Showing Posts For Cerby.1069:

My warrior feels fragile.

in Warrior

Posted by: Cerby.1069

Cerby.1069

Considering how disgusting I found trailblazer condi warrior in wvsw…..I don’t think I’ll ever go back to a tank build on the class. Not till rousing resilience gets removed anyways….that trait is just INSANE in wvsw.

Unless ur running full glass, ur gonna fall alseep using rousing resilience…..and how can you run full glass running defense trait-line? goood question, dont take defy pain i guess? lolz

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Stick and Move as dmg bonus after dodge

in Warrior

Posted by: Cerby.1069

Cerby.1069

I’ll elaborate on one point here I thought was self explanatory: The current stick and move is setup that way so you are trading defense for damage. Dodges are defense. If you use a dodge to take advantage of the +10%…..what happens? Well you have 1 less dodge to use while fighting! I shouldn’t have to tell you how important dodges can be outside pve. If you use 2 dodges initially you should be good to use the +10% buff for a long duration of time, but you lack any dodges for a considerable duration.

To a normal melee warrior. The stick and move makes it so you have to break your dps streaks with a dodge here and there. It punishes people for landing all their burst moves consecutively without dodging in the process, thus limiting the total amount of dps that a warrior can get from the trait (believe it or not the 3-10k dodgerolls are less dps than ur normal attacks/utilities wud provide). ANd HERE lies the Deus ex machina.
This allows it to exist in the current form in alll modes without being overpowered (specifically pve vs pvp/wvsw). Otherwise it would likely be nerfed to a flat +7% dmg increase.

A good counter argument to make to this is: that warrior have very low dps in pve to begin with. To which I would then counter: look at our combinations of traitlines that are viable for the different pve modes, and what kind of roles we play in raids etc. Its important we not make a definitive traitline for those types of pve…..we have builds all over the place using all kinds of traitline combinations, we can’t just buff some and not others without consequence to the power vs condi vs ps interaction.

Then ur next counter should be: but look at that other thread on the reddit saying how weak power warrior is now and how useless ps is for us in pve raids now.

Then I would have to counter with: Well that is player generated data, it may not be 100% accurate or reflect all the information needed to be considered. Regardless you now understand the mentality behind the design of the trait “to date”, and how important it is to include tradeoffs against a flat +10% buff…..your solution does not include tradeoffs for endurance regen builds.
Besides on a personal note, I’d rather have traits that include a higher max potential upon fulfillment of conditions (applied equally to all builds)….rather than an automatically given less value. So if the trait needs a change, I’d opt for increasing it above +10% (12/13/14% dmg increase) and keeping the condition as is.

Ur proposing the change to help ur own build, not for the sake of it making more sense for the class itself.

Huh? This statement is actually a sophism known as Ad hominem and I consider it as rudeness.
Also, this is irrelevant for the topic of the discussion.

The present system is intended so you ‘generally’ DON"t have 2 full dodges to spam/use with the +10% active. Spamming 2 dodges together with the uptime is 20k on glass build. It exists as it does to nerf itself without punishing people who don’t go endurance regen builds.

What you propose is a system to maintain 10% damage on builds with +100% endurance and up to 3 dodges in a row with energy and …..countless endurance applications on hit/might/whatever! That’s just one-sided.

Besides I don’t think any classes fighting warriors want to encourage more invulnerable spamming…..longer fights, joy.

Plus changes like this only tend to occur while the warrior is incombat. So we’ll have those awkward moments where we dodge opening strikes and we get punished for it since we have no endurance left and were not incombat still…

I’m sorry, but I failed to understand what you’re trying to tell here. Might be my mediocre english.


Nevertheless, as a matter of fact, Stick and Move IS the same +dmg bonus after dodge, just with a random duration, since it depends on your endurance regeneration rate and random procs.
You can actually calculate it’s possible duration after one dodge:
One dodge requires 50 endurance and with base rate of 5% endurance regeneration per second it is base 10 seconds duration on Stick and Move after one dodge.
With Weakness this duration will be up to 15 seconds.
With Vigor – ~6.5 seconds.
Even shorter with Building Momentum procs (especially with Versatile Power, Smash Brawler, Blood Reckoning, Alacrity boon etc).
And extrimely short with Might Makes Right procs with Forceful Greatsword, Sigil of Strength etc., making Stick and Move barely usable. How does that “not for the sake of it making more sense for the class itself”!?
So what we have here, is that few Traits (one of which is unavoidable) in Strength warrior tree diminishes the effectiveness of another Trait. This is kitten design, In my opinion.

….I’m honestly pretty speechless right now. This speaks for itself. I highlighted some of the important parts.

When ur counterarguments are:
-question marks
-admittance of failure to understand
-admittance of inability to be fluid in the English language
-labeling of arguments as personal attacks
-dismissal of arguments you feel the need to counter

….welll it speaks for itself.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

the manifesto of a guild warrior

in WvW

Posted by: Cerby.1069

Cerby.1069

That was rather soothing. Thankyou.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Necro marks 1-5 less responsive

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Posted by: Cerby.1069

Cerby.1069

Welcome to the warrior forum.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Burst mastery

in Warrior

Posted by: Cerby.1069

Cerby.1069

oh right…precision, thats the one. welll ill test some more then, i always thought it was every other attack was a glance with weakness rather than a % chance. Almost always has been glance…hit….glance…hit when i have weakness on me….mbe just skewed probability.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Unlocking Commander's Wings of War

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Posted by: Cerby.1069

Cerby.1069

The catmander tag will work as well. If you have either the catmander or commander tag you can buy the commander’s wings of war.

Everytime there is a fashion show question you answer. Anytime there is a bug/glitch/gameplay problem, is dead silence…….

Can you guys get into the habit of expanding or switching your answering to at least bugs/glitches/exploit as well? Don’t think it will hurt that much to admit when there at least ‘might’ exist a bug….plus we can help you find them if you do this.

You keep adding new fashion content that intentionally has bugs which you address over time…? So you can look proactive about the mode without tackling any real issues? That’s what I would do anyways.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Burst mastery

in Warrior

Posted by: Cerby.1069

Cerby.1069

that thing that makes all ur bursts 100% crit rate.

Seems to negate weakness, aka they crit anyways….which is inline with the tooltip. If you pierce tho with killshot it doesnt seem to apply the crit. I get glancing on the second target with weakness applied to me.

Fix?

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Is WvW really only about numbers?

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Posted by: Cerby.1069

Cerby.1069

Those 50 players having gear means nothing if they aren’t coordinated and don’t play well.

I’ll elaborate on where you are correct with this statement, and where you are wrong with it.
In your main post though you are trying to push an argument based on what you probably saw ingame a few times in situational cases.

