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Mesmer, AoE, What needs to be done

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Posted by: BlackDevil.9268

BlackDevil.9268

Kinda what I suggested long time ago yes;

’’I would switch up mantra of distraction first.
Atm:
30 seconds cooldown – 2.75 sec casting time
Meditate, charging a spell that will daze your target.
Number of casts: 2
1 second Daze – 1200 yards

Change it to:
25 seconds cooldown – 2.25 seconds casting time (*please note that mantra casting time should be 2,25 instead of 2,75 Imo. 2.25 is just still a little bit too much. 2.5 would do too.)
Meditate, charging a spell that will daze your target.
Number of casts: 2
0.25 second daze – 1200 yards

GM trait dueling Illusioned Mantra’s
Makes all mantra’s area of effect.

  • Mantra of distraction:
    25 seconds cooldown – 2.25 seconds casting time
    Meditate, charging a spell that will daze your target.
    Number of casts: 2
    0.25 second daze – 1200 yards
    360 radius around selected target up to 5 targets
  • Mantra of concentration
    Breaks stun and grants stability to nearby allies.
    30 sec cooldown – 2.25 sec casting time
    Stability: 2 s
    Number of Targets: 5 -> 10 (Increased amount of targets due the low duration of the stability. Could potentially also see this being increased in duration from 2 to 4 seconds and leave it to be 5 targets)
    Radius: 240 -> 900
    Breaks stun
    Range: 1,200 (??? which range, wiki wut lol)
  • Mantra of Resolve:
    Remove conditions from you and nearby allies.
    20 seconds cooldown – 2.25 sec casting time
    Conditions Removed: 2
    Number of Targets: 5 -> 10 (Increased amount of targets due the lack of support this skill brings compared to other supportive condition removals in larger scale groups)
    Radius: 240 -> 900
  • Mantra of Pain:
    1 -> 5 seconds cooldown – 2.25 seconds casting time
    Damage your foe.
    Damage: 324 -> 405 (Increase of 25% since I really feel this skill is a lackluster in damage. Maybe if they change up the mantra healing a lot this could be reverted. Also made the cooldown longer to prevent spamming it as aoe attack.)
    Range: 1,200
    Damages up to 4 more targets around your target
    Radius: 360

When putting 30 points in dueling it leaves you up to 2 options: either go 30 in domination for power lock or go 30 in chaos for chaotic interruption. This makes the trait not synergise too well with the rest of the traits so it wont be too overpowered. (looking from an interrupt perspective)’’

Anyway, just a start of what should be changed. Signet cooldowns, functions and the traits of mantra’s & signets.

(edited by BlackDevil.9268)

Idea for new Elite Skill

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Posted by: BlackDevil.9268

BlackDevil.9268

Well lots of things are kinda ‘’wanna-be’’. I just start to suggest things that are already in the game instead of comming up with amazing but non exsisting things because those will never come by due the lazyness of arenanet.

Idea for new Elite Skill

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Posted by: BlackDevil.9268

BlackDevil.9268

What about a magical mesmer book? Smthing like guardians have but then mesmer form with lots of dazes, boon share and controling conditions like chill, weakness and such.

Why I Play Hybrid Phantasm Mesmer

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Posted by: BlackDevil.9268

BlackDevil.9268

That warrior though. All I could think of is speeding up the video and putting some circus music over it. He was chasing you like he had to stand on you to activate skills
Anyway nice short video. Try to get a cracked full version of fraps so you wont need to press the recording button every 30sec.

Ps; What is hybrid about this build? About 90% of the damage comes from conditions, seems more like a standard PU build to me.

Mesmer, AoE, What needs to be done

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Posted by: BlackDevil.9268

BlackDevil.9268

That would make mantra of distraction pretty op so would probably need a nerf. Maybe instead of 1 second make it 0.25 sec daze so its used for interrupt only? Or as suggested long time ago, trait that makes mantra’s aoe.

As for the confusion part, maybe. I personally don’t like condition builds and glamour builds were fun, but so skill less and boring.

The healing one surely can need a buff, combined with signet cd decrease. If signet of inspiration would be 30 sec cd and had a slightly better passive effect it would open a lot variations in mesmer play.

The first idea is just straight up Over the top.
You’re not asking for a buff here, you’re basically asking for an end to a lot of counterplay.
While this may be a good idea for wvwvw since no balance takes place there,
it’s a completely awful idea for skill based PVP.

What are you talking about? Nobody kills a phantasm before its first attack. That’s the only thing that making it spawn invuln changes. You can still blind or LoS the cast of the phantasm, you can still dodge the attack of the phantasm, you just can’t kill it within the first few seconds of its life…which isn’t done anyway.

I kill the phantasm or CC it before an attack sometimes when I don’t have a choice; ie. no dodge and I’m too far from the mesmer to CC him.

In high skill gameplay this is not uncommon.
Balancing the game for the lowest skill gameplay where this is impossible is silly.
I realize this is a PVE oriented subforum, but still come on guys, I main mesmer this is blatently OP.

Buffing Mantra of Pain to do instant undodgeable AoE damage is also ridiculous especially with the damage potential and the 3-5 second cooldown.

And the fact that it deals pretty kitten damage, has an immense long casting time and requires an utility slot which of 2/3 are already taken leaving 1 open for w/e you want.

I do, however, agree with you on the phantasm part. I could see a grandmaster trait granting this so it wont kitten up in small scale as no one is gonna take that probably.

(edited by BlackDevil.9268)

Mesmer, AoE, What needs to be done

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Posted by: BlackDevil.9268

BlackDevil.9268

I’m fine with anything that makes mesmer more viable in raids as long as it doesnt make mesmer become another ‘’spam aoes to win’’ prof like guardians and warriors, but sadly areanent can’t be kitten d with ’’WvW’’ because ‘’its supposed to be unbalanced’’. Pathetic to fully ignore the biggest part of your game and put the full focus on a game mode that has been going on for 2 years now, which is really boring and only promotes AI play.

[Team Aggression] Shatter mesmer in Raids

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Posted by: BlackDevil.9268

BlackDevil.9268

@ Ross Biddle
And then just to compare the stats lol. full sentinal vs nearly full zerker. Blurred frenzy should deal extra damage the more targets it hits or w/e. At least something to compensate these 10k retal spikes.

[Team Aggression] Shatter mesmer in Raids

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Posted by: BlackDevil.9268

BlackDevil.9268

It’s up again! (:

Yeah I try to have the 10 seconds counting in my head constantly but sometimes you get a random kill which you didn’t expect and you just started to cast your blurred frenzy. It does ignore the retal damage though so it’s not a total waste but meh..

