Showing Posts For Cerby.1069:

Add damage effect to HMS Divinity

in Guild Wars 2: Heart of Thorns

Posted by: Cerby.1069

Cerby.1069

https://wiki.guildwars2.com/wiki/Damage_type

Just annoys me. Cause predator’s biggest flaw is the lack of noticable aura and foot-trail. Then now we have HMS divinity which has a very very noticable and laggy aura and foot-trail, but it doesn’t have the fire killing effect of predator….and ultimately lacks the kind of punch that predator delivers.

Everything in HMS Divinity is contrasts. The footsteps are water, but they look like melting ice. We have a really reallly heavy mist that looks like ice that just got evaporated rather than fog that fell from the sky. The gun itself clips into the back of human (it clips right through if ur naked), and asura and char if I remember correctly (haven’t checked the other races but I’d assume it would clip through them all as well). If this was any other legendary weapon there would be rioting all over….but its a rifle so noone cares. Imagine the next greatsword clipping through everyones arms? Is that really okay? Hms divinity clips straight through a naked human’s back when u run with it…..insane.

Honestly I’d redesign HMS divinity to be an ice rifle. It can be a rifle that looks like a ship that generates ice basically. Everythnig could stay the same except the shots should have blue colours rather than orange/red (cannon explosion) type shots. And the damage type can be ice. This would makea wonderful contrast to Predator, and a weapon truly worth the HOT pricetag of it. Literally all you have to do is change the colour of 2-8 things to shades of blue, and then stick an “ice” effect on kill sticker on it and you have a really good legendary.

Right now I would recommend only getting Predator, just cause of the on kill effect being such an important part of its allure. Plus its cheaper….alot cheaper and easier to make with alot less boring spam 1 to win grind (ALOT LESS GRIND assuming you aren’t grinding by some sub-par method like farming).

Outside of those changes, an easier one that would go a long way is adding 2x or 3x more smoke effects when you fire the rifle…and mbe dying down the mista aura a bit if you don’t mind its really heavy and blinding? but this is fashion wars and i can understand why super thick blinding mist is sexy to people

Also the mist effects of HMS divinity cause fps drop….not cool.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Looking for rifle sword shield burst build

in Warrior

Posted by: Cerby.1069

Cerby.1069

SOmething ‘like’ choppy said, but use Viper instead of zerker. And rune of berseker instead of scholar. not saying its a good build but its the condi/power high damage hybrid u said u wanted.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Please don't change scoring to 5-4-3

in WvW

Posted by: Cerby.1069

Cerby.1069

Since this is a similar to the other 5-4-3 thread, here is a link to my response on that thread.

Read ur response. The first response to it is pretty much my sentiments exactly, I’ll add some more detail though:

Tl:DR: anet thinks by inflating the scores and tossing bigger numbers around it will make the system confusing and complicated, to the extent that the average player will THINK the scores are closer and that their skirmishes matter more than they actually do.
*For example: you will have occasions where a score ‘like’ 44-46-40 where the numbers are close may exist (idk if those specific values are possible but they just have to be close). Players see the winner as getting 5 points so they say “hmmm if our server wins we get to 45, we go from 3rd to 2nd place!” It is of course after the fact that at most they will only move 2 points closer towards bridging the gap to the 1st place server. kitten de kitten *

In other words they think you are stupid. And by capitalizing on ur stupidity they can make the game seem more fair. Given fake news is all the rage these days, this is basically a low effort form of fake news where you present an old concept as something ‘new and brilliant’, when infact it is the same old concept with inflated numbers.

I’m even less impressed by this move now. Link a response that makes me MORE impressed.

Just because you’re unable to compare numbers properly doesn’t mean Anet also fails to do so…

Sowwy I’m but a mere muggle. I can’t see the invisible numbers, since I’m not a wizard like you!

THere is no debate on what I posted in that section you quoted. Its basic math, look at my previous post before the one you quoted for a simplistic indepth analysis on why, although you should already have read that and understood the basic maths of it.
If you have questions I’ll help answer, but ur talking nonsense at this point. Whats ur argument? Did saying ‘fake news’ upset you?

You couldn’t disprove Hesacon’s post and mine is the exact same.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Huge wvw improvements!

in WvW

Posted by: Cerby.1069

Cerby.1069

Camp refooogee won’t be getting any food or water this week. But….weeeee got mickey mouse hats!!!!

There’s a hat for yoooooooou. And hat for yoouuuuuuuu. And yoouuuuuuuuu!

Also were taking ur security blankets away…… cause of security reasons…….

Now run along and play children!

Attachments:

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Please don't change scoring to 5-4-3

in WvW

Posted by: Cerby.1069

Cerby.1069

+1 Hesacon.8735, your argument is great and really well laid out for all to understand. My argument is gonna be more of the same but its less civil, as is my nature.

Since this is a similar to the other 5-4-3 thread, here is a link to my response on that thread.

Read ur response. The first response to it on that other thread is pretty much my sentiments exactly, I’ll add some more detail though:

Tl:DR: anet thinks by inflating the scores and tossing bigger numbers around it will make the system confusing and complicated, to the extent that the average player will THINK the scores are closer and that their skirmishes matter more than they actually do.
For example: you will have occasions where a score ‘like’ 44-46-40 where the numbers are close may exist (idk if those specific values are possible but they just have to be close). Players see the winner as getting 5 points so they say “hmmm if our server wins we get to 45, we go from 3rd to 2nd place!” It is of course after the fact that at most they will only move 2 points closer towards bridging the gap to the 1st place server. kitten de kitten

In other words they think you are stupid. And by capitalizing on ur stupidity they can make the game seem more fair. Given fake news is all the rage these days, this is basically a low effort form of fake news where you present an old concept as something ‘new and brilliant’, when infact it is the same old concept with inflated numbers.

I’m even less impressed by this move now. Link a response that makes me MORE impressed.

Then there’s the glicko which I didn’t consider when I first posted. And those arguments are correct, it makes it harder to break the glicko and get new pairings compared to 3-2-1. So they are slowying down progress, calling you stupid, and telling you this method is new and exciting combining the best of the last two attempts and deserves its own trial period before we comment on it. So yet another excuse to slow down progress on development of the mode, and pretend like they did work the previous 2 months.
Its brilliant. They get to say they are working on the mode, while not doing any work on it for another 2 months.

Srsly, we should boycott at this point.
But we know we can’t hold a dead kitten hostage…..so there’s no point

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

BG server is not full now!!!

in WvW

Posted by: Cerby.1069

Cerby.1069

When I first joined EU, I was gobsmacked to see how they fought there. Good commanders could take a crew of 20 and charge into a much bigger blob like crazed vikings, and wipe them. Simply based on confidence, and based on the commander inspiring those around him (or her) to risk it all.

There was no politics on the map, per se, that you’d see in NA — oh we can’t attack that side, or they’ll come get us! It was “Oh look, a tower that’s not ours! Let’s get it! CHARRRRGEE!” And off a group of five would go to flip SM, with a big enemy blob on the map. They didn’t care about map politics or being outnumbered, they just went for it.

Over and over again, I saw massive blobs melt to very few. And the difference was the leadership. So, in turn, I let go of being afraid to die, charged in like a madwoman, and wound up playing so much better than I ever did on NA.

That’s a good commander.

