(edited by Bugabuga.9721)
- How do you feel overall about reward tracks?
I really like it. I think it brings the feeling of rewarding play back to WvW and it’s a great thing.
- What are your thoughts on the rate at which you gain participation?
Generally it’s okay but some edge cases might cause problems. For example, when you have severe population disbalance (you are outmanned by a lot) it can be quite difficult to get to the maximum participation and there’s also a risk of it decaying too fast as your small group is getting chased away from most objectives. I wonder if it would make sense to keep participation from decaying a bit longer (especially if you’re outmanned — for example 30 minutes before it starts going down, and make it go down slowly). I saw people brawling over siege because they couldn’t bring up participation up in any other way.
- How do you feel about the rate you earn reward track points?
It feels generally fair when balanced fights are happening, but slower than direct pvp. Given that this is on top of regular loot it bring overall rewards more in line with other gameplay. Frankly I am happy we have anything right now Some of the rewards feel kinda meh, but as I am an old time player, I write it off as “while I don’t want yet another tome, some new player might want it” I do think that outmanned/not quite balanced situations should have some mechanism to make it better (as participation gains becomes difficult — you’ll get chased away from structures, and just taking sentries here and there leaves you with very low participation)
- Overall, what are your impressions about the types of reward tracks we have?
I really like that there’s both wvw specific track and regular “dungeon” tracks, like in PvP — so people who mostly wvw have a chance to earn enough dungeon tokens to do legendary. New wvw armor is quite nice, and gives enough to work for for a while
- Are there any other reward tracks you would really like to see?
Perhaps something that even more oriented for legendary crafting? For example for players who are doing precursor collections do a track that helps them with “Equivalent of 50 requisition items” or something like that? (and materials for legendary crafting). I know some reward tracks do have it now, but there could be more options.
Thanks!
If you don’t have HOT but interact with a shield generator in WvW you still get the shield gen skills (before it was saying “you need HOT for this content”).
They stick with you when you abandon the generator. Don’t seem to do anything, just take the slots (and trying to use them puts them on cooldown but doesn’t do anything either)
You can clear it by “dropping bundle”, so low priority
Yay for Friday
Looks like all names of the recipes for jewelcrafting of amulet/earring/ring are the same.
If you open, say, Vigilant Jewelry Recipe Book it will show you “Recipe: Charged Ambrite Orichalcum Amulet” without saying “Vigilant” in it.
End result is especially glaring on the Trading Post: there are three recipes for Charged Ambrite Orichalcum Amulet, but you can’t tell which one is which (except for the ones you happen to already know )
Is it possible to update text to include stats? Or description…
Any special tricks? So far I’ve spent about 2 hours trying to jump. The furthest I got was to the rolling boulders (at which point time ran out). Aside from wishing that all other players that trigger disappearing things to disappear themselves in nearest black hole, this has been the worst experience ever And I need to do it 15 times. Grr
Looks like those boots are shoulders at the same time. And show up as bare feet. Hm… Madness indeed.
Bug appears for sure on Heavy armor preview. Shoulder skin is shown as an icon.
Unless those are the barefoot boots
If you are collecting dungeon armor and weapons, it might be easier to do it via PvP now. I presume that was part of the plan — kill all the rewards so people won’t do dungeons “normally” and hope everyone goes into PvP and picks dungeon reward tracks that give tokens and weapons
it chooses to unlock via alphabetical order for the elite specs you have unlocked. so if you have them all unlocked, it goes berserker, chronomancer, daredevil, dragonhunter, druid, herald, reaper, scrapper, tempest for the order that it is placed in the collection
Oh I see. Got it
Thanks everyone!
So I got an “Invisible Mushroom Spore” from something (probably one of the boxes). It unlocked corresponding item in Wild Abandon.
But then I also have “Dark Harvest” collection that has exactly the same “Invisible Mushroom Spore” and that one is not unlocked. Bug? Will I ever be able to unlock that one?
(edited by Bugabuga.9721)
Hello!
IP 64.25.38.225
Middle of the map event with dinosaurs results in multi-second lag and rubber-banding all over the place
Mag/CD/SBI match.
Help
Currently all PvE is broken for me. Error code 1083:5:7:1595:101
Logging into character in Divinity’s Reach or Lion’s Arch or Labirynth instance gives exactly the same error.
Alt parked in PvP lobby loaded without any issues.
