Showing Posts For Cerby.1069:

Every day until they fix the walls!

in WvW

Posted by: Cerby.1069

Cerby.1069

Just…. keep in mind, on the old borderlands, the gate in the NWT had a glitch from the very beginning, where someone could just…. pop through it. Even when a dev was the person that popped through it, they still hadn’t fixed it 9 months later. I don’t know if they ever actually did.

Their pattern since launch isn’t one that inspires a whole lot of confidence.

Corporate Kittens do not give a kitten, they only care about catnip.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Revert Hound of Balthazar Transformation

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Posted by: Cerby.1069

Cerby.1069

To be honest, this way makes more sense to me. It should be useful but not amazing—it is the first shrine unlock for Firekeep after all.

As a defensive specced player (usually) it still speeds up my camp clear times considerably.

That’s a fair deduction. Most defensive specced players aren’t solo players/roamers though, so I still argue that it should be reverted. Besides you get even MORE tank if they revert it, win-win. Plus there are sigils that could really help you even if you are running tank (cripple/chill). Besides, the fact that its now a niche feature that still benefits you but not others doesn’t really make it ‘fair’ or ‘right’. I never found it amazing to begin with. It only lasted a set period of time and was garbage in pvp against sustain/ranged kiters or anyone who knew how to counter. Alternatively, maybe the tiers need to be changed.
Lvl 1: +40% speed while walking on lava, no damage from lava
Lvl 2: activates fire turrets (same as before)
Lvl 3: unlocks the lava portals and hound of balthazar transformation (max 1-3 allowed at a time)

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Golems unusable - Travel Runes don't work

in WvW

Posted by: Cerby.1069

Cerby.1069

You can still use the speed booster on golems (15% or whatever it gives for 1 hour). I Found that to be nice. Getting the boosters is kind of the problem though. So unless we can buy speed boosters or something with our wvw badges/other rewards…. Why don’t we go crazy and create a leveling system for golems? Each tower/keep/wall/enemy/gate/kill or anything that grants WvW experience that you land WHILE attacking in a golem…levels your golemn! The level reward could be fairly straightforward, being a simple speed buff that increases in small intervals from 5% to maybe a maximum of 25%. I think that’s fair. The golemn becomes more and more damaged over time afterall. Becomes less of a pvp threat but is rewarded for successive victories with ‘momentum’.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

New wvw predictions

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Posted by: Cerby.1069

Cerby.1069

So thats what you want WvW to be ??

Dude, just ask Anet for more PvE ! No need to destroy WvW to get it

Wait, we DON’T want to destroy the current WvW? I’m confused.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Revert Hound of Balthazar Transformation

in WvW

Posted by: Cerby.1069

Cerby.1069

This got nerfed. I know it did. It used to be a case of if you got the fire keep on the Desert BL you could grab an egg and become a hound of balthazar. This transformation would then give you a nice damage bonus against npc. So it made taking supply camps and what not alot easier. It was still very difficult to kill players with them if the enemy knew how they worked (you could easily kite them). They were really an ideal pug smasher type of feature for roamers and small groups to capitalize on.

Somewhere along the line though, their damage values were nerfed by about 250-500. And sigils/skill/weaponstats no longer seem to have an effect while using the transformation. For example if I had zerker gear on a Gs with sigil of air and fire, the sigil would apply to the hound’s attacks and the zerker gear would buff the damage values compared to defensive gear. Same thing for passive abilities. These all seem to have been removed though. That coupled with the damage nerf, really makes the transformation a niche feature. Its good for the constant stability, thats it. I can take camps faster and do more damage without the transformation currently…its a waste of time to use it.

