RIP City of Heroes
RIP City of Heroes
Wow this is really near the borderline.
No. How would another player know it was a joke? All they saw was a website name in map chat that looks like so many other gold selling sites. If the OP’s friend played it up any then the chat logs would look like just another gold seller.
It’s not quite shouting fire in a crowded movie theater but for an MMO where gold sellers end up causing quite the mischief (through account hacking, identity theft, CC fraud), GMs shooting first is an understandable policy.
RIP City of Heroes
Only other problem they had was with bank tabs and character bag slots, allowing a player to buy more than they can use. Over buys are handled via support who will credit you back the gems.
RIP City of Heroes
Never had the rarer material chance come close so I have no idea what they really mean by that, as in how the devs define it differently than what we think by it’s description what it should mean.
RIP City of Heroes
GW2 doesn’t run on a single core, it just doesn’t use many of them and the game is limited to how fast the main thread can run. Sadly for AMD FX based CPU’s approach of many slower cores hurts this game since the game only generates about 3 cores worth of work.
RIP City of Heroes
Double check your PCIe width to be sure it’s x16.
RIP City of Heroes
I think the shader option indicates the high settings add in things like weather. But you lose some of the lighting effects as well.
Shadows and reflections chew up cpu power as well so you may want to look into that. You should also try the frame limiter at 30, assuming you are normally above that. That should relieve some of the GPU stress.
RIP City of Heroes
e-Mail from "ArenaNet?" Please read! [merged]
in Account & Technical Support
Posted by: Behellagh.1468
Bump bum bump bum baa!
Thread needs a sticky or a sticky with just all the examples in it so players can peruse for a match.
RIP City of Heroes
Supposedly there are a log of players who’ve made their wealth flipping on the TP or through speculation. Every item, not just mats, could be considered to be their own commodity.
RIP City of Heroes
That’s one of the purposes actually of the “harsh” rate, they didn’t want gems to be a commodity to trade at the TP. The other is as a gold sink, coming and going.
RIP City of Heroes
Gem to gold is 0.85 × 0.85 or 0.7225 that of the Gold to Gem rate. But since it’s always in flux and rounding (fractional gems) it’s never quite exactly that except at the tracking sites.
RIP City of Heroes
Still the same, I’ve been keeping track. On average it’s 0.9 ectos per but there is a roughly 1 in 3 chance of getting nothing each time. It’s only when you are salvaging a lot at one time that the number really starts to converge on 0.9. In small numbers you can salvage low and on occasion really high but rarely “close” to the average.
To clarify, I’m talking about the master/mystic kits.
RIP City of Heroes
(edited by Behellagh.1468)
You did two transactions, first gold or cash to gems and then gems for the item. Doesn’t matter if your motivation for buying gems was solely to buy that item. The objection is about the item and so is the reversal, getting back your gems.
RIP City of Heroes
The armor was objectionable to a pretty vocal bunch of players. Since they can be rebating the cost to players at a future date, preventing further sales reduces future hassle.
RIP City of Heroes
You can get your money back when the update the new Flamekissed skin and you decide not to keep it.
T3 Human Cultural armor should remain exclusive to the Human race. It’s highly insulting to see a Sylvari, a Norn, an Asura or a Charr with a skin that looks 95% as the original Human Cultural Armor. There is nothing else to say about that.
You can get gems. Not the real world money I spent. I don’t want/need gems nor the gold it can be turned into.
Well that’s like most refunds in any stores now. You get a credit. Buy something else.
I don’t want anything else. Everything else on there I wanted I have already bought. And no I don’t want to have wasted my money on black lion keys.. My bank and bag slots are maxed and I don’t want anymore characters. There is NOTHING
There were two transactions. Cash to Gems. Gems to Item. They can give you back your gems for the item but the first transaction is still valid. Doesn’t matter the motivation or the final results, you bought gems.
RIP City of Heroes
I feel like this is as good a solution and probably the best solution that could have hoped for. Kind of surprised actually. Just a little.
However:
“it was not our intention to create an armor skin that so closely matched the existing Tier 3 Human Cultural armor set. The intention was to use the mesh as a basis for creating an armor set that stands apart and is distinct in appearance.”