Divinity Reach seems to be down again (or still?) with same
Error code 1083:5:7:1595:101
:(
Edit: but character parked in PvP lobby is working okay
(edited by Bugabuga.9721)
Did anyone get any personal rewards for missions this week?
We tried to do rush and I did it four times in different maps and yet no personal reward of any kind. No chest, no wiggle chest, nothing. Just the fireworks. Guild panel shows “you are eligible for this reward” but nothing happened?
One time it showed “Guild activated missions in other map” but traveling there showed wrong flag and still no rewards.
Anyone has some cohesive information on what the kitten going on?
Hello!
Notarized Scrolls seems to not match what the web page says
https://www.guildwars2.com/en/news/earning-hero-points-in-world-vs-world/
“Combining 5 proofs and 150 Badges of Honor yields 1 Notarized Scroll of Maguuma Heroics.”
But the actual merchant says “10 proofs + 50 badges”. So which one is the correct one?
Hm. So until boss pays attention to that particular bear, it will be fine
I wonder if this will result in bosses sequentially killing off minions one-by one.
Also, does it apply to engineer turrets? (they are kinda like minions, and generally in PvE everything immediately aggroes and tries to kill them)
Hello All,
There are a couple of reasons for the change to reset time. One is for the overall quality of the game. The last few years we have been careful to not disrupt the WvW reset time but this has at times made it difficult for our team to address issues during reset day. This change will give our team an extra day of the week that they can use to respond to issues that may occur with WvW or any other area of the game if it is necessary. In the early days we wanted reset to be during a weekday to ensure we had people available to monitor the game at reset time, but at this point we have seen the ongoing stability of World vs. World and resetting on a weekday is no longer necessary
….
Thanks,
John
Confused. Is reset still a manual process? Otherwise why would it need people monitoring the game at reset time?
If this is about the new game client and whatnot, why not release it on Tuesday or Thursday and leave score reset for Friday night? Reset was on Friday for such a long time that moving it out to later during the weekend is breaking a lot of scheduled.
It’s kinda like taking Friday Night football and moving it to Saturday Morning.
Please leave it alone.
Given that PU mesmer stealth duration has been nerfed to 50%, perhaps this fountain thingie should be nerfed to give 30s of stealth maximum?
Look, dungeons were already nerfed down to “run once a day maximum”. If there are no rewards beyond tokens less people will run them. It’s already can be difficult to find someone to do story mode (as most people put it on “never again” list), now regular exploration paths would be similar too.
Remember, players who want to do dungeons now want to do it because of the rewards. If you remove rewards they won’t do it. They might feel a bit obligated to run if they are short on map reward or something, but there will be no love lost on days where it’s not on the map reward.
Does api endpoint always go to the same datacenter? Eu/na type of thing? Also was the character moved from one server to another recently?
After re-logging in in the current build, it’s not possible to leave any party that has an offline member.
Trying to leave or kick the away party gives “The player or channel cannot be found. (Code=3008:1009:1:1709:101)”
Same error for any action. Boo
Woohoo! I really like Halloween events And the Labyrinth madness
Yay for candy corn and fun potions. And maybe this year ghost doggy will drop for me too
So instead of arrow, portal entrance can have a “non-counting clone” model summoned that has hand pointing “directly ahead” and “face-to” linked to the mesmer While mesmer is running around it is turning as it’s facing the mesmer. When mesmer drops exit, the “pointer clone” stops turning in mesmer’s direction so you get clone pointing at the exit But I don’t know if models also follow same limitations that tracking of actual portal entrance/exit is. Probably does
Is it indicated in some way? As in, do I need to remember if I did anything story-related this week (especially if completing story on two alts) or will it tell you “This story instance won’t drop normal rewards because you’ve leveled up too many characters”?
I don’t see a problem with them adding Russian hieroglyphics.
Lol? Cyrillic symbols exists in game and you can type it for example, in the TP search field.
It looks like artifical symbols restriction. Nothing more.
They use a custom font for chat that doesn’t have anything in Cyrillic region in UTF-8
People who say they’d need “support” in Russian are also kinda wrong, as it doesn’t matter if people transliterate it or write in Cyrillic — if someone doesn’t know Russian they won’t be able to read it.
Welcome to the Desert Borderlands Stress Test
in WvW Desert Borderlands Stress Test
Posted by: Bugabuga.9721
Keeps will now mark enemy players within their perimeter, for the first 5 minutes, after being flipped.
RIP Mesmers/Thieves.
