Any expansion they release will probably sell pretty well tbh.
Don’t listen to the forums, typical whiny vocal minority really. Expansion would bring back players as well.
Considering how much entertainment/content you get for the price, it’s a pretty great return.
You seem to sound like a Dictator, “Don’t listen to the forums, typical whiny vocal minority really” in agreement with what Only you want to say.
.
Without “whinny vocal minority”, gw2 wouldn’t been released in beta.. unfortunately at this gw2 feel so much like it; lagss, crashes, freezes, unbalance class mechanics, etc…
also without “whinny vocal minority”, Arena.net wouldn’t Never released forums at all.
To your standards, they should been Dictators of Dictating their own vocal majority; their Self of what need to be said and done.
Am i getting this right or wrong?
In answering the Op, without Arena.net fixing the core problems with this game, releasing any expansions will only drive them further ‘down the pit’
(That’s all i have to say)..
As the saying goes, “Beauty is in the eye of the beholder”
OP and to everyone who’s experiencing this Hell; you are not alone. Every 20+ min to the hour, i’m restriced to play due to Hell Laggs+ Crashes and Freezes.
Seriously,
Why can’t Arena.net revert this game back to beta, like how Square Enix did it?
No!
Free transfer to Low Servers, not medium servers.
Very Interesting interview.
Arena.net,
Another evidence of Favoritism of your Favorite class; Thief, alongside Warrior.
You Intentionally Nerfed Spirit Ranger and our pets in favor for Favoritism,.
That was all i needed to hear.
(edited by Burnfall.9573)
One of the biggest problems is our pets and their susceptibility to death. No other class in the game can have their entire class mechanic, and 20-40% of their damage output, disabled for a full minute.
You said it first, thank you!
Why do people play rangers if they do not want pets?
what pets?
9. Targeting the Wrong Player Demographic
“I guarantee you this will kill any game. You could have THE most AWESOME game in the WORLD but if you try to sell it to the wrong crowd, guess what? It will flop and you’ll think there was something wrong with it when in fact the game itself was perfect, but your targeting wasn’t.
One game comes to mind specifically when talking about Targeted Player Demographic: Lego Universe.
Lego Universe, or LU. Was built by The Lego Company. If you don’t know who or what Legos are then I’m sorry, you must have had a terrible childhood. Legos were one of THE toys back in my day. Little plastic bricks that you could build almost anything out of. The best childhood toy brought onto a computer game – yea, that was pretty much destined to be one of the best games of the decade(if not century).
Lego Universe had a 12 month beta and was launched in October and closed permanently the following February.
LU did not fail for lack of graphics (they were pretty good, though somewhat laggy on some machines), nor did it fail for lack of story, nor even fail for lack of advertising.
Lego Universe failed because it was targeted at an 8-10 year old demographic.
Lego Universe cost $40 to buy the game and a further $15 a month to continue playing. Now tell me, what 8 year old do you know of that can afford $180 a year + $40 up front? Now, if they had targeted that at a 15-30 year old demographic, it would have been a huge success. They could have also launched it as Free to play with a Micro-Transaction system and they would have done better as it is more likely for the 8-10 year old to get $20-$50 for his birthday or a LU gift card from a distant relative. Then the kid could buy what they wanted.
Lego Universe didn’t fail for lack of resources nor inspiration, it failed for lack of appropriate target demographic marketing”.
10. Giving Experience Too Easily or for Free
“Y’all know my thoughts on this, but they’re true!
Think about it, what one, single game mechanic does almost every game have in some way, shape, or form?
Experience.
The goal is usually to gain experience somehow. This is exemplified very much in Runescape in that every skill requires experience. What if someone could join your favourite game today and get a large portion of your total experience, just because they logged in? That doesn’t sound very fair, does it. You worked for your experience, and yet they get a large amount for free?
Aside from being unfair to those who work, giving away experience for free or too easily devalues both the thing being advanced by the experience and the thing that would normally be used for advancing the experience.
Another thing that falls under this is allowing people to buy experience with real money. It’s fine for players to be able to pay for some stuff, but allowing them to buy their way through a game ruins the atmosphere and devalues the achievements for others.
Experience must ultimately be earned, otherwise it is not really experience, merely points(potentially worthless points at that)”.
7 Shafting Veteran Players.
“This is one of the things that irks me the most in games, but specifically Runescape. I have been a loyal member for nearly 8 years (I started playing at the release of RS2) and have stuck with them even when they made bad choices I didn’t agree with. My reward? A worthless cape. The cape should at least be one of the best in the game (stat-wise) or provide a benefit that makes it worth using (+5% experience, infinite teleports to useful locations, etc). Have the benefits increase over the years of loyalty automatically. Make the 10 year cape always be the 2nd (or 1st) best cape stat-wise in the game and give it experience bonuses and/or other useful features. I don’t think that would be unfair considering how long a player has to have played to receive the cape(5 or 10 years).
In general gaming, Veteran and Loyal players are rarely given any recognition. When you think about it though, Veteran players are the ones who built the game. Even if they haven’t been subscribers their whole career, they have given suggestions, bug reports, encouragement (by just playing the game), and more. They should receive a small thank you. For most games this would be an extremely cheap thing to add that could potentially raise veteran morale dramatically. Even if it is just an awesome looking cosmetic(designed to make others jealous). The point is that it is exclusive only to those who have been around a long time, you can’t buy it, you can’t buy loyalty.
