Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
but every server has their own fight-stragedy …
and abaddon is an event server …
It is a real stragedy to see what you reduce yourselves to. But I guess what the rest of us should really do is think stragically!
Regarding Guild game play, please understand it is extremely important to us, and an area we are paying a great deal of attention to, so please do be patient with the developers who work tirelessly on making WvW the very best it can be, they have a great deal of respect for you all, and value your collaboration in pushing this pioneering mode forward.
I’d like to point out that this does not imply that GvG is being developed in any way, as “pioneering mode” may well refer to WvW as a whole.
I guess this explains why WvW development is floundering so much. The people behind the game are both clueless and unprofessional.
(edited by Bertrand.3057)
He lost all of his credibility and respect when he decided to leak all the stuff he leaked. No one at ArenaNet is going to respond to him.
You talk about respecting pillars of the community while Sacrx totally disrespected any trust ArenaNet gave him.
You talk about that not responding would insult him while he clearly insulted ArenaNet’s NDA.
It’s guys like Sacrx that are an anchor to this community, not a pillar.
It’s not because I don’t like the guy, because I don’t even know him. But he doesn’t sound like the type of guy who sounds reasonable and understanding.Which is what Laure is pointing out. He might have made some good points, and some general concerns, but he definitely doesn’t deserve ArenaNet’s attention one single bit.
Maybe he doesn’t deserve their attention, but we do. We now have these facts (thanks to Sacrx), which means we’re going to be asking questions, and we expect them to be addressed.
If you think this is all just about one man expressing his opinion you need to take a look around you.
I had my account name changed for privacy reasons in late July. However, I noticed then (and this problem has persisted) that my old account name is often still visible in the contacts list and guild list. My guildmates have confirmed that they can see my previous account name, so this is not a client-side issue. I also know one other person who had the account name change who has the same issue.
I find this counterproductive, since it makes it more apparent that I tried to hide my old account name – without actually hiding it.
I’ve noticed a few peculiarities:
- It will greet me in the launcher according to my new account name.
- When I log in I always have my old account name visible.
- If I switch my status (online/away/offline) then it will switch to my new account name. Let’s call this “the fix”.
- If I open the guild window, it will switch to my old account name. I can still apply “the fix”.
- If I close the guild window, it will switch back to my old account name. “The fix” no longer works.
- If I change zones with the guild window open, then “the fix” will stick even though the guild window is closed once the new zone is open.
This is, of course, not a permanent solution, but might help to illuminate why this problem exists in the first place. I find it very hard to log in and feel safe as long as this problem persists.
Make new maps and make them intelligently and you may even alleviate the skill lag problem.
I wasn’t the only one who thought that this would be a defensive weapon that worked by changing your opponents’ cameras to be at Asura height, was I?
thisisgandara.com was never hacked, there was an administrator who may have abused access and who has been removed. We subsequently received some hacking threats that were not carried out.
Anet, and People, i really need understand who is logic of game…
Logic of Game is a guy who punishes you for equipping your character(s) with full berserker gear and taking them into WvW.
Id tend to agree but WvW is very very rarely an equal numbers fight, so a crutch is in existence by default, some side will have greater numbers than another side thus throwing an imbalance(note crutch) into the fight.
It is true that many WvW encounters are unequal but you didn’t explain how that fact validates stat enhancement for WXP.
And progression with stat enhancement already exists with the guard defense and the bonus to vitality.
Yes it does. It was introduced not that long ago and I gave my thoughts on it at the time: https://forum-en.gw2archive.eu/forum/wuv/wuv/Guards-irrelevant-to-Guard-WXP-upgrades/first
Any kind of WXP upgrade that gives you a stat boost over other players is a crutch, plain and simple. If you had any self-respect as a PvPer you would not be asking for such “features”. You can talk as much as you like about your skill and experience, but power creep neither rewards nor encourages skilled play.
We should be asking for new content and mechanics, not empty substitutes that create an artificial gap between new players and veterans.
Guild bonuses being turned on/off perhaps?
The last guild I represented was in over a month ago. This started happening recently during the past 2-3 weeks. I have asked a few in game friends and only one has noticed it while the others never paid attention to their stats panel.
