wait, so Anet leaks the stuff to cause excitement, yet ban people for linking to the leak that Anet leaked? wtf thats crazy
Anet wasn’t the source of the leak, which was unintended and unwanted. They plan to slowly reveal small fragments of infos in a looong lapse as they did with HoT (which personaly bored me to tears, so I tried to absorb any valuable infro from the leak to save time).
Just wait till we get the new expansion, and they become sniper, then they wont even have to engage in CC.
Currently ranged Thief is working marvels on WvW roaming. Even without a rifle the mix of stealth, ranged attacks from pistol and shortbow plus the amazing tools for disengage makes it lethal in most of 1 vs 1 vs most of classes.
Stealth is literaly broken, as happens in most of the games. Fortunately in PvP the control points and x vs x skirmishes still exist, so the impact of the stealth mechanics is softened.
Thief is currently countered by a better Thief.
we need to w8 and see . as thief might take his spot. as also power rev is little low at the moment . maybe condi rev combine with ele can do an aoe on point huge dmg ..
we shall w8 and see
Tried a bit… at low level gameplay works a bit like the old DH trapper, in the sense that you can stack outrageous amounts of damage in a small amount of time, but has two main problems: 1) utterly lacks stability so can be easily cc to death and 2) lacks finesse: with a power you got the sense that if you play perfectly your cards you can survive even vs your hardcounters, whereas the power Rev is a butcher; you spam AoE condi bombs but theresn’t too much room to outsmart foes with your skills. The energy costs are also really high: for single targets physical damage Rev is less power demanding (not pun intended).
. Dragonhunter was not PVP related, they are always PVE related because Devs had previously stated they were interested in getting new weapons for different classes.
Dragon Hunter’s longbow has no use in PvE, not a single build for metabattle uses that weapon for raids or fractals; the whole DH spec is designed to use the bow and to shine in Conquest, duels and small skirmishes in WvW. If you want to PvE with a DH you still go hammer, sword and scepter like Guardian 5 years ago. DH is a PvP spec.
You cannot get a Legendary in PVP, a weapon, by doing PVP alone. You don’t get it. There is no track for PVP. I’ve already stated you can get gold or mats, but not the thing itself. There is a journey in PVP that gets you the precusor and then you mat farm.
You don’t need any track to get legendary weapons from PvP. PvP provides you gold and mats, you use that wealth to buy either the components or the complete legendary weapon from the Black Lion Market. You don’t ever never need to to touch PvE or the worls open map a single time to get any of the 21 first generation legandary weapons.
This game doesn’t only have PvP and WvW, they are also split from PvE so players which enjoy fighting doesn’t need to bother with PvE. Hell, Sacrx from Red Guard did reach 250k kills in WvW with a 12% map completion in his main character.
Renegade will be a PvP/WvW spec, as the DH is. The PvE condi spec some people was waiting to not being kicked at the raid’s door is the current May patch (only to be totaly overshadow by condi ele, lul). Condi Rev PvE iRelevant.
The game is PVE focused boy, always will be. The next spec is PVE related and has nothing to do with PVP – why? PVP changes all the time based on player perceptions. I know relatively little about it because I’ll see it when the expansion is out.
The next Revenant specialization is PvP focused, the same as was with the Dragon Hunter for Guardian with HoT. Dragon Hunter’s longbow was implemented due how poorly scepter performed as ranged weapon in PvP/roaming. DH’s longbow had no use in raids and fractals, DH specialization was devoted to PvP, the same as the Renegade. The Revenant will get a bow in the next expansion due how weak is condition Revenant in PvP and roaming, and the main reason behind his weakness is the inability to put condition pressure at range, so is easily kitted to death.
You keep saying how PvP is irrelevant and still the whole Dragon Hunter specialization and the Renegade specialization are built to make those classes shine at PvP and roaming. Your arguments are becoming more and more embarrasing to read due how far from reality they are.
No they made the elite spec a Condi one because if you haven’t noticed, clearly that’s the direction they’re heading in and have been doing so for some time.
They made the elite spec a condi ranged user because the class already has a power ranged build.
