Hi! Do you realize that this topic is not on the official feedback threads list and is very likely to be completely ignored? ;D
https://forum-en.gw2archive.eu/forum/game/gw2/Feature-Patch-Feedback-Thread-list
If it strokes your kitten to think so, then go right ahead.
Don’t bump just to bump. They know its here and have people assigned to it. Whether its on page 1 or page 5 makes no difference.
Today’s update shows that they have been taking feedback and working on fixing what we believe to be broken. Now will the new timer schedule work better? Nothing is for certain but it looks like they did address the core issues people had with it. Give them time to work on the other problems, like Megaservers.
I miss my IoJ community too. I hate the Megaserver system because of what its done to it. But now at least I know they are trying. Will I like what they do to change it later on when they finally address it? That remains to be seen. But I’m happier knowing that they are listening and working on it.
This update still doesn’t help me make temple events. I have no way to know when they are going to happen
.
Suggestion: Go there and scan for them OR join a guild that is specifically designed to run temples (yes, they exist).
I still hate the world boss schedule. It supports nothing but a massive mob of people primarily spamming 1 and getting rewarded for it. Even if there is an event that must be done before a boss starts, most people just stand around and wait for others to do it for them. So laziness is rewarded too. Great.
Its understandable why they introduced a timer schedule on World Bosses – because there just weren’t that many people to do them all right? But now we have a megaserver system and there are just TOO MANY people running about.
Why not return to them all being Dynamic Events? It would spread people out across the maps to do various bosses as they see fit. Want to do Karka? Go to Southsun and start pushing pre-events. Want to do Modnir? Go to Hirathi and start pushing pre-events. There would be enough people on the maps to push – especially if there were no longer a MegaZerg train to follow.
This would also solve the issue of people not being able to do certain bosses anymore because of their own life schedules. Would also make it easier to get guilds/friends/servers on the same maps together.
EDIT: Just read the update notes. This should make it better.
2nd EDIT: Nope. Still a crappy system.
(edited by Azhure.1857)
By previous standard, they shouldn’t.
I know you guys don’t agree with me on this, mainly because ArenaNet said, “more perma content” and you all have your hopes up. The datamining also helps with that. However if we go by previous standards – we should remember that they have only released one new map in nearly two years. That is their standard.
With that said…
I hope I’m pleasantly surprised this season.
Thank you Danicia and Wanze. This does help clarify. I’m going to report the thread to be locked so it doesn’t devolve further.
+1
Good idea.
The Feedback threads we designate on patch days are incredibly important so we can get as much information (good, bad, broken, bugs, whatnot) as possible without the Dev Team spending time looking all over for the feedback. Specific staff will be looking for the feedback pertaining to their job. As example, we try to forward all bug reports to the bug forums so QA can track it and submit. They’ll be the first to notice the patterns and get the ball rolling.
Does that help?
So how often will we have to bump/necro the mega server and other feature patch threads before we get a meaningful response?
I believe, at this point, its safe to say that they’re not allowed to give a “meaningful response” on anything related to the 4/15 Feature Pack – Or they would have done so already. Danicia has replied promptly to questions/posts that she is allowed to comment on.
i like to see more Shatterer not only his right food.
Just to spice things up, I’ve been targeting his left foot. >.>
So this is basically -
“ArenaNet you’re incompetent at your job and having said that I offer my services.” Is that close to what this thread is about? Granted you did sugar coat it… but that’s still the heart of your opening post.I’m unhappy with ArenaNet of late, I feel they can do so much better, but I would never suggest such a thing as this. If they wished for the aid of their customers, they would do so. They have the means and could create far more. If you or others want to go beyond what we, as customers, can already do for ArenaNet/NCsoft – then perhaps try applying for employment?
WOW
REALLY???
LOL
Im simply implying they might have alot to do with a limited budget…. GOOD GOD..
