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Skills, utilities & traits that need fixes

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Black Box.9312

Ahhh spvp, the one thing that has held the Guardian back because balance is based around point defense

Because balancing combat around the combat is overrated… Right?

tink the pt hes makin is dat theres more to gw2 combat than conquest, but he feels guards are balanced around holding a pt.

i dont agree/disagree w/ him, jus sayin wat i tink he’s meanin is more precise than wat u said

I was making a sarcastic remark to say that I agree that balancing around conquest is stupid, and misses the point of the game as a whole.

Skills, utilities & traits that need fixes

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Posted by: Black Box.9312

Black Box.9312

Ahhh spvp, the one thing that has held the Guardian back because balance is based around point defense

Because balancing combat around the combat is overrated… Right?

Skills, utilities & traits that need fixes

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Black Box.9312

Most of the issues I see in this thread are not problems with traits and skills but more with the people using them. Yes there are genuine problems, Orb of Wrath being at the top of my list but you are throwing in anything that doesn’t fit with your current meta and asking Anet to make it into something that does. Yes Litany of Wrath has a Low base heal but if you plan your burst according you can be full healed. Every. Single. Time. I guess it just takes more skill then Shelter and you are afraid of actually putting in effort.

Same with Spirit weapons. Are they Viable? Possibly. Do you care? I guess not you just want them gone because you want a shiny new mechanic.. I guess I dont like shouts can we replace them with 4 s of Godmode on a 2s CD?

Inner Fire never ever specifically said that it will proc if it “looks” like you are fire only if you aare so yes ZF and firefields could proc it but you would have to have them give self- burning too.. Actually not a horrible Idea as it increases damage to Smite Condition and Purging flames will reduce the length of the burn anyway.

Im sure there are a lot of Viable things on Guardian that no one really uses I KNOW for sure of a condi build that is definitely viable that is not used much. So Perhaps if you jumped off the meta train and thought about making up your own stuff, finding out how things work before boarding again. At the very least you will find out different aspects of your own bloody class instead of just knowing how to hit things with a GS.

Also if the devs were to get rid of every trait that someone has a kitten about there wouldn’t be many left

I don’t get your logic. If people aren’t using certain traits or skills, then it should be a clear sign that those traits or skills are underwhelming.

Otherwise people would be using them.

[WvW] - How do people like to roam?

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Black Box.9312

What you described is pretty much what solo roaming is as a guardian. You have little to no escape potential, so it’s basically just trying to find good 1v1s and dying every time you get caught by 3+ people.

Stability: No More G in GWEN?

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Black Box.9312

Yeah, guardian is kittened.

Shield #4 : taunt

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Black Box.9312

It’d be nice, but I’d still rather be able to, you know… BLOCK… on my shield.

New Guardian Bow Specialization

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Black Box.9312

I really hope not…

Out of everything we could have gotten… a freak’n bow…

We already have a Bow…. BOW OF TRUTH… and it’s lame! Don’t add to the lame’ness!

Out of everything what exactly? Guns? An axe? Not very paladin-y, that.

And why exactly should THAT matter?

The very last thing I want is for a good idea to be thrown out the window because it wouldn’t fit some random’s idea of what would “fit the theme” for the class. So please, if you don’t think an axe would be very fitting on your guardian, then by all means, don’t use it. But please don’t try to tell me that I can’t use one just because you don’t like it. You don’t own my character, and you don’t own the game’s code.

I'm done with solo roaming guard

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Black Box.9312

Pretty much every build has to make this choice. Going 100% damage in every build decision will naturally allow builds that do not a way to avoid you.

Try 4 in virtues and swap out contemplation of purity.

I take it you’ve never played a meditation guardian before? Taking a shout or staff on a meditation build is a terrible idea, and so is swapping out CoP.

As for OP, I agree wholeheartedly. Guardian is getting left in the dust, both figuratively and literally, because our only truly viable build left is very easily kited through range and CC.

I take a shout with with my meditation build? :[

Amongst other things Swapping out CoP would be ideal if the classes you face in roaming weren’t so heavy condi based. You can certainly swap CoP in duels, but roaming wise CoP is a must.

