The Tiny Yuno Sniper of Ebay [EBAY]
The Tiny Yuno Sniper of Ebay [EBAY]
Looking at this atm (still ordering the strength runes tho):
Changing 1 of the earrings from captain’s to zerker gave a noticeably damage increase. And an equally noticeably decrease in toughness. Still wasn’t dying though so I figure I can add more zerker in still. I’ll add in the strength runes, once the orders fill, and look at switching the remaning 3 trinkets to zerker stat. I would change the backpiece first but….expensive as can be to make a new one that is zerker. I am a bit worried about the decrease in crit chance, and how that will impact my damage. I mean I’m basically exchanging some crit chance for some ferocity…..it doesn’t really sit well with me considering how i view the dmg order as being : power>precision>ferocity, where precision needs to be present at the 50%-60% base mark imo.
I keep thinking stuff like: Is captain’s earring 74 power 74 toughness 110 presicion gonna have much dmg difference compared to zerkers 110 power 74 precision 74 ferocity?
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
Just do what I do, “sure I can log on to a diff Char” log on to my other warrior
dis
The Tiny Yuno Sniper of Ebay [EBAY]
Umm is there anything I can do about this?
My laptop is running everything fine…zerg fights in wvsw are bad but whatever. The issue I always run into is revenants running the blue dragon assasin style….when they use those 2 giant blue dragon wing flashey abilities my fps plummets and the game almost freezes while that animation goes off. If they use them both consecutively things just go rly rly rly badly in terms of slowdown and fps and freezing. It never actually freezes my game for more than a second or 2. So 6 seconds after the animation completes I’m usually out of the slowdown and back to normal….it’s really killing my fighting abilitity tho cause u don’t want to be at the mercy of these abilities when they go off much less the revenant itself.
What can I do to fix this? Like I don’t have this problem with any of the other ingame abilities or animations…just this one class ability is causing me so much grief. Having to lower all my settings for 1-2 animations seems extreme and insanely unfair tho.
The Tiny Yuno Sniper of Ebay [EBAY]
f2 – stow weapon
f1-burst
wasd movment (where a and d are turning NOT strafing)
qerxc for utility skills/heal/ultimate
mouse wheel click for dodge
1-5 for weapon set attacks
f for interact/use item/heal player/ etc
g for hold to disable auto targetting (I have auto targetting on by default)
tab for targets
control t for choosing target
y for choosing the target’d target
` for swapping weapons
THe only things i have left are ‘z’ ‘shift’ and ‘caps lock’ in terms of free buttons….and z and caps lock aren’t viable for me to be pressing. And shift I am already using when I’m commanding and setting target/icons.
You should probably invest in a gaming pad or something for more serious play. I can’t find enough buttons on my keyboard, that are close enough together to press while in combat, to bind all the stuff I could be using.
It’s really really nice to have qweasd for movement though. if you can handle pressing keys that are farther away…then keep these keys with their default controls. If you are like me and you need alot of keys and u need them closer to your movement keys….then you will likely have to sacrifice a bit. In my case I hardly ever use the strafing keys (q and e by default) and you can strafe on the fly using the turning keys (a and d by default) by just locking/moving the camera (mouse 2 by default). You will have problems targetting the right enemy though while in combat when there is alot of them…since you won’t be able to click on them with the mouse while doing very intense fighting. if you bind the strafing keys to a and d and don’t have turning keys you will have a similar yet different set of problems to contend with. Better to try and keep them all if you can manage it…most can’t tho.
I mean I don’t even have space for the turn 180 degree keybind.
It is really annoying and not fun but u should invest the time upfront to learn what all the control options do and trying them and seeing how many of them you need and can fit onto your keyboard comfortably……and getting you’re controls setup so you are able to press alll the keys and do all the moves you can do in the game. Then slowly learning this setup so one day you can use them all fluently. Most of the keys have a purpose and u hsould have them binded to something.
If you have a mouse with buttons on the sides (1 on both sides is great) make those ur 2 strafing keys.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
Dat pic is too cute for this thread.
haha, children… cmon now. im not a big forum guy, only came here to help a friend with an outside perspective, and read about his build. u guys can come check me out, got like 300 hours dumped into my warrior ^^
annnnyways, vid should be comin soon so u can shut up about smurfs and actually check the build out
This….just says you intentionally came here ahead of time to endorse his post and make his builds sound better than they might actually be. I don’t understand why you would post this if you are trying to prove you aren’t just talking kitten.
I mean if the OP really has no connection to you, you aren’t doing him any favours at this point…and in such a case I feel bad for the OP.
