Please fix the bug. I like the moving flail head and it’s one of those things that makes the SAB skins unique.
Thank you for the response.
Disappointing that there is no eta on the fix as it was a fairly large amount of resources that went into the upgrades.
Thanks again for the response.
We have the workshop completely upgraded and no one in the guild is getting ancient wood from the wood node. I noticed this since the last patch which is around the time we maxed out the workshop. Since the update I’ve been watching for an ancient log but haven’t seen any. Knowing that my sample size is somewhat small and could just be RNG, I asked my guild members to specifically keep an eye out for it. In the past two days of gathering (from when I asked everyone to watch) not a single person has gotten an ancient wood log.
Information:
Hall: Gilded Hollow
Guild Rank: 60
Can someone offer any thoughts on this? With the amount of work and materials that went into fully upgrading these nodes it would be nice to get their full benefit.
Thank You.
This same “no collision” bug that happened with the patch today affected not only the griffon fountain but also the lion fountain. You can now walk right through the lion fountain.
I have 5 copper fed salvage and I did purchase 1 shared slot so all my characters (25) can enjoy one of them. I found the QoL and ease of use for the one copper fed well worth the price. I have submitted a refund request/support ticket for the now extra 4 copper fed as they have become redundant.
I understand Anet’s concerns about a huge influx of gems affecting the gems>gold market and while some may do that, I would just like to change my extra copper feds into the other 4 shared slots I haven’t bought yet as I have a Royal Pavilion Pass I’d like to share as well.
I would love to see some sort of system to allow us to exchange superfluous gem store items for other gem store items. I don’t want a complete refund of gems so I can exchange them for gold, I’d just like to exchange them for some other gem store item like the 4 extra slots. I envision it somewhat like the guild hall treasurer where you could deposit your extra gem store item and pick something else. The gem>cash market wouldn’t be affected and many of us who did purchase extra items would be happier. This type of system would also allow those of us who purchased a lot of the early unlimited gathering tools early on to exchange them for the newer types that have been released.
Heck I wouldn’t mind it if I could take the 4 extra copper feds and “send” 1 to each of my alt accounts (I have 3 accts) and put one there with the extra two becoming shared slots on those two accounts.
I am perfectly happy with the price of the slots, the QoL change by using one is amazing. I understand that some don’t like the price but it IS a convenience item and therefore is not needed to play the game. If you don’t like the price, don’t buy it. Some have compared this to the pricing of HoT but I see it as two separate issues as HoT was needed to play the game and therefore pricing concerns had a bit more validity versus here where it’s a true convenience item.
I haven’t mentioned extra unlimited gathering tools here or in my support/refund request because I consider having multiple sets a QoL feature as I don’t have to change them out and some are themed to specific characters (though I wish I could exchange some of the ones I have for other types of the same tool). I have 17 sets (that’s 51 unlimited tools on my main account) of unlimited tools and I am happy to have them even with the shared slot being introduced. The only concern I have is the copper fed salvage that are redundant now as every character I have can access the one in the shared slot without having to take it out of the slot like the gathering tools.
This bug happens usually when you go to the mine by either means (walking all the way or waypointing) and then go back to the workshop. I’ve found that using the central waypoint when standing at the collapsed workshop fixes the issue.
I have had this issue since the update that introduced it. I noticed at the same time and it may just be a coincidence that I haven’t dc’d from the game since I’ve had this issue. I was dc’ing 5+ times per day beforehand and haven’t dc’d once since. Needless to say I’m not worried about the newsfeed if it means that I won’t crash. I can always go to the main GW2 page for the news.
Currently have a claim on Impassive Rampart in Green borderlands. When I swap to EBG and try to claim anything there it says I will lose my claim on Impassive Rampart. Up until the patch today (11/17) you could have one objective claimed in each BL.
I have all the permissions and was claiming keeps on two borderlands up until the first patch on 11/17. I did not try to claim from the first patch until the second one came out so I’m not sure which patch changed it. I tried claiming a camp, tower and keep on EBG and it said the same thing, that I would lose the keep claim on the Green BL.
Is this intended behavior now or is it a bug? I could see the possibility of not having two of the same type claimed (ie. not having 2 keeps claimed on different borderlands) but you should be able to claim at least a camp on a different borderland without losing your keep claim.
