(edited by Burnfall.9573)
Do people even read the forums before they post? There’s a thread about this literally an inch below.
https://forum-en.gw2archive.eu/forum/professions/warrior/11-2k-backstab-on-a-3-3k-armor-warrior
Back on topic, thieves are the class that is capable of OHKOing anybody. Keep in mind that in return, they can basically only take like 2-3 autoattacks back. I’ve had thieves come and spike me for 10k, only to get downed after two flails of my hammer.
The Op thread is about do thieves completely ignore armor?
Not.. 11-2k-backstab-on-a-3-3k-armor-warrior
(Two different meanings!)
I will not ellaborate more.
———————————————————————
Op good thread,
It has been known countless times, thieves over extreme attacks are capable of “death ripping” through any bunker class builds; obviously not only to bunk warr.
If you were to ask me how many times i’ve seen a bunk guardian in parties being instantly killed by a thief, i would answer, far too many.
Seriously,
As the saying goes, “it doesn’t take a rocket science to know”, any class whose capable of hitting 11k-38k per hits is a joke to armour.
Even thieves in guilds can hit easily hit these numbers within 1 minutes.
I encourage you to post this in thier forums and they will completely agree with me.
During the meantime, i encourage you to read this post,
“Thief just killed me under 4 sec i couldnt even react”
(edited by Burnfall.9573)
you made my day
lol
Op
Interesting thread.
I started to become aware of the knock-back not too long ago, and to be honest, i would simply ignore them.
But
Recently, i have become more troubled by them at such rate into frustration.
Something must be done.
Seriously,
I Encourage Arena.net to seriously take this serious matter into serious consideration.
Seriously!!
(edited by Burnfall.9573)
Guilty!
For being a Wonderful Fun Class.
I always love to have a Guardian at my side, with the group party. You offer good support and teamplay; not forgetting your lifesaving arms in dangerous times.
Your bravery of taking great risks in life or death, for the world of guild wars, deserves much needed Honor.
Of course! doesn’t mean the class doesn’t have bugs, issues and problems but I just want to Congradulate you for being a Wonderful Fun Class.
My hope for you is to get the much needed fixes and buffs, to make you Honored for your Lovely heart and your will to Sacrifice your life for another..
I will leave this one note; sadly you are underrated, and i don’t know why?
Perhaps because of others Jealous of you for treating everyone with dignity and hospitality, or for their hatred of you for not seeking the same Lusts that they seek; Envy, Grandiosity, Greed, Power, Attention, Ego-savy, Fame and Selfisness.
I’m thankful and gracious that you do not seek such Vices, after all, what do they all merit?
Vanity.
As the saying goes, “the Humble Man Lives Forever, while the Prideful Man Die a Long Lonely Life”
My Honor to you!
Guardian.
Always!!
(edited by Burnfall.9573)
Op
Well Done!
Let the Truth fight on…..
Seriously, how long will this uprising against a broken mechanic thief will continue?
How much longer will we have to wait for Arena.net to finally give up defending Favoritism?
-Also the mistake in all of this;
With 13+ months, the cry for InJustice and Favoritism by this class mechanic, will cause more players to continue leaving the beautiful and wonderful world you have created and and will continue causing extreme chaos among your world at such rate that will only leave you in despair.
Enough! is Enough!
Arena.net
As the saying goes, ’choose the side of righteous and and will win many souls".
The Time Is Now!
Arena.net
Make it happen!.
(edited by Burnfall.9573)
Great Ideas!
Everything mentioned; i want to see in Oct class balance patch.
As the saying goes, “The Truth Never Lie”
Op
I totally agree with you!
Also, don’t forget
gw2 was also advertized for fun and for casual play/players until they started playing Favorites and rewarding Elite classes with Excessive Unconditional Unecessary Buffs.
In other word, at this moment; Gw2 “fun” are for those specific Elitists classes.
Thief, Warrior…..you get the picture.
Casual was yesterday… in beta
It’s obvious, don’t you think!
Op, I’m thankful to you for raising these crucial Awarenesses
(edited by Burnfall.9573)
Nope they advertised it as gear grind in the first place never as a casual game.As Vayne will say learn to read what your game is about before you buy or its your problem
Show us your proof than.
Obviously there aren’t none.
Stop Trolling!