I call Bull. Someone decided on this armor and set it on fire. Why even look or consider using this mesh? Clearly not thought through.
Happy for this change and happy for the update. Thanks to Regina and others behind the scenes. Please in the future think these re-skins through.
Still don’t think that re-skins should cost the same but that is another subject in which less people agree on.
Well because why go all the way back and reinvent the wheel. Custom homes tend to start with an already blueprinted floor plan and then customized. Same with clothing, cars, electronics, etc. The armor had to be adapted for the other races it’s just they didn’t modified it enough for humans, other than a fix color scheme and flames. Maybe the artist was lazy (programmers reuse code, do artists reuse art?), maybe they didn’t hear that it was meant as a starting point. How many of them are fashion oriented or did someone get stuck trying to think of someway to change it up enough? It’s probably not an easy gig. “Oh boy, how am I going to make this one unique enough that players will buy it.”
RIP City of Heroes
No since that is essentially the entire game and would take hours to download again since it’s 16GB.
What you are describing is a FPS drop associated with large numbers of players. Sadly that’s an unintended “feature” of the game engine, it doesn’t do crowds of players well at all. Most solutions center on using different graphic settings in WvW but the reality is the CPU is getting bogged down.
Now since she’s using a laptop the two things I would look at are thermal throttling and power throttling of the CPU. But you sound like you’ve done all that already so I don’t know. Perhaps getting a utility to log CPU temp and frequency and see if any throttling is still occurring. Other than that, I don’t know.
RIP City of Heroes
Scarlet is a class of villain who once glimpsed perfection and thinks she can achieve it, even if it means undoing the universe destroying everything in the process. She’s basically became a tiny god where we can’t quite defeat her permanently but she enjoys the game too much to put us down permanently either.
And they could have done that with someone who wasn’t half wacko.
Well perfection was never meant to glimpsed by mortal minds. It normally drives those who’ve seen it quite mad.
RIP City of Heroes
Scarlet is a class of villain who once glimpsed perfection and thinks she can achieve it, even if it means undoing the universe destroying everything in the process. She’s basically became a tiny god where we can’t quite defeat her permanently but she enjoys the game too much to put us down permanently either.
RIP City of Heroes
I think the OP has been watching Sword Art Online, an anime series set in a fantasy MMO. Already seen one character clone based on the duel wielding protagonist. However on another hand I see the female lead is in armor similar to what we have here in spades, skirts with second butt covering half skirt.
RIP City of Heroes
(edited by Behellagh.1468)
The snipping comment was from me Pan, I guess Kaon considers that a poor analogy to line cutting. But this argument boils down to objective Vs subjective. Those asking for a minimum increment based on cost are arguing that a 1c increment for an item with a high asking price is because they see the ask as subjectively the same so it’s line cutting. But objectively it’s still higher if it’s by 1c or 1g.
And while a scalable increment could converge the price faster it doesn’t prevent another player from going “and 1” to the previous high bid. But what it does mean is it will provide fewer opportunities to rebid before all profits are squeezed out. And in the end the one out bid still loses, just now they feel better about it simply because the amount they lost by is larger.
This is what the whole topic is about, feeling better when you lose because you lost by more than 1c on a multi-gold item. Sure it’s window dressed up by saying the player on the other side of the transaction is benefiting because the price is higher than just 1c and the difference between ask and bid with close quicker but the real reason is so they don’t feel like they got shafted by a single copper.
RIP City of Heroes
(edited by Behellagh.1468)
Players that kill Champs out of rotation are certainly NOT breaking any rules (but if they know there is a train running in the area, it is rather rude and selfish)
It appears in this case as in many others that those running in the train are the ones being rude and selfish because they think all the champs in their train are theirs and theirs alone.
RIP City of Heroes
Technically they are different than T3 since they are on fire. So I doubt anyone is going to get a gold refund on them.
RIP City of Heroes
Its MORE FLAMES.
For the love of all 6 Gods, stop with the flame fetish already…
It’s that or spiky bits. Sometimes both.
“Look I’m a porcupine on fire! FEAR ME!!”
RIP City of Heroes
I also wanted to comment specifically on this part:
The problem with fixed size increments is whoever gets closest to the 15% margin first wins because the next increment would make flipping unprofitable.
