That was trully skilled, probably the best guard video I saw since Zodin departure from this game three months ago.
Before the April 19th patch most of HP in HoT maps were soloable with DH, just poking at range with longbow and using something like this:
That was my roaming build; notice that isn’t optimized for PvE, but still it just did well in HoT content except very few bosses (like 2-3 in the whole first three maps).
But after the patch a lot of damage from longbow is lost, and foes in HoT usually have tons of armor. In team play that armor doesn’t matter that much due groups stack 25 vul easily and bosses just melt, but playing alone I guess that burning guardian is now way better: passive damage that ignores enemy’s armor while you retain a lot more hp and armor. Otherwise just reroll :)
Hiya, title basically says it all, whats the best way now to make gold now with dungeons being buffed and daily’s etc. Thanks.
If you have several characters you can get ~20-25 gold coins at day in one hour just mining a few rich nodes. This is the gathering path I do since November:
I made a couple of changes: instead 5 rich veins of iron now I farm 3 rich veins + a couple of forest in Harati which provides tons of tukawas in a small area (due the new sb legendary tukawas and fir wood did double their price).
If you have only one (or a few characters) then gathering wood in Blazeridge Steppes
and Dredgehaunt Cliffs can be a good alternative: it will took you ~40 min to farm both maps, and at the end of the second run with your second character the trees would been respawned, ready to repeat as many times as your patience will allow.
Then, is the Fractals: fractals doesn’t provide that much gold, but now at high tiers they reward very oftenly with ascended pieces. You can’t sell those pieces, but since every armor or weapon cost above ~120 gold coins to make (and you can reset the stats with 6-12 gold coins) Fractals saves you a MASSIVE amount of gold. But for high level fractals you need to have ascended gear specifically tailored -in agony resistance and stats- for that role.
Most of HP in VB and AB are soloable. A few could require a second player. In TD are a bit harder, but still most of them can be done alone. In the whole game there’s maybe 2-3 HP which requires a group.
I don’t known about Dragon Stance: I finished VB and AB a couple of weeks ago and just reach ~95% of TD this evening (I’m mostly a PvP and ex-WvW player).
HoT content is harder than core Tyria but once you learn which build to use and how to fight the content even packs of veteran smokescales and the elusive stealth stabbing frogs are trivial to dispach.
^ Can be quite different based on the role:
- For roaming (medi trap build), I use valkyrie weapons, a couple of valkyrie armor pieces and full zerk everything else. Ideally you can go full zerk, but having less than 15k HP is asking for being one shooted, so I like to have a bit of extra hp. Due the absence of pure valk trinkets, the most cheapets way to achieve extra life is with valk weapons. Most used runes are Traveller.
- For raid purposes can go either marauder armor or nomad. Marauder is excellent (brings everything you need) and you can balance your tankiness and dps mixing the trinkets (which are the most cheap gear to replace). Nomad is used in very coordinated teams in which Guardians are the pure walking walls eating attacks while the damage in the team is provided by other classes. Again, jewelry is easy to obtain and shuffle around. Most used runes are Durability.
Not everyone agrees they are not fun because of some pvp performance.
Is NOT only the PvP performance; my toon is full zerk ascended from toe to head and I used to solo most of hero point champions in Verdant Brink and Auric Basin with a good time margins to get the tokens. Now we lost easily a couple of minutes doing the same thing. Is not like isn’t doable, but my Rev either using physical sword or condition mace does the task in much less time just spamming auto attacks.
When you reach 80 and properly gear your guardian with ascended you will be able to swich the items to a warrior or revenant and see how huge is the gap in damage in PvE. The changes didn’t only screw the class in PvP (in which already was sub-par) but also destroyed our dps in map PvE, specially in HoT areas (which monsters are way thougher than the ones from Central Tyria).
So for the guardians out there, what other paths have you tried that is viable for PVP right now ?
I swapped to Rev.
From the heavy armor users the best class at the moment (overall, taking every content of the game in consideration) is probably the Revenant.
