Off-topic
It would be best if all classes had a way to convert player inflicted conditions into burst. Say you put on 10 bleeds as a warrior there should be ability to remove those but cause decent burst in the process. I think some classes might have the ability but should be expanded.
E: Thread is about the GUI and seeing the condition damage you do, not about balancing condi or condi vs zerker.
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Well you are getting into PvP which is the more toxic area, and being upscaled you will probably get insulted. However even that isn’t as bad as the toxicity of other games.
If you are doing sPvP then it doesn’t matter if you level or not, max level just gives options for cosmetics. WvW you are still bound by your level/gear even if you are upscaled, it it matters more but sticking to EoTM you shouldn’t have issues.
There is no real endgame, so leveling is somewhat pointless, from a PVE standpoint it is needed, but for sPvp and EoTM not really.
Should I feel bad, that on my ele, I have never used Frost Bow?
Leveling and leveled zones do more harm then good and limit potential content.
Why? Writing I can understand, painting would require far more effort for far less meaning,
Plus lets be honest, this is the internet, the time to kitten will be instant.
Flip the question why do people PvP? PvP has no real consequences, goals, or gains it is purposeless outside of competitiveness, which isn’t much of a selling point nor is there even much competitiveness outside of Tourneys.
Repetition can also be applied to PvP as well, in WvW you’re going to attack, defend, etc the same nodes, fight similar blobs, and play the same map. In sPvP you are fighting in the same maps, against a preset number of foes, doing the same basic challenge, and usually fighting enemy classes that are similar meta builds.
In the same way PvE might seem repetitive and pointless to you PvP seems the same to others. Really there is no actual point in either in GW2, its one of the selling points and pitfalls of the game.
I’m neither for nor against this idea in concept, but could you please elaborate on why exactly this is a good thing to include in-game as opposed to, say, personal blogs, websites, and/or youtube channels, which fulfill exactly the same purpose (minus the “sell on TP” function) and are just as easy to create and share?
In game sources are much more inline with playing the game then having to alt tab to go look up said blog, fan site, etc. With a minority of players visiting the official forums there are even less that look at fan made sites.
It does have some uses, even outside of the RP element. However if the effort to make it is worth it, is debatable. I still don’t see moderation as an issue, since Anet really isn’t liable for player made content anyways, hence the “Online Experience Not Rated” that goes into all MMOs.
That said, I thing people shouldn’t blindly hate Threarne, but instead vocally hate the whole second half of the Personal Story. Threarne is just a symptom of the real problem.
This is pretty much the heart of the issue. The initial and the Order arcs where really well done, then going into the Pact arc was just bad. So not only do you have the character flaws, but added into a bad story arc made the whole thing just unbearable. However at least they were consistent, because the final mission and killing Zaitian was one of the most uneventful and unfulfilling endings I’ve played through.
Ele, due to ease of mobility boost and AE damage.
Nice idea, but there are already websites to share fanfics and character histories/stories.
Unfortunately if this was in-game, this would just be something that A-net would have to spend time and money policing. It wouldn’t be worth their resources as very few people would benefit from it.
Did you read the edit I made about it being only in instances and guild halls? There is no monitoring needed. And managing inappropriate content is no different than chat.
It doesn’t matter if it’s instanced, in guild-halls or in a public map. Communication in this game has to uphold the ToS and therefore anything in it must be reportable/monitored. I can imagine plenty of ways that your suggestion could be used nefariously or to hurt other players.
This means that there is more content for A-net to manage. Moderators- real-life people- read through player reports and chat logs to determine if the content is offensive. Ultimately they’d have to manage this book idea the same way. Man-power is an expensive resource.
So, although your book idea could add nice little nuances to the game, it’s not worth the upkeep and management that would have to be applied to it.
I see this suggestion very similar to the suggestion of having A-net run an in-game voice-com. There are already websites and facilities out there that offer the service and A-net would have to expensively police it if they owned their own.
