what we become later only depends
on how hard we try and how good we want to become.” -HannaDeFreitas
I always just wondered why they didn’t add it into the boss’ loot. Same DR, same amount, etc. Just make it to where you loot the boss and you have the tokens, the end.
The main issue is that chest DR is not the same as Dungeon Reward DR.
Mmm, forgot the chest spawning afterwards, I was only thinking about the tokens at the end of the whole run.
I always just wondered why they didn’t add it into the boss’ loot. Same DR, same amount, etc. Just make it to where you loot the boss and you have the tokens, the end.
They will work much better with power/prec instead of condition, higher dps and also better for groups in general, plus it won’t take you a year to break objects/siegeweapons for when/if you need to do that.
Interesting. What about Rampagers? Or would I just be better going for berserker and calling it a day?
Thanks for the responses. I messed around in the mists some with it and just wasn’t really sure what other people’s opinions on it were. I’ll give it a shot.
Endgame, huh?
I’m pretty new to MMOs, with GW2 being only my second one. On the other hand, I have played many RPGs and generally more games than is healthy for a 22-year-old.
However, topics about “endgame” and the various points raised within don’t resonate with me as an MMORPG player…
I actually read all of that, I loved it. This is basically how I feel about most of this stuff. I’m glad you wrote that out for me to read. It was a pleasure.
My wife and I had the most fun on a warrior/guardian pair. She was going for more support and heals, and I was going for more kitten over the top DPS. It turned out to be a really fun ride. We’ve also leveled up Elementalist/Ranger, not as quick, or as easy at all. We did Mesmer/Warrior, which was meh. And Ranger/Mesmer, better, but still meh. Our best and most fun was Warrior/Guardian. We might try a Thief/Engineer soon, though. Haha.
When I first hit level 80 with my warrior, I made him really tanky. As tanky as I could possibly go with him. I sacrificed as much damage as I could for toughness and survivability traits, etc. What I found out was that being the last one alive and almost impossible to kill on fights was less than useless for my team. It doesn’t help that it took a trash pack an hour to kill me if my team is dead twiddling their thumbs and bored out of their minds waiting for me to die so we could try again. If you want a tanky character that’ll feel more like home for a vet of that other MMO try to go the middle ground, don’t completely give up your ability to dps in favor of living forever. A warrior has insane innate damage. If you want to build a tanky warrior that is useful, go something like Knight’s and build around shouts or banners. You have high offensive support to your team with buffs from shouts/banners, and stacking vulnerability on the enemy, and you’re also not giving up too much dps to have decent survivability. I warrior tanked in that other MMO you speak of for quite a many years, and if you want something similar to that just stacking toughness and vitality will actually feel sort of weak and wrong. If you want to contribute to the party in the same ways (think sunder armor, the slow heal warriors get, forgot it’s name, cleave, thunderclap, etc.) then build around a banner build so banners give regen, or a shout heal build where your shouts not only buff but they also heal. You can even rune so each shout removes a condition. You can build out a warrior to feel a lot like a WoW warrior tank with very similar tools, just not in the ways that seem obvious at first. If you tanked with another class, then nevermind, I can’t really help, lol. Guardian has some interesting tools up it’s sleeve for survivability but also has some of the lowest base HP, so it relies more on it’s blocks, protections, and heals to survive. I never went to 80 with a Guardian so I can’t give advice on that one.
My question here is fairly simple. I’ve been using a condition damage build with sword/dagger, and shortbow. If I switched gear and traits into a more power build, would the sword/x and shortbow be better or worse?
I guess I’m asking does a sword/x and shortbow need condition damage or will they still be useful with power/prec stats instead?