Also, listen to the Veterans! Being around 4-5 years or more gives you a lot of time to observe things whether it be a skewed game mechanic or a graphical approach that just doesn’t work(or perhaps a thing that works perfectly but the designers don’t think it does). Veterans have seen multiple ways of doing things and know which works best from a game mechanic side as well as a player side.
Don’t kick dirt in the faces of those who encouraged and supported you before you hit it big”.
8. Uber Buffing or Super Nerfing Items
“Uber Buffing…
Super Nerfing…
Y’all should all know what that means.
Jagex is guilty of doing this quite a few times, but many other games are also guilty of it. They add a new item and make it 3 times better than the previous best weapon. This may be because of more damage, more accuracy, more speed, or just an all-around combination of the weapon’s stats that cause it to be many times better than the previous best. This new weapon is now ‘OP’, or Over Powered. Either it will become the new norm and become a high cost prestige item that becomes a win-all if you possess it which will anger the majority. Or, it will be nerfed down to being worthless.
Like with Moneysinks, having to Buff or Nerf an item after release shows the game designers failed in the design. As a Game Designer myself I hate this feeling but I have to admit when I fail on a design, and then re-design it! Making sure to take take note of why the previous design failed.
Game designers must do this when releasing any content, but specifically equipment. Ok, this is a sword, it will be used in melee. What level do we want it to be for? Ok, it needs to do roughly this damage. We want it to have this awesome-cool ability. Ok, lets give it that and these stats and test it on the average character that could acquire it. Hmm, it seems fair on them. What about on the absolute lowest character that can use it? What about the highest? How difficult is it to obtain this item? To continue using it?
There are many mechanics that must be considered when adding a new item, the most important and poignant being:
Is this new item even needed, will it benefit the game at all and if so, will it be for good or bad”?
(edited by Burnfall.9573)
3. Making Things Too Easy
“Admittedly, we all like doing things easy at times, but if everything is always easy, where is the challenge? The fun of most games comes from the challenge (puzzle games especially!).
“Things too easy” is a very broad term, but in most games it refers to being able to kill monsters without a thought, complete a quest without any work, or solve a puzzle by picking the key up off the floor in front of the door. Are those things fun? Maybe once. But will that keep you playing day in and day out? Not likely.
Inversely, if you think something is too easy and then try countering that by doubling or tripling its strength/power/difficulty/etc, you will more likely than not create something that is too hard! That’s what Alpha and Beta (as well as in-house) testing is for – not just bug finding but also for true balancing, creating a good challenge that is not impossible”.
4 Focusing on One Game Aspect Too Much
“Most games are guilty of this at one time or another. They upgrade graphics in a new area and are like, “Wow, that looks REALLY good! Let’s redo ALL the graphics that way!” and then they spend the next 6-12 months on graphics and mostly ignore the other parts of the game. They may produce some really nice looking graphics, but if they haven’t kept up the rest of the game(new content, story, quests, additions) then is it really a good thing?
Graphics aren’t the only thing that this can happen with, focusing too much on upgrading audio or adding a new type of audio content can do it. As can focusing too much on adding new quests or one specific quest line. Little dailies and mini-game features as well as new gear – pretty much anything – can become a problem if it is being focused on so much that other areas of the game’s design are being neglected.
Keep your focus on the game at large, not just the fine details(do not neglect these though, any of them!)”.
5. Over Amplifying Numbers
“Ehhh…could probably say a lot about this but I’m going to try to keep it short.
If you have 34,000 hitpoints and the monster does 8,000 damage, isn’t that the same as if you had 340 hitpoints and the monster did 80? While larger numbers may look more impressive initially, they become annoying because it is harder to calculate and keep track of. This is not just for hitpoints, damage, and statistics, but for other things as well. If you need 1,000 Kewl Points to buy something or 52,000 Kewl Points to buy something else wouldn’t 1 Kewl Point and 52 Kewl Points work as well? Make each point worth more and you don’t need as many. The goals also seem much more attainable to players if they know they only need 10 points rather than 10,000.
Why make numbers more complicated than they already are”?
6. Over Promoting Membership, Subscription, Or Micro-Transaction Stores
“As players, I think we all agree that advertisements for Becoming or staying a Member/Subscriber and advertisements for things you can buy in the Micro-Transaction stores get annoying. Real. Dang. Fast.
As the gaming company, I can understand the desire to advertise these things in the hopes of increasing revenue. The thing is, if people want to spend money on a game, they will. They don’t need to be told every ten minutes that they can. If they want to spend money, then they will look for a way to. If they don’t want to spend money, then they likely don’t want to be annoyed by advertisements constantly either.
Let someone know the option exists, and then leave it alone. Don’t force the water down the Horse’s throat”
2 Adding Too Much Currency
“When I say ‘Currency’ I am referring to the main currency in a game, whether that be gold, dollars, GP, Coins, Fancy-Named-Item, or ping-pong balls – you know what I’m referring to.
There are multiple reasons why a game can have too much currency, it is not always because the game Devs give it away like candy (although that is the most common reason!).
The Game giving away too much either from shops, loot, or dailies is the usual cause. These numbers need to be carefully set compared to the Cost of Character Advancement for the relative level of which you would be acquiring this currency.
A Question comes up though, “What is Cost of Character Advancement”? Cost of Character Advancement refers to how much in-game currency it costs each character to advance through the game. This is a required game mechanic because it innately and passively controls how quickly a character advances.
Characters need to advance at a moderate rate, you don’t want to force people to redo areas constantly to get better gear or resources but on the flip-side you don’t want to let them breeze through areas too quickly.
