Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
(edited by Bertrand.3057)
Never had a problem with chat suppression. If someone doesn’t listen to you the first time, they probably won’t the second time. If you do need to repeat yourself, it’s not like you can’t change up what you write.
E.g. instead of:
push
push
push
~You have been suppressed~
kitten
You could say,
push in 3
2
1
push now
keep pushing
…
(edited by Bertrand.3057)
If WvW commander status is meant to be character bound like WXP then make it an unlock, like the other WXP unlocks, visible only to those who already have the commander book in PvE. Leave badges out of it, since they can be acquired from puzzles and the ability to farm them isn’t highly correlated with WvW ability. Since they’re now a viable currency, a player shouldn’t have to choose between new equipment and a tag.
You could also integrate the proposed icon colour/commander ranking system into this by making this a series of unlocks:
25 points – Purchased PvE commander book (green) now enabled in WvW.
100 points – Upgrade to general (dark blue).
1000 points – Upgrade to field marshal (gold).
This would help casuals to identify experienced commanders, but it wouldn’t be so vital that commanders would be forced to farm WXP at the cost of their efficacy.
(edited by Bertrand.3057)
It went away for a week, and now it’s back. One guildmate whom it had been affecting was not having issues today, but I was having issues the moment I stepped into WvW. Worsened as I approached the zerg.
Perhaps it should be.
What about server blob names? Current matchup:
AR – Le Monobus (Copyright Piken Square International and Partners Incorporated)
Gandara – #YOLObus
Piken Square – Google translate blob
From the preview screenshot, looks less like it’s about specialization and more like rack up the points so that you can spend them. Disappointing, considering that the only defense of character bound world XP in this thread has been ad hominem (“people who want account bound are carebears”) and ad verecundiam (“let Arena Net decide what’s right”) along with a few peculiar arguments that people should be discouraged from playing their alts.
Heck, why not make it “blind foes near your target”. Then we can have 3 identical signets on 3 different classes! The movement speed signets in general were bad design, the buffing of the ele, ranger, and necro ones was a lazy fix and adding another signet of that type won’t help things.
If they made it so that the out of combat speed bonus didn’t stack with swiftness or movement speed signets (it’s implemented in reverse, where it’s a penalty) then we would stop having to worry about swapping weapon sets/signets/skills/armor to get decent movement speed. You’d be fastest with the swiftness buff, but it wouldn’t be different whether or not you were in combat. Then you can start analyzing each class’s swiftness options according to balancing goals instead of having a situation that’s such a mess.
I don’t know that a pure GvG would ever have the kind of sustainable appeal to make it worth adding to the game. I think the draw comes from offering a chance to develop skills for WvW, in my opinion playing straight-up GvG every day would get stale pretty soon. WvW offers a lot of unpredictability as well as longer-term objectives, some time spent with GvG might be a nice complement but I don’t think it’s something that can maintain the interest of players or serve as a draw for guild recruitment.
A lot of this advice seems better suited to leading a guild zerg, rather than a PUG. For example, I don’t expect a PUG to be with me in voice chat, and commands, when possible, are best supplemented with using map chat.
In our tier, a zerg that can’t follow its commander’s directions in a fight quickly finds that it is a dead zerg.
Fivekiller is right, that sort of experience is the rarest because it is the kind that is only gained by acting as a commander. Work at everything else, and if you find that you can lead others and enjoy it, then start thinking about an icon. Helps a lot to have a guild group to practise those skills.
You say you’re on Gandara? We’re fairly high in the ladder, so flipping enemy objectives isn’t all that easy. Activity is relative. We’re the lowest-ranked world in our tier but we’re placed in the 3rd highest tier (out of 9) Bring some friends, 20+ gold, pick a late night/early morning and we’ll do an omega golem rush. Sound good to you?
(edited by Bertrand.3057)
Please remember to respect your opponents even in easy victories, this is a game we all play to enjoy.
Goodluck to all Gandalf, AR and the Pikeneers this week.
Give yourselves more credit, please! And as Caid stated, we have people who stick around a super long time so that the night shift gets covered, try telling them that anything is an easy victory.
I share the sentiment though, looking forward to building on our success from last week. Friday night was ridiculously fun.
muahahahaha, the canadian players legend is back, lol
Legend?! I HAVE PROOF:
Yup, getting absurd skill lag as of late. Looking through old videos I recorded, I really wonder if I’m playing the same game.