In PvE the key feature is how fast you do the task, and that usually makes players to focus in damage. Now, in almost every RPG game, damage is prevalent in mele/close ranged weapons and skills, which makes sense: you have more risk, so the reward should be bigger, and also because if ranged weapons would deal more dps then nobody would use mele weapons at PvP (you would be killed while approaching to your foe). GW2 isn’t an exception and that’s the main reason which most of the dps build for raids and fractals are mele.
If the spec were PvE focused, it wouldn’t use a bow.
Can’t get Legendary through PVP – the small pieces or whatever (mats) yes, but then I specifically stated weapons. There is no weapon track for it – you must either buy it outright or do PVE for it. You can get mats via PVP but that isn’t what I asked.
Learn to read.
That statement is hilarious: you can earn gold in PvP, buy the precursor, buy all the mats, get for free a decent amount of them, and get the precursor doing 0 PvE. Since forging a legendary isn’t even account bound you don’t even need to do the crafting: a friend can do it for you. You can get any first gen legendary weapon and The Ascension being only a PvP player.
Rangers use longbow because it is the only ranged power weapon. 4 of its 5 skills are lolprojectiles. Hammer has cleave and non-projectile attacks so ya it’s better for roaming where it’s often outnumbered. Alot of druids went staff as a longbow replacement because in practice it is a better weapon due to reflects.
A good amount of Rangers do use either longbow #3 (Hunter Shot) or one trap to set stealth, and then use longbow #4 (Point Blank Shot) or the pet jump paired with the trait which roots on knockback to to inmobilize the target and get an easy burst with lb #2 or bristleback attacks. Due the stealth, they can make hard to prevent with blocks or evades the lb #4 + root combo.
HoT came with a lot of “projectile hate” which made hard the life of some ranged weapons, but due the traits of the class Ranger’s longbow is far from being a bad weapon. Here’s Lord Hizen crushing half of Cake Walk at duels using a Ranger with staff + longbow:
I would love to see hammer Rev as competitive, but I think that isn’t possible.
PVP is irrelevant in a PVE focused game, your comment is irrelevant.
Keep saying that to yourself; the developer is called ArenaNet; the game is called Guild Wars 2; the game has two competitive game modes (WvW, PvP) plus some informal ones (roaming, duelling); most of PvE content (like completing maps, dungeons, Living Story Chapters, even Fractals… ) are done once and then abandoned. ANet invested a bunch of bucks in esports and failed due they didn’t care about (you can’t get a healthy game releasing only 4 patches a year), but GW2 isn’t about PvE, is about the [b]shiniez[/i].
The [b]shiniez[/i] are the driven force behind the players in this game and you can get the [b]shiniez[/i] doing 0 PvE, because this is Fashion Wars. This is more than proved, any time WvW (season achievements) or PvP (The Ascension, ascendant rewards from Season 5) got new [b]shiniez[/i] the fashion warriors literaly flooded WvW and PvP to earn those [b]shiniez[/i].
The only point proven is that you don’t know what you’re doing.
I got 6 legendary items having no clue of what I’m doing, how much that scores in Fashion Wars 2? Rev is subpar albeit fun (but not as fun as reading in this subforum).
Hammer rev makes a better ranged dps than longbow ranger.
…And yet longbow Ranger is better at roaming, duelling and PvP than hammer Rev. The (longbow or shortbow) Rev for the next expansion will be focused in ranged condition or hybrid damage, something that currently the hammer con’t provide to the Rev.
If you say so.
Is not a me. Is what it is. I known that you’re a fairly good Rev player and I like your hammer videos but even you must agree that some of those players you crush 1 vs n are mediocre.
I saw almost every 1 vs 1 tournament hosted by Jebro and I saw a fair amount of skilled Druids using longbow and winning duels vs hard opponents. I saw a good amount of skilled Revs in those matches (some of them defeating skilled players using natural hardcounters as condi Chronomancers and chill Reapers) and not a single one did wield a hammer. The same in the World Championships and the Pro League.
If hammer was a good weapon at PvP, duelling or roaming you should see that reflected in the game, which isn’t the case. Yes, is fun vs baddies and unaware targets, but as soon as you hit some challenging player it becomes subpar. As the condi buids. And that’s the reason due nex weapon will be a condi/hybrid ranged sort of bow, instead a greatsword or something else.
i think what Anet trying to do is to bring to table more builds
rev – push to try conditions
Rev is running the same build in PvP since 18 months ago. Despite the nerfs to power and the buffs to support and condition power Rev is still the most competitive build to run for Revs in PvP.
