Showing Posts For Cerby.1069:

Dear devs: Please re-evaluate community input

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Posted by: Cerby.1069

Cerby.1069

Dear devs: Please re-evaluate ‘your’ community input practices

I’m going to try keep this simple, lets just look at 2 specific scenarios (there are others) to illustrate a point:

Scenario 1:
-May 6th: Someone claiming to be a commander from the start of the game, asking for the return of pvd in response to hardened gates existing. No valid reasoning other than ‘fun’ and ‘nostalgia’ was given for this request.
https://forum-en.gw2archive.eu/forum/game/wuv/Time-to-nerf-some-Guild-Buffs-Scribing/first#post6180122

-June 1st
Hardened gates nerfed from 100% to 50%. No reason given. This was recent, and the reasons as to why this is a big deal can be easily researched if you haven’t already experienced them ingame.

Scenario 2:
-Community members demand the removal of Desert bl and the replacement of alpine bl.
-Many votes and forums are created by these community members and submitted across the interwebs.
-The wvsw team is changed and this request is granted after citing a legitimate “vote” that had occurred, in which the majority of the community said they wanted alpine redone and to replace the present desert bl. Here is the link to this “vote” https://forum-en.gw2archive.eu/forum/game/wuv/Your-top-5-priorities-for-WvW-Overhaul/first

And the thread identifying the vote and citing where it took place:

Two weeks ago we polled the WvW community about Desert versus Alpine borderlands. The majority of players asked us to bring Alpine back. We’ll do that.

https://forum-en.gw2archive.eu/forum/game/gw2/Upcoming-changes-in-Spring-Quarterly-Update/first

That was the “majority” vote that took place. I mean can anyone spot any problems with calling this a legitimate community polling….? There were tons of threads like that one posted daily during those chaotic months. Anet just happened to pick one they liked, that wasn’t even aimed at the issue specifically, and used it as a poll to determine whether the majority of players want desert replaced with alpine.

Analysis of both scenarios:

I mean who is gonna be spending the most time on these threads typing the same thing overand over….people who are “complaining” about stuff who want a specific change! People who are “happy” with the current state aren’t gonna be there commenting on the thread en masse….the percentage that is there will be divided between commenting about other stuff on that thread, and commenting against these supposed “invisible Polls”.

I think community voice is great and all, and I am in full support of the legitimate unbiased (against community bias anyways) polls that have been done by anet the past month.

However, I find it very very questionable how they are going about deciding to ‘make’ changes based on community feedback. Honestly it seems to be a case of whoever is whining is winning when it comes to getting their voices heard. Making a posting wanting something and then getting 50 of ur zerg members to go online and ‘like it’ for the sake of their specific playstyle (k-train perhaps..?) is a very real thing that happens. There needs a logical basis for granting these requests though, one that improves the actual gamemode rather than someone’s sense of fun. There are plenty of others examples I can cite that are just like these (feel free to list some urself), and the point to take away from them is all the same it seems.

It fosters an environment where the forums devolve into a spat. It’s already happening to a large degree right now. You can see it happening: On every single thread people will see the need to fully represent their position on all their views, at the expense of actual discussion, on the chance that there might be an ‘invisible polling’ chosen to be done on that specific thread.

Tl:DR: I feel Whining = winning when getting the things you want for wvsw lately, and rationale and logics need not apply. This is concerning, and I honestly am hoping for a dev response of some kind here or elsewhere to address this.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

WvW borderland rotation poll

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Posted by: Cerby.1069

Cerby.1069

@ the thread posters:

Just say “no” to these kinds of threads.

Just say “yes” to acceptance.

Just say “yes” to diversity.

@ the OP:

Gord forbid we have 1 out of 4 maps you don’t want or have to play on that some1 else wants to play on. It’s getting really hard to respond to these threads in a way that won’t get my flagged.
I find this “complaining”, in place of a more negative word, to be disgusting. You have alpine back……you will always have 2 different maps you are able to do wvsw on, try to be grateful for once. You were given alpine back without an actual unbiased playerbase vote! Do you have any idea how grateful you should be for that? Anyone can get 100 people from a much larger community together to spam the threads and forums of the game asking for something biased. For the devs to give it to you…knowing you are such a small group is unheard of.

Its posts like this that prove the old wvsw team was right to ignore community feedback. Would you say this post out loud to the dev team in person? After all the trouble they went through to revert to alpine for you and the rest of ur minority group? After all the trouble they went through to make a new map when people said alpine looked horrid and was boring. If you wouldn’t say it straight to someone’s face you shouldn’t make a post about it.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

WvW borderland rotation poll

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Posted by: Cerby.1069

Cerby.1069

This is all conjecture and flawed logic to begin with. There was a poll…and like it was said by some1 here 65.1% voted for the inclusion of desert bl. If you didn’t want that why would you vote for it? You would have chosen the last option and abstained from the vote or exited the poll completely.
——>These are facts. People who vote for something they don’t want and then complain about it later have no right to an opinion on the matter.

In terms of people voting to limit the Dl:BL to 1 and alpine to 2 maps…i voted for that option. I voted for that and I miss the desert bl and would choose it over alpine if I had to pick between the two. I voted for 1 Dl;BL because since the mergers its been alot more fun in the desert with people all over the map. In response to the kitten response from 1/4 of the community who apparently would never go desert with alpine available….i chose 1 desert bl to allow the maximum number of players to inhabit said map. Plus I don’t want the population split between 2 deserts….the more the merrier on the desert bl, get everyone on the same one! I can’t wait for desert bl to return. I am bored out of my mind doing guild runs in alpine and ebg. I miss the terrain and the strategy and the choke points of desert….not to mention how pretty the map and textures was and the diversity of enemies.

Alot of you are assuming things, and others are just plain making things up.
On the other hand alot of you are expressing ur personal opinions and are labelling it as such….and you should be applauded for this

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Delete WvW and Create Battlegrounds

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Posted by: Cerby.1069

Cerby.1069

Ya I also don’t understand why this doesn’t exist already. Players/teams/guilds que up…..we get something like a 20vs12. Game generates the map. Could just be pieces of existing wvsw maps. “assault the keep”….have 20 assault overlook and 12 defend it, and have all sorts of interesting fun objectives and stuff going on. attackers spawn outside…they have camps around the keep….they get bonuses for stuff like kills and get more and better siege weapons the longer their camps are operating. Defenders can raid the camps and diminish attacker siege capacity. Could have npc help attack the keep…

i mean the sky is the limit when designing little scenarios like this to create great fun for everyone. Everything can be polished to actually accomodate the population and give people the sieges and fights they want with meaningful components and an overall sense of victory at the end.

Doing a 10vs10 or 20vs20 attack defense battle for 20-60 mins. Even fight guild would welcome this. Wouldn’t take much for a open field map where guilds go at it and get actual points towards an overall victory objective each time they beat/wipe the enemy. Everyone could be happy….

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Downed system supports larger groups

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Posted by: Cerby.1069

Cerby.1069

Curious, can some1 link a video showing a much smaller force taking on an organized zerg/blob (where the blob is actually focused on killing the smaller force and the small force is winning)? Small groups killing many times their size in stragglers is kitten. Find me an organized group vs a much much smaller organized group and show me the smaller one winning.

This kind of fight at 1:20 is probably the closest you’ll get to a legitimate 2:1 disadvantage. The choke is necessary. The days of full on 20v50 blob-busting in open areas are long gone – there’s simply way too much damage and way too much damage efficiency in the game for that.

