I was also wondering this. Was there an announcement or anything?
Yak’s Bend, 1 success out of maybe 20 invasions in the last week.
This was after roughly 50/50 success rate for the first few days.
I’d like to see a future Living Story installment where something awful happens to one of the major cities, and it is explained in the story as being a result of the guards all running off to loot Aetherblades instead of focusing on the task at hand.
It would be nice if the achievement tracked the zones (see e.g. WoW’s achievement interface) rather than just an “xx/13” counter, to save you needing the pencil & paper next to your computer, it’s true.
As for bugs – I did have one zone fail to register when I disconnected mid-invasion, got put in overflow when I reconnected, and then used the fact that I was in a party to switch back to my home world’s zone. But the other 12 all registered correctly first time.
All in all- this isn’t the same company that gave us GW1. This is a company that has realized that simple, repetitive tasks are both cost effective to produce, and keep people chugging at the slot machine longer. In all fairness, they are a company, and that’s the logical path to take.
Just out of curiosity: when playing GW1, did you by any chance complete the Legendary Cartographer or Legendary Vanquisher title tracks?
This thread has made one thing abundantly clear: 99% of the people using the word “unlock” have no idea what it means.
Here’s a hint: these level 400 exotic recipes are not “locked” and never were.
If you want to whine that you had a beautiful list proving that you had crafted one of each item, and after the patch you won’t, fair enough. Whine away. But don’t carry on as if you’ve “unlocked” something and now it is “locked” again.
If they stay with the stats they oops released in November …
So +5% on the damage range and +5% on each of three stats.
The maths of the final outcome isn’t simple, given that the stats and the damage range combine multiplicatively.. but +5% on weapon stats is only a small increase in your character’s total stats.
Wow speaks volume about the player base.To think that someone would need to post on the forum to look for a dungeon party.Good job ANET.Good job.
About three hours ago, you asked the question “Well if you don’t like complain threads why read them? Since they are not for your eyes….”
I would now like to ask you: why did you read this thread? It’s not a complaint thread and thus clearly not for your eyes.
No. No no no no no.
Just no.
Once there is no reason to save them up (to use with boosters), everyone will just drink them the instant they get them, and it will be no big deal. Like the bags of coins you get from activity chests (e.g. Sanctum Sprint etc.). They could have just given coins instead of bags that needed to be double-clicked on, but it doesn’t make much difference.
The fact that people can even have an argument about whether or not the game is growing or failing is an indication that it’s the most successful MMORPG since World of Warcraft and EVE Online.
After all, they’re the only two MMORPGs of the past decade that we know had periods of sustained growth post-launch. Everything else plummeted to such an extent that there is no debate whatsoever.
I threw some in the bank at the time and forgot about them. Will be nice to either spend them or accept that they’re not useful and reclaim that bank slot.
Alright imma tell u a nice story lmao.
(snip!)
Stay in school, son.
My server certainly feels busier and more heavily populated (more overflows in Lion’s Arch, etc.) than a few months ago.
But I wouldn’t be at all surprised if WvWvW was less populated, since they’re throwing new stuff to do at us every two weeks, it’s surely getting peoples’ attention which means WvWvW is losing it.
Lottery Boxes…
I don’t think that counts as “what do you hate that everyone accepts?”
I’m pretty sure everyone hates lottery boxes except for some kids spending up large with mummy and daddy’s credit cards.
Serious question, what about the players who do not enjoy crafting, have never crafted?
Well, after getting approximately 500 MMOs tuned to their playstyle, they may have just hit the first one that wasn’t.
gw2lfg.com
I think it’s completely unacceptable for a game to rely on a third-party website for group finding in this day and age. But everyone on these forums seems perfectly happy with it.
(Although I’ll say one positive thing – at least since the recent loot changes, gw2lfg isn’t 49% COF 49% Fractals 2% everything else combined any more)
Free2play, buy2play, whatever the hip kids wanna call it these days… I’m not big on jargon or acronyms.
Is it really “jargon” to say that a game that costs $60 to play is not “free”?
I actually thought it was the standard English-language definition of the word.
Math is not my strong suite, but someone correct me if I’m wrong here:
You’ve got 400,000 active users and you’ve sold 3,000,000 copies….
According to my fancy Android calculator, that’s like 13%…. 13% of everyone who bought a copy of GW2 is actually still playing the game.
That was 400,000 concurrent users at peak. Meaning, at peak, 1 in 8 of the people who had bought the same were online at the same time. To sustain that all day long, you’d need everyone who bought the game to play 3 hours per day each.
(TL:DR provided below)
Before I start my rant, I would like to ask a simple question; Does GW2 feel like more of a chore, than actually being fun?
