Running dungeons are a good way to earn some extra gold if at the same time you are collecting tokens for rewards.
It’s possible to make money while crafting when you max out a craft. However, to make a profit you will either use materials you have collected, or provide a service for other players who want max gear crafted for them. Just charge them a small fee if you like.
It’s believed that crafting Accessories is the most profitable because all professions use accessories, and the accessories themselves require less materials compared to other crafts, albeit they are more expensive.
A couple of remarks.
First, crafting to make coin and running dungeons are not mutually exclusive. You can do both (and earn more/have more fun).
Second, all professions have something which is profitable. You just got to take the time to find out which product it is. You then have to find out at what price you should buy the mats (FIRST RULE IN CRAFTING: PLACE BUY ORDERS ONLY) to for your product to be profitable – and worth your time.
Third. The “fee” (profit) you’re charging is, unfortunately, not picked by you. You do not have the coin to run the market. All you can do right now is ride it. So check the profit margins; if it’s good, go for it.
Four. A large number of professions are profitable through VOLUME, not profit margin. One thousand times 10 copper is still 1 gold. You can sell some products by the thousands, per hour. It’s a tricky business though if you do it, you have to know your product first, as well as the markets for the underlying materials to make that product.
Five. You have to take the time to experiment. See how quick products sell, how quick buy orders are filled, etc etc etc. Once you’re done experimenting, you’re set for years to come.
Applying a Sigil to an item causes that item to become account bound.
http://wiki.guildwars2.com/wiki/Sigil
You clicked through something when you applied the sigil. That little something was a warning. It’s weird that you could trade it with a friend. If you CAN trade it with a friend (who does not share your account), than it should be sellable. Try putting the skeggox in an another inventory bag (ie. not an “invisible” inventory bag, as you cannot list anything on the TP that is contained in such a bag).
All I want is an option to create the final product after discovering it if you have all the materials. Takes just ages to do all the soups and fillings and whatnot before you get to the final product you want. Would that be too hard to implement?
This. Times one thousand. This would make me enjoy cooking much more. The time and effort spent doing a zillion substeps X to create final product Y takes the fun out of cooking. To a point that it’s no longer worth the monetary reward to cook for coin. All other crafts (except, at times, artificer) do not suffer from this problem.
Another example. Recipe: Bowl of Orrian Truffle Soup.
To make this, combine:
(i) Bowl of Cream Soup Base
(ii) Shallot
(iii) Orrian Truffle
In order to acquire (ii), visit a karma merchant [in Timberline falls]. It cannot be purchased on the TP.
In order to make (i), combine:
(iv) Glass of Buttermilk
(v) Bowl of Roux
(vi) Pile of Salt and Pepper
(vii) Bowl of Poultry Stock
In order to make (v), combine:
(viii) Bag of Flour
(ix) Stick of Butter
In order to make (vi), combine:
(x) Packet of Salt
(xi) Black Peppercorn
In order to make (vii), combine:
(xii) Jug of Water
(xiii) Slab of Poultry Meat
(xiv) Onion
(xv) Carrot
The process to make this is simply too onerous for something that sells for three silver, has little profit margin, is not in demand, and is not “better” than other foods that merely require you to combine 3 or 4 ingredients.
I made about as much coin from ppl dumping their mithril en masse. Just refined the ore into a profitable product which suddenly became VERY profitable with such low base costs. Didn’t spend a single skill point though. And didn’t even stay behind my computer, it will sell anyway.
Yea I logged out after I put a big stack of expensive stuff on the TP, and the “sell now” was loading and loading and loading. I clicked it away and it was gone from my inventory and it wasn’t in my sell list either. Couldn’t log back in afterwards. I’m a bit worried.
Could the shield be dropping from this guy?
http://gw2.mmorpg-life.com/group-event-defeat-the-dredge-commissar/19093/
He’s carrying a big kitten shield btw, which he uses sometimes to block attacks.
Edit: just saw below thread, maybe the Dwayna bows are PvP only?
http://www.guildwars2guru.com/topic/55030-pvp-mystic-forge-recipes/page__st__390
Paid Tournament token +Longbow + sliver = Dwayna’s Longbow
And further in that thread:
Paid Tournament token + Sliver + Weapon token + a very lucky crit = Dwayna’s Shortbow
(edited by Buttercup.5871)
This one recipe took one ecto-based material to craft, as opposed to 5 ecto-based material all other similar recipes take.