Why do this? Is everything in WvW destined to be/become based solely on class combat (i.e. your base character that you bring to WvW is the only thing that makes a difference)? I saw so many great ideas in the DL BL when they were first released. Now they are shallow copies of the alpine ones but with all the problems of the original DL BL.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

[Constructive] Features for a good BL map

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Posted by: Cerby.1069

Cerby.1069

What you have looks pretty good for the most part. I’d only add that the keeps should be in the back lines, and the towers should be positioned in front of them. (Divide the map up into 3 thirds, the north, SE and SW, and build outward from the spawns, defensively.) And I’d specifify that between the thirds should be relatively flat and open, but the corridors and choke points should primarily be the entrances into the camps. This way the larger forces have plenty of room for open field fighting while pushing from their third into the enemy’s third, while smaller groups can use the terrain to their advantage while fighting over the camps.

I’d also add that a center event should be something relevant, so the servers will want to capture it, but not overpowering. A waypoint for the server that owns it is the best idea I can come up with. Have it set up like the bloodlust ruins were, in that there’s multiple capture points and 3 out of 5 need to be capped and held for a minute or so. If the keeps are set up in proper defensive positions, this waypoint would be pretty important to any server wishing to expand their control of the map. However, they’d still have to fight for what they get.

And there’s a few limitations that should be mentioned. Please no gimmick mechanics. (such as the buffs from the shrines, for example) Don’t make NPC mobs a crucial part of the gameplay. Keep it simple. Function over fashion.

This. Except I’m in favour of stuff akin to shrines being on the maps for roamers and smaller groups to utilize. And I would want NPC is play a more crucial part of the gameplay, they really don’t do anything except delay enemies by a small amount currently. If we are gonna get objectives that take more than 1 person to capture, we need npc that can do some actual damage. If you leave supply camps/towers are fine as they are. Keeps and castles though need to be buffed massively. There need to be events that only large groups can do. Currently everything can be done by ranges of 1-4 players. I would like this buffed to 1-10 players. Meaning that at least 10 players are needed to take the strongest fortifications. There needs to be ovjectives that give you a real since of accomplishment when you capture them. Right now were capping eachother’s keeps/castles like were flipping burgers.

-Oh and give all keeps/castles waypoints at lvl 3, without restriction on who can use them.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Fix the Exploits! Should be #1 priority

in WvW

Posted by: Cerby.1069

Cerby.1069

What I wish to see in the next patch notes:

Fixed:
-people shooting projectiles through walls/gates/structures
-you can no longer place siege ‘inside’ (literally) walls/gates/objects to shield them from other siege/player attacks


What I personally see as rather flawed and poses little debate of needing to be fixing:
-Arrow carts as long as they are not obstructed by objects in the sky, FIRE ON EVERYTHING IN THEIR CIRCLE AOE RADII. This means that if I aim at a wall and the aoe reaches overtop of that wall onto the ground, THE ARROWS ALSO HIT THE GROUND not just the WALL.

Trying to defend against anything you can’t fight without walls/gates/structures/siege, is currently a waste of time and effort when they use all the exploits against you. Especially with how powerful catapults and rams are against walls and gates. There are literally armies of revenants and rangers who in a matter of seconds shoot through the walls and clear all the defenses you might setup. Elementalists and all that long range junk is fair game in WvW, shooting through walls and using them for cover isn’t….it’s like the attackers have slowly stolen the defenders’ advantages since HoT was released. I had a DH with bow at stonemist stand on the outer wall and just fire his bow at me while I was manning the high cannon on the inner. Every 3 hits I had to leave and heal. He was wrecking the cannon and me solo by firing a bow from an insane distance (if u factor in height). I’ve actually never seen 1 person do that much dmg to a cannon so easily. I melee cannons and can’t even do that much dmg running zerker gear on a warrior with a Gs. He just sat on the outer wall firing his bow at the cannon and killed it in about 10 hits. Could down me easily in 3-4 richochet hits and i was running a moderate tank build on my warrior. This is ridiculous!! And it made me ragequit it was so stupid. But I don’t care! Those aren’t part of my request! I’m requesting the stuff that everyone knows deep down is broken! Fix exploits and I’ll live with the crazy guardians and everything else!

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

I'll not give up on Warrior!!

in Warrior

Posted by: Cerby.1069

Cerby.1069

WARRIOR PRIDE!!!!

