Showing Posts For Cerby.1069:

Best secondary set of weapons ? (pve)

in Warrior

Posted by: Cerby.1069

Cerby.1069

sword torch is best cleave imo for secondary weapon sets.

A really fun alternative is mace/sword. Use that with shield mastery and a bow or sword/shield. Mace 2 and sword 5 block multiple projectiles for a long duration of time. Makes for really good survivability on a condi build where your ticks are doing the damage (trailblazer or viper).
Its just plain fun to have shield 5, sword 5, mace 2 in one build. 3 blocks that reflect…..what more can you want when paired with a warrior’s insane base healing.

In terms of power users? all ur options suck…..use 2 handed weapons.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Whisper grief

in WvW

Posted by: Cerby.1069

Cerby.1069

they block u, they see ur name in the block list and make a private message, well Anet cant completelly nullify the private message system, that woul daffect the pve servers as well.

LOL. some1 defending anet’s incompetence….wow. Never thought I’d see the day.

THis game is designed for trolling. Why else would they tell me the location of those on your block list and does you add to your contacts list who aren’t on the friends list. They make stalking people so so easy.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Na WvW Population Server List

in WvW

Posted by: Cerby.1069

Cerby.1069

Can you elaborate on what those numbers are for and how they were gotten?

“Na WvW Population Server List” is a very vague description. We need to now how the data was gathered so we know how accurate it ‘can’ be.

Is it server pop total for pvp/pve/wvsw (everything)? IN which case you are misleading people with the description…..it really only gives a vague idea how many in the server might play wvsw (higher clumps likely to have higher pops). ANd quite honestly higher population really means nothing if the players aren’t organized to some extent…..we’ve been on many servers where they arent outnumbered and they literally can’t get anything done on their own.

And if it really is just l ooking at wvsw population/activity then we need to know if it was taken over a day…..a week….multi weeks…a month….etc and what times weere looked at when collecting if not all.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

just Soooo Slow (ruins the gameplay)

in Warrior

Posted by: Cerby.1069

Cerby.1069

funny how everyone praising the nerfs are openly praising the addition of sluggish movements and sluggish attacks.

Honestly…..I don’t know how to argue with you guys! I was always on the opposite train…advocating for more fluid movement and control over my warrior. I do think we needed nerfs in some areas, and I do think that the nerfs given do not address really any of those needed areas.

Just 2 different worlds I guess? whtever

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

20% crit dmg ? 20% dmg

in Warrior

Posted by: Cerby.1069

Cerby.1069

Not denying the math u did there or anything (although it could be wrong…..but probably not). But here’s how I think of it: and I get a different answer from what ur math there tells.

My build is full power warrior with as many % dmg modifiers as i can fit ingame. at around 3300-3500 power, any added ferocity is equal to and/or slightly better than power assuming a 100% crit rate.
150 power is about 5% damage increase. so 300 power is 10% damage increase by that logic. we get an extra 5-10 power with all the %dmg multipliers in the build being multiplicative.

The axe mastery gives 300 ferocity though. ANd were at the threshold of power where ferocity is better than or equal to power….it follows that 300 ferocity = 10% damage increase. Probably a dmg increase without the multiplicative factor though so its a bit less….but consider that ferocity can do more than power at that point so you can gander that they are both the same. So lets gander that its the same as a 10 damage increase.

So why would you want a base 10% damage increase for a single weapon set when you can have 20% on both sets after a f1/f2 is landed.

Also of consideration is the fact that f1/f2 aren’t affected by bersekers power. They reset the berserkers power on cast. If you use 2 back to back the damage will be the same, the 2nd one won’t be 20% stronger. The only other explanation is that the 20% is automatically applied as soon as you tap the f1/f2 key….meaning both bursts have it applied from teh start (have not tested this since I would have to remove strength line and and test the values gotten vs the ones with strength line).

so yeah….by my logic Bersekers power is also better but its much much much more better.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Arcing Slice range is too kitten ed high!

in Warrior

Posted by: Cerby.1069

Cerby.1069

id be happy with a range nerf if i can get the 0.5 sec cast time back.

I agree

I hate having aoe on my warrior. I don’t want that for the class at all. I want utility for the class first and foremost. THe increased cast time takes away utility.

id be really happy with gs F2 being the exact same as the F1 in terms of range. INfact i really liked gs f1. Not sure why the f2 can’t be the exact same except it does damage instead of the fury.

THe f2 before the patch was good for getting might from multiple targets quickly with forceful greatsword. It was really really good at activating adrenal and serving as a heal or damage modifier. And for finishing opponents it was good (those under 50% hp). In terms of direct damage against a target above 50% it was really kittenty.

Main thing I needed it for was cleaving weak/downed enemies in wvsw. Using that and the healing thing that recharges it made for a fast 2 hit combo that really helped with the cleave needed. This dumb delay makes everything so stupid now though.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

na nvm

in WvW

Posted by: Cerby.1069

Cerby.1069

So currently me and my girl are on CD and are not enjoying it for many reasons, most of them being very rude commanders/guilds and abusive trolls/people in general. Looking for a more FRIENDLY oriented server that has a good community, thats open to pugmanders and other likes of roaming. Preferably looking for T2-3. Would rather stick between those brackets, any info on servers in general would be very helpful. Thank you in advance

Stay away from EBAY then. And stay away from urself for the reasons u outlined: “very rude commander… and abusive troll… in general”

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Why you hating on Seaweed Salad?

in WvW

Posted by: Cerby.1069

Cerby.1069

Anyone nodding their head thinking it was OP has no idea about foods in this game. I invite you to look at the wiki and read all the entries to educate yourself.https://wiki.guildwars2.com/wiki/Food#Damage_Reduction

5% = about 150 power on most full power builds
10%= about 300 power

YES attack %‘s are multiplicative. But if you do the math…..its only giving you 5-10 extra power assuming you have ’a ton’ of them stacking. THis isn’t rocket science guys..look at the wiki and the formulas and get a calculator.

Now seaweed a lvl 80 food is giving 150 power base….and still only A CHANCE for swiftness on kill.
This food is now absolutely worthless for all power users that know what they are doing. Base foods will give 100 and 70 for stats. So THEY give 170 stats BASE WITH NO CONDITIONS….and seaweed now gives 150 stats plus the chance of swiftness? its no longer viable for anyone to use. Why spend 30-50s on 30 mins of seaweed when you can get pretty much the same kittenty effect (-1%) for the 5 badges at the vendor…its stupid.

This was once a great roamer food for glass cannon builds….now its absolute garbage. The only reason to use this is for the swiftness stacks you “can” get on multi kills. So zergs shouldn’t use it. Roamers might use it for utility to get around larger maps like desert if they lack swiftness or 25% movespeed (unlikely). And thats pretty much it…..

You killed the food. FOr the stupidest reasoning ever.

So now we have:
OP tank food
https://wiki.guildwars2.com/wiki/Bowl_of_Curry_Mussel_Soup
Cause you kno….thats not OP at all.
Op condi food
https://wiki.guildwars2.com/wiki/Rare_Veggie_Pizza
Op healing food
https://wiki.guildwars2.com/wiki/Delicious_Rice_Ball
and more OP tank food…and there’s plenty of other op boon foods in the mix to lookup
https://wiki.guildwars2.com/wiki/Plate_of_Mussels_Gnashblade

The OP power food is now……
WEll you have the option of 270 stat foods from on kill. Or https://wiki.guildwars2.com/wiki/Fried_Golden_Dumpling
assuming you do alot of dps? lol….its wvsw though so this is a limited option for many burst and ‘touch and go’ classes.

POWER CLASSES NEEEEDED the cleave to kill downs and get through the insane tank and healing the other foods and “hand holding” gw2 allows with the rezzing and everything. You took that away from them…..
Condi users still are the best downed state killers. Their attacks pulse, preventing the downed from using their 4 while the condi users can literally go for a walk and come back negating all damage. tank users as well still have the ability to flag plant and soak up any inc damage with these stupid damage reductions (10% power reduciton and 5% condi reduction all in a single food….its a no brainer for anyone that doesn’t want every single stat going to condi/power)

YOU NEED TO NERF ALLLLLL THE TOP PLAYER FOOODS. Its not fair to just nerf one of them! The 10% damage reduction foods were already top dog before the nerfs were made, now its just blatantly handsdown the best food ingame.
All hail the blob tank meta!

