Showing Posts For Banewrath.5107:

If an MMO gave you the best gear at level 1...

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Posted by: Banewrath.5107

Banewrath.5107

This game was designed more for the experience of exploring and playing then more of a standard loot driven game. I like it alot but also miss some of the things other games had too.

Guardian 80 Armor to get??

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Posted by: Banewrath.5107

Banewrath.5107

This is really a question that only you can answer for yourself. You know what the stats are you want. You can choose to mix and match whatever sets or parts you want together to make a custom set if you wanted to. Armor choice should come down to your personal preferance. Not what everyone else thinks you should use.

My constructive criticism/feedback

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Posted by: Banewrath.5107

Banewrath.5107

I agree there is so much headroom for future development there. But the main thing is what direction they wish the game to go in. Do they want to keep it as is now and just add more varied content? Or add more of an mmo style type of character progression system so you can keep expanding on your character to impove him more and more.

Could go either way really if they put some thought into it. I like playing alts now and then but I am the type of player that prefers to play one character and stick with that usually. I am curious to see what they have in mind for future updates.

Why is it a must, to have an Elite Skill?

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Posted by: Banewrath.5107

Banewrath.5107

I actually though of this too. But I know the reason is because they wouldn`t want you slotting a second heal skill.

My constructive criticism/feedback

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Posted by: Banewrath.5107

Banewrath.5107

I agree with you. I do think though then when they made the game they imagined people would play through the story and keep making alts to keep repeating it, or just focus on pvp. I soloed through the personal story but am stuck on the last part because I can`t seem to find help to kill the dragon. But while going up to that point i only uncovered about 55% of the map. So I take time here and there to explore the places I haven`t been to yet even though there really isn`t a reason to. I have my armor set and my weapons i need but like you said I am only going to forward now to try and get the appearance items that I really want. Once that goal is finished I`m not sure where to go from there. I guess either make an alt and go through the whole thing again or take a break and wait for an expansion.

Healing Power

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Posted by: Banewrath.5107

Banewrath.5107

Oh it`s worth it for a group play. you will just sacrifice one thing for that but it will benefit everyone. I took the trait that lets my dodges heal nearby allies. Just doing 2 quick dodges adds over 1400 hp back to them. Was around 650 per roll before I upgraded. Every bit helps and counts.

You went from 650 to 700 healed per roll … maybe if you’re in a zerg that’s worth it, but when there are only 4 other people every little bit of healing counts as an opportunity lost for taking something good :p

Normally I would agree with you if this was a traditional statbased game. But since success is determined by relexes and evasion, The sacrifice isn`t all that much. So every extra little bit that heals that can help a teamate from getting the downed state is worth it for me.

Healing Power

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Posted by: Banewrath.5107

Banewrath.5107

There is no dedicated healer class. It has been discussed in many threads so far. Even if you only want to heal yourself, the combat system isn’t designed for you to always be able to heal your way out of trouble. Working as intended.

This thread wasn`t about dedicated healing. It was about the insane amount of + healing power you would need to make it worth slotting. I have a healing power set on my guardian and for as much healing power as I have the healing bonus from the set wasn`t worth the effort to get. Adding 90 healing power only increased tick heals by like 5 points per tick and strike heal by like 10 points. Not sure how much the aoe was increased since i haven`t used my staff yet but I doubt it will be an impressive gain.

The insane amount of +healing needed still doesn’t make it viable.

Oh it`s worth it for a group play. you will just sacrifice one thing for that but it will benefit everyone. I took the trait that lets my dodges heal nearby allies. Just doing 2 quick dodges adds over 1400 hp back to them. Was around 650 per roll before I upgraded. Every bit helps and counts. I just expected at lvl 80 you pass the point and start getting more returns for amount invested. But it feels like it just flatlines no matter how much you add, the improvment needs to be looked into.