I feel for your spouse if you happen to be married… the poor guy (or gal) saying “good moring” and you “what do you mean GOOD MORNING!?!?! are you suggesting something!?? Are you INSINUATING that Im supposed to be GOOD today?? huh?? HUH???”
Heres how. In most places of business, employees are tasked to do several things. Not just one thing, several things. And when it gets REALLY busy, employers often times cannot keep up with the demand for a larger staff… SO, what happens is, the extra workload gets distributed around.
By having more people around to do the extra work, this has the effect of decreasing workload for EVERYONE.
Now, I dont know how ArenaNets place of business operates, but its a fair guess that developers and programmers have more to do then just sit around and punch in code.
There are outside sources of information, both in source and outsource. Emails, suggestions, feedback, all this stuff is coming across their desk, for example. Do they have paid employees to analyze, sort, edit and compile all of this? I dunno, maybe, maybe they do it themselves.
There are always little things that even important people do that could cut down on workload if someone was to do it for them, and help them save time for doing the important things.
Considering how you responded to my first post, I would not want you or anyone like you to have the responsibility to “analyze, sort, edit, and/or compile” anything.
So this is basically -
“ArenaNet you’re incompetent at your job and having said that I offer my services.” Is that close to what this thread is about? Granted you did sugar coat it… but that’s still the heart of your opening post.
I’m unhappy with ArenaNet of late, I feel they can do so much better, but I would never suggest such a thing as this. If they wished for the aid of their customers, they would do so. They have the means and could create far more. If you or others want to go beyond what we, as customers, can already do for ArenaNet/NCsoft – then perhaps try applying for employment?
Danicia responded quickly and was to the point. She would not say that you’re free to make a new thread on the topic if she wasn’t sure.
I’m sure I’m in the minority in this, and I’m sure some people may even rage down on me for suggesting it, but I feel as though ALL Dragons should be Tequatl difficulty. They are DRAGONS. Yet outside of Tequatl, they are all a joke. If you just slightly increased the difficulty on each, they would still be laughable for what they’re supposed to be.
If you want easier world bosses – there are PLENTY to be found.
On the topic of suggestions for improving Shatterer. I actually had a discussion with one of my guilds on it last week. We came up with ideas like being able to launch on top of Shatterer via one of those cattle cannons that can be found in Charr territory. Or using grappling hooks to hold it down on the ground. Multiple people would have to be stationed on each line and if the lines don’t hold, then Shatterer bursts upwards, hitting everyone underneath with a long knockdown.
Could continue but won’t right now. Had a lot of fun just throwing ideas back and forth over it. Would like a fight that feels like I’m fighting a dragon and one that is engaging on multiple levels.
I think people need to cool it on the “omg if it isn’t satisfying me 100% then I’m not able to play how I want, Anet you lied!” thing. If you want to just do PvP, go for it. You want to mindlessly grind mobs in PvE, go for it, you want to just do crafting and JPs, sure no one’s stopping you, you want to RP, run some dungeons, do some WvW, stand in a circle dancing, whatever, by all means go and do it you can play any way you want! Oh, you want to do any of those things but also make good money doing it? Well, that’s a completely different issue. Not a “play how I want” issue.
Blunt but true. Thank you for saying it, as not many people dare to.
I agree with you.
Hi, Ranger Subforum.
ArenaNet: Looks > Personality
I’m pretty sure we will get 3-4 new zones in Season 2.
Wow. How very optimistic of you.
Here I was only daring to hope for one new zone. I wouldn’t really be that surprised if, even after giving a teaser image of a zone portal, ArenaNet decided to go “PSYCH!” on July 1st and flip us off for expecting something like that.However if 3-4 zones are opened up on July 1st – I think I may go into a happy state of shock.
I’m thinking he meant 3-4 over the course of the LS2. I doubt they’d do them all in one patch, as it’d spread everyone too thin.
You’re right, that is likely what he meant. However that is still extremely optimistic.
I’m pretty sure we will get 3-4 new zones in Season 2.
Wow. How very optimistic of you.