I can see 1 guy kill 50 ingame, does it mean roamers need to be nerfed? no lol. The point is, its situational. And you are describing a specific scenario where 1 side is well organized and the other is not, maybe to the extent that they have no commander at all! The guidelines to judge what really happened aren’t there! That’s similar to fighting a squad of 50 unorganized uplevels with white gear as a group of 20 with full ascended. I think everyone would say you would win if you were organized with ease.

So let me clarify: Assuming everyone is exotic level or higher…

The point was that:
Increased squad size, aka more people, allows your fighting power to grow ‘exponentially’. Its hard to say if its literally exponentially, but as an adjective can we not agree on that statement?

Whereas playing well/properly and organized does NOT increase your fighting power anywhere near as much.

And THIS is something every server everywhere sees on a regular basis: WE don’t see an organized server split their forces into 4 groups of 20 at primetime and come home heroes. WE see them come home ded, and maybe manage ppt equal to the enemy blob while wayyyyyyyy behind on ppk.

Thus my talking about how at a certain point….when your enemy can’t go past those target caps, its just a case of mowing people down and spamming 1.

I mean we reallly have to streamline this to the generic case:
-open field combat
-50 exotic level 80 geared players vs 30 ascended level guild group on coms
-the 50 have a commander who issues 1 order which all 50 follow: blob and charge
-the 30 have a commander and dedicated ranks whom follow the commander and every one of their orders in classic meta fashion.

What happens? Well in the generic case the 30 will push through the enemy and then bomb a section of it, creating a scenario where their target caps aren’t all beat. In other words they are closing a section of the fight off so the numbers are in their favour. From an aerial point of view, you can think of it as cutting a small section of the map out. Then placing that entire group of 30 there vs whatever number of the 50 are in that part, and judging it as an independent fight.

If I took that small cut out section from the big picture and I STILL saw 30 vs 50….what would happen? What if everytime I cut a section out, it was ALWAYS 30 vs 50 in it?

Those 50 people had only exotic level gear and A SINGLE ORDER they had to follow. The 30 had full coms, full gear, dedicated builds, etc, and had to follow MULTIPLE DYNAMIC orders.

In the meta when groups fight something larger than them they always isolate and bomb sections of that larger thing. And thats the point! EVEN the meta agrees that in large fights the Larger Numbers cannot be defeated by smaller Numbers.

I’m sure there are ‘some’ groups out there that can bridge the gap and fight 30 vs 80. Just as I am sure that there are some people out there that can win 1 vs 10. And some that can win 1 vs 20.

You understand what I am saying? How would ‘you’ yourself win 1 vs 20? WEll if they had white gear….no idea what they were doing….and were just running around with no sense of how to play….
What am I doing when I list those things? I’m thinking of a specific scenario where numbers DON’T MATTER. However it is a SITUATIONAL CASE, as is the other stuff you mentioned in ur own posting.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Please disable gliding when entering combat

in WvW

Posted by: Cerby.1069

Cerby.1069

Talk about a self entitled kitten that didn’t even take the time to read what people wrote.

1. My comment was specifically BECAUSE I read what you wrote. Did you not read what ‘I’ wrote? I specifically said I was inspired by your posting to change my views on the issue, you should feel humbled if not honored.

2. Not my fault you didn’t like the truth.

3. Self entitled kitten…? ALso wrong. I am entitled by the ToS to call you out of this stuff, I wouldn’t take it personally.

You’re on the losing end atm, might wanna invest in a better counter argument.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Does orrian truffle and meat stew stack?

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Posted by: Cerby.1069

Cerby.1069

Do orrian truffle and meat stew stack with vigor? if yes how do the stack?

thanx in advance.

This was a discussion a while back.

Vigor is +50% endurance regen
The food is +40% endurance regen

Using both gives you 90% endurance regen. Note though that Endurance regen caps at 100%. So for example if you use the warrior signet of stamina (50%) along with the food you’d get 90%, and gettting vigor would bring you to….50.40,+50 = 100% endurance regen.
So it stacks, and it caps at 100% (provided you are using over 100% regens)

YOu can confirm yourself ingame, just double dodge before you apply the food….count as soon as it regens from 0. Then repeat with ur food on once it refills, and compare.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Some newbie WvW questions

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Posted by: Cerby.1069

Cerby.1069

The meta is designed around what the best way to win fights is if you run a 10+ handholding train into another 10+ handholding train of a certain max size.

So understandably, it will strip you of certain combat options and place certain fighting styles at the forefront which may or may not be to ur detriment i.e. openly charging into something so thick that it eats you.

So the idea of creating a group with ranged damaged dealers with sufficient mobility to whittle down a larger force….isnt considered meta. That and the fact rangers lack unblockables and everyone has shields for anti-pewpew….is why these machine gun rangers arent in the meta.

You can think of meta as how best to win an 80 vs 80 in open combat if you can handcraft each one of those 80 players. Then there are other meta which focus on how to make a core of 10-30 dedicated guild fighters from which you can add randoms into their ranks and reap the most benefits. There’s a degree of theory crafting to all meta…..and in a mode like wvsw, with so many factors, this means you aren’t always built to be the most effective. This is why mobility is such a huge part of the wvsw meta….its about isolating a certain amount of space for a kinda closed fight, ending it, then moving onto the next space. Rangers, quite understandably, aren’t meant for that style fighting.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Is WvW really only about numbers?

in WvW

Posted by: Cerby.1069

Cerby.1069

Like real war, numbers are one part of a larger equation:
Numbers
Builds/food
Organisation
Scouts and Havoc groups
Siege
Guild buffs

All of these and more add up.

This and more is correct. Coverage and Numbers play a very big part of WvW, but all of this adds up.

No, this is all wrong. This mode has nothing to do with real war simulators.

Having full que on all maps 24/7 will make you win each week, regardless of what you ‘dont do’. So long as you ‘do’ something. The mode is setup so u get lots of points just for being active.

Putting all players on a que’d map into a tightknit blob is enough to beat anything that doesnt do the same in primetime where everyone has a que.

WvsW is all about the numbers, even you must admit most zerg fights devolve at some point into spamming 1 and running through up to 20 players, who are actually fighting, without taking noteworthy dmg.

We know that 1 person can defeat 5. And 4 can beat 10. But the higher those numbers go the more slanted the gameplay becomes. Its cause abilities have a target cap (1-10). And dmg from aoe is evenly distributed, so there is no focus fire if u break those caps.
Due to the rally/waypoint/revival system there is no viable way to engage this problem in a meaningful point related way if you have lesser numbers.

WvsW is about, mbe, 80 vs 80 vs 80. At such high numbers, the more you focus ur personnel in a specific spot the more you win.

If it was 20 vs 20 vs 20….it would be a different story.

Nothing I have said here can be deemed wrong. At best you can spin it as situational. But given these supposed ‘situational facts’, can you offer a concrete counter argument based on fact?

