Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
Offhand sword can’t really work with mainhand dagger. It doesn’t make sense. But seeing as this thread is a joke, why not have mainhand torch? You haven’t lived until you’ve beaten something to death with a burning stick.
your thief is left handed….
Then it would technically be sword/dagger because the sword would be in your main hand…
(Squeals like little girl)
Ele is saved! Praise the Six, the Spirits, the Eternal Alchemy, and the Pale Tree!Inb4 they remove all good traits and replace them with downstate and aura traits. Enjoy!
I have too much faith in the many Guild Wars 2 gods to accept the reality of that.
(Squeals like little girl)
Ele is saved! Praise the Six, the Spirits, the Eternal Alchemy, and the Pale Tree!
I don’t think rtl needs to go back to its original, but rather something that they skipped over when they super nerfed it.
Original RTL: 15 second cooldown and 1500 range despite being labeled as 1200
1st nerf: Increased cooldown to 20 seconds
2nd nerf: Increased cooldown to 40 seconds with cooldown halved if it hit a target and reduced range to 1200.
I think the skill would’ve been far better off with a 20 second cooldown and the 1200 range or even a 25 second cooldown and the 1200 range than the rediculous 40 second cooldown this skill recieved.
On the topic of elites, all of them have small, niche uses, but you will never win a fight with your elite, unless you count running away as winning (Against a zerg, it is).
in Guild Wars 2: Heart of Thorns
Posted by: Cecilia.5179
If Revenant could use all of its skills at the same time, it’d be a jack-of-all-trades, but revenant can only run two at a time, and it has the least wiggle room of any profession in the skill department, almost always running the lines for its two legends and a utility line, along with one weapon set that compliments one of its lines. Currently, a revenant could specialize in tanking/healing, tanking/condi, or healing/condi. If it wants to heal, it’d have to give up either tanking or dps, which is the opposite of a jack-of-all-trades.
Offhand sword can’t really work with mainhand dagger. It doesn’t make sense. But seeing as this thread is a joke, why not have mainhand torch? You haven’t lived until you’ve beaten something to death with a burning stick.
I wish Arenanet would put the Guild Wars 2 music on Spotify! I would definitely put some of it onto my playlists!
It would be better of she was placed at the entrance to the map the steam creatures are first seen in.
What if Eir comes out of the Jungle a druid, her main concern saving the jungle, and she gives her longbow to Brahm, asking him to help her fight the dragon minions.
Care to provide a screenshot? I have no idea what arrow you speak of.
I like the idea of more telegraphed dodges. It is probably the only way to make a player feel cool while still technically nerfing them.
Well, I can give you my take on the different tiers I’ve been in and the quality of roaming in each.
t3: A well played small havoc can do a lot, but zergs will run you down even if you are by yourself. I was still pretty bad at PvP when I was in t3, so I can’t really say how well solo roaming works.
t2: during NA hours, you will be steamrolled by massive zergs, but I’ve heard that the late night coverage is still pretty weak, so you might be able to roam, but from what I know, it is still probably the least popular tier for roamers, so good luck getting good fights.
t1: I like t1. It has a fair amount of everything a wvw player might want. Small group havoc is decent, you can do a bit of damage if you play well. Solo roaming is kitten one hand, the zerg is less likely to run you over because squirell chasing is frowned upon so heavily, and you will rarely ever get chased across the map by zerglings. On the other, most of your fights will be 1v2+ because the people who only want to 1v1 are all hanging out outside sm, dueling each other, so if you’re good at 1vX, then t1 can be enjoyable, but the best of t1 is in the good zergs and sometimes the small group havocs, but those really depend on the level of activity of the organized havoc guilds. If you want a little bit of everything and you want it at any hour, t1 is a good choice.
Shiro is almost definitely power dps because he was all about dealing massive damage. Look at his signature skill: http://wiki.guildwars.com/wiki/Impossible_Odds
A variant of this would most likely be his elite. I would love it if they named one of his utilities “Beware the Harvest Ceremony,” or if they had that phrase echoing in the background while in Shiro mode.
