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Why does the engineer not fit meta?

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Posted by: BlackDevil.9268

BlackDevil.9268

if they get insta bombed, they get a free out and a heal recharge at 25%.
they dont have crap melee damage with bombs.
they arent taking up backline slots, theyre replacing warriors because now warriors suck.

Yes warriors totally suck.
They can only deal good CC bombs, good immobilizes and banners.
And what melee train do you expect to come after the engies? 6 guardians? Yeah massive bomb lol.

Why does the engineer not fit meta?

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Posted by: BlackDevil.9268

BlackDevil.9268

I dunno. Slick shoes stripping an entire zerg of stability and knocking down masses of them at once seems fairly “meta” in my opinion.

Explain to me how 1 slick shoes is gonna strip an entire zerg from stability. Not only will you have to get close, which is a pain for engi and will most likely get CCed himself, it will only rip 1 maybe 2 stacks of stab per person. There are so many more effective ways of CCing someone then hoping them to run into your slick shoes.

Engi can be good, but not more than 2 and that would be for pulls only. The problem you get though with that is that you have to give up 2 mesmer/thieves or 1 mesmer/thief + 1 ele probably, which is not exactly what you want.
In the current pirateship meta you could probably make 2 engies and 2 rangers as fp work though. Just use the engi smokefield as blast finisher for stealth .

imagine 5 engis rocket booting into you and all using slick shoes on your hammer train, followed by their hammer train. if something goes wrong and you do significant damage to them, they shrink when they hit 25% and gtfo. and they have 98% reduction on soft cc (and super speed to bypass the 1 minute of cripple that stacks up on them anyways).

Imagine those 5 engies getting insta bombed by range and fp the moment they do that. Imagine those 5 engies taking up 5 melee slots how poor your melee damage is or taking up 5 backline slots how poor your ranged pressure, venom bomb, CC or how freefarm your backline is for the enemy fp the moment that melee jumps into the enemy melee. Imagine enemies that are smart enough do use a dodge backwards and kite the slick shoes.
No, sorry. The idea sounds cool, but in practice it’s way too easy to counter.

Why does the engineer not fit meta?

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Posted by: BlackDevil.9268

BlackDevil.9268

I dunno. Slick shoes stripping an entire zerg of stability and knocking down masses of them at once seems fairly “meta” in my opinion.

Explain to me how 1 slick shoes is gonna strip an entire zerg from stability. Not only will you have to get close, which is a pain for engi and will most likely get CCed himself, it will only rip 1 maybe 2 stacks of stab per person. There are so many more effective ways of CCing someone then hoping them to run into your slick shoes.

Engi can be good, but not more than 2 and that would be for pulls only. The problem you get though with that is that you have to give up 2 mesmer/thieves or 1 mesmer/thief + 1 ele probably, which is not exactly what you want.
In the current pirateship meta you could probably make 2 engies and 2 rangers as fp work though. Just use the engi smokefield as blast finisher for stealth .

Ready Up next Friday: Desert Borderlands

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Posted by: BlackDevil.9268

BlackDevil.9268

What could also be an option is keeping the current event, add a generator in the middle of the oasis. Make it so you gain a maximum of 2 charges just like in sPvP with the supplies on stronghold and with those 2 charges you can charge the mega laser by channeling it for +/- 2 seconds on the generator. Once you die with the charges, you lose the ‘’orbs of energy’’ you just gained from the mob which are available for enemies to pick up. Like that you don’t entirely gotta delete the event but rather spice it a bit up.

As they explained in the first presentation about this (I think it was the one at PAX), killing the dinosaur to get the core is only the easiest part of the job, then you need to bring the core back to one of 3 collection points, and you can be killed on the way, and you’ll lose the core for your enemy to collect.

If it works like that, sounds like a good excuse for PvP to me. And having 3 collection points makes it harder to blob the event with one single zerg camping the collection point.

I must have missed that then. Well if that’s the case I just hope these orbs don’t deny you from using your skills. Or don’t disappear the moment you drop them and also that they will still make it so you have to channel the orb to the generator and that damage or CC will interrupt you from doing so. If not you can just get the orb, run straight past the enemies or just blink past, deliver quickly and get off to do more pve.

My biggest complaint would still be the amount of mobs across the open area’s though.

Lets hope they have the foresight to change the fact that you can currently stealth and blink while holding the orb.

Blinking is fine if they add a channel effect to the delivery of the orb. I don’t mind someone suiciding to try to channel his orb. I do, however, mind people stealthing and you getting forced to bomb the altar because of that.

If you have to channel the orb into the drop-off, it might work well if it works like Silent Storm in that you can’t channel in stealth. Also, I’d prefer CC only interrupt on the channel, or else it’ll become too easy for, say, a ranger to camp the drop-off from 1500 range and continuously deny the channel.

Yeah I agree. Just make it the same mechanics as used on stronghold and maybe add 0,5 sec channel time to that.

Ready Up next Friday: Desert Borderlands

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Posted by: BlackDevil.9268

BlackDevil.9268

What could also be an option is keeping the current event, add a generator in the middle of the oasis. Make it so you gain a maximum of 2 charges just like in sPvP with the supplies on stronghold and with those 2 charges you can charge the mega laser by channeling it for +/- 2 seconds on the generator. Once you die with the charges, you lose the ‘’orbs of energy’’ you just gained from the mob which are available for enemies to pick up. Like that you don’t entirely gotta delete the event but rather spice it a bit up.

As they explained in the first presentation about this (I think it was the one at PAX), killing the dinosaur to get the core is only the easiest part of the job, then you need to bring the core back to one of 3 collection points, and you can be killed on the way, and you’ll lose the core for your enemy to collect.

If it works like that, sounds like a good excuse for PvP to me. And having 3 collection points makes it harder to blob the event with one single zerg camping the collection point.

I must have missed that then. Well if that’s the case I just hope these orbs don’t deny you from using your skills. Or don’t disappear the moment you drop them and also that they will still make it so you have to channel the orb to the generator and that damage or CC will interrupt you from doing so. If not you can just get the orb, run straight past the enemies or just blink past, deliver quickly and get off to do more pve.

My biggest complaint would still be the amount of mobs across the open area’s though.

Lets hope they have the foresight to change the fact that you can currently stealth and blink while holding the orb.

Blinking is fine if they add a channel effect to the delivery of the orb. I don’t mind someone suiciding to try to channel his orb. I do, however, mind people stealthing and you getting forced to bomb the altar because of that.

Not unless the delivery point is sufficiently far away. If you look at spiritwatch in pvp when it comes to delivering the orbs, classes like warrior far outclasses other professions due to the sheer land speed given by leaps, it gives an unfair advantage almost but not as broken as stealth, but if the delivery point is really far away then you can effectively see the carrier coming and they don’t have enough skills to cover the distance before you can engage.

Apart from the fact that a carrier in spvp is only one person and in WvW it will be more than 1 most likely.
It doesn’t matter if you can leap or be faster to the altar. As long as you’re able to interrupt the delivery on the altar you’re still forced to win the fight around the altar, before delivering it. That way you just force people to PvP, but aswell keep their attention to possible people that might just risk suiciding to still deliver the orb. If you allow stealthed people to deliver the orb, you might aswell just all blast a stealth field with 5 people, deliver the orbs and run back before the enemy can even engage on you.