Taking advantage of this fact is exploiting.
http://www.gw2spidy.com/recipe/2373
I can get an average of roughly 0.9 Ectos out of salvaging this, the only reason why it’s not abusable is because recipes like this made the prices equal. People craft and salvage this EN MASSE to slowly earn money.
It was an error by A-Net not making them need 5 Ectos BUT every recipe shapes the market and some people are able to use this to earn money. You can’t expect the producer to make sure that the value of an item before and after crafting are roughly 1:1 because the market isn’t 100% stable. Even if a recipe is added with a 1:1 value-transformation THIS specific recipe might create an item so cool that it causes the market to shift; allowing some people to earn money with it. What you need to understand is that the market is 100% player-driven. The only way A-Net should influence it is by adding new items/mechanics.
I’m afraid that my unawareness of some recipes might trick me into believing that I found an underpriced item on the market I can make use of instead of finding a typo in a recipe. While it was clear that an item that costs 27 Karma ON A VENDOR shouldn’t be abused I don’t think it was clear that an item that gets sold for to little BY A PLAYER shouldn’t be bought and used. If a one-time use is perfectly fine why isn’t a repeated use? I’ve seen the Halloween crafting mats going for around 5 gold the first few minutes after the patch back then (on BLT, not in map-chat). There were actually people who bought them. Should A-Net ban the people who sold them for 5 gold? I don’t think they should (unless those people promised something wrong).Abusing that recipe will likely also be ruled an exploit, if Anet notices people doing that.
Making a few of them? Not a problem. But people don’t just make “a few,” they make hundreds or thousands.
While I personally don’t engage in creation and destruction of items because the prices to create them can swing from one day to the other, I find this example completely legit way of creating ecto. It is, by the way, a risky undertaking, because we all know you can sometimes get 8 salvages of NOTHING, no ecto and mats waisted. All this process will do is bring silk to a proper price (it’s wayyyyyy too low, as is leather), and bring ecto to a reasonable level. That’s good for the large majority of participants to the economy. I would strongly argue this example is VERY healthy for the economy, and I wish more people would do it. That said, I will personally not engage in it because it is too reliant on RNG for my taste.
For solely cosmetic items? Yea.
Legendary items are no longer cosmetic items. They will scale to always be ‘best in class’ as time goes on.
Reqs are insane for crafting these weapons.
http://wiki.guildwars2.com/wiki/Infinite_Light
Exotic.
Exotic, now. Because exotic is now the max level of all weapons. Ascended is the next step up. When that happens, the stats of legendary weapons will be raised to match those of ascended weapons.
https://forum-en.gw2archive.eu/forum/game/gw2/Legendary-Weapons-Boosted-to-Ascended-Stats
And then, way way down the line, when legendary armor, weapons, and jewelry are the new standard, the stats of legendary weapons will be raised again to match the stats of other, new, legendary weapons.
Someone now has @20K peppercorn bought at over the average price and the market is rapidly returning to normal since the demand isn’t that great for it. Ouch….
The person(s) responsible is still sitting on about 80k peppercorn. It’s being dripfed to the market very slowly. Supply is stopped from time to time to drive up the buy orders. Once those are (artificially) high, the buy orders are “fed”, only to stabilize the price for a short while.
edit: for those who are not familiar with the normal peppercorn prices, when supply is at its normal, healthy 100k: the normal price range is between 8 and 13 copper. Maybe 1 or 2 copper above that during peak hours in the weekend. Anything beyond 16 copper is nuts.
(edited by Buttercup.5871)
Someone stuffed their account(s) with thousands of them. The market is being controlled. A digit is missing in the amount of peppercorn that should be available.
Who’s manipulating this market? The market used to be flooded with them (as it should, they drop often), but now the price has shot up by 700 per cent. Manipulation of this market started a few days ago, and now the price is just going up up up.
I agree a harsh punishment was in order, but also believe that the punishment was perhaps too harsh. I would have expected a cleanout of all gold from the account instead.