You beating 50 with a dedicated group of 30 is irrelevant, ur still not gonna beat 60 or 70 or 80 with 30. And if I could give those 50 full gear and a ‘clump and charge’ order, you’d lose with ur dedicated 30.

And that’s the point….numbers win when we overcome those target caps.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Where's the love for OH Mace?

in Warrior

Posted by: Cerby.1069

Cerby.1069

mace OH and sword OH are shaite

sword OH is great. second part of sword 4 needs removing/changing tho.

its a shield that does condi dmg instead of the increased defense values

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Stick and Move as dmg bonus after dodge

in Warrior

Posted by: Cerby.1069

Cerby.1069

Stick and Move as a short buff after the dodging, similar to thief’s trait Bounding Dodger, would make it much more convenient to maintain the Traits uptime on warrior.
Currently, with Building Momentum and Might Makes Right procs it can be quite tricky, especially within the more sustain DPS environment, like PvE.

Ur proposing the change to help ur own build, not for the sake of it making more sense for the class itself.

Given this change would inhibit my build and anyone’s build not stacking endurance…..NO!

The present system is intended so you ‘generally’ DON"t have 2 full dodges to spam/use with the +10% active. Spamming 2 dodges together with the uptime is 20k on glass build. It exists as it does to nerf itself without punishing people who don’t go endurance regen builds.

What you propose is a system to maintain 10% damage on builds with +100% endurance and up to 3 dodges in a row with energy and …..countless endurance applications on hit/might/whatever! That’s just one-sided.

Besides I don’t think any classes fighting warriors want to encourage more invulnerable spamming…..longer fights, joy.

Plus changes like this only tend to occur while the warrior is incombat. So we’ll have those awkward moments where we dodge opening strikes and we get punished for it since we have no endurance left and were not incombat still…

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Brave Stride

in Warrior

Posted by: Cerby.1069

Cerby.1069

https://wiki.guildwars2.com/wiki/Brave_Stride
Doesn’t list the cd. think its 15 seconds or 20 seconds….actually im pretty sure its not listed anywhere and its anyone’s guess if there is one. Can you spam it by attack then ooc and then attack then ooc? idk.

Its useful for gunflaming revenants who have that “taunt” on stun thing active. The engagements are short so its up for the next one generally. Otherwise there’s not much use to it…and most gunflame would still prefer the might on heal anyways.

Its very niche, especially since its a single stack for a mere 4 seconds only at the start of a fight. Some synergy with opening with a headbutt or whatever, sure, does it proc rousing resilience though if you open with headbutt? That would mbe make it more useful if it does.

Otherwise i’d change it to something like: apply 4s stability every 30-45seconds while in combat, or just automatically like the mesmers get.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

How did everyone get so much WXP?

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Posted by: Cerby.1069

Cerby.1069

1. When you transfer wvsw maps does the system reset your wxp rating? So its the same as if you died? So responding to ewp and other map attacks decreases ur wxp as well as destroying a full batch of ticks?

No. I am not sure what you are talking about, but no, you shouldn’t lose any kind of WXP when you transfer maps. The only thing in the game that would do this is if you move from an Outmanned map to another map.

2. The laurel booster seems to apply the extra 50% wxp correctly. However it states +50% reward track progress, and during my playtime I noticed no differences in the amounts given for sentry/camp caps. Is it not working? Does +50% reward track progress refer to the total points given at the end of each tick, or does it refer to helping you fill your +195 bar to full so you hit full rewards faster? AKA if I’m full +195, and I equip the rewrd track progress +50%, I’m not earning +390 or whatever right?

The points at the end of each tick. If you are +195 and you have WXP booster you’ll get +292. It doesn’t affect your participation gain.

“No. I am not sure what you are talking about, but no” what am I even reading? how can you answer my question if you don’t know what I’m talking about…It defies all logic

And YOU are wrong on a part here. You lose all ur pips regardless of if your outnumberd or not. Changing maps excludes you from pips for 1 tick.

So I still need answers to the first part of my question som1. thxs

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

warbringer is too fricken big

in WvW

Posted by: Cerby.1069

Cerby.1069

option to shrink pls?

Lol, you’re funny

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

How did everyone get so much WXP?

in WvW

Posted by: Cerby.1069

Cerby.1069

WOuld like some clarification on the laurel booster and wxp

1. When you transfer wvsw maps does the system reset your wxp rating? So its the same as if you died? So responding to ewp and other map attacks decreases ur wxp as well as destroying a full batch of ticks?

2. The laurel booster seems to apply the extra 50% wxp correctly. However it states +50% reward track progress, and during my playtime I noticed no differences in the amounts given for sentry/camp caps. Is it not working? Does +50% reward track progress refer to the total points given at the end of each tick, or does it refer to helping you fill your +195 bar to full so you hit full rewards faster? AKA if I’m full +195, and I equip the rewrd track progress +50%, I’m not earning +390 or whatever right?

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Might Makes Right

in Warrior

Posted by: Cerby.1069

Cerby.1069

Vanilla axe/shield gs dodge spamming build. With axe out dps’ing greatsword and giving might on f1, its even more viable. Feels rly weird going back to vanilla from berserker after so long though, the huge adrenaline bar seems really daunting to fill…and it kinda is regardless of how many adrenaline strike increases you stack.

Discipline, Strength, defense.

I see alot of vanilla running hammer in wvsw now. Just saying. Lots of ‘natural tank’ available now, to makeup for the adrenal health nerf. Still don’t have to ditch ur zerker gear. Going marauder definitely is an asset though, especially if ur okay with trading damage for sustain/utility.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Details on Catapult Changes.

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Posted by: Cerby.1069

Cerby.1069

Seems it’s not entirely a quick shot vs full charged shot either.

From what I’ve seen the cats now give extra damage for holding the charge past the quick fire alone.

Correct, damage rises the longer you hold the charge, reaching the max damage at max charge.

Makes it a bit more intuitive when dealing with different wall ‘s. Basically if you always hold the shot you’ll end up with 13 on a paper wall or something. so you need 2 shots remaining since a charge does about 11-12%. TO maximize the time, you can use 2 half charges. Or you can just use a fulll charge and get it to 3%…then just finish with a tap charge (but that’s not the most efficient option since ur doing more than 3%). But then again you can argue that the cooldowns and animations make anyhting other than full charges, up to the very last shot, inefficient.

Tl:dr we will all need guides on how to maximize our catapult efficiency against different tiered walls. (i.e full charge x many shots, half/1/4 charge x many shots, tap x many shots)

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Massive Warrior NERF!!!!

in Warrior

Posted by: Cerby.1069

Cerby.1069

Many can deal right now cause the tank of many other classes was nerfed (in wvsw at least). But when PoF hits, were gonna inevitably see another power AND tank creep. Expect dreary times ahead for these changes.

