Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
(edited by Bertrand.3057)
We caught a RS commander red-handed using a zoomhack with an AC this morning. This was happening at every keep they hit (Confirmed 2x at EBG Overlook, 1x at Gandara Garrison), which is pathetic because we were outmanned for the whole time anyways.
I’ve got screenshots showing guild tag, profession and appearance, if anyone from RS is interested in salvaging their server’s reputation they can contact me. Here’s a non-incriminating picture which shows pretty clearly that a hack is being used.
(edited by Bertrand.3057)
Cheers FURY, enjoyed all the fights we had with you tonight. Hoping that the next time we have an organized match we can take away a win.
For me, it helps a lot to see the same names every time I enter WvW rather than a rotating cast. At the same time, if I didn’t have gear/commander unlock limitations, I’d probably be swapping characters every time I entered WvW. The same applies to gear sets, so as much as I like trying new professions and builds, it’s nice to be able to keep track of which roles my teammates play. There’s a tension there and I don’t know which solution is more satisfactory.
I believe WvW is meant to appeal quite a bit to PvE players, in giving them that epic sense of seeing characters from across the server congregating to battle together, while not punishing them too harshly for being inexperienced. At the same time, it teaches teamwork to those players and allows more committed individuals to stand out as leaders.
As for sPvP, I think my point is that if you’re an average player, you’ll never be like “oh my god that guy is in my match”, because if the matchmaking system is implemented correctly the average player will never face off against “that guy”.
It’s fair to say that WvW isn’t a fully developed game mode, and that the developers haven’t yet put in the resources to make it a properly balanced game mode with an appropriate progression system. But you have to admit that a game mode which involves anything from 1v1 to 80v80 really cannot be balanced properly.
My impression of sPvP is that it’s like an arcade game. You hop in, play a match for 15 minutes, then you’re onto your next. It’s completely different from WvW, which is an ongoing 24/7 environment where guilds, players, and even characters have different levels of recognition. Who’s on top of the leaderboards doesn’t directly impact the average person who enters sPvP, but anyone hopping into WvW will see the commander icons and the guild tags.
The whole philosophy in WvW, whether you agree with it or not, is that there should be character progression: commitment to developing your toon and acquiring a name in the WvW battlefield. If you swapped characters all the time in WvW, it’d be a lot harder to learn who was who. You can see this with how WXP and commander icons are character bound. As for why WvW gear is tied to PvE gear rather than having its own progression system, I presume that’s because it’s easier to implement it that way, but it also allows less experienced players to use PvE to get onto even footing.
Same issue, will give details: After clearing the last set of mobs and the steam pipes we turned off the steam pipes and approached the gate. No cinematic or dialogue initiated, the NPCs simply followed us around. We attempted wiping and leaving the dungeon as a group to reset the NPCs but this had no effect.
None of the party members were removed or added during the dungeon. The instance was opened in Gandara EU (Halvaunt Snowfield entrance) with party members added from the Gandara server only.
Very disappointing to have no progress given that this is a limited-time dungeon.
Had at least one ram disappear attacking Hills and one golem at our own Garrison supply depot. Both siege items were either just completed or near completion, we had only very player minimal aoe on the ram and had no issue getting a couple other rams up.
Feel like the machine ate my coins
Encountered the same bug with a catapult.
The bias is strong with this post. If you want to appear objective, don’t conclude all your points with “lol”.
While you point out that the other conditions face a handful of condition counters, you neglect entirely to mention that every other damage-dealing condition is buffed by a sigil and a number of runes. Burning and poison also benefit directly from certain food items. On top of that, there are traits that improve damage to players affected by these specific conditions, there’s no such traits for confusion.
You also make the claim that confusion can do its damage up front because people won’t notice it, which is absurd. Confusion has a special visual indicator; on top of that, you should be aware of when you might be affected by confusion because it’s almost exclusively applied by mesmers and engineers. Anyone who runs a confusion build will tell you that only bad players are destroyed up front – against someone who knows what they’re doing, confusion is best used as a source of pressure.