Yes, you take a shout with your meditations. Shouts builds take a consecration sometimes too. Open world doesn’t have one setup to rule them all… And if there were one, it really really wouldn’t be a duelling build like meta meditations.
Have neither of you tried a virtues build? 4 in virtues gives you access to a better condition remove than CoP, better because you can use it twice. How many scenarios do you really run into where more than 3 condis need clearing half as often? You also get unscathed contender, a 20% damage buff you can pop during other actions like a nitro boost. You get 20% additional boon duration as well, so all those boons hang around a while longer. Opening a utility slot is just one option though, for sure. Most people are gonna laugh if you argue mediguard needs a buff.. Jus sayin

Putting 4 points into virtues is too much of a sacrifice in damage for an additional cleanse that is usually not enough for the condition-heavy builds it’d be used against anyway. I’d much rather have those points in radiance for the vuln on blind and extra damage modifiers.

Revenant, we could use dat wall

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Black Box.9312

From what I’ve seen so far, the revenant seems like everything that I wish guardian would be, but isn’t. My consideration of changing my main is only being reinforced with every new detail revealed.

Hah. Look at the necromancer forum they are saying the same….

Yeah, I can definitely see PvE necro players being on the same boat. Necros are currently amazing in PvP though.

No, i mean for example one of the revenant elites will copy the conditions on him to his enemies, which is essentially a skill necromancer had in gw1 and many necros wished for having in gw2.

Isn’t that exactly what http://wiki.guildwars2.com/wiki/Plague_Signet does though?

Revenant, we could use dat wall

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Black Box.9312

From what I’ve seen so far, the revenant seems like everything that I wish guardian would be, but isn’t. My consideration of changing my main is only being reinforced with every new detail revealed.

Hah. Look at the necromancer forum they are saying the same….

Yeah, I can definitely see PvE necro players being on the same boat. Necros are currently amazing in PvP though.

guardians arent good alone

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Black Box.9312

med guard is actually one of the best 1v1s

It is, until you run into an enemy that can kite well & avoid spike damage.

At which point you may as well smash your head on the keyboard.

nope. it loses to d/d ele. and thats it.

Necro and condi engi also counter it pretty well. And that aside, anyone who’s smart will know how to kite one.

I'm done with solo roaming guard

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Black Box.9312

Pretty much every build has to make this choice. Going 100% damage in every build decision will naturally allow builds that do not a way to avoid you.

Try 4 in virtues and swap out contemplation of purity.

I take it you’ve never played a meditation guardian before? Taking a shout or staff on a meditation build is a terrible idea, and so is swapping out CoP.

As for OP, I agree wholeheartedly. Guardian is getting left in the dust, both figuratively and literally, because our only truly viable build left is very easily kited through range and CC.

guardians arent good alone

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Black Box.9312

sPvP : Meta build are self-reliant but most of them play better in support of each other because you will rarely fight in 1vs1 in conquest mode. Warrior will heal, remove conditions, stack might. The Elementalist will heal and stack might. The Engineer and Necromancer will control movement. The thief will finish off the job, stomp and rezz. They can all work alone, but they all work better with each other because that’s the concept of conquest. If sPvP was mostly about 1vs1, meta build wouldn’t be as they are today.

That’s through strategy and teamwork, and has nothing to do with the skills themselves. A good PvP team will focus targets and contest points properly as a team, but they do it by using their own skillsets that are based on attacking the enemy and providing self-sustain. That has nothing to do with anyone being a ‘support’.

Revenant, we could use dat wall

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Black Box.9312

The wall seems useless against AoE damage; the same happens with Wall of Reflection, which is one of the main reasons due this skill is fading in WvW.

So far I’m not very impressed with the new class: only two sets of weapons (a hammer which doesn’t perform as a hammer and a mace + axe). Sounds tankish and slow (we already have our dose of tanks and slow characters), not the blazing blade teleporting between targets that was showed in the first trailer.

Warriors are pure users of physical skills (offensive or defensive), Guardians are hybrid users of physical skills with magic focused on defense and support; I was expecting a Revenant as a hybrid combining physical skills + offensive magic, but so far seems more dffensive than agressive to me.

They just revealed another skill on the offhand axe at http://www.mmorpg.com/gamelist.cfm/game/473/feature/9418/page/2 :

“AXE: Frigid Blitz – This allows the player to hurl an ice axe through the air, chilling everyone (slowing them), and when it reaches the actual highlighted target you teleport to him and do a melee spinning attack that ends up behind the enemy, chilling him too.”