Everything a small guild needs is available for less than 200g. An expedition costs 100g and you can buy the merchant and repair station for less than 100g with no other materials needed besides favor. If you want more than that, you need to play the game just like everyone else.
Just because you “want it now” doesn’t mean you’re entitled to it. You have to work for it like everyone else. Sure the material costs are large but it’s not that hard to gather them on your own. I gather around 300 flax a day which equals roughly 5 kegs a day and that’s solo. If you want anything more than a simple guild hall, you need to gather the materials just like everyone else.
If you can’t be bothered to farm the materials and save yourself a lot of the gold cost, you can buy just about any item needed on the TP. Sure the cost is high now but that’s due to new content and comparative scarcity of the materials due to the high demand. As time goes on the materials will drop in price.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Bunter.3795
/sigh
(Silver platter) here yah go. The whole game unlocked for you. Enjoy.
Would you call having access to a lvl 80 character “the whole game unlocked”? No? Then I wouldn’t consider gaining access to the elite specs that we paid for “the whole game unlocked” either.
The actual game is playing for masteries, raiding, dungeon running, WvWing, PvPing, farming for mats, and map exploration which was always an optional thing not a requirement.
I would rather have access to the elite specs that I paid for, so I can go ahead and enjoy the rest of the game at my own pace, on my own time, when I want to. You know, the Guild Wars way. To the OP, yes today’s news is a buzzkill to many. People who enjoy PvE and map exploration of course are ok with the news. But for the rest of us that prefer other parts of this fine game, it was a buzzkill. It soured my mood 3 days before expansion launch…and here I was hyping and getting excited about it before we were slapped with this info.
Which by the way, the same info players have been asking clarification for weeks and months ago. People already had expectations that they could play their elite specs on day 1. And bang, 3 days before launch we’re slapped with this awful news. Buzzkill indeed. My hype & excitement now is filled with dread. Because frankly, running around unlocking hero points is not what I consider fun. Nor is it having to do it 11 times for my 11 characters.
You get the all core traits unlocked by dinging 80. You get the ELITE traits unlocked by playing the game. I don’t think it’s unreasonable to have to play the game to unlock elite traits on all my level 80s.
People who enjoy PvE and map exploration of course are ok with the news. But for the rest of us that prefer other parts of this fine game, it was a buzzkill
It’s unlocked in PvP automatically for HoT owners. You can unlock in WvW just by playing in WvW. So this part of your complaint is not valid.
Why do PvP players get it unlocked for free and WvW players don’t? You cannot give any sort of logical rational argument as to why that is the case. Why don’t PvP’ers have to play X amount of pvp before it’s unlocked for them. It’s what the WvW player has to do. You completely gloss over the fact that PvP are given instant and complete access to the entire content for their favored mode yet WvW and PvE are not. Yet when the WvW community makes comments about the situation you come here with asinine comments about “silver platter”. It’s the pvp community that is given the entire content on a silver platter, why can’t the WvW have the same opportunity to have the content unlocked immediately for their game mode.
I’ve read the announcement but haven’t seen the rate we are going to earn Proofs of Heroics. I have a few questions regarding the new system:
1) Are we going to receive 1 Proof per WvW rank or is it some other rate of gain?
2) How many HP locations are there going to be in HoT? Is the number greater than 40?
I ask these questions due to the new announcement that you will need a total of 400 HP to fully unlock an elite specialization. If there are more than 40 HP locations in HoT and it’s a 1 WvW rank =1 Prrod, it won’t be too bad as at most you’ll need 40 WvW ranks to fully unlock your elite. Granted that’s per character but there has to be some effort on our part to unlock the specialization. IF, and that’s IF, there are less than 40 HP locations in HoT and/or the rate of gain of Proofs is less than 1 wvw rank = 1 proof, HoT will truly become a grind fest for those of us with alts (I have 20 slots on main account and the number of wvw ranks is daunting at 1:1 ratio).
So more people play on Saturday, did you ever think to figure out why? Oh that’s right, they’re working or going to school for most of Friday. DUH !!!!!!!!!! Seriously, how hard is it to figure that out? Another reason Saturday outshines Friday is that by Friday most matches are set as to who is going to win and therefore a lot of people are taking time away from the game to get ready to……. wait for it…. play on Saturday when there are fights to be had and the things you do can make a difference in the final standings.