OP
No need to mock the thieves in their forums.
For they didn’t do it to us.
As the saying goes, “treat other as if you would want to be treated in return”
(edited by Burnfall.9573)
Another Revelation by an Honest Thief.
OP
I Honor you for your Bravery and for your Spirit of Revolt against Tyranny.
May the End to thier Rise of Tyranny soon End
The Resistance must not fall nor Waiver.
We will not rest;
Day or Night
Light or Darknness
We shall Prevail
Until the end of Time.
We all shall bear witness
Their Final Chapter
The Fall to their Tyranny
For
We are,
Champions of Fairness and Justice
For
All
Embrace yourself Tyrant
For
-The Day of Rise Is Coming-
(edited by Burnfall.9573)
Burnfall – your rants about thieves aren’t productive. Not all thieves seek an easy way out. Please refrain. thank you.
I stand by Truth
I’m confirming the Truth
Let the Truth speak the Truth
(edited by Burnfall.9573)
I will continue the Resistance until Justice Prevails and Order is Enforced.
And if it takes 40%-60% of players to leave gw2 to make it happen,
So be it!!
As the saying goes, “Embrace Fairness or Embrace War”
At this moment,
We are at the state of War!!
(edited by Burnfall.9573)
I am not a troll (evidence- post history) and i will continue to re-clarify myself; I don’t hate the thief player but their unfair overpowered no risks mechanics.
(I respect any thieves of not relying on just stealth
but
the loophole stealth and OP backstab+heartseeker must be closed)
As the saying goes, "just because you don’t abuse a vulnerable system doesn’t justify if for being available to be abused by others)
(edited by Burnfall.9573)
Armor has no diminishing returns.
https://forum-en.gw2archive.eu/forum/game/gw2/A-legitimate-discussion-about-toughness
Thieves with full ascended and using all stackable power buffs from sigils, wvw masteries and whatever (orbs >.<) – hit kitten hard. Because of their stealth mechanism they can go full out damage and still get out of anything. the class has been considered broken for a long time, yet the devs did nothing about it – 4 seconds reveal after attacking is their solution – so you have 4 seconds to kill the thief (while he can dodge / stunbreak at will
) or he will reset the fight, its just – great design! The devs totally know what they are doing, thats why there is a very livid competitive scene in gw2. cough cough sorry about the sarcasm, just move on and find your peace in blaming the lamest assassin design a popular game has ever seen in history.
It is quite Obvious,
don’t you think!
you are not alone in this.
100% x 100% Accurate.
Hi I want to start a thief buti heard a rumer that stealth was getting nerfed somehow in WvW. anyone know about this?
For 13 month+ of Unfair Over-Advantage Play Mechanics
It’s About Time!
“Let It Reign on them”
“Vivre Justice”
(edited by Burnfall.9573)
true thieves aren’t suffering….they don’t need perma stealth to win.
You speak my mind.
Thank You!
and mesmers can stealth like a boss! especially condition torch mesmers! Decoy, Veil, Mass invisibility, the Prestige and Desperate Decoy does Stealth and leave a clone of yourself behind at 25% health (grants stealth for 3 seconds regardless the effect of revealed)
and if you’re playing a tanky build (Power,toughness,Vit) u shud be ya tanky! but less or more likely very few critical damage done. and what the heck! this phantasm build (Power,toughness,vit) mesmers can still do alot of critical dmg done from their Phantasms with unlimited fury trait http://wiki.guildwars2.com/wiki/Phantasm_Fury and take note this trait is only @ Adept Trait and ya you can do consecutive critical hits by just putting 10 points on precision trait GG
Yet After All,
they are still not a Threat!
———————————————————————————
Are you telling me that mesmer and thief are the same?
If so
Than Gasoline and Water are indeed the same
Afterall
—————————————————
I leave room beneath the line for you to Reconsider
(edited by Burnfall.9573)
No not really, the problem with thiefs is not when you have seen them. The problem is that thery are so weak now, that they(atleast on my wvw servers) prey on those who just fought and have the skills on cooldown and low health. You cannot get any lamer than that.
I completely Disagree.
If thieves were so weak, why the Outrage against them?
A weak class wouldn’t Never get the Center attention.
Even their class wouldn’t be mentioned.
(what class since gw2 release been troubling and causing tremendous Irronies?)