In most games, CCA encompasses food/healing items, mana/power restoring items, and of course new and better gear. Ideally a character will be able to have enough currency to upgrade some gear at each new gear tier while still having enough to acquire the required amount of staple items (healing and power restoration items).
If a player wants to be wearing top of the line gear for their level, then they should have to redo (or ‘farm’) a previous area or activity to get enough currency or resources to upgrade all their gear. On the flip-side, you don’t want your players to always be using trash compared to their level.
Giving away free currency always creates problems in a game economy(and in a real economy too, go figure). If you give away too much currency for free then you have to remove the same amount somehow, this is almost always done with moneysinks.
Moneysinks are a permanently flawed game mechanic that is unfortunately present in many games. They are permanently flawed because they cater to the assumed majority and are usually designed to be forced onto all players instead of just those with lots of currency.
“What do you mean by this?”
For a moneysink to work you have to force players to use it, otherwise everyone will avoid it and keep their hard(or easy) earned(or free) currency. The problem comes with the fact that not everyone will have too much currency. If you steal a flatline amount from everyone then those who have a normal amount of currency will now have less than they should and those with too much will now have a normal amount(or more than likely still have too much as most moneysinks are only 25-50% effective).
Another problem with moneysinks is that they are rarely, if ever, implemented in a way that makes sense. The Construction skill in Runescape is a prime example of a moneysink with illogical implementation. Either the Fletching or Crafting skills should be required to make planks, not a price-gouging NPC.
If Fletching or Crafting worked then this would add value to those skills thus increasing the reason to train them. It would also be good for the economy because players would be trading with each other; Woodcutters would sell to the Fletchers/Crafters and people training Construction would buy them from the Fletechers/Crafters”.
As much as possible, players should rely on players, not the game, for their equipment and resource needs
That is how you run an effective economy.
Equipment Repair is probably The Single Most effective and logical moneysink. It makes sense that your gear would get damaged, and it is only logical for the blacksmith/merchant to charge to repair your gear. Unfortunately Runescape doesn’t have a very good damage & repair system. Runescape either needs to remove all repair costs and make all armour indestructible OR make everything degrade based on the damage the player takes/does and have the items be player repairable for resources or they can choose to have an NPC repair it for a cost without needing the resources.
Example being:
A player is using Mithril armour. After fighting for awhile it gets damaged (it’s Durability is worn down to 5/50 or so). They can repair it with 50 Smithing and 1 Mithril bar. Or they can pay an NPC 4,500 to repair it.
This is of course just a rough example, but you understand what I mean".
Ultimately, An Economy that is running correctly never needs to steal money from players via moneysinks because there is never a drastically offset In:out currency ratio
I found a very interesting article which i would like to share; (it is long) but you will not be dissapointed, I Promise)
The writer is on point to many of our own shared concerns, issues and our worrisomes concerning biggest mistakes devs make,
your thoughts———
———————————————————————————————————————————————-
“I have been playing computer games for about 10 years. In some ways that is sad as it means I have been playing videos games for half of my life. One good thing about it though is that I have been able to analyze and study many games. Not just how to ‘beat’ them, but why they operate how they do and why this game does this that way and that one does that this way.
Over my decade of gaming I have noticed some things that most games do at one point or another in their lives. Some do certain ones worse than others and some barely do them, but almost every game has done at least one of them.
These are in no particular order as it is hard to choose a hierarchy between them".
——————————————————————————————————————————————————————-
1. Catering Only to High Levels and End Game
While it’s good to have great endgame content (and games should), a very important thing must be remembered: The majority of your players are not at endgame! If most of your players are at endgame then your player base is not growing, and if it’s not growing than it is ultimately shrinking. Most games should have most of their player base be in the middle with about 25% being at endgame and 25% just starting. If this ratio is kept then you know you are retaining players well and drawing in new players.
And if this is the case, then only about 25% of your player base can even do endgame activities. Not all of those capable of doing so will be interested in it.
Thus focusing too much on endgame and high level content actually wastes development time. It will also force (or forcibly encourage, which is not good) players to reach high levels quicker thus ignoring the actual game design of low and mid level content (ignoring well thought-out storyline because they feel they HAVE to reach high level to have fun and do well in the game). If players are just rushing/grinding through the mid levels and it feels more like a chore to them then all the time put into developing good graphics, sound, story, and game mechanics for those levels is a complete waste of the developer’s time.
The ultimate goal of any game should be for the players to have fun.
(edited by Burnfall.9573)
Someone recently somoenone sent me this link; quite interesting, so i would like to share this with you guys; the community (of course)!
So what are your thoughts?
By the way, i’m concerned about the Future of Guild Wars 2 like so many of you; obviously!
(This is not to shame Arena.net but to understand them, especially at the curent ‘handicap’ state or ‘broken-state’ Guild Wars 2 is very much in).
Here goes…
http://www.glassdoor.com/Reviews/ArenaNet-Reviews-E255820.htm
“I suspect that is one of the reasons why one of the founders started a new company”.
To Arena.net, ‘the past is what helped shaped you’.
Have your forgotten your roots?
(edited by Burnfall.9573)
oh k, now its posted
(edited by Burnfall.9573)
Was this Oct 1 patch?
If so, i checked the game update note forum and no patch update??
(edited by Burnfall.9573)
I really hope English is not your first language as your grammar is atrocious. If it is a second language though, completely understandable.
As to the point of the topic. I agree that a 2 week schedule is a little quick, I wouldn’t mind once a month for living story, and in between a balance fix. I think that would be ideal.