Healing Power

in Guild Wars 2 Discussion

Posted by: Banewrath.5107

Banewrath.5107

There is no dedicated healer class. It has been discussed in many threads so far. Even if you only want to heal yourself, the combat system isn’t designed for you to always be able to heal your way out of trouble. Working as intended.

This thread wasn`t about dedicated healing. It was about the insane amount of + healing power you would need to make it worth slotting. I have a healing power set on my guardian and for as much healing power as I have the healing bonus from the set wasn`t worth the effort to get. Adding 90 healing power only increased tick heals by like 5 points per tick and strike heal by like 10 points. Not sure how much the aoe was increased since i haven`t used my staff yet but I doubt it will be an impressive gain.

Removal of the trinity was one of the biggest steps forward in MMO evolution

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Posted by: Banewrath.5107

Banewrath.5107

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?

And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.

Warrior wasn’t a tank in Guild Wars.

You were just a useless spot on the team.

Sorry to break it to you.

Well I`d rather be a useless spot on the team then on the matress like yourself. But all joking aside, then what exactly was the warrior? I kinda remember the guild wars manual that came with the game back in 05 when I bought it as saying he was the tank of the classes.

Warrior, was just melee DPS.

At the end they were crazy knockdowning DPS spamming Save Yourselves, but they were still just melee DPS.

I take it you probably only did pvp and never completed any of the 4 campaigns

You’re implying you can’t complete campaigns without having a warrior “tanking”?

I’m laughing my kitten off.

You could complete campaigns without a warrior, But whoever is the one taking all the damage is going to put more strain on the healer. Or you are just going to have all the mobs running all over the place attacking everyone at once. Why would you want to have a ranger or an assasin try and tank when the warriors armor was 20 defense more then everyone else and he had skills made for the job.

The original game was more then just pull a group of mobs and try to zerg them down as fast as you could. If done properly a warrior could pull a group and tank and maintain aggro on all the mobs and call out his targets for assist as they died and everything would go smoothly. This was the optimal way to do it. None of the other classes could take the abuse for as long as the warrior could and live as long. that was what the class was designed for. You may have pulled off tanking with a derv or a paragon but your healer was wishing you were a warrior.

Go to the temple of ages with your group and pay the plat to the statue. Let me know how it goes.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Banewrath.5107

Banewrath.5107

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?

And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.

Warrior wasn’t a tank in Guild Wars.

You were just a useless spot on the team.

Sorry to break it to you.

Well I`d rather be a useless spot on the team then on the matress like yourself. But all joking aside, then what exactly was the warrior? I kinda remember the guild wars manual that came with the game back in 05 when I bought it as saying he was the tank of the classes.

Warrior, was just melee DPS.

At the end they were crazy knockdowning DPS spamming Save Yourselves, but they were still just melee DPS.

I take it you probably only did pvp and never completed any of the 4 campaigns

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Banewrath.5107

Banewrath.5107

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?

And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.

Warrior wasn’t a tank in Guild Wars.

You were just a useless spot on the team.

Sorry to break it to you.

Well I`d rather be a useless spot on the team then on the matress like yourself. But all joking aside, then what exactly was the warrior? I kinda remember the guild wars manual that came with the game back in 05 when I bought it as saying he was the tank of the classes.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Banewrath.5107

Banewrath.5107

Like a guild group for example, They will most likely discuss what skills they are bringing to the table and once they find combinations that work well and word gets out, it`s cookie cutter because everyone will want everyone to use that template since it makes it easier on everyone else

I recall ANet saying that if there was ever an instance where that happened that didn’t fall in line with their “play how you want” philosophy, they’d tweak it and make that cookie-cutter set up go away. Can’t remember what article it was, though.

Haha, sounds more like the " You play how we want you to" philosophy to me. but seriously, anet was famous for destroying builds that worked good in the original game. Remember when war/ele was popular and everyone used elemental weapons so they could use the conjure skills? Then anet went and put the remove enchantment skill on 90% of the mobs in the game. There used to be tons of templates on the gw wiki but every single one of them was rendered obsolete because anet kept tuning the game so people couldn`t do that. I expect they will do the same here once really successful builds are discovered that they deem to powerful for one reason or another.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Banewrath.5107

Banewrath.5107

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?