Hammer rev makes a better ranged dps than longbow ranger.
…And yet longbow Ranger is better at roaming, duelling and PvP than hammer Rev. The (longbow or shortbow) Rev for the next expansion will be focused in ranged condition or hybrid damage, something that currently the hammer con’t provide to the Rev.
Revs are anything but in the mud, seriously learn to build and play Rev properly before commenting.
PVP is irrelevant, PVE is the focus of the game. PVP has it’s own balance area + team (hence the splitting of skills).
There’s nothing to learn from PvE Rev, since PvE doesn’t require any sort of adaptation; most fights (including those “raid solo boss” videos) requires nothing but to endlessly repeat the same small chain of skills. Suboptimal chain rotations oftenly delivers success, only at slower pace.
For Revs the competitive modes outside WvW raids (PvP, roaming, duelling) are based essentially in the same unique build which was available since HoT release (power Rev with Shiro Glint), which became increasingly harder to play after 18 months of nerfs in a row. This part does require adaptation, because builds and tactics from other classes do change, whereas the rigidity and unflexibility of the utility skills from Revs and the small pool of weapons available prevent players from being creative, so our legs are sunk in the mud.
There’s a year and half of Pro Tournaments, ESL events and different competitions to prove my point. I must add that I’m not particulary worried about this, but I find reprehensible the attempts to sugar coat the reality from some people.
Any thoughts on if one is better than the other and might be more useful in PvP?
Power.
Was the only meta for PvP Rev in the last year and half and IF Revs are displayed in the June Tournament hosted by Jebro you will probably see again power Rev as the prevalent ones.
Anyone found a decent roaming build that is condi viable in wvw yet? If so please share.
Doesn’t exists. Before the October patch condi Rev was bad because lacked cleanses, had no ranged game and therefore was unable to pressure targets, everyone could poke you to death while running in circles.
After the October patch is way worse, because the stability reliability and the performance of the sustain perks fron Retribution traitline were butchered. You are as weak vs condions as ever, but now cc effects just demolishes you (specially chill, daze, cripple, etc.).
The new patch enhances your condition damage… which means nothing: you’re still unable to chase, to do damage at range or to survive to cc. You must wait to the next expansion and cross your fingers, so maybe the bow will provide condition damage decent enough to make roaming condi Rev a thing.
Don’t know why you would, whatever you can do with the bow you can do with the scepter (except the ward) while having more choices and dealing more damage.
Which skill from scepter or the off hand provides you 6 seconds of stability on hit like Deflecting Shot? Or a 1200 range?
Use Focus 5 and just block the attack that will interrupt you? It is only 1 stack of stab. And both offhands have 1200 range.
Yo did nothing to discredit my point. Blocks aren’t the same after the expansion, which bring a lot of attacks that pierce blocking, so having stability is a very different thing. And of course the range from the Scepter skills is only 900. Even more, Scepter is count in PvE as “a mele ranged weapon”.
Longbow is WAY better ranged weapon vs foes like Necros or Mesmers that Scepter + X. Longbow’s arrows travel faster and longer than Scepter’s orbs. Also, in WvW raids, Scepter has no use for the Guardian, whereas a DH can use the Longbow to hunt casters. I’m not saying that Scepter has no use; it has and outperforms Longbow in SOME builds, but in others Lonbow is the clear better option.
I might be a scrub, but Symbolic vanilla Guard with Mender’s works fine for me right now. Not only that, but it FEELS like a Guardian.
I can’t play Guardian outside meditations or DH. Fortunately did leave the class after S4. Can’t stand the doze from support classes.
Condi Shatter Chronomancer. Build below with adjustments. Practice with build needed for success.
Overpowered at 1v1, can beat 2v1.
Any class can beat 1 vs 2 in the right circumstances, but assuming that all the contenders are skilled enough no class in this game can win 1 vs 2.
Example: everyone knows that condi Mes hardcounters power Rev, and still in the Jebro tournaments we saw some highly skilled Revs defeating highly skilled condi Mesmers and all kind highly skilled Necros.