I don’t personally think you can ever have a real balance. And buffing and nerfing is only going to create a circle where that has to be done over and over indefinitely (see WoW). You can’t put a warrior beside say, a thief and expect them to be balanced in any meaningful way to each other, nor other classes. You can’t really expect every class to bring the same amount of protection, regen, dps, condition damage, cc, and cute armor to every single fight to create a balance, that’s a boring homogenous mess. But then if you don’t, classes are never balanced, because they really shouldn’t be. Some classes need to be better at some things, and some classes should be the bane of others in pvp. As long as that class that’s the bane of y class, is the victim of x class, that is still balance.
I would think that instead of nerfing, buffing, and calling it balance, to achieve a real balance in class usefulness without the classic trinity, it’s the skillsets that need to be looked at. A good ranger is still an asset, but they have to expend a lot more resource and be a generally more vigilant and prepared player, while a warrior can bring higher dps, and offensive support through shouts and vulnerability with half the work. I know because I play both ranger and warrior, haha. I don’t feel the ranger needs a buff to be on par with the warrior in damage, but he does need some better skill allocation, or the warriors high dps needs to be harder to achieve, that’s balance.
Edit: when I type skill, I’m referring generally to the trait lines, trait synergies, and weapon skills as well, not necessarily just weapon skill or slot skills. I think trait synergy is what I meant with the ranger warrior comparison. It’s harder to squeeze usefulness out of some of those traits on the ranger, and on the warrior, is sort of just happens by accident almost.
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No, I don’t need to find a definition we both agree on. I need to find a definition that experts agree on. I think we can consider the Penny Arcade people to have more expertise in this field than us? What about Ensign? He has a character named after him in GW1 and has provided more insight into both games than either of us – should we consider his word to hold merit?
There are WAY more people with expertise in this kind of thing that agree this game’s combat is very shallow than agree with you. I can reference them all if you like, again. But, usually when I reference these kinds of things, you just leave the argument and forget about it the next time.
O.o
Experienced people have all sorts of opinions on things, but they don’t all agree with each other. I’d say Ravious is pretty experienced and he didn’t think Guild Wars 2’s combat was shallow.
Which exactly why his appeal to authority is a classic fallacy. Just because someone has experience, or is a professional in something doesn’t mean their opinions are more valid. They’re not. Because there’s no consensus on this subject matter between “experienced” people, Clay was just making a fallacy.
http://www.nizkor.org/features/fallacies/appeal-to-authority.html
My Mesmer isn’t uplevelled, naked or that glassy.. and was still hit for 11k with a backstab.
Nobody can say they can actually defend against an attack that you have no idea is coming.Also I am levelling a thief (not for WvW use) to get to know the skill animations ect, I still don’t see how it’ll help against the original burst damage though.
I would ask for screenshots showing this exact scenario you’ve painted. Where you’re not glassy, and get hit by an invisible 11k backstab, but I already know they don’t exist.
I’ve never seen anyone make claims like this and have any sort of “proof” to work with. Nobody ever asks for advice or tries to show the scenario happening in video or pictures for people to pick apart and maybe figure out what happened, they just complain about it. I really don’t understand that type of post. The initial burst isn’t that bad, what are you even doing that thieves can sneak up on you that often, hit you that hard while you’re not glass, and kill you before you can retaliate in any meaningful way? Or was it seriously just one thief that totally wiped the floor with you and now all thieves are OP regardless?
I made my ascended quiver on my warrior. Then I made a ranger and he needs a quiver… :\
Perhaps we should just change the name “dueling” to something else that doesn’t resemble it any way. There seems to be an entire camp here who sees that word, and instantly rages against it, ignoring every single suggestion made. There has been almost zero request in this entire thread to make dueling a “request based, anywhere it happens” sort of system, yet that’s exactly what the anti-dueling arguments have been. On the contrary, most of the pro-duel suggestions have been to have them inside designated arenas. Not only that, but in instanced, designated arenas. That means that not only do you not get inundated with requests, you in fact never have to see or hear of it, ever unless you walk into it on purpose. What’s the problem with that?
