the forum for the class that was originally designed with 2 legend swaps and NO weapon swap for balance purposes now wants access to 3-4 legends with zero CD on top of weapon swapping?
only on the forums…
The notion of NOT being able to change weapon for a class that DOESN’T have any skill flexibility (heal + utilities + elite are prearranged) and on top of that MUST spent energy ALONG cooldowns is insane. And currently the class is utterly useless for roaming -any thief, mesmer, ranger or warrior can poke you to death while dancing in circles since Anet destroyed Phase Traversal-.
I’m not in favour to add more active legends, and I’m not about to ditch energy -due this two bassic mechanics are what make unique the class-, but the energy cost must be revamped OR the damage buffed OR the defensive options (condition cleansing, healing…) entirelly changed in order to make some viable builds.
At the begining of the expansion condi Rev, hammer and power Herald were all viable; currently power Rev is only viable in Conquest (not roaming, WvW raiding or duelling), and in PvE the only good build is “autoattack sword #1”.
Hey
I really want to earn the ascended Backpiece, but to be honest I do not have that much time and I am not that good. So at the moment I need like 2 more Divisions to get the last wings. In the case that I will not be able to make it this Season, will I have one more opportunity to get it?
Thanks for the helpPS. I really enjoy this Season, I have a win/loss ratio of 50:50 and it is always a nice way to start into the day with some challenging Matches before beginning to study
Good job Arena Net!
If you’re on the part IV of the achievements and you are at 2/4 of the division progression you still will be able to complete that achievement just completing Amber and Emerald at season 4.
If you didn’t hit Legendary division then is even possible for you to complete that achievement in this season 3. If you already are at Diamond or Legendary (and in the 2/4 case) division then you will get the full achievement just playing 1 match in season 4, because you will be promoted directly to Sapphire at S4 (if goes as Anet did in S3).
(edited by Buran.3796)
For solo wvw roam, is marauder still best armor to go with with rest being zerk for power setup? open for suggestions
Marauder is probably the best armor set for physical damage Revenants: gives you more stat points that pure zerk and a bit less than celestial, but all the four stats are usable by power Rev. I do use marauder for armo and, zerk for weapons; jewelry doesn’t matter due is extremely affordably, so I can move from full zerk, soldier, knight, cleric, celestial, valkyrie… stats or any mix without problems.
For the future, in a time in which condi build comeback as viable, I’ll craft full viper armor in June (albeit "Mercenary could be arguably better, currently those stats doesn’t exists in the game).
I don’t understand how to make this and the wiki is confusing?
How much should a set cost to make? and what profession do I need to be?
Purchase the EXOTIC recipes (for each piece of armor or weapon you want) in the Lion Trade Market; then use the recipes to craft those exotics. Alternatively they drop in the HoT maps. Craft the EXOTIC inscriptions/insignias and craft your gear.
For ascended armor/weapons: the same: puchase the EXOTIC recipes for each piece or armor/weapon you want to get; then CRAFT any other NON-MARAUDER piece you want (i.e.: a helm, a sword…); then craft the EXOTIC marauder isncriptions/insignias and use the Mystic Forge to TRANSMUTE the stats.
Alternatively you can craft directly the ascended Marauder gear: it requires to buy the recipes in the Auric Basin map. But this method is WAY MORE EXPENSIVE than crafting just ascended berserk gear (put here any other random stats) and transmute then to Marauder.
They sell most of those fancy items for a short amount of time; then are removed for a long period and usually will return again for a short amount of time.
That keeps the interest for them higher, so in any new release a good amount of cash is earned. My advice: keep the gems ready and be patient: will back again.
Still hoping for Shortbow. Its pretty underutilized as a weapon.
Not as underused as daggers as ranged weapons.
That’s brilliant. I would vote mainhand dagger as a ranged weapon, as long as is viable for condition builds.
For the next expansion I would like a new ranged weapon, based on conditions or hybrid damage. Pistol main hand.
