Showing Posts For Bloodlust.3672:

Lack of LIGHT RAYS in GW2...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

problem is, we shouldn’t have to look at the sun as the main way to see lightrays. we should be able to see them when we look straight ahead, as shown in the screenshots from GW1.

the GW2 lightrays, even when looking at the sun, are very weak by comparison.

Bring Previewing back.

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

yes bring it back! terrible decision to remove such a useful feature. another example of incompetence at anet.

(edited by Bloodlust.3672)

Try these improved GW2 movement controls...

in Players Helping Players

Posted by: Bloodlust.3672

Bloodlust.3672

the problem with all other setups, other than mine, is that you usually have to interupt holding down a movement key to activate skills. the setup i suggested doesn’t have that problem—so you can continuously move in all directions and activate all skills without any compromise. it results in truely fluid action control.

plus holding down the spacebar to move for long durations is a lot more comfortable than holding down a small regular key. it makes auto run nearly obsolete.

Unmentioned shortcut for "CALL TARGET"...

in Players Helping Players

Posted by: Bloodlust.3672

Bloodlust.3672

Unmentioned permanent shortcut for “call target”…

CTRL + LEFT CLICK … [when in a party]

I found this by accident. I don’t see this tip mentioned anywhere.

sPVP: Use unlocked PVE armor/weapons

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

sPVP: Please let us use our unlocked PVE armor / weapon skins for sPVP instead of having us grind for skins all over again!

sPVP: Colored name tags instead of armor

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

sPVP: Please switch to using colored name tags instead of colored armor. We don’t want our custom dye color scheme changed to a stupid blue or red color. We care about how dyes look on us and the current system ruins it.

Add option to HIDE off hand...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Please add option to HIDE off hand equipment. Because many off hand equipment just don’t look good. This can make our characters look more aesthetically pleasing when wielding one handed weapons.

Makeover kits fullscreen interface...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Please let us use makeover kits at the character creation fullscreen interface. This will let us see larger/better details that are necessary for makeover decisions. Currently, the windowed interface for this is too small.

(edited by Bloodlust.3672)

Sell unidentified dyes or ID them first?

in Players Helping Players

Posted by: Bloodlust.3672

Bloodlust.3672

Is it better to sell unidentified dyes or ID them first? Which way can get more coin on average?

Female heavy/medium armor with bare legs

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Please add some female heavy/medium armor that shows bare legs [like how a dress shows bare legs]. Currently, only female light armor have this feature. I wish female heavy/medium armor also have this choice.

Option to remove unlocked dyes from dye mode

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Please add option to remove unlocked dyes from dye mode. This is useful when we have too many unwanted dyes cluttering up our dye selection.

Fastest way to level up to 80?

in Players Helping Players

Posted by: Bloodlust.3672

Bloodlust.3672

the 1-80 leveling is playing the open world which is mostly empty lonely wandering around doing slow busy work for no high end rewards. and i already done it before. i prefer to play end game dungeons, etc because it’s the complete opposite.

so i want to get new characters to 80 in the quickest cheap way possible.

(edited by Bloodlust.3672)

Fastest way to level up to 80?

in Players Helping Players

Posted by: Bloodlust.3672

Bloodlust.3672

Anyone know what is currently the fastest way to level up to 80? [Without expensive boosters, etc.]

I already have a level 80 character that has completed the story. It was a slow and tedious grind that I found very boring. I’m starting a second character [currently level 10-20] and all I want is for it to max to level 80 as soon as possible so it can play the funner end game [dungeons, etc].

I need some tips for this…

Disconnected at the final phase! [Merged]

in The Lost Shores

Posted by: Bloodlust.3672

Bloodlust.3672

same happened to me. sound bug crash and the event was over. didn’t get rewards.

BUG: Mouse don't work if keyboard pressed

in Account & Technical Support

Posted by: Bloodlust.3672

Bloodlust.3672

BUG: When any of the keyboard modifier buttons are held down[such as SHIFT, CTRL, or ALT], the mouse buttons don’t work [such as MIDDLE CLICK or SIDE BUTTONS]. Can this be fixed?

BTW: I use these customized controls…

- move forward … SPACE
- move backwards … LEFT ALT
- strafe left … SHIFT
- strafe right … MOUSE BACK BUTTON
- jump … LEFT CTRL
- target nearest enemy … MOUSE MIDDLE BUTTON
- interface show / hide … MOUSE FORWARD BUTTON

EDIT: Please fix soon. It’s hard to play with this bug.

