Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I’m so happy I read this thread before I put to much work into getting this part of the LS done at least I won’t waste anymore time on it. Fractals meh
Yeah … good that i didn’t even started with that before i could see how it would turn out in the end.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Going the Diablo III method and nuking the TP while simultaneously super-buffing drops? It seemed to work in that game.
They would have to super, super buff drops IMO. Rares drop like greens, precursor’s have a 10% chance, each time you run a dungeon you get one more lodestone than last time (1 the first time, 2 the second time, 3 the third time, etc.). Something tells me ANet won’t do that though.
They also would totally change the stat system on items … so that they have random
stats and we would endless farm to find the “perfect” stats .. since thats what Diablo
is all about. Its just an endless grind to get some statpoints more.
Played D1 and D2 for long years .. but in D3 i was already bored after 1 week since
i personally now need some optical character customization .. else its no fun
any longer just to grind for gear to have better stats on a generic looking toon.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
(edited by Beldin.5498)
Could also be your Antivirus that thought its a virus because the file was changed.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
It differes greatly .. the usual random factor. I harvest T6 with 13 chars in Frostgorge
each day .. one day i got 3 in total .. another day i got 3 × 3 on my first 3 characters
while harvesting just 2 T6 and 2 T5 woods.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I only hope they don’t do any stuff to harvesting (if thats meant with collecting) that
would nerf my income .. and collecting means more skins ans minis or whatever.
Else .. hope to finally get a better interface for the TP
Going the Diablo III method and nuking the TP while simultaneously super-buffing drops? It seemed to work in that game.
Diablo 1 and 2 have always been that way .. it was just the purest form of item grinding
and D3 simply took away the only thing that really made people play Diablo.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
DR was implemented because of T5/T6 mat farm spots, in conjunction with heavy spawn areas, or “improved” drop mobs, such as Barracudas.
DR was implemented when masses of people farmed the tunnel events in Orr and
at that time the mobs there only dropped T6 bones and Dust that was not really
worth much .. main income was really the drop of blue/green trash that was sold
to the vendors .. and so also generated directly gold out of thin air.
T5/T6 mats don’t generate new gold since they mostly are traded at the TP they
even remove money.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
A lot of people say harvesting is boring .. but beside the nice money i make with it
i also simply like the fact that it really brings me to play all of my characters nearly
every day for a while ^^
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I also have 8 lvl 80’s, and farm nodes is just fantastic.
I have 13 80s .. and also farm the heck out of all those rich platinum and iron ores
I just hate Mordremoth now because of what he did to “Thistlereed Waypoint”
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
When i first heared something aboute “white” weapons i hoped for something like
the mistforged weapons .. but those are just much too bright and the models are
also a little boring.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
ArenaNet is not NCSoft. So they have nothing to do with Wildstar.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Have you checked if that files exists ? You can also delete it and normally GW2
creates a new local.dat.
Also try to run it as Administrator in case you have any security access problems.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Bank tabs are never bad .. Skins i would maybe wait till 80 .. or if you like one of the
Outfits buy that .. since you don’t need to transmute that each time you get new gear.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I see many many people farming nodes in maps – surely at least some of them like doing it.
Here .. here .. I like that .. else i wouldn’t have bought 13 endless picks, 9 axes and 7 sickels
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
This is a ‘shave’ change, and it’s more or less directed at Sig of Rage being the only elite than anyone ever uses.
And just 2 days before they announced that i wrote in a thread about elite skills that
i wished every class would have an elite like that .. instead of all those skills that you
never use because of 3 minutes cooldown for 3s of something .. where you i always
think .. naa .. better save that for when i really need it.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
But this leads naturally to: where does gold get generated? The basically dungeon only solution in place now isn’t optimal, but they do need to lock gold generation behind some kind of content. I’d be open to suggestions.
Mobs still drop some money now and then .. events give some money .. trashloot sold to NPCs.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Yes and you still can buy it to Miyani.
Ahh .. ok. Never cared about that since i have the leather worker receipe ^^
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Cons :
some people hate dungeons but also want to make some money
What about we do something like that for dungeons ? The more people that play
dungeons the less money they get ? Say for example there is 1000g available per day
for dungeons .. now if 10.000 dungeons are mad a day everyone only gets 10s
But that would stabilize the creation of new money, and so it would also bring more
people to harvest / farm mats instead of everyone always says : go dungeons to earn
gold then buy the mats. What in the end leads to higher and higher prices.
the mats.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Crash means what .. freeze ? Reboot ?
