The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
I mean its not rocket science.
Just put 2 alpine….1 desert and 1 ebg.
Or save everyone some time and just do 1 alpine, 1 desert and 1 ebg and throw out the 4th borderland….
We are in beta period. Nothing anyone does ‘point-wise’ matters except towards helping redefine an arbitrary matchup listing for when wvsw comes out of beta. I mean why are any of you actually trying to cap and play seriously right now? Play less in wvsw and/or just focus on PvD and killing players instead. When beta is over you will be thankful for it since you will be matched against someone you can either stomp mercilessly….or someone who puts up an even fight. Otherwise you are gonna most likely be put against someone who stomps you mercilessly. This whole balancing servers thing is kitten as is….most people will just change servers as soon as they ‘bring balance to the force’ and screw up all that effort anyways.
So I mean lets just put desert…alpine….and ebg all on at the same time. 1/2 the land doesn’t have a bl anymore. and there are 3 teams per week. and 2 per team. So 1/2 one third of the time = 1/6th of the players won’t have a bl each week to call their own. That’s nothing! Especially compared to how you took half the bl away suddenly one day.
Nobody should care about not having a home bl at this point….half the servers don’t have one anyways.
Having all 3 maps up at the same time however is a great way to collect data on who really likes to play which map and for what purpose.
Otherwise we are all gonna be stuck playing ‘meat-pile’, creating neverending tug of wars by the choke at SW camp. Its like fighting shield wall vs shield wall only your shield is the guy infront of you…and the shield of the guy infront of you is the downed state and rally system….and the combat is literally just everyone jumping onto one side of a blob that won’t die cause everyone respawns and walks back to it faster than it depletes.
It’s BORINGGG. I want to fight in the NORTH in the SNOWWWWW where there are NO OBJECTIVES OR ANYTHINGS OF VALUE THAT WOULD DRAW PEOPLE THERE.
You could even make EBG an edge of the mists type of map and have the teams and bl changing every few days in the search for the most balanced matches possible….that would speed up the beta period a TON and give people the most balanced fights possible in a very timely manner.
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ok fair point. didnt kno fire proc’d up to 5 adrenaline by itself. i might actually add that to my zerg build. ADRENAL LIFEBLOOD FTW.
il get right to the point… im in Darkheaven Server and if u look at the match up this week they are Ranked 16 in server Ranking and darkheaven is ranked 12… now look at Henge of Denravi ranked 10 with Ehmry Bay ranked 11…. now explain to me how this is suppose to be balanced ?
sorry for the bad english
Cause ehmry has wayyyyy better and more experienced fighters than hod both in zerg and roamer play. They regularly beat HoD, and only come up short in the rankings due to the massive population of HoD.
Now given Ehmry is the ‘little’ server of the duo….put two and two together and you can figure out why the odds seem so ridiculously unfair/unbalanced with ur “darkhaven + little server” combo. Ehmry also plays on par against darkhaven…. really the only recent things to rek ehmry before the mergers has been Mag and their endless zergs. That’s not good for dh if the little server of one of the enemy duo can hold their own.
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Hi all,
I’m returning after a longish break (….really couldn’t digest the desert maps….) and I need some help deciding which class to invest my time in!!
Mostly i’ll be focusing in WvW and I’d like to find out how the 3 classes are doing in this modality. I like to roam and dip in and out zerg when I need to. Squishy classes or builds are not really for me: I guess it doesn’t help i’m not a great WvWer.
I welcome any suggestions, hints or comments. Thank you in advance
Welll since you didnt like learning new things i suggest picking the one that plays the simplest and is the easiest to learn. go guardian/dh
So…just for my interest. DOES Force and Night stack together to 15%? It should given the rules right? Force and night are from different category of sigil. I mean Force and 10% vs ghosts (or whatever) works right? Then since Night is from the same category as vs ghosts it should tooo…..unless some special exception was made by anet but its not on the wiki so…
!!!?!!!?!!! CONFUSION
I personally run hydro+ fire for the extra aoe damage during crits. Leeching is way better if you like to roam solo imo but fire shines in larger fights.
