Probably the best season ever:
- 7/10 wins in the first matches, ranked gold (tier 2) at the beginning.
- Took me 94 matches in ranked to finish the bizantium chest and to get the ascended rewards, with a exact 50% w/l ratio. I keep the category albeit moving from gold tier 2 to 1 then 2 etc.
- 90% of my ranked matches were with condi (burn) DH, 10% with power DH meditrapper. Always did play alone.
- The MMR did work perfectly, I had the feeling that with a similkar skilled partner I should be able to reach platinum, but no way I’m able to play in legend division.
So far I got what I deserved: no shame, no tears and no big drama. A third of the matches were slanted in my favour, a third against and the other third were fairly balanced with narrow scores. I did drop to silver t3 a couple of times but getting out was fairly easy. So my guess is: the current system works and puts everyone more or less where they belongs.
Being a +1. Search for targets engaged with one of your team mates and help him to finish asap. Then move along and try to do the same again.
But you aren’t as mobile as a Thief, neither you have stealth, so is easier to see the rev coming, and your survability is smaller due weaker tools of disengage.
Even better in sinister or viper due HoT monsters usually have high thoughness.
I think you’re specifically referring to the husks. Most other mobs have normal levels of toughness and power builds are fine there.
The new monsters are also rich in evades, escapes/phasing and cc. Easiest way to deal with those is kitting at range with condis. Also, instad of viper/sinister one can just run dire stats and do huge damage being supertanky (20k+ HP, 3.2k+ armor while having ~1800 condi damage in full ascended gear).
Pretty outdated list.
Pretty much.
The most valuable tools to carry matches are probably mobility, disengage potential and capability to burst, in which Thief and Mesmers shine. If anyone disagrees then should take a look at Sindrener or Helseth.
Revenat currently is in disadvantage in most of 1 vs 1 and only has value as a +1, but even then has less mobility than Thief and no access to stealth.
Other classes can be critical pillars due their sustain, support or cc, but as strong as you are in AoE damage as a Necro or as healers as Ele or Ranger you can’t move as fast as a Thief or Mesmer, so fixing the holes in the gameplay of your team isn’t as easy.
Even better in sinister or viper due HoT monsters usually have high thoughness.
Cant call a Hot spec/proffesion overnerfed, what anyone in search for good pvp should said its:
Good work on rev, now lets put the rest of meta builds on its level.
Hot need to be nerfed not the contrary, that includes nerfing revenant more, because its not on the same level as a core build.
Take my +1, sir.
Herald is bad, non-Glint Revenant doesn’t ever exist. You want every HoT specialization nerfed to the point that you wouldn’t play them? I’m fine with the class unable to compete in PvP, I main Guard and was useless most of 2015. But I’m not fine with a class being useless in every department in the game.
Whatever happens in Pro League is not really relevant, not because of the tiny population it involves but cause it’s almost a different game mode.
Man, 95% of the PvP population and 60%+ at least of the WvW roaming population runs what the Pro League runs, because they use builds that works. No matter of dicussion about that.
All this said, had a staff rev on my team last night. Did an amazing job, and his team support really boosted the team potential. It was death and destruction for the enemy in the team fights. Good revs are still good I suppose.
I don’t think that Rev is viable outside ultra god tier players; easiest class to kill at the moment. I would like to se the Pro League soon again to prove my point due my bet is that is out of the meta (maybe could work in a couple of teams or so, but anything from perfect play + team support and Rev falls apart like a house of cards).
Just a short question
Condi Chrono and Scrapper.
Reapers with heavy CC can also work, and carrion, burn based G/DH albeit not as effective in PvP vs power DH (due no dire tats) do press a lot them due they force meditrappers to spent their cd very fast.
Some of those players were really strong! Fantastic video, I only miss something like Light Em Up from FOB to escort the fights 
You’re using a power DH build, but some of your choices can be improved:
1) Replace Radiance for Virtues (1,2,3 or 2,2,3).
2) Replace your elite; Renewed Focus is way better than Dragon’s Maw., specially in the sutain department in which seems that you’re struggling with.
3) In the DH traitline replace Hunter’s Fortification by Heavy Light. A knockback each 10 s which also provides 6 s of balance is way bettern than HF: you alreday have Ray of Judgement, Contemplation of Purity and Absolute Resolution to cover that front.