The Tiny Yuno Sniper of Ebay [EBAY]
errrr no. What profession are you using presently? Better to play through with one of the more ‘complicated’ professions first (elementalist if you like ranged), then afterwards if you really want to make your second character something like a warrior…you can i guess. There’s only like 2 builds for warriors outside of pve…..pretty easy learning curve although it is a long road to truly mastering the class. But you are better off not taking a warrior since it is not a good choice of profession atm….take revenant its similar but with magic and its meta. Most people here just still play warrior cause they like to play ‘warrior’ hehe. Everything is direct damage…no magic….no stupid stealth…no cheap moves. Pretty much every profession has access to a greatsword so…i wouldn’t get too hung up on the whole ‘warrior’ concept…its in this game but its far from being as effective as other professions are for content outside of pve. So no warrior is not good compared to other professions. It offers a specific playstyle though that is appealing to many people. Something that plays similar to warrior but is much easier and better compared to other professions would be necromancer (or so i’ve been told). ALthough you pretty much just have to look at the pvp season results….there is what?….a ton of revenants….followed by elementalists and then some mesmers and scrappers. im probably missing something but thats all u need in terms of information. Be a revenant….or an elementalist….or a mesmer…or a scrapper…then forget the other professions exist as options to choose….even if you are bad at the game you will best enough of the lesser classes in pvp to keep a positive kill count ratio.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
Can you send me some of your golemns? you seem to have alot.
The Tiny Yuno Sniper of Ebay [EBAY]
Well some weapon attacks are designed for enemies that are static. They have very low attack speed and long channel time. Or they work on a “you hit me once” “I hit you back a few times” " you hit me again" “I hit you back a few times” kind of back and forth display where the enemy attacks once and you always have a fixed time period to deal damage and then counter that 1 very visible attack again.
Something that works on pve enemies….won’t work on other players given they are mobile. Then there are many mechanics you don’t find in pve like stealth and the ability to use multiple types of variable attacks. SUch that the winner is the one with the most diversity and variety of options available to them in combat. That that means a weapon set with defensive and offensive capabilities is generally the most used for killing other players. Whereas a weapon that leaves you completely open to attacks is gonna be no good at all.
The Tiny Yuno Sniper of Ebay [EBAY]
Huh….remembered seeing that name ingame a few times that’s why i clicked on the thread. surprised its a dev
The Tiny Yuno Sniper of Ebay [EBAY]
I originally thought it was a thread complaining about doors and gates having too much hp. And that they should be weak like the pvp mode gates are. I jumped to conclusions though, that wasn’t what it seemed you were getting at. I totally agree the mode is just about laying down cata/rams and taking 1 thing after the next over and over and over with no real critical blows or knockout punches along the way. I would like that to change as well.
Meaningful kills.
Meaningful objectives.
Meaningful scoring system.
Creates a fun and lively gamemode.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
So i have 400 gems due to achievements (I think). And I was wondering what to spend them on. I havne’t found any outfits or armour or anything that looks good imo. And i dont’ care about mini’s or dumb things like repair canisters and personal bankers and ‘convenience goods’ (those seem very plentiful on the gem store…).
So I mean I can put more money into buying more gems. But recently i came across a black lion key and used it on a chest and got a ghost pepper node…which i sold for 87g. So I was wondering if the drop rate was decent with black lion keys and if it was worth buying them (mbe when they go on sale/if they go on sale) for a gamble at making gold or getting something really good.
Outside of that I was thinking:
-those mystik forge stones for mystick salvage kits (errr wiki says they aren’t buyable).
-get gold
-wait
- ? can’t think of a single other thing….black lion salvage kit?
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
So I’m running a non-condition melee damage build on my warrior. And I want to do as much damage as possible. Berserker is really the only stat I see, that is available, that qualifies (if there were assassin stat’d trinkets that would be great). I also want to use the wvsw offensive infusion that grants +5 power and +1% dmg against lords and guards. Generally this will require that it be an offensive infusion slot.
So with rings and accessories you can’t have 2 of the exact same kind it states in the wiki.
Rings:
Ring of red death (infused)
But is there only 1 ring that will grant berserker stats that I have an offesnive infusion on?
Could I use a normal ring of death (not infused) with a ring of death (infused)? It says you can if you have 1 that is attuned vs infused but i don’t have hot so…
What are my other options? Is there a ring where i can choose the stats?
Accessories:
Althea’s ashe’s
Same thing with rings…is there any other options? can i use 2 of them in some way? etc etc
The Tiny Yuno Sniper of Ebay [EBAY]
This is obvious just a personal gripe with the gamemode. particularly on EBG I consistently have to deal with opponents I defeat who then simply respawn and return to fighting me in such a short period of time that I cannot doing any ppt without a group of the same or larger size.
I don’t like this at all. It is already so painfully difficult to actually kill anyone due to downed state existing. It takes alot of time and focus to pvp, so much so that you often have to cease your ppt completely while you do it.
Solution: the waypoint system is great on EBG. I want the base spawns of each bl to require more walking time though. Such that if you do have a keep contested, walking back to a fight is gonna take the enemy a significantly larger amount of time.
It is just painful to try and take sm against a larger force when they have guild upgrades everywhere. I mean what can you do? You send everyone up the stairs and wipe the enemy over and over again..come back down the stairs to damage the lord….go back up the stairs when they all come back…..trying desperately to get time to damage the lord. And each time they push you back up the stairs someone goes and heals the lord! some druid or elementalist ruins everything. And killing them has 0 effect ofc since by the time they port back and run to sm, only 30 seconds have passed. Just a case of fighting and winning but not being able to capitalize on it to ppt! Then fighting over and over till you eventually lose once and its all over….or fighting until you reach past your timelimit and somone pulls the gameover lever.