This is where FIFO comes into play. Isn’t it only fair that the person who posts to a certain price first gets his order filled first? Anyone coming in later can simply place the order behind him in the queue if that is the limit of the profit margin, since in this new system, queuing up is now a viable way to place orders.
And now we circle back to the problem I have with this whole notion, that is what’s “fair”. Because objectively what’s fair is the player offering the most money or selling at the lowest price, even if it’s only 1c IS the winner. Your subjective argument is that 1c difference is “noise” and all the players tacking 1c on after your “legitimate” offer is simply cutting in front of you but that’s no different than someone sniping an auction in the last seconds on eBay. Their offer is just as legitimate as yours because they aren’t welshing on it and the seller or buyer is getting more money or paying less, even if it is just a few coppers.
If you are selling something and you don’t want to take the “sell now” price then it’s the nature of the beast that whatever price you are asking for, someone(s) can and will come along and put one up for sale for less. I’ve put items up for an amount that’s 1 or 2% below the current low ask and within an hour there is a dozen lower priced entries at various quantities with a large quantity at one price significantly what I asked. It didn’t matter that the price history at GW2TP showed that the price that I bid below was that way for hours before my posting of that item for sale. I started the avalanche and as Kosh says “it’s too late for the pebbles to vote”. Undercutting asks simply hurt you more because of the posting fee but it doesn’t matter if it’s 1c or 1g because the fee isn’t refundable. I’ll lose it if I pull my item so I have to ride out the avalanche and hope that the price recovers and my turn comes. It may take awhile but if I did my homework it should eventually sell, all I have to do is wait.
Of course bids on the other hand is a camping situation since there’s no fee and you are hoping that someone sells an item to high bid when that bid is yours. In that case it doesn’t matter if you lose by a copper or 10 copper or 1 silver. You weren’t the top bid, you don’t get the item. Only difference is the bid will rise faster with fewer participants needed to reach the price where the item is no longer profitable, whatever you were planning to do with it. It’s just with a slower rush to your cap there’s more of a chance that you’ll get a couple of items.
RIP City of Heroes
(edited by Behellagh.1468)
They’d have to make it universal….ie minimum sell increments as well.
Of course.
RIP City of Heroes
My suggestion is as follows:
Listings (bids and asks) on the market should only be possible in the following price increments:
1s and below -> increments of 1c
10s and below -> increments of 10c
1g and below -> increments of 1s
10g and below -> increments of 10s
…If 1% granularity is not low enough this can be debated, but essentially what we need is to make costs of undercutting relative to the cost of the item traded, so that prices can actually move toward equilibrium in a meaningful way with every competitive bid, and that every non-competitive bid will be filled in proper FIFO order.
And I suggested as a compromise an minimum increment that’s 5% of the difference between ask and bid, rounded down, minimum of 1c. It’s not a fixed increment, you aren’t limited to say 5s/10s/15s bids if the value was 5s but you could bid 5s3c if you want. The dynamic nature also allows finer tweaking of the price as the two prices close in on one another. The problem with fixed size increments is whoever gets closest to the 15% margin first wins because the next increment would make flipping unprofitable.
RIP City of Heroes
Like I said it bled off over the course of days not hours. True we are talking only around 3-4K of gold to buy down the inventory but the slow rate, about 1K quartz an hour, implies cautious speculation to me rather than insider information. And since charged quartz is time gated you need to start processing far enough ahead of time so when the recipes drop you have your crafting supplies ready to go on day one.
RIP City of Heroes
So this goes back to bids being “close enough” so they should be counted as the same as multiple players bidding at the same price is FIFO.
But as it’s been brought up multiple times what is the difference of being one upped by someone under/overcutting you by 1c or whatever this minimum bid price would be? Someone will still cut in front of you and someone in front of them and so on. All you are doing is replacing the jerk who says “and one” with a jerk who says “and X”. It’s no less annoying and now to compete against them you now have to adjust your price by a greater amount as well.
True the player who is selling off their item to high bidder or buying from low asker is getting a better deal since the prices converge quicker but it does hurt those who are listing items to buy or for sale.
RIP City of Heroes
But 1c is the minimum amount not some super fractional part.