Here I was only daring to hope for one new zone. I wouldn’t really be that surprised if, even after giving a teaser image of a zone portal, ArenaNet decided to go “PSYCH!” on July 1st and flip us off for expecting something like that.
However if 3-4 zones are opened up on July 1st – I think I may go into a happy state of shock.
I must comment on the posts saying that all expansion like content will come through Living Story and nothing else.
I think that would be very foolish of ArenaNet to do. Why? Because really only current GW2 players are aware of it when its announced and later released. Why is that bad? Because it does not draw back as many players that have left and/or stopped playing the game. Nor does it draw in new players. That would be a lot of lost profit if they decided to only ever release content via LS.
Expansion will be announced by the end of the year, dont worry.
Don’t know about them announcing it so early, as ArenaNet’s communication skills are lacking, but I do believe NCsoft finally gave them the greenlight on an expansion.
I could be wrong in this though.
As far as it not being available until 2016 & Beyond – That would be consistent with normal ArenaNet development speed.
Chronomancer was a profession that was to be introduced in GW: Utopia. When Utopia got scrapped, so did the Chronomancer.
I do believe ArenaNet has said that it wouldn’t be in GW2. Though I don’t know where you can find their exact post on it. Not that it matters – This is ArenaNet and they do what they want, even if it means going back on their word.
To each their own I suppose, in that regard, but kitten it don’t punish the rest of us because you don’t like those people.
Lanfear, how would it punish you? It would only effect those that die, and even then it would be minor and temporary. (well at least for the suggestions a few of us have made)
These are not death penalties. They are game mechanics. The Downed state is something they put in to try and hold back death and give players a second chance before ultimately having to run back (or wait for a res). Dieing in a group is not a death penalty. It doesn’t effect the player dead it effects the rest alive. Death penalty is a penalty to the one that died. Its normally brought on by the “death has no meaning” mentality or just a lacking the correct knowledge of the fight or other mechanics available to the player (such as evades in their skills and the ability to dodge).
I’ve seen so many players run into large bosses with massive melee skills and repeatedly drop because they fail to watch the boss and avoid its biggest attacks. Take Halmi for instance. The first guy in the queens gauntlet. So many players fight him and stand in front when he charges up his big attack, die, and go “wtf just hit me?” Its sad that some players just can’t be bothered to learn the games core mechanics and then go claiming the game is to hard.
In its current state death is more a penalty to those around the dead and not the dead itself. This has lead to so many instances of trollish behavior its impossible to count.
Exactly right, Diaz. +1
Every day I open up the forums and browse through general discussion. And every day I see this thread… And I can’t take it anymore….
FOR THE LOVE OF ALL THAT IS ASURA, EDIT THE TITLE… IT’S LOSE NOT LOOSE.
LOL! Here I thought I was the only one. It hurts me every time I read the title.
Heh, good or bad writing isn’t in the “what” but the “how.”
If the dwarves come back by some off-screen machination, it would feel cheap. If the dwarves came back via a player-included Living Story that spanned months of effort, leading to an epic final battle… I could accept that.
But then there’d be dwarves. Boring, short dwarves. We already have boring, tall dwarves. We call them Norn. =P
I would accept that too.
Also, on the point of Dwarves being a poor choice because they are considered “overdone”. – I’ll take your overdone Dwarf race and raise it with the Human race. Hell…. I’ll go all in with the original concept of Dragons and/or an Undead army for enemies.
I’m not sure how much of a tutorial the game needs, but good game development states that a useful tutorial is vital to the intro-game experience. I certainly wouldn’t turn down a better training area. …That’s actually an idea. Those areas that have training dummies and such? Why not have NPCs performing various attacks on a few (whirl, leap, element fields, etc), and give players a chance to time them and see what their effects are? That way, it’s there, it’s in the game properly, and you don’t need a friend or guildie nearby to learn them.