Not to me, no.
On any given forum for any given game you will always find two groups of people:
1. The ones who are so mad about something that they actually get over their apathy and take the time to go online and complain about it.
2. The ones who are really into the game and want to discuss it with other likeminded individuals.
There is also usually a third group that really don’t warrant a mention but I will anyway:
3. Bored people who want to waste time, troll, etc.
Groups 1 and 3 can be distinguished by looking at threads like the one on the front page about 3.5 million sales.
If you go to a thread about a specific issue – say, the upcoming magic find changes – and find someone being negative, chances are he’s in group 1. Mad about the change and having a bit of a rage.
But if you go to a thread like the 3.5 million sales one, and find people being negative, it’s pretty obvious that they’re just trolls, don’t have any specific issue or complaint, and are just looking for a place to whine and kitten and annoy the people who are actually here because they play GW2.
How do you buy thousands of blues and greens, by the way? I don’t believe they stack (… or do they??!)
You can have thousands sitting at the TP waiting to be picked up (well, I assume thousands, I’ve certainly had 50+ there).
Then you hit “collect all”, it fills your inventory, you salvage them, then hit “collect all” again. Rinse and repeat.
Temporary?
That’s not how I interpreted the “Super Adventure Box Returns” press release.
If the Essences of Luck you can get from salvaging Fine or Masterwork items really do only give temporary MF boost, it would be good to have that clarified.
And for the purpose of balancing, most MMO’s that are hack & slash types have magic find types of setups.
Some examples?
GW2 is the first time that I have ever seen magic find make the jump out of multiplayer games and into an MMORPG.
But there still is no reason to nerf celestial. They could put Karma gain, Boon duration, agony resistance, a minor increase to all other stats to compensate, condition duration, gold increase, XP increase, heck they could have gotten creative and put percent gain to whatever you profession attribute is.
I actually agree. Even though I posted the numbers showing that Celestial gear is over budget, I think it is poor form to just remove rather than replacing.
The idea I’d be most behind is +karma gain. It’s a stat of personal benefit, not one that effects combat in any way, and it kind of fits the concept of “celestial”.
Low supply, moderate demand (despite the fact that a lot of people will tell you that they’re useless).
The low supply is a fact, though. And that pushes the price up.
I’m a little torn. I didn’t really like the feel of the comedy characters being dumped into the open world. But the fights with the creatures from the boxes were quite a lot of fun, from a gameplay perspective.
So I guess I’m neutral on this issue.
Anyone CLAIMING that Anet didn’t take the MF item points on Celestial Gear into account when creating the armor – could you please provide a link from a dev backing up your nonsense statement? Thanks a ton.
Exotic Celestial chest armour =270 stat points (45 × 6 stats), plus 6% crit damage, plus 3% magic find
Exotic Tri-stat chest armour (e.g. Carrion) = 245 stat points (101 + 72 + 72)
Exotic Tri-stat chest armour including crit damage (e.g. Berserker) = 173 stat points (101 + 72), plus 5% crit damage
Celestial gear is over budget even without magic find. FACT.
It’s perfectly obvious, given that the intended removal of magic find was announced before Celestial gear was added, that it was budgeted to be desirable even without magic find.
How about doing the last thing to complete daily achievements on your alt?
e.g. do killing, events, gathering, etc. on your main until you’re 4/5, then jump on an alt to do something quick and easy for 5/5. What exactly that is varies by day, but hopefully something you can do in town, like 10 crafts, 5 forges, talk to the Laurel vendor..
If GW2 had a sub fee I’d pay it in a heartbeat. I think it’s a fantastic game, and what ArenaNet delivers in patches is well beyond anything I’ve seen from any game I’ve subbed to in the past.
However they chose an alternative route, deciding they’d rather sell boxes and then run a virtual casino. Well, they sold me a box, and I’m very happy with it. But the casino profits they’ll have to earn from people stupid enough to gamble on the scamboxes. They won’t be getting that money from me.
I’ve been playing an alt lately that I haven’t even bothered to collect exotic gear for yet. He’s in mostly rares with maybe two exotic pieces.
I find it perfectly playable. So much so that I still haven’t made the effort to kit him out in exotics (even though I have enough karma/WvW badges/gold/crafting mats to do it instantly).
Sorry, anyone who thinks that they can leave the game, come back and pick right up where they left off is delusional. (this is not directed at the OP, but in general). Unless you simply run dungeons, sprawl out into the world or level characters…you will be left behind. You will mis out on lots of content, lots of temporary dungeons, lots of GOLD and currency farming(ahem pavilion and invasions), lots of minis, etc.