If its a reboot first deactivate the option that windows restarts on bluescreens, so that
you might see the bluescreen .. if that is the reason of the reboot .. else its normally
the PSU.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
My character looks more like a norn shaman, rather than this typical dark-greenish stereotype.
Ah yeah .. also these “dark evil” necromancers all the time .. say hello to my “angelic” necro
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Wasn’t there also a special receipe that you had to buy at an NPC. That one where
you could buy either Leatherworker, Armorsmith or Tailor .. and where Leatherworker
was the best choice ?
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Thing is, after diminishing returns was implemented, it’s no longer efficient to kill hordes of mobs other than aiming for champion bags.
Thats wrong. There is no DR for crafting mats. DR only affects the drop of stuff like
weapons and armor .. however you can farm mobs 10 hours on the same spot and
the droprate of T5/T6 mats will not change.
However i’m not sure about bags .. haven’t farmed Orr for very long time.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Phalanx Chest
Etherblade Leggings
Crappy low-level gloves because of the free fingers ^^
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Yeah .. and 70% have also left Wildstar after just 2 month .. and that since that game
is just pure “endgame” .. roflma
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
For Elementalist in open world i found something like that quite good for my taste :
http://de.gw2skills.net/editor/?vEMQJArYnMISBEW2AmMAdEIAIKQxkwDCYogRhOEFsA-zwxAYfAsFYCsIasFzioxqewUnER1+jioVDA-e
Knights armor and runes of speed makes you quite some more tanky what is for me
important when playing with Scepter since you need to tank the mobs so they don’t
run out of your firering / dragons tooth ^^
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Basically the shown fee is the listing fee.
On the TP there are two different ‘taxes’ when selling items, one is an up front payment, the listing fee, which is 5% of the sale price. There is also sales tax when the item sells which is another 5% of the original sale price, for a total of 10%.
Listing fee is 5% .. sales fee is 10% .. so its 15% in total.
The projected profit however doesn’t show the listing fee that is directly subtracted
from your inventory.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
So .. in that case you spent 500-600g for 1% better stats .. but 60g for runes is a problem ?
Naw, I collected all my stuff for the armor. So it doesn’t cost me anything.
Thats like saying whatever you buy also never cost you something because you earned the money.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Let instances stay alive for 5-15 minutes after all players have left.
This is pretty common in every MMO i’ve played, and so if you crash or have a disconnect
in a solo instance you can reenter and don’t have to restart from the beginning.
This gets even more important with all the new instanced in LS2
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Are we talking PvE…PvP…WvW?
He said no PvP .. also asked for solo class .. so i assume its mainly for open world PvE.
In that case i would say : Warrior, Guardian, Ranger or Necro.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Which happens to be different for everyone. Most of the long term play options that exist in other MMOs didn’t interest me at all.
There was so far only 1 MMO i played longer than GW2 .. and that was EQ2 for nearly 5 years.
On the one hand it was really that there was a lot of content, but in the end it was also
that i leveled a new character wehenever one was at max and the leveling took longer
at that time. And you needed of course to keep up after each new expansion.
Other reason were simply my guild .. people i knew already for some years from
Diablo2 and that were very active each evening in Teamspeak.
In the end EQ2 was killed for us through the raiding .. when some people went to
a raid-ally and in the end started to do even other content with those players and
the rest most of the time were not even enough to fill a 6 person dungeon group.
After that with every new MMO it started faster and faster that people got bored,
mostly it was just bring 1 character to max .. play maybe 1-2 month more and get bored.
And in the end if your friends leave it also happens much faster that you loose
interest because its mostly not really a game itself that can hold you for years,
its the combination of a “decent” game and a good community. Without the
community even the greatest game will mostly start to be boring after a short time.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
There are 2 groups of player won’t affected by WoW.
The non trinity group and the causal no rushing content group.
I believe the majority players belong to one or both of the above mentioned group. Non trinity mmo are out of choice. The casual gaming atmosphere is also out of choice at the moment. So i guess only Anet know when is the time for expension.
i belong to both group by the way.
Group 3 : the EQ2 players that never understood why anyone would really play WoW when EQ2 was so much better
Group 4 : non-raiders that simply had enough to know that they never will get some shinies.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
If we use berserker as an example, ascended armor gives you maybe 1% more in offensive
stats while you also get maybe 4-5% more defense which however is totally useless if you
believe all the zerker-meta fans.
So .. in that case you spent 500-600g for 1% better stats .. but 60g for runes is a problem ?