You already know that answer.
Thief, of course!
So there….
As the saying goes, “The Abuser always plays the victim card”>> Thief
(edited by Burnfall.9573)
I totally agree with you Op.
And
I also call it Childish Behavior.
Also evilapprentice.
I have an interesting read for you.
-“Thief fundamental design flaws”-
Lastly,
“Why can some Thieves kill my level 80 instantly”?
(edited by Burnfall.9573)
concerning the damage: Yes 1.8k autoattack is much…(compare it to mesmer ~700-1k) (compare it to ele ~1.2k) and that’s just the autoattack
Auto-attack CRIT, And crippling strike At that (one of the 2 sword attacks that hits hard, and the only one that requires you to be open for reataliation to get to) – Also, please clarfiy, are you running 10/30/0/30/0 with a zerkers? Cause if so, you were also fulfilling Executioner and First strikes, for another 30% damage.
the more I read the more I have to facepalm….sry that’s how it is atm
I know it’s not a free leap to 100% of all places but to 80% of it and being able to follow somebody through walls or on highground is a broken mechanic that’s how it is
80% is an exaggeration only someone with little experience with S/D could come up with. I’m honestly kind of surprised it ports up on the ledge in your video, because usually the skill will only port you to your target if you could walk there with the listed range – there are other notable exceptions, but they are generally the exceptions, not the rule. Also calling it a “Free” leap is misleading, as it costs initiative.
Evades: yes every class has special abilities u took the guards boons for an example thank you very much for that because that’s exactly what I mean
You can counter the massive boons of the guardian with a shatter mesmer, the s/d thief, or a necro but how do you counter evades? well I hope you get the pointHow do you counter immunes, and blocks? It’s called Timing. Learn to time your attacks. If an S/D thief is evading, he’s not hitting you with anything hard (That list includes Crippling Strike, Larcenous strike…and ends there).
All in all I have to tell you from what I have read in your comment is that you seem to play s/d thief are not really experienced with whats going on in top 200 tpvp and that you love your thief too much to accept that some mechanics are too strong which may comes from you only playing thief and not playing other classes against s/d thieves
It seems strange that you feel yourself capable of judging others understanding of S/D when you make points that expose your misunderstanding and dislike of the class.
Ps: Thief directly counters necro worm port, mesmer blink, ele blink (3 disengages)
what counters thief really hard in tournys? hm?That’s what thieves do – they stick to their targets. I suppose you dislike steal, shadow shot, scorpion wire, and infiltrators signet as well? What do you want thief to be, a kittentier flavor of warrior?
evilapprentice
You can continue denying Thief being underpowered yet more truths about thieves overpowerdness are rapidly being exposed.
As the saying goes, “fight to the death for what you believe”, it seem that’s that’s the path you choose to be in.
Evilapprentice,
the Truth always Prevail.
Once again,
the Truths speak, “Thief class is in Serious need to be ajusted/scaled”
So many arguments here… mind boggling.
No arguments here….. just telling the truth
concerning the damage: Yes 1.8k autoattack is much…(compare it to mesmer ~700-1k) (compare it to ele ~1.2k) and that’s just the autoattack
Auto-attack CRIT, And crippling strike At that (one of the 2 sword attacks that hits hard, and the only one that requires you to be open for reataliation to get to) – Also, please clarfiy, are you running 10/30/0/30/0 with a zerkers? Cause if so, you were also fulfilling Executioner and First strikes, for another 30% damage.
the more I read the more I have to facepalm….sry that’s how it is atm
I know it’s not a free leap to 100% of all places but to 80% of it and being able to follow somebody through walls or on highground is a broken mechanic that’s how it is
80% is an exaggeration only someone with little experience with S/D could come up with. I’m honestly kind of surprised it ports up on the ledge in your video, because usually the skill will only port you to your target if you could walk there with the listed range – there are other notable exceptions, but they are generally the exceptions, not the rule. Also calling it a “Free” leap is misleading, as it costs initiative.
Evades: yes every class has special abilities u took the guards boons for an example thank you very much for that because that’s exactly what I mean
You can counter the massive boons of the guardian with a shatter mesmer, the s/d thief, or a necro but how do you counter evades? well I hope you get the pointHow do you counter immunes, and blocks? It’s called Timing. Learn to time your attacks. If an S/D thief is evading, he’s not hitting you with anything hard (That list includes Crippling Strike, Larcenous strike…and ends there).