Ready Up next Friday: Desert Borderlands

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Posted by: BlackDevil.9268

BlackDevil.9268

What could also be an option is keeping the current event, add a generator in the middle of the oasis. Make it so you gain a maximum of 2 charges just like in sPvP with the supplies on stronghold and with those 2 charges you can charge the mega laser by channeling it for +/- 2 seconds on the generator. Once you die with the charges, you lose the ‘’orbs of energy’’ you just gained from the mob which are available for enemies to pick up. Like that you don’t entirely gotta delete the event but rather spice it a bit up.

As they explained in the first presentation about this (I think it was the one at PAX), killing the dinosaur to get the core is only the easiest part of the job, then you need to bring the core back to one of 3 collection points, and you can be killed on the way, and you’ll lose the core for your enemy to collect.

If it works like that, sounds like a good excuse for PvP to me. And having 3 collection points makes it harder to blob the event with one single zerg camping the collection point.

I must have missed that then. Well if that’s the case I just hope these orbs don’t deny you from using your skills. Or don’t disappear the moment you drop them and also that they will still make it so you have to channel the orb to the generator and that damage or CC will interrupt you from doing so. If not you can just get the orb, run straight past the enemies or just blink past, deliver quickly and get off to do more pve.

My biggest complaint would still be the amount of mobs across the open area’s though.

Lets hope they have the foresight to change the fact that you can currently stealth and blink while holding the orb.

Blinking is fine if they add a channel effect to the delivery of the orb. I don’t mind someone suiciding to try to channel his orb. I do, however, mind people stealthing and you getting forced to bomb the altar because of that.

(edited by BlackDevil.9268)

Ready Up next Friday: Desert Borderlands

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Posted by: BlackDevil.9268

BlackDevil.9268

I am a little confused here. When did they state we were “forced” to do it?

It’s “forced” because the super weapon is gamebreakingly strong. Nothing should be that strong for starters, and rather lame PVE quests (killing mobs and fedexing items) is the kind of thing that belongs in <level 10 PVE zones, it should definitely not be the “IWIN” mechanic of a WVW borderlands map.

It lasts an hour and opens up the probability for guild to massively farm people there if actual blobs gonna do it. If not it opens the probability for roaming guilds of 5-10 people to have nice fights there.

In this hour it will bring down wooden gates T1 from 100 to 0
It will bring down T2 to around 20%
It will bring down T3 to around 40%

Now don’t tell me you can’t repair all that in matter of minutes. If the enemy wants to take your lovely tower or keep they can also just ram it for 30 more seconds and have the same result.

While I still think the superweapon is too strong (nuking every enemy gate in the BG to 50-0%), which for a lot of people will only result in a lot of mind-numbingly boring repairing of gates over the following hour, the exact opposite of epic-ness, it’s really the lameness of the “kill 10 rats” PVE quest element that bothers me the most.

It doesn’t fit the WVW game mode. Why not make it a capture point? 3 capture points spread around the oasis? An orb that you have to carry back to your keep? Lots of people would like to see the orb escort in the original WVW brought back.

There are numerous potential superweapon capture mechanics that are much better fits for WVW and how WVW is played, having to kill 10 rats and fedex items is the lamest of lame capture mechanic they could possibly have implemented.

I agree 100% with you. The event is the easiest and very poor design of a mechanic of something that has such big impact in the map. Not only is it not even based on PvP, it’s neither promoting to PvP. Instead, it even promotes something people escaped from by going into WvW: PvE.

I would probably even like the node capture more than the mobs, eventhough that’s pretty standard.
What could also be an option is keeping the current event, add a generator in the middle of the oasis. Make it so you gain a maximum of 2 charges just like in sPvP with the supplies on stronghold and with those 2 charges you can charge the mega laser by channeling it for +/- 2 seconds on the generator. Once you die with the charges, you lose the ‘’orbs of energy’’ you just gained from the mob which are available for enemies to pick up. Like that you don’t entirely gotta delete the event but rather spice it a bit up.

Increase the strength of the mobs and reduce the amount of charges needed.

Another option that was going through my mind was something like ‘’capture the flag’’ or like the old orb system. Let that flag or orb spawn every 3h on a random location and ping it on the map. The old orb fights were pretty intense where you had guilds hunting for the orbs and massive blobs just guarding the person with the orb.

(edited by BlackDevil.9268)

[Video] Mtd in ranked pvp

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Posted by: BlackDevil.9268

BlackDevil.9268

^Right… now may I ask who YOU are Mr. Super-Mesmer? The very first time I’ve read any post of you is in this topic. I have never heard or read your name anywhere before. I have never seen any video-footage of you. All I “know” of you is that you think very highly of yourself and that you are or were a member of a guild called Red Guard, which to my knowledge was the name of some hardcore GvG-guild that retired more than a year ago. Or maybe their name was slightly different; I don’t know. Oh hold on… you also have a channel linked in your signature. Right. Videos of guild raids; the most recent being nine months old. Very much like PvP indeed. Oh, and videos of killing PvE-players in EotM. Very skill, much wow. (Just copying your attitude here).

Oh, and according to your twitch, your current roaming build is power PU.

Edit: How about you make some videos of your amazing and perfect gameplay? So everyone here can be amazed by your ultimate skill, seeing how you kill the best players in the world on a daily basis?

You’re actually commenting on video detail rather than actual gameplay. If you have feedback on that please tell me, otherwise: just don’t comment on it.

Yes RG quit long time ago. So did my name change 1 year ago and so did my build. Do I care updating any of those? Nah not really. Don’t see why you would come with stuff that hasn’t been changed over a year. Shouldn’t have taken too long if you would’ve done some research for that seeing the latest youtube video’s date and the fact that the last highlight on twitch is also about the same time span.

I find recordings of spvp very boring to record and watch so it’s not something I’m gonna waste my time on, but if you want I can show you my apparently so claimed ultimate skill to you.

[Video] Mtd in ranked pvp

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Posted by: BlackDevil.9268

BlackDevil.9268

@ Fay
I find it funny that every time you go into a discussion and you don’t agree with someone, that all you do is calling someone stupid or dumb in other words. All you do is disagree like you’re the allknowing mesmer. You were the exact same 1/2 year ago, when I actually took the effort to watch your video’s. Your knowledge about mesmer is very good, but in practice you seem very poorly skilled. It wouldnt surprise me that, even if you did, you didnt play power mesmer for very long. Rather than that, you tried other builds such as PU condi like you said and probably any other build that you listed. Now there’s surely nothing wrong with that, but when I switched from PU hybrid to shatter it certainly took me a few weeks to actually get good on it. If you don’t know how to play power shatter, then yes, those other easy to play facerolling builds are surely as good as you would do on power shatter. This however, says much more about the player than the build. And I’m pretty sure any skilled mesmer will laugh at you once you say condi shatter, CS lockdown or power phantasm is as good as power shatter in sPvP or well… pretty much anywhere where there is PvP.