My question is how many people would choose to practice in a better training area, even if it were provided for them? Without a need for all game mechanics, in ALL areas of GW2, there is no pressing need for everyone to learn. Its a sad situation and I don’t see people changing. My apologies for not being optimistic. There are too many things that melt before a zerg spamming 1, just too many.
Absolutely, I’d buy a slot for a Centaur PC, but the current situation does not leave room for the Centaurs as a playable race, as it would involve them being allied with the other playable races against the dragons.
An alliance with the Centaur would turn the human personal story upside down, but it could be some dramatic Living Story.
I would imagine that when/if they release an expansion towards Elona, that is when playing Centaur would have the greatest likelihood.
Well, this topic is going nowhere.
Just the same people arguing for greater death penalty and completely ignoring the best arguments against it.
…and people completely ignoring the best arguments for it.
Dwarves were turned to stone in an event similar to the numerous mythological/theological “End Times” events. They essentially went to their final war. If Anet were to just turn around and say “Alright boys we are done here lets head back.” it would break the whole concept behind their sacrifice. If they did it would be a deus ex machina scenario and they would lose a lot of hard built lore. They have also stated dwarves will not be playable because they are way over done. They will most likely stay as a background character for when we go engage Primordus.
Are Dwarves going to be a playable race? Most likely not.
However I argue against posters stating that it would be impossible, as nothing is impossible in fantasy fiction. Improbable, yes. Impossible, no. The likelihood of them being playable at any time rests more on whether ArenaNet/NCsoft would want them. Though you’ve said they don’t want them, and I believe you, I don’t believe them anymore. They’ve gone back on their word so many times I don’t think they know what they want.
Just because we can’t come up with a creative reason as to why or how dwarves could come back into the GW universe, doesn’t mean there isn’t one. “End times”, sure. “Dead”, sure. “Great Dwarf”, sure.
With that said – Rebirth is a common theme in fantasy fiction, not exclusive to the phoenix.
If Guild Alliances are introduced in GW2, I think they should be server restricted. But that’s my take on it.
The more I think about it, the more I’d like Centaur the most. Though I’d put plenty of gold on Tengu being the first race introduced (though who has any idea how many years it will be before a new playable race will be introduced.)
Alliances aren’t in GW2 because they just haven’t gotten around to that idea yet. Or so I believe. There are plenty of things that they’ve said will be in GW2…. for over 2 years now. ArenaNet is rather slow.
Myself and others use our commander tags when we’re keeping our guild and/or server together.
Easy solution there, Guild Member tags. Make those free upon joining a guild and only other members of the same guild can see the tag.
I’ll say it again.
Myself and others use our commander tags when we’re keeping our guild and/or server together.
Dwarves are dead (turned to stone – meaning no longer dwarves – see EotN in GW1) – only one left alive (Ogden Stonehammer). All the Stone Summit are deakitten
he only one that is amused when people make statements like this?
Its perfectly acceptable in a fantasy MMORPG for dwarves to be turned to stone but it is then impossible for that to change? Interesting.
EDIT: No matter how many times I edit it correctly, its not fixing the error.
IF you played EotN – from WIKI.
" With the Stone Summit’s defeat, the Dwarves unearthed the Tome of Rubicon and a prophecy foretelling their race’s doom was discovered. This prophecy saw itself fulfilled in 1078 AE when the Destroyers began to rise from the Depths of Tyria, led by the Great Dwarf’s ancient foe, the Great Destroyer.
In order to combat the threat, Jalis Ironhammer and several Dwarves moved to the Far Shiverpeaks and performed the Rite of the Great Dwarf. Through the rite, the Dwarves were transformed into stone and had their minds linked, becoming the Great Dwarf as a collective consciousness. The Dwarves fulfilled the prophecy of the Great Dwarf destroying his old nemesis when they had defeated the Destroyer threat after undergoing the rite.1
After the war against the Great Destroyer, Duncan the Black, the new leader of the Stone Summit, attempted to harness the power of the recently slain Great Destroyer’s soul, but was killed before his plan could succeed.