Mindless zerglings that charge into the enemy without care. if they die they respawn and repeat. If they die more than once its obv the game’s fault.

Thats a commmander who doesn’t know what he’s doing.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Stop pin-sniping

in WvW

Posted by: Cerby.1069

Cerby.1069

While I agree that pinsniping is unavoidable and should be played around, guardian is actually fast becoming the preferred target in a lot of fights due to their weakness to boon corruption/unblockables, I’m honestly starting to believe that drivers should try out other classes to drive on (eg minstrel/nomad chrono)

Warrior, Scrapper or even Tempest sound like a much more viable option for me than Chrono. But that’s just my opinion…

What are you even talking about Jeknar? Are you trying to tell everyone you play “chrono” and its vastly underpowered compared to everything else? Cause we don’t care. Stay ontopic.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Stop pin-sniping

in WvW

Posted by: Cerby.1069

Cerby.1069

L2P issue…..this is a ridiculous thing to complain about imho.

Most drivers run guardian….and if you build and use it properly you are the tankiest thing ingame. you got blocks galore….so the enemy must have unblockables in their zerg specs (not a common thing). You got perma resistance basically, unlikely to get boonstripped and you got clears galore in a proper zerg….not gonna get pin sniped by condi. you got ur 3 second invulnerability from allllllll damage that will negate any aoe attacks that hit you, protecting ur allies. Then you got all these instant rez abilities that ur teammates will have…as soon as you go down they will bubble you and rez u in 1 second and you’ll get a huge heal basically. Then you can do that 3 more times or something dumb like that. You also got pets and warbanner and other people can shield block ur position with stealth and other kitten.
The fact ur whole zerg is dependent on a singular player is really not the ideal to begin with. Assign lieutenants….thats why the rank exists.

I don’t know how much more handholding you want the game to give you…….its already ridiculous as is.

If you die just respawn and walk back in 30 seconds….and try again.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

2-1-1 skirmish scoring

in WvW

Posted by: Cerby.1069

Cerby.1069

2-1-1 is superior to 3-2-1.

Lets be honest here…..how would the 2nd place server get punished under this system and how would the loser server get rewarded?
-well its due to the fact that the loser, at some point during the day, does significantly better than the other 2 servers and outranks them both for 1 skirmish. Is this wrong though? no, its not wrong. Every time zone deserves the same amount of love and treatment, if anything is correct to do it this way. It allows every 2 hour interval to be of equal rating…so you’ll have 3-4 skirmishes over the nightime that you don’t have control over per say.
-everything is due to population imbalances and teh fact the 3 servers aren’t balanced to begin with….thats where the problems lie if there any with this scoring system. You doing better than another server for 8 hours and getting the some rewards isn’t the issue here. The issue is neither server can surpass the lead server for all of those 8 hours. this is possibly due to people not playing properly to accomodate the new point system……“i.e. the two losers need to gang the winning server…….the winner and the 2nd place shouldn’t be ganging the third place server anymore lol (u need to learn!)”

Whatever…..people don’t wanna learn new ways to play. Or ‘some’ servers don’t want to anyways. 2-1-1 was a huge improvement, and deserves more love and appreciation. It also would have provided a very natural step and eez way to tinker with the server imbalances and work towards fixing those. Then from there they could fix other things……and we would have a fixed mode.

But nope….back to square one…back to everyone being angry at the mode and nothing gettting done.

Plus it allows multiple multiple opportunities to log on suddenly at the start of a new skirmish and have the ability to change ur server from 3rd place to 2nd place. A large wvsw guild couldn’t ask for anything better than that. It allows a small number of coordinated skirmishes to have a huge impact on ur score.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

[Video] Vanilla power warrior

in Warrior

Posted by: Cerby.1069

Cerby.1069

For melee warrior I definitely prefer vanilla warrior.

Just dumb how useless axe f2 is…..and how mace has totally replaced it for all forms of fighting. Axe Mh or Oh has no place in a warrior build atm unless you run vanilla.

Then gs f2….is just wtf is this newb kitten lol. Arc divider, or whatever f1 is called, is a much better attack….harder to land and more satisfying when it does.
I just hate the aoe direction that melee warrior went with berserker traited…..like we’re the one class that doesn’t do that aoe crap, and now berserker is forcing it on us. Just lowers the skillbar and makes things very impersonal feeling. I wanna FEEEEEL the cleave of my weapon against their skin! Not see giant red circles.

I also don’t really like the traitings for our berserk line all that much…..they just seem underwhelming compared to other classes elite lines. The second tier is just lazy trait lining….you get a h eal when u hit 0% hp in berserk or you get a rather underwhelming torch buff (really the cooldown is the only thing good here) or a flat damage increase for ur berserker warriors that punishes taking stats other than berserker….its just really lazy. if you wanna do max damage you need the precision berserker gear gives you…even if you are way above the 100% crit rate. So you can’t augment that precision with vitality or anything like that…..kills ur build diversity.

Outside of that Gunflame is alot of fun though with berserker, I think thats the one thing that berserker does right…..Yolo burst builds. All the other berserker builds feel tacky and are too dependent upon “getting into and doing all ur damage while in berserker mode”.

Always at odds with the other trait lines these days as well…

I mean you can live without fast hands….but it only allows you to utilize strength line for burst type builds.
And you can’t get fast hands and strength…..thats not happening.
You can live without defense traitline depending but its really unfair if you don’t take defense lol…..I’d giveup my heal and all other external forms of heal just for the tank I can get from the defense line, ridiculous op line when it comes to sustain. Makes warriors really boring with our limited traitlines these days. We do get condi tho….so i guess that balances it out more or less in our case. Not that our condi is overly amazing or anyting given our lack of boonstrips and aoe stuns.

A rework of our downed abilities woulda been great tho with the berserker line…..missed opportunity. honestly i’d love it if I could take a damage buff in exchange for the remove my downed state. i don’t need downed state…I don’t want it……
Even if I didn’t get anything for removing my downed state I’d remove it anyways….dead anyways when im downed 80% of the time….more importantly i feel dead, being defeated in any situation.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Mesmer or Warrior for PvP/wvw?

in Warrior

Posted by: Cerby.1069

Cerby.1069

Mesmer is better since it does more, and does more better

Only reason to choose warrior is if you can’t play mesmer for whatever reason.

I’m not even joking here. You can only do so much pvp as a warrior, whereas a mesmer can control a good chunk of your points….obvious which one you should choose if you want to win/lose based on ur skilllevel.
With wvsw its the same thing. mesmers have soooo much mobility and usefulness with their portals and blinks and all that. They can travese terrain easily….all their attacks are ranged….they can run when they need to….mesmer portals can determine the victor of a zerg fight pretty easily, and give you extra usage in a commanding authority since you can port people over walls or away from an incoming enemy or onto unsuspecting enemies. They also offer boon share…..stealth……aoe….pretty much anything you could want in a class a mesmer can grant you it.