As for the car and washing machine analogy, ever been to Walmart? Wii controller (folks have a Wii, they like bowling) and everywhere it’s $39.99, except Walmart where it’s $39.96. Would I drive out of my way to save 3 cents, no. Would I choose whoever had the lowest price online including shipping, even if it’s only 3 cents, sure, why not?
RIP City of Heroes
Okay. But you are trying to distinguish a 1c difference from a 1s or 1g difference but more (or less) is still more (or less) regardless of the size of the difference. Is the aggravation going to be any less when someone under/over cuts you by 1%/5%/10% rather than 1c?
I’m sorry but the “it’s almost the same” doesn’t work for me because the prices are still different and the “buy now” and “sell now” price is better for the person choosing that option since they either spend less or get more.
RIP City of Heroes
grabs rolled up newspaper
Bad Moderator, Bad.
Yes the two threads are about ectos but one, mine, was about the amount range based on item type while the other, not mine, was questioning if the drop rate was stealth nerfed. They don’t really relate to one another except superficially since both threads talk about ectos and amounts.
And it really makes things confusing when you riffle shuffled the posts between the two threads into this one since the other thread was 10 days/weeks/months old and was necroed by it’s OP.
RIP City of Heroes
I salvaged 1 rare and got 0 ecto!
NERF!
RIP City of Heroes
That’s a strange question. Nike said I " don’t need additional protections beyond FIFO." And I said that we don’t have a true FIFO system now, and that wanting one is much of the point of the thread.
Better question, why would you think it should be? After all everyone can set their own prices for buying or selling. What kind of player marketplace were you hoping for? FIFO would only work if the buy and sell prices were fixed ahead of time.
So please do describe a player trading scheme which you would find acceptable that incorporates a FIFO. I’m genuinely curious.
RIP City of Heroes
for a given rarity, it’s the same across all item types.
however, each rarity gives different amounts:
rare = 0.9 ectos with MSK
rare = 1.25 ectos with BLSK
exotic = 1.27 ectos with MSK
exotic = 1.75 ectos with BLSK
I know that, I was just musing that since armor or weapons are much larger physically than trinkets would that play into logic the devs might use in determining salvage amounts? Good to know it doesn’t, at least with Ectos.
RIP City of Heroes
Neither am I but I’m not going to play “live newscaster needing to fill time by repeating unconfirmed information” to back a position. It’s like the “ecto salvage rate has been nerfed” periodic posts. First thing you do is investigate, not take it at face value and bemoan the stealth nerf that actually didn’t happen.
Yes, there was a major draw down of supply over a period of multiple days with quartz. Speculation, rumor, insider info, following a trend because you think somebody know something (ala Trading Places), whatever. If it turns out quartz isn’t used, some players have spent a lot of money for nothing.
RIP City of Heroes
If undercutting by 1c is an “insignificant amount”, why didn’t you lower your original asking price by 2c?
No one‘s price point is sacred. You don’t need additional protections beyond FIFO.
Fortunately, FIFO is all I’m asking for. It doesn’t exist in this system.
Of course it doesn’t exist. Why would you think it did?
RIP City of Heroes
Flippers provide liquidity. They provide both coin and items for those aren’t willing or to lazy to enter bids themselves, letting players trade waiting for immediate coin or item.
They are the natural byproduct of an inefficient system. They are the equivalent of the butcher who buys game from hunters to sell to the townsfolk because the hunter doesn’t want to bother with that.
Flippers do make markets more efficient by competing with each other to make a profit, and in doing so reducing spreads and driving items toward equilibrium pricing, which is good for actual users of the market.
But right now, the speed at which they are performing their intended function is appalling because most of what they do in the status quo involves outbidding by 1c on highly priced items, so they aren’t moving the price point or reducing spreads in any meaningful way.
And I think that’s because there’s been a flood of players who think they understand how flipping works, expecting that they can set the price and make huge profits and when they don’t, there must be something else wrong with the market. Just look at the trade history for Minor Rune of Divinity. How many of those buying and selling just are perpetuating the profit margin that GW2TP or GW2Spidy says they should be getting? Just look back a month and see where prices were. Look at the buy volume. Is there really a market or are players looking at the 200% profit margin GW2TP says it has and simply lemming along?
RIP City of Heroes
Because it didn’t happen.