Just make activating Berserk count as using a burst…. It requires 3 adren to activate, consumes those adren, should be treated as spending 3 adren on a burst imo. Leave everything else as is.

Let activating berserk count as a single t1 burst. Then all ur primal bursts following that count as t1 as well. And make primal burts and berserk stack towards that 21% (like they said it should). People generally always get 2 primals out of their berserk mode minimum….so hitting 21% would be eez.

I think thats a more than fair compromise. Ur spending 3 tiers of adrenaline….so you ‘getting’ to that 21% while in berserker should be almost guaranteed after a small windup.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Interesting Observation

in WvW

Posted by: Cerby.1069

Cerby.1069

Cause everyone is getting more now.

More people are hitting the weekly cap. People who get 1 pip are making 3x as much lol. If someon1 who usually made 1 pip makes 3x as many pips, and twice as many tickets in their reward track each week….they are going 6x as fast as before the update.

All rewards are now attainable by any player regardless of their wvsw rank. You expected wvsw vets to complain about this? If we were pve players we would, but we aren’t. Were used to zero reward track, zero pip system, zero tip assist.

All the people complaining about people cheating the pip system and “afking” and using “multi-accounts” and all that kitten were pve players. They are players who think everyone has to grind spamming 1 as much as they do for a skin, or its UNFAIR!!!

I’d give them all the skins in the game if I could, then they would leave the game out of boredom. They are off playing their own little game, i don’t mind so long as they STOP forcing it on the real game.

Regardless they fill a void most players think is necessary i.e. population…..so throw them some hats now and then I guess.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Balli 4, netshot needs to be buffed

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Posted by: Cerby.1069

Cerby.1069

Lots of arguments out there that gliding should be disabled when you are incombat. Also alot of arguments saying gliding into towers is OP (net/nwt alpine ex) and should be disabled. I don’t want to see any of this become a reality, since it would remove gliding from the combat circle (ground, water, air).

A very easy way to kill all these arguments though is to buff ballista 4. When I say “buff” I mean a very clear rock-paper-scissors buff. If they use paper (gliding), then we give the players the option to completely counter with scissors (balli 4).

Ex) INcrease number of targets to 10, make net shot only cast to gliding targets (ideally). Reduce cooldown to 6-10 seconds. Increase range if necessary.

Why? Because the OP’s are correct that there currently isn’t an effective counter to many of the benefits attained from gliding. Thus it seems one-sided, notably in favour of defenders since this is how territory is setup.

Note: I’m not saying siegeless zerg fights needs some1 to build a ballista to counter the aerial aspects of combat. They don’t. There are plenty of classes out there existing that can counter gliding well (ranger/druid FOR EXAMPLE)….adjust ur comp to win air fights like you would for ground or water.
The change proposed is to fix the PPT side of things.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Red Team disadvantages due to Glider exploit?

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Posted by: Cerby.1069

Cerby.1069

that is why there are those of us who are against gliding, yes it makes it less annoying to run back / find a path down cliffs, but the negative impacts on WvW gameplay and risks are far too great.

People says this about EVERY change no matter how small or logical it may be.

WvsW is dying, its always dying. Every reboot and regrouping channels existing players into less servers and grabs players from other parts of the game into the mode. Those numbers are always in a downward trend though soon after these changes. That’s cause the mode offers so little to keep people interested in it. You can spend 30-60 mins in the mode and you’ve experienced the bulk of the mode. Expecting people to do it for another year or longer is unreasonable.

Truth is, changes are needed. Change brings with it risk, but its better than the alternative. So be more supportive of “not dying”.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Armoured Dolyaks

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Posted by: Cerby.1069

Cerby.1069

all yaks upgrades need a rework.

Packed: gives 2x supply, and 2x the tick (missing this part from the tooltip btw :/)
Speedy: moves twice as fast.

WEll….if something moves twice as fast…..then it gives 2x the supply as a normal. ANd if it moves twice as fast….its gonna tick twice as fast. They are the same stat wise. Speedy still move faster in general though (for whatever reason), but due to yak respawn times (7-9seconds) packed are generally better…since they respawn half as much as speedy. Packed are also fastest overall with an escorter giving swiftness/superspeed. If you aren’t going to escort though and you are delivering to a tower that doesn’t respawn the yak….then speedy is best, otherwise always use packed.

Armoured: look really reallly cool, die just as easily. Slot this only when you already have t3 stuff with full supply. otherwise its just there to block an upgrade slot and look cool.

also we still don’t get participation for escorting yaks that don’t respawn. For example rogues to wildcreek. If you don’t own smc, the yak will just go back and forth without respawning….escorting this yak will yield ZEROOOOO participation no matter how many trips u make with it.

Also the other upgrade: invulnerable needs changing…..it randomly re-applies its own buff as soon as the yak spawns. So if its got 1 second left on it…as long as the yak respawns it will get a full 5 mins ri (or something along those lines….don’t quote me on it).

COuld also use other camp upgrades to assist with upgrading and/or defending camps themselves. Right now its very hard to hold the important camps needed for swift upgrading. Maybe it should be?

Also t3 camps die just as quickly as paper ones…..needs to be more benefit from owning a t3 camp other than a few more points.
Armoured yaks could have auto turrets on them, t2/t3 camps could give yak speed/supply benefits or even supply depot benefits. Maybe it gives an extra 1 supply at t1, 3 supply at t2, 5 supply at t3.

Its not hard to add to the system.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Red Team disadvantages due to Glider exploit?

in WvW

Posted by: Cerby.1069

Cerby.1069

us on Cd/ebay are doing really goood this week as red team vs sos/yb.

They have to cap Pang…so they go by our watchtower. And we know exactly where they are going next and where they landing in the tower. We’ve been able to successfuly obliterate many giant sos zergs we otherwise were defenseless against in open combat.

Honestly its been quite “epic” as far as epic wvsw fights go…..flying from our keep into OW and a giant blob….having ac on the walls firing on the sos blob in the lords and fighting sos trying to go down and climb and clear the ac. Been quite fun….

That said….if we don’t have a zerg its an instant cap for them, we can’t fire siege at the far side of the lords where they usually pull the lord…so were out of options without a zerg to fight.

I’m sure it will be fixed next week tho, and it should be. People are losing t3’s just as easily to the insane catapult damage anyways….so whatever!

Waiting for that guy who says OW is OP in favour of the defenders now cause of the exploit…lol.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Change Tagging Mechanics

in WvW

Posted by: Cerby.1069

Cerby.1069

The wxp gain from killing enemy players scales depending on the length of time that individual has been alive; so an enemy that dies repeatedly will be worth 1-2 wxp and one that dies less frequently can be worth up to 60.

Its honestly the only system designed for wvsw that does makes sense. So lets not talk about changing it mr OP.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Where's the love for OH Mace?

in Warrior

Posted by: Cerby.1069

Cerby.1069

I don’t think mace offhand needs to be defense specced.