This whole situation harkens back to the proposed change to WvW reset times when they wanted it to reset early in the day on Friday so EU could have their reset in the evening for them. People complained and Anet had to back off and make it so that EU and NA had different reset times.
The unsound reasoning Anet is using to make this change shows that they truly do not care about their wvw player base and just want to make changes for their sake and not for the sake of their players.
Leave reset time where it is now. It’s worked for 3 years.
Just make it so you can’t build an ac outside an objective with walls and your server has to control the structure to build one inside the structure.
For guild rush to succeed and give merits and such make sure to keep one person in the zone until the end of the guild rush timer. If everyone leaves it will say it failed, it you leave at least one person in the zone, it will complete at the end of the timer and give you credit.
Here is a question I’ve not seen addressed. Let’s say you are receiving the gold you lent a friend back via the mail and he sends you 2 mails each containing 500g. Now according to the limits as posted, you can take one right away and wait a week for the next mail to complete the transaction. What happens if you take gold out of your guild bank or another friend that you lent money to sends you his repayment (say 200g in this example). You haven’t reached your 500g limit for the week but the only mail you have to take money from is 500g. Do you receive the portion of that gold that takes you to the 500g per week limit or is the entire amount locked until you can withdraw it all?
“At the present time, contents of the build is undergoing additional QA Testing.”
My nomination for best joke of 2015.
Sooo best update in the game? Really???? Just the sheer number of bugs makes it one of the worst. Yes, the change to the camera is nice but the rest of the update is really bad. When you can’t even report a bug because the bug report option is … well… bugged, it’s not the best patch ever.
Yeah it is really hard to see if someone is downed now. Problems with the color green make it even worse. If the change was to help those who couldn’t see red, I get that, but could we make it customizable so the rest of us can still see it? Even something like marks in the bar such as //////// would help.
Please revert this change or make it customizable. The change to all-green is really hard for those of use who can’t readily distinguish the shades of green. I did some dungeons today and even knowing that the change was implemented, I couldn’t discern who was downed or not. If the change was due to a color blind issue with not seeing red, I get that but could you at least put some marks such as ////// in the bar when a person is downed? Fixing it for one color and making it worse for another doesn’t really fix anything.
My question is what constitutes a CC? CC to me always meant crowd control. Immobilize, a crowd control skill was never defeated by stability in the past, will it now remove a stack when applied?
What are the various affects that will strip a stack of stability? I haven’t found a list of which ones will and which won’t strip stability with the new change.
Thanks.
For the guild chat bug: Open friends list, set yourself to invisible, close friends list, open friends list, set yourself to online and close friends list. It should work now. It’s not a “fix” but at least a workaround.
For the stuck upgrade: Queue up a new item into the build queue. It should complete the first item and start the next item in the queue. It’s not a “fix” just a work around.
For the workshop only allowing one upgrade: I haven’t found a way to work around that bug yet.
Yeah the guild workshop is not working after the update. There is a another thread in this section about that.
The Guild workshop is not working. After the update today it only allows one upgrade to be researched where the workshop is supposed to allow for two to be researched at the same time. Please fix.
With the announcement of the mastery system for pve you are now no longer going to be able to get skill points for leveling. Where are the 140-200 skill points needed for ascended crafting going to come from now? Same with legendary weapons, you need 200+ skill points to craft a legendary, where are these points going to come from?
You must have stopped reading before seeing the next line after they stated skill points would no longer be available through leveling:
Skill points will be added as rewards across high-level content to offset this change.
No, I saw that line but what constitutes “high-level content” and does this also include WvW? I’m concerned that the lower attention paid to WvW in the past will translate to these bonus skill points only being available in PvE and then maybe locked behind group events that a person who prefers not to play is now locked out of skill points. The current system allows anyone, whether they dungeon run, group event, world boss trains, gather or just map clear to get additional skill points via leveling.
Like I said earlier, we can’t know what this change will all entail and I’m not here to preach doom and gloom, I’m just voicing a concern that the acquisition of skill points post level 80 will only be tied to certain content or the amount you gain will not be adequate to craft the item you need (whether it be legendary, ascended or mystic forge) in a reasonable timeframe. I am concerned that these additional “high-level content” will not be available to the WvW person. WvWers use a lot of skill points, as every piece of superior siege crafted requires at least one (and some pieces require more) to make. When you use 2 or 3 superior rams per gate on a keep, that’s 4 or 6 skill points that are required for one keep take and that is only if that first attack is successful. Add in failed attacks or destroyed siege due to defenders and you can easily go through lots of skill points in WvW. Right now those skill points are pretty easy to obtain as you have lots of minor events and/or kills to obtain more points and spread throughout a guild the demand on any one person for superior siege production is not great.