I get that the point of making it character rather than account bound is to make the game more about character progression, since it doesn’t feel much like an RPG, but all it’ll really do is punish the people who like to play a variety of classes.
For those saying that those wishing it to be account bound are just lazy, let me put it this way: If someone puts the same amount of time playing several characters as someone who just plays one character, they get a lot less out of it than the person playing one character. You could say that it’s the same for leveling and gearing up, but those are relatively quick processes (at least before Ascended, but that is another matter) compared to what should be end game, long-term progression. This inequality can be avoided with account bound progression, which makes both playstyles viable.
If the developers want to give more of a sense of character progression in the game, this seems like a really lazy way to go about it. It also appears to me to be quite misplaced to be putting this kind of character-based progression in a game mode where people like to focus on playing different classes and competing against other players, and frankly aren’t all that interested in a story.
There’s legitimate reasons to make the commander icon character bound, but the WvW progression? I guess if the point is to make this game mode more for the PvE player than the WvW player. We thought we were going to get something nice, but I’m guessing we’re just getting thrown under the bus again.
(edited by Bertrand.3057)
in Suggestions
Posted by: Bertrand.3057
Same issue as Levitating Cat, my existing guild is now SCREWED because our leader is absent, despite the fact that I have all formerly existing privileges we cannot proceed with guild missions.
It’s not a political issue if there’s an easy way to avoid being booted down. Right now there is absolutely no way to recover guild leadership, I have exhausted the support options and they don’t have the tools or rights in place. Either the support people need to be granted the tools so that they can do this at their discretion or they need to introduce mechanisms such as existed in the original Guild Wars.
Someone enlighten me on the difference between “20ish” (did you count pugs) and 30 when I can’t see more than 15 with culling in effect.
We have a missing guild leader. I realize that this is a minority problem, but there is no existing workaround for it. I have contacted support, and they:
- Don’t have the tools to manage guilds externally.
– Don’t have the right to log into a client’s account without permission.
– Don’t have the right to contact a client without the client first initiating contact.
My missing guild leader had not been a major issue, as she had given me every permission set bar promoting me to full leader status. Now it is, because the new Mission Control permission set is only available to her and can only be granted by her. My guildmates are getting anxious about the fact that we can’t play guild missions.
It appears to me that there already was a permission set under which the guild missions could have been placed, which was the Activate Build Upgrades set. While the mission unlock has a hefty influence price tag, the guild missions themselves are cheaper than a number of existing upgrades, so I don’t see the necessity of separating it. Even there was a need to separate it, why not make it a default ON option permission subset?
I realize to some this may seem an unnecessary reversal or change, but it’s the only solution I see which doesn’t require the introduction of new tools or a mechanism for dealing with inactive guild leaders. Those mechanisms should be on the table – there was such a feature available in Guild Wars 1 – but if it isn’t, I think this is a reasonable alternative.
No kidding. How do you let something like this slip past?
Yup, tested this a few times and it seems they corrected one thing and broke another.
While my usual practice is to mind my own business and target the occasional campers,this thread and Teamkiller’s post in particular has inspired me to spend some time in the puzzle hunting PvE players.
Same
I say punish those carebears for playing easy mode to get gear, lengendaries, and gold.
That guy said if he did jp everyday it would take him 50 days to get his lengendary. Lol
You know how long it would take a hardcore wvwer to get that?
They should make it that a wvw just needs to do jp in pve land to get the ton of gold pvers get.
I just don’t get this perspective. If you don’t enjoy PvE, that’s cool, it’s just not your thing. I dig it. Why the angst towards a PvEer though? They’re just enjoying what they like about the game. It’s a pretty intolerant perspective.
And when you’re playing a game that consists of about 90% PvE content and 10% PvP content and you willingly choose to ONLY focus on the 10% of the game. That’s YOUR choice. It’s not that a PvEr has chosen “easy mode”. They’ve chosen “normal mode” and you’ve chosen “hard mode.” And then you turn around a get angry at THEM about YOUR choice? Makes zero sense to me.
Maybe it’s the PvE players who go to a PvP zone to do PvE, encounter some PvP, then come to the PvP forum so that they can call PvP players immature for doing PvP in a PvP zone.
First timers are easy to spot. They hesitate on jumps, don’t know where to go next, etc. I remember what that was like (and how I raged against the campers), but if you’re farming the puzzle for badges don’t expect my sympathy. The reason I don’t usually go after people is because it’s not worth my time.
While my usual practice is to mind my own business and target the occasional campers,this thread and Teamkiller’s post in particular has inspired me to spend some time in the puzzle hunting PvE players.