Glint could very well be tacked onto the energy management line as an energy management legend. So, if you ran Glint + Shiro, Shiro might quickly burn all of your energy and Glint might help you quickly gain it back.
I’m actually in agreement with the OP here. I spend almost all of my playing time in WvW, and when hearing about my money problems, people tell me “Stop playing WvW and go farm The Silverwastes/Dungeons/Fractals.”
To do good havoc support, I need seige and food always available. Food is EXPENSIVE. To get the food that provides decent dps boosts it costs at least 10s a piece, which means that I’m paying 20s an hour to play at the level of other foes with food and stacks. This does not seem like a lot, but in WvW, I’m only getting a few blues and greens alongside the odd heavy loot bag, and when I break it down and sell it, I’m just barely turning a profit. This is without factoring in the cost of seige. Superior seige costs up to several gold a piece, and I can’t even begin to afford more than a small handful of superior seige without injecting money into the game.
Running with the zerg isn’t very profitable either. An hour with the zerg gets me about 1 or 2g. This is rediculous when I literally spent only an hour in the silverwastes, and I got a Carapace Leg and Chest loot box, along with several other exotics and tons of expensive mats. Overall, I made over 10g from that. I almost never make 10g in a day of WvW, even when I get an exotic drop.
I understand that some people think that is is normal to not get rewarded for having fun, but that isn’t what GW2 is about. The development team is against forcing people to do hours of mindless farming instead of something that they find fun. WvW is a fun playstyle that many people participate in. Shouldn’t it be just as rewarding as PvE?
Seeing as there’d be zero character customisation, I’d hope they remain unplayable and remain as they are – awesome and not ruined by us, the playerbase.
Pretty much have to agree with this sentiment. As much as I’d love to play as a Kodan just the thought of seeing one waiting at a world boss while dancing in a ballgown is just really off putting.
I didn’t know we had ballgown skins… (Countess does not “count”)
It really could be either 1 or 2. 2 would be awesome, but D/S seems like a really weird weapon combo, so I’m kinda leaning towards doubting it.
I see Scythe staff meta in the near future…
The deep, dark truth is that aegis inevitably ruins many shields, but the cost was negligable so long as Shield was never good on Guardian.
Me gusta.
That intro made me lol. Necromancers really do subscribe to sterotypical music and style as much as Mesmers use stereotypical names and shades of pink and purple.
I haven’t actually played stronghold, but one of the big things I keep hearing is how bad the archers are. How dare these tengu be allowed to bring such shame and dishonor to their families. I like all of the solutions the OP suggested as I was simply going to say put Rapid Fire on them and have it hit like it came off a power ranger, but his are more creative solutions. I think one of those solutions would not be enough and I don’t think it would be too much to allow it to do all of those things because the archer is optional anyways and you’ll be sacrificing damage on gates whenever you chose to make one.
I’d like to see Dwayna’s headpiece become a gemstore item. I think it would look really cool on my necro, and I really don’t care much for the rest of her outfit. The closest thing, the Zephyrite helms, don’t really float my boat.
(edited by Cecilia.5179)
If I had a million dollars and I could only spend it on this game, it would go straight to anet under the condition that it was spent exclusively on Tengu
This is really bothering me because for the 10th anniversary of GW1, I went around and did a bunch of achievements and unlocked things in my Hall of Monuments that I wanted to use on my characters in GW2. I come back to GW2 and discover that I can no longer obtain these items I had just worked to get. It has now been several weeks, and I still have not been able to reap the rewards of my effort. So now I ask, will the Hall of Monuments be reopened soon?
At the OP, you most certainly cannot steamroll any objective with no problems in the higher tier WvW servers. I’ve seen keep seiges that last several hours, slowly draining the enemy’s defenses until his walls come down, leading to a long wrestle for control of the lord’s room. The zergs get a lot more interesting in higher tiers, especially with teamspeak.