@ Ross
I have no freaking idea when you came into the community but your gameplay is kinda compareable to that of messiah or maybe even worse. Not only do you constantly klick your elite, you also struggle against mesmers that spam 1, struggle against facerolling warriors, use many skills on the wrong time or even out of range, dodge many times randomly like you just figuered out your dodge button. All that while running a dueling setup with mantra of distraction and a dueling build. It’s incredibly funny how such non-team supportive build can reach 1k hp against people who just figured out the game. The build you’re playing requires so less skill. It just feels like I’m watching my hybrid condi build of like nearly 2 years ago where all I did was spamming phantasm with immob/stun combo’s for them to actually hit. I barely even see you do that lol. Hell, you often even forget to cast your ileap to immobilize. Now of course you’re gonna deny that and act all funny about this, instead of actually getting better at your class. And so the hypetrain of how magically good these useless builds are goes on.
This is my problem with the mesmer community. So many clueless people, it’s not even fun anymore.

(edited by BlackDevil.9268)

Ready Up next Friday: Desert Borderlands

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Posted by: BlackDevil.9268

BlackDevil.9268

I am a little confused here. When did they state we were “forced” to do it?

It’s “forced” because the super weapon is gamebreakingly strong. Nothing should be that strong for starters, and rather lame PVE quests (killing mobs and fedexing items) is the kind of thing that belongs in <level 10 PVE zones, it should definitely not be the “IWIN” mechanic of a WVW borderlands map.

It lasts an hour and opens up the probability for guild to massively farm people there if actual blobs gonna do it. If not it opens the probability for roaming guilds of 5-10 people to have nice fights there.

In this hour it will bring down wooden gates T1 from 100 to 0
It will bring down T2 to around 20%
It will bring down T3 to around 40%

Now don’t tell me you can’t repair all that in matter of minutes. If the enemy wants to take your lovely tower or keep they can also just ram it for 30 more seconds and have the same result.

[Video] Mtd in ranked pvp

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Posted by: BlackDevil.9268

BlackDevil.9268

let me remind you that many years ago the earth considered flat and only 1 man said that its rounded . slowly more and more started to believe in it without any proof at all

Have you ever considered becoming a comedian?

[Video] Mtd in ranked pvp

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Posted by: BlackDevil.9268

BlackDevil.9268

@ Wille
I’m not gonna argue with someone’s opinion, but in both ways it’s a bad matchmaking and I guess we both agree on that. The old MMR was after a while heavily based on the amount of games you played in that time span it took for the mmr to update. You could just lose game after game and still rise up the rankings, just because you played games. That’s not any better or worse than the current MMR.

Dear BlackDevil. What do you expect us to do? Ask people like Helseth and Supcutie to try out MtD-shatter during their next couple of matches against other top-teams? I doubt that would help though; you’d probably just go on and claim that their opponents played terribly that day or were handicapped by whatever. Because obviously, no matter how many people tell you and try to show you evidence that MtD-shatter is perfectly fine, you still claim that it’s not viable cause it’s not viable. You ask for evidence, yet you do not show much evidence yourself. You downplay every bit of evidence that we did deliver and might deliver in future, while not showing any proof that power-shatter is so much better other than it being the only build played in the few top-teams that still use Mesmers.

No. I would just want people to stop claiming their builds are effective and meta worthy without showing evidence. There’s reasons why mesmer is in a kinda bad spot compared to other classes and gets little to no buffs and part of that problem is how over-hyped the mesmer community is about how extremely well other builds work so good in sPvP, while they don’t. This is also part of the reason that the builds people present here are actually working against bad players and overal don’t require a too high skill cap, while they don’t work in competitive PvP.

But sure, if you need confirmation about all this, go ask them. They will just tell you the exact same: It’s bad.

[Video] Mtd in ranked pvp

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Posted by: BlackDevil.9268

BlackDevil.9268

if you look closly the fights where TCG with shatter mesmer you could see he was down and targeted always even in 1v1 he lost while accomplished almost nothing beside 1-2 burst from far which did 4k aoe dmg and run away to decap. reminde me thief play stlye
i dont say its not viable rather could be accomplish with with any other classes too

again i dont even try to compare power to condi setup
but compare it to engi or necro (ranger out of the question)

then maybe we can start really compare and make good arguments

Haha okay man. It’s funny you can see all that while you don’t see the pov of someone, but you can’t see yourself failing horribly on your own spec.

Wait wait wait, so I’m actually loosing all those games I thought I won while not playing an IP shatter build?

Man, no arguing with Blackdevils definition of viability I guess -_-u

Double wait, that game I lost while playing an IP shatter build, I actually won that one simply because I was on THE meta IP shatter build. Phew that’s a relief

Well if you guys keep making such useless arguments then yes, there’s not much to argue about with me.
By your logic I can play without traits, win the game and mark it as a ‘’viable build’‘.
Why? Because it’s a team game. If my 5 enemies are just horrible like I see in any video that people post with other builds other than power shatter, then it’s not too hard for some decent brained people to win that 4v5. Now fill into that 4v5 a mesmer that runs between points capping stuff and doing the little damage on people cause he doesn’t get focussed and tada, you can win the game. This doesn’t say anything about your effectiveness though, but rather about the enemies you’re fighting and the players you play with.

Now here’s something funny: There’s much more evidence for power shatter to be viable and the meta for so long, while there’s little to no evidence for all these wannabe builds from people who claim they’re just as viable as power shatter. There’s no reason for you guys to argue. Come up with evidence, I might just believe you… or just facepalm like almost at every ‘’supposed to be good/meta build’’ video.

[Video] Mtd in ranked pvp

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Posted by: BlackDevil.9268

BlackDevil.9268

The ranking system, especially at the time you played tpvp, was more based on the amount of games you played (with a few exceptions of 11-1 scores) rather than on the amount of wins you had. The current leaderboards are just a little better, but still give you points based on the amount of times you played.
Also what I find funny is this:

I can’t see you on leaderboards, what is your IG?

Leaderboards are hilariously broken, I wouldn’t put any stock in them now.

And then your statement not much later:

Ranking says nothing

This is wonderfully false.

TCG and 55 hp monks still run a mesmer and do just fine in the ESL. If I remember correctly, the matches of TCG vs oRNG for the WTS qualifiers were pretty close (1-2 actually). Seeing oRNG being the best in the world since the last WTS, it’s pretty safe to say mesmer is still viable. The fact that there were no teams with mesmer on WTS is based on a whole different subject. 4 teams, whereas 1 team is being brought up with the cele meta, is just too few to base conclusions from. Especially when all teams are not in the same bracket but spread of 3 different brackets.

Seems like someone hasn’t learned how to position himself correctly yet… There are many spots where a thief just can’t come that easily across all maps. That is also if there’s a thief around, which is not always the case.

I already said why power shatter is better than condi shatter. Asuming there aren’t many builds left besides these it’s pretty safe to say power shatter is the most viable build for mesmer in tpvp. If it wasn’t then there would surely be enough reason for the remaining mesmers to respec to that specific build to be more effective, rather than not playing the meta build.