Thieves can stealth for 5 minutes I wonder if it’s possible to add periodic ping of “revealed” (i.e. once a minute the objective would apply Revealed for 10 seconds on enemy players)
How are you supposed to deal with three of those smoke-field creatures? Over and over I get into situation when all three of them attack at the same time, with overlapping fields and I can’t get out of them because something knocks me down for a couple seconds at which point it’s too late. I can’t attack, I can’t blink out on necro. Shroud runs out almost immediately…
It’s not so bad once you have a couple masteries under your belt, specifically gliding and bouncing mushrooms. Before playing I thought bouncing mushrooms were horrible, but once you unlock them you see they are essential for enjoying the jungle. Those narrow winding paths usually have a mushroom on them you can bounce up and skip large areas.
So basically “map will be very sucky unless you grind up bouncy mastery” which is not that fun I am also getting unlucky with unlocking all of that stuff as mostly I get into empty map or killed while trying to run to the commander, so I don’t have enough to unlock bouncing
Oh yeah, the traversability of new map is kinda like Black Citadel — you generally can’t get from point A to point B even if it “seems” that you should be able to. I understand that it’s done to make grinding up of jumping/glinding/rushing abilities but it’s very annoying. Especially if everyone is out at event and you’re supposed to run through 20 packs of enemies with dead-ends and stuff. I bet it’s a map-designer’s revenge on non-pro players
Plus I also don’t want to play it on my elementalist — when events happening I get one-two-shot without any visibility to what/who/why one-shot me. Especially when other people are around and something ranged decides to nuke me and not a ranger. I guess it’s good for “challenging” content, but I don’t like not being able to see something that is about to insta-kill me.
Wait, so even guilds that unlocked previously fortified transport but don’t have enough people with HoT won’t be able to claim?
Since they are trying to prevent a wasted signet proc, perhaps they could also have this limiter apply to some of our transfer skills?
It happens rather often that I trigger Plague Sending with Putrid Mark, in which case Putrid Mark transfers first and Plague Signet does nothing. So maybe have the trait check for additional 3 conditions after the transfer?This would be a nice check but due to the order of operations it’s not something that’s easy to do. The condition transfer for Putrid Mark triggers on the same hit that activates Plague Sending so from the trait’s perspective you still have the conditions (since the transfer is still happening). We could delay the activation of the trait to wait for the transfer, but that would negatively affect how responsive the trait was in other situations.
How about auto-cooldown reduction? As in, if it triggered, but didn’t transfer any conditions due to the lack of them, automatically do -100% cooldown, so it’s ready to trigger again whenever conditions are met?
Snipers were super-easy with mesmer (one feedback = dead) but really bad with Reaper as it was hard to fear/interrupt them during first encounter. I guess it can be okay if everything is “die once or twice to figure out what’s going on” but I agree that them jumping out from not quite visible spot (when you exit the tunnel) is very annoying.
I’m not sure why, but for a lot of items there appear to be duplicate item definitions? They appear to be effectively the same but have a different id. No idea why they exist, but players probably have them (since they pop up in my whitelist) so I normally push ’em through.
As a good example: the 1-year and 2-year level 20 birthday scrolls. They’re effectively the same item, but they don’t stack because they have a different id. >_<
Partially because the rules have changed? Some items were “account bound” others “account bound on acquire” and sometimes certain items auto-convert if you put them in your character inventory and swap maps (and then they stack )
Speaking of karma cost — another bonus difficulty would be character-level specific price. In certain cases (weapon selling NPC in wvw, for example), cost of items is less if you are on character below level 80
You have to log out and then re-log in (completely, not just character swap screen) for total to be reflected. In other words, exit the game and then re-start and you will see your gems
That’s what I thought, but validated with http://gw2.brutebyte.com/
and I had this guild in my list,
[Kast] Les Kastors
http://gw2.brutebyte.com/guild?guild_key=EE41FD55-0D3B-4788-AE37-4F14D4A6A9B5And they’ve only been associated with FC
Lawton Campbell is probably right. The brutebyte.com has very inaccurate info. For example, it claims that my guild is based on “Borlis Pass”. While it was originally created there, it hasn’t claimed anything in BP for a long time. So yeah, one person who can claim could have transferred and claimed an objective. There are no restrictions. Unless guild itself polices and kicks people from particular servers, you can be anywhere (and multiple objectives can be claimed — one on each map)
Okay, so I think the approach that we’re gonna take for the missing items is — whenever an item is returned from /v2/account/bank or /v2/characters, it’ll be added to the items whitelist. I think this is a fairly safe approach — if you’ve got it in your inventory then there’s no benefit to hiding it (since … you already have access to it).