Yes this is my observation as well. I’m curious whether the people on this thread are being honest or not. Hard to believe there would be much difference between tiers.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Downed system supports larger groups

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Posted by: Cerby.1069

Cerby.1069

Curious, can some1 link a video showing a much smaller force taking on an organized zerg/blob (where the blob is actually focused on killing the smaller force and the small force is winning)? Small groups killing many times their size in stragglers is kitten. Find me an organized group vs a much much smaller organized group and show me the smaller one winning.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Marauder for WvW?

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Posted by: Cerby.1069

Cerby.1069

Not gonna lie, I really really really like the idea of marauder gear. It gives you more total stats than the zerk variant will (by that I mean add all them up into a single value and marauder is higher). I can’t really say if the extra vitality is enough to allow you to replace defensive utility slots with offensive ones (replacing endure pain/berserker stance etc). I mean if it doesn’t then i would suggest just 50% or less marauder and the other 50% being zerk. Reason being that marauder is gonna really eat ur power potential. I mean I always amount the tank on warrior to the number of pure blocks you can stack. Rousing resilience is special and can be added to that list as well…vitality and toughnesss and healing power outside of ur base really doesn’t compare to pure blocks especially not in wvsw where you get hit by infinity damage at any period in time.

Regardless I still love my marauder gear. The gs I don’t use anymore….zerker gs is just….i just can’t go back even though i loved the marauder one for so long. I still like using marauder on my offhand weaponset though (axe/shied/sword).

So I can only tell you that marauder weapons are worthwhile for solo/smallgrp wvsw…but mainly as compliments to something that does more damage (whether it be another group member or another one of ur attacks). In terms of everything else (armour/accessories)…my exp is berserker. Add the vitality/tank in other places such as food effects…..vitality stats often are the ones that have something of value that zerker players really want..and u won’t want more vitality if ur marauder.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

WvsW vanilla build....now vs then

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Posted by: Cerby.1069

Cerby.1069

Alright, may as well do the damage calc and see how things turn out:

Huh… so, unless my damage calculation above is incorrect, bloodlust works out better than cruelty after all. Sure, it’s marginal (less than 1%), it’s still more damage with bloodlust.

Other factors to consider when choosing between the two sigils:

  • The advantage on the bloodlust build will be greater earlier/without stacks
  • Bloodlust build will be more effective against things you can’t crit
  • Cruelty is much cheaper than bloodlust, if cost is a factor
  • Cruelty probably surpasses bloodlust when you factor in additional positive multipliers like Berserker’s Power, Stick and Move, Forceful Greatsword, etc.

So….for the sake of my build though I get to be ‘mostly’ right for once? And should stick with bloodlust +stone instead of cruelty +oil?

That doesn’t really make me happy though since I did want more damage…and those stones r expensive (even the 1 hour one which seems to be the cheapest is 25s or soemthing) : (

On another note: shouldn’t the value it shows under axe 1 be the damage u calculated using the real formulae? I mean I could test it i guess but that would take a bit of doing. What are those values they are showing on ur 1-5 weapon skills? They should be what u calculated there should they not? In other words: ignoring the end results, my simplistic my way of calculating was right or wrong?

Running max power on anything just doesn’t seem fun. This game has made those options available, which is great, but I prefer a balanced character.

When you get frustrated with whatever build ur using (and you will if its not condi), humour me and try the 3k club. You will see why I always keep coming back to it….as much as I would like to play using ‘dodges/quickness/healing/tank’ types of playstyles I keep coming back to the clunky 3k club. I wanna smear Vaseline all over my char’s joints each time I use it….she moves like CLUNK CLUNK CLUNK as if she were the tinman from wizard of oz…yet the end results always quells the frustrations I get from using the other power builds.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Hardened Gates nerf, seriously?

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Posted by: Cerby.1069

Cerby.1069

Apparently if you post a message like this: https://forum-en.gw2archive.eu/forum/game/wuv/Time-to-nerf-some-Guild-Buffs-Scribing/first#post6180122

On the forums and start with: I’M A COMMANDER AND I’VE BEEN PLAYING SINCE THE START AND ME AND EVERYYYYYYYYYONE ELSE I PLAY WITH WANTS TO PVD EVERYTHING CAUSE WE FIND IT FUN.

And then you get all ur friends to come on the forums and like it…
Then they will listen and fix it for you. SO you know….maybe I’ll start doing that too. Forget logic, forget common sense. Whining = winning when it comes to anet these days…..a sad day indeed. There isn’t going to be a gamemode left if you keep doing things for the sake of fun…..speaking of fun you went out of ur way to prevent transformations while using banners. THAT WAS MY DEFINITION OF FUN AND NOW ITS GONE. Taking away fun for the sake of being mean, and adding fun for the sake of ruining game mechanics……its not really a good policy. If ur transformed while using a banner ur easier to kill…ALOT easier to kill…it was there for fun….it doesn’t ruin or affect anything in a negative way.

On a very serious note: I would very much be interested in the REASONING they used for justifying this massive change. I mean 100 to 50%!?!??!?!?!! I can’t see any rationale at all other than the one I outlined at the start….please enlighten me anet as to the ‘real’ reason….cause all I can see is the reason i came up with above. There is no justification for this at all even when it comes to encouraging smaller groups sieges.

CHOOO CHOOOOOOOO the karma train empire wins yet again!

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Spy/Saboteur Accounts

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Posted by: Cerby.1069

Cerby.1069

Kay well I wouldn’t jump to conclusions:

-You started stalking them around the map in an obviously noticeably way (I can think of many many better ways to damage/destroy golemns than what u described)
-maybe they accidentally pulled the first emergency wp
-maybe after you scolded them they got angry and did it to the others out of hate/amusement.
-maybe the enemy zerg showing up was simply coincidence, or maybe they showed up BECAUSE their scouts noticed the wp was pulled all of a sudden and wasted.

It’s not really fair to scold people for the tactivators….if I was new I would think it beyond stupid that people could get so angry over the touching of something so easy to accidentally click on. I mean dang son, its an mmorpg and its gw2….if ur not clicking everything you get an icon for in pve you aren’t doing the game right. The fact that doesn’t translate over to wvsw for something so important is a bit hard to grasp.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

WvsW vanilla build....now vs then

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Posted by: Cerby.1069

Cerby.1069

signet of might over balance stance?
stacking sigils over intelligence on axe?
last stand over cleansing ire?
Not my cup of vanilla tea tbh :/

Well mine is vanilla tea…without the tea. I hit hard AND I go home. Ain’t got time to play footsies with mesmers and dh….with druids I seem to have to make the time anyways but ITS LESS TIME!

I won’t discredit the use of intelligence sigils, but the alternative leaves you a bit more room for run and gun burst potential. If I sit and play weapon swap all the time it limits my versatility. I mean you want 250 extra cleave power or you want 3 crits you have a decent chance of getting anyways? Stuff like that kinda goes through my head when i thinkk about intelligence. I want moar than just intelligence, I’m a warrrior!
I mean I up my precision a bit to makeup for lack of it, which lowers potential damage slightly, but increases my lucky bursts to a more sustainable degree…..and those lucky bursts are still worth more to me than the guaranteed output of intelligence.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

WvsW vanilla build....now vs then

in Warrior

Posted by: Cerby.1069

Cerby.1069

Ok just humour me for a sec here.
If I’m using this build:
http://gw2skills.net/editor/?vJEQNAR3ejMdQXIWFC2dAnIG6BKsG6hcwCgPIC02I8DDA-TVDEABufAENCps/ATKfSU9nc1wAxFAoNdBE8AAy+ACAwBJYLlgPckAySJUAAEgbezsZbGc0je0hO0h21t5Nv5NvZA-w (no food buffs here)
Our base power is 2718

And lets say i want to find out what does more damage on my axe 1 first attack when it crits….is it 250 power or 250 ferocity?