Burning can be constantly applied through a fight to maintain pressure despite cleanses; high stacks of bleeding have no counter for someone whose cleanses are on cooldown, while high stacks of confusion can still be countered by not doing anything. Both can be applied more easily and consistently, which is the main criticism of your analysis.
Except they did see it coming, because they were told it was coming, and acknowledged that they were told.
Please have the foresight NOT to reward for taking supplies from Keep or Tower… just saying
I’ll do no such thing!
I don’t want to discourage Devon from being so open with the community, and maybe it won’t be such a big issue as we make it out to be, but it is worrying to see it implemented like this.
A big thank you for all the good things that were implemented, especially the account-bound siege, despawn timers, and new reset times.
Edit: Quotes don’t seem the work, but the second one is from Devon.
Why do people not get that scaling points to active population would make match-up balancing more difficult?
I don’t care whether or not my server is able to get a decent amount of points, I care about whether or not we can hold objectives and have the numbers to actually challenge our opponents in combat.
Points are the objective of WvW, it is intended that people care about it. The problem is that the current implementation of the system is very poor, and that’s why you and many people choose the disregard it.
Okay, I lied, I enjoy pushing for a win sometimes. But who cares that you’re artificially getting an even tick if you’re so outmanned that you just get rolled over by the enemy? Or if you don’t ever have the numbers to defend and upgrade objectives? Matchups are determined by points, and points are determined by coverage first and organization second, such that you can have matchups with relatively even coverage.
If you start scaling points to coverage, you’ve decoupled that link and you might have matchups that are even in score but not much else.
Why do people not get that scaling points to active population would make match-up balancing more difficult?
I don’t care whether or not my server is able to get a decent amount of points, I care about whether or not we can hold objectives and have the numbers to actually challenge our opponents in combat.
It is a very amusing story. However it does not relate in any way to RoS as the transferred guilds do not care about winning as your fictional Ferguson does.
So it might be very entertaining though it is does not make a strong point or case about anything about these guild transfers.
Keep writing though.
Who mentioned RoS? I don’t see any mention here before you brought up RoS. Are you trying to tell us something about RoS? Because as far as I can tell this story is about Stockport County.
Thank you for the change! It was great having guild groups active at reset, I’m expecting it’ll be better next week when everyone has actually learned when the new reset time is.
Going full-time on the 100b GS warrior now, ofc.
King Amadeus, if you want to understand the source of my exasperation read the preceding two posts from NA players. That kind of condescension implying EU players haven’t been trying to deal with the problem of late resets is what’s bringing down the tone of this discussion.
Nice try, especially that last bit. Except we’re talking about something that’s good for our community as a whole (and pointing out that the likely impact on your community doesn’t compare to the impact that the reset time had on ours), while some (but not all) NA people are just griping about what fits themselves as individuals.
Oh please, that’s EXACTLY what you were doing too.
When we usually run with a force of 40+ on reset and hear that 15-20 won’t be able to make the new reset times…yea that isn’t good for the community.
Please don’t reduce it to that, and I’ll extend you the same courtesy. The absurd reset time didn’t work for anyone in the EU, which is why I say it’s a boon for the community.
King, most of what I wrote was directed at people who trivialized or ignored the issues that EU was facing (I could also name names but it should be obvious from my first post here), sorry if I did the same regarding the problems that NA guilds will now have.
I was going to leave it at my post to Bella but you invited that by your somewhat perplexing charity statement. People were pointing out the other NA players because on the balance sheet of gains and losses from the change it seemed to us that you were neutral and we were positive. Obviously the guild part of the equation was left out, since most of us don’t know what a Guild-wide WvW reset event is
I just think it is a bit ironic so many high and mighty souls are on here trumpeting the cause of those NA/SA/Canadian peoples stuck in queues and unable to play all this time before the change, while telling others that just because you were able to get into WvW during the previous reset times, you should be grateful and just learn to like the fact that you can’t now but your server-mates can.