-make the 5 skill do at last 3 second knockdown.
-make the 4 skilll…..do something useful. Protection specific strip as you said sounds great.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Squad bullying

in WvW

Posted by: Cerby.1069

Cerby.1069

@eater
Ur not gonna win any friends with that kind of argument.

I mean by that logic, we should be able to force players to play a certain way as well. There are games that “do” that. It almost mimicks a real life military kinda thing where the developers sets the rules, and you as a community have to find ways to work together with people you may or may not like to abide by them. i.e. you all play for ppt; you have to join a squad; upon joining the commander barks an order and you have to follow it or you get punished by the game in some way.

This would be a development choice made by the developers. They have not made this choice though for wvsw, so its up to the community to decide how they play. If ur community doesn’t play the way you want them to…..change it or find another, simple as that. You will be hardpressed to find one existing that does this, more than likely u will have to start ur own.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Conditions food nerfed

in WvW

Posted by: Cerby.1069

Cerby.1069

They don’t seem to support a rock-paper-scissors solution.

They took the condi sandwich and squished it together, so the bottom and the top are both closer to the middle now.

In doing so they increased the base damage of many attacks that otherwise had counters. For example confusion and torment, they both do more damage regardless of whether you use no skill or stand still….but their max damage from ur moving/skilluse is lesser. They also tossed in more conditions on less skills rather than adjusting damage/utility/defense values.

Its just weird…I don’t support this kinda of balancing. We’ll get to the point where everyone does dozens of conditions/boons and the only way to deal is to use one of the new elites that clears/converts dozens of conditions/boons.

I mean, sure its an evolved form of combat that adds to the mode…..but it makes the old content obsolete in the process. We say its cause they want to sell more copies of the game, regardless of if its true, because that’s the only way we can justify the changes as being intelligent.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Whats WvW PoF additions?

in WvW

Posted by: Cerby.1069

Cerby.1069

Pof brings a doubled edged sword to wvsw. Its more of the same in terms of pve/story (played the demo thing), and it brings the new elites.

So people who buy it cause they enjoy the same old pve…..will get new content for wvsw via the elites.

People who don’t buy it cause they don’t enjoy the same old pve…..will be denied a place in the wvsw meta cause they don’t have these new elites.

So if your feeling all warm and cuddly about this, just realize there’s someone outside in the snow piling the coal into ur furnace.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Deathly Chill too strong in WvW

in WvW

Posted by: Cerby.1069

Cerby.1069

Just fix the thing that applies 8-9 seconds of chill on me in 1 attack. Whether they stack expertise or not…..its Just too much. I mean if they are using chill duration specific increase on sigils and food….I can live with it at 8-9 seconds, since thats quite the sink, but they aint.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

PoF - naysayer's feedback

in Guild Wars 2 Discussion

Posted by: Cerby.1069

Cerby.1069

As I predicted mounts are the worst of it all, making the map feels super small. Pretty disappointing :/
Where is all the exploration that were promised?! And please don’t point that we only explored a small part of a huge map in the demo…

How can you ask that question and not expect to get “small part of a huge map” as an answer. It’s a demo not a full expansion.

I don’t feel fully understand the ‘small part of a huge map’. Unless I am wildly mistaken it looks like the demo area is 2/3 of the map.

exactly, its even more like 3/4 but the point is, the map is boring, flat, uneventful and there is no point in running around twice. There is nothing to explore after the 10 min on the back of a fast moving raptor. I saw it all.

The map is completely static like most gw2 zones. Nothing new is gonna popup the second time u go there, so why bother.

Short of dynamic pve, it Needs more timed events like the cactus quaggon stampede littering the map all over. SO much blank space meant for running, not exploring.

This is as ded as ded can be. Aint no living world here.

My most interesting find was a refugee camp that in a tent had a expensive as kitten royal bed just out of the blue, and a woman dressed all fancy lying there talking to her poor refugee kid in rags. The dialogue (woman kept talking about how the refugee “wasn’t all the badd and we gotta make the best of it”), the fancy bed with curtains, the woman lying there……this tent is a who** house is the only explanation. So I jumped in the bed with the woman and when i went to getout i got stuck, it wouldn’t let me leave the bed, i had to wp out. Realistic experience 10/10. The maps would really benefit from stuff like this littered all over. Could it use more depth? well ya….it was 1-2 lines of dialogue and no interaction/events. But at least it entertains the player for going out of their way.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

PoF - naysayer's feedback

in Guild Wars 2 Discussion

Posted by: Cerby.1069

Cerby.1069

I was bored out of my mind during the intro segment. We do this kinda long but cinematic visual at start…which is ‘ok’. Then we getoff at a giant pyramid, that i CAN JUMP OUT OF THE SHIP EARLY FOR! I loved that, being able to just jump right out lol. I was GETTING EXCITEDD!!

So we land on a giant pyramid and everyone is pumped up. SOmething is wrong and they are saying they have to investigate. HERE, I woulda wanted a choice: stay on the ship or go help. It even sounded like one was coming by the npc chatter. I was gonna go out and help prolly anyways but then the character forced the choice on me and I my excitement died cause I knew what waas coming…

And sure enough…..it was just like the new character creation zones. I just run around spamming 1 on 1 enemy after another….zzzzzz.

Then some really cool bosss shows up (just like starting zones) and im just spammming 1 againnnnnn. Then I have to do this kitten iinstance running around helping strangers who call me “outlander” (I rofled so hard….so generic). Getting my mount it disappears when i use the 1 ability it tells me to use….like wtf. So then begins a grueling affair runing around completing the heart thing to advance. I get that done….i get my mount, then FINALLLY it shows me I can equip/unequip the mount at my command rather than runing back to it. Also my first mount just disappeared when i presssed f on it…..was really kittened, figured out they had multiple mounts around map tho so…it was grueling.

Anyways i run the wrong way a few times and auto die cause it kicks me out of instance lol. I get the instance done and at the end Rytlock is there and im so happpy to seee him. Im curious what happpened to him and mad i didn’t get to help him and alll that. And what happpens? IM MEAN TO HIM!
WHY!??!! I don’t want to be mean to rytlock, I like rytlock. Then I talk to kasmeer and she starts rambling on about how one of the 6 gods BETRAYED humanity….and I just left the instance while she was going on about that…it was just annoying. If I could suppport Balthazar or be sympathetic to him, or control my characters emotions about him….then I would be interested in the expansion story content. I would buy the expansion right now if I knew I could have that sense of control over my own character. I’m playing a character who says and does things I don’t support at all. Its the exact opposite of vanilla gw2. My character got testy during HoT but I could still get behind them….now its just too far of an idealogical difference.