I recently changed from leeching to fire due to the pop changes with the server merges and haven’t looked back.Fire is also something which works rather well with PVE as I’m too lazy to make alternate GS
Fire does kitten damage though…I mean air is barely competing with hydromacy atm and fire is even less. I get like 800-1200 dmg (if i recall a few days ago correct) with air and up to 2900 with hydro since it can crit unlike air. Hydro won’t always hit and I’m not running hammer so I don’t have to worry about swapping to and from weapon sets every 5 seconds. I think a 5%-10% flat damage increase is gonna serve you infinitely times better in zerg fights than a single fire proc. The fire proc on its own is gonna barely dent an hp bar on its own.
Plus fire is only procing once if u are fasthands and using weapon swap to its full potential. I guess I could argue the same with air though and say something like….if u wield for 6 seconds u could potentially get 2 air or 2 fire bursts out of it so who cares. Fire still does kitten compared to air imo, I won’t look at it again. I think you’d be better with hydro and intellegence so the hydro crits….compared to fire. I mean you are definitely better with intelligence if you run the basic 50% crit rate or 70 with fury since ur likely grouped.
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etc etc
Well I don’t really agree with the second half of what you said. FOr the first half though… if 2 seconds of invulnerability 35 seconds apart is infact op as you describe we can just decrease it! lol
It can be anywhere from 1-2 seconds invulnerability depending on what makes it balanced…I don’t have any real problem with doing so! That will make it a selfish rehash of shake it off except a longer cd and a damage mitigation that focuses on direct instead of condition….that seems fine to me.
Its set up this way because warrior is a burst class.
Warrior for PvP is in it to win it or die on point. Thats this play style for the class. You are trying to make it like every other class. So no i disagree.
Ranger has signet of stone (takes no physical damage for 4 sec) boom same thing and it gets cele form for aoe heals.
Guardian has aegis, 3 blocks from a focus, shelter, renewed focus and with virtues can do some really neat things as well as reflect skills.
I could go on and on about the style of play which each class brings and go into detail about it but im not.
So again i disagree because each class should feel different from the other. Guardians and Eles are the sustain button smashing classes and lets keep it that way. If more classes become the exact same we should just rename every class besides mesmer and thief to bore guy because bore guy is exactly like everyone else.
Ya but you literally just listed the other invulnerabilities of the other professions and how they are pretty much the same as the warrior’s presently. I don’t really see how that makes warrior unique. I mean if you are happy with the concept of 8-9 straight seconds of invulnerability to direct damage and 15+ straight seconds of invulerability to condition damage being meta for warriors, then we do not share the same sentiments when it comes to gaming. And I would fully argue that such ‘defenses’ are not specific to warrior…they are infact generic, going against the argument that warrior is ‘special in a good way’. Since everything is great on this front…..I wonder why this ‘special in a good way’ gimmick hasn’t made us PvP worthy
I think 9 seconds of straight invulnerability to primary damage is pretty nooby
Kinda hard to take any game seriously when the first thing you read about it is ur class’s primary sustain is pressing a button once and initiating god mode for 9 straight seconds.
Let’s say WoW the primary way to win a fight was by doing this over and over again. I mean that’s pretty much the definition of noob combat. There’s a reason why the cheats called such things ‘God Mode’ back in the day.
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Yea I was gonna try a cavalier set again with these runes running hammer and arms for that trait forgot the name for crit on stun with these runes and noticed reckless dodge just runied it for me also lol
You could always just swap in berserker for strength….that’s pretty much the only choice you have lol. Might work out fine.
I’m not really a fan of these ideas. The meta is “fuller healthbar = better”. It takes too much away to be fighting a game where you are dishing out damage reductions instead of heals. Its just a case of the warrior having a giant lifespan hourglass over their head when they go into combat…they will only last so long and the game knows it. The current situations though gives way for some fierce fighting against more than 1 player at a time…especially against 2 or 3 or 4+ enemies at the same time, you can actually do damage and heal urself in fluid motions. Even if its not viable against mlg players….the fact you CAN pull it off rally makes the difference. Presently I toss my burst on the weaker player when its too hard to hit the mlg ones…allows me options is the thing that I like about it. I feel fierce with adrenal health the way it is. The better I play the longer I last in those situations. THe more damage I do, the more I hit my enemies = the longer I last. It feels like a warrior to me!
