maybe that’s where he got it from then. Just wish people would fully read a thread before calling someone’s ideas “crap” and throwing it aside like that.
I appreciate your criticism, pdavis. As long as its fair and constructive, I don’t mind if people disagree with my suggestions. So thanks.
Where are you getting your 3 minute figure from?
…and why do you believe that the disease condition that I’m suggesting would be so scary, so overpowered, that the races would want to avoid eachother?
Do you avoid fighting mobs and bosses for fear of getting a condition? Are they so very scary to you?
@ OP
Coming from someone that followed the recent Death threads…. I would strongly suggest you change your thread title and refine your initial post to more clearly communicate your idea.
A lot of people will respond negatively without reading past your initial post, or even your title. I’ve seen it happen. It becomes a problem when those negative responses start piling up and newer people that join in on your discussion grow confused as to what the message is.
Death and death penalties are hot topics.
Just my two cents. Take it or leave it.
I agree with the OP.
However I don’t see it changing…
ArenaNet has created MegaZerg champ train schedule where people only DPS with Skill #1. Its ArenaNet created, ArenaNet supported. Regardless if they say otherwise – it exists because of them.
But don`t you understand that condis right now are in really good spot whole pvp, roaming www is focused on condis and we dont need any other auto-ticking condi because right know condis are melting zerkers as hell. we need true active gameplay condi , not some crap auto-ticking and self spreading . can you imagine that op dmg on www from necro using epidemic ? they spread it over 5 ppl and these 5 ppl keep spreading it over and over . I think Anet has more important things to improve then changing condi sytem just for 1 condi .
No, VOLTCIEAGE, I don’t understand how adding another condition would ruin your current condi-build setup all that much. I would also ask you not to call my idea’s crap, as you would not want me to call yours that.
I’m all for active gameplay and anything that supports it. That is a large part of what I’m trying to push for. You have a different view on what would happen if the disease I’m suggesting is implemented than I do. I believe it would force people to be more active, aware, and in the moment.
I’ll also not argue that ArenaNet has a list of things they should be working on. But why exactly should that stop me or others from making suggestions?
Did Megaservers ruin Events?
That is in the eye of the beholder.
If you want my opinion on the matter – Yes, they did.
Based on what diseases are given out? …….Huh?
Anyways… to your point on melee combat. Yes, melee range would be considered “nearby” for sure and could be hit by disease. If of the same race(s) as those already infected. Even if you’re talking about someone’s cleanse skill being on cooldown – not all condition cleansing skills are limited to cleansing self. There are condition clearing skills/spells that hit allies. There are also combo fields.
I don’t know, maybe its asking too much for us to learn how to use them over might stacking?
If Boss A in dungeon 1 path Z gives off Asuran disease, then those doing that dungeon and path will have another requirement in their LFG: No Asura. So that they can continue to stack without worry and don’t have to worry about any DPS loss.
Oh no…. You misunderstand what I have been suggesting. I’m sorry if I wasn’t clear, Seera.
Disease is one condition. It wouldn’t be 5 separate conditions. It only becomes racial based on who it hits, either in single target or AoE. So if I were to cast an AoE skill and it hits a Norn and two Charr – then Norn and Charr may or may not get hit by disease from the first three individuals that were infected.
Kitten…. I hope others didn’t think that too. * grimace *
I can’t wait for prices to drop. I’ve always been curious about what it would feel like to hit like an ambient creature!
There is already a thread related to the effectiveness of TVH gear.
https://forum-en.gw2archive.eu/forum/game/gw2/Healing-Toughness-Vitality-armor/page/2#post4178130
Perhaps your negativity would feel more at home there, instead of this thread that is concerned over the prices of materials – not the stat itself.
Based on what diseases are given out? …….Huh?
Anyways… to your point on melee combat. Yes, melee range would be considered “nearby” for sure and could be hit by disease. If of the same race(s) as those already infected. Even if you’re talking about someone’s cleanse skill being on cooldown – not all condition cleansing skills are limited to cleansing self. There are condition clearing skills/spells that hit allies. There are also combo fields.
I don’t know, maybe its asking too much for us to learn how to use them over might stacking?
Give it time.
Prices are always inflated during the initial release because of people trying to make a quick gold piece.
If implemented, disease should apply to allies without any racial restriction. I think making race a cosmetic choice instead of a significant functional choice is a good decision and than should remain. It’s not good to interfere with the fashion game.
Yes, race is currently only a cosmetic choice. However there are certain races that are receiving far more attention from the devs that others are. Inequality already exists because of admitted laziness. Race treatment equality already = work, effort by the devs. Too much apparently.