Is making it harder to kill people who blob going to somehow make the matchups more fair? What the heck are the devs thinking? Are we all supposed to bandwagon to the winning servers and then just blob all our forces together and sizzle against the enemy blob for 2 hours till enough of one side calls it a night? Cause with all the rezzing and waypoints and everything else…its impossible for a properly coordinated attack to ever end in most matchups.


edit: https://wiki.guildwars2.com/wiki/Spring_Roll
even that is better than seaweed atm…just everywhere basically.
you automatically get teh swiftness on the kill….and its 3x as much.
And you get an automatic 20% boon duration increase instead of 150 power (that only applies when ur wasd moving and doesn’t apply to alot of movement based attacks). I mean if you put boon duration increase vs 150 power…..the majority of basic builds ur gonna have more damage just from might and quickness and fury and all that building up than 150 power~!!
They just blatantly nerfed this food to the ground. I thought they removed the “on moving” part of it as well…..but they haven’t lol, they don’t even solve the “wiggle” problem they identified as being a problem. Such a joke.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Adding Rune of the Lynx to WvW

in WvW

Posted by: Cerby.1069

Cerby.1069

they still think it boosts sales to make u play ur elite spec lines. so no rune of the lynx fool.

and 25% should never be the base move speed…..its alrdy too eez to get around the maps. if anything higher movepseed should have more tradeoffs than it alrdy does.

Not gonna argue about the incombat movement speed reduction….ur right it is dumb. I’m sure if overall max speed was just decreased we could have no incombat reductions and no issues.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Condi War and rifle

in Warrior

Posted by: Cerby.1069

Cerby.1069

? Gunflame already has a major burn. Even going full power, often the kills I get are from the burning..its like 2k damage burning I think total that I get. Most riflers have alot of might stacks running…..so thats alot of condi damage in ur gunflame’s burning.

I’ve even seen condi users use rifle+something else as their weapon set, to a degree of success. USed to see them in wvsw actually, not anymore tho since its a single attack that (if stopped/dodged/blocked/whatever) negates the whole point of the rifle….but if it hits and it isn’t cleared it does alot of damage. Rifle 2,4,f2 are all condi blessed abilities….with 5 being useful as well for condi users. Rifle 1,3,f1 are really the only skills that don’t have usage in a condi build, but they do work in conjunction with fields to do condi damage.

Just go to pvp trainining area and put on a condi build….and take rifle with you. YOu an see for yourself how much damage that gunflame can do in burning

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Draft:Guide to Improving your World.

in WvW

Posted by: Cerby.1069

Cerby.1069

Create a mission statement. What is your primary goal of your world?
Make sure everyone arrives and/or is on board with the idea that the primary goal is ranking 1st each week….and if not 1st then second in the worse case scenario. If need be, revise the goal to something different and create a modified version of the content written below.

There should always be a primary goal for the world, and everyone working together must share this goal. Note that the primary goal of the world is not the same as the primary goal of the player. A player’s primary goal can be “to have fun”, being a part of a world and contributing to the world’s primary goal should seek accomplish both.

Get your world’s guild leaders and as many players as possible on ts for meetings once a week if not more. You should aim to get everyone on your world into these meetings, and strict rules should be setup so it functions as a town hall of sorts, where a leader makes the announcements and then there is time available for members to bring forth any issues or ideas they might have. The important announcement bit should take place at the very start and take only 10 minutes of time or less to get through, at which point everyone is free to leave. A written copy of this should be available in the ts for anyone who might miss it.

How to work toward’s your world’s primary goal (Adopt 1 or more (if permitting) of the following, and implement to all players. Add more as needed over time):

-create a guild for all your world to join. Use the guildchat of this world for callouts/requests ONLY in wvsw. Keep it a very strict chat for such callouts, with strict rules of the sort. Players, when not in a specific group already (or when wanting to include others), should rep this guild so you have a network of yellow dots showing locations of others and their activities all over your map.

-create a list of your current guilds and get an ongoing estimate of their fighting size/strength during the weeks.

-Setup 1-3 borderlands as your defensive/focus lands, leaving the other borderlands as “take and leave” zones which you simply cap and dont emphasis any real defense/upgrading on. This number of focused lands should change each week, and can be announced in the guild message of the ‘world guild’ among other places. Discussion on what this is should take place in the meetings the week before/during.

-Get all members to contribute to yak upgrading. Yak upgrading refers to: placing packed yaks on camps, claiming camps, defending camps, defending yaks, escorting yaks. All members/guilds should be given specific quota each week on a certain contribution to this vital part of wvsw. For example all guilds should have to put packed yaks on a camp and make sure it holds uninterrupted for at least 12 minutes. They should have to do this every week. Doing extra in 1 week should NOT carry over to the next week. THe key is to make people do things that are measurable during each week consistently, otherwise there is no point. The key to improving your world’s ppt is being able to measure an increased improvment in your world’s ppt.

-Create new roles in zergs: such as yak escorter, and other things related to upgrading your holdings. Make it known that all yak escorters should be given shared participation by ANY groups that have slots available. For example a squad size of 5 without a tag is running around a bl…..a yak escorters signals their intention in the world guild chat, so the squad of 5 invite the yak escorter and give them their shared participation without a second thought. Resources should be shared, not withheld and left to wither, make sure everyone understands this.

-educate all members on proper guild upgrades: ewp, packed yaks, watchtowers should be the 3 staples. With presence of the keep reserved for at least ONE keep on every permitting map. Nothing else should take precedence over this order. Guild upgrades can also be mass produced more cheaply/easily with coordination and all guild should be willing to coordinate on this.

-Educate all members on proper callouts in team/map/guild chat. And educate on what the order of objective importance/focus is (for example a bottom t3 tower is more important than a paper bay/hills). When 2 important objectives are getting hit, all members should know how to group on one target and move seamlessly together to then hit the other. Members must know how to group to mount effective and fast defenses. They should also know to give 30 second notice before pulling an EWP or other important combat guild upgrade (fog/airship)

-Make sure every objective on the map is claimed asap, consistently. Create a pool of guild claims so everyone has access to enough to spread around.

Simple little changes like this to everyone’s play sessions will have huge impacts on the world’s overall levels of happiness, participation, and end goal.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Need Help With Sephiroth Cosplay Build

in Players Helping Players

Posted by: Cerby.1069

Cerby.1069

swap one of the purity sigils for cleansing. you have fast hands so ur swaps are every 5 seconds, and sigils share cd’s regardless of what weapon they are on. Having 2 sigils of purity could be like having 1……besides sigil of cleansing is the go-to for fast hands users since u kno when its gonna proc and its reliable.

Other than that….ya what u posted in the link is a decent looking build now.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

What is the most OP class right now?

in WvW

Posted by: Cerby.1069

Cerby.1069

In terms of single class unit, its chrono, there is no room for discussion on that fact. And its due to 1 little tiny utility skill they can possess…I’m sure you can all guess what it is.

For multiple units….necro is doing well but its still balanced.

Guardian > Warrior, engie, necro, rev,
that leaves…ele, mesmer, druid. Druid I would normally go up top but I honestly can’t put something that acts like a minigun in the useless pile regardless of the facts.
I’d say guardian, ele, mesmer would be among the three most OP classes right now.
Guardian are very powerful grouped, they are almost made to function that way. But solo as well guardians have all the tools needed to counter even the most proficient bunker killers….its just hard to do is all.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Whispering people in wvw

in WvW

Posted by: Cerby.1069

Cerby.1069

I don’t understand these forums anymore. Most OP’s are like this all the time now…they are either new players or they aren’t putting any effort into explaining what they are referring to.

You have always been able to whisper until they block you. You have always been able to negate whispers by going offline.

“Anet should just bring back the ability to whisper people in wvw.”??!!?! What does that even mean!??!?! By itself its an incorrect statement.

Put more efforts into your OP’s plz

Sure, anet is going to help you troll other players – what a silly request.

They have been for 4 years already though…..

His request seems very reasonable compared to urs. You’re the silly one.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Need Help With Sephiroth Cosplay Build

in Players Helping Players

Posted by: Cerby.1069

Cerby.1069

In terms of the builds, the one in ur OP was just…..god awful, I’d die alot too if I ran that.

the second one u linked was….immensely better. That said the sigils and runes are horrible that you got there. Really just anything other than those 2 sigils would be an improvement so long as they aren’t condi duration.

The rune isn’t as horrible but there are better no doubt.

with traits i’d go rousing resilience over cleansing ire. Most damage you get is power still in group fights….and although you have a fair amount of resources for mitigating it, ur endure pains are really the only things that will keep you from dying. If ur fights aren’t lasting long enough to burn through both endure pains….then u can keep cleansing ire.

U need to take brawler’s recovery for condi clear on weapon swap. destruction of the empowered just isn’t gonna do anything for you in terms of damage.

I can’t really tell you not to take rifle. Since it does give mobility that is very useful, and it lets you ‘range’. But I WILL tell you that you aren’t gonna be doing any useful damage with that kinda rifle setup. Bow honestly makes more sense to me from a damage and support perspective, but I personally find bow very stiff. Hard to move around with it and hard to avoid damage with it. So…whatever. Personally I still think u might be better just to scrap it and adopt the pvp meta power build on metabattles instead. I mean the second build if nothing like the first one you posted…….so why shouldn’t the third one be nothing like the second one, etc.
—————————————-
Noone wants to follow a commander who can’t do anything by themselves…

Ur limited to guild runs if you want to do 0 damage.