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This may just be my preference.
But I find it very kitten that warriors rely so much on straight up unblockable/unstrippable invulnerabilities. There is absolutely 0 skill to these abilities, and they are longgggggggg in their uptime and longggggggg in their downtime. Neither of these 2 points is desirable in the warrior class imo.
I would like a change to endure pain to start out…then later maybe look at defy pain and maybe warrior’s resistance skills.
Endure pain:
-cooldown 35 seconds
-grants immunity to damage for 2 seconds
Final ability instead of stun breaker (not sure which would be better):
-Provides stability for 2 seconds
or
-displaces any stuns for 2 seconds and then re-enables the stun once the ability ends
(so if you were stunned and hit endure pain you would break free…..but then 2 seconds later would go back to being stunned for whatever the remaining duration of whatever stuns you were hit with while in endure pain or that you broke while going into endure pain.
Basically cut everything in half is what I’m doing here. I think it still counting as a stun break (in some way shape or form) every 30 seconds is a bit much on paper though. So the cd is 35 seconds, also it makes sense incase people use it with the trait that gives you vigor on stance use….in which case its more balanced now. Maybe that vigor (6 seconds currently) on use can be reduced by 1-2 seconds (4-5 seconds) specifically on endure pain…I mean thats a bit confusing though I can see it better to just leave it as it. That traiting would also increase the endure pain duration to 2.5 seconds….since it was 1 second beforehand. Alternatively it could reduce the cd to 30 as well…..I mean all those things is obviously probably too much so its a pick and choose type of thing. Alternatively maybe it being a stun breaker isn’t too much? I mean it probaly isn’t on paper but it displaces too many of the other warrior abilities making it unfair in that respect. But it would allow people to go rousing resilience route instead and take advantage of it that way….again that might be op though since fighting warriors could easily become a case of “DONT STUN THEM THEY HAVE 5 STUN BreakERS EVERY 30 SeconDS, AND 1000 TOUGHNESS EVEERY 8 SECONDS THEY BREAK ONE!!!”
Alternatively something like having it count as a stun breaker on odd or even uses would make sense (so its still a stun breaker every 60 seconds like it used to be)…although making that into the game would be problematic.
Regardless of the change to stun breaking:
What does this do? Rewards people for timing their usage of endure pain….using it in bad situations to block certain enemy attacks or allow them uptime to finish off downed enemies (lets face it we are one of the worst downed enemy killers in the game). It becomes more of a skilled utility as opposed to a…..noob skill we need to rely on. INvulnerability is NOOOOOOOB, we are NOOOOOBS for using such things…..dem are gaming facts right there. Having 4-5 seconds of invulnerability is the definition of nooob. especialy if you pair it with defy pain….taht’s ridiculous and none of us really want this! We just want options to stay competitive against the other classes and to keep our sustain up in the face of overwhelming odds. We CAN do this….less invulnerability spread out over user determined times will help us do this. It raises the skill bar of the profession, doesn’t add or subtract anything from the overall stats of the present endure pain, and gives us more options incombat….what more could you want?
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Great to see the community knows just as much as I do…
Anyways lets limit the discussion to whether Sigil of Night and Sigil of force stack, and to what value?
They are from different groups of sigils (on hit with special condition, and on hit)….THEY SHOULD stack given what people run for dungeon gear. i.e. 10% vs ghosts + 5% damage increase.
Yet something like 10% damge at night + 10% vs ghosts should not stack though right? since they are from the same category? or maybe it does….who knows im kitten confused to death already and there are no answers anywhere. How you can make a game and not explain the rules is beyond my understanding.
From the rules force and night should stack……
Like for dungeons doesn’t a set with sigil of night and ghost slaying stack to 20% extra damage in ascalon?
Why wouldn’kitten
YOu can have more than one sigil from the same category and they work together….air and fire…..force and accuracy…..exception is on kill stackers.
Sigil of force and night should stack to 15% damge increase with the rules as they are. Is that true or not?