I’m just thinking of the smart powersellers who used the exploiters to their advantage – gaining much more coin than the exploiters by simply buying mithril ore low, and selling it high. And then buying out the ectos at their low price in large bulks, while selling them when the market stabilized. Must have been so sweet on them. A smart powerseller could have made, what, 1000 to 2000 gold in about 1 day?
Edit: @Docherty: I’m a laywer too. You wouldn’t stand a chance in court. And even if you decided to take it to court, it would be way too expensive to do so. A legal discussion on this topic is moot.
(edited by Buttercup.5871)
Apoth, Bers, Carrion, Cleric’s, Explorer’s, Giver’s, Knight’s, Valk. Those are the craftable prefixes. This thread is about an uncraftable prefix, Rabid. Supply and demand of t6 items is not in question here
First, the OP confirmed what I stated. I think I know what he meant. Read the following again, to which I was responding:
[…] Compare to "Berserker’s […] it’s actually lost value over the past month.
So, I’m wondering. While ANet decided to let us choose from among several specs within a given profession, do they intend that certain specs are simply more espensive/harder to achieve?
[…] just been watching this particular set and its steady cost increase followed by the recent spike
And yes, I know Rabid gear cannot be crafted. I bought a few pieces myself when the price was low, just because I like the looks and I thought perhaps one day I’d need it.
BTW, there is a way to get a full Rabid armor set for free. Just run Twilight Arbor a few times and you have a full set. As the OP only needs 2 pieces, it should be a walk in the park.
Oh wait, I hope I didn’t just destroy someone’s market
(edited by Buttercup.5871)
This thread is why I love guild wars so much. There’s so many aspects to this game, it’s fantastic. I certainly don’t have 250 gold, but I think the creation of this guild is friggin awesome.
And to all the haters: don’t worry. It’s not a free market, as Anet stated itself. No MMO has a free market. Will you feel it in your pocket? Probably, yes. But if something really spins out of control (t6 mats is a recent example), Arenanet will come up with a way to make up for it, or Arenanet loses real profits (players leaving = bad business).
I’m not worried in the least by this development. Just remember: the bank always wins
I can imagine that the members of this guild will have a blast though, it should be so much fun!
(If you want to see John Smith confirming that there GW2 does not have a free market, read below debate, it’s very interesting! https://forum-en.gw2archive.eu/forum/game/bltc/Who-sets-Gem-prices/first#post443159)
Very simple. All armors require the same set of materials to craft, except for one component. When that component becomes cheaper, so will the armor. It has nothing to do with how good that armor, in fact, is.
If Anet really wanted good stat combinations to be expensive, then Apothecary armor should be practically free of charge, no? Nope, it’s some of the most expensive armor out there. Why? Karka shells. Why is there such a low supply of karka shells?
You need 1000 of them to make:
https://wiki.guildwars2.com/wiki/Ancient_Karka_Shell
And 250 karka shells to make any form of Defensive infusion:
https://wiki.guildwars2.com/wiki/Category:Defensive_infusions
Anet doesn’t “punish” one build or the other. It’s supply and demand, that’s all there is to it.
A’net gave the recipe to you, so that you may give it to others. It’s the holiday spirit! You’re not supposed to actually wear that armor, silly.
I gained about 23 levels with 2 crafts. It really depends which crafts you pick. Some professions are cheap to level, while others (ie. weaponsmithing) are not. As I think you’ll need 7 professions to get to lvl 80, I guess 30 to 35 gold sounds about right. If you decide to do it, and if want to keep the cost down, skip weaponsmithing. Personally, I’d do six crafts, and do the rest on the personal story line. The quests give a ton of XP, are a lot of fun to do, and give you a good feel of your character before you go out into the big bad world.
ps. This thread belongs in the “players helping other players” section.
this is such a stupid discussion. if you do it right your crafting should be 100% profit. If you buy from the TP to craft YES YOU ARE LOSING MONEY. I can make gold ez on any of my crafts simply by going out and farming the materials. farm all of it, even ectos. Just do fractals, salvage the rares turn around make profit with crafting. yes it might take a while to make a few items. is it worth the time? who knows but the fact of the matter is you will not make a quick buck off craft. you can make a slow buck but its 100% proft.