If, and that is IF, the high-level content additions are not placed in WvW as well as PvE, it’s an undeserved hardship on WvWers to have to go through PvE to obtain their skill points. It would be the same as requiring the PvE community to capture enemy keeps a number of times to unlock and progress in the masteries. I’m not saying it’s going to be this way, I just am voicing my concern to Anet to make sure that they have given thought about ALL the people that use skill points and constantly need to acquire more of them.
On a side note, I do like the idea about being able to select a mastery that would give you skill points as you leveled rather than mastery points as one of the above posters suggested. It would be a good compromise and allow you to decide which is more important to you.
Do you think they would convert your skill points into mastery points? Because I have a LOT of skill points.
The only way I could see them doing that would be to have some kind of meter on the system so that a character that does not have all skills unlocked, doesn’t lose the skill points. If, that’s if, they changed all the mystic forge/ascended/legendary/siege recipes to not require skill points, I’d be all for it but I don’t see that happening.
It would be an idea that they could, without changing any of the existing recipes, give us a merchant to pay for mastery points will skill points at our option. From what I read in the intro to masteries, it is more designed to get us to explore the world and not just “earn” points. Granted I haven’t read it that thoroughly and it’s only limited information at this time but that was the impression I got from it.
While I agree you do get champ bags in WvW they are no where near as plentiful as those from other sources such as pve champ trains or pvp reward tracks. The use of skill points is also a lot higher in wvw as every piece of superior siege requires 1+ skill points to make.
As I answered above, Tomes of Knowledge give levels and not skill points, so currently it is the same but in HoT it will not be so. We don’t get skill point scrolls in the daily log-in rewards, we get Tomes which (unless they change them) will be wortheless post level 80.
Let me be clear as well, I’m not saying this is a horrible change. I am just concerned about the change in how skill points are acquired and created this thread to voice that concern. The change (whether good or bad) won’t be known for sure until after release but by voicing our concerns now we give Anet the chance to review their changes before they implement it. Maybe they have missed something about this change, maybe they haven’t but I/we can at least voice the concern.
You are still geting skill points as you level up. But once you get lvl 80 youll stop geting sp and start geting mastery points.
tomes of knowledge and scrolls are easy to get if you wish to get skillpoints at lv 80
Im also sure the new content in hot will have a lot of champs that drop boxes for scrolls.there are also a lot of players that have over 200 sp
Tomes do not give a skill point, they give a level which now gives you a skill point, in HoT it will not give you a skill point (as they are set currently).
Where are the 140-200 skill points needed for ascended crafting going to come from now? Same with legendary weapons, you need 200+ skill points to craft a legendary, where are these points going to come from?
Probably from the ridiculous amounts of skill point scrolls you already get for doing almost anything in the game. Also, the article did say they’re going to put more skill points as content rewards to offset it.
And how many of those content options are going to be in WvW? There are very few chances (and they are all rng) to get a scroll in WvW and are usually behind defended objectives.
Also, skill point scrolls are only in abundance now because you get skill points as you level. If you had to use scrolls for everything post 80, you’d probably not have any scrolls left.
Besides the skill points for a legendary and ascended crafting, you have all the other mystic forge recipes that require skill points.
It says that you will no longer get skill points for leveling after level 80. It does not say that part of it is only in PvE. It says that in PvE you will get mastery progress but it does not specify that the leveling post 80 skill point change is applicable to only PvE.
I feel that skill points should still be given for every level obtained no matter where you level. The amount of skill points needed for superior siege, ascended crafting, legendary weapons and mystic forge recipes are too many to depend on only champ bags (which are not that plentiful in wvw) or pvp reward tracks for their acquisition. The other problem with champ bag acquisition is that it is rng as to whether or not you get a skill point scroll, it’s not guaranteed.
With the announcement of the mastery system for pve you are now no longer going to be able to get skill points for leveling. Where are the 140-200 skill points needed for ascended crafting going to come from now? Same with legendary weapons, you need 200+ skill points to craft a legendary, where are these points going to come from?