I do use my DE a lot though. You might not see it directly but I use it often to get 1 sec longer distortion. Saying I would do that every time would be like 1 sec longer distortion every 46.5 seconds and with the mantra I’m giving 2×2 sec stability to 5 people including myself. (Which also breaks stun_

Compare that to 1 sec longer distortion every 30 seconds by wasting one of your stunbreakers. You would either miss 2 stunbreakers or 1 sec distortion. It’s not really worth it.

Also; blink is a must and much better than any other stunbreaker or signet that can give you 1second distortion + by not getting DE you will weaken yourself in smaller scale fights if you need to pick off some targets on the side.

[Team Aggression] Shatter mesmer in Raids

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Posted by: BlackDevil.9268

BlackDevil.9268

I’ve tested running with my old setup which was 1400 thoughness and vitality and that just didn’t work and actually forced me to go out of the fights much more often so I would tag less people.
Even if you would run with 1800 toughness, you would still need guardians and warriors to keep you alive. It’s just as it is, you can’t survive on your own, neither can warriors. The way you play and the traits decide how squishy you can play.

[Team Aggression] Shatter mesmer in Raids

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Posted by: BlackDevil.9268

BlackDevil.9268

Cheers! ^^
1. Well yeah there are some things to optimise. You could either swap your greatsword for a focus and keep the energy on sword. Like that you can have 1 dodge every 9 seconds.
Or;
You can keep your greatsword and swap the energy sigil on your sword for stamina or the healing one. (or any other that doesnt rely on swapping weapons too much) I did not do this because I want to keep the sigil for roaming and I’m too lazy to make a new sword.

2. Yeah I rely a lot on their stability and condi removal. This is mostly at start of the fight. After I get some kills I can survive well enough by chaining immunity’s/evades.

3. Well you can’t run this squishy if you not gonna have XIII dueling. If you choose for boon removal you can better start speccing yourself full tank with 100% condition duration for 4 seconds immobilizes on sword aswell.

4. Ah right, rune of strength. Think I forgot those in the build link?

Any of the new traits worth it?

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Posted by: BlackDevil.9268

BlackDevil.9268

I honestly love Triumphant Distortion when farming them puggies. Only reason I can run with +/- 1100 toughness &vitality.

Mesmer Scepter 2 suggestion

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Posted by: BlackDevil.9268

BlackDevil.9268

What I would prefer to see are things like beams that interrupt the target the moment they use a skill other than #1, which causes them to gain X effect.

So for example:

Chains a beam onto target X, istantly applies 0.25 seconds daze the moment he uses skill #2-10 to interrupt him, applying X amount of torment stacks.
This being less torment than 5 I’d say. I’d love to see a similar effect on the sword offhand too.

Condition Damage needs to be Toned down

in Profession Balance

Posted by: BlackDevil.9268

BlackDevil.9268

Ow look, its this again.

If Conditions are so “brokenly OP”, why does everyone consider Conditions worthless in PvE? Worthless in WvW zergs? And even roaming in WvW is dominated by power builds, not conditions.
And yes, even in sPvP as we clearly saw very recently in the ToL, Conditions builds are quite unpopular in higher tiers of skill.
Even tough people like you have been spouting their anti-condition dogma for months prior to the ToL, yet it clearly shows it that those who “learned to play” deal with conditions so well, hardly anyone bothers running it.

All you present here is anecdotal “evidence”, and a bunch of buzz words and self-declared facts that are actually not true at all. Basicly you sit here, wave a pretty screenshot in our face, feed us a bunch of lies and deceit, and expect everyone to keel over and join your “Lets Destroy Condition Builds”-movement.

Goodluck with that endeavor. Simple fact is, Power builds rule this game and have done so since the day of launch.

I would have to disagree with this.

If conditions weren’t so broken, then why does everyone in WvW run either -40% condi duration, often with melandru runes, or +40% condi food?
Condition builds are far more superior in 1v1’s and small fights. They are just often used because of lack of mobility. You want mobility as roamer, which usually goes along with power builds, though that does not mean condition aren’t as strong as power builds. Any condition spec of any roaming profession would win a 1v1 against the power version of its class.
In pve they are considered underpowered because monsters aren’t build around armor. Most are just 1 shot kill mobs with super low armor. Give them some propper armor like with the wurm and you’ll see groups forming with condition specs only.
There are more than enough condition specs such as with engineer, warrior and necromancer that dominate in soloq. At higher tier tournaments conditions are mostly a side-thing, but not to be left away. Look at warrior. Specs for power, about 1/4th of its damage comes from conditions. Burst is just a much better option for tpvp because you need to have good burst to cap kitten. Conditions are too slow to kill with so people run back to keep the point contested. Again, most of these builds have low mobility. You need good mobility to win the game.

It’s kittened conditions like burning, bleeding and torment are so popular in this game. Conditions should be a side-thing like weakness. Something you would apply for a short moment on the right timing. Not something you would spam all over to kill people while facetanking their damage.

(edited by BlackDevil.9268)

Warriors are a little bit to Op atm.

in Profession Balance

Posted by: BlackDevil.9268

BlackDevil.9268

Warrior isn’t op. It’s just too easy to master, but surely not the best profession when it’s mastered.

They can facetank pretty much 3 times of what other professions can and then die the moment they can’t facetank anymore. Warrior summed up in a nutshell.

[sPvP] Thief is meta breaking

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Posted by: BlackDevil.9268

BlackDevil.9268

The problems with thief aren’t in any of those listed above.
Well actually yes they are, but that’s not the main source why they can do that.

The reason thief is so ‘’game breaking’’ is cause they have quite powerful skills without cooldown. This allows them to spam the strongest skill (defensive or offensive) untill they are out of initive points. There’s no way this will get changed because arenanet is not gonna remake a whole profession.
Then you have the problem wtih stealth being way too strong in this game, allowing thieves to gain most of their initive points back over a short duration of stealth.
While arenanet never wanted to make certain roles for professions, I honestly think thief is about the closest you can get to the holy trinity dps factor. It’s only good at this, but then again really good at it. Put a thief in a bigger mass area and you’ll find yourself prefering guardians, warriors etc over a thief.

[Video] DPS mesmer in raids

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Posted by: BlackDevil.9268

BlackDevil.9268

Nice video! Finally other mesmers using shatter in raid (:
If I got time after my exams I’ll upload (nearly) full zerker mesmer in raid. 1100 toughness, 1150 vit. 10-30-0-0-30 op.

Restorative Illusions / Power Block

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Posted by: BlackDevil.9268

BlackDevil.9268

I’ve said it even before release of power block and they didn’t listen. Now it’s kittened up and they don’t care anymore to fix it. Arenanet in a nutshell.

https://forum-en.gw2archive.eu/forum/professions/mesmer/Power-Lock-Worth-it/first#post3852231

So much time wasted for nothing. Ahwell guess that’s how this game rolls.