In the same post: “Roy noted that the mobility of the Revenant in combat is a lot like the Thief’s out of combat…”

Also from what we’ve seen so far, it looks like hammer rev is going to become the new zerg meta. O_O

I am going to assume you were not around when they were revealing classes. Because every single class when reveal had hundreds of players such as yourself declaring their love for the class and saying THIS will be my main…until the next class reveal. They always hype up the new class, after all how would they get you to buy the expansion.

The point being you are making sweeping statements about a class you haven’t even played before.

Uhhh… What? Where in that post am I making a “sweeping statement”? I gave some facts relayed from a post made earlier today, and then I made something that was kind of obviously speculation about hammer rev becoming zerg meta.

My reasonings for being excited about playing revenant have just as much to do with the fact that I’m tired of guardian being bad as it is about the new class looking cool, anyway.

Anyone else hoping for taunt on guardian?

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Black Box.9312

Well assuming guardians get it & ele’s don’t it could finally bring guardians more up to par with them for spvp bunkering.

Given the general distain for conquest and the fall of bunkering in higher levels of play, I doubt bunkering will be making a return now with the introduction of stronghold. Obviously, I am assuming that stronghold is a separate queue and doesn’t suck worst than conquest.

Although you’d THINK that stronghold would have a separate queue, they said in the stream recently that nope, it’s gonna be a 5v5 that’s in the same queue as the rest of sPvP.

guardians arent good alone

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Black Box.9312

Yes, this is exactly what is plaguing the class right now. It’s a class designed around the idea of supporting allies to do well, even though the game discourages support builds and plays better when players are more self-reliant.

In other words, the guardian is a walking contradiction.

So because the game push you to be self-reliant on your healing that mean that it discourage support build? That’s why most meta build in WvW, sPvP and PvE bring more support than most other build? Weird.

In WvW, support guardians exist only in large group settings, where balance is largely irrelevant because it becomes a numbers game. Beyond this, most “support” comes in the form of elementalists providing water fields, which are then blasted for area heals. Guardian’s party healing skills are terrible, and until healing power is improved to actually be effective they will stay terrible.

In sPvP, this is just 100% incorrect. In sPvP, meta builds are strong because they’re self-sufficient. Some builds like shoutbow warrior also provide some team support in the process, but that has nothing to do with the reasons why the build is strong. Bunker guardians are falling out of the meta because it’s a build that can only hold a point, and it depends on other players to do the damage and CC for it. By contrast, warriors, engis, and eles can all do this same thing while actually providing the damage and CC themselves.

In PvE, guardian “support” is very minimal and only exists to make things easier. It is very much possible to run speedclears without a guardian; the party aegis just saves people from needing an extra dodge.

(edited by Black Box.9312)

Anyone else hoping for taunt on guardian?

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Black Box.9312

I honestly would prefer taunt to not be included in the game at all. Regarding having it on the guardian specifically though, I guess my opinion isn’t too relevant anyway since I’ll likely be jumping ship to the rev.

Revenant, we could use dat wall

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Black Box.9312

The wall seems useless against AoE damage; the same happens with Wall of Reflection, which is one of the main reasons due this skill is fading in WvW.

So far I’m not very impressed with the new class: only two sets of weapons (a hammer which doesn’t perform as a hammer and a mace + axe). Sounds tankish and slow (we already have our dose of tanks and slow characters), not the blazing blade teleporting between targets that was showed in the first trailer.

Warriors are pure users of physical skills (offensive or defensive), Guardians are hybrid users of physical skills with magic focused on defense and support; I was expecting a Revenant as a hybrid combining physical skills + offensive magic, but so far seems more dffensive than agressive to me.

They just revealed another skill on the offhand axe at http://www.mmorpg.com/gamelist.cfm/game/473/feature/9418/page/2 :

“AXE: Frigid Blitz – This allows the player to hurl an ice axe through the air, chilling everyone (slowing them), and when it reaches the actual highlighted target you teleport to him and do a melee spinning attack that ends up behind the enemy, chilling him too.”

In the same post: “Roy noted that the mobility of the Revenant in combat is a lot like the Thief’s out of combat…”

Also from what we’ve seen so far, it looks like hammer rev is going to become the new zerg meta. O_O

guardians arent good alone

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Black Box.9312

Yes, this is exactly what is plaguing the class right now. It’s a class designed around the idea of supporting allies to do well, even though the game discourages support builds and plays better when players are more self-reliant.