YOu should ask WHO you want to command first and foremost. And then build based on the answer to that question. It could be complete tank….complete glass…..complete utility…..it could be anything really.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Please teach me how to fight a Daredevil

in Thief

Posted by: Cerby.1069

Cerby.1069

Use a ranged weapon. And STAND STILL when you fire it! If you stand still it will automatically turn you and activate no matter how many times they get behind you.

Other than that…. learn to chain ur dodges, watch ur surroundings, anticipate when they break stealth and dodge the initial blows. Don’t chase them, don’t try to outsustain them or wait out their rotations. Also keep in mind they have a block most of them take that has only a 12sec cd or something…so proc ur unblockable if u have one when they put their fists up.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

WvW tiers making sense!

in WvW

Posted by: Cerby.1069

Cerby.1069

The tiers are just arbitrary numbers at this point, have been for a while.

And why isn’t Mag fighting BG?!!?!?! Wouldn’t that be the perfect matchup? srsly what are you thinking dev team? Toss in yb, but maybe give them a third little server for population buffs.

I just feel that every matchup the biggest servers are ALWAYS winnning first place and having an easy time.

Mag fights well….they have a full que ebg 24/7….and enough runoff to have a full que on 1-2 other bl at the same time during primtime…and they are well coordinated. Why aren’t they fighting the top of the top population worlds? Shouldn’t that qualify you for fighting the best of the best? And don’t tell me they “dont ppt”……come look at our maps and say that, wouldn’t surprise me if the “we dont ppt” is a propaganda movement created to ACTUALLY ppt. They hold the things they take, they upgrade them with watchtowers and ewp. They direct their numbers in concentrated areas and they hold to increase their ppk, while maintaining their foots up the other enemy bl’s doors. I mean thats what I would do if I was planning PPT.

Tc and cd just getting bullied at this point. We can’t fight their zergs since they run so huge. Unfortunately the primary reason their kd is so high is due to them just eating the smaller numbered fish. That shouldn’t be the case! I’ve only seen like 1 mag group fight through a group larger than them this week…and they did a good job even though they lost. Ya, the fact that mag even loses when outnumbered should tell you something about this mode…

BG had decent fighters as well, they fight like monkeys and guerilla fighters its kinda cool (they plan ambushes all the time and engage you from behind or hide behind hills or whatever)…. in terms of winning fights I’d give a slight nod to mag though but thats just cause they abuse stealth and mesmers and they run larger.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Guild Missions: The Solution to All Problems

in WvW

Posted by: Cerby.1069

Cerby.1069

Whatever, even if it was released next expansion it still functions as a solution. Asking for a prompt solution, however easy and fast it is to implement, was always expected to be unlikely.

@Sviel
OKay I thought about it, and it does actually make more sense that this not takeover the existing guild missions for wvsw. INstead it makes more sense it be akin to the PVP season reward system where as you win games you get those gems which lead through a series of chests until you get to the line where you get 20g chests.

PVP has a reward track, that season track, and guild missions, and dailies.
WvsW has a reward track, guild missions, and dailies.

So its only natural that we ‘can’ justify giving wvsw its own version of the season track, and this idea alll fits rather nicely into that kind of a role. Whether its just a second set of guild missions or not is besides the point…..we already have tons of crossover/repetition in existing infrastructure like in pvp.

Also I got flax fibers and flax seeds mixed up….so flax fibers still op, go figure.

Also I’ve lost my remainder of hope in the community. This is a solution that fixes the mode, that everyone can get behind. INstead the front page is littered with “were leaving wvsw; you better add new content NEXT EXPANSION; condi make tears; notice me senpai; ascended/legendary insert plz; 1+1=3; blah blah blah”. I have to wonder if when they said wvsw players like pve they actually were referring to the fact that wvsw players ‘act’ like pve players (that is a hard burn on you my friend).
I’ve wrote alot of OP on these forum. This though is literally the endgame one though. I’m curious what logical basis there is to dismiss this idea? It’s easy to do. It addresses all types of playstyles. It doesn’t infringe of anyone’s particular views for the mode.
You guys and gals just don’t see what I see here, is that it? You can’t see the impact such a proposal could have? Most of you don’t do guild missions? I’ll totally admit they look and sound really stupid, but if you actually do them with your guild group multiple times you’ll see how much flavour they can bring out of wvsw and the community. I want to bring out that flavour and use it to make the mode’s greatest strengths redeem its own problems.

I ain’t got much else to suggest anymore….so….you kno….goodluck I guess. I hope someone else can figure out another solution that is:
-universally accepted by most players (good luck with that….)
-actually addresses the mode’s problems in sufficient enough ways
-fast and easy enough to implement in a timely manner
-Doesn’t involve a ridiculous amount of dev upkeep, and is self/community-policed

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Stacking sigils on kills AND ress

in WvW

Posted by: Cerby.1069

Cerby.1069

So you were referring to rezing downed players rather than dead players the entire time?

Wouldn’t that be even one sided then? You have to get some1 into downed state….AND finish them to get to get 5 stacks currently.

IF all I have to do is rez them…that is subject to some very insane abuse imo, much more than the kill one is privy to atm. HOt has already introduced tons of things that make the guy who gets revived MORE powerful once he gets up. Its kinda like giving all players the “infuriated” buff we find in many pve bosses when you make progress on them. Infact most zergs use downed state to their advantage already, since it eats up alot of focus fire/bursts/traps that could otherwise be dangerous. They build in such a way where getting downed is a way to buff the entire zerg! That’s just insane imo, and its already been a reality for many many months since hot came. I don’t want to see it encouraged even more.

You can strip your armour and trip on some pve and let it down you, and get the max number of resurrecters to get you up…and they all get 5 stacks…..and u can keep doing this till the whole group is full stacks. Although thats definitely the weaker point of the bunch.

Plus it would be even more punishing when fighting larger groups. Cause all you have to do to empower them is down 1 of them….heck I can see groups letting some of themselves walk into the edges of a/c fire just to buff themselves with such tactics. And it would make ele even more ridiculous with their wind thingy. When defending an objective against a larger force or attacking a zerg with a smaller force you target the weaker members first….generally getting downs is a simply task, securing the kill is the hard part. Although some games would find excessive counterplay and flipping advantages to be “strategic”, I think they should be limited in a gametype ruled by unfair number spam.

Even if we only allow stacks for when they physically get close and PRESS F to heal rather than abilities or kill-rally, my arguments above still don’t change at all.


Being a support build makes your success or failure dependent on others. I’m gonna take a shot in the dark here and say that your opinions on downed state are heavily skewed towards accommodating the failures of the ones you support. The solution then could be found on your own end, by running with better players that can utilize you effectively, or by changing your role from support to something else.

From my point of view supports are OP, mainly due to the mechanics of downed state and how much more powerful 2 people are compared to 1 because of it. Definitely bias on my own end in my argument, but I think your ability to find happiness doesn’t require patches whereas mine does.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Guild Missions: The Solution to All Problems

in WvW

Posted by: Cerby.1069

Cerby.1069

Guild missions more often lead to 6 people sitting in a camp. They’re there to finish the mission efficiently—not to contribute to the war effort in any meaningful way.

Valor is a good idea. Favor isn’t really enough of a draw. On the other hand, it could have major economic consequences in terms of Flax Fibers.

The 48-hour thing isn’t happening. That means too much favor too fast. It would also affect the whole game unless you mean to just split off WvW missions, in which case you might as well just call it something else. New time cycle, new rewards = new system.

I’ll destroy all ur worries then friend:

1. That’s an opinion based on flawed logic. We can tackle this from the game’s design or just from basic PPT sense. Let’s go from PPT sense: defending camps is a huge asset since it upgrades objectives, makes your corner look and BE strong, keeps your guys focused on the enemy sides, adds to PPT by making the camp itself upgrade….add yak upgrades to it and you got an even more valuable resource that churps out double supply to ur tower/keep/smc for trebuchet and golemn and other crazy superweapons. So don’t you dare tell me that people sitting in a camp is a waste of resources and PPT. Enemy roamers always go around sentries to cap camps…..having security there is huge asset. They can also delay large zergs for ur own to get there and save the camp, via golemns or just being rly smart fighters. People can defend meaningless camps the same they can attack meaningless towers or keeps…you don’t have a right to tell some1 defending isn’t contributing to war effort. Imagine these are EBG camps, okay? Cause bringing the liveliness of ebg to ALLLL the borderlands is what this idea is gonna do in the future if it gets shipped. The current array of wvsw missions can also be improved upon, nobody is gonna deny that they can be more hands-on at times. They could even be map specific…so maybe ebg is where alot of the camp ones go, the roof on this thing isn’t sit in stone is my point.

2. Flax fiber market already crashed, check the new map and the 10 nodes they have bunched together (its ember bay seaweed but with flax).