Like I said, playing something for fun is no argument for whether something is better than the other. If you feel like you can make it work and be effective, gratz to you. You still didn’t prove anything with that.
What I find the funniest of all is when people say something is viable, but once they come up with actual gameplay it shows nothing but garbage.

Edit: The quotes show incorrect and should show the order of: Fay – Miku lawrence Fay – Blackdevil

(edited by BlackDevil.9268)

[Video] Mtd in ranked pvp

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Posted by: BlackDevil.9268

BlackDevil.9268

Use this in a match where people are smart enough to insta target you and you’re dead in seconds or you’re dealing 0 damage due that you’re standing on range spamming 1 staff all by yourself.

How is this any different for power shatter? You’ve got even less resilience in a power build than you do in a build using rabid.

Ultimately, since mesmer is not viable at the top level, ‘viable’ is simply a reflection of what works. If you’re able to play a build successfully at an appropriate level, then that build is viable.

I personally used to play tPvP quite a bit, and I played PU conditions almost exclusively. You’ll hear lots of moaning about how that isn’t viable. I maintained my place in the top 100 of solo queue and the top 150 soloing in team queue with relative ease, not really pushing hard for those spots. Therefor, PU conditions is viable at that level.

Any mesmer build (that actually works) is viable at any level except the very top if you’re competent and skilled enough to use it in an appropriate manner.

Power shatter can easily stand on 1200 units and deal a fair amount of damage. Show me a video of how condi mesmer can be effective at 1200 units and I’ll take back that statement.

Ranking says nothing
Viable =/= Better
Power shatter > any other build in tpvp.
Mesmer is viable, it’s just not as strong as the cele setup with a dps guard.
In this case both setups are viable, though only accomplished when the mesmer is actually power shatter.
If the mesmer runs anything than that or uses it on a bad way your setup is not viable. This is due the particular reasons that a mesmer has a good burst, boon removal and portal.
Go anything else than that and you’re just wasting a spot, because all other working mesmer builds can be accomplished by other classes on a better scale.
So I don’t see why you would play something that’s not meta. Especially when we’re talking about condi builds because necro, engi and ranger can do a much better job on that subject. You’re just giving yourself a handicap.

(Other than having fun on other builds of course, though this is not an argument for which build is better)

[Video] Mtd in ranked pvp

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Posted by: BlackDevil.9268

BlackDevil.9268

Yes on paper your right. FACT more burst, more DPS more pressure. But it doesn’t make the build better than a condi shatter if the end user can utilize its skills, utilities and traits to his/her play style.

Not trying to say I’m an expert but its a FACT that if you can’t adapt to a certain build due to your play style then find a build that matches your play style.

not to mention only a nub would stand still. So if your saying you know this personally when you play condi shatter than maybe your opinion should be void :p

On paper and in practice power shatter is better than condi shatter. There’s no reason to bring up personal experiences and/or personal preferences into comparing what’s better. When used in a nearly optimal way, power shatter is better than condi shatter. Can you make mtd work? Sure, as long as you’re fighting average players and a lot of 1v1’s.

[Video] Mtd in ranked pvp

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Posted by: BlackDevil.9268

BlackDevil.9268

No. It’s just a fact that it works better. Equally skilled on both builds a power build gives much more than a condi shatter build. It has more burst, it has more dps and it’s aoe pressure is much better for cleaving and interrupting on downed players.

Use this in a match where people are smart enough to insta target you and you’re dead in seconds or you’re dealing 0 damage due that you’re standing on range spamming 1 staff all by yourself.

[Video] Mtd in ranked pvp

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Posted by: BlackDevil.9268

BlackDevil.9268

I dont see how a little extra toughness makes up for the 3k hp loss and loss of a stunbreak. Btw what point are you trying to make? That condi shatter is somewhat viable or that its better than power shatter? Cause I feel like we’re talking past eachother.

My point is that power shatter is much better than condi shatter. Seeing mesmer is already quite a poor class in the current meta, using a build that is weaker than the best is pretty close to unviable.

Some Thoughts on Sword Off hand Daze

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Posted by: BlackDevil.9268

BlackDevil.9268

To function like Magic Bullet, yes. It falls in line with the rest of our skills that bounce between targets and are extended with Illusionary Elasticity.

The whole daze 5 targets in a straight line is pretty pathetic and so completely situational that at most, you’ll get 2 targets.

Yes I agree but it would still not fix the problem it is facing. That would rather just be a buff to make up for what the skill is lacking.

Some Thoughts on Sword Off hand Daze

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Posted by: BlackDevil.9268

BlackDevil.9268

I’d like to see them drop the straight line for Counter Blade and make it work like a bounce between targets. Change it from 5 targets to 2 and have it be affected by Illusionary Elasticity.

You mean you want magic bullet on your sword?

Just reduce the casting time to 1/4 second and reduce the ‘’casting time’’ to spawn the clone + damage after a block by 1/4th of a second and it’s fine. The skill is way too slow for it’s purpose. Currently you can block, take 6k damage and still fail to land your damage of the block. I don’t see why I would ever wait for my damage of the block to occur.

[Video] Mtd in ranked pvp

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Posted by: BlackDevil.9268

BlackDevil.9268

Before the moa you did max 6k damage in a period of +/- 30 seconds. That’s like what, 200 dps? A ranger pet does about the same.
There was no 2nd ranger. It’s just the same ranger spamming his attacks just like you do, but being 10x more effective.

Theres a reason the ranger died to condies and that is because he got bursted before he popped his immunity. In any case, waiting 5 seconds till you can kill him or waiting 5 seconds till he dies to condies doesn’t make any difference. Not to mention that he had 12 stacks bleeding on him, whereas only 3-4 of those were from you. At least 1/2 of the other condi pressure came from someone else, which doesn’t impress me at all seeing you’re the one who should deal the majority of the condi pressure as condi spec.

Sorry you misinterpreted my point. This thread became more like a ‘’power-condi shatter comparison’‘, whereas I compare the builds effectiveness and see what’s better. This does not include skills and actions that is able to accomplish on both builds, since that would not be relevant.
Stomping and dazing resses belongs to this aspect, because it’s possible on both fronts. However, if we would compare it power shatter would be better at it by far due on demand dazes and on demand and longer immunity.

The confu procs from the thief at 2:35 just shows how bad your opponents are, rather than how good condi shatter works. Anyone with half a brain would’ve stopped attacking there or just clusterbombed once to kill the clone.
3v1ing an engi is not something I would consider being useful. But lol, probably the most damage you did to a single target that game was to that engi by dealing like 10-12k before he died. Kinda compareable to 1 full shatter burst on power shatter though…

The engi is also bad since he insta popped his block while you were only spamming 1 staff. I don’t see any reason for the engi to do such dumb thing instead of spamming nades from far away. The engi couldve baited your dodges or deal already 3-4k damage in that time he wasted his block.

Now this is actually funny cause you can clearly see how little you can do with mtd once someone is ressing. This engi at 40% hp just resses this mesmer without any problem against you + the engi.
Once he got the useless signet mesmer up he dies to 4-5k damage from the engi jump shot + 2k condi damage from you.