I mean why don’t we just have mobile waypoints for people to join on the commander’s position? Lol I mean cmon is that really such a stretch from the current system? Seems way more likely to be added than what I am asking for. Guild upgrade: Drop a banner that allows the castor to summon a waypoint at it’s position. Lasts for 20 seconds.
Here’s a guild upgrade idea that would actually make sense: Guild upgrade: Drop a weather node that when dropped, inflicts unblockable chill on opponents respawning from a nearby waypoint (or maybe just the base spawn wp). Chill lasts for 30 seconds.
This is really all I want: if someone successfully contests a keep waypoint….then enemy deaths should have a much larger impact in terms of how much time it gives you to ppt.
rant over
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
Regardless of whatever explanation anet gives, the decision making process on the waypoints is just beyond the community’s comprehension.
All fortified keeps give everyone who owns it a wp….problem solved.
The Tiny Yuno Sniper of Ebay [EBAY]
Each keep has it’s own advantages and disadvantages. Overlook probably has the best defensive advantages of the bunch. Rams can’t hit both of the double gates. Arrow carts are easily and safely deployed at the double gates as well with very few ways of taking them down. Same with the watergate…which gives ample chokepoints for defenders to take advantage of. In terms of walls it also has a huge advantage over the others …which can have inner and outer taken down by 1 cata placement (potentially 1 exception where this can be done at overlook).
So assuming it is a bit unfair they can place treb in a way that has a height advantage and can hit both inner and outer….you still have no feasible argument.
Like fellfoot said though: Get up on that cliff and toss siege disablers on the enemy shield generators! They work on them toooo! 30 seconds of no shield will allow your inner mortars to make short work on those treb. And if you don’t have inner mortars? pretty easy to get some of your own trebs up!
If you had a zerg or highly organized group you wouldn’t be posting here….you would just bomb it over and over till it was dead.
That’s really all your complaint is: you are complaining that someone setting up a treb on open ground is op or ‘wrong’.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
When selling:
Does that thing where you change the list price to as low as possible (2-3c) still negate the 5% post fee to just 1 c AND make you sell the item at the highest buy order?
When buying:
There are no fee’s at all correct? Not when placing an order and not when just buying from the buy price?
The Tiny Yuno Sniper of Ebay [EBAY]
IMO, if you master warrior enough not to need anything else then zerk, you will be more powerful, though.
As a side note, I also found I am consistently winning all my duels against every class except Necromancers (duh). The reason behind this is not that warrior got that much better, though (in my opinion). It’s that WvW is dying, and people are moving on to other games. Skilled opponents are probably amongst the first to migrate.
I mean it’s hard not to agree with that. But with wvsw you find yourself in plenty of situations where you have to stand in the open and tank whatever damage comes at you for as long as possible. So having a bit of leeway seems like a good idea, especially when you can get hit hard out of nowhere by alot of enemies/siege/things. I didn’t die at all in our last wvsw guild run, and in roaming i hardly ever die now, so I’m thinking I can probably afford to have less hp/armour.
Pack or Strength runes, both are about as good imo (pack slightly better for teamfighting tho – without signet of rage).
I honestly never considered pack runes to be even viable. Is swiftness really that important for a warrior? I mean it’s 8% greater movement speed than what I currently have. If I ever run a ranged weapon though I’ll definitely look at it again. I imagine it is fairly good for ‘mobile’ gunflamers.
I always like the idea of a full marauder build since you get more total stats (if you combined them all together as a single number) per piece out of it. It lower your overall power alot though which I thought would make damage output too low.
I mean by comparison, the difference between our build stat wise is: I have 400 more power and 200 more defense. And you have 7500 more hp and an extra +6% crit chance. I’m not really sure what to think of that on paper. In terms of zerg fighting I would take the extra 7500 hp and rely on allies for extra power. For solo roaming I ‘think’ I would rather have the extra power? Do you find yourself lacking in power or burst when fighting enemies with heavy sustain? Any drawbacks to marauder? I presently find my build to be lacking in damage and burst ability alot of the time. I mean it’s probably time I change runes and get rid of hoelbrak.
As for Stamina Signet, I just tested it and it does indeed stack with Vigor. So, the net result is you get the effect of having an unstrippable vigor-like buff 100% of the time, and for about 25s/min you have +100% endurance regen, which is amazing (especially when combined with an Energy sigil and Reckless Dodge).
Ya I’m aware of the amount of endurance you can stack on a warrior. I took stamina over might for a couple days a while back but found that my damage output was suffering too much for pvp and pve. I attribute this to the “stick and move” extra +10% when endurance not full. Without stamina signet you do notice a decrease in your ability to dodge no doubt on that, but I want fights to end as fast as possible otherwise there is no point in my fighting in that area. I don’t want to do pvp all day where i kill one and then by the time i kill another one, the one i killed first has run back and i’m stuck there gaining nothing but kills…..that’s not why ‘I’ play wvsw lol.
I was thinking of using the food buff that gives you +40% passive endurance regen….but it seems to limit you alot compared to the lifesteal and other special food effects you can get like that high insanely high 20% boon duration or other special defense foods like the saffron bread (outside of raw stats).