So, is it only me who doesn’t think that warrior is garbage?
Whenever I go into 1 on 1 fight I always think that my chances of winning are 50% or higher, depending on proffesion. And I must say, that it doesnt happen to me, that after fight I would think that someone is ridiculously OP . Only proffession that makes me angry is mesmer ‘cos of his stupid illusions. Other than that, I don’t have problems with playing my warrior.
Currently, I use condi build sword + torch/longbow and I can deal literally tons of damage with burns and bleeds. Before HoT I was using Mace + Shield/Longbow and usually tryed to keep my enemy locked in fire field, blocking their bursts and getting fire shield from combo.
Maybe try different builds or I don’t know what.

Whenever I kill ‘bad players’ (skill wise) as Warrior I get very angry chat message sent to me. ANd I then get stalked in wvw by them since they want to regain their pride. People expect their 1 hit combo’s to kill you BECAUSE you are a warrior. They expect to win a fight against you. They Expect you to be helpless. When noobs act this way against you it kind of says something about the class in general. i.e warriors are getting owned by easy to use class mechanics.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

The Only One?

in Warrior

Posted by: Cerby.1069

Cerby.1069

For the sake of argument let’s say you are correct and warriors are ‘not underpowered’.

They still lack utility compared to all the other classes. The things you can do with a warrior are severely limited by the kind of skill sets it allows. Compared to Guardian, why would you choose a class that limits the kind of roles you can take on in the game? It’s dumb to choose warrior as your first class/character right now. If there is just 1 class that has limited roles in the game out of….6-7 other classes who can fill the same roles a warrior can and more (i can’t count), doesn’t that say something about the class?
If you can buy an entire cake for the same price as a single piece, would you still intentionally buy the single piece? Cause that’s what you are doing to yourself currently when you choose warrior.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Greatsword 4

in Warrior

Posted by: Cerby.1069

Cerby.1069

I think I’d rather it cripple on the opening throw as it currently does, and lay a shot 0.5s knockdown on its way back.

I mean….physics! How hard and fast would someone have to throw a giant sword (like a boomerang) in order for it to fly back towards them and drag another player back with it….that just doesn’t remotely compute even in gw2 terms where I can throw an axe and it instantly returns to my hand..

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Requested Changes to make War Viable PVP

in Warrior

Posted by: Cerby.1069

Cerby.1069

I think these are all fair requests except for maybe the Greatsword ones. I don’t feel greatsword needs any ‘buffs’ to make it more viable. The 5th ability definitely needs less glitchy aim though….and it could fair to be a bit faster like you suggested.

Oh and with rifle piercing I think it’s fine either as a trait or baseline ability. But if it remains a trait I think it would be cool if it gave each rifle shot a % chance (5-25% probably) of being unblockable.

If I could choose only one it would be to make fasthands baseline for all warriors like you and others have suggested….I think that would make everyone happy and give everyone’s warrior build/playstyle a much needed boost.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Is this FPS normal?

in Account & Technical Support

Posted by: Cerby.1069

Cerby.1069

I highly doubt this is a problem on your computer’s side. My game graphics and fps turned terrible after the last patch (Nov 17th). I would just wait and keep complaining so we get Anet to address the problem if there is one. I find it hard to believe this many people are having these issues right after a patch through their own fault.

I run gtx 755m so y card is really bad compared to yours but i had no trouble playing everything on medium settings before the patch, and it looked great ….so mbe its certain (or dare I say most/all) nvidia cards in general having the problem

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Extremely low fps after latest patch

in Account & Technical Support

Posted by: Cerby.1069

Cerby.1069

I really want this fixed or at least addressed asap. I don’t know if its the colours or textures or what but the game now looks terrible when I getup close to stuff. And it runs terribad now with screen tearing everytime i move the camera. Some issues I had were fixed in the mini patch yesterday, but the jarring issues still remain. The stuff in the changelog is not worth the suffering this is putting the community through. I’ll try a clean install and upgrade to the 64 bit version if they don’t address it…game is hardly playable right now.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Warriors Disappeared

in Warrior

Posted by: Cerby.1069

Cerby.1069

The ones you are still seeing are the few stubborn who didnt move on yet.. but sooner or later they will reroll or just quit playing..