3. Too much favor? I don’t kno alot about guilds but every guild i join has maxed their favor. Assuming the little guys need a harder time of it, we can always just modify the value so it evens out to what we get with existing wvsw missions…problem solved

4. If ur argument is that wvsw guild missions will be better than pvp/pve guild missions…then ya I agree that 3x teh offering is automatically gonna be somewhat better. But we can all agree that loot-wise wvsw pales in comparison to those other modes…so giving a few extra chests and wvsw only resources isn’t a big deal. I think we can also agree that for the time spent, that you can make more farming some pve/pvp than you likely can spending the time to do a present cycle of wvsw missions. If you still think its a big deal though we can modify the rewards to focus mostly on this ‘valor’ thing rather than stuff u can sell for gold….it can also give proofs of heroics mbe (although that is basically gold too but pve players wouldn’t be able to tell). Commendations can be modified as well to give you the same max as pvp/pve per a week of 3 wvsw mission cycles.
I think it fair to say that wvsw players should be doing wvsw missions rather than pve/pvp missions if they want the maximum benefit for their playsessions, agreed? I also think it safe to say that pve/pvp/wvsw missions are not balanced with eachother currently either…infact we could make alll of them more balanced with a little bit of work….we could improve upon all relationships rather easily here.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Guild Missions: The Solution to All Problems

in WvW

Posted by: Cerby.1069

Cerby.1069


I’m just gonna come out and say it: Guild missions are the way forward for this mode. They make players do all the roles that are needed to provide healthy diversity and breakup the emotionless blobs (yak escort/killing, upgrading, defending, giving friendly and enemy roamers JOBS, attacking targets you normally wouldn’t attack, and giving guild groups reasons to migrate around all 4 of the borderlands).

If we get players to be doing ‘different’ things over 2 day cycles we create alot of diversity and alot of different things going on across all 4 borderlands (dare I say 5 with OS?). Having many more tags all over every map has benefits to the current player base, and in bringing in newer players: who will be much more excited and motivated to learn, and also more able to find a group that suits them well. Tearing down communication walls…..allowing people who like certain things to fall into eachothers arms in loving embrace…allowing people to FIND the things they like by exposing them to the flavours of wvsw…..giving roamers JOBS again (sry i just had to say that twice…). We could even add missions to stop other guilds from completing their missions…give the trolls a bone as well (hey don’t judge, playing as a troll is a valid way to make the mode better, everyone likes to troll every so often).

Rewarding people for doing those things will fix alot of the issues that lead to burnout, such as repetition and lack of motivation due to lack of progression. And it frees us to introduce ideas that rely on borderland/guild pride such as special events (tournaments)…..which can then open the door for ascended merchandise and cool skins! The mode is only gonna get more popular the more guildy it gets!

I get that these are like dailies in their design….but they already exist on a 7 day cycle already lol. We are just changing to a 2 day cycle. Also I get that this will make the mode more guild specific….I don’t see that being a bad thing at all considering roamers will have a JOB.

One more brilliant idea:
Let guilds hire roamers/solo-players as mercenaries to help complete missions. It allows people who want to jump in and join a group a way to do so without the guild having to hand out invites and then revoke them and all that annoying stuff. I don’t think we need a cap on the number of mercenaries per guild group, but it could be done incase people maybe abuse it.

Also before you freakout, wvsw guild missions would go by the present rules: you can do each mission only once per cycle, and doing it for different guilds doesn’t change that fact. The number of missions can be relatively vaste tho….encouraging players who want to play more of them, or help others, to be able to join other guilds as mercenaries (this would really help expand the community imo).

And if you caught onto the folly of this plan its that guilds will just blob together to do the same missions and get them all done quickly together. And to that I say: so what? HOw is that a FOLLY?
Individual squads/commanders/groups working together to achieve a goal is a beautiful thing! And we’ll have enough missions available that the blob will naturally break apart to do their own things at some point, plus map que’s and other factors make it better to rotate around all 4-5 borderlands.

I think this whole idea is brilliant. An early working version could be shipped out to wvsw by next week given how little work most of the details require. Let me know how brilliant you think it is, and any problems/improvements u see needed. I honestly don’t see any problems or why anyone would NOT want this solution shipped!

Dare I say I just fixed wvsw? I dare say I dare.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Guild Missions: The Solution to All Problems

in WvW

Posted by: Cerby.1069

Cerby.1069

You ever think up a great idea on how to move the mode forward, only to be catapulted with the idea that there are too many problems to be fixed before even thinking of new content?

What if I told you that the reason for this is:
“The mode has too many problems, and has performed badly when the current meta is ‘encouraged and perpetuated’ for extended periods of time. And the mode has problems because we can’t add anything new cause there’s too many problems to fix already beforehand….so that leads to nothing being added at all and the solutions to the problems never being attempted.”
It’s a cycle of despair no doubt.

The easiest explanation/proof for this is looking at tournaments. With tournaments we had the current meta being played an excessive amount over shorter periods of time, leading to burnout and decreasing wvsw populations.

So if adding new concepts to move forward doesn’t work, what about a new approach then?

What if we could magically fix all the problems and move forward to the next step…such as tournaments? We could kill 2 birds with 1 stone and break the cycle, yes?

You still following? Cause here’s what we are gonna do: We’re gonna SWEEEEEEEP all the existing problems under the rug (those things we all obsess over), and bring out the existing flavours of the mode to extreme extents.

You read correctly, this thread is NOT gonna fix ANY of the problems. And THIS is how we are gonna fix wvsw! ITS BRILLIANT!

And we will accomplish this with two words: “GUILD MISSIONS”

The importance of guild missions lies in 2 very very broad and reaching factors:
1. re-establishing group/guild/borderland pride/status.
2. providing meaningful progression-reward based gameplay

The Proposal:
A. Guild missions now run every 48 hours rather than every 7 days
B. Expand on the number/type/availability of missions
C. Offer a new reward for guild mission completion

You read correctly. That’s all there is to this. And this is gonna break the cycle of wvsw how you ask?!?!?!?!? Hopefully you are scratching your head at this point, read on friend….

Details:
A. Most guilds ‘ideally’ would choose to run every other day over 5 days a week, so to dress for success and assume this fixes wvsw for everyone I think every 48 hours is a good choice. Since nobody plays on the 7th day…we’ll just have 3 rotations per week.

B. The current mission system is a bit biased toward larger groups in unfair ways. Especially some missions like the rank mission: earn 50k wxp. Although these missions offer very fun challenges for smaller guilds….they need to scale a bit fairer based on guild-size/participation-size so they aren’t outright impossible. Aim for missions that can all be completed with groups of 10 people. Encouraging smaller guilds is a key part of the success of this plan. Since it will lead to more tags on a map and more people doing different things, and break up the blob meta. As well we need some new missions aimed at fight guilds, possible kill quota missions (they would eat that idea up pretty easily). If there are some missions aimed at each type of player….we can encourage all players to try missions from the ‘different’ flavours of wvsw. It could be very very gradual, like perhaps you only need to do 1 mission from a different type of role to fill the currently undefined “primary reward quota” (a system that mimicks dailies).

C. Favour is really really lame. You get to fill a certain amount with missions presently…and it fills almost instantly after 2 are done, and you generally don’t need any favour and got nothing to spend it on anyways. I Propose an additional currency, call it valor mbe, that can be collected from spent missions that goes to “the guild” which then pays for the cost of guild upgrade schematics (note that schematics are the actual upgrades you place on objectives ingame, you build them after you unlock the upgrade itself with those expensive requirements). This offsets the gold costs of these extremely important wvsw tools. You can still buy them, just you now can get some free if you do these missions.

a conclusion spelling out why this will fix everything will be added in 30 mins when it lets me, but u can figure it out alrdy

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

[Proposal] Tournaments and Seasons

in WvW

Posted by: Cerby.1069

Cerby.1069

@ OP

I think the idea is fine. It addresses alot of the wants/needs of the community in a streamlined kind of format. More importantly it adds luster to an otherwise repetitious mode.

Swagger said some stuff about how its not the time for such a thing though. Although I don’t agree with him shutting down all ideas like that, I do agree its not quite the time for this particular one.

There needs to be 1 step before we get to your idea. What would that step be? Well it would be about re-establishing group/guild/borderland pride/status. There are tons of ways to do this.

ONE very easy way, I would like to propose here and now, is taking the guild mission system and expanding it to providing missions every 48 hours rather than 7 days. I would also expand on the number of missions and provide a new ‘overall’ reward for guilds other than worthless favour that caps almost immediately. This new currency would maybe pay for guild upgrades schematics (schematics are the ones you build after already unlocking the upgrade).

