As to supply drying up, I think it’s going to take a couple of new BL weapons sets. There are bound to be a lot of people who have one or two tickets stashed away. It’s after those are gone that the supply shortage is going to hit the trading post. So a couple of months from now is when I think the prices will really go up and supply goes down.
Expect to see another removal or re-addition which seems to drives more fluctuation than new items.
Though I don’t think this is really about the skins or BL Keys themselves but more so about keeping the gem to gold prices high, which promotes direct gem purchases.
One per day would be fine, one per week is silly. Looks like I won’t be getting that extra character slot, and after other recent actions, debating if spending any money or upgrading is worth it. Anet just doesn’t seem to care anymore.
Well… looking at the gold to gem ratio I would say that there were plenty of items people wanted to buy on the sale.
It would be interesting to see how much of those gems where actually used on the sale. There are a number of reasons ranging from anticipation to manipulation on why those prices have gone up. While I don’t disagree that the ratio went up due to people wanting stuff, however there are other variables involved that doesn’t paint the entire picture.
Actually, I am happy that ArenaNet does not love money. They are not greedy, and I like that.
They are greedy, the sale(bunny ears aside) and recent actions with HoT have shown that. The problem isn’t that they love money, it’s that they are very bad at getting it, or they are just very indecisive on how to get it.
Not putting character slots in the sale is such an obvious push to pre purchase for the ‘free’ slot and for people like me who wanted to just wait a couple of weeks after it was out and see the lay of the land its a big penalty.
They would have got more cash out of me if they had just ponied up a slot discount as I would have got 2 – now im less incentivised to get HOT straight away and if I do I will just delete a character if I want a revenant and wait until it goes in sale somewhere.
This is the impression I got as well, either that or trying to promote people to upgrade F2P accounts instead of buying character slots. Regardless I find it odd that probably one of the most sought after upgrades wasn’t put on sale.
The sale itself seemed lackluster, mainly because it was really just bringing back items Anet pulled themselves. It didn’t even seem like many of the items that were brought back where discounted. Creating artificial scarcity by limiting availability then bringing them back at the same price during a “sale” seems shoddy to me.
For a game that is running on its 3rd anniversary and trying to recoup players for the release of the first expansion, the sale seemed more counterproductive than anything. It will be interesting to see if the gold:gem conversion tanks from people offloading gems they preemptively bought but didn’t use.
Currently have 6 though plan for 9(whenever char slots go on sale). One of each profession and a keyrunner/bag boy/ironman etc. I personally can’t see myself having multiple professions at 80, seems wasteful.
Twitch isn’t the greatest metric when comparing games. GW2 isn’t the most entertaining thing to play let alone watch, really any MMORPG would be boring to watch.
Death = losing the character and all the items on him (have a separate bank for hardcore characters)
I never understood how this was considered “hardcore”. So you tip toe around, avoiding anything difficult, making sure you don’t “die”. And that’s hardcore, how?
Or you don’t, and die (and have to start over from scratch) over and over again.
If that’s fun for you, more power to you. But I don’t think it’s something developers should waste their time on. It’s really something that an individual can do by themselves.
Permadeath is quite “hardcore” when comparing to loss when normal(which is minor armor damage). You also don’t really avoid anything difficult, you just avoid lemming into engagements knowing that death has no meaning. Granted you do take a lot less chances however if all you do is take the safe route, then you aren’t doing “hardcore mode” right.
You are right though, it isn’t something that needs to be coded or dev work. Just make a f2p account and learn some self control.
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It will most likely drop in price, but probably not crash. As others have stated the supply will probably decrease along side the demand. However this is also dependent on how bad the collection process is.
No, not cool imo. Everyone would have the most popular race atm…. Just reroll a new character.
Humans will always be the MMO masterace.
I started a free to play account as i was unsure how much trouble the SMS thing would be, and wanted to test it on an account that didn’t matter before putting it on my main account. … At the moment I am wondering about whether i could actually get a legendary on it. As i haven’t even got one on my main account it seems a little far fetched but is theoretically possible.