Not entirely. Most online game rating isn’t done based off of player interaction, they wouldn’t have to moderate everything that is written, all they do is use the same (optional)chat filter and use at your own risk. So long as it isn’t written by Anet or isn’t unavoidable then it isn’t a issue.
He sounds like MS Sam, and his personality is bland and borders whiny. Was disappointed when he didn’t have to self-sacrifice to cleanse Orr.
Though Logan annoyed me more. His obsession with Jennah was borderline psychotic, he shouldn’t have magically survived.
I will not let fear control my heart..
Individual books would be next to impossible depending on how GW2 itemid setup is, as well as issues mentioned already.
However you could add it in 2 ways and bypass most issues, a middle ground approach.
Either
Option A: Add the ability and limit the number of books but they are only available in the players home instances/guild halls like book stands. So for other players to read it they need to party and go to your instance. This controls the amount of books and itemids in the world as well as limit its effect on TP spam and filtering.
Option B: Would create a GUI where players can write stories, books, erotic fan fiction etc. Simple privileges could be added for the writer on what is viewable and by whom.
To allow access there would be a single item that is tied to either the character or account, so the item would be “BrooksP Library Access” and when used by others will access the viewable only GUI where all of my stuff is posted.
This will limit the unique itemids to 1 per account/character while still allowing the writer to write as much as they want. It would also be easy to moderate if even needed.
Option B is the more pita version to make but is the most flexible. However GW2 isn’t UO or really any other sandbox game where there is enough of a RP element to make it worth the effort.
E: Actually the more I think about it the more useful it could be. Even outside of the RP element it could be added as away for players to write ingame guides on certain things. So say doing Teq, instead of trying to explain everything or expecting them to already know, you could give them the item that links to either your library which has the strats, or to another public strat writer.
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https://www.guildwars2.com/en/the-game/releases/
Scroll to the bottom. Watch the videos and the recap. Probably avoid the Season 2 stuff, but what you’re looking for is available.
Having to rely on out of game information to explain the gaps within the ingame story is bad by design. In the same way a minority of players visit the forums, a even fewer number actually look through the site.
But +1 for the info regardless.
This thread made me lol.
On topic this should have been an in-game function at release. The whole inventory management system in this game is a migraine in waiting. My mouse hates me.
Storage Wars 2.
I will only take your comment seriously if your name is based off of the FireFly series, if not then /ignored.
I seriously doubt these are actually the ramblings of a noob.
It could be.
Noob=Generally considered a “bad player”.
Newb=Usually means new player which is a extremely lazy way of calling someone a newbie(those extra 2 letters are painful).
One of the fallacies about some in the GW2 community is their not knowing the difference between “Gear Treadmill” and just best in slot. Unless character levels increase which makes prior gear meaningless, or content is balanced around said new gear, then there is no gear treadmill only increases in BiS. While treadmill causes the gear to be a requirement, BiS does not(outside of WvW which can be easily resolved).
I purposely did not quote the above response because it refers to Fractals and the use is accurate in that context. However the incorrect use of gear treadmill and how it is thrown around these forums falsely bugs the hell out of me.
They need to just bite the bullet and find a way to rehash LS1 or recreate a condensed version to tie everything together. This is however under the assumption that they plan on continuing the LS going forward.
and when it comes to leveling the journey is as important as the destination. Basically this game isn’t a rush to level 80 so you can grind a bunch of dungeons so you’re able to grind even more dungeons.
To be fair, in GW2 you grind through the zones to get level 80, only to turn around and continue to grind the same zones. Same idea, different flavor.
One of the biggest negative aspects of GW2 IMO, is the fact that they have levels at all. Some of the zones are very interesting, but you are either kitten because of low level traits, consistent gear grind while leveling, and going back at level 80 makes the zones boring due to ease.
GW2 would be so much better and flexible from a longevity standpoint if they removed levels and leveled zones and treated the game world like a sandbox.