This

Every-time I play my warrior I seem to drive myself 1 more step in the direction of quitting. That last patch (nov 17 or whatever)…..totally screwed my graphics settings for the game and it looks and plays horrid now. I think my breaking point will be when people start kicking me from parties just for being a Warrior. Which won’t be too far into the future at the rate things are going…

I mean, if I was a jerk and didn’t give a kitten, I WOULD kick every warrior from my parties (pve/pvp/wvw/whatever). Just because I main one, and people who play enough warrior by now know their limitations and weaknesses. Even for a basic dungeon where they ran phalanx warrior (still useful), I would still kick them. But ONLY for the sake of lulz/perpetuating the stereotype/warrior trolling…cause jerks would do that! I’m not a jerk though so I would never do these things.

“NO WARRIORS” – I shed a virtual tear each time I see this on a lfg. Then someone comes up and steals it and sells it on the BL, only to discover its a warrior’s tear. Worth 1c. Anet will care when we cry 100 000 Warrior tears…cause 1g is worth a kitten. It will take some time but Anet will come to rescue the kitten. But ‘time’ is not something a Warrior has. We fight fiercer than any other profession, making our lives twice as short. And when our time runs out, and it will run out, we do not cry or panic or run. We discover the place we are going to die, and shed as much blood as we can before falling to the ground. And as we stare up into the sky and the shadows of our enemies start to tower over us, we grit our teeth and smile, cause fighting and dying for glory is what makes a true warrior.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Base Warrior WvsW: I Need Help Surviving HoT

in Warrior

Posted by: Cerby.1069

Cerby.1069

All you need to get through with warrior is run GS/Axe-shield, and complete zerker stats….

Most of the enemies are kiters though. Mesmer will hide and cast illusions and kill you easily at long range. You need a ton of gap closers to get the jump on them. With GS/Axe-shield you are gonna be at a huge disadvantage, if not completely screwed, if u don’t aim your gap closer at the right place/target. I’ve used double axe and axe/shield and I’ve had the same problem with both of them.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Base Warrior WvsW: I Need Help Surviving HoT

in Warrior

Posted by: Cerby.1069

Cerby.1069

(0.06 * Condition Damage) + 33.5 damage per stack per second at Level 80.

Given I have 0 condition damage. it’s 33.5 damage per stack per second. How many stacks does sigil of doom grant you?
“Your next attack after you swap to this weapon while in combat inflicts poison (8 seconds).”

Does this mean it grants 8 stacks? 335/second x 8 = 2680? That’s pretty high for 0 condition dmg.
I’m using sigil of ice + bloodlust currently on my Gs (daytime)
-30% Chance on Hit: Inflict Chill (2 Seconds) (Cooldown: 10 Seconds)
But I dont know how useful it is. It really only works once per fight and is there to make the enemy panic I suppose. I have hydromacy on my shield already (2 sec chill on swap).

-So I had that question about sigil of doom (looks interesting for its heal debuff values).
-And I was also wondering if superior sigil of cruelty (+10 ferocity stacks). Would be a better option than bloodlust? I mean I got the eagle runes which are precision and ferocity. Giving me a total of 60% crit chance on my Gs. and 55 with me Sword/Sh. I looked online and it seems to indicate power is a better bet. Some people said the opposite for pve…idk. Wondering if anyone had any info or insight on the matter.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Non stop crashing since the update [Merged]

in Bugs: Game, Forum, Website

Posted by: Cerby.1069

Cerby.1069

W8.1 Nvidia card. First time having the game crash as well. Happened twice after the update. Today when I logged in the game was very very very choppy. left LA and went wvw and it was bearable but still very choppy when moving the camera around.