If we swap from bloodlust to cruelty and amp both to 25 stacks we get the following values on the axe 1 first attack:

Power (bloodlust)
775 (damage)
2.12 (our crit multiplier)
=1643 (our damage when we crit)

Ferocity (cruelty)
709 (damage)
2.2867 (our crit multiplier)
=1621.2703 (our damage when we crit

I’m doing 21.7297 less damage ‘on crit’ with 250 FEROCITY.

The ferocity on the build editor behaves the way the wiki says it should. 15 points ferocity adds 1%. 250 ferocity therefore adds 16.67%.

Am I missing something here? I mean forget the table here….this is how ferocity works is it not? Why should there be any point where power.

Or lets assume 15 stacks of might. with the build. our base power is 3168 power.

with bloodlust (+250 power) we have 3418 power.
892
2.12
1891.04 dmg

with cruelty (25 ferocity)
827
2.2867
1891 dmg

I screwed around with other power values….ferocity gets better and better as power goes up…but its a terribly terribly slow process. it breaks even on crit at the 3186 base power point if i compare the value of adding 250 power vs 250 ferocity. Meaning 3418 power > or equal to 3186 power + 250 ferocity. And I shouldn’t care about power values above 3418……i hardly get those to begin with. So therefore ferocity is a waste of space compared to power given my crit isn’t 100%…no? At 25 stacks of might my base power is 3718…..with 250 extra power i get 2056.4 dmg….with 250 ferocity i get 2069.46 dmg…13.06 dmg increase in favour of ferocity.

i knew ferocity was kitten..i went through this last year comparing bloodlust with cruelty. and its hardly any differnt.
If I’m missing something here please enlighten me. maybe the scaling of precision and ferocity work similarly in complimenting power….but this still says that power is king and the other 2 are just adjusters, but ferocity is an adjuster with no other factors like precision (which has might on crit). Therefore Power > Precision > ferocity still holds true all the time for reasonable power levels. Its only gonna change slightly and in special situations that won’t apply to wvsw fights. Exception might be when people can maintain near 100% crit rate in a group like in dungeons…in which case power is still king until the 3400 or so point and precision-ferocity ratio is gonna change in favour of adding more ferocity. I should care about the ferocity – precision ratio, and nothing else for my build….but that really just boils down to luck burst in which case something like 50% crit rate and then all power followed by all ferocity is the ideal.

Td:DR Power should ALWAYS be chosen over ferocity for ‘my build’ is what this tells me. The relationship between power and precision though….is something entirely different and the table can probably be used for that.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Objectives in WvW that are soloable ?

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Posted by: Cerby.1069

Cerby.1069

I had alot of fun taking and learning to take all the things on all the maps with my warrior solo (ebg, desert bl, alpine…..is almost impossible atm but the bosses r the same so i could do it eez). Only thing I haven’t done yet is the sm lord solo. I’ve tried it on 2 occasions and there was just no way to get more than 50% of it’s health down without a heavey as kitten sustain build…and i always run 80-100% zerk. All this was before the adrenal health changes though so….I could probably do it now just PEOPLE ARE EVERYWHERE. The alpine keeps and technically lowlands but only cause some1 else came when iw as about to get it and overlook are the only things i haven’t technically solo’d yet but could easily without player interference on either side.

So in other words people are the problem you will have when doing any and everything…but you alraedy knew that probably.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

cant swap crafting prof already learned

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Posted by: Cerby.1069

Cerby.1069

Wanted to craft sigil of cruelty for testing today.

Had chef and armoursmithing active so….went to weaponsmith and brought up the option to deactivate one of these to activate weaponsmith. And the little brown/yellow icon to the left was BLACKED OUT and it wouldn’t let me deactivate any….so i can’t activate any either. But it will let me buy another crafting license…

I screw around a bit and it allows me to swap to a profession I havne’t learned yet (leatherworking)….but once i learn it i get thte same problem.

I quite game and logged back in. I checked my alt character and activated weaponsmithing on it to see if that would do anything and it didn’t. I only had chef activated on my alt character before….lvl 10 or something. I could do all this stuff fine a couple days ago….and i didn’t adjust my alt’s crafting at all during that time frame so i can’t see it being an issue form having an alt character.

Fix plz so I can get on with my build testing. I need 5 superior sigil of cruelty

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

WvsW vanilla build....now vs then

in Warrior

Posted by: Cerby.1069

Cerby.1069

@Choppy

“I also assumed perma-Fury and about 18 might stacks (which is trivial for you to hit in a fight with this build) and max Cruelty stacks.”

I’ll agree that me assuming my baseline should be 10 stacks of might for pvp (in wvsw) is a bit low (even 1vs1)….but 18 seems way too high to me as well. I’ll check again tonight while im running wvsw…maybe i can make my baseline 15 stacks when using the chart (I’m sure 18 is too high for my playstyle lol, I’m either terrible and not hitting enough, not reading the might stack numbers correctly, or im just a slow dueler hehe…).

anyways ill also swap stone for oil and bloodlust for cruelty as suggested and see what happens…. ill pm u or post back here whenever i finish the experiment…could be a day, could be a week

The prospect of doing more damage always makes me giddy. Luv that cleave.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

WvsW vanilla build....now vs then

in Warrior

Posted by: Cerby.1069

Cerby.1069

Choppy, I honestly did look at the chart (https://www.reddit.com/r/Guildwars2/comments/2vjoef/balancing_powerprecisionferocity_based_on_ep/) and fooled around a bit with my utility slot before posting this. The chart is dated though is it not? The precision value → crit rate values are off,
51.42% crit rate is not 1996 precision according to that chart. Stuff like that raises question on already questionable calculations. Not gonna lie though, I didn’t understand how ferocity changes fit into the damage maximization.

What I know is the following:
1) Power always counts, it scales everything including: lightning strike, non-crits
2) I get 1-2 might stack from crit hits…lightning and burst combo’s rely on crit hits.
3) Ferocity/Precision doesn’t count against siege cleave (not really important but still)
4) Ferocity only counts towards things that crit, and when it does hit in my personal experience its really no different than the equivalent power alternative. With a 100% crit rate…..honestly I’m of the opinion atm that power is pretty much equal to ferocity when it comes to damage output (link me evidence to discredit this plz, I’d be thankful for more info).
5) maximum damage when you crit is probably gonna be determined by a build that has the lowest precision values but instead maxes all possible ferocity…but like I said earlier its probably also not much of a difference from a power maxed build..and if u toss in ur noncrits its gonna make power seem better. If I have 100 points in stats to choose from and a 1% crit rate…and I want to max the damage I get from a singular crit…..how much of that 100 should be ferocity and how much should be power? My opinion atm is that the entire 100 should be power.

other questions:
a) is ferocity better than power when getting the most out of ur hydromacy? (the damage for crit and noncrit scales with power…. is that scaling stronger with power overall since its different than normal scaling?)