All in all I have to tell you from what I have read in your comment is that you seem to play s/d thief are not really experienced with whats going on in top 200 tpvp and that you love your thief too much to accept that some mechanics are too strong which may comes from you only playing thief and not playing other classes against s/d thieves
It seems strange that you feel yourself capable of judging others understanding of S/D when you make points that expose your misunderstanding and dislike of the class.
Ps: Thief directly counters necro worm port, mesmer blink, ele blink (3 disengages)
what counters thief really hard in tournys? hm?That’s what thieves do – they stick to their targets. I suppose you dislike steal, shadow shot, scorpion wire, and infiltrators signet as well? What do you want thief to be, a kittentier flavor of warrior?
evilapprentice
You can continue denying Thief being underpowered yet more truths about thieves overpowerdness are rapidly being exposed.
As the saying goes, “fight to the death for what you believe”, it seem that’s that’s the path you choose to to take.
Evilapprentice,
the Truth always Prevail.
Once again,
the Truths speak, “Thief class is in Serious need to be ajusted/scaled/”
(edited by Burnfall.9573)
As a ranger, I’m very Excited that we will finally given the Priveledge of Courageously standing up to the Tyrant: Thief.
The Resistance will Never Cease!
Until we see the day of
Victory!!
Rangers,
Once and for All
Let us Unite and Honor our Fallen Brothers and Sisters.
—————————————————————————————————————————————————————
(Image- Trademark-Arena.net- Gw2)
(edited by Burnfall.9573)
Until No-Effort=Rewards are Compltely Eliminated, once and for all.
Until “slap-on the wrist” -Nerfs" are Completely Eliminated
Until Fair Play Mechanics are Implimented and Enforced.
Until No-Risk Mechanics are Eliminated.
Until Favoritism is Eliminated.
Until Order is Re-Inforced
Until Justice is Served
Once and for all.
(edited by Burnfall.9573)
Purpose:
- To document all thief nerfs. This thread exists to inform mainly non-thief players who think we are developers “golden child” and never receive nerfs. I will be updating this thread each time a nerf occurs.
Important Notes
- Please keep in mind whether a change is deserved or undeserved plays no role in determining if it’s a nerf or not. I am not making the argument all of these changes were undeserved.
- This thread was re-created because I decided to remove a few things from the list that were causing controversy and pushing the thread off-topic.
- A bracketed note can be found next to the changes where there is a debate as to whether or not it is a indeed nerf. For example, the change to stealth in regards to NPC aggro tables.
- I will be updating this post each time a nerf occurs.
- I will not be including bug fixes as nerfs.
- Bullet points found in italics indicate that it is debatable whether or not something is a bug fix or a nerf. Without the patch notes explicitly stating, it can be difficult to determine if developers were fixing a bug, or realized something just needed balancing. If some evidence is presented it was indeed a bug, I will remove it from the list entirely.
List of Nerfs
14 September 2012
- Heartseeker: Reduced damage of the 100%-50% threshold by 20%.
October 7th 2012
- Pistol Whip: Reduced damage by 15%.
- Basilisk Venom: Stun breakers now work on this skill.
October 22, 2012
- Assassin’s Signet: This skill has been updated to grant 15% damage for 5 attacks rather than 50% damage for one attack. [Debatable if nerf]
- Ink Shot: This skill no longer allows players to shadowstep out of water.
- Whirling Axe: This skill has had evasion removed from the ability
November 15, 2012
- Dancing Dagger: This skill’s damage has been reduced by 50%.
- Shadowstep: This skill is temporarily disabled underwater to keep players from circumventing walls when using it.
- Tactical Strike: This skill’s daze duration has been reduced from 2 seconds to 1.5 seconds in PvP.
- Cluster Shot: This skill’s damage is reduced by 15% in PvP.
- Cloak and Dagger: This skill’s damage has been reduced by 33% in PvP only.
December 14, 2012
- Piercing Shot: This skill is no longer able to fire at enemies behind the player.
January 28, 2013
- Leeching Venoms: This trait no longer affects gadgets.
- Smoke Screen: This skill’s blinding pulse no longer follows the thief.