This change won’t go live until the patch after next, unfortunately, so you’ll just have to bear with us until then
Sounds good enough for me
And items in “beta” character slot should probably be fine too, right? As people will probably post screenshots/whatnot anyway. Hopefully beta items don’t clash IDs with regular ones.
Thank you for your hard work!
A couple more example of items that are currently not available but will be covered by your merchant fix
Aquatic Helms (quite popular, I presume)
4481/4482/4483 (Gavbeorn Breather Light/Medium/Heavy or something like that, I don’t remember which one is which)
64623 – Iron Tailpipe Bandana
Consumable:
Karka Egg Omelet (36724), Mordrem Extraction Devices (68608)
Do I understand correctly that heroes that your team can spawn now depend on if someone did enough to grind up a particular hero (via reward track)?
As in, you might be matched against a team that all has full set of heroes but on your team you’re the only one who can summon Nika and everyone else is stuck on sucky basic ones?
You are assuming that Nika will be better than the others in all situations.
Whichever. This is basically “do we have stealth vs something else” question. If only one hero can be summoned at a time and there is a potential choice, then it’ll still boil down to “do all members of your team have all heroes” or do they summon hero Blah just because they don’t have anything else unlocked. How will that impact the team and matchmaking?
Do I understand correctly that heroes that your team can spawn now depend on if someone did enough to grind up a particular hero (via reward track)?
As in, you might be matched against a team that all has full set of heroes but on your team you’re the only one who can summon Nika and everyone else is stuck on sucky basic ones?
If there is really a lot of stuff to change, maybe a v2/items2 endpoint would be a good idea? This way, it would be entirely entirely backwards-compatible at least.
I was just gonna go with /v2/itemz or /v2/shinies.
Yours is probably better though.
Could be /v2/normalizedItem
As you’d make it a more sane version versus “historical representation”
On another note, the attribute named “CritDamage” should now be “Ferocity” (since the April 2014 Feature Pack).
Example item: https://api.guildwars2.com/v2/items?ids=48075
“<c=@flavor>”
o_O
Oookay
I guess all ascended items have description with that tag which should add a class to HTML or something.
Oh and yeah, CritDamage is also in some other ascended items (where description add-in correctly says Ferocity. i.e. https://api.guildwars2.com/v2/items?ids=37005 )
Although now that you say it, 94+32=126.
This may have to do with the fact that you can’t have upgrades on ascended rings, so maybe in-game it uses a weird trick to compensate?
Yeah, the description in buff might be driven by hidden attributes of sorts. Though it’d be more useful to have them as individual items instead of having to parse "buff"’s description to calculate total stats
Also a bit weird that is has “AccountBindOnUse” instead of “AccountBindOnAcquire” as rings don’t come un-bound, no?
And description is very wrong (says +32 Power instead of 94 or 126)
And then I’ve used that “wonderful synergy trait” and used a heal skill… both 10 stacks of vuln and a blind on me. After “consuming” conditions. I guess it wasn’t that hungry :P
Or apply the same condition that being “drunk” is — you fall down if you try to dodge
Technically they could fix the “stacks too much” problem with temporal curtain. First entry into curtain would give you one stack of hidden boon “grant swiftness”, which automatically grants you one stack of regular swiftness for the same duration. Standing or running around wouldn’t matter as you already have hidden boon (and new swiftness is only triggered on add).
All done
Well, it’s not going to insta-kill them (10% more incoming damage), but I’m sure this “bonus” condition will bring a lot of confusion. “Why am I still in combat? — Because you dared to use this even-longer-cooldown heal, silly.”
Magical “synergy” is not going to happen until that trait is unlocked anyway.
Because necros are so fast the only normal heal skill will now keep you in combat 4 seconds longer. You know, so you wouldn’t get any ideas about disengaging. Or trying to dodge, cause auto-marks everywhere :P
What the <bleep>. Really?
Currently a lot of people experiencing large lag in WvW Eternal in HoD/Mag/SBI fight, map IP 64.25.38.160
Skills not working around SM, etc
Yeah it certainly feels much slower. Here’s example of going to SW and to Lion’s Arch and then to PVP/back:
SilverWastes:
Lion’s Arch:
p.s. and then I switch tune and loading into pvp takes a minute
Something is seriously broken with this streaming stuff
(edited by Bugabuga.9721)