Oh sorry I read too fast my bad. Yes I agree that would be op. Double the ticks would be 12 btw, not 8.
What if…It was ground target?
The original iwarden or the one I suggested? This wouldn’t work with the original due the short aoe radius combined with the casting time.
It would be OP because that’s ripping 2 boons per second, over 4 seconds for up to 8 boons per target on 5 targets. A potential of 40 boons removed (obviously would never actually get that, but still)
Ehh what??? Chaos storm doesn’t remove boons.
I get why you would want a buff on chaos storm, but that would probably be related to staff in general. Because hey, let’s be honest: The only good skills on staff are Phase retreat and Chaos storm. I guess you could see #1 as a good skill, but that would be for 1v1’s only.
Chaos storm could need a 5sec cd reduction, but the biggest problem would be the accuracy of iWarlock (along with the damage, which should be lower damage but higher accuracy ) and the worthless chaos armor on #4.
Chaos armor should be the one getting changed by making it a stackable aura and a cooldown reduction.
… would cast a daggerstorm of 360 yards aoe instead of what it does now and activates once the enemy is within 90 yards of the phantasm, it would absorb projectiles and reflect them once traited, it would affect 5 targets instead of 3, would have its casting time reduced from 5 to 4 seconds and its attack frequency reduced from 14.2 to 12, while having a damage decrease of 5-10%.
DISCUSS.
Roaming next to dead anyway.
Staff because:
- It offers you amazing survivability
- It gives you really good mobility across the map
- The damage output is still quite good with IE fixed on clones
- Chaos storm is absolutely beast mode for survival aswell as to cause ’’chaos’’.
I just don’t like sword too much in spvp due that you don’t have the mobility as you would have with staff, it’s damage is quite low and it forces you to be close to your enemy.
M8, the viability with this build is so little it’s useless in any league. Then again the amount of viable builds for mesmer is so little there are no differences in builds for whatever league you play. It’s either shatter or some kittened ‘’tag for bags’’ build that’s super ineffecient. I guess you could poke a few with PU but that’s about it.
Too lazy to read everything, but what’s the purpose of this build? Mass tagging at 1200 yards in WvW, roaming, soloq 1200 yards spam which isn’t viable at 90% of the fights or…?? You would need a team with this build cuz any profession can close 1200 yards in seconds if they want to.
I’m curious about your traiting choices. Care to explain to me the purpose behind 25 in domination?
Scroll up to read this post
Insert random elitist troll rage
Wow, I read your first two paragraphs and I just said to myself, “Mother of troll,” lol.
However, you did make a few good points so I will refute them and continue to defend this build, although I don’t think you will read it because you are clearly an elitist who just bashes people’s builds because they are better than yours.
First of all, people usually look at an oddly numbered trained build and just dismiss it. These people clearly can not count unless it is by even numbers. Someone who dismisses 1/3/5 in a build is a troll
I will admit that signet of ether is a semi-permanent modification to your boons that will make you more easily identifiable however everything he said about it healing less and how it is inferior to ether feast is completely wrong. Once again, someone who can not do math.
Finally, to address the condi. There is a setting in the game where you can “Turn red circles on for enemy aoe.” Turn that setting on. That’s a good setting.
Most elitist PVPers in this game always say, “Fight on Point and die on point.” Yeah you could abide by that philosophy if you want to get aoe condi bombed and die.I believe this user completely disregarded the guild wars 2 form motto, “Be heard! Seek wisdom! Join a conversation with fellow adventurers, or start your own.”
In closing, normally I would not feed a troll, but this build rules. Kthxbi
The only one who’s trolling here is you. kthxbi
Lol
15mesmerisopqq’s
Lol, this thread is amazing.
Ah right, then it would be next to useless anyway lol. 0 Damage, poor survivability, poor mobility with somewhat decent group support. But yeah… 3 dazes and a boon share isn’t gonna make you win a 4v4.
Have fun roaming with 30 rangers shooting you 10k from 1500 yards out of nowhere just when you’re winning a 1v2/1v3.