I think if I got a precursor drop on my F2P account, I would just permaquit GW2.
May start a F2P account to try this, however I doubt I would use the same rule set. Doing a Iron Man challenge would be interesting.
I would suggest trying to play through to level 80 and completing all the personal story solo without dying (downed is o.k) would be challenging but doable now that Zhaitan Arah personal story scales for one person.
Obviously no tomes or other instant leveling items to be used and no leveling by crafting.
Yeah it would be similar to the OP goals, solo through to Arah, maybe 100% map completion before moving on to next zone.
However the rules I would follow are more simplified.
-Only vendor whites and maybe karma trinkets/accessories.
-Only Karma consumables, no crafted
-No Crafting
-No WPs/TP/Bank
-Respeccing only allowed after a PS arc. So only 3 times I think(Intro, Order, Pact).
-Can only log out in a town/city/village
-If killed then delete
-
May start a F2P account to try this, however I doubt I would use the same rule set. Doing a Iron Man challenge would be interesting.
For a game that has no consequence for dying “troll portals” really isn’t what I would consider harassment. The player takes the chance when they enter a portal, they also should accept the consequences(which there is little). Last I’ve checked you still need to “F” on a portal to enter, so only activate portals from people you trust if you are so concerned.
There’s a weird disconnect going on in this thread. People don’t trust a company with their phone numbers, but they do trust them enough to install software provided by them on their computers?
If I didn’t trust a company, I’d give them my phone number before I’d let their software run on my system. One can only do so much damage with a phone number, but software? Brrr…
While this doesn’t apply to GW2 or SMS, but with other companies you have to worry about them selling off your contact info and then getting robo-called. So it can be a stigmatism. With software you can just uninstall and be done with it.
All I want is weapons to be dyeable. However Anet makes money off of using the same skin just with different colors, so doubt they will.
Some people like the idea of starting over, and with achievements/items/etc being account bound that makes it difficult.
Daily rewards and laurels.
Being in multiple 100% rep guilds.
If you can get past the account sharing aspect the cost of 5 character slots is the same as rebuying the game.
E: Also you can share some stuff quite easily, just create a guild and share stuff between the 2. Granted you are limited to non-player/account items, but still isn’t hard.
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Really just ascended and some exotics. You can turn a profit on some stuff but due to the ease of crafting it’s usually a saturated market.
While there is meaning in crafting, it has much less effect in GW2 than in other games.
It wouldn’t matter. The only benefit would be having 2 (paid)accounts even though 1 would remain not upgraded. Character slots would be the same, and you would lose any progress.
GW2’s PvE is underwhelming by every single definition and measure. That’s why you play this game for the WvW and PvP.
Similar failures of PvE plague PvP aswell. Lack of purpose, depth, and meaning exist in both. While WvW/PvP has the minor benefit of being random due to player control, it still becomes repetitive, has lack of reward and consequence, and is overall lackluster.
While I maybe the minority in this mentality, but I never thought the rewards where the issue with PvE(or PvP), but more so the lack of purpose or meaning.
It’s one thing to have and promote the option, it’s another to force it. While the intent is good, the outcome will probably not be.
Did they at least call you back the next day?
Saw his videos along time ago, saw his GW2 review, and figured he was biased and/or finally sold out.
The only real “HoT-Prep” I can think of is learning and building around SW. Mainly since from the sounds of it, HoT PVE maps and mobs will be similar to those in SW. So having a build/stats that are built around doing SW will benefit you once HoT is released.
I don’t like the idea as stated, but if unlocking the title also gave you some kind of boost (not to effacity; then they just become mandatory or highly required, which achievements shouldn’t be), for instance the dungeon master one could give you 5 extra tokens per dungeon run, honorary skritt could give you a chance of obtaining extra ‘junk’ items whenever one would normally drop – little things which have little significant impact but still make earning the title feel a little more like an accomplishment.
none of the effects would require you to wear the title in question, though.
This I could agree with. Gaining a title gives permanent gains, regardless of showing title. Since if you make buff dependant on showing said title, it then negates the meaning of titles, since you won’t wear a title due to personal reasons, but just to gain said buff.