I know it’s fixable because they keyboard+mouse combo is detected properly in control options. It just doesn’t perform correctly in-game.

I’m on Windows 7 x64 and only use the default mouse driver.

(edited by Bloodlust.3672)

Seeing map/armors/stuck/weapons or other art issues?

in Bugs: Game, Forum, Website

Posted by: Bloodlust.3672

Bloodlust.3672

please fix the bloom effect [glow effect]. it’s too overdone, blurs out the details, and makes the graphics look terrible in general. i suggest to reduce bloom significantly and/or add option to let us turn off bloom independently of other post-processing effects that are actually desirable.

problems…
- loss of details on bright characters
- loss of distant background scenery
- makes sky color look unnatural and neon

Attachments:

Try these improved GW2 movement controls...

in Players Helping Players

Posted by: Bloodlust.3672

Bloodlust.3672

Here are my customized controls for movement. This is better than the defaults because it allows you to press skills without lifting your fingers off the movement controls. So you can play GW2 combat more smoothly.

- move forward … space
- move backwards … left ALT
- strafe left … shift
- strafe right … mouse back button
- jump … left CTRL

Of course you will have to reconfigure your skill buttons to be reachable [to the 4×4 areas of keys, starting at 1].

Let me know what you think…

(edited by Bloodlust.3672)

Lack of LIGHT RAYS in GW2...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

There’s a lack of light rays in GW2—even with post-processing turned on. And with post-processing off, there are almost no light rays at all. Please add more noticeable lightrays to the game, like in GW1 [for example, light rays peaking through trees of forests, holes of caves, etc]. Light rays really help to enhance the ambience of graphics.

Examples of awesome use of light rays from GW1…

Attachments:

Starting items not recoverable if accidently deleted/sold

in Bugs: Game, Forum, Website

Posted by: Bloodlust.3672

Bloodlust.3672

Make necromancer glowing eyes headgear dyeable [Wraith Masque]...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

it would look awesome if done right

Add option for "don't stop auto-run when..."

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Please add option for “don’t stop auto-run when both mouse buttons are pressed”. Because the current behavior is annoying. When we use auto-run, we often alternate between using either mouse buttons for changing camera view and changing character direction. And this often results in auto-run being stopped unintentionally when both mouse buttons are pressed. Adding this suggested option can prevent this interference.

Say if skill requires stand still...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Currently, it’s very counter intuitive for some skills to require us to stand still, while most other skills don’t. Skill descriptions should mention if a skill requires us to stand still, else they get interrupted.

Seeing map/armors/stuck/weapons or other art issues?

in Bugs: Game, Forum, Website

Posted by: Bloodlust.3672

Bloodlust.3672

when combining female starter medium armor with the 2nd body type, the pants stick out of the shirt. in this screenshot, you can see the patch of green on the side…

Attachments:

Seeing map/armors/stuck/weapons or other art issues?

in Bugs: Game, Forum, Website

Posted by: Bloodlust.3672

Bloodlust.3672

when our character is dead, the handle of greatsword sticks out of the character’s head. can it be fixed?

Attachments:

Don't like the grunting voices for emotes...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

I don’t like the grunting voices for my characters’ emotes. She sounds like she’s a mute trying to speak but she can’t. Sounds like she doesn’t have a tongue or has a speech handicap. It’s just uncreative and lazy voice acting. Please replace these grunts with some better voice acting or remove them from the emotes. I would prefer silent emotes than stupid sounding ones.

Try them yourself…
http://wiki.guildwars2.com/wiki/Emote

BTW: I’ve only played female human characters so far.

(edited by Bloodlust.3672)

"About face" button doesn't work when using FREE CAMERA...

in Bugs: Game, Forum, Website

Posted by: Bloodlust.3672

Bloodlust.3672

“About face” button doesn’t work when using free camera [left click camera]. It doesn’t turn the character around to the opposite direction, but instead always makes the character face us. Please fix this so that the character always turns around to the opposite direction each time “about face” button is pressed.

NOTE: “About face” button is custom assigned in options. It’s not one of the default mouse buttons.

(edited by Bloodlust.3672)

Option to hide gloves and chest armor...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Please add option to hide gloves and chest armor. Hiding chest armor is especially useful for male characters.