In leather armor I would advice the Thief: has tons of mobility and stealth mechanics (which are excellent for PvE and roaming).
In cloth armor the answer seems more tricky: currently Mesmers are very strong in PvP/duelling and are very good as support (buffers) in PvE, but they lack mobility a bit and definitely the Tempest and Reapers are better cleaving foes with their AoE at PvE.
Greetings all,
I’m trying to get world completion on my guard but since I don’t play it much…
You did arrive at perfect timing to not play your guard too much
But i bet 90% of guardians still will run dh longbow after this patch.
Is simpler than that: why to run guardian after this patch?
2.will the classes which counter condi mes see more play in the future like DH ?
Guardian/DH is dead. Was already a corpse in the Pro League, but now the stink from his dead body reachs every game mode. Utterly finished.
I honestly do not understand how anyone can play rev right now
Coming from a class which has been proved useless in PvP for six months in a row (Guardian/DH) and was literally destroyed yesterday in face of most of the game modes is extremely easy to jump in the Rev wagon, which provides at least two viable builds for high end PvP, performs well at roaming and tramples PvE content as a storm bolter over heretic scum…
Bunker shout guards got a pretty huge buff with this update.
Useless in every facet of the game except as WvW fronliner, a already dead game mode.
I’m surprised about the nerfs, I didn’t expect a single buff, but this is like the third nerf in a row in the single trap I use.
I want you to consider the possibility the reason you use the trap is because it’s overpowered.
I’m looking at the posibility but see: I was seing last monday at Tage (arguably the BEST PvP player which ever used a Guardian in the whole game since the GW2 beta four years ago) trying the best He could against players which aren’t better than Him but use meta classes and the thing is… He couldn’t prevent the defeats.
So, you’re talking about a recently nerfed trap as if it were op whereas the best PvP guardian player in the planet wasn’t able BEFORE THE NERF to take advantage of that naive “overpowerness” supposely has. And meanwhile, almost 0 use of core guardians or DH in the Pro League since the HoT release (and the extremely scarce attempts to use the class were buried in noisy failures).
I’m done with this class. I need to finish like the last 20% of the Entangled map and Dragon Stance and then is over. Rev is competitive in every area of the game and the expensive ascended gear I spent in my Guardian serves me better as a Herald. I did start in the game as a Warrior but I did leave the class for a Guardian after 4 months, and never look back. I don’t like the current state of Guardian/Dragon Hunter in ANY department of the game after this April 19th patch and I will not turn back.
They just made grouping and pve better again by increasing dungeon rewards and incentive to do them.
Yes, they did some nice changes in the game; none of them (the nice ones) fixes the problems about balance and lack of variety and builds and general management of the competitive parts that I said. Also, they destroyed DH for PvE and roaming and assured another 3 months of uselessnes for Guardians/DH in PvP.
Holy kitten my Guardian Hammer camping is actually worth more in a team.
You must be kiddin.
Before the patch Guardian was already subpar for PvE content: low preccission, bad access of access to might (staff breaks your dps chain) and fury and the most offensive skills (meditations) lacked of team support. They were also useless in high end PvP, and they lost in roaming against 5-6 of the other classes.
Now, after the patch, Guardians do even less damage, had less cc, and their buffs in support are mostly irrelevant except as frontliners in WvW, due they have no use in any other part of the game.
Would you like the Revenant/Herald to be absent from any serious competitive match in PvP for 9 months? Because is exactly the place Guardians/DH are from HoT release and in which will be for (at least) the next 3 months…
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Stop the crying. Guardian is fine.
Guardians are useless in PvP since HoT release 6 months ago, and will be useless at least for a 3 months more.
In WvW they are now in slighly better stance as raid frontliners, but as roamers/duellist they are now as dead as the WvW game itself (so nobody will care).
In PvE Guardians were sub-par at the most demanding content (high level fractals and in raids); now they are sub-par at every PvE content.