In other words, the guardian is a walking contradiction.

Class Defining Attributes

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Black Box.9312

I often notice things that make me question whether Anet and I are playing the same game.

That was one of those things.

Revenant, we could use dat wall

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Black Box.9312

From what I’ve seen so far, the revenant seems like everything that I wish guardian would be, but isn’t. My consideration of changing my main is only being reinforced with every new detail revealed.

Convince me to stay Guardian

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Black Box.9312

It’s a good thing the game isn’t balanced around each class just bringing one thing where they excel. Seems to me what we have is exactly the meaning of balance; bringing many tools to the table that are useful.

Moot point, because classes like warrior, engineer, and elementalist do exactly that, bring many tools to the table that are useful. And they do it better than guardian, while also being able to deal decent damage at the same time.

Nothing moot here. Just because you fail to identify the tools we bring to the table and cherry pick your examples to ‘win’ doesn’t mean that being non-specialized in any one area is a bad thing. Being balanced across all gameplay is not bad. A profession doesn’t need to excel in one specific element more than any other profession to be a useful or balanced profession either. You’re posts are fallacies.

No, you’re not getting it. Guardian doesn’t specialize in any one thing better than other classes, and at the same time guardian cannot outperform other classes as a jack-of-all-trades. It’s an outdated class that brings nothing to the table that isn’t brought more effectively by another class.

New Guardian Bow Specialization

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Black Box.9312

If it is true that our new mechanic is stances then that’s awesome to me. Virtues by nature(signets) are very boring so having something similar to Elementalists(attunements) begs for a more active(and fun) role.

I’m not sure why the virtues get so much hate. When properly traited the virtues are pretty awesome. Anyways, I am excited at the possibility of a new mechanic and using the longbow. Hoping we get some actual information about class specialization soon.

Here are my issue’s with Virtues atm.

1. Incredibly long CD’s on their actives which, to me, don’t provide enough benefit unless you trait FULLY into Virtues.

2. The passive’s are terrible. Virtue’s are inherently signets and yet if you took away the passives on at least Courage/Resolve, I probably wouldn’t notice.

3. The benefits given are boring/uninteresting at best that don’t allow for more active-play.

Again, these are my opinions.

Edit: I am honestly hoping it would be like an offensive(justice), defensive(courage) and support(resolve) type of change for stances.

Honestly, I kind of have to agree with this. VoJ is good, but both VoR and VoC suffer from high cooldowns and lackluster passive abilities. Renewed Focus aside, the only way to really make them effective is if you trait 6 into Virtues, but it’s kind of silly that you have to fully invest into a class mechanic to make it viable. Even a mesmer’s distortion shatter, which grants complete invulnerability for up to 3 seconds, is only on a 60 second base cooldown.

Convince me to stay Guardian

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Black Box.9312

Your points are fair, I should have mentioned that my experience is mostly semi-hardcore dungeon speedrunning (not trying to break records, just make gold fast) where, in my opinion, a guardian can really shine and can help carry a party.

I’m by no means a PVP pro, and your comments seem to mostly apply to, which I agree are mostly valid. I do see where you were coming from now, say as a medi guard where it really is a selfish playstyle, but again only used in PVP. Thanks for the clarification, cheers.

Yeah, I’m speaking from more of a PvP standpoint, because I find it hard to take balance into account from the PvE side when most of PvE just boils down to stacking as much damage as possible and cutting corners by taking advantage of poorly programmed AI.

And sorry if I came off a little condescending. I didn’t really mean to put anyone down; I’m just really frustrated looking at how all of these other classes have been getting balance shifts while the one that I picked gets left behind. After having played guardian for so long, I finally tried other classes and now realize just how much guardian players are getting shafted in the name of ‘team support’.

[Suggestion] Torch tweak

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Black Box.9312

Honestly, I think that it’d hardly be overboard to have self-cleanse on torch 4, provided that maybe it didn’t tick as often. Most builds that incorporate torch don’t really invest much into the defensive traits that are required to have consistent condi cleansing, and guardian already suffers from having the lowest base HP pool.