Don't like norn female voice...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

I don’t like my norn female voice. She sounds too old/manly and not feminine enough. May I suggest to add an option to switch to using the human female voice for norn females? Or add voice packs for us to choose from?

BTW: I also don’t like my human female voice when she says “goodbye” after talking to an NPC. She uses a norn voice when she says it.

(edited by Bloodlust.3672)

Any limit on number of times we can transmute the same armor piece?

in Players Helping Players

Posted by: Bloodlust.3672

Bloodlust.3672

Is there any limit on number of times we can transmute the same armor piece? Or can the same armor piece be transmuted infinitely? I need to know this to workaround the current inability to buy higher level versions of our special starter armor piece…

https://forum-en.gw2archive.eu/forum/support/bugs/BUG-Special-starter-armor-skins-are-not-obtainable-in-game/first#post594186

Forum auto-search is very annoying/broken...

in Forum and Website Bugs

Posted by: Bloodlust.3672

Bloodlust.3672

google’s instant search doesn’t interfere with typing so it works well. this forum’s is a poor imitation.

Make necromancer glowing eyes headgear dyeable [Wraith Masque]...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Please make the Wraith Masque necromancer glowing eyes headgear dyeable [including the detail parts of the eyeballs]. Currently, they’re limited to the default blue/white—which we’re unable to match color schemes with our armor, etc.

Attachments:

Seeing map/armors/stuck/weapons or other art issues?

in Bugs: Game, Forum, Website

Posted by: Bloodlust.3672

Bloodlust.3672

stately helm

clipping on the side of this human hairstyle…

Attachments:

Wings / Valkyrie themed headbands / armor...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Please add some WINGS / VALKYRIE themed headbands / armor. Inspired from Norse mythology. For female characters, these look really sexy and cool with the hair exposed. They would look great as a LIGHT ARMOR—but perhaps also make variations available to all armor classes.

Attachments:

Arah dungeon/waypoint: Turn off laser sounds...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Please turn off laser sounds at Arah dungeon/waypoint. It’s too loud, too frequent, and too annoying. We stand there waiting/searching to create the required 5 man group to do the dungeon [aka final personal story quest]. So please make it bearable while we’re there.

Seeing map/armors/stuck/weapons or other art issues?

in Bugs: Game, Forum, Website

Posted by: Bloodlust.3672

Bloodlust.3672

please fix the front hair clipping problems while running. it’s most noticeable on bright hair. some examples…

Attachments:

Forum auto-search is very annoying/broken...

in Forum and Website Bugs

Posted by: Bloodlust.3672

Bloodlust.3672

Forum auto-search is very annoying/broken. It always starts searching before we finish typing in the search field. The auto-search is a very unnecessary feature—please remove it. We can press “enter” to search by ourselves.

BRING BACK point-click for movement [like in Guild Wars 1]...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

in gw1, there was also an option to disable click movement for people that prefer wasd.

diablo is simply locked in isometric view. gw2 can also be played in isometric view based on user camera position.

Exclusive Hero's Band useful for anything else besides as starter ring?

in Players Helping Players

Posted by: Bloodlust.3672

Bloodlust.3672

Is the exclusive Hero’s Band useful for anything else besides as starter ring? I’m thinking about deleting it. Is there any reason to keep it once I find better rings?

http://wiki.guildwars2.com/wiki/Hero%27s_Band

Let ANY PROFESSION use ANY ARMOR...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Please let ANY PROFESSION use ANY ARMOR. It will give us more visual choices for our characters. And will allow us to combine armors in more variety of ways. Currently, the armor system feels too restrictive.

BLACKEST dye and WHITEST dye?

in Players Helping Players

Posted by: Bloodlust.3672

Bloodlust.3672

Anyone know what is the name of GW2’s BLACKEST dye and WHITEST dye?

Also, any screenshot examples of them on armor?

Let ANY PROFESSION use ANY WEAPON...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Please let ANY PROFESSION use ANY WEAPON. Like in GW1. This will allow more possibilities in character customization and skill combinations. Currently, the weapon system feels too restrictive.

For example, I want my characters to use swords because I like the way swords look. So I’m currently inclined to choose only the professions that use swords. But I would like to be able to play any profession without this restriction.

(edited by Bloodlust.3672)

GW2 environment graphics are so ... BROWN

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

I’ve been through a majority of areas in GW2. And I gotta say, GW2 environment graphics use too much brown.

Dirt is brown. Wood is brown. Stones are tinted brown. Metals are rusted and brown. Structures are brown. Vehicles are brown. Almost the same everywhere we go.