But which ads insult to the hurt is the fact that those nerfs weren’t due the abysmal Guardian’s PvP performance, or how “op” they were in PvE: the nerfs to the bow and the trap (Test of Faith, third in a row) but to counter the marginal effects of those skills in the ultra-niche department of WvW.
So the class is now destroyed in both PvE and PvP (well, they weren’t present at all in PvP in high end amtches, anyway) due WvW balances.
I just forged Enternity for my main (a DH) last week and I’m a bit upset about how useless is now in most of the content of the game; thankfully I have the other 8 classses so I can have fun playing my Rev and relegating my Guardian(s) to the task He(they) deserve(s): mining ore in syberia.
look on the bright side, we actually got BUFFED if you consider that our reflected true shots will be doing way less damage to our lowest base health pool now.
Lol, made my day :)
I’m surprised about the nerfs, I didn’t expect a single buff, but this is like the third nerf in a row in the single trap I use.
I’ll fight the entire season 3 in PvP using my Rev. This changes doesn’t only assure another 3 months (9 and counting) of uslesness of the class in PvP but also heavily nerfs our proficiency soloing content in PvE.
Water skills in each legend.
Edit: Wooden Potatoes should stream gameplay with Rev in underwater maps until Anet feel shame.
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I expect nothing.
Arenanet barely has people to provide PvE content (the recent cancellation of the Legendary Weapons in order to move those 6 employees to help in the Living Story proves it). So if they lack the workforce for the main mode of the game (to build the simplest end game content, as the Legendary items are), what could be expected towards a ultraniche aspect of the game as PvP.
Arenanet lacks PvP players inside their own members, they lack capacity to balance classes and fix issues, and they don’t have a “PTR” system to properly test each patchs as Blizzard does in Diablo III. As result, any unbalance or mess is aired without acceptable testing and remains for months (except if provides an exploit or disruptive effect over the game’s economy, but doesn’t matter at all if the disruptive effect affects the gameplay or the fun).
Really, doesn’t matter too much: most of the content in the game is trivial and can be done with this handicaped class without much effort. In more demanding task as raids guardian/DH is sub-optimal but still viable. But in PvP is crap, so most of players in high level play just actively avoid playing it. When a team choses to get out the meta and to use us… Well… see Orange Logo yesterday.
Also, the bad state of Guardian, Warrior and Thief isn’t the root of the problem: you can buff them or debuf the other classes, but that only will replace some ones to some others.
In order to create a good competitive gameplay every class should idealy have 3-4 viable builds, in the same way in which in MOBAs several dozens of characters have their use. And that’s impossible to get with the current human resources that ANet puts in PvP.
^ Your gear is viable. Just replace one of your weapons with a longbow, make room for the DH traitline and will work. Some notes:
- For central Tyria PvE (not fractals), meditrapper works well. The power creep is real and most of regular monsters will die in a couple of hits and you can nuke with traps mosts of the content.
- For Maguuma PvE condition (not raids) builds works better tha power builds; most of the enemies are HP sacks but can be melted with fire.
- In PvP DH is one of the three worst classes (albeit better than the old ones), but still viable in not high tier competitive gameplay due the high burst and moderate sustain.
- In WvW raids most of guardians keep the old support role, but pew pew lb DH can be used in the focus party. In roaming, you need DH, and still, you must be aware that if the enemy player is good and uses Scrapper, Tempest, Herald, Druid or Chronomancer you will have 0 chances of win. The only “meta” class that you could be able to defeat on equal terms is the Reaper. And of course you will have chances against non-meta (Berserker, Daredevil and other DH).
Is the same as in the T6 of Ruby, which is abundant in matches against Diamond players.
how do we know it not finished? missing legendary… not that i care for them. but the promised content of HoT simply isn’t there.
I known that HoT was rushed and is unfinished due 3 of the legendary stances from my Revenant lacks undewater skills. Is pretty hard to ARGUE AGAINST when is too obvious.
Therese some other evidences, like the lack of availability of the final form of the legendary fractal backpack, the ~1 month it took them to have the PvP leagues, and so on…
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So I main Druid/Warr, but recently decided to give DH a go in pvp.