Eventually, all Dwarves undertook the Rite of the Great Dwarf.2"
So the Dwarfs are no longer Dwarfs but like the Skritt, a collective conscious. That is why they will not be playable.
Yes, I did play Guild Wars. Yes, I played EotN. Thank you for laying out the lore for dwarves in the GW universe.
However my point is that nothing is set in stone in fiction and fantasy.
Pun intended.
I think most boss mechanics in this game is boring and is just an oversized mob with a massive hp bar.
Agree, they do need a major overhaul. Though I do believe that is in the works as people have pointed out on a few threads that Anet has hired someone for this purpose.
(edited by Azhure.1857)
Myself and others use our commander tags when we’re keeping our guild and/or server together.
Even though there is an option to join a Squad so you only see one tag, it would actually be good if they did introduce some sort of toggle where you could remove tag visibility from your map if you so chose.
But removing tags from the PvE map entirely – No.
Everything would need a remake. I can just see “legendary” purple characters afk stacked next to events like boss blitz. No you would pretty much have to separate those players. I don’t think that’s the way the developers want to go.
Yeah, agreed.
Personally, and because of the overall feel of Guild Wars 2, I think a system that made you happy for playing well would be a far better system than one that scared or upset you for playing badly. But as I said before, these kinds of systems tend to take more work to get right and can lead to even bigger issues in implemented badly.
I think we’re in agreement that a system that both rewards and penalizes is good, just that we need to find the right balance? If its just black or white, one extreme or the other, it would have issues.
The problem is, that some people want harsher death penalties to create deeper content, which I understand and respect, but a lot of people hate harsh death penalties because they simply aren’t fun. Don’t forget, not every player wants a challenge, they simply want to have fun, and there is absolutely nothing wrong with that.
Some people do want harsher penalties and unfortunately many people that see them on this thread instantly have an instant rejection to all DP ideas on this thread, instead of considering them each in turn.
I understand that not everyone wants a challenge. However there is no real form of difficulty in the majority of GW2. Which results in laziness and inattentiveness.
Yes, EVERYONE should be playing for fun. However doesn’t that have its limits? For example there are individuals that find enjoyment out of trolling. Its not something we can really stop, mind, but its not something we should be supportive of either. Right? Not even though they enjoy it.
Another solution to this dilemma could be to add personal penalty options, that only effected you. However, that could potentially cause problems when teamed with others with different option settings. If done right, it could be a method for players to set their characters to a semi hardcore mode, adding more costly penalties such as high armour repair and waypoint costs. So long as it didn’t effect team play in any way I would be happy with this kind of option.
I’m not asking for a Hard/Legendary Mode in this thread. I’m asking for each player to take personal responsibility for their actions, or lack there of, as it does effect the players around them. This isn’t a single player game, its an MMORPG. Each players actions effect those around them. But we currently have a system where stupidity isn’t being discouraged – in fact it is in most cases being rewarded.
Taygus, if you had read what I have posted throughout this thread and what others have said on the subject, you would know by now what “bothers” me and others.
There was one post in particular where I even listed off a couple of examples, a post I might add that nobody commented on.
quote it again,
Still, all I’ve seen is people wanting to push they’re playstyles on others. because some people die..and somehow that affects ye.
I’m not going to play fetch for you. If you truly cared about what people have to say on the subject, you would read the thread – paying equal attention to all corners of this debate. But you aren’t, at the moment, doing that. * sigh *
Taygus, if you had read what I have posted throughout this thread and what others have said on the subject, you would know by now what “bothers” me and others.
There was one post in particular where I even listed off a couple of examples, a post I might add that nobody commented on.
To me it makes the game as hard as it should be because of the risk. You’re just calling it “frustrating”, when I call the very same thing “harder” or “more difficult”, because you don’t agree with the topic at hand.
You do not speak for everyone.
You can easily make this game harder for yourself, please go do that.
No kitten, Sherlock. That’s why I said “to me”.