One fine example of this is Lion’s Arch. The color used there are very bland and depressing.

Can’t the GW2 environment artists design areas with more inspired use of color?

I hope in the future, we can expect more vibrant environments to look at. Maybe GW2 artists can gain some inspiration from checking out the environments in the fantasy game Trine 2.

(edited by Bloodlust.3672)

DYE COLORS should look consistent VISUALLY across armor/items...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Dye colors should look consistent VISUALLY across armor/items—so that we can color match them. We like to mix and match armor/items for more visual variety. And when the colors don’t match, we tend to avoid combining them.

The explanation that dye affects different materials differently is lame. This is a game. Make color matching work right.

BTW: This was the same bad design choice from the first GW, and I’m really disappointed to see the same thing happening again in GW2.

Why is GW2 combat sooooo BORING???

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Why is GW2 combat sooooo BORING???

This is why. Same few skills over and over and over. Skills are permanently bound to your preferred weapon—forever. Everyone fights with the same predictable skills per weapon. To make things worse, long cooldowns on most skills means we’re auto-attacking much of the time, instead of inputing combat commands. We don’t feel like we’re engaged in the combat experience. Killing things in GW2 is like watching paint dry and the grass grow.

The extra movement and dodge does not make up for the lack of personalized skills and long cooldowns. Traits are simply passive buffs like spec points—not truly skills that we actively execute.

As a PVP combat addict from GW1, the new GW2 combat feels like it has been dumbed down with a baseball bat.

Please add more skills for us to mix and match, so that we can create our own personalized fighting style. Like back in GW1.

Currently, extremely disappointing.

BTW: Even Diablo 3, with all its criticisms, at least managed to make their combat system fun and engaging, with enough skill customization to allow personal variety. Maybe Anet can borrow a few ideas.

(edited by Bloodlust.3672)

Make our characters smart enough to auto-attack when idle...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

well, our character won’t be able to auto-move. but if a monster comes near and attacks, our character should be smart enough to attack back instead of just stand there.

the intention for this request is not for being afk and having our character fight for us. there’s no way a character can just afk and auto kill monsters with auto-attack itself.

this is for when we’re actively playing. for example, we’re in a melee fight with a mob of monsters. currently, when we kill 1 monster and no longer have an active target selected, our character just stands there when attacked by other monsters. there’s a short delay between this and when we input our attack again. at a very least, our character should be smart enough to return basic hits [when we have no target selected] to the first monster that hits us—using our auto-attack skill. this keeps the action flowing more smoothly when fighting a mob of monsters.

(edited by Bloodlust.3672)

Make our characters smart enough to auto-attack when idle...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Please make our characters smart enough to auto-attack when idle and being attacked. Currently, our characters just stand there and wait for input—which is slow.

[EDIT]
the intention for this request is not for being afk and having our character fight for us. there’s no way a character can just afk and auto kill monsters with auto-attack itself.

this is for when we’re actively playing. for example, we’re in a melee fight with a mob of monsters. currently, when we kill 1 monster and no longer have an active target selected, our character just stands there when attacked by other monsters. there’s a short delay between this and when we input our attack again. at a very least, our character should be smart enough to return basic hits [when we have no target selected] to the first monster that hits us—using our auto-attack skill. this keeps the action flowing more smoothly when fighting a mob of monsters.

(edited by Bloodlust.3672)

BUG: Yellow text items don't always show...

in Bugs: Game, Forum, Website

Posted by: Bloodlust.3672

Bloodlust.3672

BUG: Yellow text items don’t always show, even though I have checked “show all enemy names” in the options. As a workaround, I have to manually press the button for “show enemy names” to show yellow text items. Can this be fixed?

Add ability to UNDO accidently destroyed items...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Please add ability to UNDO accidently destroyed items.

Add option to prevent camera auto-spinning?

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

Currently, when my character is dead, the camera continues to auto-spin even after I position my camera a certain way. I want to be able to take screenshots, look at my character, watch the action of my allies, etc without having the camera auto-spin. Please add an option to have the camera retain custom positioning when character is dead.

(edited by Bloodlust.3672)

BUG: Item upgrade slot sometimes lost when using transmutation stone...

in Bugs: Game, Forum, Website

Posted by: Bloodlust.3672

Bloodlust.3672

Item upgrade slot sometimes lost when using transmutation stone. Can this be fixed?