Blurred Frenzy...

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Posted by: BlackDevil.9268

BlackDevil.9268

Well you didn’t really make it hard for me. You come over as a really, really, inexperienced player. I’ve seen people rolling mesmer for 1 week coming over more intelligent than you are at the moment. I just can’t imagine you playing in a good WvW guild. I’m actually amazed you didn’t post a video of yourself with a glamour build yet and say ‘’here you can be ranged’‘. If there’s something mesmer doesnt need it’s spamming aoe’s from range to be effective, especially if it’s combined with glamour skills. Then it’s just another ‘’spam these 2 skills every 40 secs, but be worthless the rest of the time’‘. That were the glamour builds at least. If they wanna go back to that instead of builds that actually require skill to play like shatter then I seriously will lose any faith I will ever have for the team. Then again, I’ve lost most of my faith already when they started buffing the most brainless builds in game a half year ago, if not longer.

The glamour nerf was needed but the blinding befuddlement nerf wasn’t. Same goes for blurred frenzy. The cooldown nerf was needed, the change on the effect wasn’t.

I do have a question for you though; why do you stay ranged as mesmer? Do you think it’s more useful than ’’frontline’’ shatter or something else?

I wonder because I wonder what this CC is in your eyes. Chaos storm only goes in favor of the enemy looking at the CC part. A daze breaks any stun applied on the enemy. Meaning, if the enemy was just hammerstunned or any other decent duration stun you can just free him from the stun so he can dodge away from the rest of the damage. The rest of the hits will probably just get immuned because of stability spam. Anyway, CC is getting close to worthless. Immobilizes are so much better. And no, that doesnt mean chaotic interruption is super good, because that only works in combination with CC.

Also; necro’s were always usefull in raids. I don’t know how you’re coming up with them being useless?

I still also wonder which aoe buffs you were talking about;

The mesmer needs only changes in traits/skills to include more RELIABLE aoe, and changes in that direction have been made in the past, so I don’t see why that’s so hard to believe.

(edited by BlackDevil.9268)

Mesmer Torch [Suggestion]

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Posted by: BlackDevil.9268

BlackDevil.9268

3 bounces means 1x hit and 3 bounce attacks coming up after that. So 4 effects, whereas 2 apply damage and 3 vurnability and 2 3x might. So you would have 6 might, 6 vurnability and 2x damage of mirror blade in a much shorter time, while being able to move and spawning a clone that attributes to your shatter.

Blurred Frenzy...

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Posted by: BlackDevil.9268

BlackDevil.9268

You don’t know much about your class then for playing in a guild in the NA, then again, people in the NA are an absolute joke skill wise. Meta is so far behind that it’s not even funny anymore.

Changes like what? Nefing aoe pull, nerfing aoe skills like blurred frenzy or the nerf on glamour builds? Yeah those surely we’re made in the past but I can’t see how that affected us positive. I forgot when we got these ‘’aoe changes’’ though. Probably you’re talking about #1 greatsword being piercing? Yeah that totally makes up for those nerfs.

You didn’t come up with that change, someone else did. You were just repeating the no for around 10 posts till you finally saw someone else making a reasonable change.

Oh believe me, I’ve been trying for at least a 1/2 year now to get mesmer changed in raids, but nothing happened yet. Doesn’t matter how many ’’creative’’ changes you give them, arenanet wont do big reworks on the profession because that will affect the profession too much or it will cost too much time/work. Small changes to gain the most effect out of it is much more ‘’anet-like’‘. There’s no reason to waste your time on massive changes because it never happened and it never will. And if you still think they will, please give me an example of a profession that was bad in raids and got a massive rework on it, rather than easy changes.

Shatter the way I play it comes out to a much more coördinated damage spike, many more immobilizes and many more boon removals. Not just damage.

Mesmer Torch [Suggestion]

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Posted by: BlackDevil.9268

BlackDevil.9268

blurred frenzy’s damage is much lower than mirror blade when used in close range. Then again much less obvious to use and it’s a faster spike.

Blurred Frenzy...

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Posted by: BlackDevil.9268

BlackDevil.9268

Staff/GS and do what exactly? Give me builds, don’t just throw kitten in and think ‘’ranged mesmer’’ is even close to viable.

PU got too much in 1. Regen, prot and aegis +1 sec longer stealth is just too much. Wereas thief loses his stealth when attacking, a mesmer can still deal a lot damage while being stealthed.
- PU’s buffs should all last 1 second shorter in duration.
- phantasm should get a 5-10% damage nerf
- mind blast should get a blast finisher
- Change mantra of distraction:
30 seconds cooldown – 2.75 sec casting time
Meditate, charging a spell that will daze your target.
Number of casts: 2
1 second Daze – 1200 yards
Change it to:
25 seconds cooldown – 2.25 seconds casting time (*please note that mantra casting time should be 2,25 instead of 2,75 Imo. 2.25 is just still a little bit too much. 2.5 would do too.)
Meditate, charging a spell that will daze your target.
Number of casts: 2
0.25 second daze – 1200 yards
- Add a new GM trait: GM trait dueling Illusioned Mantra’s:
Makes all mantra’s area of effect.
- Scepter #1 needs to be reworked and it’s velocity needs to go higher
- Scepter #2 torment needs to be scaled down to 4 stacks
- Scepter #3 needs to be changed to 2.5sec casting time instead of 3 seconds
- Chaos storm should have 40% of it’s ticks be dazes, while applying a condition every tick with it too.
- Chaotic Dampening now also provides Chaos storm to have a 20% extra chance (so 60% chance) to do daze every tick.
- Chaos storm cooldown has been increased to 40 from 35.
- Illusionary leap needs to be fixed or reworked
- Mimic needs a rework
- Moa needs reworked or replaced by another elite based on aoe lockdown
- Chaos armor needs to become an aura, so it can stack in duration. Blast finishers should reward 3 seconds of aura( instead of 2?).
- Blurred frenzy should be reworked to 6x hitting from 8x, but have it’s total damage remain the same and the casting time too.
- On clone death traits have an internal cooldown of 2 seconds, but have it’s duration increased by 25% to compensate.
- Blinding befuddlement got his internal cooldown removed
- Blinding befuddlement moved to grandmaster trait
- Imbued diversion moved to master trait, this trait works in combination with Illusionary persona
- Casting time of all mantra’s has been reduced to 2.25 sec casting time from 2.75
- Arcane thievery cooldown has been reduced to 40 seconds from 45
- Feedback has it’s cooldown reduced to 35 from 40
- Into the void it’s cooldown has been reduced to 0.5 seconds from 1 second.
- Temportal Curtain now gives 3 seconds of swiftness to allies walking through the Curtain who already got swiftness.
- Restorative Illusions now heals aoe radius of 360 up to 5 allies
- Cleansing inscriptions now allows you to remove 2 conditions when using a signet from 1.
- Shattered Strength (25 minor trait illusions) now grants 2 stacks of might for 10 seconds up from 1 stack.
- Cry of frustration has it’s damage increased by 25% and now applies 4 seconds of confusion up from 3 seconds.
- Restorative Mantra’s now scales 1.0 instead of 0.2 with healing power.
- Signet of inspiration now gives 1 random boon every 8 seconds instead of 10 and has its cooldown reduced to 30 seconds. This signet now only copy’s up to 5 boon instead of all.
- Signet of domination has its cooldown reduced to 35 seconds and it’s stun duration reduced to 2 seconds down from 3.
- Signet of illusions has it’s cooldown reduced to 60 seconds.
- Signet of Midnight has it’s cooldown reduced to 15 seconds. Or! Signet of midnight is now a blast finisher, reduced its cooldown to 25 seconds.