Warriors on the other hand……are basically just ducks sitting in a field getting shot at constantly…relying on high healing power and invulnerability spam to stay alive. Once they run out of ‘quacks’ tho they are dead.
Mesmers can quack constantly without fail tho……there is no comparison with how much more useful stealths/ports/blocks are compared to sitting there tanking all ur hits. mesmer can also take on multiple enemies at the same time still…up to 5-6 decent players if ur good.

warriors can take on 2-3 decent players max.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

When did we start being "OP"? (spvp)

in Warrior

Posted by: Cerby.1069

Cerby.1069

Like Choppy said, it was adrenal health. They changed how it functioned….instead of us getting some healing with each bar of “unspent” adrenaline, we know get a crap ton of healing with each bar of “spent” adrenaline. That changed happened…..after the first 1/3 of last year I beleive.

You can look it up in the patch notes. THere were jokes all over at that time like “fixed a bug that prevented warriors from winning pvp matches”…and jokes wiht the daily warrior winner daily and all that….since warriors were considered undesirable losers at that point.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

How would you redesign the warrior?

in Warrior

Posted by: Cerby.1069

Cerby.1069

Would change gs to be a cleave weapon. Keep all its abilities but increase the max targets to….8 or even 10 for everyhting except gs5 (keep that to 1 target prolly). Basically just give it that berserk guts treatment. Maybe increase the windups and lower the overall damage and add more ‘effect’ or ‘cc’ of some kind to the weapon.

Then I’d add in the great axe……a gs that is just a giant axe…..would replace axe/axe with a whole new toolset like the greatsword’s but it would be more single target related and armour debuffing.

Then I’d remove our downed state. Instead I’d make vengeance happen immediately on a 25% chance. So 75% of the time we die instantly upon hitting 0 hp. And 25% of the time we are instant upp’d in vengeance state. Then downing an enemy will grant you 2seconds extra uptime of vengeance, and kill them in their downed state will give you 100% chance to rally.

I’d also Give all warriors a third melee weapon set of skills, for single target useage. These would be kind of based l ike adrenaline is. Doing enough hits will grant you these melee abilities for single targets. Then when you use them they go on cd again….until you dish out enough hits. SO like hitting 25 things will fill all 6 of the abilities.
6
1 2 3 4 5

6 can be like headbutt sorta, a very powerful ability. The abilities fillup 1 by 1 from 1-6. and using any of them at any time automatically sets them all back on cd and you have to refill them all. So genrally you use the highest one you saved for at the tiem if u need it….but many will be situational abiltiies that you might ‘have’ to use earlier to survive.

1 – punch
2- kick
3 – bull rush type thing
4. guard (guard body with arms) and retalitate somehow on hit
5 headbutt mbe
6 rampage…mbe 6 should grant rampage with the damage reduction and larger size.

I’d also make sword MH and OH totally badarse. Game of thrones badarse.

Balance wouldn’t really be the issue between weapons. It would be more of a case of sword does speedy and critical type of hits but has limited cleave against more than 1 foe. Greatsword does cleave and weighted attacks but is slow and hard to defense urself with…offense is its defense. Great axe/hammer does weighted attacks good but is slow but is better for creating defense and debuff style attacks for opening up enemies to other sources of damage (support potential zerg weapons).

Axe would be skirmish play. you can throw them you can impale them in ur eneemy. Id make axe very much like throwing swords…..you can treat them like arrows almost, you can have alot of axes on you and use them for ranged attacks and honestly condi attacks would make sense with axe. or maybe id make condi attacks a whole separate thing under poison blades. Where you have to choose if you poison ur blade or not….if you do then it changes all the damage and stats to condi related, none of this both condi and power abilitity jargon we have atm.

Then I’d make warhorn more of a trumpet type of thing. Where you signal allies with the sounds it makes, and give some buffs here and there. Meant for coordinating with other allies basically or a warcry and coordination tool.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Might = Dmg?

in Warrior

Posted by: Cerby.1069

Cerby.1069

150 power is basically the same as a 5% damage increase for a zerker warrior anyways.

% dmg modifiers don’t make much of a difference…..they give you 5-10 extra power on ur 5% damage increase if you stack pretty much all of them.

so might is 30 each….5 stacks of might = 150 power = 5% damage increase. So 25 stacks of might is like 25% damage increase.

So…generally better to take strength for group stuff. 5×30 = 150…..so if you have phalanx strength you are automatically generating 150 power or 5% damage increase in total on the first strike to a 5 man party. So you can double..triple….or quadruple or further mbe the output of a lone 5% dmg increase, with might duration increase if you run strength instead of force…again that’s total group damage tho.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

VAULT Daredevil Damage

in WvW

Posted by: Cerby.1069

Cerby.1069

@ OP, ur gonna love pvp bro.

Ur absolutely gonna love pvp thiefs. Vault spam over and over and over and over. They do it up to around 7 times in a row without blinking an eye. As a warrior running a meta build, I only get a single chance every 20-25 seconds to counter, and that’s due to headbutt. You land any other stun and they will immediately use one of their 4 cc breaks. With headdbutt you can land some serious condi damage if u trait, and that’s what lets you kill/break their cycle. Easier said than done though.

Other option is gunflame if ur a war, Its actually fairly easy to break vault with gunflames if you fire them as soon as they end their last vault (will hit them on their next vault).

Otherwise you need an aoe cc or damage spell/trap to counter vaults.

Its srsly lulz tho in pvp……thief just vaults over and over on one of the capture points and you can’t do jack.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

warriors have 1 role to play

in Warrior

Posted by: Cerby.1069

Cerby.1069

Shout-warrior= dead
banner-warrior= dead ( or at least in PvP and www)
DPS warrior= alive…IF you play with GS, longbow, mace ( well, who would have seen that one comming) and to some extend axe

Following weapons dead in the water: Hammer, sword, rifle, warhorn
Shield is still alive in PvP, dead in PvE and www.

so much for build diversity……….

Pretty much agreee with OP…..more or less anyways. I mean the OP probably is just making a point…..obv some variations are still relevant in some roles but not really for the meta or compared to what other classses can bring with their meta roles.

still see plenty of gunflame in pvp that rek people. ANd I still love my gunflame build in wvsw….just 1 shot everyone and butcher them with my gs…MAKES YOU FEEEEEL GOOOOOD compared to the meta.
Sword OH need some love. i can run bow mace/sword in wvsw just fine tho……its fun, gets boring tho and im back to gunflame. Condi in general is boring in anything other than pvp/pve imo. most of the warrior condi builds rely on single target stuns/focus…..so you can’t use them for wvsw type situations and expect to do well. Except if you run bow and rely on fire fields….in which case ur killing things that didn’t bring resistance to a fight and could be 1ko’d with a rifle…. or spending 5 minutes playing with anything that did……pretty boring.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

GW2 e-sports: Nails In The Coffin?

in PvP

Posted by: Cerby.1069

Cerby.1069

Reason 4: the gameplay itself and the mode itself offers no avenue for competitive play.

The combat is kitten in this game. No skill required. Yes, people can play better than others but it don’t matter. In a gamemode so forgiving of mistakes, and so independent of individual action, its completely irrelevant.

Who would want to watch pvp matches? These boring maps…where people have to stand in circles, where the fights have nothing to do with the winning?
gw2 has esports cause anet forked up cash for wannabe’s to fight over. Tbh I think esports in terms of playing games are stupid, But lets look at it objectively: there is no way for individuals to shine in this gamemode. And there is no real skill with the hot changes making everything into aoe attacks. Its boring, there is no comparison between this and a moba or this and an rts…..
Some1 offers money for you to play hellokitty island adventure and it suddenly becomes an esport? That pretty much sums up gw2 esports.