Instead you now point the finger at people that find themselves in a similar boat that you were once in, you have have turned a 180 at the hypocritical speed of light and went on the defensive, when in reality everyone on these forums knows this is ANET’s mess….But you are too worried about yourselves to point the issue to where it should be.
So keep going on about how “NA” people should not be selfish, all the while being selfish in your quest to keep your new fangled reset time lol.
In closing, again: not mad at all about the reset because it does not affect me, just pointing out the hypocrisy on display…And I did not name, names….so if you get on here flaming me we will know your guilty conscience is shining through.
Nice try, especially that last bit. Except we’re talking about something that’s good for our community as a whole (and pointing out that the likely impact on your community doesn’t compare to the impact that the reset time had on ours), while some (but not all) NA people are just griping about what fits themselves as individuals.
In the spirit of Bella’s post, apologies if I lashed out too broadly. Anyone who thinks the old EU reset time is better than the new NA one is obviously a troll or a very special person.
Bella, our community has pulled through this for 8 months and there will be a nice boost this reset. I am sure yours can be just as resilient, we’ve faced all the same WvW issues, and will even adapt to enjoy what positives a longer reset night brings.
I try to put this discussion in context, noting where you slandered our goals. I offer reasonable solutions for your guild. You dismiss me as butting in and call me a troll.
Here’s the situation, which you’ve been told time and time over. Gandara doesn’t typically have PUG commanders on our home borderlands. We often rely on guild commanders, who sometimes have their guildies with them, and sometimes not, to keep the infantry together. The guild leaders who throw up their tag and run with PUGs have given up a night of roaming to help the server, they put up with PUGs who are often disrespectful, and on top of that you call them blobbers for doing so.
The other borderlands typically have guild roaming groups. Yes, there will be some infantry, and you may encounter a blob, but if it’s roaming fights you’re looking for that’s where you should expect to find them. That’s where Gandara guilds go to roam, likewise we expect to be outnumbered if not outmanned on those maps. WvW and YaK groups are rarely seen on our own borderlands, and given how often you’re on Gandara borderlands I doubt you’re very much acquainted with INT, TDA, CNTK, MM, DYE or any of our other guild groups who largely avoid the blobs.
I don’t know what your queue situation is, but if you have that much of an issue why can’t you ask one of your “friendly” guilds to make space for you, or arrange particular nights that you can take a different border? Is it so hard for you to spend time queuing up to find the kind of fights you want, perhaps even queuing up for different borders after entering GBL? After all, if those larger AG guilds can get together on one map, what makes it impossible for you?
To refresh your memory:
Cheers for fights tonight on GD Bl
A bit disappointed to be honest that some guilds felt the need to blob up though just to combat us… Dius & Os. The first few fights, there was pug presence which spoilt the fights a bit both ways… Then it was more even and less adds.
Just a shame that after we won a couple engagements in a row, that guild groups didn’t come back at us by themselves, and used others then just blantantly blobbed, especially as it from guilds I respect, and thought are better than endorsing that style of play, and say they don’t. We moved away from fury earlier in the night, you moved towards OS hand held then setup a ton of ballista’s to farm the AG pugs. Was hard to get you guys to separate
So please don’t complain about some of my allied guilds who run together if you just turn around and do exact the same thing, but against a lot less numbers.
You guys are better than that, and thought you would of been up for more separate encounters
anyways GG
/kind regards TUP
Wamgor, you started this, don’t pretend like you didn’t. They explained why PUGs were there, if you want fairer fights then get off Gandara Borderlands. TUP is there night in night out and never takes a hint that they should go to another map if they want to face a Gandara guild, we have far fewer PUGs on the other borderlands. Yet all you do is hang around on GBL trying to ninja a top tower, i.e. next to the spawn where you know that a flood of people will rush to defend them, and then you accuse the Gandara guilds of falling back on the blob.
I love how their initial reaction to any game change that causes an uproar is to lock the post to keep people from commenting. They really need a PR person to advise them that doing things like that is not in their best interest.