Here, full remake of mesmer to make mesmer viable in raids. Do you think that will ever happen? No, neither do I. So let’s just stick to the point that minimal changes such such as blurred frenzy can do almost the same. What do you think arenanet would rather go for if they get mass complains?

And no, in that video my guild was refreshing food and pushing the moment they refreshed which was like the moment I was done with the burst. The reason you also have to be ahead of your guild is because you’re not mobile while your melee is.

Also, as RG we ran 50/50. We never ran ‘’melee trains’‘.
I’m not forcing anything. Shatter is a fine aoe spec. The only kitten thing that kills it is retaliation because you need blurred frenzy to survive.

You seem to base everything on what you seem to be ’’logic’’, without having any experience at all.

(edited by BlackDevil.9268)

Blurred Frenzy...

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Posted by: BlackDevil.9268

BlackDevil.9268

You remain to keep your tunnel vision about this whole ‘’wait for rework’’ stuff. Seriously, how many professions did get a rework in 2 years? And how many of them improved raid gameplay? And how much complains were needed for that? Exactly. Reworks not gonna happen unless there’s a mass complain going on, which isn’t possible because most people already gave up on mesmer in raid. While 1 change could change so much instead of a year long rework. Reworks on professions are rare to be found in ’’free’’ mmo’s, so don’t expect mesmer getting such a massive rework.

I also still fail to see why you compare 2 totally different skills with eachother and be like ‘’oh but if BF does this, then it’s so much stronger than obsidian flesh’’. Yes, on paper it’s stronger. I can somewhat understand when you compare 2 totally different professions with eachother, but I can’t understand how you can even compare only 2 skills from 2 totally different professions with eachother. It’s like comparing line of warding to ‘’into the void’’ and be like ‘’oh line of warding is way too strong it definitely needs a nerf’‘. Ele can freecast on the side while mesmer has to jump in to actually be usefull. So yeah, no wonder we got such low cooldown ’’evade’’ skill that does nearly the same damage as #1 auto attack in the same time. Imagine mesmer having obsidian flesh instead of blurred frenzy. I can asure you, you’re not gonna survive. Not that you survive with blurred frenzy against coördinated groups though, but I guess you can figure out yourself why.

So in short; a mesmer needs blurred frenzy to survive and do his job, while an ele doesn’t even come close of needing obsidian flesh to survive. And even with the current blurred frenzy, its still incredibly hard to survive because of 1 braindead (yes, read few posts back why it’s braindead) boon.

I would be more than happy to get a full rework, but being realistic; that’s never gonna happen.

Blurred Frenzy...

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Posted by: BlackDevil.9268

BlackDevil.9268

Then again, that blob you were fighting was utterly terrible. They were just standing there casting… projectiles? Sorry but that’s not or no, never gonna work in the EU. I’m not surprised though. US is behind with meta and most of the people, especially pugs, are just bad.
What would happen in EU is that 50-60man blob pushing up the ledge with more than enough guardians and warriors to push through. Eventually they would die, but at least set up a fight instead of standing there to get nuked. Then again, everyone in the EU uses -condi food, as every commander drops the food every hour to keep them people buffed.
Then again, the damage you’re doing seems much, but it isn’t in fact. The damage is so spread and totally not coördinated. 1/2 of the damage you reflect, will be healed the moment your group arrives to that person who got reflected. I’d say it’s only good because you’re protecting your allies from projectiles. Do keep in mind that projectiles are mostly things that deal the lowest damage, because most projectles are auto attacks.

You can check my stream of at least 3 hours and see why power shatter works. It just doesn’t work the moment you bomb yourself to death against those who know how to use ‘’stand your ground’’ and such, which is just stupid cause minimal skill changes can totally destroy your spec.

(edited by BlackDevil.9268)

Blurred Frenzy...

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Posted by: BlackDevil.9268

BlackDevil.9268

I’ve waited already 1.5 year for the meta to change in WvW for mesmer, nothing changed yet so no, I’m not gonna wait another 1 year for them to rework to a profession where it’s even more kitten.

Ok, good it does it’s job there. Sadly, sword isn’t meta in spvp because you need staff for mobility and greatsword for ranged preasure. It doesn’t do it’s job in large scale, which it should because that’s what mesmers need to become somewhat viable again without chaging the whole profession.

Shatter is designed for jumping in and out and also designed for multiple targets. Blurred frenzy, however, was designed for multiple targets to deal damage while surviving. At the moment it’s ’’designed’’ only for small scale using in thin air because it’s damage is kitten, the hits can kill you due retaliation and it can get you kittened up when used against shocking aura.

Blurred Frenzy...

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Posted by: BlackDevil.9268

BlackDevil.9268

New builds like what? Stop saying no to whatever is requested and come up with things yourself. Like I said, all aspects of what mesmer has at the moment is not gonna give mesmer any good unless they get a massive rework and that’s not gonna happen for at least a 1 year.

Blurred Frenzy...

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Posted by: BlackDevil.9268

BlackDevil.9268

Glamour builds can’t be brought back. Confusion builds can, however, be brought back.
Then again, our ’’amazing’’ utilities, which aren’t much better than those of a necromancer or guardian, are only worth 5% of your time. The rest aka 95% of your time you have to do something. Glamour builds would result in exactly the same. Being useless for a massive amount of time is not really something I would call ’’usefull’’, let alone fun to play.

