Stacks of disease could still be applied to players if a dungeon run consisted of 1 Human, 1 Charr, 1 Asuran, 1 Sylvari, and 1 Norn. However if a group of humans went in and stacked on eachother… without good condition removal, that may not be a very safe tactic. For the condition would keep stacking on those players because it spreads to “creatures of the same type” when nearby.
I would hope it wouldn’t happen but had to list it regardless. As forming parties of mixed races may be preferred.
Condition. While suffering from this ailment, you lose Health over time. Disease is contagious between creatures of the same kind. – Guild Wars Wiki
Proposal: Bring Disease to Guild Wars 2
PROS:
- Promotes active gameplay
- Zerg busting
- Supports racial diversity
CONS:
- Potential for racial discrimination in LFG
- Enemy mob AI incapable of combating a Disease mechanic. (Don’t know if this would be as great of an issue as I fear it could be. Enemy mob AI, with all their faults, aren’t nearly as bad at stacking on top of eachother as we are.)
- Toy for griefers
In Guild Wars, Disease was 33% stronger than Bleeding. So if we kept to that, not necessarily saying we should, the equation for Disease in GW2 would be something like this…
(0.05*Condition Damage) + (0.5*Level) + 2.5 * 1.333 per stack per second
(0.05*Condition Damage) + 42.5 * 1.333 per stack per second at Level 80
What do you all think?
(edited by Azhure.1857)
One person walked out into the battlefield alone and attempted to find a way to fight against himself pitting his arms against his legs.
Mind. Blown.
@JMadFour
I could take the time out of my day and develop a very long, detailed list for you. But you don’t really want to hear it, do you? Not really?
I’d love to hear it. send me a PM if you want. the more detailed the better.
I cut out the rest of your post because it’s just a blanket dismissal along the lines of “you’re too stupid to understand.” which isn’t as true as you’d like to think.
incidentally, I too played GW1, through Nightfall. but I wasn’t here for The Manifesto. So I am, indeed, interested in listening. If you are interested in explaining.
If you had stopped at your first sentence, I would have believed you. Truly. But when you put words into my mouth, ones that I neither used nor hinted at – that’s when you proved my point that you aren’t, in fact, listening.
What people consider fun and enjoyable is different for each individual.
True.
For example I enjoy getting loot in the game. There’s nothing I enjoy more than making cash in the game and then spending it on stuff I like.
I have fun doing that.
Your mistake here is believing that generally acquiring loot in Guild Wars 2 is what some people oppose in this game, as if it weren’t enjoyable for all. My point that I was trying to make was that it would be a good game if we could have that – but also have a game that was worth playing. That when you finally did step up in all your pimped up glory, it could be said with some sort of pride. With good memories backing it.
….Not just – I grinded. I zerged. For days, weeks, months…. years. I did that.
Suppose I dream too much.
That aside – to those complaining about people leeching I can only say “welcome to the open world” – it has its good and its bad.
On the bad side -people will leach events for rewards. On the good side – you can do it too and get rewards easily.
Also you can’t really quantify leaching – a player can AFK 50% of an event and then still do more damage and contribute more than a very bad player playing for the entire duration of the event.
On the good side? No. I refuse to intentionally leech off others in this game. If I’m pulled away by a phone call or other unexpected interruption, I don’t believe I have any right in the rewards either. Nor do I believe that acknowledging the kittenty side of leeching and then saying “well you can do it too, so its ok” is anything I’d want to stay in this game.
Is the solution for this problem easy? No. Should we just give in to it and accept it then? No.
@JMadFour
I could take the time out of my day and develop a very long, detailed list for you. But you don’t really want to hear it, do you? Not really? If you were a Guild Wars player that was sold to the idea of GW2 by their Manifesto, you would already know. Whether all of those players agree with me or not – a good many do. They know. They care.
But you don’t. You’re happy with GW2 today, for the most part at least. Liking the game for what it is isn’t a bad thing, JMadFour. Just don’t pretend that there are a LOT of people out there that have no right to expect anything else.
So please excuse me if I’m not going to waste time trying to convince someone that has no interest in actually listening.
GW2 does not need that level of changes. if Arenanet did a ARR-level fix to this game, it 1) Wouldn’t be GW2 anymore, and 2)You wouldn’t like it, because everything that makes GW2 what it is would be gone, in favor of a highly polished WoW knock-off. and I could have sworn that the lot of you came to GW2 to get away from WoW knock-offs.