As for the story on the website vs. in game, I agree that it would be nice in game. Anet even stated they were working on it in these very forums, so just be patient. That said, saying that “barely anyone take care of it…” if you meant to say that barely anybody cares then that is a rather bold statement and one I don’t think you’re qualified to make. We live in a multi-media society so I don’t think there is a problem linking their blog post to the game. Again, that isn’t to say I wouldn’t rather it be in game, but it is to say I don’t mind so much that it isn’t.
Why Insult and Humiliate the Op english grammar?
As a result,
Your post Does Not Deserve to be read.
(follow the post here>> trashcan)
(edited by Burnfall.9573)
And it kinda shows why people think this class is broken.
Could you describe what you mean?
All I saw was a bunch of bad players that had no idea how to counter a thief. Even the thief couldn’t counter the thief. The whole time I was watching that was, Vince, you are so lucky X class didn’t do this.
A good gameplay video against the lowest common denominator in WvW. Newbies.
p.s. If you are in this video getting stomped and QQ that stealth is broken, I can easily name off so many counters. This is a L2P issue for you HoD’s.
Another example of OP thief ’covering up their dirty tracks"
Or in simplar term, “OP thief InDenialbility of the Truth”
As the saying goes, “Lying to the Truth will Expose your Lies”
In other word, keep the Lies coming…
(edited by Burnfall.9573)
I’m disappointed to see how vicious some people are being.
How in the world can you defend what this guy did. He was standing in the middle of the two opposing guilds. It has been clear that this is a GvG, no way to misinterpret the situation. He was asked to leave, he did not. One of the guilds chased him off a bit but even did not kill him, he returned and interfered again. After that the Raidlead started to call him Names and then the Dev started to show his Tag. But not to calm things down, he just wanted to show who has the bigger kitten and to troll people. To be honest i am surprised how nice the community was to this guy under the given circumstances, in europe when such things happen these motherkitteners will get killed over and over until they leave when they can not behave themselfes. Maybe this guy is the nicest person in the world but on that special occasion he acted exactly like the raidlead called him.
How in the world can you justify your Malicious Hatred treatments to this guy after what he Regrettfuly did?
“but on that special occasion he acted exactly like the raidlead called him”
In other word as the saying goes, “a tooth for a tooth” yet Never Once exhibited Hate or Violence.
Never Once
Yet after he issued a Letter of Sincere Apology for his wrongful actions, you and your Responsible GvG’s contunued your Parade of Hateful Malevolence Rage against him.
You and your Responsible GvG’s deserves No Excuse! No Remorse!! No Mercy!! for your Barbaric Actions.
(edited by Burnfall.9573)
Heartless and Hate remains, to the Bitter end.
so sad…
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I’m all in for Pet removal because at the state, our pet are worthless to us due to intentional severe nerfs to their function as our companion.
A companion who watches us being mauled to death-
A companion who can not defend us by moving threats-
A companion who can not attack moving threats-
A companion who can not chase our threats at a far distance.
A companion who can not keep our threats at far distance.
A companion who is easily killed-
A companion who can not defend itself-
A companion who attacks poorly
A companion who can no auto-raise us when we are down.
A companion who gets lost in the heat of battle
A compamion who begs to do better but is intenetionally handicap to do so.
Comapanion, your time is up
You are no longer needed and I’m very sorry
I only wish i had the power to free you from these Imprisonment of nerfs and bugs
(edited by Burnfall.9573)
you GvG’s Fail to Demonstrate your Desire to be Recognized?
You`re either a troll then or you have no idea what the gvg scene tried to do in the past and how we got treated.
I understand that maybe you`re a anet fanboy, but dont talk about things you have no idea of.
-I have done GvG before with vast guilds and i choose to not continue-.
“Arena.net fanboy”, take a look at my post history and see for yourself.
I don’t Hate GvG but after that harsh Hateful treatment to an outsider who was trolling, make me ask myself, do GvG use Hate to defend its Purpose?
Do GvG use Hate to stand its ground?
Do GvG use Hate to be Recognized and Respected by Arena.net and non-GvG players?
Do they??
(edited by Burnfall.9573)
Xom, i agree what the staff did was poor judgement and demonstrated poor character.
Yet after all, did the staff still deserve these harsh treatments?
He moved thenafter; he didn’t stay there till the end.
My issue is how the the GvG’s community responded by treating the staff with Hate.
So much Hate, this thread pages has gone forever.
This is what Hate does, it spreads Flame everywhere, like Wildfire.
Very sad.
I strongly believe that the staff felt Ashamed of his wrongdoings and had another Arena.net staff type his Letter of Apology.
That is what Shame does, it hides in Remorse.
Where is his Justice?
Your anet buddy was clearly trolling them, He knew what was going on, and decided to act like a kitten .
If you watch the video he actually states that “You`re violating MY game mode”. This leads me to belive that he actually IS on the wvw team contrary to the bs we`re being fed by the anet dude that posted in this thread. He is probably the same person that has one of the new areas in wvw named after him.
Judging by how anet treated the gvg community, i find the way most wvw players feel towards them justified.
In the end it doesnt matter if its their game or not, people should still be able to have freedom of speech and should be free to express their own opinions without any kitten mod infracting them or some kitten dev acting like he owns everyone.
From the start of the betas (and even in the alpha from what i hear) they only catered to players like you who kissed their backsides, and have been very rigid and stubborn when it came to changing things.
Honestly i don`t think they care if guilds leave wvw, as long as they keep their pve gemstore cashcow its all good for them.