Could anyone (preferrably a dev) let me know: is it ok to buy multiple discounted bag slots on a character by clicking the locked bag symbol, or not? Thanks
It wouldn’t be surprising it if was allowed. The reason for limiting the one in the gem store is to control people hoarding them for alts, whereas doing it through the bag UI is on a per character basis, so you can’t hoard.
E: Oh Anet you tease. Logged in and saw Char slots on main window, but not discounted. Got my hopes up.
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The only two “greedy” things I can think of with Anet, was lotto based gem items. While BL keys I can somewhat understand, but with like dyes it bothered me. Like “Awesome X Dye For Sale” but you really only get a minor chance of getting it. If they wanted to create rarity then they could have done a limited time sale, or limit the amount a player could buy. While smart from a financial standpoint, it’s a pretty petty way to do it.
Also the other thing would be the HoT release. Not anything about the core and vets, but they should have informed the inclusion initially after releasing info on HoT. It was bad to release info about HoT trying to bait people to buy the core, only to mention later it was included. I know they did a refund after, but it was still a shady move.
My guess is that future expansions will be based off of the remaining dragons and areas of Tyria that are currently locked.
Some of the non-dragon lore might be not expansions but updates within those expansions. However the overall theme will most likely follow the dragons.
I never buy any hardware from Walmart. Anything I did in the past lasted me less than 10 months total.
I hope you can find a fix so you can join us for HoT! Definitely next time just build yourself via newegg or go to best buy. Much safer imo via first hand experience. xD
Buying crap products will yield the same risks regardless of where you buy it. I’ve had numerous items from newegg that were DOA, and also went through 3 Xbox360s from Best Buy(probably a bad shipment). So it isn’t where you get it from but what the actual product is.
I would just make another character(you have 5 slots anyways) and go through the paces. As you go things will start coming back and you can speed up or start going back to your capped character. Starting at level cap might be a bit overwhelming with very little context on what to do.
E: But don’t delete your original character. If you do you will have to wait for Birthday gifts since they are character based.
Guessing that experienced and well coordinated groups will be able to do it in exotics, but non experienced or “passive” groups will have a hard time doing it in exotics and would need ascended.
I think AR is a Fractal only thing, doubt it would be used in raids.
A lot of people play this game because there were no raids at all .. and they
are here to get away from games with that stuff and the kind of players that
are attracted from it.
There is a flaw with this mentality. GW2 isn’t the same as other games in the sense that the game isn’t developed around raiding, whereas others are. Now if Anet was switching development to where all or majority of content and endgame content was designed around raiding then you your point would be valid. However simply having a raid instance which is the minority of content isn’t the same.
The term “play as you want” gets thrown around, but at the same time shuns those who want to do raiding.
In regards to the storyline I agree that the block system is pretty bad in regards to hooking a player. I know anytime I level a alt I avoid the PS until around like 60-70 so I can do the whole thing in one go. But also I think the leveling system in Gw2 is meaningless anyways and is there simply to be a time gate.
If they used Trial it would indicate a limit of either time or level. Neither of which applies. So trial would confuse people more so then restricted F2P. This isn’t the first thread to mention this and it seems like people are more averse to the term F2P then anything.
The rewards are the same, just from a storyline perspective it varies. The only time during the PS that the choice matters much is when you have to choose a Order to join. Even that choice however is mostly just storyline effects and cosmetic.
Put some chillstep on, and study. Games can wait.
The above post needs more emoticons.
I love reviews like this when people have played for 2 hours, never left starter zones and complain that game is lacking difficult content. Amazing.
Problem is, it doesn’t get much more difficult later on. GW2 isn’t designed for the style of difficulty the OP seems to want, it doesn’t matter if its starter or a lvl80 zone. GW2 is not made to be challenging, anything that was a challenge has been toned down over the years.
The cross didn’t originate from Christianity.
oke i think its time to close this thread anyway to toxic going on so plz Anet devs CLOSE THIS STUPID THREAD and let ppl play how they want =)
Some of us are playing how we want, having a interesting forum discussion. Better endgame then standing in LA.