RIP City of Heroes
Like I have said many times, using your 5% increment is doomed to fail. 5% of 20c is exactly 1c, <sarcasm>big change here.</sarcasm>
Really DarkSpirit? You do remember his examples are when the price is in the multi-gold range when 1c is an insignificant percentage relative to the current price.
Don’t accuse others about using poor debating techniques and then use one yourself.
RIP City of Heroes
This again. They are available in WvW as Invader for Karma or BoE. In the AC, SE or HotW dungeons as Soldier for dungeon tokens, Vigil armor but you got to be of the order and costs gold, Norn T2 and 3 cultural armor if you are a Norn, lastly in the temples on Orr for Karma (well 5 of the 6 pieces, one missing at each weight classs).
And because of all the limitations and/or unique currency it costs, it’s not sold on the TP.
RIP City of Heroes
Flippers provide liquidity. They provide both coin and items for those aren’t willing or to lazy to enter bids themselves, letting players trade waiting for immediate coin or item.
They are the natural byproduct of an inefficient system. They are the equivalent of the butcher who buys game from hunters to sell to the townsfolk because the hunter doesn’t want to bother with that.
RIP City of Heroes
(edited by Behellagh.1468)
That’s what I thought. Wanted to check before expanding my options.
RIP City of Heroes
I believe the game needs to be coded for it.
Here’s a shorten version of the above link.
RIP City of Heroes
(edited by Behellagh.1468)
If you have the minimum bid size be dynamic based on the current spread rather than the overall price it would converge quicker like you suggest while allowing shaving of the profit that DarkSpirit is talking about. Note I said minimum bid size, not increment size. If the minimum bid size is 5s let players bid 5s2c or 7s or 12s.
RIP City of Heroes
Then why did you repeat an incorrect number that could be verified easily by any of the trading sites? I did read page 1 and the first thing I did was look up the actual trading history and saw the OP “exaggerating” about the sell off. I know there are only a few items that the supply has gone over 1 million and I was sure quartz wasn’t one of them, not with a price of over a silver.
RIP City of Heroes
@Kaon you are assuming that everyone who outbids will only outbid by 1c. I know how “fragile” a single copper is so I routinely overbid by a lot more than that. So I haven’t optimized my costs. I don’t optimized my sale listings either by underbidding by only 1c either. Actually I frequently don’t underbid at all, I look at the range the sell prices are fluctuating in and post somewhere in that range.
I don’t think getting alerts that you’ve been outbid is “illegal”. Having bids automated sure, I’m vehemently against that. This isn’t eBay. The TP isn’t an auction site. Interested buyers aren’t entering their spending limit and letting the TP take care of the assumed outbidding until there’s a “winner” among the interested buyers.
What I’m seeing are players who don’t understand the nuances to flipping, blundering into the TP thinking they can simply buy low, set a high price and expect to clean up because they are setting their sell price at 3x their buy price. Sure you can shoot for 75s a stack but if you go for 7.5s a stack you’ll probably sell out that stack a lot quicker and with such a low margin the opportunity to undercut you is significantly reduced.
On one hand we have players who think the TP is broken due to flippers and on the other we have players who think the TP is broken because they can’t make money from flipping because someone else is “cheating” or cutting in line or some other excuse other than admitting it’s a lot tougher and requiring a lot more time and effort than they are willing to spare.
If it was easy, everyone would be doing it and if everyone would be doing it there would be no profit so then no one will be doing it, except those who understand it isn’t easy.
RIP City of Heroes
Would a buyout of 1.5 million quartz be considered market manipulation?
What are you talking about? The Supply drained from 250,000 on the 6th down to 15,000 on the 15th and now it’s bounced back up to 45,000 now. But since we actually don’t know the true volume added daily it’s a guess about overall volume purchased, if production increased, in those with quartz nodes are harvesting for profit or if they are hording because they think someone else is. The “Buy Now” price went for 1.4s to bouncing between 3.1-3.5s but that’s likely due to a combination of demand being twice supply or players without a quartz node trying to secure a supply.
RIP City of Heroes
But does it make that much of a difference between 1c and say 1s for a 10g item? If someone wants to “cut in line” simply because they want to be first, grief, or simply want to spend less than the current “buy now” price, they still will.
RIP City of Heroes