Seriously, it’s not worth roaming anymore with so much random bullkitten no matter what you play. All about the cheese.
And what exactly do you want to interrupt? Cuz melee is only spamming 1 mostly and they cba about a 5 sec longer cd on that skill that you actually interrupted. Then again, interrupting melee is hard as feck due 90% upkeep of stability mostly on incomming. If they don’t have stability they will most likely already die by your melee so that 1 interrupt probably didnt do too much.
Interrupting a heal is nice, but it’s already strong as it is. Usually you can easily win the fight by interrupting the heal without the trait. You don’t specifically need the trait to make it extra worthy.
The cooldown on #1 skills was the only reason it made it good. 10 seconds was surely too long, but 5 seconds on skills without cooldown and 10 seconds on the rest of the skills seems more than fair to me. (Channeling skills obviously already go on full cd so they don’t get affected by this trait)
Mix of power and condition gears is usually better than celestial and much cheaper.
Predicted this long before it was brought into the game… they didn’t really do much with it..
Lol, don’t even know what to say. How can you bug something you didn’t even touch.
Well the idea is something I would rather like to see when used in combat.
With this I mean you either wanna charge it again for 2.75 seconds for 1 charge or you use the charge, take the full cooldown but be able to get 2-3 charges when doing the still extremely long casting time.
At the moment if you have 1 charge out of combat mode you can just klick on your utility to select another utility on that spot and then klick on your utility bar to choose the mantra again. It will go on the cooldown when you used it the last time. So like if you used it 30seconds ago you can instantly cast it again eventhough you had 1 charge left so you dun need to use the charge and wait the 30 seconds.
Why is this still not an aura? Now with the new runes for aura’s and the new light aura it would be more than propriate to finally make staff #4 also something special instead of ‘just’ chaos armor.
lol all builds allowed?
Sorry but I fail to understand the purpose of it. Especially now I-leap first combo effect got removed so we’re stuck with only 1 finisher instead of 2. That said, making an immortal build will come down to either condition damage or really poor normal damage. 10% extra damage for about 10 seconds is not exactly gonna make you much stronger than before. Then also you said yourself, veil and temporal curtain. Well Idk about you but if I put my veil on my bar it’s for 1 reason only and that would be stealth. I’m not gonna blow my stealth just for a small aura for 5 seconds. Temporal curtain on the other hand is alright, it’s just that it’s cooldown is 25 seconds allowing you only to have the aura up for max 20% of the time.
As that with phase retreat: Doubt you will switch directly to staff the moment you dropped your temporal curtain. Temp. Curtain is mostly used in combo’s with iwarden which forces you to use the pull which removes the combo field.
So all in all: It’s exactly something for mesmer → it looks pretty, but does minimal.
Triumphant distortion is not any better than it is now. It allows maybe 1 out of 20 phantasm to actually land its attack properly.
Then also, if you think you will tag a lot people by standing at range and do 10-15 attacks per 4.75 seconds, which if you get interrupted lasts much longer, I can already tell you you’re going to have a bad time. Asuming you can attack at least 5 people per second and compare that to your poorly 10-15 then it’s probably not worth going with mantra of pain unless you make it viable with a shatter build. Cuz shatter builds will tag more people than you spamming mantra of pain on the side ways.
Clerics armor is also not really…. good. You benifit soooo little from healing power due the low convertion ratio on mantra healing that it’s next to useless.
Memser commander is useless anyway besides for maybe with pug raids, but then guard or warrior is so much better due leap. I can imagine it becoming a lot better next patch due instant teleport with ileap instead of getting stuck everywhere. I guess you could count that as leap.
Some time ago I started with some ’’discussion’’ threads to discuss which skills and traits should be changed and so I also made one for signets:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Discussion-Utility-s-Signets-Rework/first#post4002210
Signets are like below mantra’s and never really been in or even close to the meta besides signet of domination.
PU is just way too strong at the moment so a nerf is needed. The might is also not completely useless since the conditions you applied or still apply by clones deal more damage the moment you get might in stealth. That said it’s a 5 second long might while you already gain +30% boon duration making it a 6.5seconds might. So even if you sit the whole duration in stealth you still benifit when you get out of stealth.