If not, I would like to see a greatsword, but that weapon as a ranged one is already isn’t novelty (Mesmer). So… I want my Rev with a combi bolter/plasma/ melta gun
DH was garbage since the HoT inception, and previous to that Guardian have been in bad spot since at least the last summer.
Guardian was my main (more than 1.700 matches with him from over 2.600 matches) but I did only use Herald this third season (aside from picking DH to get a 3 lose streak in a row which ironically was useful to get a comeback with Rev and cleaning a tier in Sapphire, lol).
Even ruby is one of the hardest achievements in the game atm.
Took me 6 days and 86 matches with a w/l ratio of 52.32% to cleanse emerald and shappire. By the way, just finished the achievements to the legendary backpack 
Apart from other differences:
Scrapper = Medium Armor – Guardian = Heavy Armor
Scrapper = 15.900 hp
Guardian = 11.600 hp
Armor in this game is a joke: first, the base amount of armor between classes isn’t that big; second, armor is useless against conditions -with the added advantage that condition can rely in one or two stats- so is a lot easier to do damage passively while remaining tanky; and third: armor escalates really bad.
Currently Tempest, Druids, Heralds, Scrappers and probably Reapers are tankier than Guardian/DH, and some classes like condition Crono/core Mesmer doesn’t even need to be tanky to defeat you -try to beat confussion builds-.
I do like the PvP, is the part that I enjoy the most from the game. As with the rank dragon finisher, The Ascension isn’t the objective per se: is only a remembrance of the long path it takes to get it and the amount of effort and time spent in.
I’m currently 15 pips away from filling the last achievement; I do expect to finish the backpack the next week
After playing 62 matches in the ranked season 3 I finally think that Herald/Rev is out of the meta:
- Chronomancer hard counter us. Reapers hardcounter us. Warriors sorta sofcounter us.
Now, Reapers aren’t in the meta, but since the best current Warrior build is a hybrid condi it synergizes a lot with Chronos and Reapers, due they do similar damage over time as Revs/Heralds but had much better cleansing and their damage has larger AoE.
Revenants is one of the worst classes at dealing with condition damage and heavy cc; after the Hot release the Mallyx buid was doing fine in that department but was nerfed to the bone. Before this patch Chonos were lethal to us and Reapers very dangerous, but they were vulnerable to ranged atatcks and focus. Warrior is legues above Rev in ranged combat, can pressure a lot with condis and cc, and with their sustain now buffed I think that will replace Revs in a lost of teams in the Pro League.
Still not entirely useles (was able to kill Scrappers, DH, Eles and Thieves 1 vs 1, and was able to hold point against two eles for 90 seconds) but we are no longer the powerhouses of pressure.
Also, forget about chasing Thieves after hitting them hard: one PT, one attack and if they don’t fall then they will disengage leaving us with our energy depleted.
PT 35 energy is utterly insane.
Finally feel like im getting paired with people in my skill level whether that be win or lose. The quality of such matches is far better i get games like 470-500 quite a lot now. Instead of my team massively destroying the enemies in a 500-200 game or them destroying my team in such a fashion.
Well done Anet, I think this matchmaking system is a keeper.
My personal record of 9 loses in a row only happened one time after 3.5 yerars and was in this third season. I had also 3 streaks of 5 wins in a row in like 2 days, which never happened to me.
So… no.
PvE raid meta: Chono, Druid, tons of Tempest
PvP meta: Chrono, Druid, Tempest, Daredevil, Berserk
The only gamemode in which Guardian/DH has relevance is in raid WvW as AoE stability provider, but that build can be killed by any roaming build of any class if get catched alone.
Another vote for Traveler. It promotes Guardian’s mobility from “abysmal” to “meh” which is huge.
The medium SPVP reward track breastplate is nice for a non trenchcoat medium option. And for light, I like the aetherblade chest piece as well as the new triumphant WvW chest piece as neither is a skirt/dress. Hope this helps gl!