Many of us came for the game that was advertised in the Manifesto. GW2 isn’t that game either, now is it?
don’t see what “The Manifesto” has to do with this specific discussion.
but sure. let’s throw out 85% of GW2 and make a WoW clone, ARR style, because it’s not the exact Manifesto down to the smallest word.
I really need to see this “Manifesto” so i can understand why trashing the entire game and starting over from scratch(like FF14 did) is worth discussing on this forum. and why it gets brought up in every single thread on every forum.
and how apparently the current GW2 is so 100% completely different from whatever the Manifesto said it would be. I often wonder if the game is indeed completely 100% different from the Manifesto, or if people are just mad about ascended gear.
I wasn’t commenting on the OP’s idea – which if you must know I feel will never happen. I was replying to your points…
1) That GW2 wouldn’t be GW2 anymore. Well we’ve already been down that road. GW2, today, is not the game that was sold to many of us.
2) That we came here for something other than a WoW knock-off. I came here for, again, what was advertised to me in said Manifesto.
I’ve every right to feel cheated in that regard. Also I never mentioned Ascended gear, tyvfm.
GW2 does not need that level of changes. if Arenanet did a ARR-level fix to this game, it 1) Wouldn’t be GW2 anymore, and 2)You wouldn’t like it, because everything that makes GW2 what it is would be gone, in favor of a highly polished WoW knock-off. and I could have sworn that the lot of you came to GW2 to get away from WoW knock-offs.
Many of us came for the game that was advertised in the Manifesto. GW2 isn’t that game either, now is it?
Dont touch the combat that is the best part about this game the thing they need to touch is the balance of skills no the combat.Combat is incredibly fluid and responsive and non other mmo or rpg or mmorpg have combat as good as this 1.
Zerg warfare, spam1 fest = Death to nearly everything
Yeah…. sure…. best there is.
Combat system =/= encounter design.
You’re splitting hairs.
Dont touch the combat that is the best part about this game the thing they need to touch is the balance of skills no the combat.Combat is incredibly fluid and responsive and non other mmo or rpg or mmorpg have combat as good as this 1.
Zerg warfare, spam1 fest = Death to nearly everything
Yeah…. sure…. best there is.
Game mechanics are horrible in this game. But so many people are used to the bar being so abysmally low that anyone making suggestions on raising the bar are usually shot down immediately, many times without fully hearing their ideas out.
“You just want to make my runs longer.” Denied.
“You just want to make things more difficult.” Denied.
“You just want to take something from me.” Denied.
“You just want me to play your game.” Denied.
I can’t help but imagine people playing this game in another two years. All pimped out in full ascended everything, legendary this and that, and strutting from one zone to another. “Yeah, that’s right people, I got this kitten.” Who cares that for the last two years I played like this game was more chore than game. Who cares that I’ve been on a soul sucking treadmill. I got this kitten and its worth it.
Because it wouldn’t be worth it if we played a game that was worth playing, right?
No.
Imagine when they throw us into a larger scale map, event, and/or story that focuses us more in water combat – This will then come to pass.
Elementalist: Human
Engineer: Charr
Guardian: Norn
Mesmer: Human
Necromancer: Asuran
Ranger: Sylvari
Thief: Asuran
Warrior: Norn
After seeing Dee Jay’s ‘A few parting words’ topic removed from the forums I can say ‘no’. Plain and simple. Wanna feedback? He had feedbacks, and you did that you always do, ignore it because it needed more work (more work for other areas than the gemstore).
Must agree on that point. The thread was supposedly deleted because it went off topic. So instead of cleaning up the thread, which had good feedback on it, they decided to trash the whole thing entirely.
So two lessons to be learned from that action. 1 – If you don’t like a thread or OP, just derail it as much as you possibly can and ArenaNet will lock/delete it. 2 – ArenaNet only cleans threads that they deem appropriate and favors themselves in a good light.