February 26, 2013
- Cloak and Dagger: The player can no longer use this ability stack stealth by attacking WvW walls.
- Using stealth no longer resets NPC aggression tables. [Debatable if nerf]
March 26, 2013
- Stealth: The duration of Revealed has been increased to 4 seconds when coming out of stealth via an attack.
- Caltrops: Reduced duration from 15 seconds to 10 seconds.
- Basilisk Venom skill: No longer immobilizes targets in addition to stunning them.
- Quickness: Reduced from 100% attack speed to 50%.
April 30, 2013
- Mug trait: Can no longer critically hit.
- Trick Shot skill: First arrow is no longer heat-seeking.
- Smoke Screen skill: No longer destroys unblockable missiles.
May 14, 2013
- WvW Stealth Disruptor Trap: Removes stealth from enemies and reveals them for 30 seconds, preventing stealth.
May 28, 2013
- Shadow Return skill: No longer has infinite range.
June 25, 2013
- Body Shot: Decreased the vulnerability duration to 3 seconds.
- Cluster Bomb: Decreased the range set from 1200 to 900
- Larcenous Strike: Increased the initiative cost to 2.
- Nine Tailed Strike: Increased the initiative cost from 3 to 5.
- Shadow Assault: Increased the initiative cost from 5 to 7.
- Shadow Return (Infiltrator Strike Toggle): This skill is no longer a stun breaker.
- Withdraw: The travel distance underwater has been cut in half to match the land distance.
- Lotus Poison: Can only apply once every 20 seconds per target.
July 9th, 2013
- Shadow Trap: This skill now has a maximum duration of 120 seconds.
October 5th, 2013
- “We’re looking at shaving the efficiency of Flanking Strike slightly, so that it now only removes 1 boon instead of 2.” – http://forum-en.guildwars2.com/forum/game/gw2/October-15th-balance-skills-updates-preview/first
Yet Afterall
What have changed?
What have these “nerfs” have done for removing the irony and the tyranny of thief mechanics?
What have these “nerfs” have done for thief OP mechanics?
What have these “Nerfs” have done for fixing theif broken mechanics?
What have these “Nerfs” have done for removing Perma-Stealth, and removing the OP Backstabs, Perma-Evasion, Perma-Tele?
What have these “Nerfs” have done for bringing the Fun Factor to Guild Wars 2 World?
Absolutely Nothing!
Absolutely Thief class get’s No Symapthy from me.
(edited by Burnfall.9573)
Respectfuly and Honorally Thankful to this thief…
More Truths… http://www.youtube.com/watch?v=RpUk9QvJ8bE
After 13 months, how much more Truths do you need?
(edited by Burnfall.9573)
First, I would to Thank You! Op for being an Honest Thief.
Second, I would like to Appreciate you for coming forward in revealing S/D Op mechanics.
Third I would like to Encourage more Bold thieves to continuing coming forward in revealing thief OP broken mechanics.
Fourth, the rest lies in Arena.net to either fix this class or continue stripping the Fun factor in Gw2 World in resulting in more committed players quitting the game.
My Verdict;
Guilty
End Favoritism
-Once and For All-
And bring back your Forefather Visions to Realty
—————————-Guild Wars———————————————
(edited by Burnfall.9573)
https://forum-en.gw2archive.eu/forum/game/gw2/Holy-Grind-Wars-2/page/3#post2767235
1,090 responses; Holy Grind 2
Op, take a look.
As i said over and over again,
it’s either reward or grind/nerf.
You stated how Arena.net is rewarding us too much for everything we do, so where is the problem?
I agree that we are being spoiled by them a bit but would it been better to not be or be?
It seem you are being ungrateful and unappreciative of what Arena.net has done in rewarding you.
I believe in practice of Justice and against practice of InJustice (look at my history and see)
In other word,
Arena.net Reward implinentation is Just
(I understand what you’re saying mark and I Promise i will behave.)
My only question to you is that, is it in Arena.net vision in having un-fair class mechanics dictate gw2 game play? and if not, what are the appripriote steps Arena.net will take in preventing them from ever happening again?
Like for example’ how un-counterable perma-steath and perma-stun are controlling gw2 world.
I’m looking forward to your answer since you’re encuraging us to do so.