I mean I don’t get how to use the chart to determine my custom power-precision-ferocity ideal triforce values…..I haven’t looked at the link to the calculations that I’m assuming would allow me to do (I probably wouldn’t understand it either given i didn’t get the ferocity thing in the chart). The chart itself is just a rough guidelines, no? I can’t figure out singular values from the chart alone unless I’m right on the rounded value marks (70% crit rate…+2.1 ferocity would give me a value to shoot for but i don’t have values right on the marks).

So I mean, when you say I’m better off with 250 ferocity vs 250 power (on kill stack) and 100 precision vs 100 power (utility)…did u go through and figure out my build’s custom value or did you just use the chart as a rough guideline?

Regardless i will gladly take the time to test these proposed changes to see whether it works/outputs better than what I currently run. I think I’ve just said no to you 2 times in the past, if I remember correctly, when you tell me to get more ferocity….so given this is the third time I’ll finally oblige.

Actually running the build is what made me change one of my stats to earrings to assassins and replace the oil with the stone though…..I’m getting higher values and seem to be doing more overall damage running the higher power values. I’m always all ears for a perfect damage formulae and value to aim for….such things don’t seem to exist in gw2 though, so I take everything with a grain of salt and factor personal experience into my decision makings.

I mean ur proposed changes put me in the 2.3 ferocity column. So the corresponding precision values i’m looking at are (rounded down by 1%) just 55% and 75%..for which I have power values of 2770 vs 3190 respectively.
I’m assuming 100% fury uptime with my build though…..so that puts me @ 75% with ur proposed changes does it not? so 3190 becomes my ideal power and yet I’d be running a measly 2736 power with ur proposed changes. Am I reading the chart wrong or did you not consider 100% fury uptime?

I’m assuming 10 stacks of might (+300 power) and 100% fury uptime when I look at the chart. 10 stacks since that’s typically what I have in hard pvp fights where I’m not landing alot of hits….and those are the situations I need my build to pull through for me the most. So sticking between 2.1 and 2.17 ferocity and 70 and 75% crit rate…..I’ve got a box of 4 values: 3375 – 3270
3484 – 3283

And I wanna be a little down from 3375 and a little more to the right from it….so let’s go down and add 20 power…and then go to the right and take away 35 power. so -15 power from 3375 gets me 3360 ideal power. Add in a +-50 power marker of error….3410-3310 power is where I wanna be sitting probably.

10 stacks of power puts me at 3398 so I’m a little high based on the chart and should add a little precision/ferocity….with the 50 error region though I’m fine.

illll edit/finish this thouught this better later

lol

how about get 3k power without stacks

dont ask me how

Well this is 3k power with bloodlust but without might stacks….u probably gonna have to settle for one or the other. Ur looking at up to 3848 power with 25 stacks of might running….not to mention that kitten that is ‘bloodlust bloodlust’ from shrines (30-50 extra) + 100-200 from objective aura….4098 power sound good? For might stacks tho, as a solo you will likely only max out against pve stuff….you can get over 10s of 25 stacks solo against camps if u stack all enemies ontop of eachother. Its rather funny to attack a camp being defended by another player….immediately drag all the pve to a corner and use it to get these stacks while the defender thinks they have the advantage with pve protecting them. You emerge from ur corner 4-5 seconds later with 25 stacks and it becomes very apparent to the defender that the pve is gonna get them killed.

You really gotta go one or the other for 3k power as far as I can see atm for vanilla warrior. If you wanna convert 10% extra damage (sigil of night) to a pure power value I’m sure ur hitting 3k power without any stacks. You could go 15% extra damage with a force ontop but after spending quite a bit of time with it I can say that said combo is a waste of a sigil spot.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Speed! Whos the quickest?

in WvW

Posted by: Cerby.1069

Cerby.1069

My money is on Nike Warrior. Sword / Warhorn + Greatsword, plus Bulls Charge + that new leap skill from the elite spec.

Mesmer/Necro underwater champions.

Nice try. Maybe nxt time play the actual game before posting.

In his/her defense they are really fast when they spec for it and ‘up there’ in the speed ratings.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Time to nerf some Guild Buffs (Scribing)

in WvW

Posted by: Cerby.1069

Cerby.1069

Hello everyone…. First of all i am a commander who is commanding since release… so you know where i am standing. I dont know if you remember the fun times in TS where you “facerubbed” T3s down because you were better than your enemy blob inside a structure.
….
Give attackers again some fun back and actually the possibility to destroy gates. As a commander who is commanding since release, all people i know are asking for those buffs to be in the way i supposed.

Thanks for reading and i hope to see some Dev giving his opinion about it.

Really the only credible or logical statements I found were these. You have been commanding since release…that’s great? You gotta have some actual solid arguments to make claims and posts like this though. From my perspective it was a: I want this and I want that and there’s no real logical explanation for this reversion/change other than my personal needs and nostalgia factors demand it, kind of post.

You know how people want umbrella’s when its raining out? It’s like you are asking that they provide people only half an umbrella, because you find it funny and amusing when people don’t have a full umbrella….and people didn’t used to have umbrella’s back in ur dayyyyyy. I mean changing things out of the sake of majority of votes is apparently something anet considers now, but having these things also completely devoid of all sense of logic? That’s gonna ruin the gamemode.

I never understood the player base’s needs to cleave gates. As some1 else mentioned its more surprising that fortified gates aren’t pvd immune by default. I mean if it means so much to you that you have the opportunity to rofl pvd’ing gates….just find something that doesn’t have the upgrades on it and have at it. Everyone needs to make a little sacrifice here and there to make wvsw great again. Yours apparently is pretty hefty, and I’m sure everyone not on board will gladly offer you their sympathies….?

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

pls help a newbie

in Warrior

Posted by: Cerby.1069

Cerby.1069

dh problems?

-Melee it
-if it lays traps just shoot it and avoid procing them
-use condi
-use signet of might if not running condi.

In other words burst it to death. They block and they heal….get rid of both of those things and they die.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

WvsW vanilla build....now vs then

in Warrior

Posted by: Cerby.1069

Cerby.1069

then (back when HoT first shipped):
http://de.gw2skills.net/editor/?vJEQNAR8ejMdQXIWFC2dAnIG6BKsG6hcwCgPIC02I8DDA-TlDEABZfAB6QDTb6Ag4gA8wBQoLlgJq+j7HIQzAAXgAmU+42DA4JlQRcEASZ/hAAIA38mZz2M4oH9oDdoDtrbzbezbezSBMxCA-w

now:
http://gw2skills.net/editor/?vJEQNAR3ejMdQXIWFC2dAnIG6BKsG6hcwCgPIC02I8DDA-TVDEABZpEKR1fI4BAky+DMp8BgDSQuaYg4CA4+BQ0I0mugHOSAZfAB2SJ46gDgxGLxKWwczN3bv9WDI2YjN2YlCIwlRA-w

After many many builds in between it’s proven to just be a 360 degree turn back to the burst build.

THings reallly haven’t changed much….burst builds are just too darned effective to giveup. Endurance regen builds are great….fun….give you lots of control…..they aren’t as effective though in the current meta.
I like running signet of stamina over might for guild/zerg runs but outside of that signet of might trumps all.

The current/now build:

-replace sigil of air with sigil of night for ur night gs.
What…? You don’t have 2 gs, one for night and 1 for day….? You are doing it wrong…

-use sword (marauder)/shield until you are about to engage….swap to axe when u find ur fight.

-swap out signet of might for stamina when running exclusively with a zerg (guild run). sigil of fire over air as well if u feel like it….just for the potential extra 4 adrenaline procs. I mean over a 10 second period its like 3 vs 10 max adrenaline procs

-You don’t have many moves, and you have to guess what the enemy is gonna do to land ur combo/burst quickly enough.