Its 10 person matches with 3 circles to stand in, and some meta-event going on that helps increase ur circle tick rate to speed up games. Just a desert with 3 points and 10 idiots running around, 5 on each team, camping and running around the maps fighting over circles. ANd when everyone is firing ranged aoe’s at eachother…..its kitten. Its boring, pvp is boring. WvsW is where things ‘could’ be esports worthy and interesting to watch. The more people you have playing the mode the more interesting and competitive it becomes. Its like saying “ok having 2 pidgeons fight over a handful of feed isn’t getting us anywhere….what would happen if we have 200 fight over a handful of feed”….this si where the competitive side of this game lies, its wvsw. But the devs focus on this dying boring pvp mode instead….and wvsw remains dying and boring as well.

Other than that..an entire new mode must be created. maybe one that is actually player vs player focused? Not player vs circle?

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

ActionCamera is hard to know it exists

in Guild Wars 2 Discussion

Posted by: Cerby.1069

Cerby.1069

*exists
——-
kittens and potatoes are not kittens without potatoes

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

What counters what?

in PvP

Posted by: Cerby.1069

Cerby.1069

condi burst warrrior is good at taking out necro, tank ele, and engineers (if they don’t use hammer to block everything).

power warrior traited with cleansing ire is good at taking out condi warrior.

Those are the only things I can safely say atm.

Alot are saying druid is weak against condi. My experience is that they ‘suffer’ to condi damage but they are good at stopping it and regening any damage. Hard to solo snipe them with condi warrior in a group fight….they can totally clear the condi’s, break free of stun chains, and regen spam. Takes alot of time, that should be spent elsewhere since druid can aoe assist others in the area. Best to focus burst druids with 2 condi users. maybe in a 1v1 situation condi warriors eventually get the upper hand….but it takes too long to make it a hard counter

And what counters condi warrior? Generally prolonged condition or boonstrips, most won’t run cleansing ire and rely on resistance upkeep to survive. I mean to counter any warrior…its a case of knowing whether they go rousing resilience of cleansing ire…..but condition warriors are generally weaker to conditions than power warriors due to lack of discipline line or if they go bow a lack of mobility. Power warriors are bunkers….condi warriors are much more squishy.
Thiefs are also good killers if the condi warrior isn’t running a bow to maintain pressure. Mesmers…..again, only through condi and boonstrips, but good ones are effective. Or generally if you just block/dodge/kite alot when one starts focusing you, ya should be good.

Just my opinion but I find condition warriors alot more manageable than power ones are. The power ones…you know thier aresenal, you know how many blocks and evades and invulnerabilities and mobility and clears and bursts they have…there won’t be an easy way to take one down. The condi warriors though have more obvious weaknesses….they could be in no particular grouping: no fast hands, limited resistance uptime, cd on their main burst, inability to build adrenaline for multiple f2’s, inability to clear conditions, no stability, their stun breaks are tied to their headbutts (making them break stun means a wasted headbutt, you can exhaust the rest of their burst by wasting their stunbreaks and then ccing hard), single target mentality….they will chain on singular targets (longbow when equipped being the exception with firefields), their reliance on stuns to deliver a burst (they stun/daze you over and over so you can’t condi clear the 8 conditions they apply), limited mobility with either 100% or 125% movespeed and they may or might not have sword2 (more niche ones miight run bullsrush….same with power warriors, something to watch for), awkward cooldowns where they have to spam very low damage attacks (mace1,sword1,bow1) and wait for the rest of their burst to come off cd (they feel pretty useless and out of place when this happens, especially compared to power warrior and the gs cleave power).

Just pick one that applies and interrupt/exploit it in some way….and the condi warrior will suffer.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

5 Warrior stacking Wins Everytime

in PvP

Posted by: Cerby.1069

Cerby.1069

5 of anything is op….stop singling out warrior. They still get rekt by organized play…that’s the difference. The entire gamemode isn’t about 1 class defeating another in a fight…its about capping circles and killing pve creatures in tandem with 4 other players. You want them to drop everything and focus for balancing lower tier play? Cause that’s what needs to happen if a dev starts listening to you.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Bounties

in WvW

Posted by: Cerby.1069

Cerby.1069

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Skull grinder= Condi Eviscerate

in Warrior

Posted by: Cerby.1069

Cerby.1069

Decapitate just feels so bleh……I don’t get why anyone can take maxe MH with berserker traited because of how bleh the f2 is.. Decapitate is seriously disgusting feeeling when I use it…..its crummy damage and jagged animation with short range. it has 2 damage components…. but I honestly have 0 clue why the shockwave damage part even exists as its so minuscule. And its jsut awkward loooking…..awkward feeling. And you basically can’t use eviscerate hardly ever if you go berserk. Evicserate was so satisfyingn to use….now its just a case of “crap I hit f1 instead of f2…or wats the point in me taking berserker tyrait if im not even using it.”

its just bad…..i want my old axe back

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

does matchmaking balance professions?

in PvP

Posted by: Cerby.1069

Cerby.1069

Just curious if matchmaking goes out of its way to make sure that multiple of the same class aren’t on any one team when it pairs them.

i think it should do this if it doesn’t. We cann’t control what other people pick afterall….and matchups like 3+ thiefs vs guardians leads to instant losses.

And I think that you ’shouldn’t’ be able to change ur professions when a game is starting. Changing ur build is fine obv, but changing ur profession should be a nono, for the same reason as above.

If they que based on profession types…… And they prevent those types from being changed, it will create a much more balanced match ‘for all players overall’. Many professions seem to get unfair advantages depending on what maps ends up being chosen…..generally anything with a teleport can do it on about half the maps. i.e. porting up a ledge or something like that where u can’t get to them. i don’t like that either.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Sword f2 not destroying all projectiles

in Warrior

Posted by: Cerby.1069

Cerby.1069

Some helpful answers here, thankyou all. I think ill settle for the fact that it functions as a reflect that doesn’t reflect.

We’re on the Warrior forums which is the class with the strongest access to unblockable skills, if you don’t know how the mechanic works crying about it is only making a fool of yourself.

Well if you read my actual post you would know I was crying over the fact the tooltips are very unclear. Let’s at least get that part right, okay? And if I don’t know how a mechanic works I shouldn’t ask how it works cause it makes a fool of myself? I will gladly ask every stupid question imaginable if it means I can learn the answers. You can quote me on that! Cause not asking questions and not finding answers is how you become a real fool.

Also I don’t know what having 2 unblockables has to do with something that functions like a block.
……but I did mention Dh spear…..and you are a dh…..so maybe that has something to do with ur ‘comment’? maybe.

A single line in google would have saved the trip.

-gw2 wiki
“Unblockable is a property of attack skills which prevents the attack from being blocked, and in case of ranged attacks, reflected or otherwise destroyed by effects of skills. Unblockable is also an effect, currently only available from Signet of Might, “Nothing Can Save You!”, and Phase Traversal, making attacks for the duration unblockable. Skills that block will be ignored and effects that trigger on blocking will not trigger against unblockable attacks. Unblockable skills can be evaded by dodging or other effects, aside from the ones that cannot be evaded by any means. "

And yet Flaming furry isn’t listed under the skills that block……I wonder why that is? Maybe its worth a discussion! Like the one we are having! The one you don’t seem to want to take part in….? maybe

K not going to sit here and whine because you can’t understand how quite literally direct my answer was. If you can’t understand it that’s your problem. Good day.