I’m just gonna come out and say it: Guild missions are the way forward for this mode. They make players do all the roles that are needed to provide healthy diversity (yak escort, upgrading, defending, giving friendly and enemy roamers jobs, attacking places you normally wouldn’t attack, and giving guild groups reasons to migrate around all 4 of the borderlands). If we get players to be doing ‘different’ things on a 2 day basis (most guilds run every other day afterall), and rewarding them for doing those things…..we will fix alot of the issues that lead to burnout, such as repetition and lack of motivation due to lack of progression.

That’s all I’ll say on this here. Hopefully that will help convince nonbelievers that your idea is very viable in the very near future. If we bring out the best of the mode’s diversity, bring out server/guild pride/organization, and give meaningful rewards/progression that don’t lead players to a gold sink……I think we will be in a very gooood position for your proposal to shine and actually attract more players. I might make an OP expanding on the guild mission idea, but I just want to stress that there is no reason for anyone to disregard your idea. WE are very close to enabling such things in the mode….we just need some tiny yet significant changes. The argument that tournaments kill the population isn’t incorrect, but it is a symptom rather than the cause. It wasn’t the tournaments, it was the stuffy narrow minded scope of the ‘meta gameplay’ (1 tag blob mentality). And the lack of content/diversity, like your tournament idea would otherwise provide, is only perpetuating the stuffy gameplay

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Legendary Armor and Juggernaut

in Guild Wars 2: Heart of Thorns

Posted by: Cerby.1069

Cerby.1069

Its a feature. Being a bug implies it gets fixed.


I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Commanding as a Warrior

in Warrior

Posted by: Cerby.1069

Cerby.1069

Glass cannon is fine. Take an endure pain or two and defense traitline if you are running melee. Otherwise u dont need endure pain or defense traitline, just grab a berserker stance or something to prevent condi bombs/boonstrip.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

So, YOU added more boon duration

in WvW

Posted by: Cerby.1069

Cerby.1069

This has an impact of course, but it’s not enormous.

Agreed.

The point though is that small interval buffs to the ‘gameplay’ as described in the OP have been rampant ever since HOT released. They will continue to stack ontop of eachother and the meta will continue on a specific trend if devs fail to recognize this.

Thus far the the devs seem to either fail to recognize it, or they embrace the overall trend. I think were at the point where its worth discussing and bringing to the attention of the community given how clear the trend seems to be at this point.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

So, YOU added more boon duration

in WvW

Posted by: Cerby.1069

Cerby.1069

More annoyed at the new utility; bunkers 4 life. I hope it’s prohibitively expensive.

Ya…its not. It does require them to actually pve farm for it though to some extent….so take some solace in that fact?

The stone: 1 crystaline dust, 20 bloodstone, 1 fire orchid blossom = 30 min active
The oil: 1 crystaline dust, 20 empereal frags, 1 fire orchid blossom = 30 mins active
the crystals: gonna assume its same but dragonite

You have to make them in groups of 5 tho. and the recipe is…30k karma I think? something like that.

In other words its dirt cheap compared to the other ones (furious stones/oil/crystal)…assuming dust is 20s its pretty much ….20s per utility since those other 2 items are so plentiful atm and have no real value (even if u convert them to ascended items/magic or use them in feeders like mawdrey). crsyt Dust is pretty plentiful as you play wvsw as well….so its actually self sustaining if you think about it.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

So, YOU added more boon duration

in WvW

Posted by: Cerby.1069

Cerby.1069

With the new episode comes two things in particular that might/should be of concern to some people.

A sigil that provides +9 boon duration to 25 stacks on kill. ttl of 9(25) = 241 concentration = about 15-16% boon duration increase

And more important a new utility that provides +100 vitality/toughness/(not sure what the crystal one is….healing?) With convert 10% of the listed value (vit/toughness/heal) into concentration. I shouldn’t have to explain how high this value can go if some1 is spec’d with existing dire/tank/healer stats. Ur looking at 15-20% boon duration increases with many of these stat’d classes.

The main build these have significance in is large zergs and fight groups. Boons are still the lifeblood of a zerg even with the former share nerfs…..increasing their duration is gonna have significant impact on the overall tank of enemy zergs. Theres also my own personal concern that it will make classes such a mesmer and their quickness share…..even more ridiculous and one-sided in its play (they will remain the trump cards for any group).

Do you think adding 30% (15+15) boon duration to the roles of classes in wvsw is gonna have a large impact? I do.

I would argue that boons are currently placed heavily in favour of defense over their offensive statistics.
YOu can look at the list yourself if you think I’m wrong… (https://wiki.guildwars2.com/wiki/Boon).

In the current meta, more boon duration increases only serve to increase the defense of large groups making them even harder to pickoff/deter. More stability means being able to revive downed players easier and stay grouped easier…..I’m not gonna go through all the the boons, u get the idea. Might is the main offensive boon and most groups already run 25 stacks which is the cap….so the impacts of a boon duration increase arguably ain’t gonna increase a group’s offensive power any.

Many boons such as quickness will have a chance to shine even brighter now. This is mainly aimed at mesmers. THis will make pve cleave a complete cake walk for large tanky zergs that otherwise might stall or delay on an objective’s lord (at which point they risk being overrun if they aren’t large enough to sit there all day). Boon mesmers alrdy hit something ridiculous like 20 seconds of quickness using timewarp…..provided to 10 people.

My point is that larger groups will have an even easier time with these tools inplace. And I hope that the developers are aware of this, and monitor it in such a way where they are willing to introduce more offensive tools to balance it out.

Summary: Don’t expect the meta to get any easier for smaller groups. We have evolved/devolved into very much 2 groups: The coordinated 5-10 man group that remains an effective cap and fighting force that can fight things twice its size if deployed effectively; and the GIANT 15-50 man large group that reigns supreme over all beings and obstacles. The game is very much about building these 2 units, and deploying/choosing them based on available resources for the purposes of gaining the most PPT.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Just a random thought for reviving

in WvW

Posted by: Cerby.1069

Cerby.1069

Sounds brilliant. Perhaps they should resurrect with a zombie/ghoulish skin effect for extra crowd pleasing effect.

Can’t wait to drop my warrior banner on a zerg of dead allies and have 5 ghouls instant resurrected. Heck I’ll get a buddy on warrior, and we’ll ressurect 10 gHOULS all at once!

And before we get any haters on here. Note that the banner has a 240cd, it replaces our headbutt, and it can be INTERRUPTED since it has like a 2-3 second cast time!! So just….. you know….stun us

And wouldn’t that make warriors like the ONLY class you need in a zerg fight? Talk about changing the meta up! All we gotta do is stack ontop of eachother. THen as soon as 5 of us die….1 person throws a banner right down on themselves and 5 come back to life. The next time 5 go down we rinse and repeat.
Guardians can be masters of reviving downed players. Warriors can be masters of reviving the dead.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Stacking sigils on kills AND ress

in WvW

Posted by: Cerby.1069

Cerby.1069

Hows that any different to 10 people ganking a single player and all getting each 5 stacks? In the kill-case its MUCH faster and easier, and you kinda explained my point yourself: people had to come and go each time to get ONE up. So which one is easier to achieve you think? Pulling out an AoE, regardless of OOC or not, or going OOC each time to get a corpse by 20% HP up? C’mon.

I can appreciate you turning the chessboard around on me, but this is flawed logic based on the fact that winning a game is supposed to reward winners and punish losers. Its not supposed to punish winners and reward losers.

Lets look at this:
First, lets counter ur argument with the loopholes we see in it alrdy:
- 10 players ganking a single player for 5 stacks each. What is the problem with this statement? Assuming reasonably balanced matchups: You do not WIN by fighting everyone with a 10:1 ratio. Infact you are losing if you commit 10 persons to gank a single player. That is a waste of resources and it reflects very poorly on your ppt (you get a single ppk entry for that kill, rather than 10x). So in reality we are giving a consolation prize to the losers by giving 5 stacks to each of them (assuming they r spec’d that way)
-" In the kill-case its MUCH faster and easier, and you kinda explained my point yourself:" agreed, its faster for 10 to kill 1 than 1 to kill 10. But why then are you arguing that both cases should give similar outcomes? That doesn’t seem right.

-"people had to come and go each time to get ONE up. "
Let’s look at that thief I described: People had to come and go to rez the single dead thief I described? They literally spent 6 seconds total (and that’s not an understatement) to walk to the body, rez it, and then be back where they were before he died. So I wasted 6×10 = 60 seconds of the enemy’s time assuming there were 10 of them. Is 60 seconds equal to the time it takes for the enemy to port and walk back from their keep to veloka? Seems a fair assumption as long as they aren’t using 100% movespeed. So I’ll give you a win on that one. HOWEVER, his combat ability is provided to the group immediately after 6 seconds rather than 60 seconds. THAT is the start of a brilliant counter point should anyone ‘need’ to provide one….