-You have only a set amount of tank (pure blocks) to distribute over each 60 second cd period.

-You hit like a truck. Jump into a shield wall….proc ur unblockable and mbe endurepain/berserker stance…swap to gs and 100 blades cleave everything to death. use whirlwind….dodge back into the frey to proc reckless dodge….swap to axe for another dodge….cleave and kite till gs ready to swap to again.
I switch to gs in combat….and if hydromacy crits AND air triggers its an automatic 5k damage on a single target and all i did was swap weapons….i mean whats better than that? Well….3k hit + 10% extra gs damage is gonna be better (@ night) but still. Plus its 2 adrenaline procs.

-other: can replace endure pain with bulls rush for getting around the map or kiting/avoiding enemy zergs; can take radiation field (asura knows best) over endurepain/signetofmight for certain situations

-Weaknesses: daredevils, prolonged fights, heavy ‘condition’ ‘kiters’
-Strengths: any and everything else

I mean don’t get me wrong….I swap to gs and whirlwind and i instantly down a competent full hp daredevil no problem. Chances to land that are so slim though and they often kite and condi spam you to death…not having extra dodges (from stamina/food) reallly does leave you helpless after the first few seconds. Running air on the axe/shield and stamina over signet of might (and mbe a sigil of energy on the gs or somewhere…mbe not) is a great anti-daredevil variant….just ur pretty screwed against dh noaw without that unblockable. So just….learn to be a bit weaker against daredevils than you otherwise could be, its alll for the greater good.

I ran weird sigils all over the place in between these two builds and this combo fits me best atm it seems…..I’m throwing sigil of agility in the garbage (it was a weird phase). Sigil of force is kitten as welll….KITTEN CRACKERS. my formatting is terribad this post. ur main cleave is gs… all ur burst revolves around that brief period where you swap to gs and trigger and cleave all ur damage out. Best to engage the enemy with axe/shield so you have early burst….swapping to gs right after shield 4 almost always works on the kind of wvsw players you see these days. Then you can screw around and use ur gs abilities…use up ur dodges (might wanna save 50% of ur endurance) as well while ur doing that if they are of use then swap to axe/shield and that gives you a 3 second block (shield 5) and another dodge that you can use to buy even more time with…2 dodges tends to equal 2 seconds anyways so ur pretty much invulnerable unless the enemy cc’s/conditions/or uses an unblockable on you. Having fury uptime is relatively important so if u want the early eviscerate for 20% extra damage on ur next gs burst then you should have signet of might proc’d. Otherwise go for arcing slice over eviscerate if adrenal health isn’t needed while axe is up….everyone dodges eviscerate anyways so don’t go harping on about always using ur burst as soon as u got it.

For duels its kinda nice ‘sometimes’ to swap signet of might for stamina…the majority of the time you should resist this urge though. I mean even against other warriors its equally good to have might running over stamina…they expect their mace/shield blocks to block, when they don’t they freak out. Many keys to victory in such mirror matchups rely in doing things in unpredictable ways and guessing what ur opponent is going to do and taking a gamble countering it ahead of time. You do so much damage that its gonna be one kitten of a payoff should it work. I just can’t get over those warriors that jump dodge roll and feint (weapon stow before attack) and all that kitten stuff CONSTANTLY…only to end up dead cause i ‘gamble countered’ them with signet of might. I mean I would love to be able to do all that cool stufff but i can’t…but why should I do it anyways? feinting ur greatsword 4 is all well and dandy but with ur melee sets theres reallly no other point when fighting. I mean if it takes any resources at all for you to feint/jumpdodge then you shouldn’t do it….you should be focused on the actual fight. Otherwise im gonna be laughing my kittens off if a feinter/jumpdodger gets beat cause of a signet of might.

Down and repeat.

Get night gear. Max ur bloodlust. Grab a gs. Use only damage stats.
Come join the 3k club.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

How do you get assassin earrings?

in Players Helping Players

Posted by: Cerby.1069

Cerby.1069

So I read the meta pve build for elementalist, it says I need two assassin rings. How do I get them?

The first link leads to a page that was made poorly on the wiki and is hard to understand.

For ascended stuff tho (which you should want anyways) is straightforward:
http://wiki.guildwars2.com/wiki/Ascended_trinket

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Speed! Whos the quickest?

in WvW

Posted by: Cerby.1069

Cerby.1069

thief always outruns warrior if they are dedicated to it even if the warrior maxes all speed abilities out. I don’t get why nobody has mentioned revenant in this thread yet. I had one outrun my warrior running sword + gs…i think i might have even had been using bulllrush that time I can’t remember. I remember being utterly amazed the revenant was faster than me though.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

You know you're a scout when ...

in WvW

Posted by: Cerby.1069

Cerby.1069

Not mine, but a classic I enjoy very much

https://youtu.be/dlfUTwQ5sdg

Wow a linked video that is actually worth watching. I actually watched all 5 mins of that….very good. On another note….do people like this still exist? It’s rather touching they go through all that work for nothing.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Obsidian sanctum overhaul

in WvW

Posted by: Cerby.1069

Cerby.1069

-Allow it to connect up to 6 server pairs, so 2 matchups share 1 obsidian sanctum (decrease max number of players per server by probably up to 20 people…fool around with it by ear type of thing)
-Alternatively make it a meta server type thing…..everyone on all servers can wind up in the same map. When it gets too full another opens up….just like in pve.

-free up map chat so all players from all servers can talk to eachother using just mapchat….if people don’t want to talk to potential enemies they can just uncheck the map chat box its not a big deal.

Extra cheese:
-Potentially allow, all the time or in just some areas or agreed situations, for players on the same team to duel/fight eachother. Make the map a giant fight club type thing…giant arena without the rules.
-Allow each player to show which bl they are from…..so the forgotten servers can exist somewhere. it would also be useful information from a community perspective….knowing what server people are on and what guilds/worlds/gameplay they want and sharing that info with eachother creates more avenues for development of community. Imagine a teamspeak setup for OS where all worlds can connect and talk to eachother in an environment that encourages such communication and connection.
______________________________________________________________
I mean I really shouldn’t have to explain why these changes or any changes of any kind are needed in OS. THe current OS is a waste of map space and might as well not exist…..make it a UNIVERSAL community haven where people from all worlds can gather and socialize, the extra bit being that they can all fight eachother there as well. It can be left unregulated and openended for the community to use in the manner it sees fit. You might even consider just making a new map of a town where people have the option of attacking/killing eachother…..there can be pve events just outside and around the town. PVe could attack the town at times and things could be hectic and lively enough that people dont feel the need to attack eachother without provocation….now im offtopic but it just shows that OS blows, so take a week and fix it.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Shield Generators need to be toned down!

in WvW

Posted by: Cerby.1069

Cerby.1069

The supply situation needs to be fixed. There is too much supply littered around the maps, and it screws up the balance of defensive vs offensive siege.

Once/if supply is regulated more strictly….this won’t be a problem.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Teach me, Warriors

in Warrior

Posted by: Cerby.1069

Cerby.1069

run condi if using berserker spec. use full damage gear. warrior sustain based around heals and pure blocks to buy you time to use said heals. endure pain and berserker stance important utilities u should learn for pvp…..i dont like pvp but whatever. A power warrior’s damage revolves around might stacks….idk about condi so much. Gs is ur primary friend as a warrior….learn everything about it.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Some Dumb and Unoriginal Ideas for ANet

in WvW

Posted by: Cerby.1069

Cerby.1069

T
Replace Dolyaks with players

Ever see that movie enemy at the gates with Jude Law? You know the scene with the Russian prisoner, dressed as a german soldier, crying as he was forced to crawl through the snow trench to repair the german telephone lines? Remember what happened next? ya…that is what i thought of when reading dis.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Not sure if bug, or....

in Warrior

Posted by: Cerby.1069

Cerby.1069

i have some problems on gs with 100 blade..