If you are near an objective that has been claimed by a guild that has active WvW stat buffs you will get those buffs regardless of which guild you are representing or if you are representing a guild at all. Once you leave the vicinty of that objective you will no longer have those buffs.
A man or a woman can be a Lord.
You are right that monarchies were hardly a gender neutral institution but in the rare case that a woman held the appropriate title, she would be a Lord.
I know where you are coming from. Kitten A-net sanctioned AM blob.
Mm, I love turtles!
So 2012, Drakkar Lake.
I still don’t have rank 50. Can’t stick with just one char
There’s certainly a bare minimum of knowledge you have, but some people learn faster than others, while some just zerg more “efficiently”. Maybe every candidate needs to write a test. If only the developers knew enough about their own game to put a bunch of questions together!
Warrior is a fantastic choice, so many blast finishers on demand, huge health pool and high armor so you don’t have to worry about active defense as long as group heals and condition removal are available, lots of snares and area CC, with much more mobility than a guardian.
Ostra is right, if you are commanding you need to be able to focus on commanding rather than keeping your character alive.
Agreed, we’d much rather be facing our BFFs AG and MS.
We didn’t do much sieging tonight. However, if you are a baaaad thief who’s part of the giant blob chasing us across the map, or standing on the wall defending a tower that we’ve already capped by porting to the lord’s room, we will most certainly find a use for all those blueprints we keep getting.
We really had some nice fights against Red Guard a few weeks ago (and even won the half of them, with around same number of people)
We all believe you. Do tell us more.
It’s possible! They could have used ACs!
HAI ADAC.
Ok someone plz tell me the point of placing siege on dead enemy players of a guild X.x
It is believed that roamers evolved from zergers, adapting to the demands of their new environment by learning to use skills other than ‘1’. As these roamers no longer involved themselves in sieges, they lost the ability to operate, build, and properly position siege weapons. This vestigial placement of siege blueprints is one of the few pieces of evidence we have that these players ever zerged.
Only if you don’t move your feet.
Actually, quite the opposite. Just hanging out IN the AE fields with the blob mitigates most AE damage ridiculously well. That’s pretty much the point of blobbing to begin with.
It’s a completely unintuitive system and different from any other game I’ve played, honestly. It’s funny that being the guy who says, “I’ll move out of the AE and away from the blob!” is actually a good way to get killed.
I am referring to the stack as a whole moving with the commander, but I guess you can look at it that way as well.
Doesn’t it make us more susceptible to AOE attacks? :/
Only if you don’t move your feet.
It’s moot to talk about WXP lines having any positive impact on the game when zergers have far and away the most WXP to spend.
Well duh, no one ever told him what the little numbers and letters overlayed on the skill buttons were for.
Maybe this guy is Devon, he just got the other thread deleted.
Blob here, blob there – well guys thats WvWvW.
If someone offers to blob with you, instead of pretending it’s what the game has to be,
Just say, “NO!”
Ah well, might be time to give tPvP another try.
We decided to do some in-house sPvP with the new custom arenas and had a blast!
Please do. Then you won’t have to worry about backlash when you also fix those broken trait lines.
Great to have you in this matchup VcY, sorry about the lag during our GvG. There’s a lot we have to work on and we hope to see you again!
One addition: http://www.youtube.com/watch?v=ph4TvG2d8PM
If this is any indication of its current state, GvG cheerleading is itself an eSport with a long and promising future ahead of it.
Just to let you know, if there is no http:// added in the guild website address, the guild website links point to “gw2gvg.com/address”.
A big part of that difference is one has progression and the other does not. It was not a contradiction, it was a connection to the discussion. There is a difference between ‘likely’ and ‘will’.
I simply don’t see a direction relation of progression systems to play style. But if you’re going to conjecture about what people likely want, the best I can do is offer my opinion (and the opinion of those I’ve talked to) as evidence.
Furthermore, what you’re implying is that if sPvP did involve progression, that would make it more attractive to WvW players. If sPvP involved progression, you can’t argue that it would be anything but a mess. From my experience what players really love about WvW PvP is the variety and unpredictability of the environment, not to the fact that they could earn badges for new gear.