Nothing more frustrating than doing research and creating a build only to find out later that half the kitten in it was bugged or exception and never worked..
How fast you can swap doesn’t matter because Hydromancy and other on swap sigils have a 9s cooldown.
Of course it matter…I’m comparing them to sigil of air which will likely hit 2-4 times over a 10 second period depending on up and swap times. I can swap to and from initiating hydromacy once every 9-10 seconds on one weapon set.
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-against another player (I really only care about wvsw)
lets say im running might runes so 45% might duration increase. Maybe I’m running 20% boon duration food….maybe I’m not. so 45-65% might duration increase.
and im running forceful greatsword and berserker’s power
-3000 base power, and 55% crit rate…75% with fury (who’s uptime is say anywhere from 0-80%)
lets also say since its wvsw superior sigil of night is available.
What are the best 2 sigils to use then? Let’s say my uptime with the weapon is 5-10 seconds max incase an on weapon swap sigil is to be considered.
omit ‘on kill’ sigils like bloodlust
assume day and night cycles exist, and I have a night time gs and a daytime gs from which I can choose from. If sigil of night is chosen, come up with a daytime alternative as well.
Just gonna list what comes to ‘my’ mind.
-sigil of air (major and superior)
-sigil of fire
-sigil of strength
-sigil of hydromacy
-sigil of force
-sigil of night
-sigil of leeching (1k damage regardless of enemy armour value)
-sigil of accuracy
-sigil of intelligence
potential combo (off top of head):
-force and night or night and night ….if any of those stack to something 15% or higher.
-major air and superior air together since they dont share cd apparently.
-accuracy and night.
-strength and hydro
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sigil of force, sigil of night, and sigil of air.
Wanted to know if 2 sigil of force on one weapon set would stack…wiki said no. remember near release it had a value of 7.5% stacked.
Want to know if 2 sigil of night on one weapon set will stack? to what value? (i.e. 20% or 15% or 17.5%)
Want to know if 1 sigil of night and 1 sigil of force on a weapon stack will stack? to what value?
Wanted to know how sigil of air:
Uses weapon strength of ~690.
This sigil has a 1.1 damage coefficient.
Compares to sigil of hydromacy:
Deals about 40 damage at a 0.25 power coefficient in a 240 radius. This effect can critically hit.
compares to sigil of leeching
Heals for 975 at lvl 80 (the healing is not affected by Healing Power)but scales with medic in WvW.
Deals 974 fixed damage at lvl 80 (the damage is not affected by Power).
This effect ignores armor.
in terms of damage done. I don’t understand what does more damage here. sigil of air and its damage coefficient i dont understand.
assume i run 3000 power.
I mean say I swap to a weapon for a 10 second period. what is going to do more damage and by how much? What about a 7.5 second period? 5 second period?
Lol, I just checked this out for fun. If you have Reckless Dodge then it eats the free crit charge every time. So not so great if you Strength. lol
Wait….that shouldn’t be right. lmao.
Lol cmon you kittens….stop whining about the game being too hard and start learning how to play it.
1. Drop stealth removals
2. ….
3. profit.
Truly ridiculous that everyone wants upgrades to go when they are the only things protecting ebg from flipping all over the place. Even more ridiculous they blame them for their own incompetence ingame.
The radius/duration could be changed slightly as it is a bit much to fight against it on the other side of the map. But even then its a case of being very observant of your surroundings to spot uncloaked elements of the zerg, and placing proxies/mines in the way of that zerg (aka around ur location) so some if not most of them reveal the location when they walk by/kill the proxy.
Siege dmg doesn’t scale with the player’s direct dmg, so scaling with condi dmg was kinda unfair (on the other hand siege is immune to condis, which puts condi players at a disadvantage in this regard, but whatever). Banners scale with player stats (afaik), so there is no reason to make an exception for condition dmg.
They dont scale with power stats….so there is a reason.
Toughness vitality and healing all make it harder to kill banner user.
Power does not make the banner user’s ‘banner abilities’ any better.
Condition does.
90% sure most boon duration increases don’t effect them either.
Obviously there is bias and a change would be warranted.