Infract and delete away, censorship ftw, aye ?
First of all, he aint my ’buddy", he is a human being just like you and me with feelings.
Second of all, he had already issued a letter of Apology, why keep the Hate flaiming?
Third of all, who cares if he flashed his Arena.net id, so what!
If he want to show-of, let him be
Fourth of all, how am i “kissing their backside” when you GvG’s Fail to Demonstrate your Desire to be Recognized?
Clearly to me and to many non-GvG’s, by your examples of Hateful response and behaviors toward the Poor Action Arena.net staff, you clearly Exhibit, GvG is a very Dangerous and Hateful ground to be in.
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Infact, all of those GvG’s who insulted and humiliated that Arena.net staff should be forever banned.
There must be examples set for others to know and remember that insulting, mocking, belittling and disresepecting any ingame Arena.net staffs, must not be tollerated at any given time.
As the saying goes, “the way you treat others, so shall you be treated in return”
“show no Remorse, so shall you be treated without Remorse in return”
Embrace yourselves to be Repayed and Disciplined.
You want to start a mass leave movement banning entire guilds is the way to do it; is that your goal?
I never mentioned banning entire guilds
For I don’t believe in Punishing the masses for the wrongdoings of few individuals
(edited by Burnfall.9573)
Infact, all of those GvG’s who insulted and humiliated that Arena.net staff should be forever banned..
The Anet Dev was clearly 100% trolling there is no possible way he did not exactly know what was going on from the start. Pretending to be ignorant of the windmill location and two sides clearly doing a GvG deathmatch… right not buying it.
Every single instance of a person messing with a GvG I have been involved in was a troll just trying to ruin other peoples fun, excluding one time an upleveled jumped in….
Those people treated a troll like a troll, anet or not he was trolling. He knows he was trolling everyone in anet knows he was trolling.
the end.
Xom, i agree what the staff did was poor judgement and demonstrated poor character.
Yet after all, did the staff still deserve these harsh treatments?
He moved thenafter; he didn’t stay there till the end.
My issue is how the the GvG’s community responded by treating the staff with Hate.
So much Hate, this thread pages has gone forever.
This is what Hate does, it spreads Flame everywhere, like Wildfire.
Very sad.
I strongly believe that the staff felt Ashamed of his wrongdoings and had another Arena.net staff type his Letter of Apology.
That is what Shame does, it hides in Remorse.
Where is his Justice?
(edited by Burnfall.9573)
I’m not going to lie, I’m very surprised it came from him (the anet dev). I’ve had nothing but great interactions with him since I’ve been playing this game (and for all asking, he’s definitely not a tester, he is an actual dev). I’m hoping what happened is that he was there just watching in the middle and the leader (that Star Instigator) called him an F Rtard, I’m pretty sure that probably caused his reaction. What if that was a normal, non-WvW player trying it out, not understanding your GvG, then you start whispering someone calling them an effing kitten .
I don’t think what he did was right, because you must remain professional at all times, but I also hope you get something for your language and insult.
Have you really never been flamed in a game before? If someone can’t keep their cool during a bit of flaming then what are they doing working in the games industry?
Heads up folks, gamers do actually talk like that to each other. You’d have to be incredibly casual or inexperienced to not have been there before.
Furthermore, the guy bloody works for Anet. He knew what they were doing. He was there to get a rise out of them and then wave his tag around like a big man. He confirms it with the ’you’re violating my game mode’ comment. Everyone who has a shred of sense can see that he (the dev) was the instigator, not the other way around.
“Instigator”?
Did he insulted, belittled, humiliated, direspected anyone?
*While he remained silent and standing his ground, the wave of Insults, mocking, humiation and disreoectfulness were casted on him by the GvG’s.
He stood his ground without “bashing” anyone..
Yet after the staf moved aside, it was the GvG’s who were ‘bashing’ him, not him.
Count how many words he said in compare to the GvG’s words and see who is the Instigator?
They are!
All the evidence are in the video, where are you getting your evidence "proof’?
Or is being indenial or ‘lying’ is your proof?
(edited by Burnfall.9573)
Infact, all of those GvG’s who insulted and humiliated that Arena.net staff should be forever banned.
There must be examples set for others to know and remember that insulting, mocking, belittling and disresepecting any ingame Arena.net staffs, must not be tollerated at any given time.
As the saying goes, “the way you treat others, so shall you be treated in return”
“show no Remorse, so shall you be treated without Remorse in return”
Embrace yourselves to be Repayed and Disciplined.
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I’m not going to lie, I’m very surprised it came from him (the anet dev). I’ve had nothing but great interactions with him since I’ve been playing this game (and for all asking, he’s definitely not a tester, he is an actual dev). I’m hoping what happened is that he was there just watching in the middle and the leader (that Star Instigator) called him an F Rtard, I’m pretty sure that probably caused his reaction. What if that was a normal, non-WvW player trying it out, not understanding your GvG, then you start whispering someone calling them an effing kitten .
I don’t think what he did was right, because you must remain professional at all times, but I also hope you get something for your language and insult.
I totally agree with you.
I’m Disgusted by the vast GvG community of Harrassing, Belittling and Insulting that staff who feel Ashamed and Remorseful of his wrongdoings.
As the saying goes, “a tooth for a tooth”
Now it will be your turn GvG to be treated Mercilessly.
You will be chased to the far corners of WvW and be no more.
Wvw is a place of Understanding, Mercy and Forgivness… and that, is Not Where You Belong.