Quality players hit the skill cap of this game months ago, many months ago. Progression on that front died a long time ago and either way that is hardly a progression system. I fight cause I like fighting people, I like running into the odd quality player, that doesn’t mean it is a substitute for a progression system.
This I disagree strongly with. The good players are the ones who keep developing and tinkering their approaches, the bad ones are those who convince themselves that they’ve reached the limits of their skill. Look at all the complaints about “Nerf Profession X” by players who refuse to look in the mirror and consider what it is that they are doing wrong, then look at something like Osicat’s thread where he continually tweaks his mesmer and makes adjustments to meet both patch changes and the improvement of his adversaries.
Looking even at an apex guild like RG, I saw weaknesses and opportunities for growth when I watched their GvG videos. I am certain that if you brought one of the top WvW guilds in a time machine forward several months to face itself today, the older version would be trounced.
Progression system should be for all play types and if it’s not going to be stats then start pushing for something worthwhile for the rest of us that play the game. Meaningful and useful abilities that are worth putting points into, because what we have now is kitten. Until then I think the stats are a much needed addition.
That’s a rather bold claim, and one you’ve done nothing to justify. Extended progression systems are nothing more than a crutch for players who think grinding (i.e. mindless play) rather than practice (i.e. thoughtful play) is what constitutes effort and deserves to be rewarded. I keep seeing stat progression proponents talk about what’s “needed to keep players in the game”, so often in third person, so please do answer Joey’s question about why you personally want stat progression.
As for why I didn’t offer a specific solution when I made this thread, it’s because the solutions have already been offered so many times. Stat progression is not content, and what the game needs is richness of content to keep people engaged. Not necessarily novel content, just variety: variety of builds, skills, terrain, maps, etc. What I love in this game is being able to try different things, not feeling punished for playing different characters.
My view of WXP is that it’s a novelty. As a novelty, it’s a nice addition, but the bonuses it confers should remain trivial.
I’m suspicious of this idea. It sounds too good to have come from Apokalyptik…
HAI DIUS
You make some good points, but I think you’ve contradicted yourself a lot to the effect that the message of your post has been lost.
You say, “If you didn’t want progression at all, then you would more likely favor sPvP over WvW PvP.” In the following sentence you say, “They are entirely different play styles”. I agree with the second statement, which makes the first point moot. I play WvW because it’s a different play style from sPvP, not because it has progression.
You say, “The WvW PvP crowd…. will always lag behind the zerg on points” (I agree), but in your first paragraph you say, “extra stats might turn the tide of the fight”. My point is exactly that even if we wanted the extra stats… They’d belong to the zerg.
I believe that the progression that the WvW PvP crowd is looking for exists, and has always existed, in this game. It’s the kind of progression that depends on there being quality players, and on one’s being able to develop as an individual and as a team. There is still much that I am learning in this game, and as I learn, I progress.
Of course, if this game ceases to have quality players, people willing to push the limits of what their guilds can do through coordination and skill, then that progression will disappear. But no amount of stat progression will fix that. Why should it? It’s an empty, meaningless substitute for a real challenge. It’s mere numbers in the game engine. The real danger is that any stat progression introduced now will simply act to discourage and smother that PvP community.
If you are going to kitten and moan about the stats, then at least come up with some ideas and solutions on providing at least ONE WXP ability that someone that does not use siege would want to put points in.
There is 11 abilities of which over half are specific to siege.
The remaining five are:
- usekitten nus to damage against guards that no one needs or cares about
- useless decrease in damage taken by guards that no one needs or cares about
- useless decrease in damage taken and increase in damage given to faction mobs that folks care even less about then the guard ones.
- siege defense which provides so little bonus it is not even worth considering an ability
- extra supply that costs a fortune for extremely low returnThe only thing useful to those of us that do not use siege are those stats and they cost 115 points. Granted if you play on a giant zerg server that can steam roll around taking objectives and tagging kills without much effort, 115 points may not be much, for everyone else it takes a bit of time.