Whoah, I don’t believe that is true at all.
If you leave the game and come back, you really will not “fall behind” by any reasonable definition of the phrase.
Yes, things will have happened while you were gone, and you missed them. But that does not put you “behind” on what’s happening now, in any way shape or form.
I took a break myself. Missed the first couple of living story patches, and came back at the start of the Bazaar. I wasn’t “behind”. I was able to jump straight into the Bazaar content and enjoy it exactly the same as anyone who had never stopped playing.
Not being able to take a break without falling behind is the model of the gear treadmill games. Take a break from WoW and come back a couple of patches later and you’ll know pain, you’ll be undergeared for the current content and there’ll be a shortage of people still wanting to run the old content.
Out of curiosity, what other games can you point to that do include a “color blind mode”?
Well out of the few games that I currently play (you’ve probably never heard of them): Battlefield 3, World of Warcraft, League of Legends, World of Tanks.
Not sure why that matters though…
It’s interesting because I’ve played most of those games and had no idea that any of them had a colourblind mode. I don’t think very many people who aren’t colourblind have very much awareness of the issue, at all.
That’s why it matters that you point out that these massive and significant games have addressed the issue.
However noble it sounds, it is against human nature to driven to do something without an end goal or simply “for the experience of it”.
False.
Why do people go to the movies? It’s not because they are paid for it. It’s because they will enjoy the experience of seeing the movie. Why do people listen to music? They don’t receive a physical reward for listening to 500 tracks. They do it because they enjoy the experience of listening to music.
You are mistaken when you think the experience itself cannot be the goal. Playing a game to have fun, as opposed to playing a game to reach a reward within said game, is actually the rule, not the exception, as long as you are not talking about MMORPGs. I think MMOs (and its clones) are the only games in which people are so willing to go through experiences they don’t enjoy just to get a reward. In old RPGs, those rewards were not the goal, just auxilliary to the experience.
Exactly! As I read your first paragraph, I was about to chime in and say that you don’t even have to switch media to movies or music – for the majority of my 30-odd years of playing videogames, you didn’t play games to get a reward, you played them precisely to see what was next.
That, for me, was the innovation of games like Scramble (1981). The earliest arcade games, like your Pac-Man and Space Invaders types, didn’t have different levels, really. Beat the level and you basically got the same thing only harder. But Scramble had multiple very different playing zones, and once you’d seen other people reaching the later ones, you really wanted to make it there yourself!
As you say, it’s really only in the MMORPG genre that you get this infestation of players who have no interest in experiencing content unless they are rewarded with some sweet, sweet pixels. As someone who plays games as an entertainment/leisure pursuit, it’s quite sad to see.
My view on this is that 10+ player raids with “great rewards” are what 99% of MMORPGs offer for their endgame, and I am playing GW2 precisely because it does not use this model.
If you travel around the map to get 100% world completion you’ve seen all the content.
100% map completion yes, 100% world completion no.
I got my 100% world completion and Gift long before I ever visited Aurora’s Remains, for instance.
ArenaNet won’t do anything about verbal abuse. It’s there on the “report” item as a feel good feature. I recently had a friend deal with an all out threat from another player, and all Arenanet would do via support is make excuses as to why the report wasn’t filed correctly.
So how come I see people crying and throwing temper tantrums on the forums because they got temp banned for abusing people? Whining that you shouldn’t get banned for swearing because “people should turn their chat filter on”?
If I take my level 80 engineer into the same area wearing starter gear..
Stopped reading there.
The scaling system is intended to work for real gameplay, i.e. real characters with real gear.
If you attempt to deliberately break it by using gear 79 levels under-level, obviously you’re going to get ridiculous results. You should think yourself lucky that your level 80 wasn’t doing negative damage.
Go to a starter zone with a real level 80 – not necessarily a full exotic Zerker geared one, just wearing average level 70-something green gear – and you will roflstomp through the low level mobs like crazy.
1. Which legendary are you going for?
Haven’t decided. Currently working on the parts which are common to all legendaries.. if a precursor appears, so much the better. Realistically I expect the crafted precursor patch before I get to the point of needing one.
2. Do you have any gifts? If so, which one?
Gift of Exploration, Gift of Battle (thanks achievement chests!)
3. Which gift are you working on? And how far have you come on it?
Gift of Fortune. I have enough karma, mystic coins and skill points.. probably only half the ectoplasm I need, though.
Gw1 was a Massively multiplayer online game.
Not according to ArenaNet, it wasn’t.