You won’t convince me that a very good Mes player can beat at the same time two very good players, albeit I’ll agree that Mesmer is along the Thief the best roamer in the game at the current state.
You clear one set of Torment, and you get another 10 stacks right after. You clear that, and another 10 pops up. Anyone have a good build to counter unlimited conditions? Revenants are so powerful now. I’ve seen them take down Guardians, Engineers, Necros, Mesmers, you name it. You go invulnerable, the Torment still ticks. This is God Mode.
You can kill them:
- At range, due Rev have no viable ranged weapon, and the mobility from condi Rev is crap. Axe is the only weapon which can hit you at 900 range, but their attacks have a 12s and 15s cooldowns and the animations are easy so see and block/evade. Unyielding Anguish has a leap range of 600, but is expensive. If the Rev uses Shiro instead of Glint to teleport with Phase Traversal (1200 range) will lack the powerfull AoE cleave damage and cc from the dragon.
- Crowd control. Condi Revenant has 0 access to stability. Will repeat it again: 0 access to stability. And they have less blocks and evades than power Rev due the weapon configuration. Some classes with strong cc game as Necros, Warriors or Mesmers can ping-pong condi Revs like a puppet all the way to the death.
- With conditions. They have resistance (for a time), but once is gone their cleansing potential is garbage, d-tier crap. Some conditions like confussion or chill utterly trample Revs. If you got condi Rev with confussion or chill outside the resistance uptime they are screwed.
You don’t need those three to beat a condi Rev. Just pick one, based on your class, and get the job done.
next expac Revenant gets bow with ranged condi. Already leaked.
I known, and we are at least at 5+ months away from the next expansion, so this patch (and the one in February) didn’t change anything in terms of PvP, dueling or roaming. Both Ventari and Mallyx aren’t the strongest builds to that facets of the game.
ANet is just buffing things that no one uses, as signet Guardian and so. Of course could be worse (some specialization keep getting nerfs, but Rev isn’t in a place in which there’s room for too much nerfs. Is already living in the mud.
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Don’t know why you would, whatever you can do with the bow you can do with the scepter (except the ward) while having more choices and dealing more damage.
Which skill from scepter or the off hand provides you 6 seconds of stability on hit like Deflecting Shot? Or a 1200 range?
Subpar or not, it was over-tuned as usual. Or do you think that it is currently at a reasonable and balanced state?
Is decent at PvE/WvW zergs. Leaves a lot to be desired at roaming/PvP. Excels at grinding content solo.
Inb4 all the people that say rev is slow realize, that malyx/shiro is actually the the way to go as condi rev….like it has been in Season1+2 already.
Shiro depletes your energy faster than Trump releases twits, and you lose 2 heavy AoE cc/damage skills if you detach Glint, plus Shiro heal is crap.
Until Rev gets a ranged condition (or hybrid) weapon, condi Rev in competitive gameplay sin’t going to be a thing.
doesnt need stab or condi pressure at range. can get decent condi clear with 2 sigils + trait and resistance uptime. theyre not vulnerable to cc that much lol. i think you should take the time to test it out, its pretty stronk.
Revenant is going to have a bow specialization in the next expansion due how utterly unfunctional is condition Revenant at duelling, roaming or PvPing.
Condi Rev as it current state moves slow and needs to reach mele/short range range to put damage in the target.:
- If you fight against a Thief, it can poke you to death at range, constantly changing their placement and entering in stealth. You can’t chase them or neither hit them at range.
- If you fight vs a Ranger you will face the same fate but worse: stealth, Point Blank Shoot, roots, Rapid Fire, rinse & repeat. Rangers dance around with Ancestral Grace using ther bow attacks and pets to destroy condi Revs at 0 risk or effort.
- Mesmers and Necros doesn’t even need to damage you: they can basically cc you forever with daze, chill, fear, pulling, knock downs, etc. You will never reach mele range against any decent player using those classes.
- Warriors can endure your conditions thanx to their reliable access to cleanses and passives while hitting you like a truck, heavy ccing you or just burning you to ashes in a permanent field of fire.
- Guardians can beat you at range, esily cleanse their conditions and keep that distance as much as they want.
- Power Rev will kill condi Rev at faster pace than the Condi Rev hurts Him; they also have better mobility and cc.