Fair question. The original form of guard leech (current form still does) gives health when attacking guards. Makes sense as the sort of thing that might help someone while fighting with NPCs still alive in a camp/trying to solo a camp. Why not focus on bonuses that would only be active with NPCs present? Then it’d help a lot if it were players vs. players and NPCs, but not if it were players vs. players.
Another alternative, which I don’t particularly favour, but which would at least make more sense is if it required something considerable like 25 guard stacks for the full effect.
Honestly, I don’t think WXP bonuses need to be provided for things outside of the PvE/siege aspects of WvW. Part of the beauty of WvW is that it has different audiences, and those who are interested in novelties, character progression, and the large-scale siege warfare aspect should be satisfied with guard-killing and siege operation bonuses. Many of those who sincerely play WvW for the PvP aspect don’t really care for stat progression, because then the game just becomes less of a challenge the longer they play.
The issue with these guard killer and defense lines is that it’s an encroachment of the one aspect of WvW upon the other. And as you point out, it’s extremely expensive, such that it’s only obtainable by focusing on zerg warfare, sieging, and WXP ranking.
Fact remains that 450 stat points is a big glowing carrot for those who spend a lot of time working out their gear and builds, and the last thing we need is more WXP zerging.
(edited by Bertrand.3057)
A lot of players spent months whining about WvW progression, then they finally got it and now they are complaining that there is progression in WvW. Amazing.
It just goes to show you, being an MMO developer sucks, nobody knows what players want.
False. While there were some people calling for progression for months, many insisted against_stat_ progression. So when they first introduced WXP abilities, there was no kind of stat progression and you were happy if you used siege a lot and indifferent otherwise.
Then they started sneaking in these stat buffing abilities with no notice or justification. There will be people who love them but I believe it goes very much against the no grind philosophy.
Just because you don’t agree with what I say doesn’t make it false, you simply don’t agree. In this context the proper term is “Disagree” not false.
Anyways, people did want progression in WvW that is fact. Anyways, it is not even grind, you don’t NEED it to do well in WvW, you might WANT it, but you don’t NEED it. Grind is doing something you hate doing to progress. I guess in that context if you hate WvW then progression would be a grind which really makes it moot, imo.
Back to my point people wanted a way to progress IN WvW. Personally, I don’t really care one way or the other, but I do know that this is what some players wanted for months, it might not be what you wanted but that is the nature of the beast. One of the thigns I was thought to do is when I complain about something I offer suggestions maybe you should as well.
“A lot of people… then they… and now they…” You use the same pronoun to refer to those who called for stat progression and those who have always opposed it. Your specific choice of words doesn’t allow me any other way to interpret it apart from being a claim that I made one demand and subsequently contradicted myself when that demand was met. It’s a descriptive statement, not your opinion, and it’s flat out untrue.
The fastest way to get it by far is to zerg (in a higher tier), I don’t relish doing that, ergo it’s a grind. Haven’t even brought up the point that WXP is character based yet.
My suggestion would be to keep that focus of WXP on situational things like siege skills. Then you have specialists, and identities!
(edited by Bertrand.3057)
A lot of players spent months whining about WvW progression, then they finally got it and now they are complaining that there is progression in WvW. Amazing.
It just goes to show you, being an MMO developer sucks, nobody knows what players want.
False. While there were some people calling for progression for months, many insisted against_stat_ progression. So when they first introduced WXP abilities, there was no kind of stat progression and you were happy if you used siege a lot and indifferent otherwise.
Then they started sneaking in these stat buffing abilities with no notice or justification. There will be people who love them but I believe it goes very much against the no grind philosophy.
Uh….what? This is WvW. It has nothing to do with grinding. If you wanted to “grind” out that much WXP, it would take you 10x as long as just playing the WvW game normally and having fun with it. WXP is very minimal from grind-able content…and that’s by design.
In five hours of exciting awesome fun in WvW last night I ranked up 4 times. FOUR times.
When things aren’t exciting or we’re just doing small group “grindy” things like killing vets or taking camps, I rarely make even one rank per night.
If anything, the new stuff is anti-grind, not the other way around.
Exciting? Judging from mos TC is steamrolling its opposition, and it sounds like you were just rolling with the zerg from one keep to the next. You have a very simple idea of fun.