I mean you seem more than happy “to sit here and whine” (quote on quote)….you really gotta make up your mind bro. At least stand by the things you say….
I had a chance to ‘return the salt’ after the others agreed with me, I decided not to. Now you are just asking for ‘attention’ of a certain sort.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

What if everyone was more tanky?

in WvW

Posted by: Cerby.1069

Cerby.1069

whole point of wvsw is open sandbox, and unfair fights balancing themselves out. The only problem with the concept is the tank OF EVERY class. You should be halving everyone’s hp not doubling it. Right now we got solo and grouped players just standing around on the map NOT dying. This means that the team with the most players is by default the one that is gonna win. If you can’t kill 1 person in a timely manner then you def ain’t gonna be able to kill 3. WHy does killling in a timely manner matter? cause there are friggin waypoints 10-30 second walks away from ur locaiton at all times. How on earth are you going ot cap something if the enemy waypoints and walks back to ur location faster than you can clear that location? And capping is how you gain points to win……PPT.

A group fight where everyone is a glass cannon? that would be awesome. Smaller group would actually be able to defeat stupid large groups. Do this, and we can half the damage of seige or remove siege altogether. PVd and all that can come back in full force, won’t be a need for siege if smaller groups can whittle down larger ones in spvp. Would give downed state its intended purpose.
Gunflame partnering with thief and 1 hit ko-ing the tail member of a passing zerg from stealth….thief then goes in and secures the downed state. Crap like that makes sense, and would make the game great.

Imagine berserker squads just jumping on a section of ur zerg…..the damage they could do to it if you don’t respond. Cool amazing ambushes all over the map. Mesmers portalling 5 guardians into the middle of ur zerg….ur zerglings being knocked out of rank. CHAOS ENSUES! Then the main force attacking you from the front, and 2 other small groups attacking you from the back and sides. The commander is like “its okay we outnumber them 4:1, just spam 1 and move towards me…..blob up!”
Zerglings be like “ok lets slowly move towards the commander”
Then they walk through the cleaving

Like here:
Ur between ql and the sentry at ebg on the path with a zerg of 40.
The enemy is small and outnumbered. Your zerg has a relatively long rank and tail going. The enemy group (about 10) appear infront of you just infront of ql, ready to fight empowering. You being the commander just think u can do teh usual plow through and run them over technique so he pushes forward not caring.
A portal suddenly appears in the middle of ur zerg….in between about 15 at the back and 20 in the front facing forward moving to ql. 5 guards just jump out and start shield wallling the area…creating a barrier and splitting the zerg in 2. Ur still at the front still charging. You pauses after seein what happened. The group at the front is charging and now you have to meet their charge or your own flank is exposed. So u order all ur guys to just fight forward to ur position. At that moment a group of 3 (a mesmer, ranger, war, appear from behind ql and charge the commander’s flank. Another 3 come down the hill from valley keep. Both the small groups fight inward towards the guardians who are keeping the zerg occupied and split, getting many kills in the process cause the enemy aint got unblockables and are jumping into aoe, have no direction, and aren’t coordinated. Then once the guards get weared down enough the mesmer makes a new portal and portals them out to the back of the main force. Which is pushing u still. So then you got 6 kiting and harrassing ur zerg, and 15 charging ur front. Meanwhile ur group ‘had 40, but now only has about 15 that made it through and are still currently alive with u. u have another 10 still alive in the flank trying to kill the 6 who were harrassing, and slowly making their way to the main group. SO in total u have lost 15 players to the ambush. The enemy was originally 21 strong, but they are down to 10 at the front, and 6 in the flank, taking their losses at teh front. You both charge eachother and u come out on top with 8 people total out of the 40 you set out with. The rest of the enemy flees, u order a regroup and you start rezing all ur downed. So 40 seconds later ur 8 players finish reviving, and u are back to 40 strong regrouop at the sentry just outside ql.
I mean that’s how wvsw should work…..but it doesn’t. Right now its just a case 40 vs 21 leading to 21 kills and at most 1-2 casualties from not staying on tag.

This could easily be a scenario if our tank factor was slashed in half. Sustain really should be the focus of each class. That way you can create meatgrinders at strategic points…forcing splits. Presently the only way to create a meatgrinder is with alot of siege or by outnumbering ur enemy. Imagine if the outnumbered could create meatgrinders at any location with coordinated players? cooooool.

ok im bored, probably a real game will comeout and remind us what real virtual fantasy combat looks like….

lulz

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

High amounts of match/rank manipulation

in PvP

Posted by: Cerby.1069

Cerby.1069

wouldn’t it make more sense to make a min amount of games to place each season? 25-50 games played required to place at the end of a season? seems like a good idea.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

"What does 'rotate' mean?"

in PvP

Posted by: Cerby.1069

Cerby.1069

So what does rotate mean tho? Had some1 tell us to rotate when we needed to group up….we didnt’ understand. Maybe if some1 could just explain what it means? lol. Its not explained in the pvp information on the wiki or here on teh forum or by anet themselves what it is or what it means. Its a player created term……so dont’ expect people to understand it without explaining it to them.
I mean how did u learn what rotate meant?

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

How is condi warrior.... really?

in PvP

Posted by: Cerby.1069

Cerby.1069

to condi:
it doesn´t matter how long the conditions durate, cause most classes got good removes.

So the base dps of a condi takes 2-3 seconds before they get removed, on low ranks much longer cause the players don´t react right. So the conditions hit just 3 times if you don´t cover, thats why the condi warrior got the sigill of frailty

WHy do the meta builds all use vipers amulets them?

Why not sinisters? more condi damage

i mean bernzerker is sword/torch + mace/shield. Having that extra 150 power doesn’t mean much, if anything, with gear like that. bernzerker chains stuns on a single target so they can’t condi clear, but that shouldn’t do more than 3-4 secs of no condi clear on a competent player like u said. better crits mean faster access to fire aura, it also adds to damage in a lesser but more upfront kind of way.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

How is condi warrior.... really?

in PvP

Posted by: Cerby.1069

Cerby.1069

I have poison, torment, bleed, confusion, fire, cripple, blind, weakness, vulnerability, immobilize. most of those stacking for my main burst (cept for 3 rly). Definitely not a lack of conditions. So….lacking chill reallly, thats really the only ones i don’t have.

And I mean I can shut down an ele? Sure, I can stun them over and over…..what good is that though? I can’t kill them. At most I can use all my skills and energy to keep 1 player from spamming buffs…? I don’t see that as a good thing.

I’ve been running the bernzerker in ranked, haven’t touched the bow since the start of ranked…where it kinda became a bit obsolete in many situations, although the aoe and firefield was always nice.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Communication: WvW Salty or Neglected?

in WvW

Posted by: Cerby.1069

Cerby.1069

WvsW development staff = tsunshun’s

They hate you, they are lonely without you, and they always hate you when you are around.

ur posst is like complaining over the wintersday minigames. That’s all they think of when they see wvsw. A minigame. The fact the players were able to make it more than a minigame wasn’t something they did. And the solution to helping players maintain the mode as something more than a minigame, is not something they are willing to do.