I’m sorry about you only playing handicaped classses… I mean: Guardian and Warrior are nowhere in the Pro Leagues (0/80), and albeit Druid is somewhat viable the consensus is that is suboptimal. I guess that “being easy to play” is a consolation prize for lacking any potential in serious matches… Isn’t helping to win at all, but at least the loses with the “one trick pony” are fast.
So i hit 80 with my first character. Now I don’t really know what my next steps are… I have my armorsmith at 425 (worked on it while leveling). Should i craft an exotic set? What stats? I was thinking Marauder because it seems to have more vitality according to the wiki.
Also Is there any way to get an ascended bow and greatsword? Thats the build i’m going with now because i don’t know what i’ll focus on.
- You can get an ascended greatsword doing the DH collection in achievements, albeit is less cost effective than just crafting directly, and anyway you will need the proper weaponsmith (hunting?) at 500.
- You should rise armorsmith (heavy) and the weaponsmiths to 500 asap, not only to be able to craft ascended gear but also to change random ascended gear stats at will.
- Don’t waste a dime in jewelry; instead get you amulets and rings from laurels and WvW badges; they are super cheap. Accesories are more expensive, but can also be buyed with mission clan tokens.
- You should invest some time getting gold; the best way I found to do it was gathering iron ore in rich veins and collecting wood from tukawas and firs in high density areas. This is the gathering track i used to do in January:
I do change the locationss and stuff I gather based on the market, but essentially the mechanic is the same. If you only have a 80’s toon then you should try to focus in gathering wood (Dredgehaunt Cliffs and Blazeridge Steppes are the best choices based on the CURRENT prices).
- To start, you should get at least exotic gear for armor and weapons (for trinkets go forehand to ascended ones with laurels); for PvE usually the best is going berserker; you can get armor with those stats easily farming Citadel of Flame dungeon or just doing the PvP tracks of Citadel, Crucible of Eternity or Orr.
- For WvW the required stats changes a lot based in the role you asking for: duelling, roaming, small skirmishes and support, raids? For duelling/roaming my advice is to get valkyrie stats in weapons, due they offor a lot more stat points/piece than valkyrie armor, and there’s not pure valk trinkets, so the weapons are the best slot to get that extra HP you would need at roaming. Then for armor my advice is going either zerk (affordable) or marauder (more expensive) or a mix of them Trinkets aren’t a problem since can be cheaply afforded with laurels. For roaming also, Traveller Runes are almost mandatory.
- Take it easy with the time; you should be able to afford full exotic gear in less than a month, but gearing a single build in ascendel will take you a few months. Enjoy the parts of the game you like the most and don’t be obsessed with doing everything in a week.
Who needs ranged single-to-limited-#-of-foes attacks when the game gives you spammable AoE nukes which also mostly carry crowd control conditions?
Usually in rpgs mele do more damage due ranged can deliver damage much sooner, but in GW2 both (mele and ranged) are crap due AoE can do both things at once.
I’ve been listing myself in LFG for a week and a half or so, I’ve been asking around in chat, and so on. But, there’s just no one pugging a raid, or filling a spot, or any of that. And no guilds are recruiting that actually go into the raid.
So, what exactly is the issue? Is the raid in GW2 just one of the hardest in the genre or something, or are people just being silly?
Raiding was the main reason I came back to the game. : / And it doesn’t seem like I’ll even set foot in the raid any time soon.
For me, is a very simple question to answer:
I don’t do raids. I didn’t even step in one. My clan started to do them with HoT (despite being very WvW oriented) and I always refuse any invitation to do raids. Why? Simple: they are worthless.
I only do 2 things in the game: playing competitive matches against other players (which means PvP, since currently WvW is mostly dead) and gathering gold to purchase cosmetics (crafting legendaries or a few ascended pieces for my most played toons). I no longer do dungeons due they are subpar in terms of time/resource rewards and never was a fan of fractals (which are mostly worthless, also).