What could be arguable is the amount of stacks you get cuz 1 stack is pretty poor.
You know that by connecting 3 dots you will always get a triangle, right?
Totally! :P
That’s moreless impossible to do in gw2 seeing you and your clones barely stand still so in practice, in gw2, 3 dots as in clones will always become a triangle. It does not increase your chance of landing a burst. Hell it’s probably even better for the clones to hit 1 by 1 instead of all together so your damage is more reliable than a person dodging it all at once. Or well, that would be against those who know how2dodge or who don’t fall for your baits to let them waste dodges
The idea of the change isn’t even that bad but it lacks some things. Copying boons every 30 seconds from 1 enemy is just not satisfying enough. I would almost rather say that this skill should be replaced with chaos armor on 4 staff because of its low potential as utility skill and its high potential to bring staff on a level so it will be used a lot more outside spamming phase retreat and chaos storm. Mesmer lacks good weapon skills, this could be the chance to change that, especially with such lacklustre skill like chaos armour.
As utility skill it should be buffed to what I already previously mentioned; lower cd, stealing instead of copying or being able to share the copied boons.
If they remain as it is now then signet of inspiration drastically needs a buff in cool down to at least 30 seconds.
Why do people bother so much with these changes on the clone death traits? DD was for a minor trait one of the strongest condition traits in game. The fact that they toned it down is because at some point you just barely could kill some brainless mesmer running full dire with clone death traits just because he was spamming illusions. kittenter you would kill yourself faster due aoe on clones than you would kill the full dire mesmer only spamming clones. Also, this way of applying conditions was the only way in game that ignored evades. Getting buffs on other ways, ’’fair’’ ways, of applying conditions makes it so Condi mesmer gets hurt minimal and probably even buffed.
That said, PU Nerf was needed and the Nerf is so it doesn’t hurt roaming specs that much.
3 changes can be done:
1. Reduce recharge to 20 seconds
2. Steal all boons instead of copy
Or 3. Copy all boons and be able to share them with 10 allies within 5 seconds after the cast.
Mimic like this is just as underpowered and useless as the old one
No, its way too strong and totally not in line with the rest of the buffs. While most buffs are based on more aloe, which by the way is great, this buff will, again, only make the already overpowered solo type based condition builds stronger. I would suggest to remove 1 of the 2 from 12 seconds to 8 seconds or reduce the amount of stacks from 5 to 4. Reduce confusing images casting time by 0.5 seconds. I can imagine them buffing the auto attack but with that done it should either be buffed just a tiny bit or decent but also with compromised nerfs on the block.
Amazing idea, +1
No you can’t. It’s possible to use 2 of the same type sigils, for example 2x ‘’on swap’’ sigils, but not 2x the same sigils.
Mesmer is a bug, please remove it from the game.
Staff is no condition weapon. At least 1/2 of the conditions you apply are not affected by condition damage and the conditions that get applied are applied in a really slow way. Especially with shatter where you don’t spam 1 with 3 clones for 30 seconds.
But ye if youre going with celestial, at least run Doom sigil on your staff then along with energy. I prefer to have air and fire on my gs for maximised burst but your choice.
Blackdevil/doiid what build type did they buf?
The ones that are still useless/underpowered, aka: mantra builds, dps shatter in raid, boon spammer/share and condition shatter.
@ Chaos
I guess I could always do that. I’ll be on a 1.5month break soon due vacation and boreness of game. Dry Top-ing all the way at the moment lol. Lead the pugs to t5! #epicpve
Who cares, honestly?
Yeah Mesmer is in a bad place, and thats why a few of these tear-filled threads are good to make sure the devs notice, but how many of you here play the class for a statistical advantage over other classes?
…
Exactly. We play the class because it’s fun, everything else is noise.