The ’’1v2’’ at far was against a tank guard, which seriously dealt no damage to you at all and a ranger that bumped in for max 10 seconds to eat 10k hp from you which forced you to run away. As a power mesmer I would give up on the node, sit behind a rock, go in stealth and burst the ranger. Hell you would benifit so much more from that rather than nearly dieing to a ranger facerolling his keyboard.

What I personally find very sad is where you pop your feedback just before the ranger comes into the fight for no reason at all. If you run feedback, at least use it well and don’t spam it randomly.

[Video] Mtd in ranked pvp

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Posted by: BlackDevil.9268

BlackDevil.9268

Egh..
@MailMail.6534
Mtd is not ‘’MASS AOE PRESSURE’‘. It’s pretty poor actually and a few nades or a few marks of necro can do the exact same for much less effort. Not to mention it’s max 3 conditions. 1 or 2 condi removals across the team and there goes your damage.

About the engi part: Yes I agree for most part, but you gotta be aware that there are more than enough classes that can be easily taken down close range. Whereas with engi it’s pretty forced to stay at range when equally skilled. Not to mention that your utilities only have 1 stun breaker. A well landed slick shoes and you’re dead. That little extra toughness you gain against this class is quite unnoticeable.
(This kinda goes for everything. The moment you take away 1 stun break skill and you use your only stun breaker to have mobility, you’ll find yourself in a team fight or a duel getting kitten d by the little CC someone can put out already. )

You take ultilities to win 1v1’s, rather than taking portal where mesmer shines. There’s no reason to have a mesmer if the mesmer doesn’t take portal. The discussion around it should rather be how to be the most effective while having portal blink and an optional ultility slot on your skill bar.

The boon removal should not be more since you lack 1 clone (aka IP) per shatter. That’s 1 boon less removed per shatter and also the most reliable one. You fill that loss for 1 utility which has a 40 second cooldown. And let’s be honest, if this skill removes more than 2 boons per target you’re most likely fighting bad players or they are absolutly stun locked/ immob locked whereas null field is quite irrelevant since you should easily be able to take down such targets without null field.

The fact that you’re asuming power burst is based on ’’luck’’ already says quite enough to me. Quoting from before:

Condition specs overall are more noob friendly and more effective when used against people who blow up all their condi removals from the getgo.

P.s. Don’t you lose like 3-4k hp with mtd compared to zerker? That’s quite significant against conditions no matter how much condi removal you got.

@messiah.1908
Sorry to say but the first 2 skills you cast are already a total waste. Along with that I took the effort to go through the first match and it’s pretty safe to say that your team mates carried you by far. Your total damage output across the whole video is less than I would put out by spamming 1 GS. It was pretty much your team killing the players at the first fight and then it was pretty much snowballing from then on. Playing unranked or ranked still doesn’t say anything about the players. Just look how bad this necro it’s positioning is from the enemy team.. blah.

It’s rather funny to see when you said ‘’the ele is trolling so i troll him too’’. This ele just denied you from dealing damage by just running around. Whereas this ranger was just standing still and spamming his skills. This ranger could be compared to a power mesmer that spams his GS skills. You can easily see that almost all damage comes from the ranger whereas you deal like… 2k damage?

The most reasonable/best tweak/buff to CS

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Posted by: BlackDevil.9268

BlackDevil.9268

The only way to make other (mostly grandmaster) traits viable is to make them as powerful as IP. I honestly doubt if this change will equal IP.

Just look at ele. The only way the little build diversity came to exist is when they added another powerful grandmaster trait.

I.e. all dazes are now stuns, all stuns poison your unborn children. Something like that.

Well honestly I don’t see any reason to take this trait over IP or CI. Even with the buff said above I don’t see why anyone would. Long duration stun is nice, but not neccesary to make a kill. Short duration stuns are good enough already to land bursts for yourself and your team mates. I would rather have the trait making all dazes a 1 second stun and removing the +25% daze duration. Like this you can pre-call your stun, rather than ‘’OH I might stun this target!’’ That’s like calling your burst but you totally miss it and you’re slowly gonna walk away with a sad face 50% of the time.

[Video] Mtd in ranked pvp

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Posted by: BlackDevil.9268

BlackDevil.9268

Condition specs overall are more noob friendly and more effective when used against people who blow up all their condi removals from the getgo.

The most reasonable/best tweak/buff to CS

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Posted by: BlackDevil.9268

BlackDevil.9268

The only way to make other (mostly grandmaster) traits viable is to make them as powerful as IP. I honestly doubt if this change will equal IP.

Just look at ele. The only way the little build diversity came to exist is when they added another powerful grandmaster trait.

[Video] Mtd in ranked pvp

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Posted by: BlackDevil.9268

BlackDevil.9268

Medi guard should, equally skilled, easily counter mesmer. That said they still are very vurnable for unexpected shatter bursts. Based on a 1v1 mtd would maybe have a better chance, but in a team fight it would certainly not hurt him as much as a power shatter would.

Shout war: You shouldnt win 1v1 equally skilled with whatever you run. Shout warrior almost 1v1’s anything and power shatter most likely even has a better chance of winning than mtd.

Engineer: Power benifits heavily here due that the way to win vs engies is to keep distance. You can’t keep distance with mtd or if you do, your damage will be quite kitten.

D/P / S/D thieves: mtd should have a better chance of winning a pure 1v1, though same as medi guard they are very vurnable for unexpected bursts. Something that’s not able to accomplish with mtd. Power will be much better in team fights for this matter.

D/D ele: Personal experience I’d say mtd would have a better chance, however, you can also kill a d/d ele on power. Power, again, better in team fights vs d/d eles.

Lb ranger: Hurrdurr.. depends a lot on the terrain you’re fighting.

Bunker guard: Power by far

Bunker staff ele: Power by far

Power necro: Idk, I’d say power due that you should keep enough range to react to dark path and axe attacks.

Condi necro: You certainly don’t wanna be close against condi necro’s and mtd will just kill yourself if they transfer it back to you.

tldr: Power wins on all forms of team fights but lacks on a few 1v1 situations where mtd shines. In a game where team fights are very important I would take power any day over mtd.

Zerg WvW Build Help

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Posted by: BlackDevil.9268

BlackDevil.9268

Honestly giving someone advice without seeing his gameplay is rather impossible.
If I were you I would be running 26006 with triumphant distortion. Like that you can deal fair amount of damage with izerker on the enemy melee and also combine that with another bomb such as wellbomb or meteor showers and just keep your shatters for surrounding enemies such as eles, necro, rangers, other mesmers and thieves. Depending on your suvivability you can either chose sword-torch or sword-focus.
Run decoy-blink-veil with that.

Synergy Idea: IR + MR

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Posted by: BlackDevil.9268

BlackDevil.9268

Please explain how you came to the conclusion that inflicting confusion on shatter is equal to an ethereal field and how every projectile has a projectile finisher.