This is a common misconception for two reasons.
1. You can only use your time in so many ways. Farming materials is wayyyyyyyyyyyy less profitable than buying a ton of materials at a low cost, and process them into something which is profitable. I think the trick of succesful crafting is not about profit margin. It’s about volume. Most products with a high profit margin do not sell quickly. However, a lot of products with a low profit margin sell quickly. Usually, it’s more profitable to craft one low profit item 1000 times, than to craft another item that has a high profit margin. One thousand times 20 copper is still 2 gold. It’s boring, yes. But it’s not hard by any standard.
2. One method (crafting) does not exclude the other (farming). Once you know what you should craft, you just craft it and put it on the TP for the price you want. It will sell. Once you’re done crafting, you do the other stuff. Fractals, WvW, whatever you like. You can even farm materials if that’s what you really want.
the length of the first 2 posts is exactly why people dont make money from crafting. its soooooo much time and effort that for ‘most’ people and by most i mean the real majority of mmo’s typical mums, dads, fulltime workers/students etc etc its not worth it. most people dont want to look at different items, investigate trends, fiddle with the filters, check the trade sites.
the simple issue is crafting makes too many items to level up, meanwhile the world constantly throws crap at you that nobody wants for more then 4-5 levels at most. there a few niche markets due to lazyness or sudden supply changes most the time and thats it.
I’m the typical dad with a (more than) fulltime job you’re talking about, I think. I can game in the evening, after the kids have gone to bed and I’ve spent quality time with my wife.
You see, I always thought like you, but a few days ago, I found out the OP is right. Crafting is easy, you just gotta spend one or two evenings studying the market instead of the stuff you’d otherwise do. After that, you’ll have at least found a few profitable things you can craft.
I went from having having 1g to 20g in the last 4 evenings I played. Having restocked whatever I used from my own mats, those 19g are net profit. I did this selling only 5 products from two professions. Me? I’m terrible at math, and I suck in economics. But you don’t need to be that smart to understand the markets. ALL you have to know, and really, this is the crux of crafting, is to place buy orders at the right time. Look at the graphs on GW2 spidy, it’s not hard to figure out what a good buy price is.
In the end, you’ll gain a ton of coin which allows you to buy whatever you like afterwards. The drop rates are completely kitten right now, as you will have noticed. “Farming” materials in the long run is boring, takes a lot of time, and is not necessary once you take 2 evenings to study the market. After that, you can craft what you see is profitable, you’ll learn when to buy low and when sell high, and spend most of your time in this game doing the stuff you really want to do. Help others, if you like to, do WvW without ever bothering about drops (other than badges), do sPvP, Tournaments, or whatever floats your boat.
It’s not as hard as you think. Two evenings playing around with crafting and studying GW2 spidy is all it took for me. Two.
I’m not buying it. Pun intended.
This happened to me today. Placed a buy order worth of 4+ gold (all I had), received the message that I was not connected, lost 1 out of my 4+ gold. Very weird, because it apparently charged me for part of my order, while not placing any order. 1g just disappeared into nothing.
Consumers are statistics. Customers are people.
-Stanley Marcus
Dear Stéphane,
Don’t confuse those data on your screen with the people on this forum. Condescending is the word that keeps coming back. Why do you think this is?
If you think that you’re right, despite the unparalleled sample size telling you you’re dead wrong, consider the following quote as well:
“The void created by the failure to communicate is soon filled with poison, drivel and misrepresentation.”
— C. Northcote Parkinson
No, I’m not trying to be a wise guy. I’m trying to get through. Like Red aptly explained as well. Because I care.
Last night things appeared to be back to normal. It appears I just had a long, extremely unlucky streak. Don’t know what to make of this, but I should mention the positive stuff, too. Ratio was about 1:1 using black lion kits, or slightly more. As it was before.
We’ve seen reports from players questioning the randomness of the drop mechanisms in GW2 and in particular asking if it’s been changed recently. This is not the case and we don’t think that the randomness mechanism is misbehaving, but we’re running some data to be sure there isn’t anything unexpected going on. So far nothing shows anything suspicious but we’ll keep gathering data and analyzing it. We’ve also created a thread where players can share with us their concrete data about any perceived strange drop behavior they encounter:
Thanks for your understanding and help!