4) In the DH traitline replace Hunter’s Determination by Bulkwark; a random proc that interrupts each 60 s can’t compete with 2 extra seconds of block which also are enhanced in a +33% radious and which (due Renewed Focius elite) can be used two times in 72 seconds. That means 6 seconds of block + 2 seconds of invulnerability + 6 seconds of block to spam in a row (without even counting the focus) which is a MASSIVE diference compared to your current build (4 seconds of block each 72 s).
5) Replace your Eagle runes by either Pack (better for combat) or Traveller (much better mobility).
6) I do use Air sigil + Force in scepter and focus and always Generosity in the bow (oftenly pairted with Hydromancy).
I would also suggest you to try the condition builds; burn Guard/DH is strong and fun.
This is the build I’m currently using in PvP:
http://gw2skills.net/editor/?vVAQRArf8dlsAhyhYzQwbIwPELDEl82/9j/112AVgVAsArJA-TJhAwA62fYcZAAPBAOnEAA
The reasons due I prefer DH + Radiance over Virtues + Zeal are simple: DH provides an F2 with better mobility, damage and root, a cc pull in F1 and (once traited) a 6 seconds block F3. Each block both remove conditions and burn enemies. So I can block 6 seconds with F3, 2 seconds with Shelter (which also triggers both burn damage thanx to the runes and retaliation due Healer’s Retribution), 3 blocks with Shield of Wrath and the still can reset F3 with the elite for another 6 seconds of block.
Leaving DH traitline means losing 12 seconds of block, block cleansing and much utility for my taste. Leaving Radiance means losing a 15% burn bonus damage, plus the burns in blocks. I’m not sure if Permeating Wrath alone balances the lose of damage from blocks, but for sure makes you more vulnerable, and also I find Healer’s Retribution from Radiance stronger than Retaliatory Subconscious from Virtues: last longer, the cd is the same but with HR you known exactly when is going to happen.
I do think that the greatswords are the best looking legendary weapons in the game.
For this reason I crafted Twilight for my Guardian; and a couple of years later Sunrise, then made Eternity, The Ascension and Bolt (all this year). But happens that for the time I ended the craft of Sunrise I was using more my Rev -so I bought the chosen-. Then ANet nerfed Rev’s shied to crap, so stopped the crafting, and then the nerfs made both condi and power Rev useless for non god-tier players. So finally I returned to DH with gs + lb only to discover that sword/focus + lb was much better. And lately I’m using a burning DH, which is slow but more powerful. I also saw in team mates the Meteorologicus, which I find beautiful but not weapon-like.
So, the lesson is: no matter which weapon you like the most, chances are that it will end ruined and useless in some patch or another, and you will run the build that performs the best, not the one more fashionable. Same happens with the classes.
@Rashy and Nikkinella: thanx you both for the response, makes sense.
You both should maybe check out the skins of the armor.
Why? I remember that opening ascendant chest unlocked the skins of the choiced piece but I’m not sure about the achievements; plus, the current PvP had some bugs like the lack of infussion slots. Can someone clear this? I would hate to waste a piece just to do a trial and error test…
Playing with burning DH (Radiance/Valor/DH), Carrion amulet in PvP, Balthazar runes. I did start the season with power DH and a big streak of wins which put me in gold ~1500, but then I hit and incredible lose streak. I swiched to burn and I’m having better results despite lacking the Virtue traitline and any kind of stability. Reasons:
- As a condi DH if you gonna lose a fight you usually last as much as a power DH, but if you gonna win it will happen much faster.
- Burn DH has better matchups than DH, and some of those (vs Scapper, Druid, Warrior, power Rev…) will probably stand higher that power DH in the Pro League.
- Hate projectile so strongly introduced in HoT that made DH lb weak is almost irrelevant with burn DH due most of our damage comes from well placed blocks, AoE fields or even random procs.
I already have 3 ascended heavy armor sets and another set of ascended light armor. If I spend my PvP rewards to get mid armor (leather) ascended pieces, would them count to complete the full achievement of ascended armor pieces? Or must I craft every leather piece to get the Mastery point?