Personally i would rather make maybe a set with different stats so i can switch for
other situations / modes .. and keep the old set and so also the runes. At least if that
set is not something you bought before you knew that those stats were totally bad
for you class .. however then i would also never have maybe used expensive runes.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
All recipes act like that. No matter the crafting level, a character can learn any recipe. I would imagine that is because any character can level up any discipline of crafting. It isn’t necessary to do so before learning a recipe, but the character will always keep the ‘knowledge’.
Nope .. i’m quite sure i bought already receipes from crafting NPCs where i didn’t had
the level and i got a message like : “you need to have craftingskill 300 to use that”
However .. i think that should be standard for all receipes and especially those rare
receipes where you have to grind a lot to get them.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
just because anet has a plan, doesnt mean it is always a good one.
In the end they play just try & error .. to see what works and what not.
Personally i have no problem with that .. there is not really much else you can do
if you don’t want just to copy again and again the same that has worked for years.
Especially if you know that the same old stuff doesn’t work that good anymore.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Wild Star came out, which is essentially vanilla WoW but better and its already failed in terms of server health. Great game, absolutely no one is playing it. Forums are more acidic than this one, believe it or not.
In reality it only showed once again that the hardcore raiders are not the big mass of
players that they always think they are.
The big success from WoW in the end was that they brought so much casuals to play
MMOs .. and maybe around 90-95% of WoW playerbase don’t ever raid.
So in the end Wildstar was just a new game that caters to a very small minority, but
like always other players try it because it is new and they may think “ok i’m not that
hardcore but i may have some fun as long as it lasts”.
Its in the end the same with all those ex-raiders that came to GW2 because the were
bored in WoW ..
Only difference is .. GW2 looses maybe 5-10% because of that .. while widstar looses 90-95%
I’m basically playing because there isn’t much else to do at the moment – until Star Citizen comes out.
Oh .. is that the new hype ? Have Archage and Black Desert also already failed ?
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
(edited by Beldin.5498)
They may as well just say “If you actively play for 1 hour a day you get a daily!” Would that be good for the game? That’s how I see the achievements at the moment. I see them as a lame everyday grind where most people (not me) go to a low level area and just smash them out real quick.
So doing 5 events in Queensdale will help ?
And btw. we already had those dailys for a while with doing 5 events in Kryta, Ascalon
or Shiverpeaks. And i really prefer the general 5 events, since i play maybe 95% of my
time somewhere in Shiverpeaks and so prefer to do also my events, my kills and
whatever else there .. instead having to go to Queensdale to camp some Spider there.
Else i set myself my own daily tasks .. like harvesting Ori / Ancient wood with 13 chars
in Frostgorge .. harvesting rich iron ores in Dredghaunt .. rich platinum in Timberline ..
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Their purpose is to fill up your bags and drive you towards a merchant, particularly at low levels. It’s a small thing, but it does fill a gameplay purpose.
Yepp .. they are a source of income and a gold sink at the same time.
What do you people that want to get rid of them think if they say : Ok we remove them
but for that we also remove 2 bag slots ?
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
e it seems I have about 200g worth of useless armors and expensive runes that i will never be able to salvage?
Question :
why have you put such expensive runes in armor that is “useless” ?
And 200g .. that must be maybe 3 “useless” sets with the most expensive runes.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I believe the consumables that teach you the recipe are account bound, but the recipes themselves are per-character.
The big problem with those receipes is, that you can consume them even if that
character doesn’t have the required crafting skill.
So what really is needed is to fix that you can use some receipes that need for example
weaponsmith 400 even if you only have weaponsmith 0
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Why do people always force OTHER players to do things they maybe don’t want to do ?
If YOU like to do whatever you wrote on daily base .. just do it .. nobody hinders you
doing it .. but don’t force other to do that because you only find things rewarding if
other may feel force to grind stuff they don’t likeWell, I am actually asking, I am not forcing. This is a discussion as to whether this is just me.
I hardly call gathering 15 herbs grinding. I would probably lower that number tbh but they were just examples. The whole idea is to give people some variety in their game.
I will do what I want and I always have but as all game designers know most people will take the path of least resistance. That applies in this case because most people just grind the SAME THING everyday to get the same achievements. All I am suggesting is that people actually work for the achieves and grind something DIFFERENT every day.
At some days i gather maybe 500 herbs and 2000 iron an platin ore, but i won’t
force others to do the same .. or once i killed 10 dragons at one day, still i don’t
want others that they must do that.