As for just making this game harder for myself. I’m afraid it is harder because I’m surrounded by a large number of people that don’t care to actually play like they give a kitten .
Next time you want to call me out for making it sound like I speak for everyone, you may want to make sure I’m doing just that.
Well the changes YOU want is something that would affect everyone.
Your point here is?
The vast majority of suggestion threads for any change in the game are over things that would, if taken in by ArenaNet, end up affecting everyone.
You keep using the word PUG like I’m only talking about Dungeon content or something. This is an MMO with open world content, you don’t get to pick who you play with all the time. Especially now with megaservers.
Congratulations on having your say. But guess what?
I’m here to say that not enough people are playing to live.
(edited by Azhure.1857)
I think that the best way they could do a death penalty is something akin to what was in GW1. While ultimately from a lore perspective the meaning of death has not been the same ever since Grenth took over from Dhuum (He was pro permadeath btw) it wouldn’t be to hard to imagine the same system here. Grenth “Punished” players by taking a chunk of their stats 1-60% (at 15% per death) but never more than 60%. This was cleared if you used certain items, zones into a city or outpost, or killed a boss (denoted by special aura glows). The same could easily apply here with vets, elites, champs and legendary mobs taking a chunk of the death penalty away at a time or, for simplicity sake, it wares off over time.
The only problem is from a lore standpoint the Gods are missing…so “Grenth in unable to punish you at the moment. Please leave your name and number after the tone, Thank you.”
While this would ultimately mean that experimentation would be more difficult in certain instances it also makes the game a bit more anti-zerg. If you actually have to think about the enemies moves and how to avoid getting hit rather than just face tank everything it leads to a more worth wile experience in my opinion. It would definitely be interesting trying to do that against the countless dungeon bosses which most “meta” players want to melee into the corner of a room and call that skill…
Agreed.
As for ArenaNet’s stance on “death” not really existing in GW2 because of the lore situation – I find it funny that I can still use /death but /defeated does nothing. Which if you don’t know, is what ArenaNet now calls the “death” status.
what if when there is excessive death at an event, the big powerful enemies leave or step back and send some weaker enemies with less good drops.
Not sure about that. Mainly because any system that had such a drastic impact on the groups performance would ‘cause even more elitism in open world content. Where as if we could find a way to penalize the individual players for dying, which may or may not slow a group’s performance down, I think that would be more reasonable.
Granted I would want for the “group” at an event to see a downed player and try harder to revive them before they die, and your suggestion may do just that. However I also wouldn’t want the players that are trying, are thinking on their feet, are communicating – Well I wouldn’t want them to be largely affected.
Oh thanks, StinVec, I didn’t realize.
Hold your Alt key while you drag away from the stack. I believe that is the correct key.
o.o
….. and this would be the very first gem finisher I would buy. I wants! I wants! Gimme!!!
Awesome suggestion, Varkros.
^ Yup.
ooooh noooooooooooooooooooooo i fear that this is a forum topic which is legitimately and without cynicism encouraging anet to not only recycle content, but also CHARGE for recycled content
oh no it really is a forum post doing all of this
oh my god my eyes are bleeding ohhhhhhhh noooooooooooooooooooooooooooo
When Anet released the bobble heads as their 4-1 prank, there were people that came on here and blatantly told them “we like this. we want to make this something permanent in the game. we’d be willing to buy it. please give it to us.” The flip side of the coin was that there were probably equally many that did not like it. Anet listened to both. This is now a part of the game as something you can purchase, and only those that enjoy it can partake of it.
And yet you kitten because Anet is listening to what their customers are asking them for….
+1,000 …. if it were possible. I’m so pleased that ArenaNet was able to listen to its playerbase and respond with a very good compromise.
I also support this idea.
You just described war… Bribes, politics, spying, scheming, There’s no honor in war!
War is war, it’s not a football game!So WvW being war essentially, how is it being a mockery?
True.
However I don’t believe groups/nations in war regularly “forfeit” a war ahead of time, like we see in WvW.