Full zerker or either a combo between (mostly) zerker and marauder or valkyrie. I run valk in weapons and a couple of armor pieces due I don’t like to fight with only 12k HP, so I step up the HP a bit jut to be sure that I can’t be one shooted.
They’re usually glassy and will die to it fast. DH longbow can’t compete with Rev hammer.
This is funny. Would you care to explain? I mean:
- Every lb skill except # 5 has a faster cast than hammer, which makes them easier to interrupt.
- Longbow AA in a power DH does the same damage over time than hammer AA in power Herald (with DH NOT using Unscathed Contender); takes them 15-16 seconds to kill the heavy golem in the myst hall with marauder stats. But this favors LB due a higher fire ratio increases the number of procs.
- Is almost impossible to land hammer #3 and #5 in not afk players; both are amongst the slowest and more predictable animations in the entire game.
- Coalescence of ruin fails at the slighest slant of terrain. So the best skill of the package is hammer #4, which is a great block . But now take a lok at the longbow:
- Deflecting Shot is a spammable (cd 10s) unblockable skill that pierces, blinds on hit and once traited knockbacks 300 units (every target reached, up to 5) and grants at least 6 seconds of stability to the DH. This and True Shot (cd 4s) both are also 100% combo finishers that clean conditions every time thy cross LB #4.
If the Rev had the DH’s longbow, maybe I would be playing Rev. Saying that Rev’s hammer is better lacks sense to me.
I was taking a look over the Sindrener (Thief, Rank 55 Dragons) streams this days and I think that Ian Ross was wrong and Revenant is no longer meta:
Current Revenant lacks the sustain of Tempest, Druid, Berserker or Scrapper (to name a few which also are stronger in teamfights) and is utterly butchered by Daredevil in terms of mobility, disengage and burst potential.
Maybe I’m wrong but I think that in the next Pro League most of teams will switch from Rev to DD for their +1 fighter. IMO the meta would be something like this:
- Tempest: huge sustain, provides cleanses and support.
- Chrono: key utilities, great cc and sustain, strong in duels, high mobility.
- Scrapper: perfect bruiser/holder, great utility, strong in teamfights, huge sustain.
- Daredevil: huge mobility & disengage, high burst, best +1 and best decapper in the game.
For the last slot a team could lean towards more suport and tankiness (Druid), more cc and AoE damage (Necro) or another bruiser (Berseker), but I can’t see them adding Rev as +1 to the already phenomenal DD. In pug matches you will see more DH than Reapers due Necros do need more team support and DH are easier to play and can stack massive damage (in both power and burn variants), but for high skilled competitive teams can’t see how Rev could be a thing.
Due the ascendant rewards I did start to play the season (not with this class, of course). Did play several hours this weekend; I think that I only saw 1 Rev in the last 20 matches.
“Bruiser” usually refers to a tank which slowly wins the fights through attrition; power trapper and burning DH/Guard aren’t exactly “tanks” but both have sustain and trend to win fights gradually eroding their foes -instead of through huge burst-.
That argument can be applied to Raiding and Fractals as well…. since you can purchase Ascended there as well while having fun..
I don’t have fun at Fractals and I do hate PvE raids; I did them to some extent due being polite with other members in the clan, but talking mainly as a WvW/PvP player I couldn’t care less about those both. Ascended gear at a predictable pace (instead of random drops) in PvP seems like a big step forward to me; hopefully they add something similar in WvW also.
Honestly 5/6 pieces of Ascended for virtually no real investment is absolutely still fine. Yea, it’s unfortunate that you can’t finish the set for completion sake, but you can lose 300 games and win zero and still get the full set for no material investment, no gold investment, etc. My first set of Ascended gear cost me nearly 500g. This is free.
It’s fine. Strange to inhibit the full set, but fine.
Free? it costs you time.
With a 50% winrate it takes about 86 matches (28 hours) to get the 1200 shards.
28 hours of my time does not equal “Free”.
Only 28 hours for 5/6 of ascended armor? Seems pretty low if you count in the fact that you get so much raw gold, dyes and materials while doing it. I’ve spent way way more time on my first ascended armor.
28 hours spent in fractals doing dailies, or farming mats, might be able to make 500g. Granted, it is lower/easier than other ways to me. (bloody fractals keep giving me shoulders!) However, I think you could get close with the same time elsewhere.