This. The Glorious Armor from the PvP track is overall a really nice set for all classes and for medium (leather) armor is specially appealing due isn’t a trenchcoat at all. Take a look:
https://wiki.guildwars2.com/wiki/Glorious_armor
And if you want to buy it with gems insteado of grinding PvP the Strider medium armor is also nice:
https://wiki.guildwars2.com/wiki/Strider's_Medium_Armor_Skin
(edited by Buran.3796)
WoW has worse combat mechanics, was based on PvE gear most of their time -instead GW2 has normalized stats for everyone and you can play PvP since day one, as must be- and has two thrillions of skills in cooldown filling half of the screen.
Some other MMOs has some PvP aspects that do the work better than in GW2, but WoW isn’t one of them and overall despite the unbalances and rants I still think that GW2 is the best in PvP/WvW.
Is sad that Revs had a viable condi build along a functional hammer at the beginning of HoT and now both things are gone. For having 5 legends the scarcity of relevant Revenat builds is spine-chilling.
All these posts about resource is it bad for pve to? Can I still be a role switcher and etc? I appreciate any info thank you.
In PvE raids as long as the team has Tempest, Chronos and Druids no other classes are requiered, so Revs are more or less like most of other classes.
In dungeons, fractals and open PvE they work well (anything works here). They have also powerfull tools vs AI due the large amount of skills that can wipe the cc bar of foes, which is a good thing.
Is D to F tier, arguably the worst class curerntly and is outshined by at least 2-3 classes in each role.
Is bad at tanking/holding points because their sustain can’t face a Tempest, a Druid or even a Scrapper, or Herald, is even worse than the core Guardian at support, doesn’t burst as hard as Daredevil, Mesmer or Herald and lacks the DoT of classes like Reaper, Warrioror Scrapper. It’s mobility is probably the second worst in the game and has almost 0 disengage tools. and traps are mostly a one trick pony which greatly decresases their options. Finally, they lack a condition build.
So yeah, totally meta: best at wiping the floor.
1) The game has class balance issues, that’s true. Specializations are more powerfull than the core classes and there’s also problems of balance between different classes and a huge lack of viable build diversity at high level play.
2) The game isn’t too fast. Isn’t too fill of effects, actions or fx. The basic skills it requires has a mid to low ceiling and can be -to some extent- fastly adquired playing with good players while they teach you. The most hard thing is to learn which skills perform each class, due the basic counters to that skills (block, evade, stunbreaks, stability, cleansing…) are always pretty much the same.
3) If you were using a Ranger you should try to play the Druid specialization as a “bunker” iteration:
http://metabattle.com/wiki/Build:Druid_-_Bunker_Druid
Due is really tanky and has a clear role and simple mechanics you should have a lot of room to learn which works and which not.
If you want to play a more offensive role then try Daredevil or Herald, but their main mechanics are a bit trickier.
- Revs and Mesmers are prey for thiefs
Come at me bro…
9 out of 9 class are meta, I can’t think of a class which isn’t.
DH are out, for sure.
Reapers are mostly out, albeit can perform to some extent.
Revs, Zerks and Scrappers can fight for the 5th place.
Meta would be Chrono, Druid, Tempest and Daredevil.
seriously..pt nerf just make the class more on par to balance..it’s not like it rendered the class “prepatch warrior-useless”, it’s still good and well viable, i guess only true rev will stay and all bandwagoners can go bandwagon the next FoTM
I don’t agree with the crescent amount of players which think that Rev is losing ground in the PvP meta, BUT i think that the PT slaughter just killed Rev for roaming or dueling vs ranged foes. There’s no way you can fight against the insane amount of disengages from a Druid or a pistol Thief with a PT cost of 35, so your only future is to die slowly due condi/dot pressure while futilely pursuing them.
Most of roaming builds heavily rely on ranged damage + stealth/disengage and Rev currently has none of the three, so once you lost your only gap closing you’re dead.
I can fight most classes. I don’t necessarily win against all but I at least know how to fight them. Dragon Hunters however, I have no idea what to do. I just get mashed up so quickly. I don;t know what to avoid, I believe it’s condi bomb that is killing me but honestly I don’t know.
Any help please?