I mean you can stack 90% endurance regen passively on warrior and use sigil of energy (1-2). And you can have vigor going off as well for 100% full endurance. I actually am interesting in making a gunflame build that uses this and daredevil runes.
somethin like that:
http://gw2skills.net/editor/?vJEQJAURnckC9dgFeA2dAEliliAzYA8ACAKdhoXW4t4mcfuA-TVCEABPcEAqf/h20FwwDAYS1fA4QA0lSQCuAASp8LAACwNvZ28mBG6QH6QH6Q73y362co3sUAVp1C-w
The Tiny Yuno Sniper of Ebay [EBAY]
edit: one of the sigil of hydromacy should be sigil of leeching.
Rules/restrictions for critique:
No axe/shield.
No berserker trait line.
Zerg fighting variant:
-take battle standard as my ult
-replace signet of might with a banner (banner of strength i usually get since idk if others r any good anymore)
This is what I’ve been using in WvsW pretty much since the last update where healing signet was buffed and frenzy got nerfed (rip my love).
Was wondering if anyone had any suggestion on where to improve. This build has stood through alot though, and most of it seems pretty much mandatory to survive in wvsw at this point. I use it for everything. Small group fights, dueling, roaming, zerg fights, solo’ing towers/keeps…whatever you can think of in wvsw I do it with this build.
In terms of the weapon sets:
-I will never change to axe/shield so don’t bother mentioning it.
-I don’t think I want to use a ranged weapon….
utility skills and traits/trait lines:
-All of what I have seems pretty mandatory here
-berserker stance is a must or i will get rekt by condition users
-endure pain is ….I can’t imagine a build without it.
-Signet of might makes killing dh and many many other professions doable in a very shorter period of time….like frenzy used to it ends fights faster which is good.
-my ultimate…dont really see any other choice, I need some form of swiftness and the fury is good for damage.
-healing signet….again i don’t see much other choice given it grants resistance to survive/negate conditions whether they can be things that kill me or cripple my ability to run from/do damage.
-Death from above….I cannot play warrior without this now. It’s pivotal for alot of fights.
Things I can think of:
-get last ascended piece of armour
-replace rune of hoelbrak with strength? Or something else? The only drawback i can see is with cripples and weakness slowing me down without the -20% condi duration.
-look at food buffs….should i use 70 toughness and 20% boon duration….or something with power…… stick with the lifesteal one? On paper i’d say go with the toughness/boon duration but the lifesteal has just worked so well for me so far, and the extra bit of precision seems to do wonders for my damage output. In terms of sharpening stones i might need to look at furious or toxic or something……100 toughness on sharpening stone and then replace a trinket with zerker or something idk.
-Dump more trinkets into zerker
Oh and with the sigils:
I just think sigil of leeching on the sw/shield is awesome I think it does wonders for my sustain. Sigil of hydromacy isnt as great but its still really useful especially for zerg combat. sigil of bloodlust, i pretty much always have 25 stacks so if you want me to remove it keep that in mind. Sigil of night…that WOULD ideally be sigil of force (5% dmg bonus all the time). And ideally i would have a night and day greatsword (2 total), but my present day greatsword is marauder stat’d and although I used to love it I just keep going back to the zerker (night) greatsword so I’m just using (the zerker Gs) day and night now…It completely recks stuff in the nighttime.
I’m still on the fence on whether I should try an all zerker armour/trinket build with this setup. I faced a warrior in a duel that used ax/shield gs and (i’m assuming) full zerk, and I seemed to have an advantage over him just because he went full zerk whereas i had more vitality/toughness. Axe throw seemed to be the only dangerous thing the axe could do…
One of the largest obstacles for this build seems to be daredevils…they are beyond annoying and wear me down to nothing in sustained fights if they take their time. I’ve been doing really well against all my other opponents though lately (none of them have been daredevils). Mesmer, elemntalist, and scrappers have all been doable lately which usually they aren’t. And fighting dh is just plain fun given how most of them have changed to full damage spec now. I think they are probably my favourite opponent atm, then fellow warriors, then probably revenants, then necro, then ranger, …..stuff with stealth falls into last place.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
I think its about time to alow moving while chaneling hundred blades. Revenants with sword 3 follow their target and evade at same time and with staff 5 they evade and knock you back. Why cant we move with hundred blades? Sorry for my bad english.
It’s not like we don’t understand why you would suggest this. It’s not needed though. Look how amazing Gs is already as a weapon compared to our others….it’s amazing! It Truly is out best weapon just due to the sheer versatility it provides us. We got damage, we got mobility, we got an extra dodge, we got endurance regen, we got fury, we got a cripple, we got a vulnerability, we got might stacks. The weapon already gives us so much, it’s hard to ask for more. It is difficult to setup your hundred blades on competent players, no doubt, but there are still plenty of less viable ways to do it (land an immobilize that they don’t port out of instantly…land a heavy stun they don’t port out of instantly…lol). In terms of pve and weedwhacking stunned/new players (pvp/wvsw) we really couldn’t ask for more in this weapon set. I mean I would love if it reduced or blocked incoming projectiles in a 180 degree radius, but I would never take that if it meant a damage reduction or something bad being implemented into the weapon.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
What Korgov said.