I think it would be ridiculously silly to say that a necro cannot have all of their life force before a duel. If this was the intended purpose, necros’ life force would likely drain outside combat or have a lower cap outside combat. Its certainly more fair than a thief who uses shadow refuge before he goes down, then rezzes himself in shadow refuge and continues to attack you.
I wouldn’t run runes of melandru on a necro, but it would make you pretty hard to lock down.
Would the necro auto attack fire Ravens instead of claws? lol
This is a little disappointing to me because it just makes it more important for me to buy the expensive food. On the bright side, I can now afford supply capacity. However, I would like to see the food market get stabilized a bit. I can’t afford the -40% condition duration food or the Toxic Focusing Crystal, and I don’t want to feel the need to spend real money to gain these advantages.
I’m going to ride on WoodenPotatoes’ idea to make racial specializations (core or elite, I don’t really care which) and make it available to every character. This would make it so that racial skills wouldn’t have to be inherently bad PvE only skills, and it would give new depth to any race that is added eventually.
shhhhh
I like being able to sit at the bottom of Rata Sum…
There aren’t that many places where this actually takes the difficulty out of things. I like to think that all of our mobility is vertical mobility, where we are the uncontested champs.
If I can do roaming on my necro, you should be fine with your thief… To me, that situation should be expected when you start jumping people in front of their keep.
What I really want is the armour the shroud demo character was wearing; Mix n matching that would be fun!!
anyone know if it’s something we’ll have access to if we don’t already?
The armor the reaper was wearing in the demo is awsome. I think I’ll be replacing my Witch’s Outfit with it.
Leveling in this game becomes awful by the 8th character. I’ve played every storyline after level 30 to death, and I cannot stomach it again, especially since I’ve also played every storyline for the races I like. I’d love to see leveling freshened up in this game.
I think this really oversells how fun it is to be in an amusement park in a video game lol. Not every game can be Rollercoaster tycoon…
This is a cute idea, but I much prefer my quaggans roasted on a krait spire.
I love how they all have hair that distantly feels like Scarlet.
The problem with the salvage kit “buff” is that minor sigils/runes can clog up an inventory REALLY fast; they don’t all stack neatly together unless they are the same kind (not common), and they are worthless on the black lion trading post, meaning that the only way to get rid of them is to go to an actual merchant. This is annoying because while out and about, you generally want to have inventory space for as long as possible because full inventory means pit-stop. More minor runes/sigils = more pit stops = less time spent having fun.
I wonder if when they are done the area completion will reset. it would be a good way to get people to go and explore the reborn city.
I wouldn’t be surprised since they said they’re changing landmarks.
NOOO, EIR!!! Don’t die a cliche! We need our epic covergirl norn hunter.
As it stands, chilling force is the only consistent way for a necro to spam boons onto themselves outside of shroud. If it loses the ability to stack might, the life force gain part of Blighter’s Boon will feel really weak, and an “ideal” scenario has so many variables actually at work in it that I can’t really believe the Reaper will be an overpowered killing machine even in it. I could see the might dropping to 3 or 4 seconds, but any lower and even strength runes wouldn’t help it.
have fun with the hours upon hours of wvw ques mate
I want a server extremely active in WvW… roaming, raiding, etc… and has a decent size playerbase.. IoJ isn’t doing it for me anymore. What would you recommend
A tier 2 sever tier 1 is bloated already so you wont be able to do much WvW yourself anyway mate
There aren’t always queues in T1 (I’m on Jade Quarry), and even on reset, the queues are tolerable.
Save racial skills! This would be a sad loss, and we’ve proven in the past that anet listens if something gets enough support.
If they do this, I hope that the sylvari female outfit is changed so that it doesn’t look like it came from Victoria’s Secret.
In www a necro will be still more good with the actual DS than with the Reaper DS why of ranged AA and fear skills. Reaper DS fear skill can be more good against some enemy like thiefs why it’s AoE, but it’s range is only of 360 and it’s your only way to inflict Chill to your enemy while in Reaper DS state.