Mark my word
Embrace yourselves for the Enforcer.
-WvW will regain its Honor and Dignity-
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It is very sad and tragic of how the Act of Sincere Remorseful Apology suddenly deserves the Death Penalty.
Another question to the GvG’s. let’s say if every guilds in gw2 decided not to do wvw any more and decided to do GVG, would you please tell me where in gw2 wvw would all these GvG guild would play in?
There are over hundred to thousands of guilds, seriously do you think they all would fit in wvw small map?
So than what now, every guild fighting over territories..
Take this approach for a second; you know how there are Fan Made games in inspiration to a favorite game.. another example’ how there are Fan Made arts in insparation to a Favorite game etc…
So here comes Fan Made GvG in Inspiration to WvW.
The reason i say GvG it is Fan Made is because it not certified by Arena.net.. no where in gw2 manifisto or visions ever mentioned any GvG except for WvW.
So Please tell me where are your Rights to Force Arena.net to recognize you as a Certified game element?
For example; there is a Fan Made Mario Galaxy game created by a Fan (of course), how would the outcome be if that fan went into a uprising Rage Vigilanty demanding Nintendo to Recognize and to certify and to impliment his Fan made Mario Galaxy game into Nintendo Mario Galaxy i?
Of course Nintendo would have a ‘fit’ about it and would legally ban that fan made mario game within less matter of time.
Unlike the example to Nintendo as to any other game company, you have Arena.net who at the moment is allowing this Fan Made GvG to ‘carry on’ with their un-certified wvw imitation.
So again,
Why go into a Vigilanty Outrage Rampage mode against Arena.net cautiously taking a step back in examining your Fan Made WvW imitation; GvG?
You are Fortunate Arena.net didn’t ‘axed your fan made GvG’ when it first launched.
It’s obvious not every staffs in Gw2 are happy about Arena.net allowing this fan made GvG ruining the core statue of WvW; referring to that “trolling” staff.
In fact that staff didn’t at once “prevent” those GvG players from ever playing but faulted in his/her confrontation with the players; which is a no no!
Enforcing, Upholding and The Resistance to the core calue of WvW
-Guild Wars 2 – World Versus World Overview Trailer-
http://www.youtube.com/watch?v=MM6BxwK1pEQ
Finally to the GvG
If you want your fan made GvG to be Certified, Approved and Recognize by Arena.net, where are your examples?
You certainly Failed Miserably to do so by your negative vigilanty remorseless responses and reactions.
As the saying goes, ’if you want others to accept your way, show them your humblness"
And that,
You also Miserably Failed to do.
At the end, you will solely be Respsonsible and to be Blamed for GvG Failure.
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I just wish all the loud whiny guys who claim that they will leave the game actually do. The community would be so much better without them. It’s like watching kindergarten… and just because a Dev. states that he doesn’t like how griefers are griefing a game mode people blow things WAY out of proportion and leave Anet no other choice then apologize. Honestly: Anet should back their devs up, griefing is NOT ok period.
GvG when the match is decided and “no one” is playing any more? Just no. This is just stupid. You don’t let half of your soccer team play basketball in the last 15 minutes when the match is decided. You simply wait till you get your basketball court and leave the soccer court to people who enjoy playing soccer.
indeed.
You said it better than i
Join a guild. start a guild, become friends with poeple in the guild and i’m sure you can jump in. We have even invited people into the guild just for 1 gvg match.
ALL of your arguments meet dead ends and are pointless.
that’s harsh condemnation especially for a guild recruiter.
you see..that is what i’ve been talking about all along.
That is what make wvw so welcomining and friendly.
Anyhow, i belong to 5 guildsthat does gvg and wvw, spvp etc…
No harsh treatments from them.
Well i’ll end my valid argument here…
At the end, GvG will be pushed far of to the small corner of ‘the court’
In other word, less que…s
and to leave room for everyone to wvw at ease without any obligations or limitations.
To leave enough room for Arena.net to work on what matters for WvW.
Once and for all
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No disrespect!
Op, will you or the GvG’s be helping Arena.net cover the huge costs with increase server and large data costs?
Reason i ask, is because as you already know.
Gw2 have too many problems which still haven’t been fixed since game launch and why would Arena.net abbandone all the fixes for GvG?
In other word,
Why would Arena.net spend money or any money in on GvG than spending that money in helping repairing Gw2 problems?
Is GvG such a priority than maintaining gw2?
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Where’s the justice for people akitteng at spawn? where’s the justice for someone building random siege that’s not needed or taking a golem and attacking mobs with it? They’re not contributing anything at all to wvw.
GvG’s now with the buttlust actually provide points when they spike.
your whole argument about this being a ‘members club’ is flawed.
You’re arguing about something the guild is doing together as a guild. So what? Now we need to get rid of guilds all together, because if someone is not in your guild, they’re excluded from talking in their guild chat? Every guild has done something with guild only, even pve has guild only events, hence guild missions.
Your argument about GvG punishing WvW contributers is also wrong. GvG guilds are KNOWN to be the most active wvw guilds there are, period.
Your argument about queues is also EXTREMELY horrible. It’s only you and your guilds fault for trying to stack servers.
Did you know, I’ve NEVER had to queue to get into a wvw map? I’m on Maguuma and yes, we do queue maps, but there is ALWAYS one open.