I think that only player vs player delivers the thrill and emotion; Raids can be hard but as with dungeons, once you get the gear and basic mechanics they became trivial. And the only trivial things I do (gathering minerals and wood) I do due they provide a BIG time/gold rewards. Raids are crap in terms of time/gold rewards and they exits solely to be gold sinks, so are pretty much in the opposite spectrum of what I want.
Since WvW is worthless in terms of rewards I leave it and replaced it by PvP: you don’t earn much gold, but at least you have some things to get and the fights are usually balanced instead of boring blob vs blob fights or PvDooring. Raids don’t fill with the GW2 premises and are a korean resource grinders inm which I have no interest. If I want to waste my gold I do prefer to burn it in legendaries or some tricky armors instead of in gear to play PvE against the A.I. of the game.
It takes a lot of effort to add ledgendary weaps due to the “journeys” that have to be added, its great content but not for everyone so maybe more LS style content is a more efficent use of devs time, hope so, time will tell.
Ha. They were delivering LS each two weeks for the first year of the release. Then they were pulling away each new content far and far… Currently the abysmal HoT campaign was the single new story content in the whole 2015, and now we are 5+ months after the expansion and seems that they are struggling just to design some legs and make a new piece of story.
Seems that designing a korean grincore machine isn’t even as feasible to this guys… They have problems in every front.
The whole management of the HoT PR and the marketing of its content seems dishonest to me.
The expansion was released with tons of his features halved (Revenants with half of their Legends without scuba skills, fractal backpiece still unfinished, tons of bugs in the achievements for the new legendary weapons…). Some areas of the game were also destroyed (dungeons, wvw…) and remain now useless.
The whole vision of GW2 is now unfocused, no matter how you name it: facts speaks louder than words, and facts are now shouting about deceit and inability to deliver the expected content.
^ The thing is, I remember some people calling me biased when the changes for Guardians at the Jan 26th patch were made public and I call them absolutely insufficient to make our class viable in competitive gameplay. Some were even defending the inoperant role of Anet with our class (that was well before the shocking news of Colin leaving the company).
So, is not a surprise that some of our skills still feel convoluted and clunky: take in consideration that half of our skills, weapons and traits have no use and old bugs and gliches still remain unfixed since the very release (of the vanilla game, not from HoT).
Really doesn’t matter:
I just saw the first week of season 2 Pro League (NA); as I did guess the amount of Guardians/DH was 0/40. Didn’t have time to see the EU matches, but I guess the same.
Anyone calling Guard/DH as part of the meta in the high end PvP is just naive; even with the “class stacking forbidden” rule they aren’t good enough to take a single slot in any roster.
Use sword focus or any other combo you want instead: as long as you run the class the damage to your is already done :P
You mean you got carried, I highly doubt you won the team a lot of fights, or were a key component. It’s not that they aren’t playable, it’s that they don’t off as much value to the team comp table as other classes.
I doubt anyone could be carried with the current rules. Playing in a team being worse than the other players inexorably sinks your partner’s performance.
Ok so I quit about 2 years ago after leveling and gearing my necro due to lack of end game and no real goal for me to shoot for. I want to come back but I’m lost with all of the new stuff. Is the end game still dead? Should I buy HoT? Is WvW still broken?
Thanks Guys
Due the poder creep after the expansión your Necro is now probably outdated.
The Game is now more close to the typical korean MMO grinder and updating your character to their full potencial (full ascended gear with múltiple iterations bases on each gamemode) will probably take you several months/thousands of gold coins, so your demanda for “end Game” is now fulfilled.
HoT is a highly recomended purchase to play the Game, otherwise considera your experience handicaped.
WvW is dead. I in exchange, PvP is now much better. PvE is a mixture of both things, with a lot of task to do, but some of the old ones really crippled (I.e.: dungeons).
Maybe replace the bad/silly ones with cool ones. H.O.P.E. is a good example.
How about Shortbow… err we already got the pistol, shortbow is all that matters now for thieves
Maybe a melee staff for daredevils.