Well… Yes, but there’s 1 problem: How am I supposed to have fun if there’s no change in the meta for 1year+ and all they do is nerf the builds I’m playing and slightly buff totally useless builds to make them slightly less useless? I actually suffer really hard from the ileap patch. Sure I can still run shatter, but I get annoyed almost every 20 seconds that I’m either wasting time or that I can’t use the skill I was using it for over 1 year. So kinda, there’s no point for me to go WvW besides roaming at the moment. There’s no point in PvE because all mesmer does there is spam 1, 4 and feedback while being weaker than most classes and then there is soloq where you have to wait 10 minutes for 1 game of 10 minutes. I like soloq, but that’s only because I cba about losing there, not because mesmer is so super viable there…
@ blitzkrieg
Oh believe me, supcutie is the only 1 of the 2 mesmers that plays with sword/focus instead of staff and I’m pretty sure he raged enough about it outside of the forum. But why would he come here, waste his time posting such stuff and potentially lose votes and/or reputation? Then again, why would he care? He’s leaning towards thief much more than towards mesmer lately and changes like this could easily push him just a little bit more so there’s only helseth left who doesn’t care if sword gets nerfed into the ground as he plays with staff/greatsword.
The other ‘’good mesmers’’ you hang out all the time with either also use GS/Staff or are just not good at all. Any good mesmer with sword could use it on 10 different ways. At the moment it’s only used for 1 and that is spam it as quickly as possible to immobilize. Of course you can still use it as teleport or as stunbreaker. But the moment you are gonna rely on things that fail 50%+ of the time, you’ll get yourself losing while you shouldn’t.
Good mesmers should know this, you on the other hand…
That’s the whole point…. Sword was already not the meta in spvp so why nerf something that is already concidered bad compared to other weapons.
Bugfix or not, it’s a really hard nerf, again, to the sword. You can’t just fix a skill by taking away the most important effect of the skill and then think it’s fine to not give any buff together with the nerf so the weapon doesn’t get thrown away instantly.. Or wait, it doesnt get thrown away instantly because we already have so few weaponsets that it’s almost impossible to even play all sorts of game modes without sword.
An unnecesarry fix too seeing the many (30+) bugs we have on mesmer that should be on a muuuch higher priority.
Maybe you guys are the ones who don’t understand the playstyle and are getting mad because Anet isn’t conforming it to your incorrect notions. PvP is the one format Anet actually balances around, I think they generally know what they’re doing better than a bunch of randoms with questionable experience in the class.
You guys sound like the Smash players who complain about Sakurai “ruining” Smash by catering to casuals and making it less hardcore when it was never a hardcore game to begin with. Just because something happened to turn out the way you liked one time doesn’t mean it was intended or in conformity with the overall vision.
I’m curious, what is Anet’s “overall vision” then for the mesmer? Unless you are actually an Anet employee posting off an Anet forum account it seems you would be right alongside of us in this “bunch of randoms.”
Also, this is a product that a business sells to customers. If a significant amount of Toyota owners were like “Hey, Toyota, we really, really, don’t like how the GPS in the new Corolla is laid out. It negatively impacts our driving experience and I am less likely to buy another Toyota automobile in the future because of this” and Toyota considered them just “a bunch of randoms” somebody would get fired. I promise you that.
I’m not the one complaining about it, I’m perfectly happy with the buffs mesmer has been getting in recent patches. You guys are the ones complaining that Anet doesn’t know what they themselves want with the mesmer, in their own game.
And hey, if you don’t like it, quit the game and stop supporting it with gem store purchases or whatever. Maybe a programmer will get fired when all the mesmer players are clearly personally and deeply offended by this massive gamebreaking nerf will follow you and someone will get fired and you can be all like “see that iLeap nerf ruined the entire game for everyone”.
Or more likely no one will care because honestly no one should care.
You don’t understand the way forum work right? People give their opinion which, as they mentioned many times before, should be listened to. You are the only one who is annoying those who give their opinion about the fix.
Which buffs? There are no buffs the last 10 patches for mesmer, only nerfs. What the kitten are you talking about? It’s kittening lame what you are doing. Just go away seriously.