My guild pugs an extra member for dungeons a lot and we have never kicked any one for anything. We’ve done many runs in a lot of various dungeons and just have never found a reason to kick someone we’ve pugged.
Well, if the gw1 characters are melee, then gw2 would win all day… by jumping up on top of something and shooting at them while they wish they could jump.
This is really neat, haha.
I wish there were a way to make a soul bound item account bound.
There is, but it won’t work with ascended, like the OP asked.
Going to do my best to make this super clear for you here since you are having a hard time with it, but first…
“which clearly implies he is a female.” was towards me. kitten.
FACE PALM
So you labeled him a FEMALE poster with the comment on PMS then got offended by him assuming you were a MALE poster….. oh the irony. My comment “on which clearly implies he is a female” was in regards to the one you called a female.
So…. I made no comment on your gender just the one comment on your logic. Also, the comment was made in the typical fashion of a old saying. As in, “The kettle calling the pot black” or “The pot calling the kettle black”. (the irony being both are black in most cases).
Edit: Also, just looking at that statement, with no context of everything else, just those seven words, it would appear that I was saying the person were female not male.
This matters less than something that doesn’t matter at all.
The entire premise, “dungeons aren’t fun at all” is subjective opinion. There can be no winner in this argument.
Our group just puts one person on buckets, and the rest on dps. We only use one side of the room, going back and forth between two buckets. As was mentioned above you just want the debuff on him as much as possible, so having the whole group kiting him under a bucket, debuff him, then immediately move to the next bucket is a sure fire way to keep him from healing at all.
Everything should be reasoably doable on first attempt with the proper skill, and the challenge should stay almost the same at any new attempt.
But it is. Level 35’s do it have done it, have shown themselves doing it, in level 35 gear, after having not known each other previously, and having just even opened some of their weapon skills, which means low knowledge of their class. Did it without a wipe. That means there’s trial and error cushion for anyone who has never been there to possibly succeed, instead of… you know… whine on the forums. You’re arguing for the sake of arguing, it’s like the dungeon jumped up and started calling you bad names and hurt your feelings or something.
Basically all you’re saying is, “It’s too hard, no matter what, the end.” Correct? All the examples of people doing it are construed as them being elitist, despite they were in the same boat as most everyone else is at this point. No manner of explanation or help with tactics, it doesn’t matter, for you, the dungeon is impossible and you want it lowered to your standards. I play this game for about two hours a day, and I’m off a week at a time, and I find this dungeon fine. It’s a nice challenge, it’s not a cake walk, and it’s fun. What you want is honestly for the game to lower itself to your standards, that is all you’re saying.
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I must say, it is so nice to be on a forum where you get constructive and re-assuring responses.
Thank you all, I do understand better as to why this is happening now, even if I think it is incredibly frustrating!
It’s definitely frustrating. I have a problem on my heavy armor where the abyss on the metal looks exactly like it should (nice black) in low light, but if it’s daylight and I’m outside, it’s indistinguishable from iron dye or grey. :\
Path 1 of CoF is really easy if you have someone with you who knows how to speed through it and doesn’t mind explaining that aspect to you. My guild group finds the Asura path of CM really easy for us.
Several threads have already been made about this subject, including a video thread with a party of level 35s in masterwork gear going through it.
Request close/merge, please.
So a vid of “experienced players” (title of the thread with the vid) struggling with that should be the easiest dungeon for beginners….proof s its not hard?
._.
Anet please start thinking wich is your target……those 99% players that just wants to chill out and having a reasonable challenge.
Or those 1% elitist that often abuse game mechanics and then complain the game is easy….