It was rather smart of them to lock it though, since it was more or less only people flaming, no real discussion.
Step 1, EU servers complain about something that inconvininces them (Rightly so, btw)
Step 2, Anet decides EU has a point, and makes a band aid fix that doesnt actually fix the problem and screws over NA players
Step 3, NA players complain about being screwed over with short notice, and voice much hate for a kitten fix on Anets part, and no forethought planning to seperate reset time due to region
Step 4, Anet throws up their hands in frustration, lock/delete all threads that hint at the topic, and hope the issue magically goes awayPredicting Step 5, People start seeing that Anet isnt taking this stuff seriously, and start to seriously look at other games to play.
You missed a step between 3 and 4, where the EU players (who have been complaining for 8 months) freak out at the NA players for complaining.
Oh the magical land of internet forums where hypocrisy reigns supreme.
When you have been putting up with an absolutely kitten reset time for nearly 8 months running, and then finally receive a gesture from Anet like a light from heaven only to see the majority of NA players crying for that gesture to be withdrawn, it’s not hypocrisy to complain.
Many of those who have enjoyed the current reset times seem to have absolutely no empathy for those others who have not. Seeing people on the East coast now complaining that because of their 9-5 they now might not make it because of their commute is particularly disgusting since someone on the West coast with a 9-5 would never have been able to make it. I’m not saying the current situation is better for them, it’s just appalling how self-centered some people are that they don’t realize the reset was never ideal for everyone.
Playing reset for many in the EU up until now has meant staying up until 5am and further, which was not only convenient it was unhealthy. Consider this in the context of some people complaining that they couldn’t sit down for dinner now that it was 6pm EST, or saying that starting at 2am wasn’t really that bad, and and you get the sense that these people have absolutely no regard or understanding of what’s going on on the other side of the Atlantic.
Are separate reset times ideal? Yes. But we should welcome a compromise and a considerate gesture, rather than howling in anger. Frankly, there are positives as this gives you guys a longer reset run since people don’t have to head to bed so early. Yes some people are going to hit queues but there were always the queues, those privileged few who didn’t have to deal with them will simply know what everyone else was facing.
Not sure what’s so fun about camping one location with a 40+ guild blob against outnumbered and disorganized PUGs with only a few from each guild, but I suppose anything else is too challenging for KISS to enjoy.
It might take players months or years to realise it, but eventually running CoF P1 is going to get boring, and realise that there’s no point having a shiny legendary if the only person who sees it is friggin Magg.
I lol’d.
So how do you plan to prove more people play WvW?
Devs have the numbers. Either OP is right or not.
Tried and true tactic. OP is clearly talking about situations where 10 people charge with the commander against 20 while the other 10 stand back waiting for the outcome of said charge. Usually when there’s a feint, someone is calling for it.
Your commander is more than a guy who spent 100g so that he/she could yell tactics at you. Guild groups know this, that’s why they designate a leader when they conduct ops. That leader isn’t there to explain battle tactics to their guildmates.
The blue dorito provides a visual focal point on the battlefield to direct movement and aoe as well as the use of healing and buffing fields, wards, stealth, CC, blinds, and reflects. Even a mediocre commander understands the necessity of getting the zerg to move with him/her, although a good commander will make sure that each one of those resources is used during a battle.
Yes, there are bad commanders, but in my experience the most glaring errors are strategic rather than tactical. Even if the commander does make a tactical mistake, they’ve attempted something that in most cases would have been impossible without a commander.
I have been looking at shields for my Charr warrior and found a baffling and frustrating anomaly between PvE and PvP. While PvP models appear normal, identical (equivalent) PvE shield models are all essentially embedded in the arm of the Charr. While I have not been able to purchase and test all shield models, I observed this same problem for any shields that I owned in PvE while I was actually wielding them.