As for the racial effect on disease. If you consider how its being applied throughout a closely stacked group of people – the racial effect would help to keep it from going entirely out of control. If there was no racial effect, it would be like greek fire spreading throughout a static zerg in an impressive time. Stacking on itself quickly too. The racial effects potential protection against disease is greater than the possibly discrimination that may come of its implementation.
Also, I would only support its addition in some hypothetical game mode that allowed friendly fire. The ability to punish diseased players/griefers that fail to cleanse disease would add interesting gameplay.
Otherwise, disease would add very little in the way of interesting gameplay (there’s already plenty of AoE degen) but would result in annoying griefing.
Griefers have been brought up a few times in this thread. I do not discount it, hell I even added it to the CONS list because I understand its validity. But I don’t see how it would be possible for a griefer, or duo of griefers, to stay alive long term while diseased. In a sense…. they would kill themselves in their continued efforts to troll other players.
We, as the other players, could heal/cleanse and then sit on their faces after they die.
(edited by Azhure.1857)
China and the overly loyal.
Well, my altaholism is cured. Now that I just play my 80’s, I am accumulating hordes of gold that I don’t need to spend. I definitely don’t need to buy any jewels.
So how does this help them make a profit exactly?
Another former Altaholic myself.
I used to enjoy character creation, starting new toons and playing through the zones. Now its just… work.
After further consideration, I’m gonna have to stand against this. Conditions in this game are screwed up enough as it is. Let’s not make it any worse.
Thanks for being a part of the discussion, Morsus.
By screw things up do you mean 1) Force the zerg to take measures to clear the condition or 2) Kill half of said zerg because they aren’t even paying much attention to the game?
uh no.
Reduce this to the simplest scenario. Lets just have 2 people standing next to each other.
1) we both get hit by the attack that applies disease
2) I use a condition removal the other guy doesn’t(there could be a number of reasons for this)
3) 1 tick pass now that other guy decides to use a condition removal, now I have the condition and he doesn’t
4) another tick pass now both of us have disease again as if neither of us did anything because I just passed it back to him againThis won’t happen all the time but every additional person will increase the chance of it happening. It would only take 3 ticks to spread to 125 people depending on range.
In a two person situation you could just move away from each other. That is unless you are both melee.
In your simple scenario are you all permanently immobilized? Also melee =/= the inability to scatter.
Expanding on 2) they might not be removing it because
a) there is the obvious griefing mentioned already
b) skill is on cooldown (considering how easy it would be for it to spread how many condition removal skills do you expect people to carry?)
c) it is not always a good idea to remove a condition as soon as it is applied to you depending on build and what is applying it
Yes, griefers will always do what they do best. That is the world we live in.
I would expect players to carry what they feel they need in a given situation.
d) the person doesn’t know how to remove conditions. this might seem silly but if there are people who don’t know how to dodge or set their traits then not knowing how to remove conditions isn’t too far fetched.
It is somewhat silly, yes. More sad than anything. But if we were to never change the game by adding things or removing things based on how that population of players would be affected…. that would be the worst offense. Without adequate tutorials it is up to each individual to learn the game and combat mechanics of this game.
I feel for them only a little. As months into this game, after launch, I was still learning game mechanics. It was a stumble and fall, LEARN, then get back up approach.
We can’t be expected to nurture ignorance for all time.
I am under the impression that conditions are already very strong in WvW, not something that needs buffing. There is also a huge imbalance between the cost of a skill that can apply this and the potential benefits. Even if it killed the user on activation that is still sacrificing one person while potentially attacking the entire opposing team. An army of one doesn’t seem like a great balance move.
That army of one’s strength is measured in how the enemy responds, not the caster himself/herself. Current conditions are good, you’re right. However nothing, and I truly mean nothing, is an effective counter to blobs/zergs. You could say it has no natural predator. To me THAT reeks of imbalance.
But I have a question for you.
Hypothetically speaking – If Poison were not in the game. Yet I was here suggesting we add such a condition like Poison, do you think you would say the exact same thing?Except poison is here. There are also AoEs for applying every other condition in the game. If the game had no conditions/DoT at all then you may have a point.
Your concerns are valid, Khisanth. As are the concerns that others have mentioned. However you evaded my actual question. I don’t know if its because the answer may rattle your argument against disease or if you are unable to take a step back and actually consider the question for what its worth.
Fear of the unknown is still fear – and I would not want it blocking any potential progress in this game.
Mhmm… I think if I’m already going to have to dish out my own money in order to get a Makeover kit and change my horns that way… then I don’t want to also have to jump through hoops to unlock them.
One or the other… but not both.