And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Banewrath.5107

Banewrath.5107

Great post, Proeliator.8740. I agree whole-heartedly. I’m so glad ANET has broken the mold and has liberated players from having to create cookie-cutter builds.

I wouldn`t be so sure about that. If you want to run dungeons easily, there is going to be a cookie cutter build to optimize it. Like a guild group for example, They will most likely discuss what skills they are bringing to the table and once they find combinations that work well and word gets out, it`s cookie cutter because everyone will want everyone to use that template since it makes it easier on everyone else. This is really no different then any other mmo when it comes to character skills and how you set them up.

I have no intention of going into any dungeons, and that’s the beauty of this game. I don’t have to in order to get top quality, great looking gear

Haha I like that about it too1

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Banewrath.5107

Banewrath.5107

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Banewrath.5107

Banewrath.5107

Great post, Proeliator.8740. I agree whole-heartedly. I’m so glad ANET has broken the mold and has liberated players from having to create cookie-cutter builds.

I wouldn`t be so sure about that. If you want to run dungeons easily, there is going to be a cookie cutter build to optimize it. Like a guild group for example, They will most likely discuss what skills they are bringing to the table and once they find combinations that work well and word gets out, it`s cookie cutter because everyone will want everyone to use that template since it makes it easier on everyone else. This is really no different then any other mmo when it comes to character skills and how you set them up.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Banewrath.5107

Banewrath.5107

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Banewrath.5107

Banewrath.5107

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Banewrath.5107

Banewrath.5107

I actually miss the traditional style as well. While I like the dodging and all it becomes tiresome and wears you out fast. Kiting everything and having to rely on somersaults wasn`t exactly what I expected.

I actually soloed some champion giant earlier tonight. While i was running in circles around it for the 30 minutes it took me to kill it with my scepter I thought about how a group would go about killing this thing if it can dam near kill me in 2 hits. then I realized it would be the exact same thing. everyone running in circles around it doing dps taking turns kiting it whenever someone got aggro. Not to mention my fingers hurt from doing the circle attack thing for 30 minutes. But when I did kill it the victory didn`t feel all that rewarding and the 30 copper bow it dropped will go on my mantle as a monument to my stamina and sore fingers.

Can't settle on Guardian stats

in Guardian

Posted by: Banewrath.5107

Banewrath.5107

From what I have experienced so far, if you go toughness, you really need to invest in the trait and use a shield to actually see the difference. If you are going greatsword exclusivly the pow, prec, crit damage is awsome for your damage output but you might lack hp.

There are so many benficial stats to take into consideration but in the end its best to focus on three. At least from I have learned so far. The stats you do decide on, you should get as high as possible to maximize the effect you will get with them. Trying to spread my stats around and keep everything balanced hurt me more then it helped me. Once I started focusing on which 3 stats were best for me and the way I prefer to play, I saw a huge improvement.

If I was going pure greatsword. I would want the pow,pre, and crit damage. I would max the power and precision lines and throw the rest into vitality. And with the all the added power and crit from a matching set of gear and jewelry , the raw damage would probably be really nice. Not sure how well you could take a hit but you would hit like a truck dam near every swing.

(edited by Banewrath.5107)

Guild Item Skin Costs

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Posted by: Banewrath.5107

Banewrath.5107

Far Cry 3 is coming in december. That is going to be the all of alls.

Guild Item Skin Costs

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Posted by: Banewrath.5107

Banewrath.5107

Yeah all the asian mmo`s are pay to wins anymore. Blacklight retribution was one though you could play and never had to spend a cent on. Nice game, played really nice, limited number of maps but alot of fun when I get the fps itch. I think if they took the block feature from raiderz and applied it to this game, it would have been the coolest.