Powerful creative choices aka guaranteed teleport and stun break every 9 1/2 seconds attached to a weapon skill that wasn’t supposed to function like that in the first place.
I wonder if all classes got these kinds of guaranteed creative choices would mesmers be mad?
1. Mesmer has little to no stability.
2. Mesmer has poor armor and average hp, weak to conditions.
3. Mesmer is supposed to be the master of ‘’confusion. With this I don’t mean the condition but the confusion on player. Of course guaranteed teleports, which you can rely on are 100% fitting with the mesmer class even if there is no clone to swap with.
4. No of course mesmer shouldn’t be fine with this because other skill weapon sets on other classes are actually worked out good. Unless mesmer that needs at least 3x a nerf to make it ’’balanced’’, because obviously everyone was running sword in tpvp…. ehhh.. no
You’re just like Guanglai Kangyi, kittening clueless.
(edited by BlackDevil.9268)
Maybe you guys are the ones who don’t understand the playstyle and are getting mad because Anet isn’t conforming it to your incorrect notions. PvP is the one format Anet actually balances around, I think they generally know what they’re doing better than a bunch of randoms with questionable experience in the class.
You guys sound like the Smash players who complain about Sakurai “ruining” Smash by catering to casuals and making it less hardcore when it was never a hardcore game to begin with. Just because something happened to turn out the way you liked one time doesn’t mean it was intended or in conformity with the overall vision.
So you would be fine if mesmer would become a 2nd ranger? Because it’s not far from being nerfed and being useless that much at the moment.
I fail to understand why you promote brainless spam to win over skillfull play on a weaponset that has been nerfed more than enough on a profession that is already the most broken in the game.
Yeah, I bet nerfing one skill was a super high priority for them when they were trying to push out a major content release and when they didn’t even so much as touch any of the other classes.
If you really hate the class so much just reroll, obviously you weren’t super committed to the class to begin with if being preventing from exploiting a super minor bug is enough to make you drop it.
Jesu… If you have nothing constructive to report then why don’t you just get off this forum? ‘’wow stop qq go reroll’’, maybe, at least even if you play mesmer, should you be the one rerolling. Obviously you have no knowledge about the class yet you come here talk how all mesmers with 4k+ hours are nothing more but a bunch of whiners.
Must be fun, annoying people. Get a life, seriously.
Can you read? The skills that actually got buffed, like any profession has got skills that got buffed, were insta bugged and ’’nerfed’’ the moment they should’ve been buffed. If such bug gets fixed a few months later it’s nothing but a bug fix as all other classes got buffs too in that period of time. Then again, half of these ’’buffs’’ aren’t even noticeable or are total bullkitten as at least 3 of the things you said were not true.
Then again, I never believe this skill was meant to be like this as it is now and if it was then arenanet got some serious balancing issues when it comes to weaponsets.
The way arenanet nerfs:
1. Looks at statics / Complains at forum.
2. Is this weapon/skill/trait used much? nerf it
3. Buff other weapon sets/ change traits to help certain weapon sets
4. profi…. ehh
This doesn’t work on mesmer as sword is the only power mainhand weapon. I wouldnt be surprised if someone comes up and calls blurred frenzy op and the next thing you know it gets another nerf to 15 seconds cooldown or 0.5 shorter evade.
It’s just a certain patern that goes round and round with mesmers. ‘’confusion op nerf plx every mesmer runs it’’, conclusion: mesmer confusion gets hammered into the ground. Solution to an overkill nerf: allow more confusion skills/traits/runes in the game.
‘’omg mesmer so much immunity’’, conclusion: mesmer blurred frenzy gets nerfed into the ground. Solution to an overkill nerf: nerf the sword even more so no one is gonna use it.
Also, if this was a bug, then tell me: why didnt they ’’fix’’ this bug first before nerfing the other skills? Why did they wait 2 years to fix such easy bug as it was fixed within a week? How could they not have seen this ’’bug’’ after 1 year before nerfing blurred frenzy when 1 random dude can discover it in 1 week?