If we have something like this we can ascertain properly why each server is winning, and what would need to be done to balance each tier. Plus you could add in rewards for being number 1 in certain categories so servers doing what they do well don’t feel worthless.
The Tiny Yuno Sniper of Ebay [EBAY]
Give access to skins but make them an account bound version. Problem solved.
The Tiny Yuno Sniper of Ebay [EBAY]
In the following format choose one of the following:
1. I like it.
2. I want it removed.
3. I want it changed dramatically.
Then write an explanation if you feel the need to do so. Most of you like writing your opinions out so. I put ‘dramatically’ in the third option cause I’m sure everyone wants a minor change or two made to it.
Example comment:
1. I like it
Reasons for liking it is i like how it allows me to never die. And it helps me like nacho’s. And kittens. And kittens made of nacho’s
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
Uncommon WvW builds:
Warrior w/o banners
Since when are any banners except their ultimate viable in wvsw? show me a build.
*warrior without ‘banner’
The Tiny Yuno Sniper of Ebay [EBAY]
No i like the fact glass cannon elementalists can tank the most raw damage. I like the fact that everyone else’s armour comes from their dodges and ports and invulnerabilities and blocks that cant be unblocked. I like how the heavier your armour type, the less survivabilikitty you have. It’s brilliant how the above and complete heals for whatever dmg u take…and foolproof ways to getup from downed state…and the size and ease of dropping aoe circles….and the ridiculous duration of fights = combat. I’m starting to feel bad for even necro at this point….they can have alll the hp in the world but that mesmer/elementalist can mitigate dmg so much better, you just plain look stupid letting anything hit you full force.
The combat system is still there! It is awesome! but someone needs to remove the abuses hot has fostered.
-downed state offers some classess tooo much of an advantage,or others too few
-ability to heal teammates and downed players is too kitten
-penalty for gettin rezed after downed and killed is nonexistent
-most people have so much stealth and port and movement abilitites that they easily abuse ooc to instant heal when they are losing a fight.
—ooc is stupidly kitten, combat speed is stupidly kitten (MAKE EVERYTHING UNIFORM), inability to dodge aoe due to having no stability is kitten.
and the dumb elite traits ruined all build diversity just for the sake of making u buy the exp….so selfish feeling, not the old gw motif i grew to love. they didnt raise the level cap….if they did then fine u do need the expansion. They just reshipped existing game features u used to have so u need hot….thats not cool.
The Tiny Yuno Sniper of Ebay [EBAY]
For most of us it’s not even fair ‘during’ prime time…
Band-aid solutions will never solve the issues. The core game mechanics aren’t designed to be fair. Sense of fairness to date has comes from band-aid solutions like the one you propose. More of these band-aids wont change things though…they simply sway some parts of the community to think its fair while creating dissidents. It’s like introducing guild upgrades to vanilla wvsw….creates sense of fairness for some but others can see through it.
The Tiny Yuno Sniper of Ebay [EBAY]
You didn’t get the point of his argument…
Enjoy your dying game mode.
You didn’t get the point of the thread…
Enjoy the vibrant WvsW forums!
The Tiny Yuno Sniper of Ebay [EBAY]
Spawn those mobile ghost hounds that 2 hit people (1 into downed state, 1 more to kill) from SW (underground nightmare chest thing) and have them run through Lion’s Arch. MOWING DOWN THE HELPLESS PLAYERS AS THEY GO ABOUT their whole “La is a safe space where i can afk and eat flowers and play with ma friends in peace” DAY.
The Tiny Yuno Sniper of Ebay [EBAY]
2.000 gems for each commander color. Soon in your local gemstore.
That’s a win-win tbh for anet. I can imagine some bulloney answer though about how they won’t do it cause it might: confuse the playerbase from seeing too many or lesser known colours. Source: developer WvsW forum responses.
Anet seems to run a very disconnect philosophy that only targets a handful of their communities…while retaining a very pressing “we need to get people to spend more money on gems and buy the expansion” mindset. It is very confusing how such disconnect philosophy can actually triumph over the money component.
it’s not often a consumer can say" you like money! I as a consumer will be happier if you pursue MONEY rather than this philosophy of yours!"
The Tiny Yuno Sniper of Ebay [EBAY]
I think it is an awesome addition to spice up the gameplay. You are attacking a castle….it’s not supposed to be easy stop complaining and work on improving your skill (stealth removers….COUGH COUGHHh).
I don’t get why you people complain about every little environmental thing in wvsw. Siege is kitten….walls are kitten…gates are kitten….guild upgrades are kitten….guards are kitten…lords are kitten. My god! You should be advocating for a new map/gamemode where it’s just TERRAIN AND PLAYERS. Absolutely no PVE whatsoever to pin you down. At that point you can just complain about cliffs and water….so then you can advocate for a flat terrain with nothing on it whatsoever! And then you’ll complain that it’s boring and too streamlined and handholding gamemode…..and you will want pve again.