-“Pulling out an AoE, regardless of OOC or not, or going OOC each time to get a corpse by 20% HP up? C’mon.”
I don’t fully understand what components you are referencing specifically when you say this, thus there are many ways to interpret this. Are you saying that putting an aoe would prevent rezzing? I don’t have any that can be placed at that range in that situation….and they can be dodge countered, infact I didn’t have any at all that can be placed trap based since its class specific; and I think that is unfair to assume everyone has aoe they can place at range like that from a wall to secure a kill they made.
Next, Going ooc to get a corpse to 20% is a large investement of the enemy’s time, and therefore justifies the present situation? I don’t think that is apt either. Like I said the charr woulda had him up in under 10 seconds total if I didn’t damage and threaten to damage him to the point where he got off. This isn’t like downed state…..you can’t damage a partially revived dead body.

I mean…you “cmon”…you are being very 1-sided in your analysis. You get maybe 1 hit in with that argument, whereas I get in at least 3 if not more. My argument wins unfortunately.

I kill a TON more than I die, and I do it mostly solo. So I am biased in wanting the “killing” part to be more substantial in its impact, and/or possibly easier to perform. Perhaps you are from the opposite camp? Regardless, I admit to being a biased source, but my logic remains stronger than yours….but that’s only because there are meant to be winners/losers in this game based on correct/incorrect action, so its really the game’s fault our arguments aren’t equal (if that makes you feel better).

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Stacking sigils on kills AND ress

in WvW

Posted by: Cerby.1069

Cerby.1069

Want to find thread that nerfs downed state…..

We were defending veloka last night on CD/Ehrmy/IOJ against an sbi horde. I get a guard kill and almost immediately there’s 1 guy who jumps on him to rez the dead body. Within 2-4 seconds the body is already 45% rez’d, at which point I fire on him and have to KEEEP firing to get the charrr Off the rezing….he finally gets off. Then a ranger jumps in to rez…and i thankfully mange to knock a hit on him and get him in combat (I’m firing from the wall for all of this into the corner area that he died in). The first guy, the charr, is back however, havin had gotten ooc at that point and jumped back on…. I had to man the AC and fire it JUST on a dead body to keep 2-3 guys from rezing him. And then I had to spam the dead body with ac fire to make sure they got incombat before getting close enough to start rezing. Keep in mind theres a large group and ALOt of alive targets to aim the ac at….yet here I am aiming a 50 supply 10silver ac on a dead body I killed, just to keep it dead.

Then in that same siege I kill a thief in the middle of a bunch of em…..WE have aoe and siege fire on the dead body and they just rushed in and bunch on him and instant rezed him in the course of 2-4 seconds. I had to wonder what was even the point in attacking them at all……if we played from JUST a siege perspective they still win due to larger numbers and supply and resources. We lost all our towers and that was that.

Primary problem is OOC abuse. Secondary problem is the healing of dead bodies.
The idea that those 5-15 players who rezed that thief I killed….the idea they all got 5 stacks from such a thing….that just adds insult to injury. I would literally be buffing their entire horde by landing a kill……does that sound right to you? It sounds right based on how this game plays tho……so your idea is gold. Lets do it!

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

World Linking 4/28/2017 NA discussion

in WvW

Posted by: Cerby.1069

Cerby.1069

Is it really that hard to pair BG with enough enemies that they don’t automatically win the matchup in under 24 hours?

Shouldn’t that be…. like a thing you focus on when balancing?

I mean if any borderland should get a free ride it should be an alliance of all the little guys that always lose.
What they did to Yaks bend the last few weeks was decent ‘at the start’. Just it turned absolutely brutal for them when they closed the server…cutting off all their oxygen and escape routes.

inb4 one grain of salt procs moderator missile strike

Without a doubt.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

EASY Commander GUI Improvments

in WvW

Posted by: Cerby.1069

Cerby.1069

I’ll toss up the last section which I failed to post originally

Also note (since I can’t re-edit section 2):
-11. is called alert targeting, under targeting in options
-12. Another good point is it allows players to immediately join a colour coded subgroup to indicate the role they want to play. Commanders won’t have to waste 5-15 minutes sitting in spawn asking EVERYONE what role they wanna play. It means you can immediate enter the gamemode, and know what kind of combat strengths/weaknesses you have available to utilize. This is a HUUUUGE quality of life fix. However, It assumes that there is a meta pertaining to what subgroup conforms to what role (the ui ‘could’ include a written meta ingame so everyone is on the same page, and Commanders must specify insquad any specific changes made to it if they desire. Or what colour means what, can be left to the community to apply/adopt subjectively…although that would enable quick updates with meta changes, it is very finicky and confusing to many).


Possible problems:

The idea with the most potential is number 3, the chalkboard, since it’s very easy to write out a plan of attack in a way that EVERYONE can understand that defies all language and communication barriers (believe it or not, people who don’t speak your language play on your wvsw world).

That said it’s very easy to abuse a chalkboard by drawing lewd things and lewd words. To have something “ingame” that promotes this is something most game makers like to avoid for obvious reasons. In actuality though….it’s just as lewd as chat can be….it’s just as lewd as voip can be. There are bad apples in every gamemode. Whether you choose to follow the commander or not should be based on what kind of behavior you support to begin with. The lewdness problems are already an issue currently though even without a chalkboard. Like I said though: we can already draw lewd things right now…just they disappear quickly. The benefits far far farrrr outweight any possible abuses in this system.

HOWEVER, an easy way to outright avoid lewdness is to make the chalkboard a clipboard where you drag certain premade symbols onto the map to create a battle plan. This has two benefits: 1) it allows consistent/fast/easy understanding of each battle plan (people drawing with their mouse generally isn’t legible lol). 2) It completely destroys the lewdness factor that would otherwise impede the idea. Best to imagine symbols you find on any drawing tool or symbols in word processors. For example you get a premade ‘arrow’ (——>) you can modify in limited ways (expand/turn/stretch/minimize), and you can place this on the map to indicate a rough route from which to traverse the map.

And like I said: don’t follow the commander if you don’t support their playstle….having more options in general on the UI for commanders enables more and different tags to provide easier alternatives. Presently you are stuck with whatever tag is on the map…..the improvements to the system would promote diversity in tag behaviour and healthier communities in general, encouraging more people to tag up for different roles rather than feeling forced to resign yourself to a blob mentality.


Keeping the GUI from inhibiting new players

I encourage a system where new players to wvsw get a simplified ui to start, and later it advances itself to the full ui (or you can manually change to the full ui in options at anytime). Such a system would enable increased “helpful hints” to be displayed to the new players….which is something that is sorely needed to get more players into the mode. Simple onscreen tips like “you can join a commander tag by clicking here; joining a commander tag enables x,y,z benefits to players” etc would help attract and retain new players. There is no need to keep everything in the game so simplistic that both advanced and new players are miserable. I just gave you another easy way to make the game both “easier” to understand for new players, and “advanced” for veteran players to play effectively. Wvsw makes very little logical sense as it is. New players, regardless of their backgrounds are going to be scratching their heads ALOT at how things work. Let’s give them ways to get into the mode as fast as possible. And let’s give commanders a way to facilitate this integration of new players with the old (pretty much all the 1-12 ideas in the OP).


And thankyou everyone for the positive support, generally my ideas are not held in high regard…but there are reasons for that.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Hundred Flavored Blades

in Warrior

Posted by: Cerby.1069

Cerby.1069

100lb glitches ALOT and doesn’t register the final heavy damage hit a crud ton of the time in wvsw. Haven’t had the problem in pve or pvp (lulz).

I’ll entertain crazy buffs to the ability AFTER it actually works properly in ALLL modes, not before.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

EASY Commander GUI Improvments

in WvW

Posted by: Cerby.1069

Cerby.1069


7. Squad messages: Squad messages are extremely important ways to communicate the role and communication types the squad is using. That said it is EXTREMELy disturbing to me that they: a. have a very small character limit; b. do not have a dedicated tab to input your voip address or your role type that your squad is doing (havoc, zerg, defense, roamer); c. can not be saved or edited/inputted by leiutenants or anyone other than the commander themselves. 2 tabs are needed: a static tab (with 4times the char limit) that is displayed 1 time upon joining and found in the party tab for future viewing. Then a dynamic tab that has the current system and char limits, that is used to post/update needed roles/new squad needs/etc


8. Squad Broadcasts: the delay in the messaging of these is too long. By the time you type “retreat” and have it display across everyone’s screens at least 3-4 seconds has passed. All I ask is that you speed up the message display times by 1 second or so, especially for longer messages. It should also be noted that longer messages can go to 2
lines and this makes the message itself very clumsy and hard to read.