Yesterday after a fractals run my screen went weird and things seemed…fatter than usual. Like the screen resolution had changed to something slightly different. Horizontally stretched. Still seems like its horizontally stretched slightly. Character models look fatter and wider than usual.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Stability and Stunbreaker

in WvW

Posted by: Cerby.1069

Cerby.1069

Is it really the better group that will win a fight or the group with the better class setup?
Why is there a reason every melee group wants at least 1-2 guardians?
Will a group win if they have a lack of guardians in there melee train?

This was my thinking to bring more possibilities in frontline groups (ranger,engi, thiefs, necro)

Why not just nerf Guardians if that’s the problem? Has anyone considered what this would do to warriors or any classes/builds that rely on stunning/knockdowns/immobilizing to survive and prevent themselves from being kited to death? Much less what a warrior can bring to a teamfight….which is hammer and that’s completely based on stuns and knockdowns.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Feels like griefing now.

in WvW

Posted by: Cerby.1069

Cerby.1069

As somebody else already said: This is very backward thinking…
You seem to want a game that removes all obstructions (gates/walls). If you put some thought into it, if all gates were permanently left open you would get the kind of gameplay you are describing as desirable.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

we want old WvW..!!

in WvW

Posted by: Cerby.1069

Cerby.1069

The Desert maps are good, they just have a few minor things that make them very undesirable to alot of people. Like for me my personal issues are:

-Alot of the keeps are impossible to defend.
-Cannon placement is just terrible. There’s no point in even taking them down in alot of the keeps since there are jarring blind spots (golemn keep anyone?).
-It’s impossible to traverse the map and get to something that’s under attack in time if more than 5 enemies are attacking it…..especially when gates and walls are so squishy.
-No wAYPOINTS WHERE YOU NEED THEM! Make the fire and bird keep provide waypoints when fully upgraded….it’s not that hard!
-I wiped a group of 3-4 who entered our tower at the keep lord. By the time I walked from the lord to the gate and repaired it once (with wall repair maxed)…they were already at the doorstep ready to go at it again….they just came back like nuthin happend
-The lords are better than eternal obviously but they are weak nonetheless. Probably just because (they tank alot less) against 2+ enemies….a mesmer can easily solo them with illusions. Most classes can solo alot of them (but not all) since most are quite stupid and they are all melee equipped. People won’t share that opinion which is fine. I totally accept that lords are meant to be mincemeat, but I can dream!

The new maps are pretty much just barren wastelands. Where if someone feels like it they will get a group of 3-4+ people together…do skyplitter and then tag the entire map without any resistance. The fact skyplitter is every hour on one of the maps is stupid imo. Get a zerg and jump from 1 map the next. They were great for roamers at first. Now I just find them frustrating since the game consistently reminds you that there is no point in defending against a zerg. ANd makes it as hard as possible for you to try….the supply refill spots in some towers and keeps makes me sick (stupidly far away from where u need them to be). Especially with skysplitter and how slow and long it takes to repair walls (even with the abilitity upgrades maxed like I have)….much less how much supply it takes. WHy bother repairing anything? You can’t defend it anyways.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Base Warrior WvsW: I Need Help Surviving HoT

in Warrior

Posted by: Cerby.1069

Cerby.1069

I’ve been trying Gs+S/Sh. And its made a huge difference in combat. I can actually duel and solo alot of people ‘again’ like before HoT….whereas the past 2 week I’ve been getting owned every 1v1 fight….much less 2v1. I’ve even almost been able to 1v2. I just need to get better with timing my attacks. The shield also works wonders against rangers. I switched to shield mastery lol, the might stacks are awesome.

The next step will be amassing enough gold to change my runes from eagle to ..doelak or something else with ‘recommended stats’. And a Night and day version for the weapons I want as well. 10% extra damage sigil of night is huge in my books and worth a separate gear set and 1/4 of the sigil spots. The day version I might swap in sigil of energy since there’s not really any other heavy damage ones out there cept ‘sigil of air’…but I that’s less than a 10% damage increase.

I obviously don’t understand what makes for good runes anymore.