The last hit is very delayed, as if I had laggs. but with a ping of 14, I consider the excluded

this problem is only in zerk mode

make sure u don’t have any quickness running when doing it, that also causes giant delays.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Thinking of clicking that tag again

in Warrior

Posted by: Cerby.1069

Cerby.1069

I just run my normal build…full zerk, strength runes, axe/sword+shield and Gs, with endure pain berserker stance

Then the last 2 slots….ult can be changed to banner if im feeling generous …otherwise just get something for me like signet of rage or headbutt. ANd same with the utility slot genereally signet of stamina is best imo (dodges keep you alive yo, and the condi clear is a lifesaver)…..otherwise either dolyak stance for the group or just something for me like frenzy or radiation field or signet of might.

If I don’t survive, 3/4 of a pug group sure as kitten won’t be surviving either so who cares about going tank stats….blocks and pure invulnerabilites and heals are all u needs. If ur running a giant 30 man zerg into gvg combat against another dedicated group ur doing it wrong if ur running a warrior….so think outside the box and play on the warrior’s strengths (damage, pure blocks, high health pool). yolo and solo, lead by example and do by example and ur teammates will do their part.

…err and run defense trait tree obv….lol that should go without saying no matter how much yolo and solo jibberish you read here today.

Ur food should be defense oriented as well. saffron or damage reduction orcondi duration decrease or toughness/boon/vitality or stun duration decrease or 40% endurance regen food or passive heal regen food….or whatever else you like. if ur daring and lacking in caring use a lifesteal food.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Fix unlimited boons ASAP

in WvW

Posted by: Cerby.1069

Cerby.1069

It’s a balance. If you run condi u think there is to much resistance. If you don’t have great condi clear you think there is to much condi in the game. If you run many cc’s you think to much stab. If you don’t have enough stab you think cc’s need nerfed. To many boons now not enough boon strips. If you have a balanced team none of this matters. If your a solo artist, expect there to be a class that can alwYs kill you.

Ya but having 10 minutes of stacked regen and swiftness on the enemy before any fighting actually starts (and they have time to swap out to a none boon gearset right before the fight. enabling a player to have an extra one of those things you listed, so combine 3 of those types together like condi+boon+power)….kinda dumb.

If we follow ur argument of x counters y….then countering is impossible when they have have a friggin x y AND z more extra type of damage than you do. THEY ARE 3DIMENSIONAL AND THAT IS JUST PLAIN FURRY KITTEN LIZARDS>

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Fix unlimited boons ASAP

in WvW

Posted by: Cerby.1069

Cerby.1069

i dont get why boons weren’t designed to ‘all’ cap at a certain point….like 60 seconds max sounds more than fair even for swiftness.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Additional World Linking Information

in WvW

Posted by: Cerby.1069

Cerby.1069

“Players may start to avoid socializing and forming bonds with their cross-world allies, since they are likely to change often.”

Ya I wouldn’t really worry about this point….most of the ‘forgotten’ servers’ players are transferring to other ‘real’ server worlds since the community of their new host server is so unpleasant. For the ones who haven’t transferred yet they would likely love the chance to share with ‘other’ host servers….it would allow them to retain their old identity and help them search for a new host server they do want to permanently transfer to.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Hypothetically Speaking... New Worlds?

in WvW

Posted by: Cerby.1069

Cerby.1069

Well since the playerbase according to ur voting system likes the paired world system and wants half the servers to lose all their identity….why don’t you just rename all the servers? Then everyone can enjoy the ‘new start’ feeling that was shoved down 1/4 of the playerbase’s throats. I mean….the people voted! They said they were okay with this kind of stuff! All is fair…so how about you just…

DESTROY THE REMAINING SERVERS SO THEY CAN SHARE IN OUR SUFFERING WHAHHAHAHAAHHAHAHA

More on topic : I would love to leave HoD and dispose of my remaining loyalty to ehmry bay into the shredder. I would be the FIRST to join the new world and help start a new community. I LOVE THIS IDEA, especially with the prospect of it not taking diamonds and gold I don’t have. I mean if you had an alternative way to change servers like by using badges I would fully support that…..that way only experienced wvsw players are the ones transferring. For this new world you might considering charging badges upfront for the first batches of players….this would slow the transfer rate and allow you to monitor and control how many people and how experienced of players join the new world.
Alternatively I’m sure if you charged 1000 gems per transfer you would make alot of real world cash. People would spend for this and still kiss your feet

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

how to use a kite in wvsw?

in WvW

Posted by: Cerby.1069

Cerby.1069

Hi,

I bought an unopened crystal shard kite, and i can use it fine in pve but in wvsw nothing happens when i use it. Was wondering how I can use it? Others r always using kites in wvsw. Do only certain kites work?

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Warrior race?

in Warrior

Posted by: Cerby.1069

Cerby.1069

I have a human and asuran warrior. I much prefer the asuran. Your weapons are smaller….harder to spot what types you are using. Many of your standard ground attacks do special aerial animations….easy to confuse opponents compared to being a human who’s feet won’t leave the ground unless they use eviscerate. The dodge animation is much more interesting and concealing than the human’s roll…..especially if u jump dodge roll.

In terms of ranged weapons. People have told me that making an asuran ranger was a huge mistake due to the shots being fired from a lower position (idk if its true or not). I run melee only warrior though so it suits me perfectly.

Things I miss about human? hounds of bathazar ult….it was fun to have puppies follow me around, I would use them in certain situations as well to cause panic and help me get kills but its so rare that its mainly the aesthetic part that I miss.

Also with asura its actually viable to take a racial utility, called Radiation field, into many builds. It grants ur warrior a combo field first off which is pretty huge, its an aoe….also pretty huge for a warrior. Grants poison and weakness which is what you want for power or condition builds. It just has that bag potential for pve/wvsw….speaking of wvsw its great for shutting down groups of shield wall guardians (those guardian spam guys that stack on eachother and run full healing and no damage).

10/10 would choose asura over human for my warrior.

I find giant warrior char hard to read as well….inm assuming thats just a personal thing tho. They are giant animals who sway their whole bodies into their attacks making me feel small and frightened.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Thiefs, balance and you

in WvW

Posted by: Cerby.1069

Cerby.1069

If 2 thief can kill 6/8 enemy I think that those enemy are really bad….
First thing to do in that case is to regroup, never chase thief, stay together and the thief won’t be able to kill you… It may be hard to kill the thief, but they won’t kill you…

This is true.
You can’t chase a thief.
You must stay tight in a group of 6-8 people.
You can’t kill a thief.
If you don’t stay in group, thief kills you.

What a wonderfully balanced profession.

slow clap

Thread over, some1 close it….cause this is all that needs to be said.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

WvW Food/Util? (Power build)

in Warrior

Posted by: Cerby.1069

Cerby.1069

I’ve been tossing it over in my mind, but I just can’t quite seem to choose. To you others who roam the ol’ power Warrior, which foods do you tend to run and why? Im kind of tempted to run a regen food to go alongside my already powerful sustain, or alternatively some Saffron bread for the 20% reduction while stunned/knocked down/back.