A new staff isn’t going to hapen after the two ones already in existance (until a new expansión). Also, Mele staff users already have a Legendary: the berserker lightwhatever lance, which is both awesome and afordable (like 600 gold coins or so).
I would like to ser a new lb, hammer or mace. Anet said no combos this time so Eternity will keep being the top gs, also focus are hard due currently the unexpensive Anomaly is the best looking f by a mille.
as far as i know, A.net didn’t lie about the expansion… every single feature/content that i saw they announce made it into the game.
in the AngryJoe interview, they said loud and clear that “this is a feature focused expansion instead of a content focused one”, so everyone who bought HOT knew exactly what they were getting.
if you put it on your mind that there would be a thousand hours worth of content, a 50-hours story or 20 different maps, even though they never even hinted at anything like that, then you have nothing to complain about…
HoT destroyed WvW, the rewards from dungeons, made most of core clases useless in PvP and turned PvE in a generic korean grindfest. Albeit as now I’m mainly a PvP players the leagues worth the losses…
I disagree. Revenant is for me the second more fun clase to play at the moment and I like them even over my main, albeit I’m still using Guardian the most due Revs are hard to master and I’m more confident using DH.
Revs are really a beast in PvP and really strong in PvE (sorry, I usted to love WvW but now that game mode is dead). My only complaint so far is the lack of underwater skills (they should AT LEAST merge the uw skills to fill the empty legend, if Anet doesn’t want to develope new ones). I even bought the Foefire’s precursor despite the should nerf and I would trade the Guarddian’s shield skills for the Rev ones any time of the day.
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Same boat here. What the achievement is intended to say is “from now, beat 4 divisions this year”. You (and me) can reach and beat Legendary this season or beat at least 3 divisions more between season 3 and 4.
let’s put it this way, guardians have never been close to being the most efficient damage dealers (be it spike damage or sustained DPS) and have gotten even worse at dealing damage since HoT (compared to the rest of the meta)
The thing is that you don’t need to do damage to win matches. Damage is good for a team deathmatch but GW2’s PvP moves around Conquest, a game mode in which wins are provided mostly due point control.
So, if you are able to stay in two of the three control points over most of the time, and you can sustain the damage and cc without losing the point, you can do 0 damage and still being the most important and crucial class in the game. And for a while, Guardians were almost mandatory in Conquest. Maybe they were bad as decappers, or in 1 vs 1 duels or they weren’t good enough in n vs n (they were), but at least they were meta in a key role: holders (by the way: which I hate).
Obviously, that’s not longer true. Currently, they excell at nothing but one shooting people which doesn’t known how to play. So, moving back to the title of this thread, YES, Guardians USED to be very good in PvP, and NOW they AREN’T. They’ve fallen a lot.
True altruistic healing guardian has the possibility of being the best bunker in game.
However it has always had 3 major problems
1: It requires you be nearby at the very least 1 if not more allies or altruistic healing sucks.
2: It’s damage output was laughably low because it had to go for so much defensive wise.
3: It lacked any CC.
This is why allot of high end teams did not want to use it as it could not help CC, required allies to be nearby to be effective & was not really any help to spike down enemies.
(the ones that did use AH guard basically built the team around it and suffered for it more often then not)
My point stands: before the rise of Abjured the european teams dominated the PvP scene and from that lanscape arguably Orange Logo with Tage as a Guardian (playing with holder builds most of the time) was the top team for a while.
No one negates that damage and cc was lower at the time and that Bunker Guardian did need team support (as currently hapens with Reapers, which are powerful yet vulnerable), but in high end PvP gameplay Guardians were meta and high skilled Guardians as Tage did bring chanpionships to their teams. Obtena saying “Guardians never were top tier in PvP” is a non sense.
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guardians were the top bunker class during a time when conditions and CCs weren’t nearly as close to spammable and rampant as it is now, at no point during the game’s history have guardians been close to the best bruiser/fighter class or even near the top of the bruiser/fighter list.