BEST
- Community (before 4/15/2014)
- Graphics
- WvW concept
- Crafting disciplines
- Black Lion Trading Company
- Dynamic Event concept
- Living Story
- Music
- Dye System
- Wardrobe System
- Subscription Free
WORST
- Community (after 4/15/2014)
- Dev/ArenaNet Communication
- Gameplay/Combat mechanics
- Lack of WvW improvement
- Excessive use of Gem shop
- Legendary Weapons: The Joke of Rarity and Prestige
- Zerg warfare in WvW and PvE
- “DPS or Bust” mentality
- Boss Timer Schedule
- Failure to hold true to Manifesto
- Tyria largely unexplored after nearly 2 years
- Lack of new weapons – skills
This is my personal list, people, it is not an attack on anyone else’s opinions. We are all different with differing viewpoints. When you get right down to it…. Life would be very boring if we all agreed on everything.
Take care, people, and have fun.
You’re closing the discussion to those won’t don’t have the same opinion as you, not sure that’s a really healthy way of using a forum.
+1
for a lack of caring too much, basically, haters gonna hate. it’s nothing special that there’s a group of people who avidly try to hate the game but regardless, keep playing.
Excuse me… are you saying that those of us that aren’t thrilled with GW2 as it is today are nothing but uncaring haters?
The game feels exactly the same as it did 2 years ago.
Not for me. I loved GW2 as it was 2 years ago. This game is not that game.
Only ANet can save this game. But they need to listen to us to do that.
What group of ‘us’ should they listen to? After all, the entire community will never agree on what is the best way to address an issue.
True that.
Compromising fixes and/or content is preferred. Like when they introduced the Bobblehead Laboratory. Good for those that like it and doesn’t harm those that don’t.
For other topics its usually good to go with the majority. Problem is that many issues have multiple sides, not just black and white. Also hard to tell what the majority truly is because not everyone voices themselves here.
Don’t see how any of us could force or sway ArenaNet or NCsoft to do anything other than what they want to do. We can choose to give feedback. We can choose to buy or not buy from the gem store. We can choose to play or not to play. Outside of that there isn’t much we can do.
Judging from their past performance, no, I don’t think GW2 can be “saved” anymore. If I’m wrong in that – then I’ll be happy. As for just playing GW2 for what we ourselves find enjoyable and waiting for another game to play…. I think GW2 will be my last game for a long time. My Xbox has been boxed up for 7 months now and I’ve no interest in dusting it off. I also feel that I’ve wasted a lot of my life on PC gaming too… Its all rather disappointing.
Also what I find enjoyable in GW2 is shrinking by the day and seems to only be adding stress to my life. The ONLY reason I’m logging in when I do now is for my friends. Its gotten to a point where I don’t care about dailies, monthlies, achievements, LS, rewards, etc etc. I really don’t give a kitten . What do I still care about? Making sure my friends that still like GW2 have as much fun as possible.
I’ve become rather jaded with GW2 gameplay, content, and … and even the players themselves. The odds of me wishing to kill nearby “allies” is increasing each night. Can you imagine that? Heh. I find myself wishing that I could drag the players that stay dead at events to a nearby cliff and push them off. Or if I spot someone that is just spamming their 1 skill, I like to think of creative ways of killing them myself. * shrugs *
Wonder if I’ve been transforming into a troll since 4/15.
Again, I truly wish the game gets better. That it lives up to what it was advertised to be. Coming from years of Guild Wars play – I suppose I’m just too loyal in GW2 when I shouldn’t be.
I foresee a new thread appearing on these forums the same week they decide to remove the spam filter from chat.
OMG the SPAM!
Pleeeeaaaaasssseeeee do something about this, ANET!
July 1st.
Quality perma-content? Well that remains to be seen.
@ Dusty Moon
Yes, I actually was referring to energy as it is in GW2. Don’t know how it doesn’t make sense to you. The hot, dry, and unforgiving climate should be draining. Not in health – but in your ability to stay at peak energy. So that would end up with a player that would have to conserve his/her energy for dodging at the best of times. There are builds out there that rely heavily on dodging…. wonder how much of an impact an environmental condition like the one I suggested would have on players that use them.
TP > P2P trading
There are ways of transferring items/gold to other players through mail – to those you trust. If everyone had the ability to cut out the TP from the system, I do believe it would have more consequences than you may imagine.
It won’t happen. They make too much money for too little effort selling skins in the gem store.
I absolutely hate having to agree with this…. but I do.
I did use the feature in Guild Wars.
Though I imagine when you get right down to it – maybe they don’t feel like you should have friends/guilds on your lists that you want to skulk around and hide from to such an extreme degree.
As for “followers” – Block the worst of the lot and go “offline” once you’re in game for the rest of them that bother you but aren’t so bad to block entirely.