GvG is not a ‘Ego-trip’. Guilds win some and lose some. They learn and adapt their play style and get better. Making them MUCH more effective in WvW when they come up against larger numbers.
in conclusion, i don’t care what you do lol
WvW is an open community ‘court’
GvG is just a side game being played on that court. Anyone is welcome to bring their guild and give it a shot. GvG’s are not just 20v20.
People do 5v5 gvg’s
How about if i don’t have a guild, so therefore i can’t gvg?
Well only if i have to be ‘members club..a.k.a. guild’ to participate in gvg
whereas, in wvw; i can come and party with anyone, with any group as i please, without any obligations.
Do you understand?
That’s the beautiy of WvW
Oppeness, acceptance, support and provision at ease to everyone, no matter what guild you belong to.
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When did I say anything about professional basketball courts?
WvW is an open world for anyone to do as they please.
My analogy wasn’t misleading.
WvW is open to anyone to join. So are public basketball courts.
If people queue up a map, I have to wait my turn. If someone is play ANY type of basketball game on the court I have to wait my turn.
How about if people including myself are being punished to wait longer for queue’s due to gvg, where’s the justice?
I will be honest about this, GvG does not contribute to anything in WvW mechanics.
How so?
Well you can’t because you have to be a “guildie” a guild member
In other word, if you are not a club member, you are not allowed to play.
While In other hand, party and zerge group provide and contributes to WvW mechanics.
Personally, i don’t mind GvG but to be real, GvG is Punishing WvW providers and con tributers from ever entering wvw ‘court’ with everlating que..
Did you know i have to wait nearly 1-1/2 hours to wvw?
I have stopped GvG because i felt selfish and non-productive for not allowing dedicated wvw players from entering the que…. and most importantly, i felt GvG was all a PvP ‘Ego-trip’
In conclusion, i had finally decided to spend my ‘Ego-trip’ with my WvW group and the zerg,
There are no “Special Treamtments” ideals to WvW.
in other owrd, we are 1 Universal Family; everyone is allowed to the family.
WvW is an open community ‘court’,
not a closed ‘guild member club’ ‘court’
(edited by Burnfall.9573)
WvW is like…. you know….. 4 basketball courts you see?
GvG’er’s just want to play ‘knock out’ on one side of the court, most people wouldn’t mind because they are still using the court for the same purpose; to have fun with a basketball type game.
Your post is very Misleading.
“These 4 basketball courts” are not empty; *players are playing a game in these 4 basketball courts"
*Let’s get real here, example; in a basketball game court, do you ever see “players playing knowxk out on one side od the court”?
Absolutely Not!
If anyone would Dare try it, would be excourted out by the authories and be banned from entering the court.
I Encourage you to be Truthful in what you say and to restrain your posts in not deceiving others.
In conclusion,
To all GvG- Arena.net deserves to be appreciated and respected with great consideration for allowing you to even GvG in WvW in the first place.
Cause WvW is WvW- *allows servers to play against each servers(
GvG is GvG- allows only guild members to play against each other
and please don’t tell me that these 2 mean the same thing.
As the saying goes, “even a child knows who is daddy and mommy”
Public basketball courts have armed guards now?
I never mentioned the word public, where did you get that in my post?
Ok, let me be more specific.
Basketball game court as in Bulls vs Celtic
Hope that helps
WvW is like…. you know….. 4 basketball courts you see?
GvG’er’s just want to play ‘knock out’ on one side of the court, most people wouldn’t mind because they are still using the court for the same purpose; to have fun with a basketball type game.
Your post is very Misleading.
“These 4 basketball courts” are not empty; *players are playing a game in these 4 basketball courts"
*Let’s get real here, example; in a basketball game court, do you ever see “players playing knowxk out on one side od the court”?
Absolutely Not!
If anyone would Dare try it, would be excourted out by the authories and be banned from entering the court.
I Encourage you to be Truthful in what you say and to restrain your posts in not deceiving others.
In conclusion,
To all GvG- Arena.net deserves to be appreciated and respected with great consideration for allowing you to even GvG in WvW in the first place.
Cause WvW is WvW- allows servers to play against each servers
GvG is GvG- allows only guild members to play against each other
and please don’t tell me that these 2 mean the same thing.
As the saying goes, “even a child knows who is daddy and who is mommy”
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One quick question, you are using SHAME aganst the staff who is SHAMEFUL for his sincere wrongdoings.
Now tell me, who is a better person in your eyes?
(edited by Burnfall.9573)
Sincere apology? Umm yeah… that needs to come from the person who actually interfered with the GvG and maybe some of the people responding to him (for good measure). This “sincere apology” is coming from someone who wasn’t even involved and while it’s pretty and all that, it doesn’t mean much aside from him saying “[guild gameplay] is extremely important to us, and an area we are paying a great deal of attention to”. However, those are just words and judging by the actions so far, and the most recent addition of these bloodlust buffs, I’d say they’re hollow words if not outright lies.
Tell me one time when any Arena.net staffs had given an apology for bad actioins?
“This “sincere apology” is coming from someone who wasn’t even involved and while it’s pretty and all tha"
Shame, wouldn’t you say?
Not to get too personal, how many times have you felt so shamed in apologizing to others for your wrongdoings?
Does that make you a “coward” for doing so?
Of course not!
It is human condition to feel shamed.
Is that wrong?
I’m certainly not justifying that staff actions but our human nature ask us to accept apologetic wrongdoing and lesson to be learned not to repeat again.
(I’m not forcing you or anyone to agree with me but to take a second look at the human condition for making errors. When errors are sincerely remorseful and regretaful, it is the human nature calling us to embrace it)
Now the choice is in our hand, do we want to embrace our human nature or continue to enrage it to self-destruction?