I know there is content that gives you skill point scrolls but that requires you to participate in that particular content over and over to obtain the scrolls you need. This doesn’t even address wvw which has far fewer chances at skill point scrolls.
I’m not complaining about the masteries here, haven’t seen them yet so I can’t comment on them but I am concerned about the amount of grind that may be needed to obtain the skill points needed for some of the crafting. I’d much rather have the skill points remain as part of the leveling process.
This also concerns Tomes of Knowledge. Sure they’re great for leveling but once you reach 80 they were still nice if you needed/wanted to craft something that needed skill points, you could use them for the skill points. I hope they change the Tomes so they give skill points after HoT is released.
I’d be less concerned if Anet’s track record on these kind of changes was decent but with the change to traits last April and the NPE, I don’t have any faith in well thought out changes to overall game functions made by Anet.
I support this request as well. I have no problem with seeing the red circles but my problem lies with the green and blue in wvw. Unless they are close to one another I cannot tell them apart since the change in color some time ago. The old dark blue was great as I could easily tell the difference. It would be nice to be able to change the color.
Sorry guys, we’re investigating currently exactly what happened with this issue. I promise we will have a fix for this bug, but unfortunately it isn’t working right now.
Again, we’re really sorry about this mix up and confusion.
It’s been two weeks and no fix has been implemented nor information on the progress given. Having paid for a finisher, I find this delay completely unacceptable as this bug has made the use of the finisher questionable at best.
Hopefully they’ve had the foresight to separate EoTM and WvW proper for this test. Having my servers’ score affected by all those uplevels not even from my tier dying in EoTM will not be a good test of the system.
Easy fix would be to let us use a Black Lion Salvage kit and only get the applied upgrades back. No materials would be given. This way the concern of badges becoming a way to make money is gone and we can get our runes, sigils, back. The wvw gear doesn’t come with an upgrade so only things we’ve applied would be returned.
I think the best way to deal with this problem is to use a report system (and only reports by people on the same server count). If x people report the same person within y timeframe they are flagged as a troll and will have GM’s notified to investigate the situation.
All the other ways mentioned so far punish the legitimate wvw player and do nothing to stop siege trolls from some of the problematic behavior. With exhaustion as mentioned, it doesn’t stop a person from turning cats and trebs to directions where they can’t cover their intended field of fire, it doesn’t stop a troll from running a golem off a cliff. The troll didn’t place the siege, didn’t use supply to build it and yet it can severely handicap a defensive effort. Sure it might stop some of their trolling but not all.
I like the idea of a person’s name being attached to a siege print if it’s down and disappearing once built. Give us a “tab” key to easily move between active sites and we can stop the trolling as no one will build the unintended siege.
The biggest thing I think this discussion should be for is the community coming together with a set of "definitions’ on what constitutes a siege troll. Most of us know one when we see one but by the community agreeing on a definition we give Anet the ability to ban/punish the person responsible and not the rest of the legitimate wvw player base.
Until Anet actually bans these trolls, this will continue as no matter what system we come up with, the trolls will find a way around it or it will be detrimental to the honest WvW player. Once a banishment takes place and is made public knowledge, the number of trolls will go down for right now the trolls have no fear of punishment.
Any Anet person care to explain the reason for the change and the fact it wasn’t in the patch notes?
Good news… you are on a forum that only has gentle flaming. I thought we were past the whole thief thing and finally moved on to PU mesmers and condi-bunkers.
Thieves don’t have access to stability so they basically require stealth to stomp in a group fight. They can still be knocked around/damaged. If they teleport stomp they just used one of their best survival skills and a stealth to do so. Pretty much every other class has access to some “trick” stomp.
One thief does not beat 4-5 experienced WvW players unless they are scrubs. There are some exceptionally well played ones that are incredibly slippery but you can say that about any number of classes.
The only thing wrong with the thief is the P. D/P has too much stealth. P/D is too slippery able to apply a vast array of conditions from a safe range. Everything else is just fine and IMO hard to play compared to several other classes. Roll a D/D thief, play it for a few hours then come back in here.
Thieves do have the ability to gain stability and it’s granted when they attack from stealth. It’s called Assassin’s Equilibrium and is a grandmaster trait in the Acrobatics line. I don’t agree with all the points the OP makes but if you’re going to argue with him at least get your facts straight.