Any ideas?

carrot souffle (200 power for 30 sec on kill, 70 ferocity….if ur rly good with warrior movement then this is potentially the best food for when you are actively taking objectives on the map; otherwise it will often be a case of having too much power and too little sustain), omnommberry ghost (the icecream version tho since cheaper…great for sustain and it does damage ticks 2-300 or something but it has a 2s cd or somethign liek that tho so you need to be dishing out hits), dumplings (20% boon duration and might on crit….some people call it the best warrior food, i just like the boon duration mainly), roasted parnsips ( 60 toughness 36% stun duration decrease cheap group food or if I just want to toss something on my char that cost me 2c but isn’t crap, the 70 tougness 20% boon duration sugar rush (dry top soulbound food)…although honestly I’ve had little success with this food even though it has the stats I should want/need

uhhhhhh what else…

saffron bread (staple food for dealing with thieves/daredevils, not really as relevant anymore for anyhting other than that with the present stability buffs), the lvl 80 passive health regen + 70vitality food (good for situations where you can’t land enough attacks to justify lifesteal food aka running away alot, if u run alot of blocks that buy you a few seconds (i.e. shield 5) of not being attacked then that works well with it).

Also the Orrian truffle and meat stew….or whatever the thing that gives you +40% endurance regen is worth trying….especially in conjunction with signet of stamina, which will give you a passive 90% endurance regen. its very expensive and sometimes its like having 0 food buffs at all on ur character…which isn’t good, but its interesting and gives u diff options.

I carry all these foods on my character

utilities: I just use peppermint oil stuff…lvl 80 precision increase. Its the cheapest utility that gives lvl 80 stats. if ur money smart you will make this ur food, and adjust ur gear to compensate if it gives too much precisiion.

I used to run saffron bread for the condi reduction (-20% at all times), but never really noticed the damage reduction because it’s so situational. Still, it’s cheap, as is mango pie. Neither one compares to the dumplings though… even defensively, due to the boon duration buff.

You run mango pie? I find that rather fascinating.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

best sigils for maxing out gs damage?

in Warrior

Posted by: Cerby.1069

Cerby.1069

Ya I noticed with agility the 100b has a very noticable pause after the 1s quickness where the animation is still cleaving and yet there are no numbers. I find it really really annoying. I mean I like to do the 100b during the 1 second of quickness and if heightened focus doesn’t kick in for more quickness then I use whirlwind immediately after that 1 sec. Alot of the time though its better to just keep the 100b going since it does as much damage if not more anyways and it saves you an evade/movement skill for when you really do need it. Its rather annoying. I’ve still been using agility though on my day gs. Just agility and hydromacy. I ran one with force and hydromacy. Even with the 100b delay and the quickness not always ‘counting’ I still prefered it to sigil of force….it sounds weird but thats what happened (i made 2 separate gs and i swap them to and from and the force one does more cleave damage but i feel less control)…night gs is sigil of night and hydromacy….no way i can justify agility over a raw 10% damage increase.

The might on crit hit one was kitten compared to force’s damage. i might consider trying air over agility sometime. I do a ton less damage with agility than i do with sigil of night, coupled with the delay making combat weird at times….especially pve, means im always looking for something else but im enjoying the swiftness it gives as well with my build.

I did tried it aswell, to put sigil of energy on my secondary weaponset. But after some days of fighting with that setup my brains will start saying stuff like: Wtf have you done?! Put that thing back were it came from!! I cant help it xd

If ur running stick and move the extra +50% endurance on swap tends to ruin the 10% damage buff overall hurting ur gs dmg output. Apparently some people dont have any problems using their dodges right when they are available so they always have the damage uptime. I don’t like that tho, I like to keep 1 dodge on reserve for things i really need to dodge….that’s why putting energy on my alt set seems to work the best for me atm. I went from no energy sigil at all to energy on the gs to energy on the shield….i can appreciate the evasion combo’s you can do with it on the gs but ultimately it screws up my damage output which is a nono

and we all know sigil of frailty is the best, those vuln stacks are op from the gs

Go back to Pve

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Any vanilla warriors feel this way also?

in Warrior

Posted by: Cerby.1069

Cerby.1069

I feel this way as well on a daily asis in wvsw and I hope that this post actually posts. However I do feel berserker spec is better than vanilla when ur dueling one of them, they have more moves and more options and more burst damage.

Plus the name “Berserker” is awful, as it collides with the berserker trait. I don’t even understand how they could go for it.

“Revenant” woulda worked great….but ya they used that name for an entire new class.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

molten duo 70 pug

in Fractals, Dungeons & Raids

Posted by: Cerby.1069

Cerby.1069

Very kittening when people leave after few failed attempts. Specially kittening when one starts yelling and cursing at the pug for being kitten bad. My last successful daily was a kitten fluke when one member gave up the last minute and the molten berserker never regened giving the rest of us the opportunity to respawn midfight. I bet 1 out of 10 random pugs can complete this legitly. I just want to unlock T4 dailies but it’s taking too kitten long. #endrant

Coulda been worse. They coulda done it then, blaming you for the time wasting that occured, kicked you right before the reward. So be happy

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Bring Back the Desert Borderland!

in WvW

Posted by: Cerby.1069

Cerby.1069

Personally I just find it sad that the developers listened to a minority group just because they whined all over the internet about not wanting to learn something new. Really shows weakness on the developer side of things. They shoulda done an ingame vote or tested ‘actual’ players.

Well I guess they better just stick with the alpine map from here on out.
They wouldn’t want to “show weakness” by giving into your whining and returning the deserted bl.

You didn’t read what I wrote and if you did you don’t understand it at all.
The developers designed desert to replace alpine….they made desert the way they did ON PURPOSE to further THEIR vision of WvsW. They only went back on THEIR VISION due to the whiners….
They didn’t ‘want’ to give us alpine back lmao….its so jaded that you believe they did.

Now you are saying that they can’t go back and design the game the way they always wanted to? Cause if its weakness to listen to 1 whiny reddit post and go back on ur visiion….then its weakness to decide to ‘not’ listen to that whiny reddit post and make the game the way you always wanted to make it? Hopefully you can understand the folly of ur logic. If not I apologize if you feel offended/threatened.

The devs should never have listened to a minority group in the community and gone back on their vision for wvsw because of it. <——that is what I said (twice now), and that is what you need to take away from all this.

I’m assuming you just misread or mistook my postings for random banter/flaming, and jumped to the wrong conclusion due to this misreading. The logic should be pretty plain and barebones at this point. Hopefully you learn something from all this

I’m always happy to educate forum users.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Roamer Rant

in WvW

Posted by: Cerby.1069

Cerby.1069

Basically its: go to Ebg, join tag, tag will know when enemy zergs move to the alpine and will be able to track their movements through the contacts/friends tab and spies…so you go to alpine when tag goes there. With cross bl chat roamers/scouts will be even more unwelcome. I mean there are typically only 2 objectives to defend/attack at any given time on the alpine….one on each side of the map generally. Given how small the map is and how everyone is bunched ontop of these objective locations….its just a neverending respawn game where numbers will prevail over skill (unless ur running a shieldwall or heal tank ele/guardian spam of dedicated healers….you wont end a fight but you won’t die in it either lol…but this isn’t roamer territory obviously).

Rip roamers. You don’t even get medpacks at the sentry posts on alpine haha.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

So, I'm finally 80 [WvW help please]

in Players Helping Players

Posted by: Cerby.1069

Cerby.1069

Just work on getting all your gear to level 80 exotic.