I’m all for player and guild housing.
However it is so far down the list of things I’d rather see put into this game that I don’t even have the heart to discuss it.
I would like a Guild mass-mail system. Would be nice to mail everyone on a guild roster at once.
Since the megaservers went live, the community I was part of has died. My friends list now has hardly anyone online anymore, and my guild use to have consistently during the evening, 90-100 people online. That’s now dropped to 20-30 people.
I’ve just lost the will to log in these days, the final nail in the coffin is the strict world boss times. The loss of the dynamic nature of the world boss popping up randomly killed the game for me, that was the one thing I really loved doing in this game.
Right there with you Xaal. +1
Can someone (even from Anet) explain exactly why is this set timer even there if the alternative would be short cooldown events and actually dynamic progression through meta-chains? I cannot see a single reason that isnt rendered meaningless by the very Megaserver system it came with.
- Concentrating players on specific content: With megaservers, there are players around all the time. Megaservers eliminate the need to focus the playerbase on one place because there will always be enough to deal with the boss (unless a meta-event requirement is pushed to the map hard-cap, Teq and Wurm).
- Slower paced meta-events, more build-up to catartic end-boss: That just doesnt work. Just because you need to wait more for a boss to spawn doesnt make it more epic. Especially if you had to ruin the meta-chain leading up to the boss to accomodate to a daily schedule. Harathi Hinterlands was perfect. Now its horrible. You can push the pre-event chain and get stuck at the end because its not time yet. When its time, there is no build up. We just suddenly get 100+ players out of nowhere who steamroll through everything.
- Reliable world-wide timing of bosses: There wouldnt need to be a timer if boss meta-events spawned more frequently, once every hour. All the schedule encourages (forces even) is a mindless train mentality from map to map.
- Long-term aftermath of success or failure on map: Megaservers kill this reason as well, since you have a reasonable chance to be mapped to a different skitten character swap.
Am i missing something? What is the point of the schedule that is not rendered meaningless in the megaserver system?
+1
lakdav – I couldn’t agree with you more. 100% Thank you for taking the words out of my mouth, so to speak.
How come I play the lottery every week for the past 10 years without winning once and some random person that plays once in a while won it? That is unfair and should be fixed.
LOL. I think I’ve mentioned the same thing on this thread.
Huh. Didn’t know that this could happen.
@ Those that use the excuse of “real life stuff” pulling you away unexpectedly.
True. It does happen. Life happens.
However too many people use it as a shield. If you can’t commit to starting AND finishing an activity in game – then you deserve no credit and/or rewards for that activity. There is no pause function in GW2. So people are leeching rewards from events that they don’t deserve. Staying dead on the ground but not caring because they got in their “boss tap” and will get credit regardless. Standing afk nearby playing their Xbox instead because they didn’t have to do more than tap and get out (yes, I know multiple people that do this).
Its bullkitten. Complete bullkitten. Maybe taking something away from you would be too much punishment for this because sometimes life does happen, though more people are using that here for the sake of argument than what actually ends up happening. But on the other side of the coin nobody should be rewarded for it. Yet they are. Repeatedly. Every night.
Some of you may ask why it bothers me so much. Part of the answer would be that people that are there but aren’t contributing does make it harder for those that are actually working towards event completion. Though some events are so pathetic that even with 1/2 of a zerg dead, the boss still melts before your eyes. (Hi, Karka) Another reason it bothers me is because it feels extremely unfair, again to those that are playing the game as intended. Please don’t try to come back with a “tap and pull out” style of play was how ArenaNet wanted its customers to play this game. Finally I’d say that whether its a reason I’ve already listed, a combination, or something I’m not fully understanding yet – Everytime I see/hear leeching…. it slowly sucks the enjoyment out of this game for me. Soul sucking.
Now some of you are going to go, “Aw kitten she mentioned the Manifesto”. Yeah. Manifesto. There…. I said it. Deal with it. But the part I’m pulling from that is where they talk about how they don’t want you to feel angry or upset when you see people joining in on Events. That it will take nothing from you if people join. That you will even want people to join up with you.
Sadly that’s no longer the case. Now I’m used to a new system, I suppose. Pardon all the “kitten” – Its what my guild has actually heard me say on TS these days.
“Okay, how many of you little kittens are just going to spam skill#1?”