First off your percentages seem dubious at best, I’d like a source. Second off as an educated guess, I’d say you’re absolutely wrong with your percentages any way. There are millions of players, and only a few hundred posting on the forums, and only about 20-30 about how a certain dungeon is impossible on level, etc. Anet had statistics for each and every dungeon, level range, gear range, etc. When they make changes they take that into consideration, they’re not just blindly doing things, I’m sure if 1% were only completing the dungeon as intended it would be fixed. Your quip about people abusing mechanics is uncalled for and ignorant, there was no abuse of mechanics in that video, and no struggling outside of the ordinary for any group. People went down, but there were no wipes. No mechanics were abused, it was in fact, exactly how you’d expect any dungeon run to be with any levels. They have made a video showing level 35 players, who didn’t know each other previously, and had only 1-35 levels of experience on their characters do AC explorable with no wipes. They’re experienced because like everyone else should do, they tried, failed, tried, failed elsewhere, and didn’t whine about it. People don’t want to try and raise themselves to the standards that are very doable, instead they want the standards lowered to them. This dungeon awards gifts for legendaries and level 80 exotics. That level 35’s CAN complete it on level, is actually sort of strange and not many other games even allow end game progression potential so early. If you expect something with end game rewards to come easy at level 35… I don’t know. That’s sad.
No one complained the game is easy, you’re inventing people who aren’t posting here and who weren’t involved in that video and projecting them onto us.
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I’m still curious as to what changes the OP is talking about.
Did it come with a 2nd backpiece?
I can’t speak for the quaggan, but the cheaper charr one did come with a second neutral backpiece, yes. I couldn’t tell a difference and assumed it was just someone undercutting the person who had put it up before them. /shrug.
This image brought to you by your favorite Mesmer Chucker….. Sheldin Cooper of DR
[IMG]http://i49.tinypic.com/33lo9sn.png[/IMG]
I just want it to be noted that Borlis Pass has a perfectly good excuse for why those rams have so much power over us.
Adrenal Health heals for 360 hp every 3 seconds IF you are at max adrenaline.
It scales down to 240 hp/3 seconds at level 2 and 125 hp/3 seconds at level 1.
Maybe that’s why I never see it healing for that much, haha. I don’t generally keep adrenaline very long since I don’t use the GS much any more.
I want duel wield warhorns. Become battle bards.
I dunno why this was so funny to me. I’ll dual wield two banners and you can dual wield two horns and we’ll take over Tyria!
Adrenal health doesn’t heal per second, it’s per three seconds. I don’t know if you accounted for that, but you said, “120 hps” and 360 every 3 seconds seems like a lot more than I’m used to adrenal health healing for.
There’s a group in another thread that did this with a full level 35 group and no wipes. All of them new to the profession they played, and none of them knew each other prior to it. They have a video of the run. There’s also a video of a naked run up. The notion it’s impossible for on level people to complete it, is false. It has been done.
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I don’t know why so many games, both MMO and single player RPG don’t include both two handed and one handed spears. It blows my mind because it’s been the classic weapon for warfare since prehistoric times and never lost it’s use until gun powder became widespread and common. Games like Skyrim mysteriously lacking spears, games like this, etc. is just weird to me. The only MMO I’ve ever played who had an interesting spear usage was LotRO. The warden class was awesome. Got to use a spear and a shield and you had a throwing javelin hanging on your back. Looked awesome and was a blast to play.
BP is kicking kitten with the score, Period it isn’t an opinion it is a fact. It is an upset no one expected and Ebay is scrambling for an excuse as to how the kitten this could have happened. For my fellow EBay players that are trying to protect us with those excuses think about how lame we will sound if BP takes this match and continues up a tier in time, give credit where it is due. BP thus far has proven to have a much stronger force during our off hours period, will it continue? Lets find out.
If BP fills the queue when no one else is on, what are they supposed to do? They will do what any of us would do, take everything in sight. PvD you can’t blame them for that when there was no one on to defend those doors.
With all that said, I know ebay has thus far taken it easy this week and we have been running more casual than usual, it is our fault for underestimating BP.
In open field and tactics I have always been impressed with how ebay as a sever has been able to do more with less. It’s your turn to not underestimate us. GL out there.