Edit; @ shadowflare
Alternative builds like what? Phantasm? Never gonna happen and you surely know why. Glamour? Impossible to bring back due confusion nerf. Confusion builds? Maybe, if they rework chaos armor a bit, but this would only come down to fairly brainless play due the fact that you will be running full Dire armor and just running into blobs with full tank and chaos armor on to apply a lot confusion. Or what about interrupt builds? Well, I can tell you, there has to be a lot to change will that be our new meta. We would need a way to do a lot more aoe CC which requires new traits and/or skills.

Full zerker shatter is much harder to play than just smashing your head on your keyboard like a shout warrior does, while applying decent damage but still requires to have at least 1 guardian and 1 shout warrior to survive. That’s what I am up at the moment when fighting uncoördinated blobs, but I just can’t imagine it ever working against guilds or organised groups. Retal will just kill at least 60% of your health every 12 seconds. It’s either that or do nothing/spam 1 greatsword. It’s not like you can’t get insta-gibbed the moment your blurred frenzy is off. 1 immobilize and you can be dead, especially if you dont have blink ready.

(edited by BlackDevil.9268)

could we change Consume Plasma a bit ?

in Thief

Posted by: BlackDevil.9268

BlackDevil.9268

You asume the thief has full endurance and/or initive points. I, however, disagree. Most of the times the moment a thief goes into SR he’s out of any survivability, so he can sit in stealth for a while to reset the fight a bit. It doesnt take 5 seconds for a mesmer to blink to the the SR and use iwave on it. Hell it only takes 0.5 escond to do that. It, however, takes a bit longer than 0.5 seconds to restore his endurance.

Help: Mesmer can't kill Warrior

in Profession Balance

Posted by: BlackDevil.9268

BlackDevil.9268

4-4-0-0-6, 4-4-6-0-0 or 2-4-6-2-0 should easily be able to kill a warrior.

With 4-4-0-0-6 you can really make much use of the boon removal on shatter since the warrior most likely gonna blow his signet to gain fury, swiftness and might. Without that swiftness the warriors mobility is much lower so you can actually kite around a bit.

With 4-4-6-0-0 you just put enough preasure on him with phantasm till he’s dead while you keep stealthing everytime you get preasured a lot.

Triumphant Distortion & general observations

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

http://www.twitch.tv/doiidrg/b/532140338
Raid in eb this night with Triumphant Distortion. Fun fights are at:
24;45
39;00
55;20

GS Shatter in a WvW Zerg?

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

http://www.twitch.tv/doiidrg/b/532140338
Raid in eb this night. Fun fights are at:
24;35
39;00
55;20

(edited by BlackDevil.9268)

Blurred Frenzy...

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

Crossplay you do know I’m talking about large scale fights right? The problem with almost all things besides null field is that you can’t rely on if it removes retaliation or not, whereas null field is on a 40 seconds cooldown. Sure you can remove it, while 1/2 of those options you’ve said are far from reliable or even are going to work any time, but you’re never gonna remove it just before you jump in. It’s just not possible in the current rotation. You don’t use your shatters before BF, neither do you have null field up every time you gonna jump in, neither you will have arcane thievery up to cast on 3 guys just before you jump in, etc etc.
I’m in the best EU guild at the moment and I started raiding again a bit. It’s not like I don’t know how to play or what I’m doing wrong. It’s also not every time i use BF that I melt 14k, it’s just the fact that it can happen and surely will happen against coördinated guilds.

Anyway, yeah mis-read that mind stab. I guess it’s possible for the first engage, but do keep in mind that the first push enemy’s are gonna use their stand your grounds, which applies retaliation. There’s a huge chance it will be reapplied in the time you removed it and you jump in to do the bomb. Then again I’m running nearly full zerker 10-30-0-0-30 atm the moment. I can’t pay too much attention in waiting for the perfect moment. If you do that you’ll miss it kinda.

Improving The Mesmer damage condition

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

Lol.

Massive condition burst

in Thief

Posted by: BlackDevil.9268

BlackDevil.9268

I’m not sure what I find more entertaining about your video. The lack of finding other key bindings, the magical teleport stomp at around 1:45 which made no sense at all or the super slomo at 4:00 showing you found your f1 button.

could we change Consume Plasma a bit ?

in Thief

Posted by: BlackDevil.9268

BlackDevil.9268

Looks like lots of mesmers need practice mes> thief.

Or you just start watching ESL and see every mesmer getting kitten d by any thief that knows what they’re doing. Not these half kitten d idiots who think they can play thief by spamming 2 and 3. Sure, mesmer beats thief with PU dueling builds, but when we look at soloq/tpvp then it’s always thief > mesmer.

How to calculate Reflection damage?

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

Reflection is based on the skill itself combined with your stats and traits.

GS Shatter in a WvW Zerg?

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

You cast veil and you’re done.

Blurred Frenzy...

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

I’m confused. last time I checked, Retaliation is a boon. I just gave you 7 ways to strip boons, one of which can be traited and used 4 times within the 2 seconds WHILE you are dodge-rolling. If that’s not reliable enough for you, being invulnerable for 2.5 seconds isn’t going to help.

I’m not one to toss around hostility as that only turns a debate into an argument. However, between Null Field, Arcane Thievery, Phantasmal Disenchanter, Mind Stab, Mind Spike and Shattered Concentration, you can’t find a way to keep boons off of an opponent?

Let’s break them down:
Null field : A static, medium radius field that strips boons randomly once per second. You may be lucky to get 2 ticks from it before the enemy in it either dies due your melee or they moved out to do a regroup/push on your backline/flank around to peel the enemy team/ etc.etc.

Arcane thievery: A single target skill that steals 3 boons from the enemy. You’re never gonna use this. You’re stuck to null field- blink -veil on your utility bar. Even if you had the space, it’s no reliable way of removing as the range is quite low and the skill is really buggy.

Phantasmal disenchanter: Shoots out a bolt on low range, can be killed easily by aoe, you don’t have space for it on your utility bar and it only affects…2? people which only removes 1 boon that most likely isn’t retaliation.

Mind stab: To use this you have to be close and used the first 2 attacks in the chain. If you’re gonna stand in the melee spamming 1 against another melee then you’re dead before you even got to the 3rd attack of the chain. Let alone even hitting the 3rd attack. This also removes only 1 boon and affects only 3 people.

Shattered concentration: Shatter skills are main part of your ’’bomb’’ because you have to stand up close. To survive close to the enemy ’’zerg’’ or melee you will have to pop any form of evade/immunity simpily cause you just dont have heavy armor or any reliable way of protection upkeep. Sure this trait is really good, but you’re not gonna cast all your shatter skills and remove up to 16 boons from 5 targets untill you maybe removed retaliation from the enemy to cast your blurred frenzy. You also just don’t got the time to do that. Shatter burst is a very momentum burst. You either do it right or you will get kittened. It’s not like you are 2 seconds too slow and you’re still jumping in zergs while your melee already moved out. You move in from the side the moment your melee hits or just before your melee hits, you unleash the burst and you jump out again.