Idk if you guys are serious or you are just trolling for kicks.
WvsW is pvp+pve. deal with it.
Im still laughing about the remembering “when people had to use their class abilities and work together as a team to fight the enemy”….
~2 servers working as a team against 1 server~
Yeah, I remember it.
This, rofl
I laughed when i read your comments after deciding you weren’t being sarcastic, and actually think this and all the other pve additions to wvw that have driven off the majority of the playerbase are good ideas.
Keep thinking that as the wind blows the dust over what used to be a busy game mode.
Next thing they will bring in is some way of dropping in NPC allies so it looks like someone is still playing and to boost the numbers- crafting it in some awful huge guild crafting thing so it’s only available to the select few.
Trust me, it’s far funnier that you think the opposite. If you have problems killing and/or kiting npc while doing pvp you are doing it wrong. They are just extra bags of loot, the more the merrier. I’d totally welcome helicopters dropping loots bags into our zerg battles, our aoe would melt everything.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
I think it is an awesome addition to spice up the gameplay. You are attacking a castle….it’s not supposed to be easy stop complaining and work on improving your skill (stealth removers….COUGH COUGHHh).
I don’t get why you people complain about every little environmental thing in wvsw. Siege is kitten….walls are kitten…gates are kitten….guild upgrades are kitten….guards are kitten…lords are kitten. My god! You should be advocating for a new map/gamemode where it’s just TERRAIN AND PLAYERS. Absolutely no PVE whatsoever to pin you down. At that point you can just complain about cliffs and water….so then you can advocate for a flat terrain with nothing on it whatsoever! And then you’ll complain that it’s boring and too streamlined and handholding gamemode…..and you will want pve again.
Idk if you guys are serious or you are just trolling for kicks.
WvsW is pvp+pve. deal with it.
Im still laughing about the remembering “when people had to use their class abilities and work together as a team to fight the enemy”….
~2 servers working as a team against 1 server~
Yeah, I remember it.
This, rofl
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
I ask that they increase it to 2 points per kill. Then after a trial period look at increasing it to up to 3 points per kills….etc.
Ganks are good things.
Being more cautious with your life is a good thing.
Spawn camping is a good thing.
Whenever the enemy camps outside our spawn and people complain about it….I just laugh. I go one of the 2 side routes and go about my business. It’s like fish complaining about getting caught in a net as they intentionally swim straight into them.
If you don’t like it join a karma train bl or organize a group within your own bl so you can karma train or just play when guild runs are going on….you have plenty of options to combat that which you don’t seem to like/appreciate.
The Tiny Yuno Sniper of Ebay [EBAY]
Winning a fight fairly. No stealth, no aoe, no stupid cc attacks (invisible or ranged kitten), no teleportation, no magic, in your face with melee weapons NOT ranged weapons, direct attacks, no crazy dodging, no stupid condition spammage, no KITTEN DAMAGE.
ALL DIRECT DAMAGE. You can see every attack I throw at you just from the movement of my character’s arms. There is no deception, incessant kiting, hit and run, hit and run then ooc cause why not, or other kitten tactics. It is timing and skill that determine my victory over my enemies. When they die, they have nothing to complain about except their own ineptitude.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
I just find it really stupid that things automatically contest as soon as a guard attacks another player. I mean its hard to run by alot of towers and NOT aggro the guards without taking a very large detour. It would make sense that guards only lead to contested objectives if they are actually attacked in some way. It’s stupid that it contests after the gunner girl fires at me and I literally dodge the attack and it never hits me, but it contests anyway since she fired an attack at me. Yet you can aggro them and not contest it, but only so long as they don’t attack.
The Tiny Yuno Sniper of Ebay [EBAY]
So a while back I was all excited cause I thought you could spam feasts as much as you wanted. So I thought you could write out your guild name in feasts basically…just make the words from placing a ton of them. I was very disappointed when I realized it only allows 10 feasts of any kind within a certain radius of one another.
So I was wondering if there were any interesting/fun things to do with placeable objects in wvsw that anyone else has come up with?
I mean what kind of placeables do we even have..?
-feasts
-box of fun/fireworks/…..something, I’m assuming these also have a limit per area
-siege weapons
-guild banners
What are the limits on everything? COuld u place a hundred guild banners and make a word out of them..? IS it 10 per radius like feasts? Do they all count towards the 10 cap (so 5 feasts and 5 box of funs max’s out what u can place in 1 region?)? etc.
Hopefully the OP title was very very clear to all who read it.
The Tiny Yuno Sniper of Ebay [EBAY]
While i agree there needs to be more frequent balance patches, your rant doesn’t help the cause nor point to what you feel is imba.
Right now your post just comes off as yet another whiny one that wants to blame esports for everything.
Your post makes no sense…I’m not even gonna bother. Poor contribution. Kinda funny though…esport lol.
The Tiny Yuno Sniper of Ebay [EBAY]
Sorry but from my limited perspective this is getting ridiculous. There has been next to no balance between professions since HoT launched. And you keep running these professional pvp seasons for long periods of time and naturally refuse to make any impactful profession changes during these periods!