I use this build:
Keys:
- I usually start the figh in Glint and wielding staff; asap I roll to get stability and cast Elemental Blast to heat the ambient. I try to close the gap asap to take advantage from the Scrapper runes.
- While approaching usually I use staff #3 to block the DH attacks; if I suspect about traps then I use staff #5 to both activate his traps, evade the damage and knockback him.
- If staff #5 hits then I either use Elemental Blast (if was unspent) or swap to sword to use UA. If UA connects then I use sword # 2 and then auto attack him until sword #2 is ready again.
- If he deploys traps I use shield #5, staff #3, sword #3 or evade to avoid the damage; if those skills aren’t available then I use Infuse Light to gain health, if I’m in Shiro just use Riposting Shadows to retreat.
- Due the Malicious Reprisal trait and Phase Trasversal their block capabilities are greatly diminished.
- Swaping weapons each 10 seconds to take advantage of staff #3 block and UA invulnerability is a second nature; also don’t forget that Assassin Annihilation and the leeching and blood seals work in you favor: DHs usually play most of the time with longbow, which is terribad at close range and makes easier to us to flank them.
- If you suspect that he spent their breakstuns, stabilities ort evades use the Glint elite; otherwise avoid to use such predictable and expensive skill and instead nuke Elemental Blast as much as you can, while using auto attacks.
All in all, traps can be deadly in a n vs n skirmish if you aren’t keen or you have your skills in cooldown or your energy depleted, but otherwise this is a fairly easy match: Rev has better sustain, better burst damage, evades and damage over time. The only stat in which we lost is area damage which isn’t that big deal in a duel. Of course, having mained a Guardian for like 3.5 years helps
The system is random as hell: sometimes a streak of 5 wins on a row and then a streak of 9 loses on a row (my personal record EVER). Still, I’m almost done with Emerald now.
Congratulations Anet, the game is at the point that people will laugh at you, insult you, and call you a noob because you are not running an Xpac build. Playing a guardian instead of a dragonhunter now makes me an underpowered scrub. 2 people on my team shared that sentiment. Thats 50% of my team.
The only issue I see is that they somewhat thing that DH is viable: it isn’t. Instead of moking your for using core guard they should show disdain due you didn’t rereoll to some other class. Of course you can play whatever you want, but is 100% scientific that you’re halving your team’s chances of win with that class.
Playing marauder Herald here, didn’t notice a rise of condis at all. In fact, after ~25 matches in 1.5 days, I’m surprised about the lack of warriors playing condis and longbows.
I guess that season 3 (which starts today) and season 4. Each season last ~2 months and after each one is a month of rest, which means 4 seasons x year.
^ Still more meta than Guardians and Warriors in the last 12 months, I think.
Logic is it was overpowered in PvP for it’s cost and bonus effects. Not much to explain, really.
But was underpowered in WvW roaming where most of builds are usually ranged builds that relly on passive damage and strong disengage (stealth and skills to get out the range). Due hammer being useless as ranged weapon in solo roaming the PT nerf can potentially kill the viability of Revs in that role (and is even worse for condi builds, due Mallyx means ~impaired to move).
Still, could be worse. Could be a Guardian.
the precision strike is ok, i mean i dont think it was supposed to track stealthed targets to begin with – though it was nice thing. However 35 energy cost and a CD is a wee bit too much. thats nearly double the original cost.. idk how is this balanced, like others mentioned this will leave u with no energy way too fast..
I agree. The Precision Strike isn’t a nerf, just a fix (and not a very good one because the skill is still bugged). But the +75% PA energy cost increase is absurd: is the only skill that made Revenant viable against players that relly on poking at range, due the uselesness of the hammer as a weapon against players. They should either restore the energy cost, massively buff the hammer capabilities or provide a new ranged weapon (expansion) ASAP.
Any new specialization will always replace in terms of power the previous ones due the power creep: if Anet releases a new build that doesn’t outperform the older ones then the player will have very low interest in to buy the new content.