But as it stands my character is forced to portray an attitude I just plain think is short-sighted and stupid. Just cause ur god shows up one day and doesn’t work in ways “you think” are best for humanity, doesn’t give you the right to call him a fake God. And the emissary (who i thought was pretty cool girl) even said balthazer would take me back and forgive me, and my character just says “NO” without letting me have a say!!??

I can live with on the rails story content. But for me to have no control with how my character interacts or feels about things….is just lame, and not inline with the gw2 i played way back.

The new zone was just as I expected, same old stuff. I did a race….it was a cool idea but I wouldnt do it again just due to its lack of depth, was a 1 time thing really. My favourite moment was the cactus quagonns. And their little stampede. that was really fun and cute. I think cactus char r a really cool enemy as well, enjoyed fighting them.
gw2 pve zones are so dated, nothing has changed since 2012, and thats a major problem. YOu know exactly what you are buying. You need to innovate more. Dynamic weather affects woulda beeen GREAT for this new zone. Like drytop but more impactful on ur gameplay, like sandstorms or night time occuring and making it actually dangerous to roam around woulda been good.

Enemies as well….too easy, too grindy. There’s gotta be a better way to making content accessible, this is just boring for a good chunk of players. Maybe new armour stats that allow for 2-5x as much damage and 2-5x as less tank? That would let people avoid the standing around spamming 1 and grinding nature of the content, while keep it accessible for others. Bounties seemed kinda cool, but i didn’t get around to doing one since none popped up.

Anyways expansion is not for me. so thxs for the beta? Alrdy knew this tho. Hope the rest of you enjoyed it! Its probably exactly what alot of players wanted, so Im’ happy for you.

Thankfully you’ll make me have to buy it to enjoy existing content I play like wvw. so thxs. Lol and don’t you dare tell me that isn’t true. Its the exact same as hot, i played vanilla in wvsw for many many months and it was grueling to fight hot specs as one of the few vanilla builds that still worked. SO I kno what its gonna be like to not have the new elite specs in wvsw. And the nerfs to hot elites they made a few days ago just confirm this suspicion completely.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Addressing The Elephant in the Room

in WvW

Posted by: Cerby.1069

Cerby.1069

Fix the core problems with the game before adding new content? seems like a no brainer.

So:
-fix lagg
-fix controls (better targetting system, register my attacks lol, ….the list is long, so etc)
-fix glitches/exploits
-Fix visual clutter/ui

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Dual wielding + quickness

in Warrior

Posted by: Cerby.1069

Cerby.1069

dont run it if ur using berserker. u overwrite ur 15% from berserker, or at least im pretty sure. and the quickness from berserker will overrite it as well.

It technically gives you 20% more damage, but that damage only applies when ur doing skills like AA 24/7. plenty of skills are unaffected by attack speed still, and the movement delays you experience incombat makes it really a pve/vanilla only thing….useful for stuff like vanilla axe and vanilla mace mbe, and thats it.

Its very comparable to berserker strength now from strength line. used to be a meager 15% attack speed increase if i remember (completely uselesss when using berserker heh).

i was also told that only the highest attack speed applies, so it all overwrites.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Massive Warrior NERF!!!!

in Warrior

Posted by: Cerby.1069

Cerby.1069

I like how you can go berserker, and not actually feel the need to go into berserker mode 24/7. I think thats kinda cool tbh from before. That was one of the things they talked about in the notes, and I think they succeeded at it for the wrong reasons. I feel good about landing a vanilla burst now?…ya I do! t1/t2 vanilla bursts….no lol. Strength line doesnt have adrenaline increases so ur kinda in a rutt if you don’t take 2 of the 3 things, “headbutt/signetoffury/dicipline line”, it comes to stacking adrenaline enough to use alll those types of bursts.

I’m running strength discipline berserker still, and its hard to get enough hits in to spam bursts now due to precision loss. So I’m stuck waiting for t3 vanilla bursts or wasting the t3 vanilla for berserker mode. My get around is using berserker stance while im doing my bursts.

But at the same time its kinda like “I took an entire traitline and alll its offer me is headbutt/rageskills aka utility if i choose them…..ummm ok”. I mean maybe thats how berserker should be? But its annoying cause there isn’t enough difference between ur stats in berserker vs stats outside of it, the only difference is the added utility of the rage burst skills taunt (if u spec)quickness at start for power users really. otherwise ur just getting more might, % damage increase, fury, stability…..stuff core warrior has for you alrdy. Ur trading t3 burst for a t1 burst + enough stuff that brings it up up to the power level of a t3 burst…lol. This is why the berserk line itself seems unnecessary now.

Its just weird, I dont feel the need to enter berserker mode most of the time now…lol. I only do it out of habit now really, or as a panic button of sorts for the taunt/quickness. The increased attack speed, +7% dmg from always angry or w/e, and the +7% precision to ferocity (or 140 ferocity), + quickness, are all pretty much equal to what ur doing in vanilla with the 21% damage increase of berserker’s power (assuming u take strength).

Its like buying a blue and a red car at the same time….they both do the same thing, so u just swap back and forth depending on what colour you feel like driving. Then you ask urself…why don’t I trade in the blue car for a better stereo system on the red car? and you draw a blank.

For pve though you can still headbutt, using gs f1 (or any melee f1)…..use signet of fury…swap to ur offhand and initiate berserk and start ur burst. This basically gives you perma fury and the 21% damage increase for 10 seconds ontop of the bonuses you get from berserker. This is alot less viable in pvp/wvsw though. Although a basic melee warrior berserker build that stunlocks can do this fairly easily should ur stuns work and ur able to go deeeeeeep.
healing signet + signet of fury + berserker stance +bull rush (or outbreak or whatever rly) + headbutt…combined with mace/shield gs. I mean that makes for a viable melee burst build.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Gliding makes Windfall obsolete

in WvW

Posted by: Cerby.1069

Cerby.1069

I would argue that it isn’t. And I would add that the third air shrine ability is the real thing that is now obsolete, but only cause you can’t stop mid channel.

Should make it so if you get ur glider out you get out of the rail system….its not different than teh volcano’s from ember bay or the jump pads at earth keep.

aka I have alot of fun falling from absurd heights onto people and watching them fly out in every which direction.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Squad bullying

in WvW

Posted by: Cerby.1069

Cerby.1069

You can consider changing servers then.

I mean this is a community problem as you have identified. Opening a dialogue and including the developers isn’t an unfair request. But you have to realize the cause and solution has to come from the community. I will never advocate for the devs to get involved in anything other than extreme cases where people are attacked outside of the game.

If you play oceanic time, or wakeup early, you can play with us on Ebay for example on the NA servers. I textmand alot, and whether I’m in ts or not I always outline my plan via the symbols/markers +text if needed, while providing answers to any questions/whatever via /p or /squad….anyone not IN /p or /squad is not entitled to an answer though, so they may or may not get one. I don’t kick people from squad unless they are offline, and even then I would ideally move them to a separate subgroup and only kick them when we are on break. It is rather nerve wracking when people on the map start getting kicked from squad for whatever reason, regardless of how useful u are being.