Also, it is tbe question that the majoirty of foum players had continiouslly been asking since day 1,
Thanks in advance.
(edited by Burnfall.9573)
As i already stated too many times; even experienced countless unjustified deaths by this stun meta, it need to be stopped.
Imagine thief stealth kill had perma-stun, think about how countless outcry and injustice would be heard everywhere; in the forums including ingame.
War is Supreme is Dps already, armed with Op greatsword, Op Rifle (long-range), Op hammer, OP mace, Op shiled (defense) and OP sword.
On top of that, they are Supreme in mobility; even atimes surpassing thief mobilities.
My point is, war has been blessed with great buffs; including more buffs in oct patch., why arm them with Perma-Stun on top of that?
War Perma-Stun is Thiefs Perma-Stealth have the same thing in common, they both have no counter whatsoever.
Evasion yes!
But no couter whatsoever.
My question is why are these 2 Supreme Op classes are continiously given Un-counterable abilities and weapons skills?
Thief and War meta are beyond in-balanced, they are destroying the core valaue mechanics of fair play among the classes and in the game.
As someone had stated yesterday, the dreams and visions for these 2 classes are to get them more stronger and un-counterable while weakning the less capable class weakers.
Don’t get me wrong, i always like the war class even though i don’t play one, but they are ‘getting out of hand’ in all area; as i already mentioned.
I Encourage Arena.net to restrain of playing Favorites and to focus and to revert to the fun factors that gw2 started started out with.
That’s all i have to say.
Clarification on Pet "Companionship?
“Companionship is the state of being friends, but it goes deeper than even friendship.It is a closeness or familiarity, a true fellowship among two people who for whatever reasons have truly connected”.
One thing that bothers me is how our “pet” is given the role of or labeled as our “companion” while it failed to do in many great levels.
I will not put the blame to our “pet” for failing to be our “companion” beacause, they were designed not to; it’s all in their desgins.
Beastmastery Traits
A. (2) Master’s Bond-
“your pet has a bond with you that increases its attributes each time you kill a foe.
When it is defeated or deactivated, the bond is reset”
Shouldn’t pet companionship be a Natural bond between you an your pet and not a given option in our traits?
B. (12) Natural Healing-
“Your pets have natural health regeneration”
If you are talking about anything that’s “Natural”, it shouldn’t be a given option, but given asNatural.
Down State
A. struggling to regain life while your companion eagerly watch yet want to to reach out to help save you but due to hindered design mechancs, is forced to accept you to die.
In Finaly,
“The Final Naile to the coffin” to our Companionship.
Pet Nerfs
A. pet attack hits
B. pet health pool
C. pet leech range
D- pet hitting moving targets
E- pet swappaing cooldown
I want Arena.net to be Open and Honest with the Ranger community about this important matter.
Either re-clarify the significant meaning to our “pet companionship” or retire it’s significant meaning alltogether, because at the state of the moment, there are no “pet companionship”.
(It is Painful enough watching our pet dying alone in Loneliness)
Pet Companionship- to remain One till the end of time; no matter what!!.
(your thoughts)………………..
(edited by Burnfall.9573)
Evil, don’t bite. He’s a known troll.
Re-read my post and compare our both statements.
Where is your Cause?
None whatsoever.
>>>>>In other word, you are TheTroll<>>>>
Reversal doesn’t work in the art of trolling.
And……………where your Cause?
None
Whatsoever!
My cause is to point out fallacies.
Than the OP Factual Evidence and countless Factial Evidence since the begining of
gw2 forum, were all “Fallacies”?
What a bad joke lol
As the saying goes, “In-denial is the Fall of Man”
Lastly, “Never argue with one who’s In-denial, if you do, you will become 1One with him”
End of argument.
(edited by Burnfall.9573)
Evil, don’t bite. He’s a known troll.
Re-read my post and compare our both statements.
Where is your Cause?
None whatsoever.
>>>>>In other word, you are TheTroll<>>>>
Reversal doesn’t work in the art of trolling.
And……………where your Cause?
None
Whatsoever!
Evil, don’t bite. He’s a known troll.
Re-read my post and compare our both statements.
Where is your Cause?
None whatsoever.
>>>>>In other word, you are TheTroll<>>>>
Let me be.
(edited by Burnfall.9573)
Burnfall you sure took your time to show up. I was reading this thread and was wondering “where the heck is this guy”. Your slacking mate.