The following picture shows previews for identical PvP (top) and PvE (bottom) shield skins, illustrating the problem. The clipping is so extreme that any shield models are essentially obscured and an eyesore.
lol @ theorytactics
You know the quote, “No battle plan survives contact with the enemy”? It applies to this game too. To add, I’m not sure exactly what you mean by a standoff. Are you talking about when large zergs are skirmishing to no effect? Good luck getting them to follow you, let alone this byzantine battle plan.
Against a commander who knows and can manage his/her assets on the fly, a set play like this doesn’t stand a chance. Try practising basic manoeuvres with a large group and then tell me if you can get this to work.
I’m pretty sure they said they were working on a series of updates, so I don’t think this is the end of it.
Highlights of the defense of BB’s garrison which we took with 4 people, while BB was running golems around the map, and held for 4 hours with paper gates:
2 failed golem attacks at the water gate, totaling 4 golems.
1 failed attempt to build a golem at Stargrove, which was thwarted.
1 failed attempt to treb from Dawn’s Eyrie, which was thwarted by a Stargrove treb. Many badges were farmed on the subsequent failed attempt to destroy said treb.
While 5 of us attempted to take said camp on another occasion, a continuous zerg of 10+ BB streamed in feeding us with badges until attrition finally wore us down. One of ours stayed back to res so we took the camp anyways.
1 failed attempt by Gandara to take Dawn’s Eyrie from a superior number of BB. Failed because the 5 of us didn’t have enough supply to get siege up under fire, but farmed plenty of BB anyways.
1 successful seizure of Woodhaven by 2 Gandarans.
1 failed golem attack at the NE gate.
1 failed attempt to treb from Woodhaven, which was met with ballista bolts. After the treb had already been dispatched, a disorderly mob of BB came to hit the ballistas and were cut down with ease. Lemming drops were involved.
1 failed attempt to ram the west inner gate, which we sallied against.
BB finally took the paper-gate-swiss-cheese keep after taking out the east wall from a T2 Dawn’s, but not before being pushed back at the wall for a couple minutes. Their dead rez-rushed and with about 30 forced us to retreat.
A nod to BB’S 4-signet warrior commander, whom we can applaud for persistence but not much else.
Hills still belongs to Gandara at the time of this posting.
(edited by Bertrand.3057)
Still though, can you not foresee it being a problem when 25% of GW2 players have commander tags?
Do you not see it being a problem when 5%/10%/15% of players have commander tags?
We’re 8 months into the game. Except when everyone is having a laugh on TS, I personally haven’t seen as many tags on one map as I saw 5 months ago. Anyone who wanted to get a commander tag by now could have gotten one. I had a guildmate who farmed one in 4 days, but I’ve only seen him use it once or twice.
A lot of people who get the tag abandon it quickly. Every week I see new commander names that I know I’ll never see again. Those that stick with it become better, but my server is facing a commander shortage more than anything because of burnout of good commanders. Even someone who wanted to troll with a tag, I think, would lack the patience to do it so consistently for it to present a problem.
Darn cabbage people making me run around chasing them all morning.
A Mexican standoff is most precisely a confrontation among three opponents. The tactics for such a confrontation are substantially different than for a duel, where the first to shoot has the advantage. In a confrontation among three mutually hostile participants, the first to shoot is at a tactical disadvantage. If opponent A shoots opponent B, then while so occupied, opponent C can shoot A, thus winning the conflict. Since it is the second opponent to shoot that has the advantage, no one wants to go first.
Textbook.
If we moved first and wiped, it would have helped AG. If you tried to push out and wipe one of us, it’d have helped the other.
We actually tried to clear out KISS in the inner, but we couldn’t move across safely because of all the siege in your lord’s room.
(edited by Bertrand.3057)
We were setting up siege on the walls (took us a while to get past the defenders and up there) and started catapulting the lord’s room when we noticed that you had already engaged BB inside. And BB, we would have pushed much sooner if KISS weren’t sitting on the pier for 15 minutes waiting for one of us to lose position
Anyways, I’m glad there was time for the tension to grow.