True or even 28 hours spent doing AB multi, Way over 500g I imagine.
I can get ~9 gol coins in 30 minutes just farming and selling wood logs, an can repeat this every hour, but the point is: farming (put here your activity) for hours IS NOT FUN; if you play PvP the main reason should be having fun. PvP lets you to have some fun and save a TON of gold (each piece is ~130+ gold coins currently if you want to craft it) giving you the EXTRA reward of tokens to buy ascended armor/weapons at no cost.
As an owner of 4 ascended armor (3 heavy, 1 light) and 5 legendary items I’m grateful for the chance that PvP gives me to get a new ascended set doing nothing but having fun/ragequitting. This just multiplies the rewards of playing PvP x25 in terms of gold and time saving.
I have the hotkey for targeting in the mouse (Razer Mamba) and the prority order in the settings is not based in range but in class: Champion > Human player > …
When I fight vs a class with pets and I had no target the first one which the game always selects (if the enemy player isn’t in stealth) is the player itself. When I fight a Druid/Ranger sice they use only one pet swiching from pet to the human is just matter of one click. If I figh against a player with multiple pets (Mesmers, turret Engies, Minionmancers…) the first selection is the player; if the players enter in stealth de-select target clicking the ground with the cursor and then wait until the stealth ends to use the auto-select again.
If you still have hard time targeting with those tips then use and alternative cursor and select the raget manually; the main problem with the game in this department is that when you press right mouse to rotate the view the cursor fades and is hard to catch it again due its small sice and low contrast, so a lot of people uses third party ones -not sure if is allowed by ANet though, ask them first-.
what changes in the last patch made this build possible for them?
Rev’s nerf made them unnable to burst.
I summarize – after I’ve read all these replies, which I thank you for – that Bunker Guard is viable, but cannot beat the ele’s versatility and wouldn’t be the optimal bunker choice therefore.
Burn DH is almost as tanky as bunker Guardian, but with the advantage of having much better kill capacity. In PvP is a bit less eficient than in WvW due the lack of dire stats, but in WvW it ties (if not beats) eles. It loses vs power DH, though.
Even going into WvW occasionally, Warriors are just cancerous to deal with. It is possible to kite them, but you better not make a single mistake.
In WvW power Rev has advantage vs power Warrior, due the patch nerfed mostly the PvP Rev part. Condi Warrior should win vs power and condi Rev, albeit condi Rev has a chance (was much easier before the butchering of Retribution traitline).
Rev has insane burst and plenty of chase potential to finish any ele.
Rev currently hits like a towel… They need to hunt as +1 with the rest of the flock to kill people.
Yesterday roaming in the borderlands had a fight against a Druid near the ruins of the tower in the SE of the green alpine map; he had smokescale & bristleback pets, long bow and and big access to stealth (lb # 3 + trapper runes). He took me by surprise hitting me back with Point Blank Shot and then started a burst; He used the stealth and high mobility to try to poke me at range, burst me out of stealth with His pets and rapid fire and to play as cheesy as He could.
After ~3 minutes of skirmish and chases He pushed me over and edge with lb #4 and the falling damage almost killed me (he was having way worse time than me in terms of sustain). He tried (unsucessfully) to finish me and then fled away usptairs to reset His HP. In the top of the ruins (I guess He was betting on killing me with a lucky lb #4) I finally killed Him after a ~60 seconds fight.
That was a very fun skirmish due fighting Druids with power DH was usually a annoying experience (high sustain + high mobility + stealth = Druids resetting the fight as soon as they feel in danger!), but with burn DH the story is way different: you keep huting them while they are in stealth and well placed blocks not only prevent their damage but put a lot of pressure over their boiling HP. I was running with a character which only had ascended trinkets, so my condition damage was ~1600, 200 lower than the reference build, and with 200 less in armor, also.
I would like to read advices about how to better use the skills with this build, because I’m a rookie with it and I think that have a lot of hidden potential with better timings and combos.
I think your read about the lacks of the condition build is wrong. What makes that build useless is a mix between being unable to pressure at range and being unable to get stability on demand, which is whgat makes most of other classes condition builds both viable and superior.