Any way back to the topic, stealth is currently only a issue in WvW. However sPvP thieves are once again going to pay the price.
It doesn’t matter rangers are getting this in WvW, if you think that simply popping sic em will kill a thief you’re dead wrong. If you don’t understand the basics of stealth and the common thief combos you will still die.
A Insta-gib cheese backstab build will kill you before you can pop it and any other thief will just dis-engage when they get the revealed buff. Don’t think that thief without stealth has no mobility, they will still outrun you. The only thieves that are affected are the ones who are bad and don’t pay attention (maybe P/D) and once they are weeded out you’ll be stuck with better players and new thief builds (s/d, s/p, d/d) that don’t rely on stealth but will kill you just the same, if you don’t understand the fundamentals of the class.
Hi Caom.
I had promised myself from ever posting in the thief forum but unfortunately, the resistance was too strong, so i made a huge comback by posting in the thief forums.
You said it 100% correct, the thief stealth reveal will not stop you from 1-4 death stabbing me.
That’s the fear i have.
In other word, we rangers are still dead on arrival to the thieves.
(edited by Burnfall.9573)
If Arena.net was to sum all the posts in one gigantic post, it would read, “Thief class core mechanics Nerf is Overdue!” – “slap on the wrist Nerf” is not allowed.
Arena.net, isn’t it too obvious.. the only class who gets the most Injustice Backlash in all thiefis blance/stealth thread is the thief class?
Than if it isn’t obvious, than why you remain Silent and continue in Justifying and Contributing (behind the sceen) more overpower tools to this Injust Overpower class?
Not forgetting intentionally rewarding this class with more undeserving rewards.
Torment, "does that ring a bell’?After 1 year+, i realize all these great posts and threads concerning thief overpowerdness are just another trash to be thrown in the trashcan.
So many wonderful and beautiful ideas in oppinions, suggestion and recommendations to thief class balance and adjustments, are just reasons for Arena.net to reward them more.
As i stated many times already, “Thief is Arena.net” and Warrior is thier “side-kick”.
In other word, we are all “kitten”
So to the remaining non-Favorite justice blelieves, what are our options,
Should we continue in believing anything these Ego-savy Selfish Prideful Injustice Practicioners have to say? or "turn the other cheek or even; as the saying goes, “Turn away from those who practice Injustice and follow those who Emcbraces Justice”?
You have the power.
You hold the answer.
The choice is in ur hands..That was really wordy and I don’t know exactly what you’re saying.
But if you follow the general trend of “stealth classes” in any game… like… any game ever… You’ll see that we’re always the “OMG UBER OP CLASS” (no matter the situation) there are always people calling for nerfs and there will always be a core group of people from that class fighting against it.
Are you talking about the class of thief as in “they are thieves therefore evil?” like, not even on a “this class is full of evil players who abuse the system” basis, but on a “this class is supposed to represent some malicious entity in the storyline of the game” kind of level?
Do you see these “buffs” as rewards? Do you really see thieves making use of torment… ever? I don’t.
I dunno, maybe I’m missing something here, but it seems to me you talked circles around yourself trying to make your statements sound important… when in reality they just came out garbled. It would be amazing if you could clarify your intent a bit.
No matter how many times i rewrite it,
it all comes about the same,
In othe word,
this is the best i can do.
If Arena.net was to sum all the posts in one gigantic post, it would read, “Thief class core mechanics Nerf is Overdue!” – “slap on the wrist Nerf” is not allowed.
Arena.net, isn’t it too obvious.. the only class who gets the most Injustice Backlash in all thiefis blance/stealth thread is the thief class?
Than if it isn’t obvious, than why you remain Silent and continue in Justifying and Contributing (behind the sceen) more overpower tools to this Injust Overpower class?
Not forgetting intentionally rewarding this class with more undeserving rewards.
Torment, "does that ring a bell’?
After 1 year+, i realize all these great posts and threads concerning thief overpowerdness are just another trash to be thrown in the trashcan.
So many wonderful and beautiful ideas in oppinions, suggestion and recommendations to thief class balance and adjustments, are just reasons for Arena.net to reward them more.
As i stated many times already, “Thief is Arena.net” and Warrior is thier “side-kick”.