As you can probably conclude yourself, none of these skills have a good chance of removing retaliation before you have used your burst, which, as mentioned in the OP, deals 14k damage to yourself from retaliation only.

Blurred frenzy is just a wierd skill. It’s surely not the best skill to burst with, has a fairly long casting time, makes you ’’stuck’’ on the spot you have used it though it gives you evade so it’s probably a defensive skill, but pretty much works against you the moment you use it against multiple people with retaliation. I’ve yet to see defensive skills in this game killing players the moment they use it against multiple people. It’s like a guardian using his Line of Warding and he instantly blows up because people walked against it.

If you want nerfs undone so you’ll be more useful in zergs, it should be the Glamour build ones. They allowed a coordinated handful of mesmers to take out an entire zerg.

W…what? No? Do you even know how easy to play that was? You drop 2/3 fields on the enemy and then… you run around and do nothing. It surely was able to coördinate, but I highly doubt that any of the reverted nerfs besides confusion nerf is gonna make them much better to coördinate than it can be atm. Besides, the build was way too strong. You could stand on 1200 yards and just freecast your glamour skills and you saw the numbers adding up super fast. It was fun to see, but honestly, it was way too easy.
Blinding B nerf is mainly caused cause of chaos armor. If they revert that nerf you’re not gonna get much coordination because you’re not gonna jump in like some monkey in the enemy and say ‘’hey guys, come hit me!’’. They CBA about those 1 or 2 confusion stacks they get cause you will just die in seconds.

Also, back in the old days when it was viable, people didnt use -condition duration food/runes. They ( or at least we as red guard) used healing on crit or on kill food combined with soldier runes, divinity runes or any max dps runes. At the moment melee trains just ingore the few stacks of confusion you apply to them cause of -65% condition duration.

Blurred Frenzy...

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

Does it matter how long it takes? Reward is still the same. There’s no reward for doing it faster or doing it alone. Zerg it down and you’ll have your reward. There’s no competition in pve in this game at all, then again there’s no real challenge besides that what you make it off yourself by, for example, soloing lupicus. I can also challenge you to run naked and complete AC. That’s about as silly as soloing lupicus.

Anyhow, arah p3 takes about 15 mins, p2 about 20, p1 about 35-40 and p4 about 1h. I’ve done quite a lot pve the first weeks. Got bored of it really fast. It’s just repeating the same things over and over. There’s no factors that change the gameplay besides rerolling another profession or being silly to make the game harder than it actually is.

Chaining – Spamming, same thing in GW2. Why? Because things stack of itself. I hoped you could figure that out yourself too.

Well what else do you like so much about pve? Being silly to make the game much harder than it is? Yeah that sounds like a lot of fun. Especially when you’re doing the same thing over and over because nothing changes in pve. PvE generally speaking still consists for a big part out of stacking in a corner and doing aoe’s. Because that’s how you do it the fastest way. I wonder why though…

I still think it’s funny how you as pve’r with seriously no experience in WvW are thinking you know it better than me who has 1.5 year of raiding experience on my mesmer. You determine my request to reroll the nerf that was made on BF before as ’’crying’’. Though you have no idea what you’re even talking about. You asume mesmers are fine in WvW, yet then you realise they don’t after being told, so you tell me to reroll. I tell you a mesmer is still needed for the main raid because of veil, you tell me a mesmer shouldn’t do fine in raids because it’s a dueling class.

I don’t seem to understand your logic, but then again there’s no logic in you because everything you compare to is PvE. ‘’because rerolling works in pve it should in wvw’‘. No in wvw you actually need setups, not ’’dpsdpsdps’’ like in pve. Mesmer needs a buff in raids, no matter what. Then again retalation is a boon that get’s spammed without even being thought of it. It’s not being timed like empower’s are or like swiftness is. It’s just a random boon that’s applied on passive ways. When you’re getting it it’s because of something totally else you wanted to do. For example when you use stand your ground. It’s not that you use that because you don’t have retaliation on. It’s because you want that stability. The retaliation is there just for an add. Then again you can’t count on the damage because there’s no way to tell when you want to get hit. Hell, you actually don’t want to get hit in this game. The boon is designed so tanky specs can still deal damage. Mesmers get punished for already playing risky due the low condition removal, healing, stability upkeep, hp and armor and after the nerf we get punished for… playing the game? It’s not like guardians see a mesmer comming and be like ‘’Oh pop your retal skills now!’’ so the mesmer would die. If that would be the case I would be totally fine with it. But no, this boon has a 100% upkeep without even trying to keep it up. That 1 boon, that is being applied brainless is destroying my whole and only spec I can play just because I hit myself for almost 10k damage when probably not even hitting the 10k myself with blurred frenzy. I deal less damage with BF than they deal to me with retaliation. I don’t think I will need to explain why, because hopefully you can think yourself too.

So tell me again, why you think retaliation is so ’’skillfull’’ and why my request is ’’crying’’ for buffs. I’m at the moment getting a little kittened off by people who think they know it better but actually know nothing about this whole game.

Blurred Frenzy...

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

Because that was clearly the whole point of the post.

Blurred Frenzy...

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

What’s the point of studying a boss that gives me 0 reward for killing it? The boss is designed for 5 man, just because you can solo it and another 500 people in this game is already a sign that PvE is, as it’s supposed to be, easy mode. Making the game harder for yourself than it actually is, is like playing longbow ranger in tPvP.

You’ve said you raided and roamed, yet you haven’t played WvW for 1 year, yet your forum posts go back to ‘’12 days ago’‘. So either you must have not cared about what have been said on the forums with and just went playing the game as it was, or you’re just lying atm, but I’ll just have to go with the first option;
No, retalation is just being spammed. The pugs we’re fighting aren’t that stupid, and mainly those who run 50-60 man, to organise it a little bit and mainly have guards and warriors in the front line, whereas all the guardians can easily apply enough retaliation for the whole front line. Sure I can spike someone on the side, but is that a coördinated bomb? Not really. He will just get ressed up and surely our melee isn’t comming if 1 person is downed. Wasting a lot survivability to stomp the dude is also no option cause there are another 10 dudes around you who can easily target you during that stomp and you’d be dead in seconds. So what are you doing? You jump in, do the shatter bomb and jump out. Much harder than it sounds, especially when you actually try to deal damage by running in zerker gears,

The description of raid is not really how you described it, but then again I can imagine you never been in a good WvW guild because you prefered to stack in a corner and do aoe’s. That’s my description of pve.