Idk why people are hating on the condi build, maybe because most of them haven’t tried Glint/Mallyx. Being a boonbot and also having access to short team resistance is very good as a pseudosupport, and it’s a soft counter to both DH and ele. Increasingly useful to the team in this new condi meta, especially with burn DH being a thing again. If you focus on its raw damage numbers, they’re pretty high, but not so much as power rev. But it also lacks power rev’s glaring weakness to condi.
From June to October Glint/Mallyx condi Herald was the only build I’ve been using. Is dead. Wasn’t that great but at least if you were able to lock in close combat you had your chances against some classes due you have a wide access to stability and condition inmunity.
But after the October patch the boon duration was halved and you no longer can get stability on demand, so you can’t stand in cqc without being cc’ed and you still can’t do condi damage with the hammer. Condition builds from Mesmer, Thief, Warrior, Ranger and Guardian -to name a few- run un circles around you. And if a team needs to counter condis a shout Tempest is x10 better than condi Rev.
Brace yourselves that most of the DH are based on power and some of them abuse traps (which makes DH more vulnerable the more they use), because when they start to find the joys of burn DH the long hated DH trapper will be longed by his harmless.
I think your read about the lacks of the condition build is wrong. What makes that build useless is a mix between being unable to pressure at range and being unable to get stability on demand, which is whgat makes most of other classes condition builds both viable and superior.
I think most power dh don’t run Smite Condition & Contemplation. That’s probably why he’s beating so many Guardians in wvw. A power dh should never lose, even if chain pulled in PF.
If his passive Stability in DH tree is off cd he can just cleanse the 9 burst stacks easily, avoid symbols and attack from range. Burn guard lacks stability & stunbreaks,ToF activation > LB#3 F1 pull, the burn guard can’t do a thing.
Doesn’t matter if power DH beats burn DH. What matters is that burn DH easily beats Druids, Revenants and condi Thieves, to name a few classes againts which power DH struggles/is unable to beat. You trade being in disadvantage vs DH for being in advantage vs several classes (and in roaming, for being slower). Is a fine deal to me.
Most of my fourth season was playing condi Herald; wasn’t as good choice as playing the power variant but was more fun. After the October patch I stopped playing the class because you simply can’t survive the cc, and being tossed like a doll makes you harmless (condi builds rely more in damage over time than in burst; you don’t apply damage if you’re stunned, knocked down, dazed, chilled, rooted, terrorized…).
Condition builds trend to win fights over time. To win a skirmish over time you need to stay alive for a while, landing hits to stack conditions and slowly eroding the target’s HP.
That’s very hard/impossible to achieve with Rev/Herald after the patch from October 18th, due lacks any reliable access to stability, and a couple of breakstuns will not change it. Also lacks any sort of ranged pressure, which means doing ~0 damage outside mele range, specialy against other classes which can easily disengage and poke at range. Finally, is hard to win as a condition class when yourself devoid of condition cleansing skills.
To notice how much the Rev/Herald lacks as a condition build take a look at the current burn DH/Guardian. The DH has a viable ranged weapon (scepter) which leads Him to put pressure and stack condition damage without having to rest in gap closers (which anyway has); He can earn access a wide array of skills and traits to get stability, stunbreaks or condition cleansing, and configure them to their tastes or the expectations of the match. He can stack condition damage while attacking, blocking and healing, and his only trade off is the lesser mobility.
Sry, but revs needed nerfs and probably will still remain one of the best picks in high tiers. You won’t find any sympathy from anyone but other rev mains that relied too much on the class being broken.
After the patch the team with most Tempest and Druids stacked will won most of the matches. A new meta of tanky holders awaits.
Works well in WvW. The only handicap I see is that without the traveller runes roaming is a bit painful.
“Hey, you got any other class you can play besides Rev?” and will you be willing to change to another job.
I don’t need to be persuaded; I can do it far better with another classes with much less effort. Why should I struggle pushing a class that already don’t like to play with?
Compared to a half year ago Rev has less mobility, less access to stability, heals itself worse, provides less team support and has larger cooldowns and more expensive skills. Notice that this doesn’t even cover the damage reduction: the damage reduction punishes your eficiency, but doesn’t affect too much how you use you skills. Losing mobility, range, suffering energy exhaustion and being unable to use skills due increased cooldowns and costs cripples your gameplay a lot more than just losing damage.