I’m not sure about Scrappers and Tempest, I guess Condi Rev can do fine vs Them. But any class with a viable ranged build or with strong access to cc will crush condi Revs at duellings, roaming or PvP.
As a mesmer main, I completely understand what its like to see a skill nerfed patch after patch. But that doesn’t meant that true shot is now a trash skill. People in this thread are over-reacting like crazy. The skill is still strong for its cooldown.
As a Rev main, I entirely understand what’s to lack any kind of viable pressure tool at range, specially fighting against classes as evasive as the Mesmer and the Thief. DH was a strong oponent vs Mesmers but Mermers harcounterd Revs with 0 effort.
True Shot in not a good skill anymore: roots you, has a very predictable animation and hits bland.
I understand the nerfs in PvP -despite the game mode is mostly dead and the DH wasn’t OP at all in tournaments-, but I don’t understand why they carried the True Shot nerf to WvW. Longbow isn’t used in zergs, and True Shoot was already a poor option when used vs classes with broad access to stealth
I think that most of DH will end just stop using TS because is worse than the autoattack, in the same way that Revenant stopped using finishers six months ago when we lost access to a reliable source of stability in the October patch.
As I said, I really don’t care about the True Shot nerf itself because I no longer use this class, but I find disturbing the progressive reduction of usable skills, tools and variations in the game, being the devastation of the PvP sigils the perfect example of it: they leave NOTHING to play with. Not a single sigil I did use in the past year wit Guardian, Warrior or Revenant rest alive. This game will end with less skill and gear variety than in a MOBA, is just matter of time.
Your problems are always PVP related and therefore irrelevant as PVE is the focus of the game.
I have no problems with neither PvP or PvE Revenant: I don’t even need to do damage in PvE and PvP has a single playable build which didn’t change in a year so doesn’t require any sort of adaptation. Rev is one of the best -if no the best- hunter/gatherer class in a grind oriented game; the changes are wellcomed but aren’t particulary useful for me.
Because was useful. Now we can use some trash.
im not sure there are words to express how broke they are right now.
Bad? Lacks stability, condition cleanses and any form of damage pressure at range. Is slow, utterly vulnerable to cc and easy to counter by most of the other classes.
The buffS to their damage are mostly useful for PvE. Power Rev is is still better (but mediocre overall).
5k crits on a 6 sec CD and you think its underpowered? Do you just want it to be a OHKO skill, unblockable, unevadeable?
Not only that but if DH was only good for one skill … that’s a bigger problem as well. People should really stop and think about complaining about losing their ‘I WIN’ buttons.
To be honest they nerfed F2, F3, Test of Faith and Renewd Focus along with True Shot, so basically neutered the Dragon Hunter PvP build hitting it like a truck; the hit seems more like a pick up in WvW because some of those nerfs didn’t happen there but as someone said that part of the game is currently dominated by classes more evasive than Guardians that are specifically built to not lose.
I don’t longer use this class and I’m aware that longbow isn’t used in PvE, but you must recognize that a THIRD nerf of True Shot in a row can hurt some feelings between the comunity of competitive DH players.
Also, the buffs were funny. Risitas level of funny ^^ .
I already stopped playing DH (and Guardian, by the way) at the end of PvP Season 5, and I don’t plan to play the Firebrand (don’t like support). The True Shots changes don’t bother me (because after the successive butchering of that skill the auto attack was already a lot more important), but the Shield of Courage and Wings of Resolve nerfs, paired with the (again) Test of Faith nerf and the Renewed Focus nerfs (plus the whole eliminatuion of sigils) made the only build I did play in the last year and half very, very weak.
Is even more weird because in the text: “Quite a few signets have languished for the Guardian for some time, so we took this opportunity to give them a bit more oomph and rework some of their actives” …ANet does’t say anything about nerfs, and some of those hit WvW.
In short terms: didn’t gain anything but honestly I don’t have plans to any of my (two) Guardians. Maining a Rev since June which is terribad but at least is fun due has 0 room to mistakes.
Hey anet! Power rev was trash too!
The buffs are mostly condition PvE oriented (yes, that spec that Is Nerfing Time calls “fine”). I think that roaming/PvP condi Rev is still crap because still lacks stability, condition cleanses and any sort of condition pressure at range.