All that experience and you can’t even resist pressing blurred frenzy and committing suicide. Your arguments are self-centred because you don’t actually care about the wider implications of changing blurred frenzy and just want to have 2.5 seconds of god mode every 9.5 seconds because that way you don’t need to put as much thought in to your own survivability.

More “me me me me”. The game doesn’t revolve around you and your inability to use blurred frenzy properly.

Tell me again how I’m hard to take serious if you come up with this. Especially knowing this is coming from someone who hasn’t been in WvW for 1 year.

Because mesmers are a dueling class? Did that not cross your mind? Do duelists operate in massive groups or something?

And that was stated… where? Oh right, wiki. ‘’Magical Duelists’‘. Only 2 years outdated. You can’t give A and ignore B. In this case, you can’t give such powerfull skill ’’Veil’’ and ignore the B part, which is in combat fighting. We had B 1 year ago when blurred frenzy only needed a longer cooldown and confusion builds needed a slight tone down.
Yet they success in failing (as usual) and screw everything up in less than what.. 1 month? Or was it even 1 patch? ‘’Baby steps’‘, that’s what they did with warrior. ‘’bigfoot steps’‘, that’s what they did with mesmer. Resulting in people like me who play the game long enough to know that most changes that have been made the past 2 years are way too reckless.

Oh believe me, they don’t care about how many crying posts will be made. Just look at the thief posts that has been going on for a while now. It’s not like arenanet is gonna nerf thief to the ground cause of mass community spam of ‘’how op it is’’.

could we change Consume Plasma a bit ?

in Thief

Posted by: BlackDevil.9268

BlackDevil.9268

When 2 equal skilled players are fighting eachother, than short answer: yes, to the SR part.
I’m not saying the thief should insta-lose the moment he gets knocked out of SR. I’m just saying a thief shouldn’t have such easy access to such powerfull skill. Instead of dodging a combo that requires the mesmer to hold on certain skills to knock out the thief who clearly wasn’t able to put his SR against a wall, he can just klick F1 and pretty much /sit in his SR cause the mesmer can’t do anything to him.
Another thing is, a thief can’t get interrupted easily already. Giving stability to thief makes it impossible to interrupt. Sometimes it’s just crucial to do so, while a thief can just go like ‘’f1 lolol no interrupt for you!’’ and then just goes on with his 2/3 spam till the mesmer is dead.
’’very’’ skillfull, but very effective.

Blurred Frenzy...

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

@ Maha
Oh please wise stranger out of the dark. Tell me how to use blurred frenzy wisely. Show me a video how you deal with it. After 1 year of raiding I still didnt come up with a solution besides just ignoring the fact that you’re completely useless compared to the other professions in raid. Yet we’re still forced to be in the main team of a raid.

You reply to me like it’s so ‘’easy to play’‘, yet you only come up with some pve bullkitten. I truely think you have never been in any decent guild yet and with the mindset you’re running around, I’m pretty sure you wont get in as mesmer either.
Good to know though. Because selection is made itself. Those who stick with mesmer actually see what’s going on. Those who don’t just reroll because ‘’its not the meta’‘. Complaining about things that don’t make any sense in this game? Naahh, just reroll the easiest to play and easiest to burst profession and it’s all fine. That’s your mindset and I truely think that’s weak. Sorry to say, but I have no kittening idea why you are even in this topic. It’s about WvW, not your pve easy mode. If you want to point out how easy it is to reroll you can go to any other pve topic. Because that’s what pve is, reroll to meta. Too bad WvW actually requires other professions than those who have the highest DPS.

Again: there’s no ’’easy’’ fix besides blurred frenzy being immune to retaliation. If you want a long list of things being changed so mesmer is usefull then have fun waiting for another 2 years, because that’s not gonna happen soon. Mesmer is required to raids because of the veil, nothing else. So why not make it so mesmer can actually do stuff besides the veil? 1 change and those who actually can play mesmer will become close to usefull again.

By the way, if they didnt care about WvW balance, please explain me the following:
Retaliation nerfed by 50%
Confusion nerfed by 50%
Shout healings nerfed so it doesnt heal up to 20 targets instead of 5
Blinding befuddlement nerfed because they thought that was the confusion proc. that made conf builds op.

These are just a few changes out of many, but all based around WvW. None of them were based around spvp, tpvp or easy mode pve. So tell me that story of ‘’imbalanced game mode’’ again please, cause it’s really funny.

(edited by BlackDevil.9268)

Blurred Frenzy...

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

well warrior is a totally broken class so the argument : war is better than mesmer

doesnt count

thief sw/p dual wield skill hase the same issue like our sword2

w/e I’m just gonna give a serious response as I got nothing better to do than teaching some people on the forum how to…
aanyway, thief is far from usefull in raids anyway and is no must. A mesmer is a must in WvW because of veil. Every guild needs one because of it, while the mesmer and ’’i’mcompletelyuselessvszergs’’ go hand in hand. So what the heck is that for reaction to what I just wrote. Yes it has the same problem. Should be profession be able to do such things? I highly doubt it. Thief is also in a better state of the game than mesmer I’d say if we look at tPvP.

We were comparing retaliation being affected per profession with mesmer… So… yeah… Do I really have to explain it to you why I actually should compare them instead of just shouting ‘’OP, BROKEN, NO ARGUMENT!’’?

(edited by BlackDevil.9268)

Blurred Frenzy...

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

No but other classes can deal with it whereas mesmer can’t. As mentioned like 3000 times before, if only you could read:

but sadly mesmer has to rely on immunty’s and evades. Not like warrior who can facetank everything with 30k hp, massive armor and good stability upkeep. Then also, 100b hits much harder, hits slower to easier to react to the damage and as mentioned before, is not a requirement to cast to bomb with the melee.

Blurred frenzy, or immunity/evades itself, is a requirement for mesmer to bomb with the melee. The effect ’’distortion’’ caused by any trait or any skill is a direct immunity, so why isn’t blurred frenzy?

Wiki of blurred frenzy is directing to the effect ’’blur’’, which has the same skills as distortion listed. The effect should be the same.

If we look at other professions who play mainly in raids:
Elementalist: Can stay on range, needs to only deal with retaliation, no other damage and has no to few ‘’fast hitting’’ skills.
Necromancer: Same as elementalist.
Guardian: High armor, doesn’t get stuck fast in CC, many ways to heal, immune and block damage. Besides greatsword whirl, this profession got no to few fast hitting skills which doesnt get affected too much by retaliation.
Warrior: High HP, high armor, good mobility with sword, good stability up keep, can cleanse conditions and have access to good passive healings, doesn’t attack too fast so wont get affected too much by retaliation.
Mesmer: Relies on fast hitting bursts and immunity’s, has poor healing, poor condition removal, gets stuck in CC fast, medium hp, low armor.