WvW rank abilities should remain trivial. They’re there to add some colour to your character’s progression in WvW, that’s why they benefit your PvE aspect of WvW (fighting guards and using siege) rather than the PvP aspect, which should be skill-based.
If you make WvW rank abilities non-trivial, players will feel compelled to increase (i.e. grind) their rank. For a lot of players, this means they have to choose between adhering to the playstyle they enjoy or adopting a playstyle that allows them to grind that rank most efficiently. That, I suspect, means more blobbing and less fun for everyone. With titles and trivial bonuses, grinding out that rank is really optional.
I’m glad these ranks don’t have a major impact on my characters, it means that I can stick with how I want to play, using my alts whenever I desire. All it is to me right now is a little nod of encouragement every time I gain a rank.
Better yet, fix.
Hey Gandara…
Hope you send us a gift for helping you on your bay! You seemed to be a bit too scared to push in so figured we would have to take our guys to help you out. Though made us laugh that your zerg wouldnt push and we got 4 people run through both zergs to get portal action going.
Even then we had to then push the lord room with 1/3rd of your numbers to get you to be willing to take it back from BB
What can I say, it was Mexican standoff… You have to let someone else make the first mistake.
@Vincavec I didn’t say YOLO is a community guild, but it’s an artificial guild, stated by on of Gandaras guild. If you want it to be a secret, make sure the guilds on Gandara don’t post it on their forum so you guys can easily be googled
http://farstarguild.co.uk/forum/index.php?PHPSESSID=235e5485160b16935fb263b85bc6d9fe&topic=924.0
Flattered that you searched us up.
To all the Gandarans who helped my April Fool’s dream come true, thanks! It was encouraging to see everyone on board and getting loads of whispers from strangers in WvW asking to be a part of this server-wide event. Had loads of fun, a non-trifling amount of lag, and looking forward to a stronger community tomorrow when we return to our respective guilds. The whole idea was to poke fun at all the blob qqing, I’m glad to see that at least Gandarans got the joke.
For those who want to tell us about how we’re losing your respect, how we’re wandering down the dark path, etc. please keep your lectures for yourself. I’m playing so that I can have fun, not to earn your respect or whatever BS. You guys should do the same, we’re here for the game, not to listen to someone who thinks they’re our tutors. TUP I learn from watching you play, not from reading your forum posts; whether you want to praise us or reproach us is your own business, but you should stick with what you do the best.
(edited by Bertrand.3057)
I see green keeps
Welcome to our new transfer guild, they said they’ll be on late tonight.
Really still? Was disappointed you left your borderland without fighting us, could of easily rebuilt cata’s as you took down our siege on wall but you guys wanted to easymode it instead simples. That is what a siege is… you starve objective of supply and knock a entrance down, we had no manpower and no supply left… you went to pve Whatever floats your boat.
The siege was built there as a last stand, I mean if one guy can have a good go vs them im sure with his 20+ supporting him wouldn’t of been one sided in our favour.
So much fail trolling from some of gandara again, I thought the culling fix would of made people a bit more honest on these forums instead of drama kittens
your few guys who remained pushed in and balistas was still up… we engaged them outside too so not like we needed them, when their allies had left them. The walls was open for awhile… don’t want to derail the thread about one fight or lack of but I guess it fits in with rest of it about blobs as its one of them weeks
You’re keeping up with this story? Okay, then I’m honestly disappointed that none of TUP came to fight us at AG borderlands, especially when it was only 4 of us defending your garrison. Your guys couldn’t take it even though FSP was keeping us busy at the water gate and you already had the inner west gate down. Redlake was a done deal, once the trebs went up there was nothing left for our group to do so we figured we should move to the next map and and just clean up the tower when the wall was down… which we did.
By the way esteemed Raid Leader, you should really learn to count. I know it might damage your ego when you realize it’s only 52 players and not 53, but it’ll help your group to be more effective if you know how many you’re facing. Tip from a PvE carebear: pets aren’t people.