This is ridiculous! Some classes have needed complete overhauls since the insanity that was HoT arrived.
You made us wait MONTHS for a revenant nerf because of the last pvp season. That was pretty insane I think we can all agree on that much. I’d like to think that this allows you to spend time fixing other things like WvsW…such hopeful thinking just ends up making me look stupid though.
So many broken things in this game that just don’t look like they are going to get fixed. I just feel like the new emphasis on pvp and cash prizes has created a delay that will force HoT to stay in a beta state for at least a year if not 2…that isn’t cool, anyone who thinks that is acceptable needs to do some research on how industry decisions like this have led consumers to so much grief over the years. I feel like we need a giant ‘BETA’ sticker on the gw2 launcher at this point.
The primary draw of this game is the combat. Balancing the professions should be the top priority right now! Not pvp seasons…that doesn’t make sense, you just alienate ur existing community in the hopes of getting new blood in. Do you really hate us that much? Are we such a bad community of people?
The Tiny Yuno Sniper of Ebay [EBAY]
Don’t worry these are game ‘features’.
IT’S OKAY NOW! THE PROBLEM HAS PROPERLY BEEN LABELLED AS ‘GAME FEATURES’! CRISIS ABORTED! EVERYTHING IS GONNA BE OKAY!
The Tiny Yuno Sniper of Ebay [EBAY]
Siege timers are there to prevent a siege limit from being hit on a map.A guild could still troll with tons of guild siege to hit the limit.
And siege limit is there to prevent anet from having to do any work.
The Tiny Yuno Sniper of Ebay [EBAY]
Sword auto is pretty useless imo. The only good thing about it is the fact it deals a condition that most enemies might automatically waste a clear on…even though it wont do any damage since most of us can’t dumb enough to run condition builds. The cripple is really the highlight. But you need to land 3 consecutive auto attacks to deal it….and it only lasts for like 1 seconds which is ridiculously short given how little it slows down most enemies. And most enemies won’t even let you string 3 auto attacks and by the time you do they just port or stealth or use a movement skill anyways so the cripple is useless. The cripple should be longer. I guess you could make ur cripples immobilize but still….how is that trait line viable? or even useful when most enemies port or move out of it anyways. I don’t even get why we have condition intended weapons to begin with. Just scrap condition builds on warriors and make the sword a movement and cc weapon. Poison instead of bleed would be awesome on the sword…why can’t we just remove the condition bleed on sword and add in a trait spec that applies bleed (or better yet poison) on base sword instead (like we have on our longbow -flame on its base)?
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
balance has been fixed wtf people…. the lord in sm for example, it’s so pumped up with steroids the larger server that usually always owns it has time to finish sex with the wifey and still get to sm in time to zerg you up the kitten. How much more balance do you want other than that…. kitten some people are never satisfied…
That was pretty specific….
Btw it’s easy to kill if you know what you are doing
You gots some learning to do!
The Tiny Yuno Sniper of Ebay [EBAY]
Camps should upgrade faster and/or the upgrades they receive should be changed to fit the current game. Dolyak guards are pretty wortheless considering that all dolyaks are moving so fast that pve elements can’t really hurt them. Sentries don’t cripple or materr to dolyaks either now….the only point of dolyak guards is on the offchance they help you with killing another player (pvp).
In terms of camp defenses, anything except fortified camps is a cakewalk for solo players. Fortified camps can take more than a single encounter when they have mercs and/or another players defending them. But that’s the only real difference between fortified and any other level of camp. It would make sense that they do more damage or take longer to knab when fortified. let’s be honest here, if a camp is fortified it means that the towers next to it are likely fortified as well. In which case they don’t serve any purpose except for giving players that visit them supply.
If you think stronger camps means more pve you really need to learn how to play properly. Camps upgrade and become stronger currently just for the sake of keeping newer players from capping them over and over. Vet players will know how to cap all the current camp types just as fast even if the guards are changed and made twice as strong. Camp upgrades exist to hinder new and less skilled players. By making them stronger you are simply raising the bar that determines who is a new or less skilled player. If you fall into that category you simply need to adjust your build a bit and learn the patterns of the enemy guards…they aren’t hard to kill if you know what you are doing and even if their healthpool is raised 2x they still won’t be hard to kill. It’s a case of smarter pve instead of more pve….the fact you even complain about pve in wvsw to begin with is ridiculous though, experienced players already know how to solo 90%-100% of the pve elements.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
But… but… how do you kill that which has no life?
Sad to see there are those that actually play like this anymore.
That doesn’t really apply to cheaters if you stopped and thought about it for more than 2 seconds. It could be as simple as loading an exploit and doing some capping within an hour….whereas other people are doing the same amount of capping in larger groups legitamitely over a period of 2-3 hours. My point is that it would be the opposite in many cases. aka The hacker has a life, those not hacking don’t have a life. lol
The Tiny Yuno Sniper of Ebay [EBAY]
Hate HoT. Was terrible for the game.
All I remember was the whole “now you have the tools to play classes the way you want to, we did this by giving them options or some crazy stuffs like that”. In reality its: we added a new trait line to each class and you have to choose it if you want to be viable in the new game…..meaning you lose 1 of the other trait lines when making your build. And if you don’t play the game the right way, you aren’t meta, and the other elite trait lines of the other classes will steamroll you.