ANet won’t create new dungeons and they butchered all the rewards from the current ones
no. properly ran dungeon tours are still one of the best ways to earn money. especially if you have recipes for exotic trinkets (for example 2 arah paths is bonus 5g for p4 recipe). if you dont have recipes, you can salvage rares/exotics for leather, insignias and ecto. + each path gives you ~0.8-1.8g + a lot of coin purses + backpieces with jewels worth 30-60s + a lot of champ bags + greens and blues + lodestones + 5g and 150 tokens every 8 paths.
dungeons are great because the rewards scale with speed and skill, thats why player level was overall better before HoT came out.
Man, I can stack so much money in an hour of just gathering logs and mining ore in a few selected maps and areas in the open game map that in terms of gold rewards and time expent dungeons will never be profitable or a right choice again.
You rely on other people and some kind of coordination to complete dungeons in speedruns; you need to rely on noone to double those earnings doing gathering tracks, plus you need minimal space management in your character to do these tracks, whereas dungeons are constantly filling your inventory with crap of barely any value.
The butchered the rewards, so now the searching tool is almost empty most of the time.
Sooo since a balance patch is, probably, near… Please arenanet remember to add a GM trait in corruption line that make torment does full damage in pve only.
Oh and Also fixe mace2 terrain issues please.
Thanks have nice day
Not to rain in your party, but the last intervention fron ANet in this forum rest in the page 17 of 103 in the Revenant forums (11 months ago). I highly doubt that they even care about what people write in the forums (they are much more active in reddit).
ventari can hold a point in almost any 1v1 and some 1v2 without kiting around and losing the point. but the main idea is support, cc, boons as the ele.
That may be true vs low level players, I can’t see it working vs almost any class played by a top dog. And as you said even in the bunker/support role Druids and Tempest are better, so no team will take a Ventari Rev to fill that purpose over the others.
There will be a tournament in June hosted by Jebro; let’s wait to see how many Jalis and Ventaris show up then.
So, could I have an experienced revenant explain me why Jalis is not suited for sPvP ? It seems everyone focus on Ventari.
Jalis doesn’t increase your survability one atom, and replaces either Shiro or Glint, both of them are way better providing either sustain tools or heavy pressure to the target. Also, Retribution -which sinergizes with Jalis-was already inferior to Invocation in PvP before the patch that butchered that traitline in October of 2016.
Noone focus on Ventari in PvP; maybe someone is using it -because I saw it in a few videos-, but I never saw them in person in the whole Season 6. Theoretically Ventari could have some use as suport and/or control point holder… The problem is that you won’t be better in that role than a Druid or a Tempest, and pure bruisers as Warriors can easily equal your sustain while providing x4 the damage output (a Berserker can fight you at 0 risk while using a zerker amulet).
Is condi (or hybrid) because from the leak we know that will feature even a new kind of condition damage which causes more damage for each different condition the target has (as if the game didn’t had enough condis, or tokens, by the way…).
The main reason due is -seem to be- a sb instead a lb has nothing to do with the lore: longbows are used currently by 3 classes (all of them with good use), and there’s a plenty of players with Kudzu which wouln’t waste time into forging the nex legendary bow; the shortbow instead is only used by two classes (and Rangers barely touch them). Champawat is more appealing that The Dreamer and requires more grinding to be forged (due is a HoT legendary), so placing the sb in the Rev especialization ties the number of lb and sb users and encourages Rev players to grind PvE. Tha’ts all the “metalore” yo need to known about the “why”. Also, this class is well known by the outstanding absence of lore, ask Rytlock for more references…
Underwater combat is not “abandoned”, but rather, it is retained only as a small portion of maps, because it presents challenges to the enjoyment of players.
…it’s likely this is because players mostly don’t enjoy trying to fight underwater — and not because the skills are underdeveloped, but because it’s hard to deal with three dimensional positioning of enemies.
Dungeons and submarine combat is abandoned content; ANet won’t create new dungeons and they butchered all the rewards from the current ones; ANet stopped developening of new skins for underwater weapons years ago, won’t create any submarine legendary weapon of second generation and with HoT they released the Revenant with 3 of the 5 legends without any underwater skills (also, the 2 ones which have submarine skills use the same skills that on land). The lack of interest from ANet in new underwater content is blatant. Is abandoned content, don’t use euphemisms here.