No, just some strained logic.
All Shatter Skills inflict Confusion
Distortion is a Reflect
Distortion inflicts confusion
The reflected projectiles are reflected through a shatter effect, therefore they should inflict confusion.
Projectiles that inflict confusion are the same as the confusing bolts from projectile finishers through Ethereal fields, thus the connection I drew. [So, while there’s no field, it’s essentially the same effect]

Not saying this is how it should work, I was just thinking this could be a cool way that the traits could synergize.

That’s not logic at all. The trait causes your distortion to have reflect. The trait says shatter skills inflict confusion. It doesn’t say ‘’reflecting projectiles cause confusion’‘. Distortion already procs confusion on the enemy target if he’s standing close enough to the clone that is being shattered.

Some Thoughts on Sword Off hand Daze

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Posted by: BlackDevil.9268

BlackDevil.9268

It’s casting time is kitten, the radius around the bolt is very buggy and small so most of the time it comes down to single target, the range is kinda lackluster but not the biggest problem and it’s a projectile so it can be reflected.

If people find this skill good I suggest them to take a look at Headshot.
Now this is a skill that’s made to interrupt skills.

Synergy Idea: IR + MR

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Posted by: BlackDevil.9268

BlackDevil.9268

Please explain how you came to the conclusion that inflicting confusion on shatter is equal to an ethereal field and how every projectile has a projectile finisher.

Ready Up next Friday: Desert Borderlands

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Posted by: BlackDevil.9268

BlackDevil.9268

As much as I love the new map with all it’s amazing designs, small things such as monsters standing on big open fields in practice will be very annoying. If you want to add ’’filling’’ to the map, rather add some extra trees or small rocks to it. Monsters should be very limited to the oasis in my opinion.

buff CS

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Posted by: BlackDevil.9268

BlackDevil.9268

I wouldnt see why not tbh. Could create some pretty cool plays with focus just pulling em and then stunning them together.

F2 should = Torment,...

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Posted by: BlackDevil.9268

BlackDevil.9268

Celestial is not garbage at all on mesmer. It’s just not as good as power shatter. Though it’s fairly easy to get 20-25 stacks on mesmer with cele. Add some more condi pressure to the class and you got yourself a more than decent cele mesmer.

Yes it is. We do not benefit nearly enough from all the stats to make celestial worth it. We also do not have the might stacking capabilities of an elementalist. Hybrid mesmer certainly is possible in WvW, but even they do not go full celestial… for all I know, it’s a mix of zerker/rampager/sinister; meaning it’s very glassy and unobtainable in PvP.

The block is so easy to avoid, that I honestly doubt you can actually pull that off more than once against good players.

In 1vs1 maybe; in teamfights you’ll have plenty of chances to do so. But 1vs1 are not exactly a problem anyway, and most players/classes use skills that have AoE or are channeled and will happily trigger your block.

Also, just because you can’t pull out many fields doesnt mean other people can’t. But yeah, for condi builds s/t or s/p is surely better.

“Doesn’t mean other people can’t”… how many mesmers are you intending to stack in one team? And then probably a thief too if the opposing team has an engi, for the steal-skill (which is also an ethereal field iirc)? 4 mesmers and 1 thief (or 3 mesmers 2 thieves), so the condi-mesmer (or well; celestial even) among them can apply confusion with Mirror Blade… I can totally see that winning the next world tournament.

Like I said before: You can easily get 20 stacks of might. Seeing Shatters already produce 1 might, mirror blade 6, weapon swap 2 and interrupt 5 if you go for bountiful interruption. The thing cele lacks atm is pressure. You benefit from kinda all stats. Even healing power since Ether feast actually skills pretty good with healing power. I honestly don’t see which stats you don’t benifit from with cele. The only problem is that you give up too much burst damage for the little condi pressure and sustain you gain from it.

The block can easily be evaded, immuned, stunned, blinded and LOSed. You would have to be pretty deep in a team fight and not get randomly blinded and not get attacked by AI and not get randomly stunned to pull off the block. It’s a nice skill, but also fails a lot of times. I wouldnt make the skill sound much better than it actually is in practice.

With ‘’other people’’ I mean eles and such. Confusion proc isn’t the only condition that can be applied by projectile finisher.

F2 should = Torment,...

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Posted by: BlackDevil.9268

BlackDevil.9268

@BlackDevil: You might be confusing (haha) something there… you keep mentioning Mirror Blade. Mirror Blade is the number 2 skill on greatsword and does not apply any confusion unless you use it in an ethereal field. I doubt that this is what you mean; especially since condi-mesmers do not use a greatsword.

It is celestial potential though. And with Sc/T or Sc/P I just don’t feel any pressure being dealt out unless you can pull of #2 scepter. While GS, imo, has a much better and more reliable combo than sc/p or sc/t can pull off. Not to forget that when traited with I-elasticity it will proc 3 confusion stacks. I wouldnt quite underestimate the use of GS in a condi/cele build. GS is the only weapon that has a reliable projectile finisher and actually on a really low cooldown. It’s also a great weapon against people ressing downed, whereas sc/t or sc/p is kinda.. lacking on that front.

Mirror Blade has a low cooldown, but ethereal fields do not. And usually, you won’t have more than one or maybe two of those either. Scepter/torch has so much more to offer for condi-Mesmer than greatsword. Scepter 1 is not used very often, although there are some situations where I would (and do) use it. Scepter 2 isn’t that hard to land (and if they don’t attack, then it at least bought you some time), and it applies torment and produces a clone. Scepter 3 can be of some use sometimes. The stealth on torch can give you some breathing room when needed or you can use it to hide some casts (Moa for example). iMage usually hits with confusion once before you shatter it, because people on point don’t run away normally.

Also, celestial is garbage on Mesmer.

Celestial is not garbage at all on mesmer. It’s just not as good as power shatter. Though it’s fairly easy to get 20-25 stacks on mesmer with cele. Add some more condi pressure to the class and you got yourself a more than decent cele mesmer.
The block is so easy to avoid, that I honestly doubt you can actually pull that off more than once against good players.
Also, just because you can’t pull out many fields doesnt mean other people can’t. But yeah, for condi builds s/t or s/p is surely better.

F2 should = Torment,...

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Posted by: BlackDevil.9268

BlackDevil.9268

@BlackDevil: You might be confusing (haha) something there… you keep mentioning Mirror Blade. Mirror Blade is the number 2 skill on greatsword and does not apply any confusion unless you use it in an ethereal field. I doubt that this is what you mean; especially since condi-mesmers do not use a greatsword.

It is celestial potential though. And with Sc/T or Sc/P I just don’t feel any pressure being dealt out unless you can pull of #2 scepter. While GS, imo, has a much better and more reliable combo than sc/p or sc/t can pull off. Not to forget that when traited with I-elasticity it will proc 3 confusion stacks. I wouldnt quite underestimate the use of GS in a condi/cele build. GS is the only weapon that has a reliable projectile finisher and actually on a really low cooldown. It’s also a great weapon against people ressing downed, whereas sc/t or sc/p is kinda.. lacking on that front.

F2 should = Torment,...