Outside of WvW it doesn’t matter what server you are on due to the megaservers.
However the reason they don’t allow it is because of WvW and spying, stacking, etc.
Unless you mean NA to EU type transfer, which is another story.
First define casual, please? Like, im a casual player by my definition, i dont play the game everyday, and i dont play for long when i do. But heres the thing, im really good at PVE stuff which is what raids are, beat Liadri after learning it, and trying many times(Which is how raids should be, they should be hard, but they should be doable to those that learn them). I suck at PVP, or any form of competitive fighting or scenarios. So am i casual? What is a casual?
The thing is it really depends on who you group with and how they do things. “Hardcore” would mean that you can invest 4-5 hours(maybe more) almost on a daily bases doing JUST raids or raid related stuff. Where as casual would be someone who plays maybe 2-3 hours a few days out of the week. If you have a group that can match the same playtime it doesn’t matter, raiding is about practice and learning the fights. It may take longer as a casual group or it might not be possible to clear the instance at first, but the better you get at the fights, and the better the coordination your group has the quicker you can complete the content.
However it is unknown exactly how the system will be set up. If there is a instance timer, instance locking, etc.
To be fair, while some of this thread has been a back and forth, the discussion isn’t really that toxic or bad. If it is considered bad or toxic, then maybe the Devs should reconsider their F2P decision, or think about redoing dungeons and sPVP. Much more toxicity there then in this thread.
Considering F2P players can’t even post on the forums to begin with, I don’t see how dragging that beef into this discussion is at all relevant.
Regardless of forum access F2P models allow for more ingame toxicity due to throwaway accounts and ease of joining/quitting. But as you said this isn’t really the place to discuss it, and was just using it as a example my apologies.
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I really cannot wait for the Devs to see THIS one!
To be fair, while some of this thread has been a back and forth, the discussion isn’t really that toxic or bad. If it is considered bad or toxic, then maybe the Devs should reconsider their F2P decision, or think about redoing dungeons and sPVP. Much more toxicity there then in this thread.
And when we peel back everything to its core… THAT is what matters to you and the “hardcore” player.
You aren’t REALLY interested in the “challenge.” You want phat loot that makes you feel and look special. And in that case, Guild Wars 2 probably isn’t the game for you… because I highly doubt that the group content is going to be all that challenging (at least nothing that half of the player base can’t accomplish given enough time), and as a result its rewards aren’t going to be particularly exclusive.
Or that people feel that more effort should reward more than less effort.. You aren’t peeling back some great conspiracy among “hardcore” players. They at least want something challenging to justify a reward where others seem to just want to show up and get rewarded.
I believe you need a program to do so, not sure on its legality, so you would have to search for it.
Why can’t I just shake the feeling of someone saying “We’re hardcore players, we don’t want PuGs!!!” yet what I really hear is: “We white kids don’t go to school with colored kids!!!”
(I predict my comment is gonna get removed, but ya know, that is what this conversation is leading up to, and it’s pathetic.)
While maybe true for some, it seems that hardcore players don’t want the only non-casual content of the game to be balanced/dumbed down to accommodate casual players.
What the argument reminds me of is participation trophies. Instead of giving trophies to only the winning team, they instead give them to everyone just for showing up.
Hes referring to Legendary Armor which is the same as exotic but with switchable stats.
yea sure and for the fact i like todo everything in the game im in and oke i get ppl cryed for it for 2 years already but stil i dont want to be left behinde just becuase im casual and such i want to atlist be able todo it
You can do it, you just probably won’t succeed.
Also talking about raiders “crying” about it, is hypocritical since you are now crying that you “can’t do it”.
What is also interesting is that similar to WoW even casuals had the ability to do raids, many PuG groups and “casual” groups where able to do Molten Core when it was 40man. Just not right away and it was much more difficult, due to lack of coercion and poor communication.
There is nothing that I’ve heard that casuals and PuGs can’t do raids. It will just be much much harder and further down the road then “hardcore” or organized groups.