I like posts like this. And this isn’t over yet any way, we (BP) could still be knocked down, we have more than half the week left.
Borlis Pass attacking us at night when no ones on.
Devonas Rest attacking us and our supply camps while we try to attack back.Keep it up bads.
So, I’m guessing if you see a tower or a keep with no one defending it you tell your group about honor and fair fights and sit and wait for an equal amount of defenders? Or if you notice your enemy is busy with another enemy you’ll simply wait for them to come back before you attack supply camps? Most of the things you mentioned are time tested and valued war tactics. Sun Tzu was a bad.
Applying ancient war tactics to a game of Guild Wars 2 WvW, you should be awarded a noble prize you know that?
Attacking someone where they’re weak is common knowledge and is always applicable. Someone whining about night caps, has a weakness that’s being used against them whether purposefully or inadvertantly. It’s that simple.
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I saw this coming. People too upset because it’s impossible to do a level 35 run of explorable. Then someone comes along and shows it’s not impossible. The same people are still upset anyway. Some people want things to be horrible. They are trying to nitpick every possible place in this great run so they can feel better or something.
Would you have it any other way?
No, the forums wouldn’t feel like home any more, haha.
I saw this coming. People too upset because it’s impossible to do a level 35 run of explorable. Then someone comes along and shows it’s not impossible. The same people are still upset anyway. Some people want things to be horrible. They are trying to nitpick every possible place in this great run so they can feel better or something.
It’s easiest if you just have everyone either go ranged or stay behind her and watch out for the circles. The entire fight is simply not getting caught by her web scream thing and being caught in a circle.
This is exactly how my first experiences went. I was used to soloing a lot the wrath of the lich king content in Cataclysm and duoing it with my g/f. Everything was just a faceroll of rotation after rotation, otherwise nothing interesting. We both hit level 80 together on our first characters, and without even worrying about what type of gear we had we decided to try AC story duo. Lost so hard on the first trash, lol. We got together a few people and we started doing these things and communicating and after a lot of trial and error we have wiped up almost every explorable in the game. When I say, “they’re not impossible, I’ve done them.” I get called an elitist a lot. But I’m not, I simply put in a lot of time and effort and repair costs with a team who did the same and we made it through. It’s a blast learning things and having such a challenge.
You could play completely well-rounded in the game, which is to say, you do the starter area, while gathering everything you come across, then crafting with two professions, because you get a ton of xp for crafting, and a nice trickle of xp from gathering. As you do the starter zone make sure to do all map completion (heart, waypoints, points of interest, vistas) as these will give you steady xp as well. You should be able to move onto the next area if you are doing this as you go. If you haven’t done this already and/or you find that lame and boring (as I did), you can go to wvw as mentioned above, good xp from there as everything is considered as an event. Or do as above and go through other starter zones. Or mix all of the above.
I can understand why an aoe knockback/down skill has a root on it. But when you compare it to the guardian as you did, the windup and range is a bit stupid… until you realize that a majority of the hammer skills are also cc. What I have a problem with on the hammer is simply the flow of it. It feels really awkward at times to me, simply because of the windup on the 4 skill. Auto attack feels okay, 2, and 3 feel great, windup on 5 is huge, but you can move around to aim it at your target, or realize that target is out of range and hit another real quick, so it’s versatile. The 4 skill just doesn’t really flow well with the others. I say leave the cooldown, the windup time, and the low knockback range, and just remove the root. So that it flows with the other skills.
None of this matters. The issue is that this is the very first dungeon to introduce new players to dungeon mechanics and how things work. You calling for “experienced” players completely negates this. How about you fraps 5 casual players who hit 35 on their first toon and want to see what a dungeon is like.
Five casual players who hit 35 on their first toon should expect multiple wipes on this dungeon. Because the game allows a level 35 a headstart on the tokens does not advertise, “FOR LEVEL 35 PLAYERS HURP.” The dungeon rewards tokens that will get level 80 exotics. Not level 35. Level 80. What did you expect from it? A cakewalk saying, “Here are your free level 80 exotics because this is a ‘starter’ dungeon?”