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The reason PVP rewards are limited, is because PVP isn’t something that is easily controlled. If Anet added the ability to get legendaries or other rare stuff in PVP it would be easy for people to communicate and throw WvW maps or sPvP matches to help get these items easily. Unless they add in defeat penalties to counterbalance that, adding things into PvP would be easily exploited.
With MF and RNG it is still random at best. If the drop rate for a precursor is 1% normally and your MF is 300% that just means you have a 4% chance. When you factor in how RNG is and how the lottery is, people buying 1 ticket can still win the lottery where as someone who buys 300 tickets can always lose. The only time MF really has a noticeable difference is with things that have a high base drop rate.
Also people still use IRC? Next you will tell me people still use ICQ.
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All nice and well, but these kind of quality of life features should be standard in games anno 2015.
Look, when BTTF came out, we were promised flying cars by 2015. 30 years is a long time. Why haven’t they been able to come up with that?
While this is derailing the topic, actually creating a flying car isn’t really the barrier, its having the infrastructure and safety issues around it that is the reason noone really cares to design one. Think about how reckless people are while bound to driving on the ground, now add flight into the picture and you have disaster after disaster in the making. The only way flying cars would be feasible is if they where controlled not by a person but by a computer, and good luck with that(many don’t even like the idea of driverless cars).
Their plan seems to be to roll the “base game” with all the expansions. So there really is no base game after HoT, only HoT, then with the next expansion there will be no base or HoT, only [Title TBD].
One can only dream. The best option for luck is pick up artifacting and condense them to exotic. Other then that, stock up on mouse batteries and aspirin.
The issue with active dodging is it for the most part negates passive defenses, which has lead to the zerker meta. Why bother with vitality or toughness when you can roll and aegis anything that can do damage.
Not worth the effort or risk. In today’s age prospective players have enough resources to tell if the game is a good fit for them or not. There are plenty of youtube videos and streams of the game to give an idea of what the game is like. Free Trials are just asking for trouble.
If you expect challenging content as you have posted, you might want to seek another game. Anything challenging Anet would try to add in, especially open world, would get nerfed due to player complaints. Fractals is where really challenging content should be added into, but Anet doesn’t even seem creative or willing enough to do so.
This game is based around casuals and instant gratification, content difficulty is based around that.
@Above
Many of those are the same just different styles, most of which are already in game,
It actually is, but not in the way you mentioned.
Gw2 took the instant gratification and themepark game design that WoW started, and made the whole game around it.
The leveling aspect is meaningless, just try do burn through it till 80 asap, because all you are going to be doing at 80 is what you did leveling. Dungeons are rare to find sub 80 groups, and really anything outside of speed runs/meta/etc. Dungeons are one of the more toxic areas in the game, so either get a guild and run with them or make your own and hope it doesn’t get hijacked.
Getting paid to do beta tests or testing in general is nothing like open/closed betas. Some games you will actually end up hating simply because of the amount of repetitive testing you do.
ANET should have not mixed the beta with the game in the first place.
I was actually surprised when I heard they were mixed. Just asking for trouble really.
Kodan or gtfo.
Though I actually hope they don’t, or they will have another riot about players wanting free char slots for them.
But then it wouldn’t be as fun… Nothing more satisfying then throwing up wall of reflection or earth shield(or whatever the Ele reflect is called), and watching a ranger panic trying to cancel his attack while getting pelted by their own burst.
As the above poster stated, the reason for junk drops is the same reason why they have spirit shard bags, laurel bags, etc instead of just +x currency. Its a gaming psychology when it comes to rewards. The other reason for it is what you have an issue with. It is a subtle way to clog inventory to promote sales on bag slots, bigger bags, and bank slots. It’s a necessary evil in regards to MMOs, love it or hate it.
It seems alright, but also doesn’t appear to be well thought out either.
No their business model has always been based around promoting as many non p2w cash options as possible, this means cosmetics, storage, etc.
In regards to junk, I actually think they should expand it. Remove some of the lvl-80 green/blue drops and just have higher value junk, to make up for salvaging they should make scraps drop more/be a mix of ex. cotton, linen, silk.