Dear Stephane,
Why do you want people to repost what they have already stated in this [merged] thread, in another thread? And does that mean you won’t consider every post in this thread in ultimately determining the other thread?
Is everyone in this thread delusional?
Ok. Before the lost shores patch, I received about an average of 4 rares an hour, consistently. For about one hundred hours straight. After the patch, I receive an average of 1 rare per 2 hours. For about 100 hours straight.
The crux, as many have seen, appears to emanate from a change in the diminishing returns system. Please allow me to quote a player who wrote this down even more elaborately than I have:
Pattern one – “The Classic”
Consider a possible farming scenario for 1 player farming in a single High Level Location:
First 30 min: Normal loot drop rate
1 hour in: Normal loot drop rate
1 hour 15 min in: Loot drop rate reduced so drastically that i cant give it a percentage, but almost surely by more than 75%
*Remark – The time this happens is not constant. And it literally shuts your loot down with an on/off switch.Pattern Two – “The Lucky Guy/Girl”
Consider a Scenario for 5 players farming in a single High Level Location.
Players 1-5 kill the same mobs, dealing approximately the same damage, both with the same % of MF. We can assume they are either solo or in a good damage dealing group.
Player 1 gets 10 rares in 2 hours. Players 2-5 gets 1 rare in 4 hours.
*Remark: It is statistically near impossible to have such a scenario occur when probabilistic formulas are not tampered with. This is the lucky day scenario when your luck is ON or OFF for several hours at a time. It happens consistently in inconsistent time intervals.Pattern Three – “A Timely Reset”
Server restarts…Players farm for 1-2 hours and experience drop rates, equal than or better than the pre november 15 patch. After that, Pattern One kicks in.
*Remark: This is an observation for now, one that i would rather gather more data before i cal it a scenario.Pattern Four – “Taking a Break”
Assume Pattern 1 occurs. A player may decide to take a break to supposedly clear the DR timer. Player returns back to the same area after 1-2 hours. Rather inconsistently, the drop rates may or may not improve.
*Remark: NonePattern Five – “Moving around”
Assume Pattern 1 occurs. A player may decide to switch to a zone to supposedly clear the DR timer. Player experiences absolutely no change. DR is present and well and there is still an influx of gray quality drops, just like before moving around.
*Remark: None.
Your questions stink. You’re hiding (in part or in full) what the purpose of your questions is, ie. what the real topic of your research is. I’ve seen questionnaires like these so many times in different MMO forums over the years; when do people learn?
Start with taking your audience seriously. Then get back to us.
I have a stack of black lion kits, and have been using them since launch on rares. I’m pretty familiar with the return rate of ectos. Something changed very recently though.. Ok, my sample size is not very big, granted, but an average of 1 ecto out of 4 golds, I’ve NEVER seen that. Anyone else noticed a difference?
Yes, let’s nerf, disregard and kitten off the entire ranger community again because you saw a ranger bot. That’s really constructive. This is exactly the reason why there was so much rage for two months straight from the ranger community (dev himself acknowledged our utilities to be subpar) until finally some love came with the patch of 14 December. If you want not only the bots, but also everyone playing the ranger class, to leave GW2, this is the way to go about it. If you change the aggro mechanism, you change a big part of the class. On a sidenote, most monsters in Orr already bypass our pets, to a point that it’s plain silly.
One question: would you have made this suggestion, which would increase the difficulty level to play a ranger very significantly, if your main character was a ranger?
If you use a skill that gives stability, you can open the present without being knocked back. After using that skill, I either (i) loot the present and leave, or (ii) aoe the mobs while kiting them. They’re not difficult, only the mesmer toy mobs can be challenging when they perma-stun/confuse you.
To answer this question, you have to look at what you need to create rare items you can salvage. Silk and Leather are both very cheap, so Leatherworking and Tailor seem good. I don’t know much about jewelers. However, Elder wood and Mithril have always been more expensive, so Huntsman rares might not be very worthwile; selling those mats might net you more in the end (so that you can buy more ectos with your profits than you would have gotten yourself by crafting).