With the sigils I’m looking at using one of the “on kill gain a charge” sigils. The one in that build was bloodlust on the greatsword. Which I’m currently using on my Gs….the other sigil spot on it is blank though with just a jewel, idk what I wanna put in it yet (effect on weapon swap maybe idk). I was wondering if any of the other ‘charge on kill’ sigils might be appropriate to use as well? I don’t like the toughness one….since it’s 5 per stack which doesn’t make sense to me. Especially when in armour and weapons all stats are interchangeable in their values. You can get as much toughness as you can precision/power/whatever in each piece. They don’t halve those values….so it’s obviously indicating to me that the sigil is a bust. And that if I want tougness I can get twice as much on my armour and then just use “bloodlust” or “precision” to makeup for any lost power/armour. It’s obviously bad when warrior has 2 signets: power and dolyak who both give the same values, 180 power and 180 toughness, as their passives.

With the food items though I’ve noticed its no longer -40% condition duration. It’s -20% condition duration (for the expensive one). I’ve just wondering if anyone has switched to a different food because of this or if its still worth it. Half the effect is kind of significant when theres so many other viable foods that didnt get nerfed.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Base Warrior WvsW: I Need Help Surviving HoT

in Warrior

Posted by: Cerby.1069

Cerby.1069

Hmm that’s interesting. It’s very similar to the build Torqiseknite.1380 posted and said he/she uses. Is toughness weak against condition users though? Or I guess a better problem is, do you have any major issues with condition users? Your build ignores the condition duration decreases that others say is really important.

In terms of hoelbrak vs strength….I don’t really know which would be best for me they both look good. I’ll probably choose the cheaper one.

Could u give me an idea of how u fight with GS/Hammer though? Do you roam and engage with GS or start with hammer? Then what? Do you use the GS burst or the hammer burst skill ideally? Which of the two is your primary damage dealer in a duel/fight? You take heightened focus (4s quickness below health threshold) over merciless hammer (20% extra dmg, -20%cd), and the sigils imply that hammer is there for kiting/gapclosing/sustain. I find hammer difficult to use, I haven’t practiced much with it though. It’s definitely the go to crowd controller for warrior and the go to zerg weapon. I really like ur build though since it presents a middle ground between what I would think I need and what other people suggest.

One of the forseeable problems is all your skill cd times. It’s a 1 use per fight kind of deal. You will run out of moves much faster than any opponent. I’ve run the same thing cept without hammer and berserker stance and that’s always been the outcome. Hammer though is probably what redeems everything and I just lack experience.

I had a separate question though: What does everyone think of the ‘on kill’ sigils? Bloodlust, precision, toughness, healing power etc.

I was always curious on whether healing power granted significant buff to the health regen a signet/adrenaline health warrior has. My attempts at testing have gone badly.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Base Warrior WvsW: I Need Help Surviving HoT

in Warrior

Posted by: Cerby.1069

Cerby.1069

Think I might try something like this. Where I main sword/shield at the start of a fight and switch to gs when I have an opening to land thousand blades.

http://gw2skills.net/editor/?vJEQNAR8ejMdQXHWFCOeAnIGICK9Lm+pwCgIYAwW/FWBA-TlTDAB9o04hLAwBPAgnUmAmSwXU/hXNCQpEKENBgojRhDCAAmGoZ/BpPCAkBYZLA-w

I might switch dolyak for balanced state if I really need the swiftness.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Base Warrior WvsW: I Need Help Surviving HoT

in Warrior

Posted by: Cerby.1069

Cerby.1069

Okay so far I’m getting that:
1. Swap warhorn for shield (no problem with that)
2. Put soldier stats on shield (can do)
3. Switch to Holebrak runes (mmm don’t fully get it)

Holebrak runes: I don’t understand this choice tbh. I mean I tried it on pvp practice golemns a week ago and compared to eagle I got better values from eagle (since I got more crits). First stat is power which is ….great sure.
/// Next is might duration though which I don’t fully understand. Wouldn’t something like power/precision be better if ferocity is really that bad? Like I said it’s a case where I don’t do enough damage to begin with even at my peak. If I’m failing to do enough damage with eagle and my ult active then more might duration isn’t gonna help and I’m going to crit even less which is automatically bad if I change sigils to on crit//// <——that bit is probably mostly wrong since like u said, u gain might with gs.