It would definitely be overboard. We sacrifice low hp pool by negating damage with shelter, elite, blinds, blocks, and a world of stability and cleansing utilities

We all know how well Contemplation of Purity works. It’s essentially a weaker form of CoP when cast, except its on a 15s cd. People using torch’s #5 don’t usually look at their ally’s conditions like they should. It can remove conditions immediately, without you realizing it.
I have a video of me using Cleansing Flame during a Warrior’s Combustive Shot. The aoe burns doesn’t show up on the three party members that should have been infected. I of course took about kitten worth of burns during casting. That’s pretty balanced to me :P

I did say that reducing the amount of ticks would be fair. They could also increase the cooldown. It just seems incredibly counter-productive to say that “oh that’s a bad idea because then it’d be OP” when the reality is that right now nobody uses the kitten skill because it’s a DPS loss and it doesn’t bring anything to the table for the kinds of builds that utilize torch. I’d say that that’s enough to justify, you know, giving it a buff.

[Suggestion] Torch tweak

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Black Box.9312

I’ve been using torch more and more since they removed the penalty cooldown on torch 4, and I’ve really enjoyed it. While it still is only a niche weapon in dungeons its a great openworld/explore weapon where you don’t need the defense of focus. Torch 4 hits pretty hard and now its on a considerably lower cooldown. It would be nice to have a self condi clear but we already have soo much condi clear.

Realistically though, in any dungeon f2 and purging flames and an occasional light field are enough for almost every boss fight. The only boss I use torch on is CM path 2 against turmaine, since he does so much conditions. But thats really only because i think the torch skins are cool, and I find excuses to use it.

Honestly, I think that it’d hardly be overboard to have self-cleanse on torch 4, provided that maybe it didn’t tick as often. Most builds that incorporate torch don’t really invest much into the defensive traits that are required to have consistent condi cleansing, and guardian already suffers from having the lowest base HP pool.

Convince me to stay Guardian

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Black Box.9312

It’s a good thing the game isn’t balanced around each class just bringing one thing where they excel. Seems to me what we have is exactly the meaning of balance; bringing many tools to the table that are useful.

Moot point, because classes like warrior, engineer, and elementalist do exactly that, bring many tools to the table that are useful. And they do it better than guardian, while also being able to deal decent damage at the same time.

You are implying that these tools a guardian have are not useful and, and I’m inclined to disagree. Guardian does bring unique tools to the table and does have good damage. No other class can bring the amount of party-wide projectile defense, blocks, condi clear, and stability while doing very respectable damage, like a guardian can.

The guardian in its current state is a cry for a support class in a game that encourages self-sufficiency. It requires allies to support in order to be effective even though the goal of the game’s balancing system was for every player to be able to hold their own regardless of what class they choose.

Party-wide projectile defense? Wall of reflection is good, but can simply be sidestepped (unless you’re standing directly inside it, by which point you’re AoE bait), SotA only works while the bubble is up and if the AI is in the correct location, and shield 5 is a limited skill on a laughable weapon. Feedback and swirling winds do a better job of this while also requiring less sacrifice to incorporate into a build, and most classes have other means of self-defense against projectiles anyway.

Guardian is still good as an aegis-bot, but other classes have dodges and blocks actually incorporated into their weapon skills. It’s a nice failsafe, but hardly crucial.

As for condi clearing, guardian has been far from the best for a while now. Shoutbow warriors and elementalists do a better job for parties while again sacrificing less, and most other classes have traits or skills that give easier access to self-condi removal. They also have more access to sustain that far exceeds the capabilities of VoR, granting more of a buffer against condition damage.

AoE stability is another thing that a guardian can do nicely, but this also is just a failsafe for when someone else screws up. Every class has stunbreaks, and again, the game encourages self-sufficiency, so there are many builds that find other sources of CC protection.

And a guardian cannot bring all of these to the table while also dealing good damage. First of all, a guardian is unique in the fact that it cannot implement a viable condition bunker build. That’s already strike one.

Furthermore, for a guardian, investment in defense comes at the cost of offense, and vice versa. It has very few attacks with naturally high damage coefficients, and is extremely reliant on multi-hit projectile attacks for damage. This requires heavy investment in both power and precision, either through traits or gear, for these multi-hits to crit consecutively to deal respectable damage. This also limits the potential of the intelligence sigil, which many defensive builds rely on to successfully deal bursts of damage. And, since such a large amount of these powerful attacks are projectile-based, any form of reflection hard-counters it.