For a long time after the release of the game “bruisers” didn’t exist, due the concept of bruiser demands being able to sustain damage while slowly erasing the HP of your oponent. “Bruisers” weren’t able to do enough damage to Guardian bunker at that time, so bunker builds as Altruistic Healing Guardian were at the very top of the food chain in the pro PvP scene. Saying that Guardians never were top tier is just a false statement.
When I did craft Twilight like two years ago I cost it trough running 5+ dungeons a day just to save gold, and it took me ~8+ months to buy the whole components. At that time I was able to get maybe ~160 gold coins x month.
Last November I took the decission to craft Sunrise, Flameseeker of Prophecies and the PvP backpack legendary, and found it exclusively trough gathering minerals and wood (~75 minutes x day). I bought the Sunrise and Flameseeker’s precursors in January and now I’m finishing Sunrise. I did earn ~750+ gold coins in December and January, ~700 in February and probably will reach ~650+ this March.
So far, I’m earning x4-x5 more gold than two years ago with half of the time/effort, which gives me the chance to focus in PvP which at the moment is to me the only part of the game in which I have interest.
Revs are fine: excellent burst, mobility and sustain but huge weak points as being very vulnerable to cc and conditions, plus they are very hard to master and a mistake with the energy and is all over…
The reason due teams stack 2 Revs in the Pro League finals was due Tempest, Scrapper and Chill Reaper CAN’T BURST. Yes, they can slowly bruise the enemy HP and contest points and support -so they were mandatory-. But you need a good spike in damage to burst out the bruisers of the enemy team.
DHs are slow and predictable, Warriors currently lack enough sustain, so that lend the competition for that decapper/+1 kills slot to either Chronos, Thieves or Revs. and from those three, after the nerfs in the amulets, the one which retains better sustain is the Rev. Instead of nerfing Revs, ANet should buff Warriors, Thieves, Mesmers and Guardians.
I’m currently doing the “10 wins with X class” from leg backpack Part IV using the arguably weakest class in the season (Warrior) with a semi-joke build (rifle/greatsword) and can only say:
Man, those Necros falls like flies!
Well, for my perspective, dominating as a bunker holder does not make the class a top tier PVP class.
So being the best bunker in game and one of the best team support classes for two years in a game in which the outcome of the matches are determined by the team which controls the points is not being top tier pvp, uh?
Well, that’s a good starting point for people to value how relevant your opinion about PvP in general and Guardians in particular are.
Maybe my glasses have never been rose coloured but I don’t really recall a time when Guardians were ever considered top tier in PVP.
The two first years. First, Guardians were brokenly op in the beta, with the same base HP as Warriors and capable to tank vs 2-3 for minutes in the point. Then, after the nerfs and the release, Guardians dominated as bunker holders. For the first two years the team with Tage as Guardian was basically intended to win.
Guardians were competitive in high level PvP for at least two years, then viable but weak for about half year and now they are in a unbreakable streak of garbage tier for about five months, with another two or three months of crapiness assured.
Revenant is a very hard class to play; they have amazing tools to pressure and burst, excellent combat mobility and sustain, but also they have very clear weak points -condition cleanse, limited access to breakstuns-. You make a mistake with the rotations, a bad management of the energy and it’s over.
Every time I see a Rev recking people is due the player is good. Some classes are still underpowered, but I find the current state of the Rev fine, a spot to aim for most of classes: being strong at specific roles but weak at some others. I find that currently Scrappers are stronger (with less burst but more sustain), but didn’t saw any class being “op” in the current meta.
Day twelve: did reach Ruby after 105 matches, 49,48% w/l ratio; did also reach the phase 4 of the legendary PvP backpack path.
What dungeon do you need a light source in? Only 2 places I can think of of the top of my head are the LA JP and the WvW JP.
The fractal in the snow, some areas in the Entangled Deeps HoT map, and a few puzzles here and there…
I known that is a “first world problem”, but to me seems absurd to unlock the wings and kept it for the statistics but then going to transmute them because they don’t add value to some areas of the game like low tier items alerady easily available.