I have spent probably around 90% of my GW2 time in WvW. I have been in there nearly everyday since launch. I have continued putting a lot of hours in WvW despite the lack of progression, gold, gear, culling issues and lag. If Anet comes through with this change and does not add retroactively what I have achieved so far, it will probably be what will break the game for me. WvW has been a lot of fun, but I would also like some recognition for the effort put in so far. If as some people are saying this will help get more pve people into wvw, which I dont believe at least not in significant numbers, what benefit does it have for the game if veteran wvw people leave. Basically as far as I am concerned this will be a massive regressive step, which does not recognise those players who have put a lot of time and effort into wvw and kept it going through all the issues that it has had. If they can’t add achievements retroactively leave the new system out. All I can do now is wait for the release of the patch to see what they do.
Is that really why you play WvW? So that you have something you can lord over newer players when they finally introduce a meaningful reward system? Because it’s not what I’ve been working towards; what I get is a name for myself and my guild in my server’s community, some personal progression in skill, and a few badges on the side. You don’t lose any of that the moment they introduce this new system.
Of course, that’s assuming that retroactive World XP was ever something that was on the table, and I doubt very much that there was the technical ability to implement it properly and retroactively. Sure, it’d be a nice bonus to get the extra recognition but if it can’t be done there’s no reason to throw a fit over it. Are you expecting them to compensate you for the poor gold rewards to date as well? You still have your advancement on all the other WvW titles, they’re finally throwing in the carrot so many people have asked for, and your response is to say you’ll quit?
March update comes to pass, new gear is added to the game for badges, and all across the servers, shouts in /map and /team are heard…
“mesmer in jp?”
The Jump Puzzle across all maps become the highest populated areas of the game, rams gather dust, and keeps fall to ruin from disuse.
RIP WvW
August 2012 – March 2013
Your Potential Was Never Realized
I’ll toll those PvErs for so many blueprints, making sure a friendly mesmer never gets in so that my monopoly holds.
snacktime, capuchinseven not understanding that this implies the same horizontal progression we already have in the game?
Stoked to hear the options are opening up to WvW players, Mike.
Thats wrong.
I have only one pve only daily: group events, need 2 of them. I need to go Orr or something to get this one faster/easier. Thats all.
Hah! Hah! Defend ____ keep is a group event.
People always talk about all this stuff in the JP. I just jump in when Im told there is a mesmer providing portals. I take portal 1, followed by portal 2, then press f on the chest and return to the fight in EB. Am I missing anything?
Yeah, we mesmers have to get up there somehow in the first place. No objection to campers, just think there should be more reasons for them to stay on their toes.
Sure I could learn to do the dark room blindfolded, or bring along a buddy with a torch and hope he doesn’t get shot down, but why make it that much more difficult for me while leaving it so easy for them?
(edited by Bertrand.3057)
Far from being unable to do the puzzle if I need to, but I will miss the days when I could solo it. Takes a unique experience out of the game, which was racing against the stealth clock, and I’m not sure it’s worth doing the puzzle now if I have to coordinate it.
As you can no longer use the Mad Memories book to light your way through the dark room while stealthed. While I realize this change might not matter to a lot of people, it gives a lot more power to whomever decides to park on top of the arena, making the puzzle a much less dynamic place.
Ruined my good feelings about everything else that this patch brought.
“Queues do indeed behave in a strange manner. Unfortunately, I don’t have any more news about that as it does boil down to resources. It’s a fixable problem, but we need some time from a very specialized type of programmer for that job and they’re all currently busy with other tasks.”
Ouch. Sure makes me feel appreciated.
Just opened up on Gandara, 8pm GMT.
Continued from above…
What can be done about it?
The first step would be for the developers to acknowledge the shortcomings that Glicko 2 has when used to determine WvW matchups. It was designed for chess ratings, and therefore it doesn’t address these the features of the WvW system which have resulted in the broken ratings:
A small, closed participant (server) pool.
Matchups that are held exclusively within a tier.
The above combined with the potential for drastic fluctuations in server performance, due to free transfers.
As a player in a mid-tier server, Glicko 2 seems to work, and its main problems seem to be at the top or the bottom tiers. There have been a couple of simple solutions proposed that would retain Glicko 2, while preventing this kind of rating gap:
A rating cap or floor, so that tiers don’t slide impossibly out of reach of one another. Make a rock bottom that servers can hit but can still climb out of.