9. Preset command functions: The ability to have a number of present and easy to utilize text commands is something commmanders desperately need. We cannot make text binds without risking compromising the TOS (i.e. Hit a button and you type “get on tag” automatically). All I propose is a simple system, most games use an apple iphone type wheel thing where you drag u hit a key….it flies up on ur screen and u drag ur mouse in the pie section of the circle that has the command you want to display. Even a simple array of 4 commands would go a long way. And the ability to bind these in controls to separate keys would be a huge asset. You can even let players develop their own bind. Just enabled in controls 4 keys players can press and a way for them to input what custom message they want those keys to display. This can be commander specific and specific to the squad/party chat tabs…..OR it can be its own new tab like squad broadcasts. We can even have display symbols on the screen that indicate what the commander wants you to do. For example: a yellow flashing hand can come up in the top right of the screen when the commander wants you to exert caution. A flashing array of arrows pointing to a tag symbol in the middle can signal a “rally to me” command. THis isn’t rocket science here….its not meant to be difficult o r hard to understand. Its basically taking the minimap pings….making them slightly bigger and displaying them ‘somewhere’ on ur squadmates screens.


10. Minimap pings: These are stupid as can be. They need to be longer in duration or they need to be removed. Nobody can see them until after they are gone. They make a sound? sure they do. But by the time you notice the sound….look at the minimap they are already gone. Increase their duration up to 10-15 seconds in duration should be
good. AND ALSO FIX THE MINIMAP GLITCH WHERE PANNING YOUR MINIMAP IS REPLACED WITH THE DRAW/PING COMMANDS! Currently the only way to fix it that I’ve found is to waypoint…..otherwise everytime I try to pan my mininmap I cant and a bunch of random pings go all over my squadmates mminimaps.


11. Theres a little command listed under control+y. Most people don’t know it exists, its not even in the wiki, and i can’t remember the name. It’s a targetting command like control+T except it springs a chat command and a temporary symbol ingame. If you use it on a downed players it says somehting like "commander has marked “ted” for resurrection", if you target an enemy unit it says "Commander has marked “enemy gold plated toad” for attacking". This is a very useful tool imo. However it is underdeveloped. A very easy solution is to increase the amount of time the symbol that crops up (it has 2-3 custom symbols ingame that pop up above the targets head) to at least 5-10 seconds. Presently they only last for about 2 seconds and people barely have time to see it much less figure out what these “marking they’ve never seen before” actually means. Further specifics should be added when you use it on a supply depot, it should spawn a symbol that lasts for a sufficient amount of time to indicate you want people to resupply. Heck there could even be a way to hold down a key or something that enabled the symbol to stay until you say otherwise.


12. Subgroup specific colours: Subgroups should be very distinct and specific colours by default. Having 2 indistinct shades of blue is absolutely ridiculous and needs to be rectified (not everyone has 20/20 vision and sees colours the same way). Group 1 is your standard blue as it is currently. Ex) Group 2 yellow dots, group 2 purple, group 3 orange, group 4 black, group 5 green…

Cant post the rest, forums horrible. will post rest later ‘mbe’

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

EASY Commander GUI Improvments

in WvW

Posted by: Cerby.1069

Cerby.1069

Focus of the thread is to highlight solutions to some of the difficulties commanders may have trying to manage their players.

This thread assumes the usage is for all types of command, whether they be voip/text/ or anything in between/combination of those. For the most part though we will assume that all the players involved use all types of communication available when they command.


1. The map: We need to be able to put markers directly on the map screens. Currently we have dedicated 4 markers we can use on this map screen (attack/defend/rally/wp), but those are very arbitrary and this list needs to be expanded. The 1-8 object and 1-8 terrain markers can only be applied ingame, yet they showup on the map. There should be a way to put these symbols directly on the map from the map screen….this would allow you to highlight positions and objectives more easily to your squad without you having to physically “go” to those locations first.


2. Markers: Correct me if I’m wrong (I was) but you are unable to delete the markers once they are placed without deleting ALLLL of the markers. The only way around this is to go to your map and manually click markers to disable them. This process is clumsy/distracting though when you are fighting ingame. Additionally any object markers placed on targets now “disappear” if the commander moves too far away from them….this needs to be fixed. The get around is to appoint lieutenants and have them put squad markers on stuff that they are near….but even they need to stay near them for them to stay. Honestly we could also use ‘more’ markers, but I realize if this seems unreasonable. A final suggestion is to make some of the markers less arbitrary. For example the first green marker could be a more easily read “rally here” type of indicator rather than some random symbol among 7 other random symbols.


3. Chalkboard: You ever notice how you can draw white lines on your minimap? You ever notice how the tag is able to draw lines that “everyone” can see? I propose a markup overlay for the map that commanders can utilize should they choose. Basically, enable a chalkboard overlay on the map of everyone in the squad. Commanders/squadmembers may disable this overlap in their map at anytime. And the commander/lieutenants can draw attack plans all over the map so people have a physical copy of the plan in question, and anyone joining the squad can immediately know what is going on. One of the limits of teamspeak is the lack of physical plans, everything is just words that are easily forgotten, misheard, or not heard at all. Physical plans are key to commanding large groups of people.


4. Tag colour/symbol roles: Was another thread on this. But the idea is that tag colour specifies to the role the tag wants to play on the maps rather than some arbitrarily
chosen colour to identify its person. A followup to this is the ability to choose slightly different tag symbols so players can more easily identify role based on shape of tag rather than colour.


5. Tagging down: presently you can either hand the tag to some1 else, or you have to leave the squad in order to get rid of it. THis isn’t cool at all. I get the intent is to keep a tag up at all times…but this isn’t the right way to go about it. We shouldn’t have to leave the squad and rejoin just to tag down. This also is at odds with tag culture which is deserving of its own thread but I’ll leave it out atm (devs limits tag functionality so they function in a specific way, but how they are ‘actually’ utilized by the playerbase is very different and at odds with the intended usage).


6. CLosed/Tagless squads: First off, closed squads perpetuate a feeling of exclusion harder than any invisible squad will. Whoever is working on this mode needs to seriously re-examine ‘how’ they are trying to foster inclusion to all players on the map….cause its having the opposite effect. Heck I can make an entire thread of ways to make them game “actually” inclusive to all players and it could be shipped out to the community in a day’s time rather than 2 years. Closed squads shouldn’t exist at all imo. They should be tagless if they are going to be closed…OR they should be a special symbol squad like its listed in (4).

…… Continued below There are 6 more suggestions in the list (ttl of 12) You have to wait 30 minutes though since flood control only lets me post once every 30 minutes regardless of any number of posts I make and char limit is 5k.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

incoming damage target cap

in WvW

Posted by: Cerby.1069

Cerby.1069

I appreciate the fact you are thinking outside the box. It would be away to close the gap between giant groups and smaller ones.

It would make combat even more restricted feeling though. Its like adding an extra invulnerability state to each character like they get upon being downed. It feels tacky and gimmicky and subtracts from the immersion and makes the gamemode feel arcadey in nature. Second problem is that zergs would just match this to how they fight. They would simply have more people focus on healing and support rather than direct damage, and their attacks would still be “melee charge and run over people all the time” but with more focus on “moving” and charging multiple times if needed. Its really no different than it is now, except they would be even tankier and create much longer fights….and fights are too long already.

Removing the downed state and boon share cheese is a much easier way to balance it out. If you can down parts of an enemy zerg as a lesser force….you should be able to capitalize on it, atm you can’t in most situations.

And it is absolutely ludicrous that some of you think that HoT ruined the gameplay with increased damage stats. Hot DID increase damage stats, but they increased DEFENSE AND TANK MANY MANY MANY MANY times more!!!! It doesn’t take much research to see that is the case in the food….the boonshare…..the evade/stealth/port/invulnerability/kite/regen abilities thrown onto alot of classses. Damage increases pale in comparison to this defense increase, especially of a zerg. The defenses of a zerg are insanely stronger than pre Hot.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Request for fair gearing

in WvW

Posted by: Cerby.1069

Cerby.1069

Sounds good to me also get rid of dire/trailblazer/minstrel etc

I kno right. Let’s just have 4 playable builds instead: range/melee/caster/support. We’ll remove conditions altogether….too confusing for many players. SIMPLIFY MAAAAAAN.

Infact why even have 4 battleground to begin with? Why even allow people to have more players on one team vs another. Let’ just give it the snowball winter’sday minigame treatment. That way everyone can be unhappy, and the drop in and out noobs can have 10-25 minute sessions where they don’t automatically lose for lack of skill.

I mean all the real players have given up on making WvsW post due to censoring and lack of listening from anet. So now the intended audience, the mindless pve zerglings, are flooding the forums with their “make wvsw zerg friendly again……again.” mentality. God forbid a solo player can take on more than 2 others and win. Let’s just whine till the things we refuse to learn go away. The people who learned everything and realized how stupidly one sided it is and how to fix it……those people don’t complain anymore cause they know ALRDY KNOW how pointless rationale thought is in this game.
sO mR op. WHY DON’T YOU GO DO THE PROPER RESEARCH AND LEARN EVERYTHING BEFORE YOU COMPLAIN! Then you can see how misguided your posting is, and you can join the elite “I don’t care anymore” segment of wvsw.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Guild Mission Capture and Hold is Annoying

in WvW

Posted by: Cerby.1069

Cerby.1069

capture and hold is annoying? what? ur saying wvsw in and of itself is annoying then. In which case you can throw ur post into the fire along with everyone elses in the community.