-I don’t think balanced state is a good choice for me. Most it not all my fights are over by the time I use it and it comes off cooldown. Plus my other abilities have large cooldowns, if I’m feeling really disadvantaged then engaging with my ult or ‘anything’ on cooldown is a bad idea. Given that it’s recommended I have more ‘tank’, that 180 toughness passive makes more sense imo.

-I’ve tried axe and I don’t find its a good gap closer or getaway/mobility tool. Most of the problems with fights is getting into melee range. Axe won’t bring much to that problem. By all means though, I’m open to trying it if people really think its the way to go.

-Signet of might is something to consider but I don’t have enough skill slots I don’t think. What would u all recommend rearranging my slots ‘to’?
-Signet of healing + might + rage? Okay I still need a stability stance though right?
-balanced stance/dolyak signet (4 signets if I use dolyak….I’ll get called a nub )
-? (I really think bola/bulls charge is worthwhile, so mbe one of those as the last spot?)

What does this leave me with? I still have that crazy thief stun and other crazy dps openers/traps to deal with. Guess I gotta use my stability and a dodge first thing since I don’t have endure pain? Once that stability is gone I’m very vulnerable to knockbacks. I better finish the fight as soon as possible.

Can signet of rage break through heal absorbs? Like the revenant ice dragon heal among others absorbs all incoming damage….will rage break through it?

Your build u linked for me:
http://en.gw2skills.net/editor/?vJEQJARTjMdQXHWGCWhAnIGICK9Lm+pwCgIYAwW/FGBA-T1CFABNcIAQ4AIAwBC4KlgCcBAQS5Xa6aI4BCko6Pts/wCHhgAAIA38mZzbmNv5Nv5hO0hO0hO0u5Nv5Nv5NLDAzYA-w

looked at the build and I liked it. i still don’t how its ideal to have such a low crit rate. Especially when ur sigils are so reliant on crits. I always thought the ideal was around 60% crit rate. Where fury then brings that up to around 80%.
I hate longbow though and will stick to melee only for now.

i guess my primary issue I’m not sure about is the crit % I want and/or need. I would like more feedback on that issue. Sigil choice is also connected to that issue. I mean the meta battle frontliner build for pvp/wvw gave specific sigil choices: accuracy, strength. But even that build said to use hoelbrak runes or soldier runes. So rune of the eagle is probably wrong even though I’m getting lower numbers when I do try and test it….testing wrong maybe? I use the golems in pvp practice and I test from thousand blade burst values. So 5-6 thousand blade values with 1 rune set vs 5-6 with another rune set. Is that not a good way to test?

I’ll try to make a build centered around what was suggested.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Base Warrior WvsW: I Need Help Surviving HoT

in Warrior

Posted by: Cerby.1069

Cerby.1069

Hello fellow Warriors!

This is my first post, please be nice.

Here’s the rundown: Bought gw2 at launch, left for 3 years, came back a week before HoT. I need some time before I consider buying it. In the meantime I’m looking for help making my build as effective as possible for WvW. Or as less ineffective as possible…

I’ve been using a variant of the “Warrior – PS Frontliner”. And it was great before HoT and at start of it. But now that everyone has gotten used to HoT I’m getting slaughtered by pretty much everyone who has HoT and is using the specializations….except berserkers ofc
http://metabattle.com/wiki/Build:Warrior_-_PS_Frontliner

Anyways I filled out the editor. Some of the numbers were off by 5 or so for whatever reason but that’s what I run on my human warrior:

http://gw2skills.net/editor/?vJEQNBhYDbkpD6CxyOwxD4ExQPQptR4HGWA8BRAu7Le3D-TFEBABW8AAsTDTWKhSw0wMaEMSpR5HBgg2AINlgYpMBH1fA4CAQz6DtoJIFdABcQACAcAQw3A-w

Note most of my stuff is still exotic….I’m trying to get ascended but its very hard without ascended mat drops from fractals/nogold/notweaponsmith/not2monthsofdailies.