Its like owning a grill store and providing 20 grills for people to use once a month as a barbeque event. Then attending one of the banquets and finding out they aren’t grilling meat, they are grilling vegetables.
Then them coming to you and asking that you send them the lower heat models used for nonmeat produce. ANd you saying to yourself "they were supposed to be grilling meat…..but they aren’t…..and i provided them this stuff to grill meat, and i promised to continue providing this stuff for future festivals……but I had intended them to grill meat. So now I have to provide them a different product to grill vegetables because I promised to provide the grills for “BARBEQUE” festivals!?!?!? That’s gonna cost me more resources! Those are more expensive and harder to deliver!"

It creates a “I don’t really have to do anyhting and its not in my best interest to do anyhting but its kinda justified that I do something but it also isn’t” moment.

take a moment to let that sink in…lol

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

How is condi warrior.... really?

in PvP

Posted by: Cerby.1069

Cerby.1069

I mean the obvious Gs Mace/shield berserker….with its 5 sec weapon swap and condi clear on swap, slew of f2’s while in berserker mode, stunbreaks all over, insane sustain vs power or unequivocal condi clear, and does tons of conditions, and has 2 blocks………zzzzzzzzzzzz need I go on? I mean when You think about it, the class is a standalone mobile bunker that relies on rotation of skills to stay in a fight. Whereas a guard will rely on a couple of key blocks and invulnerability to keep a standalone point held. The gs on the power warrior is really keeps it from falling into the single target only pitfall.

So I mean how is condi warrior by comparison?
Condi warrior doesn’t have access to a gs…so suffers from the single-target pitfall that power warriors have when their gs ain’t equipped. People are spamming giant aoe on downed targets…..you in ur condi build get single target stuns that are borderline ineffective for interrupting rezing in pretty much every situation outside of 1v1. We are tied to our aoe….so its hard to lay one down, cept when we have longbow but that has its own problems as a weapon. Many condi attacks also have this weird, only in the direction u are facing, firing mechanic (torch 4, the boulder destruction primal).

Are other classes like condi warrior? How does it fair vs other classes in group fights? I always found warriors to be very single-target minded duelers. Are all classes as limited as a warrior is in this way though? Are we not the only ones that have this lack of aoe?

Just kinda curious. I look on metabattle and I use the condi builds……and they jusst seem so 1-trick ponies. They rely on a small set of abilities to do the damage…..and there’s a windup and tons of things that can go wrong and ruin this burst, making u need to kite till the next burst is up. I mean condi warriors seems to depend on laying down tons of conditions, and then stunning and interrupting the enemy so they can’t proc resistance. Other classes though….they just seem to do the same, except they have giant aoe they detonate ontop of you from a safe ranged distance. Whereas we warriors have to use melee stuns, running the risk of getting caught in bombs and all manner of horrible.

Do other classes have the same problems as warrior? or are warrior just outperforming classses in other places I’m not seeing? I mean everyone i see win alot doesn’t play a warrior. They do thiefs or mesmers and control the tide of the battle really well…..not just in terms of standing on circles but for kills too…..and for moving around the map.
I just feel really obsolete in a condi warrior….I don’t know if this si justified in the meta or if I’m just missing something? Do other classes feel really obsolete too? I mean you alll have stealth and aoe and teleports and crazy speed and movement skills and boons and buffs that are effective on both you solo and you as a group; you’d think some of these things would limit ur actual damage and effectivenss in the solo scene since they are group and aoe but that doesn’t seem to be the case at alll……..I personally don’t get how you can be obsolete with such things

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

what the kitten do these combat stats mean?

in PvP

Posted by: Cerby.1069

Cerby.1069

The points you mentioned in your post that you get for rezzing people for example are the reward track points and the prestige. It has nothing to do with the actual points calculated who wins.
You only get points in the match for:

  • every 2 seconds holding a point
  • 5 for every kill
  • bonus (respective to map e.g. capturing middle, killing lord, killing svanir, etc)

% of game – is your percentage of all in the whole game (e.g. you made 28% of all kills)
% of team – is your percentage of your team (e.g. you made 46% of your teams kills)
% team vs enemy – is your teams percentage compared to the enemies I assume (your team made 48% of the kills enemy team did the rest: 52%)

At least that’s how I understood it.

OMg I love you. Why can’t everyone be like you?

The rest of you should learn to be like this beautiful creature!
You sir, get a head pat
/pats Neko’s head

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

toypocalypse daily takes too long

in Guild Wars 2 Discussion

Posted by: Cerby.1069

Cerby.1069

dont do it, eez. you all seem to be under the impersonation that anet is willling to improve upon the wintersday events, and that brilliant little suggestions might be incorporated into future iterations.

Well yuo are wrong. They haven’t been changed or modified in years. and they still have no intention of doing so now or in the near future. So vent all u want…..noone of value is reading.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Sword f2 not destroying all projectiles

in Warrior

Posted by: Cerby.1069

Cerby.1069

Well duh that line speaks pretty kitten well for itself.

It’s your own problem that you associate the word with only it’s obvious connotation. Do they need to add an ‘unreflective’ tooltip to all unblockable skills just for you? Well duh of course they can’t be reflected if it’s unblockable. You’re the one who asked. You were given an answer. So I say again. Unblockable goes through reflects.

wow the salt is real…

Why are you explaining basic stuff to me that I already know? WHy don’t you read the original OP instead of wasting my time with ur own problems. You have answered Nothing that I asked, and now you are angry at urself for some reason….

Here I’ll give you the response you should have used:

you “f2 serves a block. So an unblockable spear pull goes trhough it”
me " well does it serve as a reflect them when traited? cause ive never noticed it reflecting anything"
you “yes/no”

Instead you post this salty mess and expect me to be greatful? Then you get angry and expect me to apologize? you got problems. A little forum ettiquette will serve you well.

“It’s your own problem that you associate the word with only it’s obvious connotation.”
You respond with 4 words and the meaning has multiple connotations, and the obvious connotation is the one that you AREN’T using? You need to work on ur communication skills….ur acting ridiculous.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Server pairings

in WvW

Posted by: Cerby.1069

Cerby.1069

https://forum-en.gw2archive.eu/forum/game/wuv/When-are-linkings-changing/first#post6450613

or just scroll down teh forums page to teh very bottom or top of 2nd page…andlook at teh post that a dev replied to. they p osted the update in a response.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Sword f2 not destroying all projectiles

in Warrior

Posted by: Cerby.1069

Cerby.1069

Unblockable goes through reflects.

well duh.

Are you saying sword f2 is a block? that doesnt’ ’make sense since it would reflect if i trait shieldmaster

kitten dam why can’t you people use actual words rather than 1 liners. If its not a yes or no answer, just give 2 sentences explanations….thats all i ask. not hard

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Sword f2 not destroying all projectiles

in Warrior

Posted by: Cerby.1069

Cerby.1069

Why…….

is it not destroying all projectiles? Im soooo tired of reading kitten in the tooltip and it not doing what it says it does. Guardian shoots its hooks at me right through my fireballs and lands right on me.