Again, the chill effect was an example. So maybe instead of chill, it decreases vitality and power, the more stacks the more vitality and power lost. Say at 10 stacks it has a chance to cause daze when using movment skills (to reflect being weakend by the disease.) And then at 25 stacks you die. If killed by disease, players rezzing you have a say 30% chance of catching the disease for say 5 min after death. Also instead of proximity to a diseased person it causes spreading, every time a diseased person uses a group boon skill, or group buffing skill (I.e. warrior shouts, necros well of power, etc.) It causes those effected by the boon/buff to contract the disease.
Whew. * whistles * That seems rather complicated for a condition. Its almost like a rune-stat setup you have going there with the cumulative but differing effects that would hit players based on stack level.
I like how you’re thinking outside of the box.
There are already plenty ways to spam AoE condition application and plenty of things doing it. Doesn’t feel like the game needs more.
Maybe.
Maybe not.
I would prefer the devs to play around with this in testing to see how it would actually work in GW2 and have them make that call.
But I have a question for you.
Hypothetically speaking – If Poison were not in the game. Yet I was here suggesting we add such a condition like Poison, do you think you would say the exact same thing?
A spreadable condition has a similar problem to the marionette fight in that a single person can easily screw things up for an arbitrarily large group of other people.
By screw things up do you mean 1) Force the zerg to take measures to clear the condition or 2) Kill half of said zerg because they aren’t even paying much attention to the game?
I’m sure you’re not surprised that I’m not a zerg-sympathizer.
Happy Fourth of July, everyone!
yes please. maybe throw in racial mounts too.
for example
humans can griffon,
asura get a spaceship
charr get a mechanical rhino/hippo
sylvari get a treant
norn get all sorts of animalsNonono Nonono Nonono Nonono Nonono, mount threads are a dead horse.
Racial backpieces are a decent idea, though ones like Fervid Censer already are technically Sylvari backpieces.
Agreed. Wish people wouldn’t ruin a good idea by vomiting mounts into the mix.
+1 OP. I wouldn’t mind more racial gear. That would mean races outside of Human/Norn could get equal love. I’m all for that.
Wasn’t there a thread just like this last week?
EDIT: Yup, there was. Here is the link if you’re interested….
https://forum-en.gw2archive.eu/forum/game/gw2/What-class-maps-best-to-which-race/first#post4153988
It’s been a good, what is it, two months now? All the other feedback threads got some sort of comment, but that one.
……. You mean you’re happy with “We’re busy.” and “We have a team working on it.” just not happy that it wasn’t in the RP thread? * grimace *
Personally both “comments” the other threads received just scream INDIFFERENCE. But maybe that’s just me.
(Sorry for the double post) I think if the unrezzed body of an NPC or player waits is there for more than about 10 minutes it should give disease to everyone that comes near it. Every additional 10 minutes it waits there generates another stack.
LOL!
You know I was thinking something similar actually, but 1 minute instead of 10 minutes. But I’m already at a point where the majority of people posting are either not sure about the ability for good balance in this condition or are just flat out against it entirely…. so suggesting something more like that would be over the top.I originally had written a minute, but realized a good percent of people who go downed during a world boss don’t get up and with a maximum of 14 minutes of constantly spewing out disease? Sure, it might make us res them, but can you imagine what would happen if we all wiped because they didn’t have 2 silver to waypoint? I suppose since this will never be able to be balanced I’ll just stop trying though haha.
Heh. The one time I didn’t have enough money to waypoint after being killed in Orr was because I had given ALL of my resources to getting a friend a precursor. I was flat out broke. I laughed uncontrollably when I realized it too. It was the greatest thing in a long time.
Realistically though… There is no way anyone can get me to believe that the bodies that pile up at certain events are there because the players can’t afford to waypoint. They’re there because they choose not to waypoint, not that they can’t. Usually with the mindset of:
“I tapped, I died, others will conquer for me.”
I would agree that any idea like making minute corpses spread disease would face far stronger opposition than the idea of disease alone. But imagine all those people possibly choosing not to die, or if they do die to waypoint immediately, because otherwise they would greatly affect the ability for everyone to complete the event? Not saying its fair. It wouldn’t be. If a large group of people failed an event because the area around the world boss was LITERALLY too toxic to be near and NOBODY got a reward – it would be devastating for many. Even if it were only bad enough to prolong the fight long enough that the people there wouldn’t be able to make the next boss in their Megazerg Train schedule… that would leave an impression.
But as far as fairness goes…. its also not fair for people to body slam/tap a boss, die, and still get equal rewards as the people that actively contributed throughout the entire fight.