Regular normalization of server ratings, according to where their tier should sit. This could be implemented by setting an intended average rating for each tier, and adjusting the server ratings so that their average rating matches what is expected.
A couple more radical solutions have been proposed, such as a ratings reset, server transfer, or implementation of winner-up loser-down in place of Glicko 2. These have all received opposition for good reason. I personally think that either of the two simple adjustments to Glicko 2 provided above could solve this problem.What can I do?
Show the tier 8 players some support and understanding. Those on ET and FC are taking a beating and need to know the WvW community is behind them. That thread I mentioned? They’re keeping it alive, holding out hope for some attention from the devs. Make suggestions and offer constructive criticism for their solutions.
To those that read this whole post, thanks for your time.TL;DR? Ratings anomaly on lower tiers makes it impossible for servers to advance, reducing quality of play for all servers involved. Solutions have been offered that won’t break the other tiers.
Give a shout to your FC/ET brothers and sisters here:
https://forum-en.gw2archive.eu/forum/game/suggestions/In-my-opinion-t8-rankings-need-more-attention
I posted a summary of what they’ve been discussing on gw2 reddit that explains why this isn’t simply an issue of FC and ET being significantly worse than any other server out there:
Disclaimer: I’m not a tier 8 NA player, I’m a tier 4 EU player. This issue caught my attention when one player posted on the official forums about always facing and losing to the “green server”. While my knee-jerk response would have been to say the “green server” was their best possible opponent, a glance at http://mos.millenium.org/matchups#NA indicated that this was quite possibly not the case. The reasons have been quite thoughtfully articulated in this thread, and I’ve done my best to summarize them here.
What is tier 8 (NA)?
Tier 8 is the lowest tier, or World vs. World server matchup, in the North American rankings (There is also a EU tier 8 and tier 9, which has similar issues). It is currently comprised of Sorrow’s Furnace, Ferguson’s Crossing, and Eredon Terrace. Past tier 8 servers have included Kaineng (now tier 2) and Devona’s Rest (now tier 5). As with every other tier, the servers in tier 8 are matched together according to their Glicko 2 rating.What’s the problem with tier 8?
The fundamental problem of tier 8 is that a massive gap in the ratings exists between tier 7 and tier 8. Consider that the average server rating in tiers 5, 6, 7, and 8 respectively are 1406, 1235, 1069, and 731. The jump from tier 6 to tier 5 is 171 pts; from tier 7 to 6 it’s 166 pts; but from tier 8 to tier 7 it’s 338 pts.
What this means is that it’s much more difficult for a server to advance from tier 8 to tier 7 than through any other tier. When Kaineng infamously received its mass transfers and began stomping tier 8, and every subsequent tier, it took them 3 weeks to break into tier 7, and only 6 weeks to climb from tier 7 to tier 2.
6 weeks ago, Sorrow’s Furnace dropped down to tier 6, narrowly losing their first matchup, and winning their second by a small margin. Because of the ratings gap, they lost 193 pts their first 2 weeks in tier 8. They’ve improved as a server, either because players returned or they received an influx of free transfers, and have won every matchup since by increasing margins. They are poised to win another, yet after this week they still won’t have the rating that they had when they first entered tier 8. Why? The low ratings of FC and ET are dragging them down, no matter how they perform.
This means that players from FC and ET are getting stomped weekly by a server that very likely doesn’t belong in tier 8, while SF is forced to stay in tier 8 even though it very likely can compete in higher tiers. New players on FC and ET are being introduced to a very distorted version of WvW, and veteran players are losing interest in the game.
It’s true that we don’t know how one of the lower tier 7 servers would fare in tier 8. What’s problematic is that these results that would have led to a matchup change weeks ago in any other tier. Because tier 8 is in a ratings hole, that hasn’t happened.Continued below…
Maybe a stupid question, do you usually go through that section stealthed or not? There’s a fountain that gives 5 minutes of stealth immediately before those traps. I think I’ve run that part at least 100 times and probably only seen the fire trap pulled once or twice.
Apart from that, sounds like an issue specific with your graphics card, you may want to see if there’s a newer driver available if you haven’t already. 22 fps is already sounds really slow for running the game at lowest settings, unfortunately it may be the case that your hardware isn’t cutting it.
I dropped a summary on the gw2 reddit, please let me know if there’s anything I missed or could clarify:
http://www.reddit.com/r/Guildwars2/comments/18wb2i/when_the_wvw_ratings_break/
And upvote, of course.