You can react to retaliation when it’s adding up slow as it pretends as damage. When I jump in and cast my combo, I will lose 14k hp in 2 seconds. That’s like impossible to even react to. And if I don’t jump in? Well too bad, no damage,no immobilize, nothing. I will just stand there and do /cheer for my guild mates who can actually play the game because they don’t rely on such fast hitting skills.

If only they could make it so that the retaliation would come from 1 person just like with the condition burning. The one who hits the hardest retal damage will get priority. That would at least lower the retal damage I would get from BF only by around 60%. Something that would be like 7k on a full burst combo still. Still really high, but at least better than 14k.

Triumphant Distortion & general observations

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

Well its either full tank boon strip or full zerker shatter build. Only thing that annoys me is the kittened retaliation. Without that, this trait would come out as viable. Why? Because you’re timing immunity’s like that then. If your timing is good enough you should be able to avoid most of the damage, or at least the hard hitting ones. Sadly, at the moment you will still get 14k retal damage while forces you to use distortion really early in the fight. Also, you shouldn’t use any other weapon besides sword/torch or sword/focus with 10-30-0-0-30. You probably want something like;
energy sigil on both swords and restoration/endurance on kill sigil on torch and focus. Like that you can still get the free dodge on swap and you get good effects for killing people.
Do note that this is only good when you’re farming blobs. Other than that against guilds I would either run focus backline or if you wanna go melee bomb, replace the ‘’on kill’’ sigil with fire or hydromancy.

Idk if I should label it as better or worse. It highly depends on what you want to use it for. With 20-20-0-0-30 you mainly wanna go like really tanky and go for support mainly. With 10-30-0-0-30 you actually wanna bomb people in nearly full zerker.

Blurred Frenzy...

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

And you asume boon stripping with a minimal of 32 seconds cooldown static aoe is gonna strip a boon that is reapplied every 5 seconds fast enough so mesmers wont 1shot themselves by casting a defensive skill? By the way, mesmer boon removal mainly comes from shatter, which forces you to come close and to survive close to the enemy’s melee you either have to go full tank and deal 0 damage combined with 2 guardians and warriors or survive with immunity’s. Too bad retal totally makes that 2nd option useless.

Blurred Frenzy...

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

There’s a diference between no consequence and 1 shotting yourself by a boon that has 100% duration uptime and is nothing but brainless boon spammed by tanky specs to kill people while facetanking their damage. The amount of spam of boons in this game is way too much. Retaliation should be something that is only active for a small duration of time where you would actually need to time it to do damage back to the enemy. At the moment there’s no way around it making mesmer completely ueless in large scale fights after they dropped their magical skill ’’veil’’. I can come up with a whole list of things other than this to make mesmer viable without touching retaliation at all, but that’s not gonna work out since arenanet aren’t those of applying ‘’massive changes’’ in a short time. 1 fix to have blurred frenzy deny retalation, like at start of the game, would make mesmer somewhat usefull again.

My arguments are self centered cause I have probably more experience with raids in this game as mesmer than anyone else. I know what is going on and I know what is wrong with it. There’s no reason to put theory stuff in it, since there are too many random factors that make mesmer useless. One of them is retaliation. I never asked for a full immunity either. Making blurred frenzy so it will be immune to retal will still leave you with shocking aura and the fact that you can’t move makes the ’’immunity’’ far from what other evades are. Those who you mentioned, which are on long cooldowns, are because the whole profession doesn’t rely on evades and immunity’s or are so that you can still do skills or move during the cast. The ’’immnity’’ of blurred frenzy requires you to stay so static on a point, which is a huge disadvantage in any game.

So you reroll to another profession and you’re totally fne you can’t play the profession you prefer? Well sorry to say, but I’m not that weak to just move on and reroll to anything that’s in the meta. I guess that’s just the difference between pvp and pve. Casuals everywhere who cba about game balance.

By the way, those things you quoted from me are statements, not arguments. Maybe you should read the rest of my posts before shoutng ‘’REROLL!’’ ‘’L2P!’’

(edited by BlackDevil.9268)

Blurred Frenzy...

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

Your arguments are useless. Just leave this thread if you have nothing constructive to say.

If everyone would do what you just said you would have a game with 10% of the current population.

Blurred Frenzy...

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

Well I guess you do nothing then.

ANet wanted specific roles for classes; your role is portals, veils, projectile reflection, condition cleansing, boon stripping, quickness, pulls and ranged pressure in WvW. Just because you dislike that doesn’t mean the game is broken in any way.

Projectile reflection is useless and only deals more damage to yourself by retaliation than you apply to them.
Veils and portals are both out of combat skills. It doesnt affect in combat gameplay.
Boon stripping is mostly only possible with null field, but most of all with shatter. You can’t shatter if you die cause of retal damage.
The aoe condition cleanse on mesmer requires you to stay really close to your guys and is really poor compared to the other classes such as guardian and warrior. Also most ppl run -condition duration food. Cleansing is not that needed.
You have 1 pull on a very long cooldown. It’s not even close to being as good as any CC a warrior can do.
Our ranged preasure is like eh…. 0? It’s also multi-hitting like blurred frenzy so you will get melted by blurred frenzy as it is 9 hits of retal every 1.5 sec.
The quickness is very static and is nerfed by 50% so it makes no sense

Another thing, of all things you listed, 7 of those are either elites or utilities. Since when do we have so many slots?

If you take a bar of veil, null field, blink and time warp you have access to six of the things I mentioned. And sure, most people take lemongrass food but that’s why condis can just take koi cakes to nullify the condition reduction. So what I’m seeing so far is that mesmers have roles – niche roles – but you dislike them and aren’t willing to pay any attention to retaliation so you want blurred frenzy buffed. Here what I recommend – stop suiciding yourself and actually try picking your targets.

Can you read? Or maybe better question, are you a mesmer? No one is using koi cakes. Not even necro’s. Those who do will only get nullified by the condition cleanse. Mesmer is not there to cleanse conditions. Null field is way too static and if you want conditions to be cleansed you go do a healing regroup.
As mentioned before time warp got nerfed 50% and is also too static…. Read please…
Veil is a skill used out of combat. It adds nothing to your in combat gameplay.

Try picking your targets? You mean focus backline? Well surprise surprise, you gonna get smashed in seconds if you gonna jump out of your melee to focus a few targets, cause the moment you do that you will have 5-10 dudes on you. You are only summing up skills who ‘’seem to be nice’’ to you, but in practice they’re all kitten, have a way too long cooldown, are way too slow or deal 0 damage.