Guild Item Skin Costs

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Posted by: Banewrath.5107

Banewrath.5107

You should check out RaiderZ from perfect world. It`s pretty generic mmo wise but the combat is simaler to this but alot more fun. I like that any class can hold the block button to reduce inc damage instead of doing cartwheels and somersaults. You can didge to avoid heavy boss attacks but you have an entire stamina bar for that and not just 2 attempts. Cool game, I played the closed beta for a bit and it has alot of potential.

Id like to see more weapon skills for hotkeys 1 - 5

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Posted by: Banewrath.5107

Banewrath.5107

I think sooner or later they will have to add more skills and chains that you can select to equip. The game has only been live for 20 days or so and people are allready bored with being stuck with the same skills and no variety. Probably would have been more intereting to go with the gw1 8 skill hotbar for your attack skills and have you utilities on the F keys.

Guild Item Skin Costs

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Posted by: Banewrath.5107

Banewrath.5107

I used to think the price was to high when I was lv 30 but now I believe the price is just right.
my reasoning now is this:

- displaying the guild emblem is a privilege and to be honest you don’t want all low level characters running around in WvW displaying your guild logo around !
- the item can be transmuted onto higher level gear without having to repurchase it again and again.
- when you reach lv 50-60 1g is easier to get paying for it shouldn’t be a problem.

Though I’d rather it cost karma instead of gold anyway even if it would cost 8k karma per unit.

That`s kind of messed up. That is like you are saying because they aren`t lvl 80 they aren`t worthy of wearing your emblem? In the original game everyone got a cape when they joined a guild if the guild leader had the money to design and purchase the cape. Why should it be any different here?

NO, not saying you have to be lv 80 to display the emblem that’d be silly, I got mine at lv 50 together with weapon emblem, what I’m saying is you should be at least lv 50-60 ish. This way you don’t feel the load of the money and you are actually a viable character in current WvW mechanics.

Also at 1st I did question the system because I come from GW1 and there you get a cape the moment you join the guild. Now I’m loving this new emblem on armor system so much I don’t care about the cloaks anymore though I wouldn’t mind having one

That is the worst attempt at trying to save face I ever saw. and believe me, I have made some doozies. So what you are saying is that until a player is higher lvl and and more comfortable with pvp , he isn`t allowed to wear the guild emblem because it`s a privledge. Would you be ashamed of the lower lvl members getting slaughtered so much that you don`t want people to know they are yours? Is that your idea of guild pride?

Guild Item Skin Costs

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Posted by: Banewrath.5107

Banewrath.5107

I used to think the price was to high when I was lv 30 but now I believe the price is just right.
my reasoning now is this:

- displaying the guild emblem is a privilege and to be honest you don’t want all low level characters running around in WvW displaying your guild logo around !
- the item can be transmuted onto higher level gear without having to repurchase it again and again.
- when you reach lv 50-60 1g is easier to get paying for it shouldn’t be a problem.

Though I’d rather it cost karma instead of gold anyway even if it would cost 8k karma per unit.

That`s kind of messed up. That is like you are saying because they aren`t lvl 80 they aren`t worthy of wearing your emblem? In the original game everyone got a cape when they joined a guild if the guild leader had the money to design and purchase the cape. Why should it be any different here?

Make Skritt playable.

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Posted by: Banewrath.5107

Banewrath.5107

Kind of a neat idea. Could also have a norn racial that turns them into a 50foot skritt beserker that dual wields broken bottles and uses foul language.

anyone else ever notice that the asura look like a cross between pumpkinhead and et?

Id like to see more weapon skills for hotkeys 1 - 5

in Suggestions

Posted by: Banewrath.5107

Banewrath.5107

I wasn`t putting your idea down or anything. I think it`s pretty cool. But I just don`t think anet would invest time to make that happen. All sorts of other factors would come into play when designing a system like. Weapon damage/delay ,skill refreash time would need to be revamped because some weapons are faster then others, applying bleeds and other effects to weapons that they weren`t intended for.