I personally don’t see what the huge deal is. Just work on that trait line. The more people on your team who have this, the better. I’m working on it.
/shrug
And the more of your enemy that have it, the worse? Better start up that WXP train (or transfer to a server that rolls one) and God forbid you ever face an enemy that has more people than you.
A lot of players spent months whining about WvW progression, then they finally got it and now they are complaining that there is progression in WvW. Amazing.
It just goes to show you, being an MMO developer sucks, nobody knows what players want.
False. While there were some people calling for progression for months, many insisted against_stat_ progression. So when they first introduced WXP abilities, there was no kind of stat progression and you were happy if you used siege a lot and indifferent otherwise.
Then they started sneaking in these stat buffing abilities with no notice or justification. There will be people who love them but I believe it goes very much against the no grind philosophy.
The guard killer line now rewards you with 100 power and 100 condition damage. The guard defense line rewards you with 250 vitality. Totalled, that’s 450 stat points, which is worth more than getting two extra slots for two extra ascended accessories, or over 12% of your base stats.
The requisite of killing 5 guards to gets these stacks is terrifically trivial. Walk into a camp, or to the gate of a keep, and you’re set. Getting 230 points to buy these upgrades is not. But those points will go first to those who farm the WXP train, for whom the killing of guards will be a minor supplement to their 600WXP/keep cap at best.
The other side is that this bonus has nothing to do with killing guards. It’s a flat out bonus that, aggregated in a group, would give a massive combat advantage.
Why was this implemented at all? What was the philosophy? If it’s to make these otherwise unattractive trait lines more attractive, that’s simply a lazy and unbalanced approach that ends up encroaching on other aspects of the game.
tl;dr This is a big stat boost for a big grind which has only a superficial relation to what it claims to be
Good job, well earned I have no doubt.
Don’t sweat it. This guy’s priorities are literally:
1. Get my gift of exploration.
2. Server that has CoF open 24/7.
Either that or very elaborate multi post troll.
Oh I did not know the day started at 5PM PST. Seems like 12 am would have been a better choice. Of course the best time to do a patch is 7PM central apparently too.
:)facepalm
But it does reset at 12am… Coordinated Universal Time.
Not sure what else you would ask for.
How about at least east, central or west time?
I mean really? Its midnight somewhere argument?
This gets added to a long list of the appearance of not caring about the player base. As said before 7pm patches….
No, this is the “it’s midnight according to the universally recognized industry standard” argument. Could you clarify what time zones you’re suggesting? There’s also a “Eastern”, “Central”, and “Western” European time. All of these are subject to daylight savings shifts, should it change according to that or not?
Oh I did not know the day started at 5PM PST. Seems like 12 am would have been a better choice. Of course the best time to do a patch is 7PM central apparently too.
:)
facepalm
But it does reset at 12am… Coordinated Universal Time.
Not sure what else you would ask for.
Thanks to VcY and Pony for GvGs today, it was a great experience for us!
But we were having fun, so we didn’t give a kitten .
I should acknowledge on the other side of the coin that because there is such an emphasis on guilds, it is harder for a newer player to get involved in WvW on a server such as mine. There often isn’t any commander running, even during primetime, which means there’s no rallying point for casuals to join in the game.
There’s also tension between guilds and zergs since the zergs shift the focus towards points and capping objectives, making fair fights harder to find. It’s also frustrating to lose most of your objectives when your server’s structure disappears as guilds log off for the night.
Still wouldn’t give up our style though, being able to play and develop with a close group in a varied and unpredictable setting is perhaps the greatest thrill you can find in a MMO, and an experience I hope others find.
More diverse terrain and maps where movement was more restricted.
Its a bit of a shame that both miller’s and gandara borderlands are completely their respective colors while both have zergs on our borders. Just makes this week frustrating outside of primetime cause both seem to enjoy going for the smallest server. While its pretty much a fact we have no ability to rival your numbers what so ever.
I haven’t stepped foot on the RoF border since 10 minutes after reset when I saw you were outmanned and we had 3 other guild groups there already.
Regarding corpse jumping, when you have an eighty man AM blob run over a couple guys and spam /laugh, you learn to stop worrying.
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