Night swaps:

Gs:
-Daytime: Sigil of accuracy+Sigil of incapacitation
-Night: Sigil of accuracy + Sigil of the night

Warhorn:
-Daytime: sigil of force
-Night: Sigil of the Night

I used to use a rifle/GS. But after doing some research on the current meta I changed to melee only. I run solo alot, I hardly ever zerg run. So I really like using the GS since it makes killing npc’s much faster for solo camp/tower runs.

Sword and warhorn are for running fast…and closing the gap during fights/chases. I don’t use them for direct damage unless I have to (cd on weapon swap).

Utilities/skills:
-Healing signet: Great for taking supply camps (use active to negate weakness/bleeds). And makes it so I generally don’t have to waste time casting a heal during a fight.

-Endure Pain: Considering how most classes have an upfront burst attack that can 1 shot you, and I lack a strong heal, endure pain seems rather necessary. Thieves for example have that stun/burst insane dps move that hits you like a rock. And guardians and other classes have huge aoe’s of death which I often end up having to use it in.

-Bulls charge: It used to be ‘shake it off". But then I tried bola’s and got hooked on them (4s immobilize). Given how it usually took me 1.5ish seconds to close the gap after hitting someone with the bolas…I figured the tradeoff to bulls charge isn’t that bad. Plus it automatically stuns so they cant attack, and it is much easier to land on the enemy, and is helpful when killing npc as a heal interrupt. Plus it helps with running (away).

-Dolyak signet: A balanced state skill seems necessary in wvw. So out of the two I always thought dolyak is better for my purposes since it gives 180 toughness (or whatever) as a passive. Everything seems to burst me down quite easily anyways though so maybe it doesnt matter.

-Signet of rage: Correct me if I missed something but every other ultimate still seems to suck except for banner…so I’m stuck with signet of rage.

In terms of the specializations I’ve found that the addition of the defense spec has made a huge difference in survivability. So stuck with it.

So in a nutshell the problems are:

1. My burst and damage output is terribad compared to everyone else’s.

2. I have no sustain it seems compared to other classes…except other warriors. I use signet of rage right before the fight. I use up endure pain early on usually to avoid losing 3/4 my hp to a burst and stun combo skill. Then I have bulls rush and a balanced state to fall back on to try to do actual melee damage. Generally a fight will be: use signet of rage….engage….get ult’d or trapped by high damage attack…use endure pain….try to hit them with thousand blades on gs….use whirlwind/lunge/throwgs to keep ontop of them. I don’t rely on my sword/warhorn for damage….the attacks are too slow and dont seem to do enough damage. The burst skill on sword is great for immobilizing and then switching to thousand blades…but its such a short range skill and its hard to trigger on a moving target. Anyways I run out of moves basically and the enemy casts their heal or just auto heals most of the damage back and is 75-100% health and the first ability they used provided it wasn’t their ult is basically off of cooldown again and I’m spent. usually at that point I hightail it and run.

Most of my kills are gimmicks. Using death from above for example to fall on someone…from above and send them flying. Immediately use bullrush+thousandblades+whirlwind+lunge in some order will get alot of enemies into a downed state except guardians and crazy people who have somehow have tank and glass cannon. Or just bullsrush in general seems to be a gimmick…like bolas…that trips alot of people up and allows you to thousand blade them to downed state.

Soooo, ya. Sorry for the long read. Any constructive criticism or constructive suggestions would be appreciated (don’t tell me to reroll). If you have strategies to counter specific classes that’s great too. Food items to run and other buffs also appreciated. Chronomancers and daredevils just wreck me completely one-sided time and time again. And everything else seems to wreck me as well…..except warriors and berserkers ofc! Warrior vs warrior/zerker fights are the fun ones, I always feel equal to that of my enemy. Equality, that crazy thing from before HoT.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)