PvP and WvW see active and constant development effort. Saying they are abandoned flies directly in the face of all available evidence. You can say you don’t like the developments, or that you think anet are not doing a good job with those game modes, but seriously … “abandoned” something that has seen changes to queuing, MMR, reward models, new maps, new achievements, and significant player interaction directly with the developers?
PvP and WvW are -again, to some extent in this particular case- abandoned content.
The drive of WvW were the matchups, the server proud and guild proud; ANet killed the matchup forums because “the toxiticy” which was a fair criticism, but having people apassionated abou that game mode (which was treated as a third class citizen for years) was a good thing. Since the release of the game the number of servers have been halved and the current population is less than a quarter; most of the most competitive and celebrated guilds faded away, dissolved, or entered in a unstopable spiral of decay as the remaining servers dim. We who behold the golden era of WvW just wait in silence until the sunset reaches the last server of Tyria.
PvP had a bit better treatment, mostly in form of rewards and pro tournaments, but is impossible to run a competitive game with aspirations to become a e-sport if you only release balance patches four times a year. Initially PvP was shaped to be a sorce of income to ANet, because the tounaments had an entrance fee in gems. That didn’t work and then they tried instead to use juicy pro tournamnents to lure new players to the game, but the success (in terms of views) was low so they chose to stop the bleed of resources. Lately they offered a carrot with the season 5 rewards just to turn it into a stick in the season 6, to force PvP players to play PvE, which is ultimately what sustains the game.
This isn’t an opinion, I have nothing to blame to ANet: is their game, their business and they do as good as they can. But you can’t run PvP and WvW using just half dozen of developers. People only will play those parts of the game if they find fun on them and that can cardly be done if the landscape lacks the conditions to provide that fun (balance, decent rewards, variety, decent flux of new content…).
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… it is a real bummer she gets bow and not GS. So many missed opportunities for a unique Greatsword playstyle with Revenant… instead we just get more Pew Pew Pew. Most unsatisfying playstyle in the game, imo.
For “unique” you mean having a ranged greatsword, exactly the same as the Mesmer one? Because the game is already bloated of “mele” weapons used in “mystical ways” to hit targets at range.
The bow isn’t “more Pew Pew Pew”; at most will be “a viable pew pew pew” which is a thing that the current Revenant utterly lacks. YES, I’m aware thar Rev has a hammer as a ranged weapon, but has 2 big problems: 1) doesn’t work as a condition ranged weapon and 2) doesn’t work as a duelling weapon. At all.
Most of specializations are focused into providing new ways to play the classes or filling holes in the current state of the classes. Revenant is weak in terms of access to stability and condition cleanses and lacks any viable condition build (mostly because is unable to make pressure at range, so can be easily poked to death). Bow spec should at least solve this hole providing a duelling/roaming build based on conditions capable to win some fight, which is something that currently Rev is unable to do. Then, surely in one expansion later, they will found some way to make a bruiser Revenant weilding a greatsword, maybe even able to use finishers in fights.
As it’s unavailable in PvP, that’s a tough call to make.
My point is: the rune could be the best one for Ventari builds in PvP and still wouldn’t have any impact due no Rev was running support builds in S6 at ranked. Not at least in EU in my experience (can be argued that 100 matches aren’t a huge amount, but anyway the pool of players in PvP was small amd the only “weirdos” I saw were a power hammer Rev and a couple op players using a mace). Every other I saw (including myself) was pretty much running the same power Glint/Shiro s/s+staff prevalent from like a year ago.
They would have some use in PvP, though.
Didn’t found a single Ventari Rev in PvP in my ~100 matches at Season 6; the build isn’t currently meta in PvP and that game mode is more than toasted, so that rune probably doesn’t have much use aside to balance the uneven leg of a table…
how exactly do you get those durability runes?
A seller in the center of the Tarir map is the cheapest way to get them, if I recall correctly.
Why would even should be Rev changes before the next expansion? PvE is gud, PvP is over and WvW is a dying breed, why would ANet make the effort? Better focus on the future skins for horses…
They are very good but was humbling seen Hizen beating them with his cheeseranger and seing Vaans losing the Groaucharoo’s quarters in part because refused to play macebow.
most rev build heavily rely on dodging to avoid con
That means nothing when the condis come from an AoE which ticks over time.