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Posted by: BlackDevil.9268

BlackDevil.9268

Not quite BlackDevil, it was advertised to locks all skills except 1 and stun breakers. Its slightly different from forced attacks. Opponents still have the choice to sit through confusion or use stun breaker (which deals confusion damage unless stun breaker is tied to condi removal). It does, however, advertised to cause opponent to run towards you so torment still synergize well with taunt.

Any videos on taunt yet :P?

Hurr, okay lol. I thought it would actually force them to use #1. Could still force them with mtd to run though… Not much more effective than a fear but would be insanely good against thieves. The only problem I see with it is that… it’s aoe and on a fairly low cooldown. I’m not sure if taunt will stack in duration like with fear but I don’t think it does? For that matter a 1 second taunt could be something to consider, as it would be almost impossible to pull off a 4 seconds taunt that way. Instead, you would have to be quite lucky to even get 2 seconds of taunt.

(edited by BlackDevil.9268)

F2 should = Torment,...

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Posted by: BlackDevil.9268

BlackDevil.9268

No torment on it please – as said, it would have too much of a knock on with things like MtD.

Just buff the confusion duration, perhaps add slow when HoT gets released – ie it’s meant to be “frustration” so it should make the enemy frustrated. :p

Adding slow would negate the increased duration as the enemy would execute less skills. I think the cc you are looking for is taunt as it would force the enemy to execute skills.

No it would not.. Taunt does not force a player to use skill’s. & i say yes to torment unless they rebuff confusion to the OP state it was before. Witch made more sens.

It forces them to use #1 when close enough. I can see the potential in it tbh. You would do some mirror blade close range combo, get up to 10 stacks and it would instantly force them to spam 1.

F2 should = Torment,...

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Posted by: BlackDevil.9268

BlackDevil.9268

Yes, you can do 5-15 confusion stacks —for 4 seconds. That makes it useless.

I think you’re really underestimating the power of four seconds. Do you know how many skills players can normally use in that time? With 15 stacks of confusion, they either will kill themselves, or stand around looking like a putz, for fear of the retaliatory damage, allowing you free hits.

Anyone who has ever used Backfire or Empathy in GW1 knows how useful this is. (Yes, those lasted longer – but combat was slower back then.)

15 Stacks of confusion.
Wat?
Mirror blade through 2x = 2
4x Cry of frustration = 8
????
Sorry but the amount of effort to get 15 stacks (Which is what, 3k damage per skill in full condi spec in PvP?) is so much that you will most likely not be able to pull off on good players. So the result will be far less stacks with far less damage. Not to mention the amazing amount of condi pressure we can deal. Cough

And even if you would it hit, it’s not like 3-4 seconds of someone not casting is gonna kill someone nowadays. They can just kite and outtank the damage. Especially when you’re condi.

F2 should = Torment,...

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Posted by: BlackDevil.9268

BlackDevil.9268

Nah. Adding torment to it would somewhat solve smthing, but I prefer to have it’s confusion duration be increased to 4 seconds and(/or) have it’s cooldown be reduced to 25 seconds. Putting all your money on 1 condition to deal damage isn’t very optimal, especially with all these condi clear spamming specs nowadays.
With such change the confusion duration of Illusionary Retribution should ofc also be increased to 4seconds.

Mesmer Blocks Need Buffing

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Posted by: BlackDevil.9268

BlackDevil.9268

The blocks aren’t optimized for PvP either. The active effect of both skills could get much more love. The casting time of the sword block should be 1/2 a second instead of 3/4 casting time and the active effect of the scepter block should be something useful instead of just a lame blind. Maybe room for a short duration ’’taunt’’ or ’’slow’’? Taunt would actually work so well with scepter due the torment spam on the weapon. You could pretty much force someone to move and deal more damage to the target if he’s standing still.

The New WvW Borderland

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Posted by: BlackDevil.9268

BlackDevil.9268

@x Charlie.4820
My intention is not to get into a massive discussion with you about this since, shown in this thread, will be neverending but I disagree on some things you said:

How exactly can you even think 20 top sPvP’ers will straight up beat the ’’top’’ GvG team? The game modes are completely different from eachother and it would require many people to reroll to another class, which they aren’t so skilled on. It would require weeks if not months of training to adapt to the playstyle. Just an example: 55hp monks tried it and failed horribly.

Just by ‘’looking at it’’ or ‘’watching a video with voice coms’’ you can’t decide if something requires skill or not. You don’t see me argueing if speed run dungeons require skill or not because I know nothing about it. Same goes for you: You obviously have little to no experience about GvG, so why argue about it? Are you that thirsty to call GvG players bad to boost your own ego as roamer?

The average roamer is hiding behind cheesy condi builds. Don’t tell me you actually think that requires skill. (With this said I don’t mean all roamers hide behind cheese, cause obviously there are very good skilled roamers too)

The New WvW Borderland

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Posted by: BlackDevil.9268

BlackDevil.9268

I sometimes think the people who say every change anet is doing to wvw is “pve” have never really played pve or just love making strawman arguments like children. WvW seems to have become this idea that it is ONLY supposed to be open-world pvp but, as far as I remember it, it was always marketed as a balance between pve and pvp. Anet’s plan may just be to try to entice more people into the game mode since it is insanely boring right now unless you are in a guild.
And I love how eotm is constantly bashed when I can legitimately say that the first 2 weeks of that map’s release were the funnest wvw I’ve ever done and I’ve played since beta . The fact that the points never truly mattered is what started killing the game mode and the death knell came when pve’s discovered the karma loot and started abusing it.
inb4 “muh server pride” warriors come in with more fallacies

+1
I agree 100% on this.
The old system might please the small community of GvG headbashers and guild raids, but its not really fun for the majority of the players, which are pve’ers.
And come on people, dont always be so negative about everything they introduce to make it a better experience! I think the new map looks amazing and extremely fun! The only thing I worry about is that middle event. Hope it wont ned like Stonemist castle 3some fights with tons of lag.

-1

The majority of players which are pve’ers? Thats the most uneducated and ridiculous thing ive ever heard.

Its as if you don’t play WvW at all. Man im really really glad you arn’t a dev because youd make WvW a horrible thing lol. PVE’ers have no combat skill whatsoever and are completely useless for WvW which is why they stay away from it. Nearly everyone I know who play WvW only do it or sPvP. By no means is WvW a PVE playground. Which is why people are getting upset that its being turned into one with so many mobs and what not.

complete bullkitten.
You know that people you know =/= the majority of people right?
But however, you’re a good example for toxic people in wvw. “Pve people have no combat skill” yeah thats easy to say right? staying away from wvw because of mega blobbing and all that boring stuff is more likely, but I wont try to discuss this with you, since there wont be any solution.

Honestly let’s not start calling eachother bad, cause in every game mode there’s people smashing their face to their keyboard. However, the majority of people you are talking about can’t be listed as ’’pve’’. These people are listed as ’’casuals’’; Aka people who play every game mode and don’t have the intention to be among the best but rather just play for fun. This, however, does not mean PvE should be introduced in a major form into WvW. WvW should stick to what it is disigned to: Fighting for your server by capturing objectives and gaining as much points possible. This should not require mass PvE zerg festing by doing PvE events, but by capturing and defending towers and keeps. The way to do this is obviously by fighting eachother and using siege to attack or defend.