For as awsome as the idea is, I wouldn`t want to have to be the guy to sit there and sift through all the skills to make them work with all the weapons properly.

Hammer Time!

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Posted by: Banewrath.5107

Banewrath.5107

Aye, that works. I equipped all the traits one by one checking for the toughness bonus. Don`t know how I missed it. Guess I can stop making voodoo dolls for all the devs now.

(edited by Banewrath.5107)

Hammer Time!

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Posted by: Banewrath.5107

Banewrath.5107

the trait is there, dont worry the tool tip just wasnt updated, its not like every other shield trait with 90 armor and 20% reduction

Not sure exactly what you mean. My equipped shield trait was replaced by the glacial trait. I looked at my traits and noticed I had glacial equipped. Then I looked through all the toughness traits for the shield trait and it`s not there. For them to add a completely new trait and retain all the old ones they would need to update trait UI to accept and have room for another skill, which the toughness does not have enough room for, They went and replaced the old shield trait with new hammer one. I just went and equipped all the traints on and off to see if any gave a +90 toughness boost while wearing my shiled and none of them worked.

Id like to see more weapon skills for hotkeys 1 - 5

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Posted by: Banewrath.5107

Banewrath.5107

What needs to happen is for weapons to be given an experience bar.

Think of it like Final Fantasy 9. In that game, you wear a piece of gear, and you gain points to unlock that gear’s related skills. Similarly, in GW2 they could have the players wield a weapon, and set experience points toward “unlocking” each skill on that weapon. Once the experience bar is filled, the skill is completely unlocked, and can be set for use with any weapon.

The experience can be shaved off the players’ character EXP bar, or it could be a different type of experience points altogether.

It sounds like an awsome idea. But, they would need to redo animations to make every skill match every weapon. Or come up with a package that detects whether said weapon has said skills unlocked for use or not and determine which animation set to apply to it. I don`t see that ever happening. Would probably lead to more problems then it would be worth.

Hammer Time!

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Posted by: Banewrath.5107

Banewrath.5107

I just noticed they removed the +90 toughness while wearing a shield trait and replaced it with this glacial triat. I specced into toughness just to get that trait and they took it away. What`s the deal Anet?

Id like to see more weapon skills for hotkeys 1 - 5

in Suggestions

Posted by: Banewrath.5107

Banewrath.5107

Agreed, when I first started watching all the videos before the game came out. They mentioned each attack key would be a chain in atself. I thought they were doing what aion did and thought that was pretty cool. I didn`t realize they only had a limited number of skills and the chains were allready preset for you. I figured they mentioned the first warrior skill was gash,sever,and final and I thought well maybe you could change which skills go into the chain. But you can`t. I thought as the game progressed through the lvls you would unlock or learn more skills like you did in the original game.

I am hoping that in the future they kindof add back the customizable skills and elite captures from bosses. That was alot of fun in itself to do. But everyone being stuck with the same skill templates for every weapon is kind of generic and boring.

The original game was a tough act to follow to make a sequal to. While they did an awsome job making a gigantic detailed world to explore. Alot of the appeal the first game had that made it so unique is lacking in the new game with the direction they choose to go in. I still think it`s awsome game but it needs alot of the old things back that made it as good as it was. I think over time alot of the old things will creep back in to the game. But I just expected it to be there from the start since they knew what a gem they had with the original.

Account-wide Dyes

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Posted by: Banewrath.5107

Banewrath.5107

I’m probably in the minority here, buuut~ I kind of like finding dyes, so I’m fine with the fact that with each new character I get to experience the excitement of finding them again

Fair enough. Then give the people who do get the dyes another option when consuming them to make it account bound. That way I don`t have to worry about collecting dyes for every single character and you can still get your joy and excitement by finding them all multiple times.