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Hi All,
I wanted to comment about the incident that happened recently in-game, surrounding some negative community interaction from a member of the ArenaNet staff.
Simply put a big mistake was made by one of our employees, for which he is both very upset and sorry. He allowed his personal feelings to affect his interactions in-game whilst representing ArenaNet, and this is absolutely unacceptable.
Like all players, we are human, and all have our opinions on the game. However these opinions should never disrupt other player’s enjoyment of the things they love. On top of this we have worked very hard to create a community that is respectful to one another, and for this behavior to have occurred while a developer is representing ArenaNet is doubly saddening.
We all cherish the opportunity to play with the community, and we absolutely rely on you all for in game feedback, and personally I hope that this incident does not hamper what has so far been an amazing relationship and opportunity for us all.
I would therefore like to sincerely apologize for this behavior on behalf of our staff member. We are taking steps to address the incident and for his part, he is very sorry for behaving in the manner in which he did.
Regarding Guild game play, please understand it is extremely important to us, and an area we are paying a great deal of attention to, so please do be patient with the developers who work tirelessly on making WvW the very best it can be, they have a great deal of respect for you all, and value your collaboration in pushing this pioneering mode forward. Also please note this member of staff is not on the WvW team.
Finally, World vs. World is a free-for-all battle. Our expectation of staff is that they should be playing, and enjoying the game like everyone else, and not being disruptive or disrespectful to others.
And in this spirit I hope we can move forward, and continue, what has up to this point, been a great community/developer relationship. One that I know our team massively values and loves.
Thank you all for your time and i hope you have a lovely weekend,
ChrisW
As a representative of 5 major guilds;. we have decided to accept the Apology.
As the saying goes, “lesson learn with a Sincere Apology”
Thank You!
For being Sincere and Remorseful.
-Forgiven-
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Double Endure Pain + (Melandru runes + Dogged March + Food) or berzerker stance + (Sword + Greatsword + Mobile Strikes) + balanced stance + last stand
=
A very hard to kill warrior in any circumstance. There is little you can do to stop them from running away(and getting away) besides stripping their stability and non-immobilize CCing them until their Endure Pains run out.
It does not mean they are immortal or OP, they’re just built for getting away.
OP made it sound like the warrior got to 1% health and then just didnt die though, which is slightly different than you’re mentioned situation. A warrior with such a mobile build should realistically be no threat to ANYONE, as they give up a lot for that abillity to run. Warrior forums is kind of disgusting because of 1-2 regular QQ posters though. Them and their 30/30/30/30/30 8 weapon slot warriors.
First I’m not QQ ing, pull my history and see for yourself.
Second, i am not “delusional”, beleive me, i know what delusion is.
Third, it is exactly how i explained it.
Fourth, after my group couldn’t kill them, we chased them and let them go at the end, what’s the point of repeating the same thing over and over again.
We didn’t even have thieves to chase them down all the way, even some of our players wanted to change to thieves, it just wasn’t worth it.
No one died, so no point to it.
i had many players helping me with my reearch and finding of the class who is responsible for not dying at -99% health.
Finally today. we ended our research and findings today of tracking down this class who just can’t die when reached at -99% health.
And to our surpise, they were warriors; they didn’t fight with hammers, maces ir shield but with greatsword.
That’s is why i didn’t want to rush in accusing mesmers, or guardians class.
It is becoming a problem and more will soon come in exposing this problem.
Like yesterday in wvw, as to the other days, our zerg of 10-26 players encountered 4 of these -99% unkillable warriors and it was just too frustrating to deal with them, so we chased them until they ‘broke off’
Here’s the question i have for the warrior forum, is there a build that prevent you to die at -99% health?
Is there a trait, skill that grant it to?
Are there any food that gives you that death defying invincibility?
It obvious that Arena.net buffed your class to far extreme in such ways, this finding may not surprise man’ not that i have anything against the class beside perma-stun.
One note; i do know there are many foods that grants warriors better buffs as to other classes; which i have no complain about for i believe warriors should be the strongest class to kill, but not unkillable.
So again, can you explain to me how you do it or at least confirm its existance,
I just need the truth, that’s all.
Thanks-
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Op
Once and for all, there will not be an expansion.
It would be suicidal for Arena.net to release one; due to the overdue unfixed problems and hectic bugs which still plauging gw2 since release.
what’s new about this ridiculous unresolved issue since day 1 of gw2 release?
Absolutely, none.
Including today while in a zerg of just 15-20 players, skill lags went berserk on us.
My goup had to relogg into gw2, 5 times which is totally kitten..
Again,
13 months+ since realease and still no “fix”.
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i belong to 8 enormous guilds; well! 5 at the moment, since 3 of them recently left due to other reasons including this one.
Each of them had 130-220 active members.
“Not a heartbreakers” since gw2 meta decieved many including making unfulfilled false promises and unsupported claimes; which i’m too disspointed to even talk about.
Anyways,
I believe no one leaves gw2 without a factual valid reason and no! it’s not cause they were “stupid”.
These were passionate hardcore devoted players, many whom were better players than many of you criticis, including myself.
In other word,
they deserve Respect including others who recently or in the process of leaving “their unfaithful partner”
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There’s actually more people playing now than at launch. Sorry your guild failed.
your proof?
Just ignore and report the troll. Even if they have red tag.
I agree
We already have a Pet Removal option.
As the saying goes, “you hit the jackpot”
And you did just that.
Well Done!
+ 100
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