I don’t think that several viable builds will exist to every class in PvP; probably the main source of variety for every class is the fact that different builds will be optimal for different content (raids, fractals, meta events, WvW raid, WvW roaming, PvP…). But asking for 3-4 builds equally competitive for PvP for each class is albeit desiderable, a naive wish. Just doesn’t match the Anet track record.
Do Hero Points in Verdant Brink, Auric Basin and Tangled Depts; most of them will only requiere the most basic masteries (gliding, ascending currents, bouncing mushrooms) and can be done alone (some are harder than others so bringing a partner to some of the champions could be adviced). The full soloable HP should put you at the ~180-200 mark. Then you can either complete up to 250 just:
- Leeching with larger teams to do the hardest ones.
- Gaining them with the WvW currency you get every time you rise your WvW level.
- Doing the central Tyria HP (only one point each one, but still easy to do). Just the three Orr marps brings you 41 HP.
Torment isn’t as problematic due if you have a ranged weapon and a fair amount of cleanses you still can deal with, specially if your ranged weapon has sigil of generosity.
Confussion on the other hand… Well, first must be explained that confussion as a concept is a monumental mistake: a damage source designed to prevent your foe to use any skills while inexorably dies. Could be acceptable if where a single tool to aply in mid to long cooldown or if stacks of confussion didn’t exist, but the game have some builds capable to spam it and stack up to 18-19 confussion, constantly. Any skill designed to perma-lock your foe in a unescapable chain of damage shouldn’t exist. Is just a bad game design. An example:
This Mesmer build is utterly broken; it does confuse you any time interrupts you, but is not only like has a few interrupts: due traits it also interrupts you with a passive proc the first time you hit him, it interrupts you any time you get dazed and also interrupts you any time it blinds you. Once is paired with Perplexity runes (3 stacks of confussion any time you get interrupted/dazed/blinded) and the sigil of Mieschief (you blind on weapon swap) plus a tank passive condition stats (Dire) it can beat 1 vs 1 every class and build in the game outside a tailored condi transfer necro.
A friend in the guild was using this one in the guild arena hall against my power Rev and I got demolished (which is fine due conditions are one of the weakness of that class), but then I swap to a meditrap guard full of cleanses and still got beated every time. Then He destroyed a fellow player which was using a Druid… Later our Mesmer player swiched to a Daredevil (His other main) and I defeated him 90% of the matches with my Rev.
So my thoughts are: this build is broken, it makes a bad players able to beat average ones and average players to beat good ones in rollstomp facerroll fashion. Of course doesn’t work in PvP due A) lack of Perplexity runes,
lack of Dire stats and C) teamplay fights. Also doesn’t work very well in PvE due the slow pace of foe’s attacks and because is more a 1 vs 1 build.
And this is the fun part: due Anet refuses to balance the game diferently based on the parts (PvE, WvW and PvP) properly and instead just deletes any troublesome thing they find in PvP the rest of the game keeps evolved into a disjointed mesh. But is fine: isn’t likeI play WvW anymore anyway…
Any advice about it?
Use another class. Is weak since (at least) last summer. After +2500 matches (75% of them with Guard/DH) I give up after the second league and din’t touch him since then. Very happy with Rev at thios moment.
Yes you need to unlock Glint: is one of the most useful legends and meta in pretty much every game mode. The total cost of the full specialization is 250 hero points (albeit you can get access to the new F2 feature and shield wielding with only ~50 hp spent-, but you can get them easily -and fast- in the first two maps of the expansion (Verdand Brink and uric Basin), which are the most farmed ones. Shiro Mallyx is still a good combo, specially with a condition damage build, but Shiro Glint (sometimes Jalis Glint) is even better, with power (direct physical damage) stats.
Every single team did have a mesmer, druid, and a rev tho with the other 2 a combo of war, necro, engi, ele, thief, or guardian
To be fair, thinking that every class is now meta should be deceptive and naive.