As far as stealth stomping I have no problem with that but I think a change should be made that all downed skills should be useable without needing a target.
With those that picked a mistforged weapon, did you get wardrobe unlock for the hero version as well?
Since there is a way to use the MF to upgrade a hero weapon to a mistforged, I was wondering if a mistforged gives you both unlocks or whether the MF is the way to get both.
I currently have:
30 Character Slots (one account with 23 and one with 7)
28 Characters
23 Level 80’s
2 Characters with 100% and a third at 82%. Most of my other 80’s are between 50 and 60% map completion and all of them have the WvW maps completely done.
The only thing you’re failing to see is that skills can be used OOC. Speed and other boons can be applied while OOC. You can then switch to your “combat set” while those boons are active and you have no cooldowns on your current weapon set. The entire skill set (which remember an ele has twice as many as any other class except engineer) is “balanced” for whether you’re in combat or not. This is especially true of movement skills and other boon related skills.
It would be nice to develop a way to keep your “preferred” weapons out of your inventory to stop from selling them but as for a weapon swap, I’d be against that.
Hi all,
We understand the frustration over having to wait to receive your rewards, and we appreciate your patience. The issue was very complex, and we needed to take the appropriate amount of time to sort it all out, and ensure a proper solution. We anticipate being able to provide another update with an ETA for the fix, soon.
Thank you.
“the issue was……” Implying that the issue has been resolved by using the past tense.
“we needed…..” Implying that once again the issue has been resolved.
Using the past tense in that sentence implies that you have 1) identified the problem and 2) fixed said problem. If you still need to test the solution then you haven’t taken the “appropriate amount of time” for testing might identify further issues. If you are not currently testing the issue, then why is this update not live?
Why do a small minority of people keep defending repeated failure?
I haven’t actually posted in defense, but if I cared enough I certainly would simply for the fact that it seems 95% of the posts chastising Anet are making kittened arguments. My personal favorites are “they had 9 weeks to get this right” and “this wouldn’t be a problem if they were at least letting us know”. Well, unfortunately unforseen bugs are unforseen, and getting a play by play on bug fixing doesn’t do kitten.
Unforeseen? Really? You’re that clueless? Season 1 rewards have not been delivered to all who deserve them. Anet knows this bug exists, it’s on their forums, dev’s have posted in the thread. This would lead any decent company to make sure the next season rewards came off without a hitch. Guess Anet was spending too much time in China and the gem store to test to make sure a known problem was taken care of for the next season. They had 9+ weeks to test the rewards process for season 2. They failed to do so.
Makes you wonder about the missing NPC on the day the rewards were given out. Did Anet know there would be a problem with the rewards and kept the npc out of the game until they saw how big the problem became? I’m pretty sure it doesn’t take 9+ weeks to program one NPC to appear that only takes one form of currency when they can produce a full game update for the living story in the same amount of time. I wonder that if the problem was less abundant whether or not the NPC would be active at this time. They knew the day the rewards were supposed to be given out, they knew they’d need an NPC for it. They either purposely decided to change the date and not inform us of the change (which I would have accepted just fine if they had said something ahead of time) or they knew there’d be a problem and kept it from being implemented until they saw how big the problem would be. IF, and that’s a big IF, they actually did have a problem with implementing it on the promised day it really shows how little they care about WvW.
To all the people who “know” how to fix it – you don’t have a clue!
Just sit tight and wait for professionals to take care of it, ok? STOP YOUR WHINING
We did wait, we waited the 9 weeks of the season, we waited the propagandized time before the season started, we have waited since Friday for them to fix this issue. They have not done so.
For those saying “you don’t know how hard it is” to find and fix the error. You’re right, we don’t but at the same time we did not call ourselves a company and release a game. We did not put ourselves forward as “professionals” and then fail to deliver to our customers.
ANet is a company, they have produced a product. We, their customers, have experienced dissatisfaction with this product. We have taken our time to post on these boards to express our dissatisfaction with their product. This is not “whining”. This is feedback. Sure it’s not the type of feedback Arenanet, or any company, wants but it is still feedback.
If you want to defend Arenanet and its practice of failure, you’re well within your rights to do so. You do not have the right to antagonize those of us who have politely expressed our displeasure with the lack of foresight Arenanet used in handling the rewards from season 2 especially in light of the fact that they have still failed to properly reward everyone who participated in season 1.