Resistance is a failed concept in the Mallyx Rev because no matter how long you can get temporal invulnerability vs condis: if you can’t damage your foes and put pressure on them you still gonna lose the fight. With even skills the only build a Mallyx build is able to defeat is another Mallyx build or a Ventari one.
I enjoyed the dungeons provided in the game, but I seem to be the minority in that train of thought and wondering if we are every going to see new dungeons introduced in the future on expansions or are Fractals and Raids the only thing in the future?
Dungeons, along submarine combat and -to some extent- PvP and WvW is abandoned content.
Hey all!
So I don’t have too much time on my hands now a days because I have work, school, taking care of my body etc.
Keep lifting, or even do cardio. Will provide better rewards in the long them that being here.
ps: Last question, do any of you experience fps drop when playing rev?
No.
About the other topics: you can get resistance vs conditions with a Mallyx+Shiro build, but you will get destroyed at range. You can be able to fight at range with hammer, but then mele classes will probably crush you with litle effort.
If you want mobility + condition cleansing and close gaps then you need to run either a Warrior or a Guardian (in the heavy classes).
Except it isn’t a blatent lie – GW2 IS and will always remain a primarily PVE game.
You deliberately skipped the term “primarily” in the post I quoted implying that GW2 lacks any kind of PvP or that PvP never had a impact in how GW2 works.
I accept that GW2 PvP is dead -as dead as the GW2 forums, I would say- but PvE/PvP skill split is a recent trend and PvP design was havin an impact until very recently.
A last note: I would say, based on which delivered this topic, that the Revenant doesn’t need a new specialization in the next expansion, because in PvE the current state is “GOOD” for most of PvErs in this thread, and the only concerns are related to PvP, which is a dead game mode. That will fit in line with the absence of news about any Rev spec in the leak showed a few weeks ago.
I actually tell people what a Rev can do and is capable of, not spreading the same crap to new players about it being unplayable and pointless. Just because you are incapable of using the Rev does not make it a crap class, and PVP input is irrelevant in a PVE game.
I’m starting to feel tired about this blatant lie; the only unique quality of GW2 is the semi active combat system and the WvW and PvP game modes. You can like the most the PvE aspects of the games and that can be true for most of this game population, but GW2’s PvE has nothing exceptional in terms of lore or content, and pales in storytelling vs games as ESO. I’m fine about you not liking the WvW/PvP aspects of the game and not touching them, but if you want to call GW2 a PvE game please beg ArenaNet to delete those (PvP, WvW) portions from the game so the people which value them can leave you and this forums in peace. Meanwhile, this is a PvE/PvP/WvW game like it or not.
Finally, about the PvE: the high end of that gamemode are the Raids; power Rev isn’t wellcomed at public raids; condition Rev is particulary un-wellcomed to public raids. Revs can still face rest of PvE content themselves albeit having “less bang for their buck” than other classes . As long as the topic creator undertands this He’ll have no problem.
Revenant is a well rounded class. Someone on the forum’s said it’s the a jack of all trades but the master of none. It’s not the greatest at things but you can run DPS, support, healing and condi builds pretty well. I’m not sure it’s viable in raids as I haven’t done much raiding but they are a very nice asset in wvw and pve. Pvp will be rough but once you know the class it’s fairly good. Other than that I’d say warrior since they are almost always in demand and are very good in most aspects of the game
Follow this advice and you’ll be rerolling your Rev as fast that you’ll think that everytning was just a bad dream.
Revenant is a very vulnerable class (weak access to condition cleansing, easily hardcounterd by crowd control effects…) with a subpar condition build and a mediocre power build which requieres high skill to even work. You will find yourself rejected in PvE raids and demolished in PvP and roaming; zergling in WvW can work as long as you have a bunch of Guardians at hand to babysit you. It lacks any skill customization, has no access to racial skills and two single legends has underwater skills. Was rushed for the expansion, released with astronomic damage numbers to cloak the large list of bugs (which some of them are still present) and after a year and half of nerfs is currently in a pit of mud.
Enjoy.