Beyond this, guardian is very limited in the form of CC, which is quite crucial for a primarily melee class to deal damage. Guardians are kited very easily because our gap closers are on melee weapons that don’t have any sort of cripple, chill, or immobilize.

Our one ranged weapon (even if staff counted, the damage is just too low even on glass builds) has a very slow projectile that loses effectiveness beyond roughly 600 range. Its only saving grace is an instant ground-targeted pseudo-AoE that also has a single-target immobilize. This is not enough to save the class from this glaring weakness it will suffer from in its downtime.

I’ve played the class for thousands of hours. Even now, it’s still my favorite out of the bunch, and I’d love to say that it’s worthwhile. But I just can’t anymore, because it’s been stagnating on the balance front since launch. Even rangers and necros, which were once considered laughing stock, are more formidable than a guardian now. It’s little more than a pug stomper at best now, and if these past balance updates are any hint, it’s gonna be staying that way.

TL;DR – Guardian is currently a support-oriented class in a game that encourages self-sufficiency over relying on others, which is why it is lacking in comparison to other classes.

(edited by Black Box.9312)

Convince me to stay Guardian

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Black Box.9312

It’s a good thing the game isn’t balanced around each class just bringing one thing where they excel. Seems to me what we have is exactly the meaning of balance; bringing many tools to the table that are useful.

Moot point, because classes like warrior, engineer, and elementalist do exactly that, bring many tools to the table that are useful. And they do it better than guardian, while also being able to deal decent damage at the same time.

Convince me to stay Guardian

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@Black Box: Hm, my fianceé started a guardian… she is 50ish now and she told me that the guardian is by far the easiest profession to level. Her previous profs were: Ele (currently main), necro and mesmer.

My first prof was a ranger… easy as it is than I rolled an ele… it was a challenge for me but I really like it now… My guardian came third and now it is my main. easiest levelling experience so far… even better than ranger’s.

Sure it’s an easy class to learn, but from a balancing standpoint it’s weaker than at least one profession by a noticeable margin in every category. There’s no role guardian can fill anymore that can’t be done better by a different class.

Convince me to stay Guardian

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Black Box.9312

Honestly, I can’t. Guardian is the weakest it’s ever been, relatively speaking. I’ve stuck with the class since launch, and I’m just about ready to give it up.

If you’d really like to play a guardian, then roll a warrior. They’re simply more effective at providing any form of support short of party aegis, and you’ll find it easier to deal damage even without building offensively for it at the same time.

Shield completely useless?

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Black Box.9312

Whats wrong with Shield? people complain because it doesnt actually give you a block but why do you need block? it has Protection , a bubble(admittidly not the best) and some ish damage.. It is more based on shielding your group as a whole and not just your own selfish self..(take that you focus users) and Because it has the ability to protect 5 + people instead of just one yes it does not get as much respect because all most people care about is selfish personal damage and not helping the group as a whole.

Which is probably the most dumb thing ever.. I’m sure your OP meta zerker build can do the same amount as the 4 other people you just let die because “helping” others is just not effective

Or I could just protect others by giving them aegis and blinding the enemy so they take 0% damage instead of 67% damage.

But hey, whatever you say buddy.

Why are all the elites horrible?

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Black Box.9312

The tomes aren’t trash at all; people just can’t live without their precious panic button.

The tomes are trash and will continue to be until we can use utilities or virtues. There’s no reason why they can’t be treated as conjured weapons. Also tome of wrath is a huge dps loss compared to a proper weapon rotation. The fact is, you lose so much while gaining so very little.

Better yet, I’d love to see them treated like kits, where you can access them at any time but just have the individual skill cooldowns increased to compensate.

THAT would make them worth using.

[Suggestion] Make JI work similar to Blink

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Black Box.9312

The point is, J.I have the luxury to be improvised with all these traits, while Mesmer need to select the trait which is innately existed in J.I.

Your proposal (which many ppl have highlighted long ago) is a buff that’s for sure Everyday there are people shouting want this and want that, but my concern is how do we achieve a balance with other classes.

Judge’s Intervention is also based on a primarily melee-oriented class and has a 50% longer cooldown. I don’t see how you have an argument here.