Priorities and flexibility differs between tiers though, I would assume you are currently playing on a busier/higher tiered server. So your issues will be much more common than in the lower tiers. More people = more chaos, larger organized groups = more discrimination. Just how it is.

That’s all I can offer, gl. Hopefully some1 else can offer something.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Please disable gliding when entering combat

in WvW

Posted by: Cerby.1069

Cerby.1069

Gliding needs to get disabled the moment players enter combat. Period. There is no way around it if it’s to stay in WvW.

Here is an example how bad it currently is. Our group of 20 people fights a similarly large group north of SM in EB. We manage to push them towards that cliff near the red keep sentry and instead of actually being rewarded for playing smart the whole enemy group just… glides away o.O They receive no damage because of that glide evade trait and guess how many people aside from braindead pew-pew longbow rangers have access to a decent ranged CC that also works against targets in the air? We also can’t glide after them cause, you know, enemy territory…

As the OP already said I have nothing against gliding while being out of combat but entering combat should automatically disable it. ANet could add an additional (rank 6) ability to the War gliding line which would for example cost 35 ability points and work similarly like regular fall reduction traits (Death from above, Decent into Maddness etc.)

Pretty sure you don’t gain more evade skills just by opening ur glider up….its based on existing endurance im pretty sure.

This is actually rather amusing. See I was of the same opinion, but then i read ur posting here. THis is a learn to play issue clearly as you so well articulate. You have been building zergs that fight and rely solely on ground aoe. They add a new diminsion to combat and you are unwilling to adapt to it.

That’s all this is: a new combat update that you haven’t properly adapted to. Your posting about the “useless” rangers in ur group really illustrated this well. Be nice to ur rangers, ur gonna need em to effectively address this style of combat.

I mean ur complaint is no differnt than a 24/7 ground zerg suddenly finding itself fighting underwater. Ur not geared, ur not learned, ur not organized for underwter combat and you could lose whatever advantage you gained fighitng onland.
Gliding is no different, prep for it or avoid the cliffs like you would avoid the water.

If anything this should encourage more build diversity in ur zergs and more specialized roles for classes that otherwise have none. Those aren’t bad things at all.

And ur last suggestion about making the current assets of gliding cost more points….doesnt it sound like you made that suggestion so less players have access to it?
That’s a really smug way of handling a supposed problem you yourself can take advantage of.

Balance starts at the ceiling, not the floor. And you sir, are now standing on the floor.
-That’s a pun, look it up.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Details on Catapult Changes.

in WvW

Posted by: Cerby.1069

Cerby.1069

This OP is EXACTLY how I feel. Surprised since one of ur other posts responding to a thread about this topic made me feel u were on the opposite side of things.

I’ll add that far shot doesn’t need more damage AT ALL. The advantage of far shot was the protection it provided ur zerg from getting jumped, and allowed you faster reaction time to incoming defensive projectiles, as well as the ability to setup cats/gens/treb without interference.
WE have to remember that this assumes balanced matchups though. Of course in unbalanced matchups its better to proxy zerg and pull whoever is in their to their deaths.
But balancing should start at the ceiling, not the floor….was something someone wrote on the forums a while ago, poetic no?

tl:dr I read too many forum postings.

Add distance damage to catapults. Simple as that. The closer you are to a wall the less damage you’ll do if further away.

anet: but coding and skwipting is hawwwwwwwwwwwwwwd
in their defense they prolly only got 1 guy working 1 day a week on it though. Halfday mbe

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Vote On Weekly Ticket Cap For WvW!

in WvW

Posted by: Cerby.1069

Cerby.1069

Dude who cares if they craft it all in a day……I don’t. I’ll still be here. Remember there was a wvsw for years with NO rewards…?….sheesh.
The more you close the system, the more you create a wvsw caitored to pve players.

Remove the cap, im not using ur stupid strawpoll. It was fine as the glitch gods intended.

Or…..add in a new reward for once you complete diamond. More gold…more loot…IDK! More mystick coins….whateveerr!

I made 4 times as many pips as usual yesterday so I’m already done diamond. since thats 4 normal days of playtime basically in 1 sitting. We shouldn’t punish people who get more pips so harshly. I might not wanna play next week……I might have to work 24/7 next week….we shouldn’t have to tie our lives to playing x many hours a week of wvsw. I don’t even care about the tickets, I just don’t want my rewards to shut down after a certain point each week, just because I have a higher rank and I play on outnumbered and I command and I maximze my pips to max heaven, blah blah blah albha i lost interest.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Warrior Primal Burst are now Useless

in Warrior

Posted by: Cerby.1069

Cerby.1069

The devs show off spellbreaker and people instanly cry overpowered and how it makes core warrior more obsolete, then the devs introduce a change to make core warrior more relavent and people still cry.

Ya just can’t win huh?

Cause the ‘now’ middle ground, aka berserker, got completely swindled. Power users will have to resort to berserker gimmick builds or go back to vanilla now. You were forced to play berserker, now ur forced to not play berserker again…..its just back and forth all the time.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Massive Warrior NERF!!!!

in Warrior

Posted by: Cerby.1069

Cerby.1069

Guys/gals question:
Does berserker’s power apply to burst skills now after its active? So say I gunflame and get it to activate, then i gunflame again. Will the second gunflame get +7% damage now?

I’m pretty positive that before the nerf it never gave me +20% dmg on the second gunflame….since the values were always similar for both gunflames when i tested, never breaking any records one sets over the other (first always did more dmg tbh).

Cause if it still doesn’t apply…..then this nerf doesn’t affect gunflame 1 shots at all.

anyone find it weird that the tooltip on the primal burst still says that it gets 3 stacks of berserkers power? seems like a stupid thing to mislead people with.

Well it worked on me. I didn’t catch-on tell I read this thread tbh. Reading the notes I was confused how it really worked, and was under the assumption primal burst meant primal skills. Then i got curious cause ingame it didn’t indicate it worked that way and I was curious how I could stack different lvl’s of berserkers power ontop of eachother. Prior to reading the thread I thought all power bersrekrs got quite the buff.

Reading the cutoff notes i couldn’t earlier….now I know:
-i lose +5% damage in arms due to no extra dmg on bleeding foe
-i lose 13% damage in berserkers strength since i always open wiht gunflame.
-I gain 1% damage if I somehow fire a lvl 3 vanilla burst.
- i trade 500 precision for 500 ferocity. Now this has drawbacks and advantages, im mainly concered about the disadvantages though since its hard to maintain adrenaline with rifle without discipline line or the grandmaster on crit hit gain adrenaline ability in arms. Basically if I get lucky on my crits, then I hit harder than before patch.
- i gain something like 58 power over sharpening stones, which is like gaining 48 power over the old furious sharpening stone (also furious sharpening stones are only giving like 90 in ttl stats on a full zerker build now). But im losing +100 vitality in there….idk. makes writs useless and gives me less tank…so idk mixed bag, cheaper tho..lol. They said they would make furious utility cheaper yet the ingredients are the same. did they only change teh recipe cost or something? or is it not ingameyet? confused on that.
-oh and i lose 70 ferocity since blood reaction no longer applies to signet mastery…..what the heck does ferocity convert to? its literally a ded end stat.