Nor according to anyone who actually cares what the term means, and doesn’t apply it to mean “any online game with a bunch of players, like Diablo 3, or World of Tanks, or Counterstrike, or Words with Friends, or whatever”
I’m delighted for ArenaNet to carry on giving me new stuff for free every two weeks. I’m a bit puzzled by this decision, though, since I’d be happy to buy an expansion, and I know many others would, too.
At some point my level 80 warrior must have had his Traits reset. I never noticed it and could not figure out why I was sucking so badly.
lol, that happened to me, too, when I returned after a couple of months break. I eventually figured out why e.g. my warhorn skills weren’t turning conditions into boons anymore.
Yeah, that’s it. It’s because we’re negative people. There’s nothing valid to complain about of course. Everything arenanet does is perfect. They could take a massive steaming dump on your desk and you would thank them and talk about how wonderful it smelled.
OR
The standardized birthday gifts are a tremendous disappointment after the wonderful experience birthday gifts were in gw1 and people are upset that ArenaNet opted to go with a standardized, boring 1 size fits all solution rather than continuing an interesting tradition that many of us enjoyed in its predecessor.
Yeah, I’m sure there wouldn’t be any tears or rage if we all got a random birthday present and some of them were worth 100g while most were about as valuable as a locked Black Lion Chest.
That might have flown last decade but good luck getting the epic crybabies of today to ever swallow it.
This whole thing reminds me of the ‘you can please some people all of the time or you can please all of the people some of the time, but if you try to please all of the people all of the time, you end up pleasing nobody, including yourself.’
I’m pretty sure you can’t please all of the MMORPG gamers any of the time, ever.
Seriously, the whiniest bunch of crybabies to be found anywhere on this planet, MMORPG gamers..
This will probably be less of a problem for you once you’re a little older and learn some self-control.
my solution:
equal rewards for everything… depending on time spent and difficulty (just like they attempted with the new dungeon rewards)
- farming 1h = average 5g
- exploring the map 1h = finding random spawned artifacts (new collectible), alternative use: vendor for 5g
- doing a variety of unique events 1h = average 5g
- playing WvW 1h = average 5g
- dungeons 1h = 5g
- jumping puzzles 1/2h = 2.5g
Problem with that is that it actually would work like this:
- exploring the map 1h = finding random spawned artifacts (new collectible), alternative use: vendor for 5g
- “farming” the map 1h = finding random spawned artifacts by running around what is known to be the most efficient route: vendor for 20g
- doing a variety of unique events 1h = average 5g
- “farming” a variety of unique events by running around what is known to be the most efficient route 1h = average 20g
..and so on..
You can’t make “normal” play give the same rewards as farming, because farming is just doing normal things in what is known to be the most efficient manner.
What are farmers doing right now? They’re out in the world killing monsters. That’s the core of a lot of this game. It’s just that they’re killing a precise subset of monsters known to give most efficient profit, and doing it in an organized fashion.
I’d probably spend a lot more time in WvWvW.
Casual players will enjoy the easy content. Challenge-seekers will enjoy the challenging content. And perpetual whiners will whine, but they would have whined anyway no matter what, and should always be ignored.
We have a winner !
You cannot please all of the players all of the time, so you take turns.
Or take a little more time, so you can release both types of content at the same time. It allows their QA to identify more issues with the content that’s ready anyways.
But that’s what they did with this patch.
The gauntlet is the challenging content for the challenge-seekers.
Running with the zerg in the pavilion is easy and rewarding content for casual players. Sure you’ll die if you stray away from the zerg and get mobbed, but who cares, only takes a second to run back.
The champion loot out in the open world is good for both challenge-seekers who like to solo champions, and casuals who like to run with the zerg.
The question is not “what is this recipe good for?”, but rather “what are the next fifty copies of this recipe good for, once you’ve already got one?”
They’re down to a few coppers on the trading post now, aren’t they?
This isn’t really a matter of catering to anyone. The change has made it so failure is more rewarding than success for some events. That should never be the case. Imagine if they dungeon reward change was “get one extra gold but only if your team wipes at the boss”. That wouldn’t make any sense but that is what happened with some events. Fixing this would require completely redesigning some event chains. Some chains already had this issue before the change.
This. Game designers need to be really careful about incentivizing failure.
That lesson should have been learned when WoW first added tokens to battlegrounds. Three for a win, one for a loss. Sounds fair, right? Only problem is, a quick loss takes a lot less than one third as long as a hard-fought win, so players are encouraged to just give up if the other side gets off to a good start. And yes, if you tried to carry on fighting hard and offer some resistance, you’d get abused by your own team.
Maybe champions which spawn as part of events should add their loot box to the event reward – if and when the event is successfully completed.