Account-wide Dyes

in Suggestions

Posted by: Banewrath.5107

Banewrath.5107

I think that collecting dyes is a major challenge that should fall on each character separately. Account-wide dyes would pretty much ease a process that’s both challenging and fun to accomplish and perhaps some of that blabla about arena.net making money off some gems and dyes.

Please tell me what exactly is challenging about collecting dye? Any mob in the game can drop it and it`s completely random. I wouldn`t even call it fun, it`s just something that natuarally occurs while you play.

Now since the games new the drop rates on dye are pretty high. I don`t think anyone would really ever consider spending gems to get a random dye. Either let me know what I`m buying up front or I won`y buy it at all. But you can bet if I spend 5 bucks or so on a dye I also want it account wide or I will not buy it. Why should I keep spending money over and over for the same thing for different characters?

Account-wide Dyes

in Suggestions

Posted by: Banewrath.5107

Banewrath.5107

I originally brought this up in the players helping players forums a week or so ago. Would be a great idea. I actually can`t see why anyone would be against it, it only benfits everyone. People will still buy the dye packs hoping to get ultra rares.

Costs of Travel

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Posted by: Banewrath.5107

Banewrath.5107

This is something that irks the living kitten out of me along with repair costs. Over the years everyone has been conditioned to accept that there is a mandatory toll you must pay to teleport from a to b in agame. Same with armor, if you die a few times you need to spend to fix your gear. The original guild wars didn`t have any of this, those were two things added on top of many that made the game so fun. You could go anywhere and do anything without having to worry about currency. It was fun. What happened to that Arenanet?

Making games revolve around economies and currencies always sucked. You want a goldsink? go look at the prices of the gear on the cultual merchants, there is a reason they made the best looking gear in the game so expensive and lvl 80. There was so many things they could have done to eliminate the currency problems the plague other games. But they choose to follow suit and copy what everyone else does in that department.

Taxes and Tithes

in Suggestions

Posted by: Banewrath.5107

Banewrath.5107

Why don`t they just make the items you need to buy for wvw cost karma instead of coin? People could donate karma since that is something everyone makes pretty fast. With the costs of repairs, ports, skins and whatever else you need , lets the players keep what little they earn but be able to donate karma.

My Little List of Spit and Polish

in Suggestions

Posted by: Banewrath.5107

Banewrath.5107

Once you get hit while running you get the combat speed debuff. even if you sheath your weapons you still have it until you lose aggro. You can run normal out of combat with weapons drawn and sheathed and see no speed hit until something lands a hit on you and flags you as in combat.

A better costume system

in Suggestions

Posted by: Banewrath.5107

Banewrath.5107

At first I thought the item transute system was awsome. But now that I`m 80 and working on making gold to get the protector armor just for the skin, I notice if I ever want to use or swap out a different armor it will destroy the original. Spending 30 gold on a breastplate skin is pretty extreme considering if you ever want to use a different skin for awhile the first 30 gold is down the drain because the item will be destroyed.

I propose a costume system like lotro had. We allready have the town clothes slots in the inventory sheet. Another row of slots could be added with checkmarks on them to toggle each part equipped on the costume slot on or off. I just spent 20 gold on the protectors shoulders but also have been saving my fanatics pouldrons because they look really nice. If we had costume slots, Our transmuted gear wouldn`t have to be destroyed and we could toggle on or off whatever look combination we wanted to.

Hammer Time!

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Posted by: Banewrath.5107

Banewrath.5107

So all they fixed was the was the range problem on the 2 skill?

main complain about guardians PLEASE CHECK! BIG SUGGESTION!

in Suggestions

Posted by: Banewrath.5107

Banewrath.5107

The op does have a point. I can get a block skill from a focus but not a shield. I still use a shield though. The 900 extra def it gives me makes me feel better even though it don`t feel any different using a torch or focus.

Hammer Time!