Progeny? No! Shrunken progeny. This is what every bookah’s GW2 experience should be like:
It’s the only aspect of the game that requires teamwork not just within a party, guild, or squad but across the whole server to compete on 4 maps.
Sat through the video, not familiar with the genre history or the example of Eve, it’d be good if someone could go into more detail. To me it just sounds like an alliance conflict that developed its own content outside the game. WvW has its server identities and established guild groups, the Eve example simply sounds like that on a larger scale. Of course WvW has many design constraints as it is, making a sandbox out of it would have to be a very distant goal.
I would agree that some of the most engaging elements of WvW are those that tend towards the sandbox. I’m thinking mainly the ability to place siege basically anywhere on the map, as well being able to use group utilities in fights that are much larger than sPvP or PvE. I’m not saying that these elements are perfect or that they aren’t part of design, but they have allowed players to spend time working out strategies, improvising, and developing beyond the basics of WvW.
How about “crowd psychology”? Once your zerg reaches critical mass, you lose control of your character and all the commands for every character come from a single randomly selected player. This would also ease the load on the server.
Actually, that probably wouldn’t be much of an impediment since all the zerg does already is W 1 1 1 1 1.
(edited by Bertrand.3057)
Furthermore, why are there jumping puzzles in WvW? I spent two and a half hours of my life trying to do the jumping puzzle at Eternal Battlegrounds. Most of the time when people from other servers come, the unspoken thing is to let people be so they can do the puzzle and move on. People who are there are NOT in WvW to do combat and take over keeps. I can do that in other parts of the world. If I’m in a jumping puzzle, I want to do the puzzle.
You are quite mistaken that there’s an unspoken rule, there are no such rules in the JP. The thing is laden with player-operated traps for a reason.
For my part, puzzle newcomers are usually fairly obvious to spot and as they aren’t good sport I don’t go after them. Just as there are people who are new to the puzzle and require 2 hours to complete it, there are people who can do it in 6 minutes with permanent stealth from the fountains. We are happy to portal up other players for backup then go and wipe the campers, or kill any gankers who try to jump us. I go to the puzzle because it’s an easy way to get free blueprints for – guess what – taking keeps.
Of course, if you’re camping in the puzzle and you spot someone coming up, you don’t know if they’re an experienced player (faking, perhaps, to not know what they’re doing) or a new player, and the safe and profitable thing is to knock them off for the badges.
Sirendor, I hope it’s not Ezekiel you’re talking about, as he was just on EB and is the one leading the PUGs most often. He’s a huge credit to our server but if you’re not using public TS you’ll probably miss out on a lot of commands, or at least the decision-making. I wasn’t online myself, so maybe you’re talking about someone else.
Point is that the commander tag isn’t a replacement for good leadership and organization, it’s a supplement. 100g is a useful barrier to keep everyone from buying it; even if a lot of people have that much money, most won’t spend it on a pin. Those that just turn it one without working towards any kind of organization will be quickly identified as bad commanders, but from most commanders it’s an indication of willingness to work towards improvement.
It does help to have a visual indicator on the map, I’m not against adding some other kind of requirement in addition to the 100g but if it’s exclusively a non-exchangeable resource like # of kills then there will be even more people trying to use an icon.
Ouch, you got parked in the suggestions forum? This is where they send threads to die.
I can’t grasp what leap of logic would frame this topic as a suggestion, this is a discussion of a problem and an appeal for a solution. What this thread needs is a concise, technical description of the problem and a summary of the solutions that have been proposed.
Thought you were going to post something more radical after reading your general principles, but I don’t see the problem with a WvW rewards buff to struggling servers to bring in more players from PvE. Those on higher tiers really don’t have an issue with rewards because there’s always active play from all sides.
However, there really isn’t a need for an incentive for any tier near the top. I’m not sure where the cutoff should be, but the difference for tiers 2-5, and maybe even lower down in tiers, isn’t an absence of a WvW population. The difference is lack of coverage at off peak hours. Adding incentives won’t bring in more players from PvE at those hours.
These rewards/incentives should be brought in for servers with small, shrinking WvW populations to prevent a death spiral, but they’re really not needed elsewhere (otherwise they punish servers for being higher in tier).
After reading through the entirety of this thread I’ve come to the conclusion that most who offer some semblance of a solution have taking the position of punishing the successful servers which reminds me of the mentality of the OWS (bowel)movement.
I just wonder how any of these servers could feel an ounce of pride knowing they couldnt use the metrics everyone else has used that have been on top whether it was t1 -t8.