I think it’s probably going to come down to the fact that most of the place has sort of dull scenery and the armor and weapons just aren’t that great for it.
http://www.gw2armor.com/human/male/sorrow/heavy/front.jpg
Like… no.
Same happens to me, mostly in dungeons where there’s a lot of poison aoe, or just poison in general. It has happened at other times as well where any large amount of incoming damage overrides the ress somehow. Not as in, they get up and go right back down, as in, their downed stated only goes back up to 50% or something.
I co-lead a small social guild that has recently gotten quite a bit larger with the new missions taking place. We boomed from five to over 20, which is a lot for two days growth. We’re doing a lot of work on it now, but we still don’t require a 100% rep. I don’t even know what the purpose of that would be. We only ask that they rep when they’re doign things with us, and everyone seems to be okay with that. Maybe you should just find a different guild with more relaxed rules?
Here you go. http://wiki.guildwars2.com/wiki/The_Minstrel
I’m curious, I’ve asked this before and never really got an answer. I personally don’t care either way whether we get mounts or not, but I keep seeing the same nay arguments. There’s the “We don’t need this” argument. That’s sort of a stupid argument because you don’t /need/ flaming armor, collectibles section of the bank, tonics that turn you in to cats, etc. etc. The need argument is void because what we need and don’t need have little to do with how much fun something can be. The other argument is, “It makes the world feel smaller/too fast, etc.” I’m a warrior with a warhorn and signet of rage. That gives me 100% uptime on 33% speed boost. When traited into the warhorn, I can stack my speed boost up to 2 minute duration, and neither the signet nor the warhorn’s speed boost have >2 minute cooldown. That is literally 100% uptime on the 33% speed boost. My ranger has permanent out of combat 10% speed boost, and I believe almost every class has that option somehow through traits or signets or the like. And aside from that, many classes can keep permanent or near permanent 33% speed buffs on theirselves and in some cases, allies. Aside from cosmetic only if I were moving 33% faster on the back of a dolyak, would it matter? No. I already move that fast. Speed argument = null. Are there any better arguments to why a cosmetic mount that moves 10-33% faster is a bad idea? Anyone can get the free speed boosts in any major city that last 4 minutes and the places to get them are always near. So even there, you already move faster.
Flying mounts on the other hand would basically destroy the entire vista/exploration system. Getting somewhere faster already happens, some people just want it done on the back of a mount instead of with a sigil or trait, no changes occur to gameplay or travel in this instance. Flying basically ruins exploration entirely no matter how fast it is. You can’t expect to fly up to a vista.
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I dunno if anyone has mentioned it or not, but you said something about Aegis in your top post. If you’re a guardian your Virtue of courage is sort of almost like that block you’re talking about, but with all weapons.
http://wiki.guildwars2.com/wiki/Virtue_of_Courage
If you don’t use the skill you get a block every how ever long it says, but that works with all weapon types on the guardian. Activating it will give an immediate block to you and allies.
You jsut have to talk to them and open up the map.
That will help you see more about where you’re going and the paths between zones. Makes it less confusing. You can click each zone and zoom in and out and find what you need.
Edit: walk, not talk, though I suppose you could stand around and talk to the waypoints if you were so inclined, haha.
In different levels there’s only a very slight difficulty change. My guild group was only level 2 tonight, but we got a new guildie who was level 9 and so we decided to give 9 a shot to get him on to 10. We replayed two fractals we had done gettign to 2 and the difference was only very slight in them. I imagine once after 10, the difficulty increases a bit with the introduction of agony, but what I gather is that 20+ AR becomes a bit necessary.
I sometimes have a problem with all my utilities not activating. I can click, or press the button and the skill will flash, but it will never go off or go on cooldown. I always assumed it was lag or something.
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