However that would just be a dream of a dream… as disease alone seems to be making waves just with a suggestion.
(edited by Azhure.1857)
I agree, I just threw out an arbitrary time. But even if it was such a limit, it doesn’t have to be DoT.Maybe like the way the cold works in the blizzard fractal. You get stacks of cold on you and it slows you down, reduces damage etc. BUT too many stacks and you die type of thing.
Hmmm…
I don’t like the idea of a diseased variant of chill, especially when I want people to scatter with this one. Chill would hamper the ability for zergs to spread out. However the “reduce damage” effect could be worthwhile, if disease weren’t DoT. Or a combo of the two?
Again whether people agree with the need to address passive zerg gameplay or not, I find the idea of forcing people to play actively and in the moment to be an ideal worth striving towards. Even if it isn’t met by my suggestion – I’d like to eventually see improvement in current combat/game mechanics to a point where people can’t be rewarded for mindlessly zerging while doing other things (console gaming, making dinner, watching tv, etc etc).
(Sorry for the double post) I think if the unrezzed body of an NPC or player waits is there for more than about 10 minutes it should give disease to everyone that comes near it. Every additional 10 minutes it waits there generates another stack.
LOL!
You know I was thinking something similar actually, but 1 minute instead of 10 minutes. But I’m already at a point where the majority of people posting are either not sure about the ability for good balance in this condition or are just flat out against it entirely…. so suggesting something more like that would be over the top.
But of course I could just get a buddy and treat it like the hammer from the Cliffside fractal.
Again, if that is your troll-like mind at work, tell me HOW you would stay infected while entering your home city?
I assumed this wouldn’t be treated like a condition, but if that’s not what’s being suggested I can just run around with my buddy in Queensdale or another map tagging groups of players. Or I could suicide in an enemy WvW zerg and watch them all die of it. That would be a really, really, awesome way to die.
Please read the thread, silly troll. It is being suggested as a condition therefor would be treated as one.
Granted if you had a co-conspirator that would be willing to do that with you – it wouldn’t be easy. Both of you would eventually work yourselves up to a full stack of disease. How could you survive that without having to cleanse it?
Even if you managed to tag me, saying I was the same race as you, what keeps me from rolling away and cleansing? Keep in mind that I could just as easily cleanse the two of you along with myself.
As for the suicide bomber tactic. That was a funny image, ty. I wasn’t really thinking you could transfer it to enemies through proximity, only allies. There are skills/spells for transferring conditions to your enemies. Also only a stupidily passive zerg would die from disease alone. Though if they weren’t quick in addressing the situation – it would contribute to their defeat.
What about people running from other zones though? Teq would still be affected by that.
As soon as one person reaches a group waiting for a world boss with disease, it will likely become next to impossible to fully clear it out before the event starts up.
And what would happen if a living world boss popped up in a disease present zone?
Heh. Some of you people seem to think this would be an end of the world condition. That it would have so much permanence that you would be able to run long distances and dive into a zerg just to kitten with them. I personally don’t view it as such.
How exactly would it be impossible to clear?
Scatter. Gain distance from others of your race and spread out around the boss or event you’re at. Even if its just to cleanse and heal. For those that DON’T do that. The few that are so stuck on old habits of Zerg-Spam1-Repeat without ever really thinking beyond that… yes…. they may die. I would watch them die with a smile on my face. I know that makes me sound evil in a way… but its where my heart is as at present, in this game.
Remove the racial discrimination, have it treated just like other conditions and it should be good (No waypoints, removable just like regular conditions).
It would be removable like any other condition.
The racial bit is the most argued aspect of the condition. If it is the only thing keeping people from actually giving it 2 seconds of thought without fully disqualifying it, then I would be happy to remove the “creatures of same type” effect. Even IF I feel that it would be a wonderful and unique mechanic.
Well from what I understand, the disease wouldn’t be a long lasting condition. (say, 3 minutes max) But if you diseased, you’d still be considered in combat, and not able to WP. Sure you can run from zone to zone, but having it remove upon leaving instance/zone would be a way to keep it contained. Of course you would be able to infect others in that zone, but it wouldn’t cause many problems because even those RPers/random people just hanging out can just wait until they die, cure it, and respawn.
Teq waiting areas? Just don’t have anything that adds disease in that zone. Problem solved.
3 minutes is an eternity for conditions in GW2. If someone didn’t cleanse themselves for a full 3 minutes, I’d say they deserve to die and never get up. No matter what profession they are. The only way I would see this condition lasting this long is if it had infected a stacked zerg and was reapplying itself continuously. Even then I don’t know how a zerg would be upright for that long without taking measures to get rid of the condition.