No need,banners really arn’t that powerful anyway.Find one 1on1 and theres not much he can do besides dying.
i mean ya….anyone who has used the banners should know this already. But that’s not the point I’m trying to make, nor is that their intended use. I mean there’s a reason there’s a breakbar, and 5-20 (or whatever) max targets on the abilities.
Read the description of what WvWvW is. This will answer a lot of your questions. Any deviation from that is by your own design and not intended for the original game mode. You create your own problems and expect Anet to fix it.
I’m starting an animal roleplay club in ebg. We all que up and when we get in we transform into animals and roam around the map. We bring dynamic wildlife to the players of wvsw.
Anyone Wanna join?
I’ll extend the inv to the OP, I think he/she needs a new perspective of the world……..vsworldvsworld.
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K can Ehmry Bay have Jade Quarry’s server then? We need something with our name on it. I’m sure many of the other servers would seek similar proposals.
But I mean hey…I’ll be moving there myself if that’s the new ‘roamer’ server where its not just a giant mass of blobs 24/7. YOu have something special, hold onto it! I’d take ur spot gladly to reassert my individuality and feel like my contributions matter for more than 5 minutes.
So just putting this out there…..
But if siege is no longer better when used by condition users vs power……then wouldn’t it follow that banners should ‘maybe’ follow the same route……..?
Maybe……?
Just putting it out there…. I mean most of you want them to be nerfed to oblivion anyways right? Wouldn’t this be a better solution? I mean you don’t see any “nerf siege damage” threads since the condition user vs power change….right?
Make banners less about gimmick damage and more about control effects .
maybe…yes? Yes I think yes.
A while back there was a fairly good warrior who I believe was using them with Gs/Axe/shield in wvsw.
Was wondering if anyone uses them ‘recentlyish’ since the adrenal health patch or whatever you wanna calll it. Be sure to state the gamemode u use it in.
I mean power toughness/vitality ferocity gear is pretty enticing to utilize with all the warrior’s potential endurance regens (signet of stamina, food for 40% regen, vigor on stances (and warhorn…lol), sigil of stamina and sigil of energy).
Basic vanilla engie running condition flame build in wvsw just completely rekt me the other day. It only took 5 seconds without resistance active to eat through full 20k hp with healing signet running. I did not see that coming at all…
First off being hit being fire all of a sudden from stealthed attacks that does that to you is scary. I had to proc berserker stance then immediately after it cancelled became aware that I was gonna die if i fought this guy with his stealth and invulnerabilities going while im burning to a crisp. Proc’s healing signet and ran. Tried again once ooc and i could dodge his barrels this time since they werent stealthed but made no difference since he could keep the condition damage up indefinitely. Scary builds…..
Then the kitten damage reduction of elementalists….especially if they give it to a nearby ally. Makes power builds look stupid regardless of how much u got stacked.
Well in the meantime we can just flame anyone who wants to duel on unlevel ground.
Those scrubs and their gentle inclined planes….
Ya…its not very fair at all nor is most of it justifiable.
Frenzy kinda died when they changed it so its unable to decrease stomp time. The whole thing needs a look at. Such things were lazy fixes to problems quickness had with other classes and their abilities.
It should increase all movement (arms/legs) by 50%, nuff said.
Still useful though, I still prefer heightened focus over burst mastery even with the adrenal health synergy. Just…room for improvement and fair factor.
You are seriously complaining about power warrior? If anything they only got more powerful. You’ll notice that the eviscerate undodgable bug has not been fixed (at least if it did i did not notice it in the notes, sheild is still a great companion weapon to the Axe. Greatsword has great maneuverability, and great damage. I run power warrior all the time, (and i suck at it) and i love it. I enjoy it regardless of if i run berserker or core warrior, and nothing they have done has nerfed it. as a matter of fact it has only gotten better.
Nothing you said here has anything to do with this thread…
I just wish warrior movement skills ignored chill.
This is ontopic though….sorta anyways.
That Freeze glitch is known from the beginning of the game*
Funny that you discovered it 3,5years later.