“Mhmm, how many of you are just going to body slam the boss to get your tap and then lay dead or back out and leech the rest of the event?”
“Wonder how many of you little kittens are going to dodge? Listen to /s and /m chat? Learn and play with boss mechanics accordingly?”
Its getting to the point where I’m feeling less and less happy with current GW2 gameplay. Instead I spend more time going between tired or drained to annoyed or downright kittened off. I’m sure some would call that “burned out”. Could very well be right about that. I’ve not been logging in as much.
Yet isn’t “burned out” something you normally associate with work? Stress?
Why is Guild Wars 2 burning me out?
Meh.
Sorry for all the venting and going off on a tangent.
Afking isn’t punishable because no matter where you do it it is your right. Even in pavillion, in a minigame, wherever you want, you can go afk. It might be disrespectful or whatever, but it’s your right. You can also (F word) something up by not putting a skill when you needed to or something, that’s not bannable. Reasons are that it can be trolling but can also be an emergency, a bad player, or a myriad of other reasons.
However griefing, I’d act a bit more carefully if I were you. As poor as the level design is, we remember ANet basically saying “it’s obvious it shouldn’t be like that, so don’t abuse it” for karma sets isues, for exemple.
(oh and yeah you’re also actively playing against your team on purpose, which annoys them WAY more and is way more disrespectful than going afk or something. So yeah. Care.)
For the record – Just because the system currently doesn’t have a way of dealing with AFKers/Leechers – Does NOT mean “it is your right”. There are areas of the game where a player or players shouldn’t be there unless they’re actively contributing to the “cause”. PvP matches or PvE instances like Boss Blitz, for example. Even if its an emergency, yes. Can’t play? Get out of the match/instance. Doesn’t take long. It opens up a spot for someone that is willing and able to contribute.
Fact is that there are far more people leeching intentionally that are hiding behind the “life happens” excuse as their defense, or now saying it is their “right” to do so. Funny thing is that exploiters just as easily believe that using an exploit is their “right” because its there and they’re able to do it. Doesn’t fly very well.
Actually there was a Leeching report function in GW. That would be good here, now. However reporting for Griefing is open for too much abuse – admittedly the people that would abuse a ‘Griefing’ report function would also do the same for ‘Leeching’.
A zone without waypoints wouldn’t be very favored.
Environmental condition that slows down energy regeneration.
Um… I’d like to see Guardian’s using a Flail.
I’d like to see changes made to Guardian Mace and Shield skills. They just haven’t been worth using over other weapon/build types. Yes, I know there are a couple builds that have them – But they are so very few.
You’re kittening about griefers yet you come here and publicly call out one individual. Pathetic.
Lock thread please.
You don’t have to go digging for an extremely old thread, Conncept.
- 13 Characters
- 10 Level 80’s
- 9 with 100% World Completion
Nice, Brega! Gratz.
You, Adry, I now know as someone that finds enjoyment from getting up on a soap box and crying out to the world. You create repeated threads over the same topic whenever your threads die – just so you can remain in the spotlight. Or you create threads like this one that have no standing other than to kitten for the sake of kittening.
You don’t like sPvP? Fine. Don’t do it. Raging at those that do is childish.
Now if you wanted to create a thread that was full of constructive ways of improving sPvP, that would be different, but you’re not doing that here.
All I see is a tantrum thread – one that I’m sad to admit I’ve given enough of my time to.
Good day.
So you can’t understand why people repeatedly do something that, assumingly, they find fun? How do you know that these people haven’t taken breaks, or whathavenot?
Dai, he/she is just crying for attention. Again.
13 characters
8 lvl 80s
1 Full map completion
I was going to say relax and go do something else… but then I realized it was you, Adry. There is really no point.
A shaman would have to be light (or at least medium) armor, meaning it’s going to be a while if it is added at all, as the next class is pretty much guaranteed to be a heavy.
Has it been stated by ArenaNet that the next profession would be a heavy armor user? If so, can you link it?
Meh. It hasn’t been. That person is just saying so because there is one less soldier class to the other classes. Which doesn’t mean the next profession will automatically be a soldier.
I did, Grimm, and CS did a good job after only a few days. The point is that they should fix it from happening altogether and not have to deal with support tickets coming in for something they can easily fix.
Changing the text to something everyone can understand equally would help avoid future problems. I know it would have helped me avoid a headache and an annoying situation.