Rev and Mesmer are almost mandatory; Mesmer ads a huge amount of utility to the team gameplay and the difference in map control between team with and without was pretty evident yesterday. Then you have Ele and Ranger: is not mandatory to have both, but at least one of them is required and if you have them your sustain will be excellent is n vs n skirmishes. Alternatively, Scrapper can replace one of them or fight for the 5th place. And talking about the last slot, Thief is pretty much the best choice: paired with Rev you have a huge spike in burst potential, and combined with Mesmer you will have huge map control.
So that’s all: Mes, Rev, then Ele, Ranger and Thief; you can swap one of the later ones by a Scrapper, but so far no place for Necro, Warrior or Guardian. We saw some in the last night matches, but just because personal choices (players who main them), not due they are strong.
Was like a month of rest between season 1 and season 2, and season 2 did ent at April 18th, so season 3 is expected to start about May 17th or May 24th, I guess…
Essentially, each season is like 2 months of competition, and then a month of rest.
Do you really think that those small changes to other profession’s stability skills would make guardian obsolete? Or am I just misreading you?
I think even with these changes the wvw guilds and pug groups would still have to rely on guardian as their main stability bringer, but hopefully some would get replaced by engineers and mesmers too.
What does the guardian class offer besides instant AoE stability that other classes don’t already do better?
Might stacking?
Heals on a front line that actually does damage?
AoE Immob with hammer?
AoE swiftness spam?
Might stacking-> Warriors do it better.
Heals -> Eles and Druids do it better
AoE inmob -> Eles do it better, Druids do it better, Necros are also much better with soft cc.
AoE swiftness -> Warriors do it better; Heralds do it better as long as is a mele group moving very compact.
Let’s just eliminate guardian and parcel out what little it still does well to other classes.
Do you really think that those small changes to other profession’s stability skills would make guardian obsolete? Or am I just misreading you?
Is already useless in PvP (from near a year and counting) and is shadowed by other classes in PvE.
- Any time they use Judge’s Intervention to teleport on you you can expect a burst (Whirlwing Wrath greastword spin, True Shot longbow + traps, etc). So use your sword block, staff block, shield block or even Glint heal skill to negate the damage or even gain life. Unrenteling Assault is another good tool to use just at that moment.
- Skills like satff #5 or hammer # 2 are excellent to “reveal” their traps without suffering damage (albeit I advice against using hammer in PvP at his current state).
- Guardians/DH are in general at disadvantage vs Revs/Herald at close range, specially while they are handling the bow. Try to get as close as possible (Phase Traversal is excellent for this) and then use Precission Strike to chill and constantly STRAFE the foe while hitting with your sword auto attack.
- Malicious Reprisal trait in Devastation and Phase Traversal utility from Shiro are huge when fighting foes with large access to blocks as Guardians. Enchanted Daggers followed by Phase Traversal → single auto attack → Unrenteling Assault or Surge of the Mist is our equivalent to their burst, but with evade build-in.
- I’m fan of Retribution over Invocation in PvP. Invocation provides Fury, cleansing, breakstuns and increased damage, but doesn’t provide stability (which is one of the main problems against DH). Retribution’s Unwavering Avoidance grants stability more than half of the matches which seems crucial to counter the Heavy Light trait from DH’s. Retribution also offers good damage reduction for mele fighters (which also stacks wonderfully with the Scrapper runes).
- Guardians/DH are a lot more predicatable than Revs: True Shot, Deflecting Shot and Hunter’s Ward are easy to read and Symbol of Energy is slow and covers a very small area. The auto attacks should be the only concern and as I said the closer you fights them the larger would be their disadvantage.
- While fighting mele Guardians/DH you must take in consideration that most of their weapons lacks defensive capabilities: with your swords and staff you can hit and block/evade and your cooldowns are low; Guardian’s greatsword traits are in the Zeal line which is now mostly unused and hammer and staff are even more slow and can be punished spamming Precission Strike.
- If they spent their evades and you suspect their breakstuns are on cooldown and you have 65+ energy points use the Jade Winds + UA → staff swap → Surge of the Mist → Glint swap → Elemental Blast combo. Is a huge burst in damage with stun-knockdown which against a lot of players can end in a “one shoot” if they lack a proper stunbreack when Jade Winds connects.