Does equipping an unblockable negate the projectile destruction of the f2? This is dumb…

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Necro is so brainless and skill-less now

in PvP

Posted by: Cerby.1069

Cerby.1069

i like necro. they are balanced. they dont have stupid op gimmicks. they dont run alll the time. they dont stealth. they dont teleport. they dont block or evade spam or invulnerable alll the friggin time, their downed abilities are very fair.

these are alllll very rare thing these days….and necro happens to have allll of these rare and fair things.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Down skill 3

in PvP

Posted by: Cerby.1069

Cerby.1069

downed state lowers skill floor. makes it okay to make horrible mistakes, and negates diverse strategy and tactics. And prevents players from becoming being more than 1/5 parts of the team. creates a boring pleb meta where you are simply a cog in the system of a machine you have no real control over.

why do u think so many people go chrono? its like the only bot player of this game in moba terms.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

When are linkings changing?

in WvW

Posted by: Cerby.1069

Cerby.1069

Tl:DR some1 goofed and the work promised didn’t get done. And instead of doing the work…..they push it back a week to later. But the promise was never meant to be kept. It was likely just the same amount of time between linkings making the date happen to fall for today….but they didn’t do the work cause of holidays. And……..oh who cares

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

what the kitten do these combat stats mean?

in PvP

Posted by: Cerby.1069

Cerby.1069

Make of it what you will :^)

(none of it necessarily means anything btw either, only winning the game means anything)

NO I DONT WANAN STOP YELLING. THIS IS THE SAME THING THEY TELL ME IN CHAT!!!

calms down

I…neeed….help…..help….me……calm…..down….by …giving….me ….the…..answers…..plz

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

what the kitten do these combat stats mean?

in PvP

Posted by: Cerby.1069

Cerby.1069

YOU KNOW HOW AT THE END OF A GAME, IT SHOWS YOU NUMBERS AND STUFF LIKE % OF TEAM DAMAGE AND % OF TEAM AND % DAMAGE OF TEAM AND ALL THIS STUFF?

What is this thing called that shows you endgame stats? I’ve been trying to google and find a translator for what these numbers mean and everything I try leads to nothing.

What is good damage? 501k is that good damage total? What does % team mean? what .>!>>!>!!??!!!?!?!?! THis is ridiculous. why u name things so obscurely and why isnt’ it on the wiki somehwere explaining!?!??!

I even looked at ur dumb pvp stickied guide in forums. USELESSSS INFORMATION!!

Some1 link me to the information I desire. I can read what my kill total was, and what my deaths were. ANd even then its not clear. I assume my kill total means everything I tapped that died before going ooc?
And died? Died means died right? not downed that doesn’t count towards death right? I mean simply crap like this and its not explained.
I think I can assume died means dead and downed doesn’t factor into any of this nor my kill score. Other than that I can’t assume anyhting and its confusing and i hate it so fix it for me plz. plz explain

And I read that reviving downs earns you 10 points while killing people earns you 5 points!??!!! whAT!?!!? is there a cooldown somewhere in there….? whats to stop people from going in with 0 armour and getting 1 shot while their team just rez’s them 3 times for 30 free points every 30 seconds? You can double it with 2 more teammates can you not? Just have 3 bunker healers and 2 ele or somthing that can’t be killed when downed. 60 points per 30 seconds. 2 points per second, 2 mins 30 seconds = 300 points. And do it all on a cap point for more points. Doesn’t that mean that going 1vs2 is putting ur whole team at a huge disadvantage if you do well but fail to stomp? THey want you to do horrible at 1vs2 or win a 1vs2 completely? is that what they want? Be a loser and win. Be a winner and win. Do well or your best and…well……become worst than a loser somehow.

OKay it has:

Personal score…this makes sense

% of game
% of team
% team vs enemy

WTF DO THOSE 3 THINGS MEAN?

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Why AP for the top 250 titles is not cool

in PvP

Posted by: Cerby.1069

Cerby.1069

Can we start helping the players with AP addiction rather than pretending it doesn’t exist?

I means this is just unreasonable for some1 to ask this and for the devs to even consider it.

This game has tons of gametypes…and people play some more than others and some exclusively. It makes sense to put sources of AP into all these modes.

PvE AP isn’t accessible to some1 who only plays spvp or pvp or wvsw…… so the current system rewards their good playing with a way to obtain it. yet some1 from PvE is saying “nooooooooo, you can’t have any of my AP, I need access to allllll the AP!”
I mean that right there isn’t fair for the spvp players.

We turn a blind eye and don’t care cause giving PVE’s AP is a way to keep them happy…..and its very little work and really just lipservice. Pve’ers obviously need more ways to get AP now…….time to introduce more achievments again?

Asking for more AP is one thing. Asking to take AP away from other gamemodes is selfish as can be. I understanding that you are addicted to AP and all, but you are being selfish you must start admittig you have a problem.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

[Serious] how to detonate fire aura/shield?

in Warrior

Posted by: Cerby.1069

Cerby.1069

okay I think im understanding how king of fires works.

I’m still not clear how normal fire aura’s differ tho. These would work the same way for other classes right? Like how do ele detonate their fire aura? Through blasts? Or since im a warrrior….does traiting King of fires make all my fire aura’s detonate through berserker skills? Then shouldn’t my fire aura’s also detonate through the same way an ele or other classs can detonate them? and what are those ways?

I mean I can torch 5 and sword 2 to leap through a fire field to create a fire aura. I can do that with or without king of fires traited. HOw does that detonate though? Just confusing me. later ill have to test between having king of fires traited and not having it traited.

Or do fire aura just NOT detonate unless ur a warrior running king of fires? I’m thinking thats the case? idk i look the stuff up on the wiki…go through alll the diff possible pages and can’t find anything but sometimes thats just a case where they omitted the information or put it on a 3rd or 4th page ’somewhere’in there…
I mean looking up king of fires fixed alot of my confusion on the wiki. Before, I looked up the fire aura/fire shield/ aura/ combo fields….and those don’t give you answers. Or mbe all classes have a special trait that allows them to detonate aura….idk!!! 10 wiki pages of every combination of things involved might give me an answer tho….if i can think up the pages.

Also I found that with king of fires traited, wild blow will create a fire field on hit since its 100% crit rate and it detonates itself automatically 0.5 seconds later. So if you move into the enemy as you punch them and they fly backwards…..then the aura will detonate for damage. Has a rly small radii, the detonation does. Just kinda funny that 1 punch will create and destroy a fire aura within 0.5 seconds.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Desert Borderlands Vote

in WvW

Posted by: Cerby.1069

Cerby.1069

75% say that they dont like desert bl.
So the anet pool was fake, anet is force feeding us… the map sucks and they lied about their pool

You are foolish. The people who took the time to vote were the ones who didn’t like it. Its a biased sample size, and you are using it to purport false information.

YOU. LOST.

Get over it. Noone who likes it has to vote anymore….so why would they take the time to vote again? There was 1 official vote, and most of you hating on desert bl chose the option enabling it!