LOL @ SoggyFog.. DId you just say that you left because “trebbing work had to be done.” WHat about your fail catapults? Its quite simple. the last few nights as soon as you run into any opposition(minimal mostly) you tuck tail and map hop to find that unguard door. Just say it…. youre not looking to fight your looking to cap. At least then your being honest.
Yup, the catas failed. Hence the trebs. Basic siege warfare.
Sorry I didn’t stay to sacrifice more cata blueprints to help feed your self-image as the valiant defenders. We ended up getting fights on your borderlands against FSP and AG players who were willing to do more than sit inside a tower. Counter-golem golem portal bomb for kittens and giggles, I probably won’t be trying that tactic again.
If it was a fight, how come there wasn’t any fighting? Was just a few Tuppies holed up in a tower with their siege. Tried to challenge one Asura engineer outside but she was outclassed and hopped inside without any of mine interfering. So I looked elsewhere for PvP, not my fault you didn’t want to join in but I found a bit anyways. What I heard was you bravely parked yourselves on 4 sup ballistas when numbers were even and you had the NPCs on your side.
Full respect to you TUP, but get over yourselves. I enjoy an outnumbered defense as much as any, had one of my own the same night with paper gates. But if I see 52 guys faffing about when treb work needs be done I’ll think them idiots, not brave for staying to watch the treb chip away.
Wamgor, don’t know why you keep calling it a fight when it was just 30 12 200 52 Gandarans haphazardly running around placing siege against a T3 wall that was at 80% while you sat inside. Yeah, I know the wall went down eventually but by then I was busy defending your keep against FSP. Do I really have to excuse myself for not wanting to stand watch while a T3 wall drops? With the same situation during prime time the fight would be elsewhere on the map, not sure what makes night operations so different.
When did TUP become such a qq guild? No one was there to make a last stand when a few of us came back to finish Redlake, should I be voicing my frustration?
Thanks to the AG who just now delivered us Ascension Bay and left their golem inside. Had 7 52 players on our side, not sure if they were expecting PvP or just PvD. Anyways, things didn’t go according to plan for them.
(edited by Bertrand.3057)
Yup I was so scared to stare blankly at a t3 wall while it got trebbed down fight that I turned tail and went to your border. It takes a truly brave fighter to witness the drying of the paint. Props to you for bravely camping the wall gap with superior ballistas against the 4 of ours that stayed while our group of 30 52 200 enjoyed an easy stroll with lots of WXP.
We would have loved to fight those AG that stayed to retake your garrison but they got wiped by the keep lord while 4 52 of us were holding the other gate against FSP. After we lost the garrison we actually came back to GBL looking for a fight but your guys abandoned the tower after losing the camp.
30? More like 52! But we took all your keeps without resistance, maybe you should check your map sometime? Especially when all the enemy attackers mysteriously disappear.
(edited by Bertrand.3057)
the only difference before the patch was,u cant see them all,all are zergning the same of before,now i want see reply where someone say"bah i never saw more than 30"
they move as duck and they die like headless chicken,not all the time but really u all enjoy play like that?just a video of the blob on EB,they moved like that from 20gmt+1 to now 2am gmt+1,dunno if they are continuing like that.
LOL, I see I haven’t missed much being out of primetime the last two days. Nem you really shouldn’t let the blob or the blobber trolls get you down, they’re just jealous of your guild and lovely vids. Soon enough they’ll disappear or you’ll find a way to beat farm them.
Imo all commanders should be going for all 5 points in supply before anything else. Or anyone who likes to repair/build siege.
Cannons/Ballistas should be for the defensive/fallback group that don’t necessarily want to follow the zergball.
And guard defense/damage for those leveling alts.
Disagree with that assessment, ballista mastery will probably be my priority as proper use and placement can make or break a siege. After that, I’d take reduced siege and guard damage to avoid getting knocked down in a fight.
A commander is there to manage supply, not to carry it.
Perhaps there’s different rules for say and map chat, then? I have no objection to someone being chat suppressed for trying to give local commands that block out map intel.
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