Golems are the one piece of siege where the owner cannot force someone out of it.
So, OP, on your way to work or school this morning did you drive at 5 mph or did you go the posted speed limit? I bet you went the speed limit and passed slow moving cars as well as taking the quickest route to work/school. Why? Probably to save time which, hey what a coincidence, is the same thing those of us in dungeons do. We save time. Pure and simple.
Stacking works for a number of reasons as outlined above in another post. When you have a person who needs to be hand-held through a dungeon, wouldn’t you rather they be with you rather than running all over the place making you find them to rez them? Since rezzing stacks for quickness, it’s much easier when everybody is on the same spot to rez the person who goes down due to being focused by the boss or doesn’t have the ability to dodge.
This selfish, it must be my way, of most posters on these forums is a bit much. You have the tools in-game to play the game how you want. You are not forced to stack, you have an lfg that allows you to post that you’re “not stacking”, you have the ability to kick anyone who doesn’t agree with that goal? What more can you want? Apparently you want everyone else in the game to have to play your way. This is a bit egotistical and selfish. There are people who don’t have the extra time to play that way, there are people who have other demands on their time by their guild or server. Just play it your way and leave the rest of us to play it our way.
Bumping this in the hope it gets some attention for the 5/20 patch… with the 30% crit damage nerf, and the fact that only one, or sometimes zero grenades make contact even at point blank range, this is easily more than 50% damage reduction for engineers underwater.
If any other class suddenly lost over half their dps on a commonly used weapon set it would be considered game-breaking, and since I spend a lot of time underwater (or used to, rather) I do consider this a game-breaking bug for me. Please give it the attention it deserves.
You mean like the illusionary warden that doesn’t work for Mesmer greater than 50% of the time? Or are your referring to the more than 30 bugged Mesmer skills/traits that don’t work? If you doubt me, see the Mesmer bug thread in this section of the forums. Reporting the bug is one thing, overdramatizing the fact that one kit doesn’t have the same OP effect it had underwater is a bit much.
For the OP and all the others that advocate killing it all. Let me ask you this question. On the way to work/school this morning did you pass a car on your way or did you wait behind them? Did you press the gas pedal down to accelerate the car beyond the minimum needed to move it? If you did either of these (and I’m sure most did (or had the bus etc do it for them) you did exactly what those that skip in dungeons do, we got to the goal as fast as we could.
How many of you would be willing to drive at 5mph to work or school? Not many I would imagine. You press the pedal down and go as fast (sometimes faster) as the limit allows. You pass slow moving cars, you avoid congestion/traffic jams, you search out the fasted route to and from work/school. It’s the same thing in dungeons. Some of us find the fastest route, it’s not that we’re lazy it’s because like you do every day on the way to work or school, we want to budget our time.
If the rewards for killing the trash/skippable mobs was worth it not a single person in the game would skip them but when 90+% of the time they don’t drop loot and when they door it’s a bone/claw/gear etc. it’s not worth the time invested to kill them. We all killed them the first time through. We found the fastest route to the reward. We’re saving ourselves time which is the most precious commodity of all.
I applaud you for listing your groups as “killing all” etc when you post a lfg and I’ve joined some when I’ve been bored, wanted to check the loot, etc. but I normally run through the mobs that I can skip. I’m not lazy (20, 000+ AP, 22 level 80’s) but sometimes I can’t be bothered to spend hours killing mobs that give me nothing in return. Don’t complain about others that feel like I do, just play the game your way and don’t criticize the rest of us for playing it the way we want.
I’ve got three level 26’s at Sharkmaw and have gotten a few silver doubloon drops since the patch. Think you’re just running into some bad RNG.
Stealth should be removed too. This game has no resources to make a proper stealth mechanic, none of the current devs apparently can solve it.
Spamming invisibility without restriction is the WORST idea ever. EVER. I didn’t see it even in free games.
Hate to burst your bubble, but you can’t spam stealth ALL the time unless you stay in stealth
Everytime a stealthed player drops out of stealth he receives a “revealed” debuff that prevents said player from entering stealth for the duration, granted it’s only about 5 seconds but effectively dismissing the “spamming invisibility without restriction” bit.
Hate to burst your bubble but you only get the revealed debuff is you attack from stealth. You can easily let it end normally, attack and reenter stealth as much as you want. Revealed won’t show in this case. The only true limit to stealth is initiative.