Beind said that, I’ll plobably won’t play Season 5, and if I do I will use a DH. I got The Ascension in S3; no reason to play if I don’t enjoy the current state of the game and the season lacks significative rewards.
(edited by Buran.3796)
They did neither of those things.
Well, I agree in that they didn’t nerf the fun of the class… due power Herald wasn’t fun to play (at least for me). But since UA is bad in team fights (the more targets, the less focused damage) and the burst of Precission Strike and Surge of the Mist is gone, how do you expect to kill the tankiest builds? Be aware that those classes can make mistakes and still carry the match, a luxury than a class hardcounterd by condis and cc can’t, and less hitting like a wet towel.
Rev tears incoming they can’t play brainless anymore. It will still be one of the strongest pvp classes. As dev said you have skills that does everything too much work for you = overtuned. Survivability + cc + high damage in 1 skill = just lol. I checked my nec and nowhere i see skills even close to this one.
Pretty much. I still think they’ll be good.
You both will have great fun in the season once pugs start to stack Druids and Tempest and the matches will be decided in the first minute of the game when a team gets two control points with unkillable tanks.
Since I got the leg backpack in S3 I myself will save time, efforts and the shame of going back to the S1 meta in which no casualties were allowed.
Rev tears incoming they can’t play brainless anymore. It will still be one of the strongest pvp classes. As dev said you have skills that does everything too much work for you = overtuned. Survivability + cc + high damage in 1 skill = just lol.
Rev was pretty much the most demanding (meta) class in the game before this patch: only one viable build, highly vulnerable to conditions, highly vulnerable to cc, no viable access to stability, predictable heals with weak effects, skills with cooldowns + high energy cost, lack of flexibility to arrange your build… The strong burst + good mobility and evades were the only redemptive feats.
You could argue that was strong, but only in skillful hands because I had no problems facing Revs using other heavy armor classes which are far easier to play. I did leave power Rev in June (nerfs in mobility)and condi Rev in October (nerfs in stability) because just doesn’t cut anymore: is basically a conglomerate of weakness and holes and bugs that was rushed “ready to the expansion”.
Poor Revs xD. May condi rev forever reign supreme.
After the October 18th patch condi Herald is unviable.
That balance patch should be charged for murder, really.
For me that was the October 18th patch. I was using the condi build and that one destroyed any sort of viability of condi Herald.
Due I don’t like the power Herald (I left that boat in June) as soon as the October patch killed the Glint-Mallyx build I stopped playing the class (all fronts) in the game. I care 0 about the new patch: condi is still useless, hammer is still useless, and sword and staff were previously nerfed in several occasions (Warding Rift cd went from 10s to 12 to 15 now; Surge of the Mist lost 15% damage, then another 15% and now another 50%), Precision Strike got butchered (from 600 to 450 range, from 4s cd to 5 then 6, now 33% less damage), and so on…
The Herald ranged game is a joke, the condition cleansing non-existent, the stability access is banned… The legend system makes the class unflexible, sclerotic, unable to adapt and entirely reliant on the team support. Now the “top build” is very close to lose his “competitive” status, but for months has remained unappealing to me.
Hey guys,
I just wanted to make a nerf list thatcrossed my mind but will most likely never happen .
General nerf:
- Tone down all damages by 10 % ( power and condi )
This probably will make everyone unkillable and the matches will be over once a team has 2 control points. Too much burts is better than too much tankiness because not only brings more spectacle itself but due also increases the chances of comebacks.
You’re advocating for dull gameplay.
Is almost as cool as the Herald but has viable ranged weapons and based on your loadout you can have broad access to condition cleansing, breakstuns and stability.
He uses heavy armor and I also like blue patterns associated to the class. Is not tanky at all but after all the nerfs in all the other classess the sustain makes Him playable.
What is a good build for a revenant that doesn’t have herald, yet?
Short answer: none
Long answer: Shiro + Mallyx is a less awfull combo than the other options.
Bonus tip: get Glint asap.
There is too much that get lost in the translation.
Like what? One can choose the language in options and anyway this game is one of the finest examples of good translations to Spanish I can remember.
I’m going to go for
Aesgir Dragonrender: Legendary Hero Stance Focuses on Melee range and
Rev currently lacks viable ranged builds and you want another one to bit the dust in PvP/WvW?