And yes .. it is forcing if you have a problem to set yourself a target and so you want
the devs to create more complex dailys for you that in the end force everyone else
to specific things.
You want to kill a dragon .. fine .. do it
want to craft 20 masterwork pieces ? Fine .. just do it
Want to do 20 Jumping puzzles ? Then just do them ..
But don’t expect that everyone else also should do them just because of you.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Why do people always force OTHER players to do things they maybe don’t want to do ?
If YOU like to do whatever you wrote on daily base .. just do it .. nobody hinders you
doing it .. but don’t force other to do that because you only find things rewarding if
other may feel force to grind stuff they don’t like
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
That would of course also make sense .. especially since people always cry for better mob AI .. and i always laugh when people want that in a trinity game since trinity is simply total anti-AI else it wouldn’t work.
Anyone with the slightest bit of intelligence wouldn’t bash the guy with the most HPs
and highest mitigation that is constantly healed all the time, but instead just kill the
healer first .. or those glass cannons that dye in 1-2 hits.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Maybe I didn’t use melee professions. But no one ever claimed WoW had active combat. Ever.
Er, is there a point where I said it did? I did say that GW2’s combat feels closer to WoW than any other action RPG, and “skills on the go” helps in driving that feeling home for me.[/quote]
If you say GW2 combat is more or less like WoW combat you either imply that WoW
has active combat .. or that GW2 has NOT.
And yes .. in older MMOs it were of course mainly casters that were rootet when
using spells with long cast times. Wizards and Warlocks for example in EQ2 had
some AoE with 3-5 seconds cast time .. and the whole time you were rooted.
Or even rangers need to stop for everything else than auto-attack there.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Any random MMO dont need WoW to lose Players
Fixed that for you-
how is this fixed? thread is bout gw2 and wow
trie harder to be smart
Its fixed because EVERY MMO out there looses player because some dislike that game
so in the end its a sentence that does say nothing at all.
Its just like saying for example : in the US people are dying .. to prove that the US is a bad country .. and ignoring that people in other countries also die.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Any random MMO dont need WoW to lose Players
Fixed that for you-
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
So far GW2 was killed be MoP, TESO and Wildstar at least, and it will be killed by
Cows in Bikinis, Archeage and Black DesertMoP didn’t live up to the hype, nor expectations. TESO also didn’t live up to the hype and became somewhat irrelevant, despite having a solid name behind it. Wildstar whilst doing well, failed to kill GW2.
In short, them games you mentioned have failed “to kill GW2”. If anything, they have been killed by their own hype. As for Archeage and Black Desert, people like you throw them around, as if they are some sort of kryptonite to GW2. Whether they live up to expectation and hype is another matter. Don’t be surprised if they are killed by their own hype though.
Hello Sheldon .. i know you don’t understand sarcasm .. so sorry i didn’t wrote under my post : yes .. this is sarcasm.
And no .. “people like me” don’t throw them around .. i know they won’t kill anything
since especially those open-pvp games in the west only kill themself because in the
end they turn just into gankfests after some months.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I would say that Wildstar’s implementation of it is a lot more engaging and fun.
It’s just too bad that game turned out to be WoW 2.0, I hated the grind in that game which was a total turn off, but the combat mechanics in that game far exceeded gw2
Games like Wildstar have no grind .. its all just “endgame” and “progression”. Grind only
exists in games like GW2 where they want us to buy gold for gems
And for all you Sheldons out there : yes that was sarcasm.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Forced mouselook with target always in the middle of the screen for me is simply
“shooter mode”. You may call it like you want of course.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
WoW 2.0 is already out and has “killed” GW2 .. so who cares about WoW 1.6 .. lol
Wait I’m confused? Wasn’t WoW 2.0 Buring Crusade? And what was 1.6… Blackwings Lair right? http://www.wowwiki.com/Patch_1.6.0
I don’t really see why anyone would be interested in WoW 2.0 anymore.
Unless you tried using the numbers in some sort of a ‘witty’ fashion, in which case I have no idea what you mean.
WoW 2.0 → Wildstar .. WoW in Space
1.6 or 1.7 .. whatever was just a generic number because its maybe expansion 6 or 7
of WoW 1.0 (original not Wildstar, but older .. thus 1.0)
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
and you never have have to aim any of your skills either (unless it’s an AoE).
I would have maybe uninstalled the game after 20 minutes IF i had to do that.
Its still an MMO after all and not a shooter … and i don’t like it when MMOs
try to become shooters.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.