In other word, we are all “kitten”
So to the remaining non-Favorite justice blelieves, what are our options,
Should we continue in believing anything these Ego-savy Selfish Prideful Injustice Practicioners have to say? or "turn the other cheek or even; as the saying goes, “Turn away from those who practice Injustice and follow those who Embraces Justice”?
You have the power.
You hold the answer.
The choice is in ur hands..
(edited by Burnfall.9573)
(unfortunately spirit ranger was nerfed due to Elitistism -Cause-), other than that,
I Appreciate your Effort and Time in putting all of this together.
Well Done!
Thank You!
OP
(edited by Burnfall.9573)
Lol cmon burnfall cheer up, remember where we were? Its come a long way
I’m trying to chopps.
believe me.
I don’t think “too dumb” was the wording. Haha sheesh, harsh critique
There are no such thing as ‘harsh criticism’.
Reminder= threre are 2 types of criticsism.
1. Honest Criticism
2. False CriticismHis/her criticism is Honest.
Actually, as far as I’ve observed, there is only one type of criticism that matters. Constructive criticism.
Everything else, such as this post that is being called out, is destructive and contributes in to way to the health of the game. In fact it just poisons the community.
So let’s abandon the destructive criticism, bile, and other unfortunate posts that plague these forums so they can see people who wish to help instead of people who only wish to sling mud. Thanks.
What have “Contructive Criticism” have done for our class?
Absolutely
Nothing!!
I don’t think “too dumb” was the wording. Haha sheesh, harsh critique
There are no such thing as ‘harsh criticism’.
Reminder= threre are 2 types of criticsism.
1. Honest Criticism
2. False Criticism
His/her criticism is Honest.
……………..We Ranger been Lied to with False Promises……
That’s Honest Truth.
(edited by Burnfall.9573)
Op
You deserve my Honor for bringing up this Unjust matter.
Not too long ago i had posted something similar to this in the Elitist forum and surprisingly i was treated with kindess and understasnding.
Getting back to this Nortorious matter, Perma-Stun Warriors are out of control, everything you stated are factual.
As a ranger, even using “stun breakers”, i barely can escape from thier Perma-Stun madness.
I’m glad i’m not alone in this, and Arena.net need to get serious of ending Favoritsm for their Elite classes.
At the moment,
Injustice and Tyranny are what Dominates gw2 world.
And
Justice is ‘thrown under the rug’ countless times.
- As always………..
InJustice Prevails
and
Justice will always Fail
Op
Careful!
You Leave Room Open for Hackers…
-nothing to say-
Well not really,
Op, I hope you do get your money back.
Reduce initiative Regen from infusion of Shadow to 1 ini per Stealth, or only allow it to activate when the Thief is not already Stealthed, are both valid ways to remove perma-Stealth through fine-tuned balancing rather than by introducing a hard counter.
Once you start introducing hard-counters, the meta will become convoluted with the Rock-Paper-Scissors type gameplay that is horrible for build variety and general fairness of fights between classes.:
this alone would kill the stealthers, and stealth isnt the problem its idiots that cry about them killing “while” in stealth, if a thief wants to perma stealth its only because of A. it infuriates you or B. its hurt and needs to reset a fight, which is pretty much how they win.
your suggestion would kill thieves altogether… so i say no, keep that trait the same as is. and for gits and shiggles, raise it to 3 initiative just to kitten YOU off ;3.
To begin,
You do deserve Arena.net Right and Power to call players Idiots Idiots for ‘crying’ because of your abusive and your Tryranny mechanics (as always).
As a Ranger class, i would’ve got Infracted within minutes but it’s k cause the Ranger class are the “dirt class” who gets spit and walked over all the time by you and Arena.net..
In other word, no Suprise here or ‘Crying’ cause the Ranger class is use to it.
To everyone’ I will never believe any ’changes" will be made to the Overpowered Abusive Egoist Tyrant Thief Class unless Arena.net is replaced or having a Justified Power within thier company who will finally stand up to those who are Fully Responsible for committing Injustice and Tyranny crimes among the classes and to the world of Tyra and make changes.
Only than.
I will believe..
Other than that, as the saying goes, "keep playing that same song, nothing will change, unless you change the artist "
-Arena.net, It’s Time For Change—
(edited by Burnfall.9573)