Then way later….you trade guild mission commendations and laurels and whatever else you can for ascended trinkets. And get your weapons into ascended stat mode.

Then finally one day when you are rich get your armour into ascended stat mode. Honestly there isn’t a huge rush to do this….so don’t bother rushing it.

Focus lvl 80 gear and finding what role/weapons you want to use and learning how to play wvsw.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Balance suggestions for next patch

in Warrior

Posted by: Cerby.1069

Cerby.1069

I think pretty much all physical skills (but not the berserker ones obviously) need ‘something’ else, something small yet useful obviously, tacked onto them. Maybe they grant 3-4 sec vigor or some other boon on use or something….idk. Just needs ‘something’ else to make them worth that skill slot…shorter cd doesn’t necessarily make the abilities viable.

Still think our ‘invulnerabilities’ need to be changed so we can use them more often but for less spouts of time.

Worst thing with the class atm, for me, is that revenant does everything and still mitigates damage….is faster…..lands more damages…..blocks…dodges…..adds to group fights…and most importantly: has more moves to make in a fight, than warrior does.

IN a nutshell my primary wish: Give warriors more moves and options in a fight so they have the potential to fight multiple enemies for longer periods of time.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Bring Back the Desert Borderland!

in WvW

Posted by: Cerby.1069

Cerby.1069

i feel sad for all the players that pushed Alpine Borderlands trough. Not that i have anything against the map, but this pro Alpine group quickly deteriorated and sentiment took over from argument?

Its not a way to present a case is it? Arena-net looks at this and sees a bunch of 5 year old children bickering cause they want something they can’t have.

Seen the same on my server-forum.

Actually if you look at it with the current state of affairs it was wrong to push one map trough, which i have been saying from the start of this discussion.

The only stable future if offered by a means that all WvW players get something so they can have fun and enjoy the game.

If you really are open for map-rotation this would be the solution, but why not broaden this view, why not rotate the 3 borderlands maps each week, so all of us can go somewhere, without having to exclude any WvW player.

So rotate on each border each week for a month so playing WvW does not become a drag.

I seen and heard a couple of things in the posts above:

Point per Kill (and capping stuff was present and has been an integral part from WvW since day 1, stop dissing on players doing it it works negatively.

- the guilds coming back and playing Alpine now, most of em left WvW 5 months before Alpine was taken out because they had gotten bored with the snow. day 1 the Alpine borderlands were back some of the elite guilds were playing EOTM hmmm wonder why.

- the real WvW player is a myth, it doesn’t exist, you are either a WvW player or not, ppl calling others zerg or blob*kitten*s,PVE-ers or PVP-ers should take an extended break from GW 2.

As for the remarks about Halo guild: 1 we’re tactical offensive initiative, as such we don’t Guildraid much, second answer we’re the meanies behind your lines contesting, taking your towers, keeps, camps and killing your rearguard when you least expect it, we’re ghosts good luck finding us :-)

We both fight PPK and do PPT as was intended for WvW from the start and don’t feel the need to change the game to our needs, if you want to face a challenge you work up to it you don’t change the conditions to suit your own pleasures in real warfare you can’t do that either except for choosing your battlefield and to suffer the conditions you fight under.

Personally I just find it sad that the developers listened to a minority group just because they whined all over the internet about not wanting to learn something new. Really shows weakness on the developer side of things. They shoulda done an ingame vote or tested ‘actual’ players. Most of the people wanting alpine back were just bandwagon joiners….they have no recollection or memory of the problems alpine has/had as a map. It’s a case of them just wanting something like a 5 year old does and not even realizing what they are getting. You could give them the original Alpine map with exploits ahoy in them and people jumpin into towers and stuff with the HoT updates and they would kid themselves into thinking it was still better than desert.

I mean there was alot to be learned from the whole experience. Generally not a good idea to go on reddit and look at a whiney forum posting and change your entire game just to appease it.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

best sigils for maxing out gs damage?

in Warrior

Posted by: Cerby.1069

Cerby.1069

I’ve been running hydro and leeching for ever, but I recently swapped leeching for agility, and it makes a world of difference! With the new Adrenal Health it’s vital to hit the bursts reliably, and the quickness Arcing Slice is just too good. You can also have the first hits of your 100b coming out faster. It’s so fluid, that even if leeching gets fixed I probably won’t go back.

-How do I equate 250 power to 1 second quickness…?
-How do i equate 2900 damage and 2 second chill and an adrenaline proc to 1 second quickness…?
-How do I equate an extra dodge to 1 second quickness?
-How do I equate….

I mean for the sake of argument ill try it out on a gs…since i have 3 ascended zerker ones ….4 if i count the marauder. It would have to make my fighting super fluid though in order to justify me doing this.

Edit: its not as bad as I thought it would be. worth considering…..plus its fun with the extra control it gives you.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Borderlands very empty

in WvW

Posted by: Cerby.1069

Cerby.1069

I don’t get why you change to these new maps. They look bad, they smell bad, they taste bad, and nobody is playing anymore since you added them.

Everyone just spawn camps their home bls preventing roamers from doing any real damage. When zergs go to fight there they just slosh back and forth in the same spots over and over without gain. And bloodlust is the stupidest thing I’ve seen in wvsw to date. 75% of the land on these new maps aren’t even used for combat! Or has anything to do with wvsw!

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Bring Back the Desert Borderland!

in WvW

Posted by: Cerby.1069

Cerby.1069

Replace Obsidian Sanctum with Desert Borderland!
Replace Obsidian Sanctum with Desert Borderland!
Replace Obsidian Sanctum with Desert Borderland!
Replace Obsidian Sanctum with Desert Borderland!
Replace Obsidian Sanctum with Desert Borderland!

This!

…why OS still exists is beyond me understanding.

DESERT BORDERLANDS nAOWWWWW!

Guild runs are awesome in Desert Bl. In ALpine its just 1 giant map blob vs another giant map blob where we all jump ontop of eachother and try to fight over a stupid choke point for an hour until everyone gets bored and 1 side leaves and the other can pretend that it won.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Suggestion: Merciless Hammer

in Warrior

Posted by: Cerby.1069

Cerby.1069

I mean its kinda tricky with hammer. In duel and small group situations such a thing doesn’t seem justified at all. In wvsw in zerg fights its completely justified though given how little it brings to a fight when everyone just blocks the important strikes and using an unblockable with any hammer build takes away too much from the rest of it.

I feel it might get by, but only if the enemy player is made very aware of when its active and how it works. So maybe a colour outline for when merciless hammer is proc’d and ur next 3 attacks or whatever are unblockable (glow red like the rangers do or something).

But noooooo I don’t see it justified to allow that unblockable to be carried through a weaponswap. You can imagine the potentials with gunflame and what not.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Rush: how do I?

in Warrior

Posted by: Cerby.1069

Cerby.1069

Can people actually make it work everytime?

I know how to do it, just it only works 25% of the time for me. Either I don’t move to the 2nd target at all and keep moving towards the first…..or I just start moving straight towards no target like the 1st was deselected, or more often I move toward the 2nd but the animation ends the rush channel premature and attacks the air like the 2nd target was right beside me, or it sends me in a completely different direction from the 2nd and 1st target..lol. Or some variation of that especially if the 2nd or 1st targets pulls on the classic shadowsteps or whatever that screw rush up completely. Or even slight inclined planes and elevation changes screw it up royally.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]