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Posted by: Banewrath.5107

Banewrath.5107

Did I say it didn’t require any changes? I’ve already detailed a couple of times how I feel the hammer could be changed to be better. I just don’t automatically discount a weapon just because it’s not the maximum damage potential I can muster.

Do I want a faster chain attack? Yes.

Do I want more utility from #3 and #5? Yes.

You completely missed the entire point of my post, which is: while the hammer is NOT as good as the greatsword, it is still worthwhile to bring along for group utility. You’re painting the weapons in black and white, while I’m saying it’s shades of grey. Everyone in this thread has pretty much agreed that the hammer needs a buff/tweak to make it more viable as an option. But I think it’s unfair to call the weapon worthless and to imply that one should just stick to the greatsword. That was my point.

I apologize. I quoted the wrong comment.

Hammer Time!

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Posted by: Banewrath.5107

Banewrath.5107

Well, there is a distinct gap between “useless” and “unable to solo anything and everything while flossing”, which is what you’re forgetting. =p

The hammer is still a good enough weapon, one I’d take over a sword/anything combo without hesitation. I’m glad they’re going to revamp it a bit, as it does need it to put it on par with some of our more powerful weaponry…but don’t dismiss it just because our greatsword is ridiculously powerful. It’s wonderful in groups, though it lacks some utility solo. I destroy a lot of weapons that I don’t like to use, but it doesn’t mean they aren’t still effective.

TL,DR: Hammer still good, but others are better. Just because something needs a buff doesn’t mean it isn’t already effective.

Devs in games love people with your attitude. They know you`ll just settle for anything and they never have to worry about looking into fixing or adjusting something. Thankfully this is an Anet game. We are actually here to help them try and make the game better. You might be content driving a car that ain`t firing on all 8 just because it gets you from A to B. But that don`t mean there isn`t anything wrong with it. Think about that.

The hammer has good tactical options like I said in the last 20 posts. If the delay on the 1 chain was shortened and the range issue on the 2 attack was fixed, then it wouldn`t be so bad. All the weapons in the game should be comfortable to use and feel like it isn`t working against you. Posts like this open the devs eyes and make them take a closer look so they wonder if they made the right choice in making the weapon like they did. Apparently it worked.

Hammer Time!

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Posted by: Banewrath.5107

Banewrath.5107

Yes it is horrible. That disgusting delay you get on your first chain attack is enough to discourage you from ever using a hammer normally. Unless you are going for the utility skills for specific situations or just want to use it for yucks for 5 minutes or so, there isn`t any other reason to like the hammer. I would love to to use 2handed hammers because it`s my playstyle and preference but unless you like launching bunnies like the one dude does, it really isn`t a fun or practical weapon to use.

Speak for yourself. If you can get over the ‘1’ chain taking too long, it’s an amazing weapon with utility, survival, and a LOT of damage.

Nonsense? every guardian I see uses a greatsword. If the hammer was so awsome you would see more people using it. Only new players use it for a few lvls until they get thier hands on a greatsword and wonder wtf they were using a hammer for. The hammer is a tactical weapon whereas all the other weapons can be used as a fulltime weapon with no problems or complaints.

If the hammer had a better 1 chain you would see more people using it. But for the most part since you can only slot two weapons, most people run a melee/ranged setup so they can kite when they need to. You are pretty much only going to see hammer users in group pvp. You won`t see too many people questing or grinding using a hammer because it isn`t practical or fun. Think about it also, if the hammer was fine and dandy, Anet wouldn`t be revamping the thing.

It IS practical, and it IS a load of fun. Just because YOU don’t like it, it doesn’t mean it is crap. Yeah most people use the Greatsword, but it’s not because the 1h Sword, Staff, Hammer, and Mace are “impractical”, it’s because the Greatsword is 100% offensive and because it is the MOST POPULAR AESTHETIC IN RPGS.

Trust me been lvl 80 for a bit now and have tried to dedicate myself to using a hammer multiple times throughout my lvling. It`s a tactical weapon plain and simple. But everytime I get one and use it for five minutes this is what I do.