If you’re a ranger, thief, or engineer (given that you took huntsman), leatherworker is probably a good idea to progress your character later down the line, especially given the rather high prices of certain types of armor these days.
I see these clovers as a long term project; yea, the return rate sucks for me as well, but I got a decent amount of t6 mats and lodestones in return. A lot of crap stuff as well, but overall, I’m not complaining. I’m now at 25 clovers I think, and still have a looooong way to go. I don’t have the precursor yet anyway; as I said, it’s a long term project. Some 600k karma spent on shards already, and I know I’ll still need to spend about 600k karma on shards until I can complete the clovers and the gift of mastery. Yes, that’s 1.2 million karma, I know. I don’t really care though.
I’m not in a rush. Legendaries should be a long-term goal. In a way, I’m glad mechanisms like these, ruthless as they are (to me in any event), ensure that legendaries are rare. If they nerf the return rate of good t6 mats and lodestones though…. I’ll be the first to scream murder.
@Amdukias: Buying gems or spending them doesn’t make an ounce of difference for the loot ratio. I’m fortunate in the sense that my job allows me to carelessly spend money on gems whenever I feel like it; I’m still in the “unlucky group”, described above.
Here is an idea..
They probably did what they did to it because at least 80% of the people that went there did NOTHING else apart from stand on the hill farming the adds.
That’s not team work or helping with anything thats selfish and just smacks of the Me.. Me.. Me attitude..
just my opinion. Im off now to fight a dragon :p
You’d be very dead without those people killing the mobs at your back. Your loathing of the “farmers” (basically, everyone who is not doing the same thing as you during a dragon fight) is disconcerting, and says more about you than it does about them.
See what I said about making the problem worse.
Have fun with your chest of garbage while I make money (off of you) on the TP.
BTW – you’d be surprised at the teamwork & support the farmers gave each other, at least on my server.
This is what I’m seriously considering. Which is nuts, because I prefer killing dragons and their adds. I like it, it relaxes me. Playing the TP relaxes other people. The TP group always had the upper hand as, in my opinion, they should. But at this point the disparity between killing stuff and playing the TP is simply bunkers.
Did you attempt this right after server sestart? Because i swear, i have started noticing that right after a server restart i “always” get a ton of rares in cursed shore, just like the pre november 15th patch. After an hour or 2, its back to normal.
I think you’re on to part of the cause of the problem.
The extremely reduced drop rate started for me after the lost shores patch. Let me start by saying that before that patch, I had 3 to 5 gold drops per hour. Consistently and without exception, every day. Now, I’m at an average of 1 gold drop per 2 hours.
Here’s what I observed. If ever you decide not to play for a few days, you’ll see a lot of drops in the first hour or so. After that, it’s back to normal.
After a server restart, boom, in the first hour or so, loot. Then, nothing again.
After you enter a new group: boom, loot! This makes me believe the loot chances of the other players are shared with you. After an hour or so, not so much again, but still not as bad as playing alone. And that is probably because not all players are affected by this problem. Thanks to them, you still have a chance of getting some drops, although not as many. It’s also the reason why, in some groups, there’s simply no loot for anyone after an hour; the group doesn’t include one of the “lucky ones” that is not affected by this problem. When you find yourself in such an “unlucky” group, just leave, and make a new group with different people. Suddenly, you will have loot again.
This whole group scenario thing became blatantly obvious to me when I was in a group of 4 people, with one guy consistently linking golds and exotics that he received from the same mobs we were killing. Mind you, his weapons and gear were crap. The others in the group, including me, were amazed, as they did not get this amount of loot, and their gear was a lot better as well. We all had better stats than the lucky guy, and more magic find. Our loot ratio was crap compared to his, but still much better than when we were alone, so we stayed with “the lucky guy”. When that guy left, suddenly noone received loot anymore, including myself. It was gray junk, a blue here and there – at best – but most mobs simply dropped nothing. Naturally, the group fell apart within 15 minutes.
My theory is that if you play the game for a few hours straight, you are kittened when it comes to drops. The DR is ruthless. The only exotic drops I ever had came after either a server restart, a group restart, or when logging in after not having played the game for days. Going to different regions doesn’t change a thing. Only one single event (which you only reach after completing a chain of other events) still gives consistent drops for me in Orr, the rest is borked. When that event is up, I’m there; I’ll solo it if I have to, even though that’s neigh impossible.