…options….the expansion really nailed it gj.
Really you just replaced the old meta with a new one of the same design…only now you require HoT to play most of the old content. And the new zones and events of HoT were pretty much just taking existing gw2 things and stamping them with a gian HoT logo so now normal players are geared off from playing those things without sucking.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
Your problems really seems to be that you don’t know how to counter it. I would defer you to the many posts above that shed light on this. If you seek more info, just go to your class subsection and ask for help there.
There is no counter to something that can effectively one shot from a very long range. The counter is to run a completely different class, get used to occasionally dying to it or wait out an inevitable nerf which could take months. I have already adjusted to the heavy bunker Tempest and trapper Dragon Hunter meta (as in avoid it) as well as pre-CoR double hits. I will adjust to this as well… just sucks that clearly ANet kittened this one.
Dude just read the other comments about how to counter…
It’s something you just have to learn. I can educate you here if you want or go to the warrior subsection and they will be able to give you the downlow (even though its dead and most of the people there r trolls now).
It’s already been said though:
-dodging counters completely (warriors don’t have heavey cc like other classes so dodging is eez 1v1)
-aegis or blocks counter unless the warrior proc’s “signet of Might” which lasts for 7s and has a 30 s cd. if you are a mesmer you won’t really care though since almost everything acts as an evade rather than a block.
-they have to be in berserker mode…red flames easy to see. If you are in zerg fights simply change your model settings so you can see it easier.
-they pretty much always run it with greatsword. 1 is basic damage attack, 2 is hundred blades which is stationary and 180 degress los and deals their heaviest dps, 3 is whirlwind which moves them in the direction and deals damage while making them invulnerable to new attacks, 4 is sword throw which goes out and comes back like boomerang, 5 is a movement attack which causes the warrior to move forward with burst of speed at the target and deliver a single strike it is easily dodged through terrain or movement given how buggy/tempermental it is. With the rifle it’s just the burst shot you have to worry about, which requires 3/4-full adrenaline to do it’s damage. Some warriors will take ‘to the limit’ a heal skill which grants full adrenaline on use (30 sec cd i think), or a signet granting precision passive and on use full adrenaline (45 sec cd i think). can’t really think of anything else of relevance atm
And there’s a couple other things but those are the main ones. It’s really not a big deal in the grand scheme, you just gotta learn how it works. Like you said there are a ton of other things to worry about already, and those you won’t have a counter for.
If it makes you feel better a mesmer was casting aoe that was hitting me with the same force a gunflame killshot does today….and they have insane dodges and invulnerabilities and hordes of clones blocking all los and stealths and ports and bagillion other things to kite you to death while they do it.
Like I said though I do think the whole concept of gunflame on warriors is stupid. I wouldn’t cry any tears if they removed it from warrior completely. And I main warrior so…ya
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
You should probably read the rules before you complain about them…
The Tiny Yuno Sniper of Ebay [EBAY]
You’d be hardpressed to find a consensus that gunflame belongs in teh game much less on the warrior class. It was something made by the warrior community out of desperation to compete in pvp. That said, anet is aware of it and it is still in the game. Your problems really seems to be that you don’t know how to counter it. I would defer you to the many posts above that shed light on this. If you seek more info, just go to your class subsection and ask for help there.
The Tiny Yuno Sniper of Ebay [EBAY]
The inability to use quickness to flagplant downed state players is still a huge problem when fighting against more than one player in wvsw.
I couldn’t care less about having more healing power. The shorter cooldowns on some attacks is ‘nice’ it was never necessary though. Competent boon strip necro still wreck warriors. And thieves are just annoying as can be presently. They take so much effort to get into downed state, gawd forbid they have a necro or dh as backup. Thieves are also procing straight through my shield with their heavy stuns now…I don’t know how their heavy stuns work exactly but they seem to be able to make them unblockable and it’s beyond annoying to have to proc an endurepain/stun remover twice in a row to deal with them when they hit you straight out of stealth out of nowhere. In other words they take too many abilities to kill now..putting you at risk to any other players present.
I see competent gunflame berserkers with Gs and rifle doing quite well though……..I don’t see how we can call that a success story though.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
Just get superior siege for it and sell it on the TP (or donate to your guild). Superior Catapults go for 15s per 6 hero tokens right now.
This is an excellent idea!
So by doing so I only loose 1 gold per hour if I follow a commander and about 3-4 gold if I do havocking… Great!
/sarcasm of
Some of us had like 2000 or more of them stashed up. It helped. Not every addition has to be quantifiable in terms of gold-farm-meta for it to be useful/welcome.
The Tiny Yuno Sniper of Ebay [EBAY]
Few care about PPK except for some sort of silly bragging rights thrown around on GW2 WvW forums. It isn’t particularly meaningful to the score 99% of the time and is certainly not reflective of actual skill.
Keep it or leave it really doesn’t matter to me.
PPK isn’t but kill count is….logics.
The Tiny Yuno Sniper of Ebay [EBAY]