^ Your statments are hilarous, specially on the light of Toker swiching from Thief to Rev the whole season 2.
Toker is a good player, don’t compare him to bandwagon players that can’t even leave sapphire whole season.
There’s a difference from swiching a class in the hope of being carried and swiching due the one you main is useless in the current meta. Guardian is useless since -at least- late summer of last year. That doesn’t mean that you can’t reach the legendary division with Him -you can, is just a grind- but there’s no place in the current PvP for Guardian/DH. They are worse at any task than any other class (dps, support, holder, +1…) and can’t even move without the need of gearing Traveller runes.
Anet tried to design the game since the las summer revamp (the trait lines) in a way in which everything was under control: only one set rune viable, only three trait lines at time… And still, some classes has 0 viable builds in competitive PvP. Guardian is one of them.
Fellow guardians: stop struggling and just reroll.
^ Your statments are hilarous, specially on the light of Toker swiching from Thief to Rev the whole season 2.
Just drop the class and roll Rev as everyone. Didn’t touch DH since the patch and can’t be more happy. Guardian was already dead in PvP so isn’t like the nerf did change something.
SOLUTION?
Remove weapon swap and get focused on invocation rotation like its meant to be. Balance it like that. Otherwise, it doesnt make any sense.
You are wrong. Weapon change is needed: if you are playing PvE with sword + axe or sword + shield for dps changing to staff gives you extra tools for defense and also a very valuable skill to break defiant bars.
Some content needs also needs ranged options, so if you aren’t using hammer you’re toasted. This also works in the other way: you can’t win fights in PvP if your only weapon is the hammer. Having 3-5 legends in rotations would not help you at all in those situations.
Should be 3 vs 3 in a large, mostly not obstructed, flat area, and the gameplay should be in waves of ~3 minutes or when a full team is wiped, with everyone respawning away from the enemy team at the same time.
So you assemble, a single life per wave, go to the fight in a countdown, and when the time ends the team with most players alive/which wiped the enemy team earns one point. Repeat like 5-6 times, end of the match.
Simple and elegant. Courtyard didn’t work due the bad map design: teams covered behind obstacles until the first nuke and once they had numeric advantage then snowballed the respawn point.
Nothing.
Core Guardian is waaay inferior than Tempest or Druid in support role. Half of the traits are uttely useless and half of the skills from weapons are just plain bad. Entire kind of skills as signets and spirit weapons are irrelevant since like… 2014 or so.
Dragon Hunter is worse than other classes at doing burst damage while retaining sustain, has very low team support, lacks mobility and his main weapon is easily blocked/evaded/deflected by TONS of skills in the HoT expansion.
He needs so much changes, too many things to fix; is easier just to reroll another main. Before HoT Guardians were arguably in a weak place in PvP; reasons were provided to the developers; they didn’t heard. DH was badly received, and here we are: half year in, tons of baddies moaning in the forums about traps and true shots despite that build is entirely useless against competitive teams, nobody uses Him in the Pro League.
I’m not even mad: I did stop caring. Just reroll.
@Arcaedus, a 20% nerf to true shot is not a 20% nerf to dps. Not even close.
Correct, is more like a 35% nerf in DH’s BURST capability. Which already was crap (I mean, is not like you can’t build to try to one-shooting baddies, BUT if you fail with the noob-trapper combo you barely have tools and your sustain is weak). Only thing worse than a pure glass cannon is a pure glass cannon that needs to do damage over time due can’t do decissive damage.
Some other classes (Chrono, Herald, even Daredevil), can burst, pressure and retain sustain much better than Guards. And having better mobility. And better team support than meditrapper.
For my first legendary I spent a good amount of stuff getting the clovers in the mystic forge, but for the second one and now the third I spent nothing:
- Play PvP: each track rewards with 2 clovers. Also, the PvP potions speeds ups the track a lot.
- Get 7 clovers each month with the loyalty chest: in the long term is more usefull that getting the ascendant stuff.
Doing this is really easy to get enough clovers to make ~3 legendaries at year, which is more than most of the players can even afford.