Some players are NOT affected by this, as I stated above, and as others have remarked in this thread. Those people not affected may count themselves very lucky, because I know there is a very large group out there like me. They are on map chat all the time, if you pay some attention to that stuff. They’ve been on this forum, in several threads, ever since the lost shores patch. Something went very, very wrong after the Lost Shores patch.
SOOO wholeheartedly agree. Please sticky this suggestion! This, or allow us to somehow revive our pets again.
This suggestion could be a temporary fix to pets dying to any kind of AOE in dungeons. All. The. Time. A dead pet means, in Arenanet’s philosophy of the ranger, a half dead ranger. In dungeons, you’ll usually be “pet-less” within 30 to 45 seconds.
Sticky! Sticky! Sticky!
update: support reviewed my case, and awarded me the chest! Havened opened it yet; wanted to say thank you, regardless of the contents of the chest.
/faith in Anet restored.
A nice video of what we’ve been reporting to the devs since beta. Thank you for taking the time to make this, a video sometimes speaks more than a thousand words.
Still no chest. Was it only the NA? Far Shiverpeaks, EU here.
Still no mail. Far Shiverpeaks (EU). I’m getting worried now. Who’s bright idea was this?
That’s not my experience. Karma booster, karma banner, and the guild-wide karma increase for 3 days, can all affect the amount of karma you get. I think the max you can push it to is 7650 karma per jug.
No chest for me either (Far Shiverpeaks, EU).
If you want more old, open (never answered) threads on the same issue, here’s two more:
I wrote posts in a few of them, shortly after the “patch” of 7 October that broke the Shortbow; an answer never came. Most threads about this were simply deleted.
So yes, today, 7 December, it’s exactly two months since the QZ + SB bug was introduced. Not a word on it this bug from the developers. Ever. They only stated some things on the adjusted attack speed of the shortbow. A statement which (i) ignored the effects on highly reduced bleed stacks, and (ii) ignored the effect on QZ.
Never, ever, did anyone from Arenanet post anything on the QZ bug.
/signed. I asked this so many times in the past that I tend to believe they don’t care. At all.
Same here. For the last week, it’s been one gold drop per hour, max, while PVE’ing in the open world. With 120% magic find.
Lies? Well, not entirely. When they desecrated the Manifesto, yes, I agree. However, now, they did show you their plans. Not in direct terms, but they’re are all on the table.
They told you straight up that they won’t be adding a “new” Rarity of Gear, “such as” ascended.
But “legendary” is not a “new” Rarity of Gear, right?
They have told us, in sly wording, what none of us wanted to hear. Legendary gear will be the ultimate cap. It’s just not coming this year, and there will be other ways than dungeon grinding to achieve it.
Stat capped games only work for RTS based games. You cannot keep a audience with no way for them to progress. It works the same way in life is everyone capped at 100 dollars? No ofcourse not people need things to strive for. And reality check thats atleast 75% of the gaming population they want power and the means to earn it. If you really think a game is going to be successful with horizontal progression your in denial.
Make me cry a little every time i read about ‘gear progress’ . You are not actually progressing in power , youre just trying to get to the same point where you were before the new more powerful tier was introduced.
Boomstin, can I have your permission to use this for my sig?
/signed. Thank you OP.
As a lawyer drafting judgements on an international level, I think it’s the first time I didn’t feel the need to change or nuance the original post.
The OP is answering its own question.
For people saying that getting new crap is “something to do” I really loathe your level of conditioning. Seems you learned nothing from Everquest, then, after a decade. You’re supposed to be playing a real game, not a slot machine. People actually demanding “rewards” and playing for stat baits have been turned into this:
http://www.youtube.com/watch?v=I_ctJqjlrHAWith the only difference this pigeon is getting a NECESSARY and tangible reward. Not an ever inflating integer that equals to absolutely nothing.
Thank you for this. I hope many people watch the video. This is actually quite educational. I had expected some funny video, but instead, it’s actually a very interesting scientific experiment. Somehow reminded me of the Milgram experiment and the Stanford experiment. Must have been those old camera images that triggered my memory.