But what about rs 5, which combos with several other rs skills to apply even more chill…
I can share some of what I’ve been taught.
-Open 1v1 fights with staff 3. Chill/poison limits their options at the first move.
-Cast staff 5 on top of yourself or in places the enemy is guaranteed to be. For example, if you put it on top of yourself before fighting a d/d ele or a thief, they cannot safely rtl/shadowstep into you.
-Count your enemies’ dodges and make sure that Signet of Spite will not miss when you cast it. Fearing with ds 3 then using it works.
-You can bait dodges by delaying your ds 3 when you enter ds.
-It usually helps to save corrupt boon for stability
-Use your condi transfers wisely. Never waste staff 4 and dagger 4 can be used for the blind, but it is also best saved for condi transfers. For example, if a p/d thief applies 10 stacks of confusion to you and you send it back, they’re in big trouble.
-manage your life force. As a condi necro, your options for ds generation are staff 1, scepter 3, and spectral skills. Spectral armor is an excellent source of life force IF your foe hits you. Don’t be afraid to use staff 5 if you have to, but most 1v1s won’t require/allow you to.
I’m not a great player, but the person who taught me is. Hope these tips help!
What if the singular version of Elemental Attunement was an arcana minor and the AoE version was a master trait?
There are several ways to work this out. However, they do not want eles to have access to both Evasive Arcana and Elemental Attunement.
I think the devs need to remove that mindset. The opportunity cost of not using evasive arcana is too great to pass it up.
What if the singular version of Elemental Attunement was an arcana minor and the AoE version was a master trait?
Reapers could be very strong 1v1, but necromancer is already very strong 1v1, so this wouldn’t be too surprising.
In the new trait system, three traits will be pitted against each other for a spot in our builds. When the traits appeal to different builds, the decision isn’t usually too difficult as long as you know what you want.
When two traits apply to the same builds, opportunity costs arise, and people begin to figure out which one does the job better, which means one trait gets neglected even though it isn’t bad. A great example of this is the arcana line for eles, where elemental attunement and evasive arcana are put against each other. Both are great on the same spec, but when forced to make a choice, the stronger of the two traits will almost always win.
In the curses line for necro, this is made even worse: all three traits compete for a spot on the same build. Lingering Curses gives significant buffs to scepter, a staple of condi builds. Parasitic contagion gives healing for condition damage, which would also be great on a condi build. Terror makes fear deal damage, and it is also great on condi builds. Now, not only will the strongest of the traits win, but there is also no option for a non-condition spec in a system where someone is forced to take the grandmaster if they want a trait in the curses line.
The solution to this would be to clean out weak traits and either broaden the gap between existing traits or create new traits that are more diverse. A good place to look at for condensing traits would be the master and grandmaster minors, which are both weaker than the adept minor. The adept traits chilling darkness and weakening shroud could be moved to the master and grandmaster minors, creating a gap for the other traits to trickle down and fill. For example, now banshee’s wail and path of corruption could move down to the adept slots and terror or lingering curse could be moved to master along with parasitic contagion. Since the only consistent source of fear with scepter equipped is spectral wall (also reaper’s protection and corrupt boon on stability), it would not be too powerful while being mixed with terror. Of course, if this is still too powerful, lingering curse could be left as it is and not receive the buff it would otherwise get. Ultimately, this creates more space for new diverse grandmasters that don’t fall victim to opportunity cost and which provide options for non-condi specs.
tl;dr Create more diverse curses grandmasters that don’t all compete for a spot on the same build.
What? On condi builds, ds has some of our strongest condi skills, as well as giving us boon removal if we trait for it, and soon, it’ll give us unlimited burning on auto. On power builds, reaper’s might makes life blast become extremely dangerous after a few consecutive hits. Running without deathshroud deprives us of our best fear, torment, and whatever survivability a necro may lay claim to. Of course necro will feel weak without ds. It isn’t meant to be played without it.
So the trick would be to keep chill on a foe indefinitely. Sounds easier said than done, and to use the might on chill, you’d have to give up Decimate Defenses.
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