If you had a brain you would have chosen the last 2 options when they did vote: ABSTAIN (which would have shown u not wanting desert bl), OR no desert and a slap on the wrist (which would have shown not having desert bl is worth a bit of sacrifice on ur ends).
Were the voting options a little biased? Depends how you argue it tbh. The players had to give something up in order to vote no on desert. Anet had to give something up in order to remove desert. Anet was willing to offer you this deal…..and you said ’I’M NOT GIVING ANYHTING UP IM NOT COMPROMISING I SHOULDN’T HAVE TO".
By that standard I have more respect for anet than any of you people….which ain’t saying much.
Ur other option was to abstain from teh vote, which would have clearly shown disconnect and disapproval for the vote. Woulda been like the US election where 75% of the people voting voted independent or abstained….can you imagine the effect that would have? it WOULDA BEEEN HUUUUUUGE. But even in a controlled virtual environment you people have been shown to be incapable of serving ur own interests. You should blame urselves for this. You are the real culprits. We have desert bl because of you. The least you can do is stop whining. Go play on the other 3 maps…..its not hard.
Want me to write u a tutorial? I’m pretty sure most of you could use one.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

DIRE/TRAIBLAZER

in WvW

Posted by: Cerby.1069

Cerby.1069

Yes OP you are 100% correct. They lower the skill floor as much as it can possibly go. They make fights an utter bore where I can’t be killed unless I’m focused by 3-4+ players for an extended period of time. When 2 dire/trailblazer opponents meet its the boringest fight ever created……you keep fighting till 1 or BOTH of you get bored and quit. For a game that has no death penalty and pretty much instant respawn, these stats are horrible.
Condi really is the meta, anyone telling you otherwise hasn’t played it and has no idea what proper condi zergs can do……it will BLOOOOW your mind. A proper bunker won’t save you from a proper condi attack. Aoe cc, boonstrip, condi bomb, done. Make a mistake? Don’t worry you take no damage anyways unless 4x as many enemy zerg members focus you with power damage.

it reallllly should be nerfed somehow. Or just not exist…..viper and sinister are a perfect balance that enables counterplay. If people played viper/sinister instead we wouldn’t have a problem, and fights wouldn’t last so long, and the servers would be less laggy.

Balance is an issue period and needs to be considered across the board. Dire on a condi mesmer is not an issue unless a player hasn’t learned to target the main instead of a clone. I die plenty on my mesmer. In fact I get few kills on her because if I do come out ahead everyone then outruns me and gets away. Trailblazers? I couldn’t tell you because I just started running it on one of my toons and have yet to figure out if it helps or not.

Truth though? If your maining an Ele your class could use some serious love from the game Godz. That’s my honest opinion.

This HAS to be a troll post…..like seriously. If you can’t 1vs2 competent people on a dire mesmer without dying ur playing it wrong. And ur ele needs serious love? Ya tank/condi/support/aoe-dmg ele def dont do their jobs well…..

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Viper or Sinister ?

in WvW

Posted by: Cerby.1069

Cerby.1069

1. Choosing between the two, which would/do you run? and why?

2. Which would you suggest I run for a warrior?

3. Sharing general thoughts:
My thoughts for warrior (or in general):
Sinister: more upfront burst damage. More likely to cause panic on enemies and make them clear/resistance at start of fight allowing for quicker conclusion. Less damage total though, since condi duration is king when not cleared. Better for clearing downed enemies I would assume….honestly I have a hard time condi damaging a downed enemy to death esp when they have an ally to stealth/heal.

Viper: More power than sinister. Less precision than sinister but power is greater than precision for warriors anyways. Will do better power based damage. Will do more condi based damage against pve enemies that can’t clear. I deal alot of types of condi (poison,bleed,fire,confusion,weakness,cripple, immobilize then a blind or torment), and often they alll stack at the same time……so having longer duration will mean being able to build more and more conditions onto a foe making it so they can’t clear them all, and/or making it so they outlast resistance uptime. Enables better control and cc effects (6-7s immobilize, longer cripples)
People can just clear 1 second after application though…..so sinister would do more condi damage by that standard.
Also the condi difference between sinister and viper isn’t that much….its like 175 points or so. Is 175 really gonna make a huge difference? I can tell you that 175 power difference isn’t worth worrying about if it means you have more utility.
They are hot damage stats…….that alone generally tells you they are overpowered. Sinister are special stats tho so its kinda give and take prolly. Also you can argue that in fights some1 will proc their resistance/clears the same regardless of whether ur run sinister or viper……and most people run heal spam, so their heals overcompensate. You can argue its Better to have more control over a fight than do slightly more powerful strikes….those heals will treat the damage types the same regardless in many cases. So if its a case of outlasting the heals and clears/resistance….then condi duration is obviously the better choice.
IN pvp people run vipers not sinister…..so there’s THAT too in favour of viper.
The name sounds friggin cool, thats also a plus.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Quick Question for Condi Warriors

in Warrior

Posted by: Cerby.1069

Cerby.1069

So I’ve been reading up on the mace/bow condi warrior to get an idea of how to better handle them. From what I could tell, most of the condi damage comes from the mace primal burst skill and longbow fire field. Is that a correct assumption?

Also, what is the best way to keep the warrior from building adrenalin and condi bursting? I was thinking kiting and attacking from range would be effective?

I’m messing around with power Reaper atm and I was only running consume conditions and staff for condi clears. Thinking of maybe swapping out Spectral Armor for Plague Signet to help with that.

Yes mace primal and fire field are where the dmg comes from. Kiting is less effective vs condi players (very effective vs power users). Condi players generally have only a couple of high damage abilities…..you can get up close and personal with them for eez kills if you just dodge/avoid these abilities.
I wouldn’t bother trying to prevent them from adrenalin building. If you wanted to know tho: them hitting stuff builds adrenaline, them getting hit will build adrenaline if they are condi clear traited, them being in combat will build adrenaline if signet of might or arms spec’d (unlikely to be arms spec’d unless glass 1 shot cannon type), breaking stuns, landing headbutts….those are the main ones. I would just focus on avoiding the headbutts, that will be the key to stopping alot of their damage if they use headbutt. Signet of fury is another one to watch for….can see if they have it spec’d by looking over their nameplate, generally only ranged users use it instead of headbutt generally.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Best Condi Rev NA VS Top Tier Warrior

in Warrior

Posted by: Cerby.1069

Cerby.1069

“above average” = Best?

WEll its gw2…..sounds about right considering how simple this game is compared to others.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

[Serious] how to detonate fire aura/shield?

in Warrior

Posted by: Cerby.1069

Cerby.1069

I don’t understand how these detonate. I don’t even get what they are called….they have 2-3 names?!?!?!

My understanding:
-You get a special type of fire ‘aura’ from the 2nd last trait fire thing in berserker line
-you get another from activating fire fields (only from leaps)

-‘normal’ fire auras detonate with blast finishers only? or they also detonate with other leaps like shield 4!?

-once you have a fire aura on you……does it stack with the other fire aura you can get? Does it just stack duration? does it just overwrite? does it jsut negate the 2nd fireaura?

-the special fire aura you get from traiting says berserker skills detonate them…..that is the most confusing statement ever. WTF IS A BERSERKER SKILLL? ..they go out of their way to define things as “rage skills” and “primal burst (our f2’s)” and now we have this crap called “berserker skills” that aren’t labelled as such….wtf?!?!?

-does having fire auras traited also make it so normal fire auras are detonated by these “berserker skills”? do berserker skills always detonate fire fields even when not traited?

The wiki completely omits the answers to these questions. SO i need clarification. The wiki is horrid when things get even slightly complicated.

Troll replies are getting reported. You have been warned.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)