Take Kainege for instance they were bottom of the wv3 ranking just 2 months ago now they are on the threshold of moving in to t1 so you guys in t8 do some self reflection and you’ll discover its your crying and quitting mentality that’s your problem not your competition.
So lets change the metrics to me just reeks of poor sportsmanship.
Nice job with the complete post edit. I’m wondering if the way I format my posts prevents quote updates, or if these forums simply don’t allow it. I haven’t seen something to compare it with, so I couldn’t actually tell you.
In counter to your hastily thrown together last-minute-argument, let me just remind you that what you just said literally amounts to the following:
“Why can’t you just get massive free transfers as well? Kain did! You guys just reek of poor sportsmanship!”
Interestingly enough, the argument is so bad that you can actually work the analogy in reverse to rebuke Asglarek’s political philosophy, which presumably everyone is supposed to share.
“Why can’t everyone just be a privileged white guy?!”
But yes, the issue is obviously the 300-point gap and unless you’ve personally worked a server to overcome a 300-point gap without resorting to bandwagon transfers you’re really not in a position to criticize those complaining about it.
Asglarek, there is a potentially an issue with these servers constantly getting rematched because the rating gap between tiers may have been inflated due to imbalances and severe fluctuations in previous tier 8 matches. If that’s the case then the score doesn’t accurately represent how these servers would stack up in other tiers, but there’s no way to break out.
I don’t think debuffs etc. are a solution because they would have no place in any of the other match ups, and they throw off the math of calculating each server’s rating. You should both take a look at the long thread I linked earlier that SniffyCube started on tier 8 needing more attention. Otherwise you are just asking questions that many other people have already tried to answer.
(edited by Bertrand.3057)
The people in this thread with the issue appear to be poorly informed about how the match ups work, since they fail to acknowledge that they are all from the same tier, and that their experience simply isn’t representative of WvW for most players. My first response would be to say that Sorrow’s Furnace is the weakest possible server that they could be matched against, however there are a couple points about the scoring system that I am curious about which look like they may be forcing an unfair match week after week.
Firstly, that point gains and losses in a match are more or less zero sum, and secondly, that there’s almost a 300 point gap between tier 7 and tier 8. Compare that to ~1100 point difference from tier 1 to tier 7. It seems that these servers have had their score driven so low that it’s extremely difficult for one server to break out even when outperforming the other servers, unless another server drops down from tier 8. Consequently, even if Sorrow’s Furnace dropped down and subsequently got an increase in its WvW population, the tier positioning would persist. Anyways, not too familiar with the glicko system but wondering if anyone could weigh in on this.
By the way, a glance at all the tiers to show why you’re facing the same dominant server every week: http://mos.millenium.org/matchups#NA
Edit: Sorry, from EU where we have 9 tiers. I just realized that you already have a 6-page thread on this: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/In-my-opinion-t8-rankings-need-more-attention/first/
(edited by Bertrand.3057)
Really recommend that you stick with the mesmer as it’s an exceptional roaming class, the mobility isn’t quite as good as and elementalist or a thief, but if you build it right (centaur or air runes) and learn to use your skills (phase retreat) and terrain you can make a pretty quick getaway.
I’d say the elementalist leans more towards versatility, while the thief leans towards damage, but you can get both if you play your mesmer well. You have tons of options for avoiding and for dealing damage. While thieves can down opponents quickly, they struggle with tougher classes and have a harder time soloing a camp. A mesmer can burst and maintain pressure on an opponent, meaning that you can disappoint and instantly destroy the glassiest thief and beat down the most bunker guardian with one build.
I wouldn’t recommend the guardian, their hardiness is useful in group fights but they have limited options for high damage and their survival skills do not help for escaping on your own.
There is, someone already posted it: http://mos.millenium.org/servers/view/21/#matchup
See. Now put the weekend in the middle of the matchup and it would be a totally different match. I have nothing against nightcapping, as it is a 24/7 mode. All I was saying that a smaller nightcrew has much more impact during weekdays than the same nightcrew during weekends.
You can start the match anytime you like, doesn’t change the fact that after 7 days it’ll be Gandara out on top.
Rayya, if you don’t play for fun, what do you play for?
I think the OP makes it pretty clear that the point isn’t that you can’t set objectives or that you have to go for an instantly gratifying play style; the point is that if your objective is to win every match up you are going to be quickly disappointed, because these are 3 servers in a match up with unbalanced teams. You should set objectives but they should be according to what you can realistically accomplish and how you want to play this game.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.