Which ascended ring?

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Black Box.9312

Berserker/Valkyrie hybrid is generally more valuable on a guardian, because it’s much easier to make up for the slight loss in crit chance through traits than it is to add extra HP to your low by default health pool.

Why are all the elites horrible?

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Posted by: Black Box.9312

Black Box.9312

Renewed Focus itself is pretty meh, but now that it’s a meditation it’s pretty strong on a meditation build. But otherwise it’s really just the least lackluster option.

Need Aegis uptime advice

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Posted by: Black Box.9312

Black Box.9312

Curious, why the focus on Aegis Uptime? I mean there is Communal Defenses but I honestly wouldn’t use it (blocks turn into aegis for your team but not yourself iirc)

So what’s your goal outside of pure aegis uptime?

I mean if it’s pure aegis uptime then communal defenses is a must, and then go all the way in virtues tree to lower reuse, grab Superior Aria for faster shouts for retreat, and then also grab meditation mastery to lower reuse on Focused Renewal so you can recharge your virtues with that. But, again, I don’t think all that is a good idea

My guess would be that OP is looking to keep uptime on Unscathed Contender, which means the Communal Defenses would be useless for him.

Honestly, I think that UC a gimmicky trait and you shouldn’t try to conform your build around it.

Stat help

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Posted by: Black Box.9312

Black Box.9312

You shouldn’t run Boon duration stats. That’s nice thing to have, but if you focus your build around that, you will hurt yourself. Of course you can do it, but it won’t be good.

One thing you can do is getting some food with boons duration. Chocolate Omnomberry Cream will give you 20% and if you are using the build 4/5/0/0/5 it will give you an additional 25% for a total of 45% boon duration. You shouldn’t try to get more or you will screw up your build.

Please explain, don’t just say “don’t do that, do this.” I am not a cookie cutter build user.

If you’re not a “cookie cutter build user”, then you probably shouldn’t be asking others for build advice.

Shield completely useless?

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Posted by: Black Box.9312

Black Box.9312

At least the devs are tracking that it is suboptimal as they have tried to buff it recently with shorter cooldowns, but that is still not enough.

I think their reduced cd on shield was just a placebo effect, same for the other classes complaining about their traits and skills, they got a cd reduction as well. I think Anet likes where shield is currently…

I’d be perfectly fine with #4 doing 0 damage, but offering an Aoe Aegis instead… even if it’s short radius..

It’s beyond me as to why our Shield does not offer a single block….

Because Anet thinks different == good, like the terrible use of a GS by the Mesmer as a laser canon.

Yeah, I’m also gonna have to disagree here. I think the mesmer greatsword is very creative and fits the class well. The only problem I have with it is the distance-based autoattack damage.

[Suggestion] Make JI work similar to Blink

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Posted by: Black Box.9312

Black Box.9312

It also fits with the guardian mentality. Get into the Fight quick but stay to the end.

I really despise this argument, to be honest. Just like how guardian is supposed to get into a fight and stay there, warriors were supposed to be susceptible to conditions. Rangers were supposed to be dependent on their pets for damage.

Last I checked, those other two cases were no longer true. So why do we still have to apply this argument here if it’s no longer applicable there?

Because if we had peels just like the warrior then you’ve just change the already good bunk guard meta. That and I don’t want to play like a warrior… ever. I’m perfectly fine with my easy teleport-in but not-so-much-out skills.

Well warrior mobility in its current state is another issue entirely. I’m fine with having to stay in a fight as a guardian, but if that’s what it’s going to be then we need to have the utilities that can keep the enemy in the fight with us even if they’re moving, which we are currently lacking.

I’m just sick of this whole “guardian is supposed to be a close range fighter that doesn’t get to run away, but guardian also doesn’t get to stop other people from running away”. That’s a load of garbage, and something has to give.

How to Guardian

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Posted by: Black Box.9312

Black Box.9312

Take a build with 5 or 6 in radiance and run with some valkyrie gear mixed in. I’d also personally argue to drop the greatsword in favor of sword/focus, scepter/torch, or hammer so you have a little more mobility/control with your DPS.

[Suggestion] Make JI work similar to Blink

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Posted by: Black Box.9312

Black Box.9312

It also fits with the guardian mentality. Get into the Fight quick but stay to the end.