Your SOlution: don’t join a wvsw guild, then u don’t have to do wvsw missions.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Feedback on GUI changes

in WvW

Posted by: Cerby.1069

Cerby.1069

I’m sorry did he got triggered by the 2 little icons and the bar with the timer? If yes wow m8 there goes 60% of your screen.

I’m sorry did you get triggered by my little 2 sentence post about the little icons and the bar with the timer? If yes wow m8 there goes 60% of my posting time.

srsly though, you gotta admit that we are losing more and more screenspace as time goes on. These little icons keep piling ontop of eachother, and it gets pretty ridiculous as is during pvp tournament events and other stuff like that with the notification spam…..if you aren’t new to wvsw you should realize this. If nothing else I hope this posts STOPS future screen clutter from occurring…….I feel I should have made this post back when the skirmish timer itself got added, although I’m sure you would have been there at that time to post the exact same comment. Just as sure as I am you would post the exact same comment the next time they add another item to our screens in the near future.

Everyone has pet peeves bro. I consider this a quality of life thing that can be proven beneficial to everyone to some extent whether they care or not. I mean don’t you want the many many months they otherwise spend on these ui change to have been used on something else in the mode? I think thats a fair argument, we should be friends bro. I want the devs to spend their time giving YOU what you want bro. Let me help you bro.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Effect area bug of warrior hammer bust skill

in Warrior

Posted by: Cerby.1069

Cerby.1069

people use hammer without vanilla warrior? wtf?

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Ghost thief got nerfed this patch, ya happy?

in WvW

Posted by: Cerby.1069

Cerby.1069

Ya i’m really happy……now all thiefs are going back to basilisk venom and 1 shot power builds. For sure…..that’s just soooooo much better than ghost thiefs…..for suuuuuuuuuuuuuuuuure. happy* tm

It’s almost like stun breaks don’t exist!

I could say the same to you about resistance….the difference is one still interrupts ur chain and does damage to you and other one grants complete immunity…..now which is the OP one I wonder….HMMMMMMMMMMMmmmmMmMmmMmmmMMM

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Ghost thief got nerfed this patch, ya happy?

in WvW

Posted by: Cerby.1069

Cerby.1069

Ya i’m really happy……now all thiefs are going back to basilisk venom and 1 shot power builds. For sure…..that’s just soooooo much better than ghost thiefs…..for suuuuuuuuuuuuuuuuure. happy* tm

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Gattling Rifle-NOT THE HOT LEGENDARY?!

in Guild Wars 2 Discussion

Posted by: Cerby.1069

Cerby.1069

Instead we have some great looking gattling gun, who’s actual firing effects looks dreadful and sound dreadful.

That is not surprising when neither class has the appropriate fire rate to match it.

Warrior can do it with their volley (3) and quickness, although for the most part I would agree if this game was about standard bullet weapons.

But we have magic and all this other crazy stuff going on, could easily make it work with special firing animations. Although it would still be single shot it could be lasers that shoot really fast and merge 1 foot outside the gun to fire single energy shots.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Feedback on GUI changes

in WvW

Posted by: Cerby.1069

Cerby.1069

Why don’t u just make us all play in windowed mode for now on? You keep increasing the screen clutter with cheesey icons all over. It completely breaks the immersion. I feel like I’m playing some timed meta event more and more as time goes by. Would it kill you to allow us some immersion?

Stop trying to fix things…its just not working. Literally look at how little screen space I have in that scenario! Snd that’s not including all the special event icons and timers that will pop up (you can slightly compact them but they are still huge when packed together). The only thing i can do is turn everything off including my skill bar……u need to allow us to choose what we want allowed on our screen. All screen ui needs to be a separate hideable option.

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I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Gattling Rifle-NOT THE HOT LEGENDARY?!

in Guild Wars 2 Discussion

Posted by: Cerby.1069

Cerby.1069

This makes no sense at alllll! WHy would u make a giant boat meme rifle that clips through peoples backs when you could have made a gattling gun legendary.

The boat rifle should be the plain one, and the gattling gun the legendary!!!

Instead we have some great looking gattling gun, who’s actual firing effects looks dreadful and sound dreadful. If you added custom sound effect, firing effect, and an aura you’d have an amazing legendary/weapon skin!!! INstead you have this out of place lackluster wannabe minigun that has the look but not the substance.

YOu pretty mucked up a no brainer right there. Sorry if I’m the only one who feels this way…but cmon get it together. Marketing 101 here.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Glitch Fanservice Thread

in WvW

Posted by: Cerby.1069

Cerby.1069

WEnt anz. Had a fight in the lord. I got condi’d and backed off…but was gonna get downed so i jumped under the bridge at anz so i can rez myself and not get stomped. So i did that….when i rezed though I found myself stuck under the lord’s tower, unable to getout. So my wonderful ally who was fighitng up top still died…..rip, and I was stuck udnerneath.

So like any smart person I started to targett and try to shoot things. I managed to hit the lord and the guards from udnerneath. But they were ooc. So I got to thinking how coujld i get them incombat….and then it hit me: “why not try throwing rams up there?”. SO I did that and sure enough I could kill the lord by tossing copious amounts of rams on it to keep it combat. So the enemy came eventually and I managed to shoot and down 1 of them….but then his ally stealthed him and i couldn’t finish him.
Anyways I was saved by allies who opened the tower again and stormed inside to cap it…. I killed the lord and the guards so the circle was all up when they came. And after they capped i couldnt get out still. Good game son.

SO….yah. More wonderful “under the citadel” footage. Reminded me of that pvp rank match the forest of nhil i think it was, where the center thing i stuck under in a ranked match and had to quit/reset and we lost the match by like 1-5 points or something…lulz (last photo there). Also my game literally crasahed in upon itself 10 mins later after I was rescued and we capped anz…..we went into smc to retake and my game spazzed itself just freezing and the audio was all bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb. then it would move again for 5 frames then bbbbbbbbbbbbbbbbbbbbbbbbbbb. Had to force shut down and quit.

So moral of the story: if in doubt throw a ram on it.
Words to live by.

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I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Add damage effect to HMS Divinity

in Guild Wars 2: Heart of Thorns

Posted by: Cerby.1069

Cerby.1069

These are the most backwards responses I could ever have imagined.

The sky is blue. The sun is hot. The grass is greeeeeeeeeeeeeen. Have we learned anything today children?

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Stealth traps not working

in WvW

Posted by: Cerby.1069

Cerby.1069

they r triggered by the first enemy that walks over them, whether they be stealthed or not.
not sure how/if they can be triggered by downed plaerys…u generally wont have time to plant while they r downed. i would also assume that their invulnerability when rezed from downed will negate the trap completely.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Cerby.1069

Cerby.1069

Agree with the OP, RUN! Run run RUN! Far far away from this game. The old game is long gone, run while you still can. If you stick with it, you won’t find what you want. So its good that you decided to throw in the towel. Recommend others who feel the same way as the OP do the same.

I’ve done all the map exploration in the game for HOT…..and made an Hot legendary which means I’ve grinded the new zones over and over.
HoT: you start it and ur like wtf is this this map is insanely all over the place nonsense, you grind it out and force urself to figure out everything, you get about 2 hours of joy out of verdant brink after you udnerstand it, then you get bored of it completely and utterly since its so easy to complete the meta to t4 and all that….it becomes a really really boring grind full of stupid pve events that are way too long (build a million tents…..plant a million bombs…..collect a million scraps). The other maps its the same thing basically….although they are all significantly more boring that verdant brink. Tangled depths is insane….honestly there is no real reason to explore everything in it cause there aren’t any super hard bosses or enemies there to take down. Its just adds all over the place in a maze…..with no real rewards outside of mastery points. The dragons stand is a horrid meta….it really is. One giant meta map that is just done really badly imo. Its a farmfest…you spam 1 in a group (if you get into a map) for 1-2 hours and thats that. There isn’t really any inticing armour or weapon skins or fashion war stuff to get out of it…its just salvaging yellows for ecto’s spam like in auric basin.

T;DR: When you finally start to understand and like the news zone….is the moment you start to get bored of them. And then there’s literally nothing to do..cause they make the zones so noob friendly. The LS zones are nicer but they are twice as noob friendly as teh hot ones….so same problem only gets worse. And raids are supposed to be teh solution? Don’t make me laugh. in raids you have to follow a specific set of instructions to fight a boss or you all just spontaneously die all the time. Its stupid. Why can’t there just be a giant fight zone where even the best players in teh game can fight and get wiped fair and square if they aren’t careful, and the harder you fight the more loot you get. Why is that so hard?

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)