They gave a source of stability right at the start of a fight which i can appreciate, t1 in strength. That will negate the taunt you get on gunflaming a revenant for example….so u dont get kittened in wvsw, similar to ranger. illl still take might on heal tho over it.

Anyways im rather unhappy now. I kno my build is still effective though, just alot more “no dmg” gunflames are being fired. I might swap in a new sigil somehwere, idk yet. +5% damage is a really crummy sigil imo, make take accuracy for +7% crit rate. But accuracy is also a really crummy sigil imo lol. can’t win.

Anyways my condolescences to anyone who braved wvsw/pvp with the strength line as a melee power warrior. You dont’ deserve this. You can always adopt a dodge spam build tho now…lots of synergy for that with endurance on might and bowl of orrian and truffle stew among all the other skills. u can get ur +90% stack of endurance then spam might and other hits. That would make a great vanilla build actually.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Love gliding!!!

in WvW

Posted by: Cerby.1069

Cerby.1069

I’m very happy with gliding as well. I had doubts about it when it was announced. But it has made the game much more fluid as mentioned. Plus it makes desert bl just THAT much more playable than it was before, air keep is actually kinda fun now.

Havent done any zerg fights where gliding was used yet tho, also haven’t seen the new balli shots in use yet.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Consider extending catapult disabling

in WvW

Posted by: Cerby.1069

Cerby.1069

I was rather surprised just how much more fun wvsw has gotten with the removal of catapults.

Desert bl in particular has really shined with the inability to use proxy cats.

Keeps actually feel defendable, and you are driven to defend them. The attackers use up large amounts of supply from their otherwise overflowing reserves to build golemns. ANd we end up with epic keep sieges. This feel like golemn week (idk what that is since i was never around for it, but theres lots of golemns around now!!!).
And in turn upgrading and holding these t3 keeps feels like a real asset you wanna hang onto, especially with the higher pip values. IN turn, it makes taking these keeps even more of an accomplishment.

I had alot of fun defending our t3 air keep on TC desert bl from countless numbers of golemn rushes. Its not like its 1-sided or anything, they still get in and it then becomes a zerg busting fight. Gives alot more incentive for people to scout and stick around to care for objectives now, since you can respond to them alot easier and successfully disable. It also creates more need for shield gens, since you don’t have the catapult bubbles to rely on. It rewards smart siege placement more than ever.

Towers especially benefit from it on desert bl, I Could actually use the oil to clear rams and get a group off the tower on set for once (we double oiled them technically but you get the point).

I just think it should be considered, even if its just for desert bl for example. You can still make trebs and all this other stuff for when ur stuck.

“Catapults’ boulder shots now deal damage based on their charge level. The longer the catapult is charged, the more damage it deals.”

Changes like this are worrisome, causse they could effectively make catapults really far away just as quick as proxy cats are. The current advantage of building far away is u have time to react to attacks and protect urself. Proxy cats on the other hand are about speed at the expense of defense (in a balanced matchups anyways).

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Gliding and Territories in WvW

in WvW

Posted by: Cerby.1069

Cerby.1069

i mean we all know that if something goes wrong its gonna take forever, if ever, for it to get fixed. and there is so much that can go wrong here. still no fix to people jumping into existing towers/keeps. anz is kinda the generic example….people been jumping over the wallls for years now, still no fix.

that kinda stuff barely scratches the surface on unresolved glitches/exploits. we should all be cautious moving forward. we should also be open to new things, and give them due process…however poorly they may seem to be thought out.
Most of us don’t have some personal ego we need to satisfy after the fact. We can whine here, and then play it and love it and come back praising it without caring how hypocritical it might make us look.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

desperate plea on auto-targetting

in Guild Wars 2 Discussion

Posted by: Cerby.1069

Cerby.1069

i run warrior with greatsword in wvsw. I have under options selected ‘g’ as my key for disabling auto targetin on key press. So when I press and hold G and hit my “5” it allows me to use my movement skills without them flying off in the direction of an enemy I wanna get away from. With skills like gs5 you can also choose a target halfway through the channelll…..and that allows you to get the jump on ur enemies with sudden turns etc.

I highly recommend setting this up. Its useful for all movement skills, allowing you to abuse ooc. Its an option you should implement if you choose to keep auto targetting on. I also use tab targetting and I binded “shift” to target nearest enemy. I find the combination of these 3 keys helps auto targetting immensely.

That said, its still horrible. very very horrible. If you don’t have a mouse with good tracking and aren’t able to easily click small moving targets…..ur stuck with keeping auto targetting on, and if ur stuck wiht auto targetting ur stuck with how broken it is.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Spellbreaker needs balancing

in Warrior

Posted by: Cerby.1069

Cerby.1069

People getting hyped about the new expansion’s cool ‘n all, but no one needs to be making assumptions or making claims about what they think is true about how new exp mechanics are going to be before the game even releases. It’s virtually impossible to tell.
(time travel does not exist… yet.)

If time travel exists at any point in history, then it exists for all points in history.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Suggestion: WvW Jobs

in WvW

Posted by: Cerby.1069

Cerby.1069

Edit: this thread is oooooooooold., good riddance to this idea.

What am I even reading? They want to increase the range of cast skills!?!?!?! Building while in combat!?! better rezing while in combat? WhAT!?

Just wanted to say that this is an interesting suggestion! The team is interested in feedback on this idea and will continue watching this thread. However, just because we are following this thread doesn’t guarantee we will add it as a feature.

:) oh please, I am on my knees for this one.. do NOT even consider this. As my previous post says, (and others have noted), this kind of change would pretty much obliterate the WvW population in a huge way.. imo.

I agree with this!

PLZ listen to reason for once anet.
Goood kittens! THis is the most backwards thread i’ve seen in a long time and here you are ‘supporting it’!!??! I’m totally not surprised AT ALL by this, but once again I must direct you to the many many many times ur supposed sense of common sense left the community on the ropes.

I apologize to the OP, but from what I am reading it paints a picture that you are very new to wvsw, and you have limited grasp on all the components at play in it. You can already build while in combat, you can already rez while in combat so long as you use ur skills to break into ooc and start rezing from ooc. And we don’t need more mercy runes….most of these things you suggest are alraedy in existence in teh game and most of us are scratching our heads wondering what 2x the effectiveness of existing features is gonna due to the gameplay.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)