I really despise this argument, to be honest. Just like how guardian is supposed to get into a fight and stay there, warriors were supposed to be susceptible to conditions. Rangers were supposed to be dependent on their pets for damage.

Last I checked, those other two cases were no longer true. So why do we still have to apply this argument here if it’s no longer applicable there?

Shield completely useless?

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Posted by: Black Box.9312

Black Box.9312

Hey it’s not completely useless you can use it as a back-up reflect when your on the reflect team in triple trouble!…….

But ya that’s about it. It really lacks any practical applications compared to the focus and even the torch now.

Guardian shield does not reflect.

Stat help

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Posted by: Black Box.9312

Black Box.9312

Berserker’s stats (power/precision/ferocity) is the optimum stat combination for nearly all PvE scenarios. If you find yourself having trouble surviving, sub in some knight’s gear (power/precision/toughness) until you get a good feel for the content and how to play to your active defenses.

And while I won’t tell you that you should play any specific way, I would recommend ditching the staff for a greatsword or hammer. Staff is a low-DPS support weapon, and PvE just doesn’t really require much in the ways of support beyond dealing your share of damage.

Shield is still bad.

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Posted by: Black Box.9312

Black Box.9312

Shield isn’t awful, it’s just not viable for what a lot of people want. Will shield synergize with your Zerker setup? Nope. It’s not for that. The weapon’s role is to apply protection, which combos with some traits (boons), and the shield 5 skill is excellent for reviving allies, clearing points, splitting groups and similar.

I use shield in my Soldier’s build. It’s very good for its purpose but outside of that, I agree completely that it isn’t worth while. The biggest issue with shield is it has no diversity. If you’re not built to use it, it’s not a viable pick.

Just my insight and what I’ve found from tPvP and WvW.

The problem is that even in a build that shield is ‘meant’ to be in, I would still rather take focus. And so would almost anyone with any sort of sense.

That should be an immediate red flag.

Zerg WvW Support: Honor Guard or Water Ele?

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Posted by: Black Box.9312

Black Box.9312

@Black Box: Healer guardian is one of the builds what can use SOME healing power… 300 comes from trait. Put on something like 3-4 hundreds more and you are ready to go. I only suggest this if your havock/zerg seriously lacks WaterFields though. Properly laying down and blasting these fields means more heal than an Asuran amount of Cleric gear…

The only thing guardian has that has any respectable amount of scaling with healing power is the dodge heal.

But then lol that got nerfed, and so did vigor on crit. Honor is a good traitline, but people don’t take it for the 300 healing power. That part of it is nearly worthless.

Zerg WvW Support: Honor Guard or Water Ele?

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Posted by: Black Box.9312

Black Box.9312

Healing power is a wasted stat on a support staff elementalist.

Healing power is a wasted stat in general. It’s only good on very niche builds like regen ranger, and even then the scaling is too weak for it to be worth anything more than a secondary stat.

guardian or elementalist.

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Posted by: Black Box.9312

Black Box.9312

Elementalist are Guardian are different. I have technically played the ele long but I prefer the guardian, it is simply more interesting and here is why.

The guardian you are reacting and playing in real time. The elementalist anything other than staff amounts to you being a glorified bot, following patterns and rotations that were created by a guy years ago. You are not playing the class, are simply spamming skills as they leave CD. It doesn’t really require active participation.

The high skill level in ele is simply the player having to develop the muscle memory to do all those rotations thru memorization.

Not really. Sure you have specific rotations, but there’s a good degree of skill involved in knowing what rotations work best in what situations. You can’t really just “lol churning earth” and expect to get 3 might stacks and a kill.

Why not sword/torch?

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Posted by: Black Box.9312

Black Box.9312

Torch isn’t bad by any means; focus is just considered to be better in most situations.

And hey, at least you aren’t running shield.

[videos] Ranked PvP Guardian (non-meta specs)

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Posted by: Black Box.9312

Black Box.9312

I don’t think it’s so much that people hate bunker guardian as it is just an outdated spec. Why bring a bunker guardian with no damage or mobility when you can just have a celestial ele or engi that can bunker just as well but also actually kill people and rotate?

Advice on my Hybrid Build

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Posted by: Black Box.9312

Black Box.9312

OP, hybrid builds are builds that combine power and condition damage.

These are not hybrid builds.