1. open my inventory
2. drag and drop hammer out of inventory
3. click yes to destroy.
4. re-eqiup previous weapon.

Go to the Orrr map and solo some vets or a champion with your hammer and tell me you don`t switch weapons. But to answer your first comment, do you always just settle for what decisions everyone makes for you? and for the second comment, if the hammer was as awsome as you think it is, this thread wouldn`t exist and anet wouldn`t be revamping it.

Trinity Lite would be a good thing

in Guild Wars 2 Discussion

Posted by: Banewrath.5107

Banewrath.5107

Mark my words, the first addition to new classes they will eventually add to the game will be the monk.

Guardian already does the Monk’s job, only in plate armor. They would be far too similar.

Not really, all the healing skills were put on long cooldowns on purpose to make you focus on dodging. You cannot compare the monk and guardian classes together even by a longshot.

Trinity Lite would be a good thing

in Guild Wars 2 Discussion

Posted by: Banewrath.5107

Banewrath.5107

Mark my words, the first addition to new classes they will eventually add to the game will be the monk.

Guild wars 2 content update

in Guild Wars 2 Discussion

Posted by: Banewrath.5107

Banewrath.5107

If the expansions are anything on the scale of the factions and nightfall campaigns you can expect huge content to be added. I do miss the mursat though for some reason.

Hammer Time!

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Posted by: Banewrath.5107

Banewrath.5107

The hammer may be adequate as a utility tool for situations. But for people who prefer it as a main weapon just because they like hammers instead of blades, the hammer is horrible to use.

It’s good, but it’s horrible? I take it you mean it’s horrible at what you would like it to do. Unfortunately, the way the game is set up is to have certain weapons capable of doing certain tasks (including being jack of ll trades). This fits in nicely with the concept of choosing what role you want to play. To choose your role you pick your traits, your gear, your utilities, and your weapon. It isn’t just like this with the guardian, but every class. Some weapons are just more suited for the control role, some condition damage, some direct damage, and some support. The hammer happens to be the go to weapon for control (immobilize, ward, and knockback give it three control skills, no other weapon on the guardian allows for this). I suppose they could heavily redo the game design and make no weapon suitable for any role, and then have your traits decide what your weapons do, but that’s probably not the changes they had in mind for patches.

I would not mind the hammer being a more lethal DPS weapon if specced into the Zeal line, but not at a cost to its control options.

Yes it is horrible. That disgusting delay you get on your first chain attack is enough to discourage you from ever using a hammer normally. Unless you are going for the utility skills for specific situations or just want to use it for yucks for 5 minutes or so, there isn`t any other reason to like the hammer. I would love to to use 2handed hammers because it`s my playstyle and preference but unless you like launching bunnies like the one dude does, it really isn`t a fun or practical weapon to use.

I hope you aren’t being serious. Stop speaking nosense, what’s the point of a FAST HAMMER? The hammer is made for being quite “slow and massive” and it gives perfectelly the feeling so, please, stop with your nosensingness.

Nonsense? every guardian I see uses a greatsword. If the hammer was so awsome you would see more people using it. Only new players use it for a few lvls until they get thier hands on a greatsword and wonder wtf they were using a hammer for. The hammer is a tactical weapon whereas all the other weapons can be used as a fulltime weapon with no problems or complaints.

If the hammer had a better 1 chain you would see more people using it. But for the most part since you can only slot two weapons, most people run a melee/ranged setup so they can kite when they need to. You are pretty much only going to see hammer users in group pvp. You won`t see too many people questing or grinding using a hammer because it isn`t practical or fun. Think about it also, if the hammer was fine and dandy, Anet wouldn`t be revamping the thing.

Guardian Helment in the Art Available ingame?

in Guardian

Posted by: Banewrath.5107

Banewrath.5107

The armor is the same in the picture but the helmet is different on the cultural merchant. I like the helmet in the screenshots better myself.