Aside from this, WvW has developed into such way that multiple guilds who actually try to be among the ’’best’’ of this game mode to fight eachother. This requires open field area’s and not tiny choke points. This group is more than large enough (even after losing about 25-50% of the guilds over the period of time) to be taken seriously into designing the map. Just by adding a couple big open field terrains the map itself could become a warm welcome for new and casual players, aswell for guild groups. So unless the map will be 1 big mess of tiny choke points and PvE events filled with mobs, this map should be pretty interesting for all area’s of WvW.

The New WvW Borderland

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Posted by: BlackDevil.9268

BlackDevil.9268

People are exaggerating way too much. The mechanics are mostly non-damage related and only give the defending team a small advantage to an attacking force. This is completely different from the -25% moving speed or the knockback + 2-4k damage turrets in eotm. Not to mention that the only thing they have shown on the video are clips of the middle, the towers and the keeps. Almost everything in between these points aren’t shown and don’t have any map mechanics in between meaning you’ll just have the same open field experience as you would have now, just on a much more dynamic looking map.

The only thing I would be worried about is your computer peformance compared to what it’s now since atm it’s already quite heavy for your computer. With all these new shiny effects it’s probably gonna get even heavier for your CPU.

Stability Change Clarification

in Guild Wars 2 Discussion

Posted by: BlackDevil.9268

BlackDevil.9268

Can you please stop balancing stuff just for sPvP, things going to be ridicoulos for Melee in WvW espeacially Guardians. The amount of CC (and stacked CC) is so high Stability will be very unreliable.
Somebody needs to use a brain before implementing sh** like this.

First off, please don’t go directly insulting the developers as it’s disrespectful and rude. You have no way of knowing exactly what they’ve tested and worked with to come up with these changes.

*Secondly, this change is equally for WvW and a good one at that. Right now Guardians -and Warriors- are stacking stability so heavily that it is an impossibility to CC them during fights. The “zerg blobs” that go from gate to gate to gate all consist of a heavy amount of Guards/Warriors at the front with that anti-CC “all or nothing” push of theirs. By making this change it allows for groups of players to whittle away that anti-CC and start using theirs to defend a bit more. *

I’m pretty sure change is in line with the other changes they’re going to be making to have defending be more beneficial to the individual as well as the overall realm.

This is not true at all. There’s no way you can stack stability so high it will be maintained 24/7. That said, there are many ways and soon to be even more to remove boons due the introduction of the revenant and specializations. You need a pretty specific rotation already and use your stability on the right timing will you not get caught by CC, let alone the cleanses for the immobilize spam you have currently going on.

After this patch you will see lots and lots of CC stacking on 1 spot. 25 stacks of stability (which will probably require at least 5 skills, which is pretty much 60-70% of your total stability skills in your party) will be ripped off in just a matter of time.

WvW is just gonna be 1 big ranged fight where guardian and warrior will be close to useless.

The change just seems quite unneccesary.

Mesmer: The Hardcounter to Revenant

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Posted by: BlackDevil.9268

BlackDevil.9268

Necro already claims that spot bruh,just because some don’t want to use us much vs cele didn’t mean we couldn’t handle them too and we are not thief food on our boon hate specs.

That’s not true at all. The revenant has high armor, good projectile sustain with hammer, good ranged pressure, good stability upkeep and good condition transfer/immune/removal. Almost everything a necro does will be neglected by the revenant.

People seem to find the revenant quite lackluster due the lack of many defensive abilities without looking how the class is designed. Once picked for a somewhat shorter ranged weaponset, the class will shine in condition damage and therefor will most likely be tanky. Once picked with the ranged hammer, it will have amazing ranged pressure and almost constant projectile absorbtion. This in combination with goo stability upkeep, probably good healing, good condition/boon removal and transfer it probably will be something like mesmer that will beat down the revenant. This is due that mesmer GS doesn’t use projectiles and can just pew pew the revenant at 1200 units down, other than other classes that use >1000 units to attack which almost all use projectiles.

Cannot log in

in Account & Technical Support

Posted by: BlackDevil.9268

BlackDevil.9268

I had not been LFG. At the time of my Log Out I had just ran an instance with guild mates (which I did not use LFG for) and then logged out afterwards. I do not think it is related to LFG, if so I believe hundreds of more people would be posting about this. I believe it is connect to our account and permissions. (But I am not computer genius of any sorts)

I do agree with a previous post I read about “Compensation”. I would like to have the reward log ins that I would have had returned to me along with some type of Gem compensation due to the the missed Instances, World Bosses, and Farming.

I think the max you can expect is to gain the daily rewards back or a pick of primeval, profane or krytan armor skins.

Cannot log in

in Account & Technical Support

Posted by: BlackDevil.9268

BlackDevil.9268

A friend of mine figured out it could’ve been caused by the /lfg tool.
Anyone else in here that logged out with the /lfg tool on? (Aka having the ’’blue’’ icon as status instead of the green.

Edit: It seems to be that the lfg tool is the cause, disregarding if you logged out with it while having it activated.

(edited by BlackDevil.9268)

Taunt + PU?

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

Maybe they finally separating game modes. Taunt sounds prurely pve. The taunt causes creature to target the taunter.

No it doesn’t.
‘’For example, when used on players, it will force the taunted player to run at their target with their skill bar locked—minus stun breakers—and only use their autoattack skill to attack.’’

Taunt + PU?

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

I’m hoping mesmers get slow. That would be an amazing throwback to GW1 mesmer.

I think it’s pretty safe to say we do. And if we do, it will be amazing with interrupting specific skills that used to be almost impossible to interrupt based on reaction speed.

Please buff autoattacks.

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

I agree, Mesmer damage is almost too low for pve. You just use Mes for reflection and quickness / portal bot. Otherclasses can do everything else better than him wich is kinda sad. Same goes for pvp. Power based mes are most of the time simply portal bots.

I’d like to see a lower cast time on mantras to help the dps of mantra of pain.
I’d like to see a much no damge reduction on F1 per illusion shattered.
I’d like to see more viable traits for shatter.
I’d like to see F3 being aoe on default.
I’d like to see a damage increase in gs aa, staff aa (power) and scepter aa (power).
I’d like to see sigils working on phantasms (+5% dmg / +7% crit) aswell runes.

I find those changes appropriate. The sigil and ranged aa power dmg buff even long overdue.

Give mes somd dmg love. Please. We are even forced to play zerker in pvp to deal as much dmg as other with cele or def.

Lol. This would straight out make mesmer the most OP prof with ease. GS increased auto attack wouldn’t be required as it is already very strong with air and blood/fire procs and no damage reduction on mind wrack would mean pretty much 1 shot on almost anyone. Keep in mind that it’s 33% damage reduction per extra clone, yet deals already +/- 2-3k more damage. I think it’s pretty safe to say you would increase your burst with 20%.

I honestly find sword auto attack the only auto attack to lack damage, then yet again shouldn’t really be bothered using since you don’t wanna be close to your target to spam 1.