What makes this game annoying isn’t junk, its standing by a vendor buying salvage kits and opening bags for 20min just to clean everything up. Junk is easy, “Sell Junk” makes it quick and simple.
Yeah personally if I had extra insta-20, I would just do key farming until I’m out. It at least gives some return on them.
Just ban boss selling via abuse of LFG system. Problem solved.
I doubt the devs had toming alts in mind when they designed it, nor should they really. You already have the ability to insta-level cap, having to do 3 clicks each level(or in this case 1 extra) isn’t enough reason to spend more time on it.
MMOs do generally evolve over time.
Main difference between GW2 and factions in other games is that the three orders were never really opposed to each other. They have the same goal, just different opinions on how to best achieve that goal.
That doesn’t necessarily mean there can’t/won’t be conflicts between them or a sense of competition. So expanding the usage of factions can be done, just in a different manner.
Factions seem to be representations of 3 styles, force, intellect, cunning or really utilizing manpower, technology, and stealth. Having these differences could allow for dynamic changes to the game world without necessarily encroaching on others. Similar to how using the factions during the PS influenced the events, the same could be done on a grander scale. Content such as events, idle NPCs, even type of hostiles could change based off of influence of said faction.
Rewards and how you interact with the factions can come in different forms, but not necessarily just special vendor access. One aspect that can be expanded is personal home and personal faction instances. The more you interact with a faction would influence how your home instance would appear, not to mention the faction halls could evolve based off of your rank within the faction and the actions you do for them. Since personal instances are based around a single player they have actual influence on the rest of the world.
Interaction could be something as simple as a random mission giver from the factions, which can either lead to personal combat instances similar to PS or send you to different zones and trigger certain events.
While not a perfect idea, dismissing or ignoring the usage of factions in GW2 is wasted potential.
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I would love they do something about the bald heads when wearing caps or helmets or something, but I would rather they fix critical bugs first above all else.
Unless it is graphical bugs, the same people who would work on hat hair, usually aren’t the same people who fix bugs.
The difficulty of this depends really on how GW2 is made, if they can do scaling and layers in regards to head peices it shouldn’t be that hard. If they have to manually create each model then yes it would be time consuming. However as others have stated there is a simple middle ground if the latter is true, just making a long/short version for each race and be done with it would be much better than the current baldness.
Its interesting that GW2’s business model relies heavily on cosmetics, yet they seem to skimp on it any chance they can get.
I actually like it, allows you to see whats coming up and how to plan hero points around that. I can see how it is annoying if you’re just speed leveling or doing alts, but still it’s a quite useful thing.
With 350gb/month you would literally have to go out of your way to cap that. Outside of initial download and some updates, you won’t even put a dent in it with just GW2.
The day releases are just pre-sales on items that will be available after HoT. Its a petty marketing trick to build hype for flash sales, but it is what it is. I doubt however its related to many account sales.
For this mmo, i reccomend world completion and personal story as the main goal you first playthrough. Take your time on the open world to explore and appreciate side events.
The game could do with a few optional guiding plotlines but only has personal story for now.
This is mainly about world completion, and personally wouldn’t recommend it, at least not full. Getting a lot of the POI and some vistas are more pain then worth. Though a more limited of hearts + waypoints + maybe some vistas. Full completion should be saved for alts or those who are ready to craft a legendary.
When it comes to experiencing the different aspects, I personally do a cheesy route. I pick looks for the character through the bank, then let the skins decide and sets a goal.
The entire open world.
They have all the content, potential content, and systems there is to make the open world content a decent sandbox, but they have the useless leveling system and leveled rated areas making it almost useless. Outside of leveling and world bosses the sub 80 areas are so much of a bore and wasted. There is no endgame, the “world” is the endgame, the game is about the living world, yet they have 75% of the world leveled and near useless.
Remove levels, scale all zones to 80(which would just be the norm), remove/scale all gear to 80, use PS as NPE/Timegate, and create an actual living world.
One thing I despise about Anet is how they take good ideas, then halfass them.