The time has come where bug fixes are considered as buffs. Not that wierd though, with 30+ bugs on 1 single profession only. I like how arenanet seems to succes at every patch to bug 1 thing of mesmer by trying to buff or fix it.
Remember the chaos storm bug with falling damage? Yeah lets just make the damage equal to the tooltip, woops forgot to place the comma.
Or mirror of anquish that dealt 10x damage to shocking aura reflect + halting strike.
Or what about iwarden where they tried to buff it but totally bugged it instead.
All of these skills and probably some more I forgot got insta bugged when they tried to buff it. Maybe you shouldnt look at if it gets buffed by fixing it but rather by what caused it to bug.
what makes you think a dueling class is meant to work in massive group settings
What makes you think mesmer was designed as dueling class while being hardcountered against at least 1 profession?
What makes you think mesmer was designed as dueling class while having more than 4 powerful group utilities?
What makes you think mesmer was designed as dueling class while having many supportive/aoe traits?
Can go on like this for a while.
Blinding befuddlement nerf was completely unnecessary – totally agree right there. Confusion damage reduction was sufficient; they should just revert the blinding befuddlement nerf entirely.
Blurred frenzy on the other hand… well I have to say it was too powerful having 2s invuln on 8-10s cooldown. The problem isn’t invuln-evade, the problem is retaliation needs a complete rework because the current mechanics are brainless.
Even it was too powerfull, nerfing it made it pretty underpowered along with the illusionary leap that is bugged since day 1 and nerfed recently because it was ’’bugged’’ for allowing skilled play instead of spam. Either a damage boost or hits changed from 8 to 4 would cover up the gap that’s there on sword, but it would be a start of the changes mesmer needs.
this thread should stay alive till a dev responses..
There’s a lot wrong with signets on mesmer, just take a look at my rework:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Discussion-Utility-s-Signets-Rework/first#post4002210
Not to mention the traits of it that should be changed.
I’ll not go on too long about discussing this, but here’s how mesmer is taken in GvG’s:
Ideal setup would be: 1 mesmer, 2 thieves, 1 d/d ele. If a guild runs less than 4, then 2 thieves and 1 mesmer would be ideally. This is due that mesmer is required for the veil (eventhough you can stealth 20 man with 2 thieves for about 8-10 too..), it’s amazing for the overall view to lead the focus party (aka; calling targets, timing when to burst and stealth regroups) and a mesmer has one of the best ranged preasure due the strength of spatial surge. Aside from that, thief is much better in killing backline.
So can we now finally cut the stuff about which horrible NA guild is the ’’best’’ world wide which seriously only has 1 or 2 mesmers max that are actually worth taking, which are running shatter due the lack of inexperienced backline focus and get back to the topic where mesmer is the profession that gets nerfed every. single. patch. ?
The ‘’bug fix’’ is absolutely out of control and totally not in the mindset of where the team of arenanet started with on GW2. Their vission was to listen to the community. I have not heard or seen any complain from both sides about this ’’bug’’. As it was so late adressed and so fast fixed, I’m actually surprised it can be fixed so fast. Whereas mesmer still strugles with much more gamebreaking bugs which actually have been adressed at beta.
Then also, they took away the little part where the weapon actually was shining at: timing your skills. At the moment it’s just another spam to win skill which is obvious as kitten.
The damage in my video is actually not that far or maybe even higher compared to our tank warriors and guardians. Do I tag more? No probably not, is my coördinated ’’bomb’’ better? Yeah it totally is. The damage is fast applying and quite high, but that’s about it.
The moment you face guilds or coördinated pugs running mass retaliation you will get wrecked. You will be forced to run really tanky and deal kitten damage. Your immobilizes are unreliable and only 3 targets max. The boon removal remains the only good factor, but then again sometimes close to useless as only 2/4 are used against enemies/ are aoe + your burst is very situational which comes out that the boon removal over time from shatter is nothing more than a 2nd well of a necromancer.
Not only all that listed above, but this also requries you to have at least 1 guardian and 1 shout warrior in your group to function properly.