Funny why you bother to respond to threads when you don’t read them. No wait…I think I can figure out why you do that
Did you know cows go mooo? And Charr have tails? Hopefully you find that useful in the future its very much related to these replies of yours.
Right click on the gw2 launch aplication, run as admin
But the glitch itself is from the beginning.
You might want to keybind autorun
?
-Why should running it as admin make any difference with the freezes?
-“the glitch itself is from the beginning” what?
-Ya…I said its binded to R if you read through everything.
would only step in to prevent a stomp or if i was specifically asked to by the player. The exception is if they are contesting sm and I’m in CAREALOT MODE. In which case i might jump in and kill the enemy player myself. Usually im not in that mode….definelty hard to get ionto that mode with the present server merges. Duelers are ma family naow.
They stopped being stupid and made the Waypoints work the way they should have to begin with. That alone makes the map 10x more playable than before. I appreciate the fact and like it a bit that they opened up areas of the map more. I dislike that they created a ton of handholding for the pve components….to die to lava or falling damage or any pve stuff here is pretty much 100% completely ur own mistake give how easy anet has made it to avoid it now. Haystacks are great, if u kno where they are, they add alot of strategy to everything. Same with how the map has been opened up so much….you don’t run into giant dead ends now, there’s always a way around obstacles which is great. You know I just have so much fun getting chased by a large mob across 1-2 kilometeres of desert, bringing them all to a cliff ledge and using fear me when they get close enough and seeing them all fall off to their deaths…classic!
The shrines are also great now as well. They do just enough to help those who own them without breaking anything. Plus that 40% movement speed is great, a great thing for the home bl no doubt when they succeed in pushing back the enemy and need help getting back to the front lines (especially when fire and air haven’t fortified).
Alpine won’t have any of these things. I still have no idea why people wanted it back to begin with…Half the map was boring. I miss the snowy half of the map, and the open large keeps are kinda missed…they weren’t very interesting though after an hour of playing in them but I miss that 1 hour.
I mean desert bl doesn’t have any underwater stuff in it…..that’s awesome is it not? Should we not praise it for that? (has 2 little side areas u can go underwater but no reasons to fight there). ebg has underwater combat areas and most of us hate that…..alpine has GIANT OCEANS and nobody is gonna miss the underwater combat that came with that giant waste of map space.
If they make further changes I would suggest: They make the wyverns in the NE corner worth something…whether it be better loot and/or count toward the vet creature daily. I mean they are really fun and cool miniboss fights….I don’t understand why they are completely devoid of reward though. Make them a merc camp! Get the wyverns and it opens a wp in the middle of the map for a minute or so every 30 minutes or something….so its not op or overwhelming but at the same time its important enough that invading bl might want to skip ahead and send someon1 to cap it for themselves.
I mean the Desert map is also great cause it doens’t really have a linear fashion to which people take stuff. If ur playing it on reset night you know just how many options you have alot of options….you can place urself in the middle of the map basically and just go whatever direciton you want and attack whatever keep you want from whatever direction you want. I mean the next step towards making this work would be removing the ability to spy on enemy locations using the friends list…that shoulda been removed a long time ago.
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I ran the core build in earnest on my new asura warrior. And I don’t think it ideal at all for damage, but I’m having a ton of fun on it on the asura. Dodging all the time and always in the air doing acrobatics is satisfying especially with my build alterations to be more roamer/mobile.
I switched bull rush for endure pain….I’m still pretty adamant on endure pain not being needed/optimal (If im heavy zerg fighting or defending an objective ill sub it back obv). i love bull rush atm….so much funs with that 3 second stun and shorter cd. And I stick to sword/shield with heightened focus same as you in the alt build. It’s a ton of fun. The lack of power from signet of might is definitely noticable make no mistake on that…so is the lack of power from the food item. But its really really fun…expensive though to buy that food. 18s or so each…36s per hour of food uptime :/ Not like anyone plays wvsw expecting not to lose money tho haha.
gonna try and switch the sigil of energy to the sword/shield though. I think that will improve the stick and move uptime on the GS….making damage much better, and it frees a damage sigil spot on the gs so even better.
Do you or anyone on this thread have some opinions on the sigils i got here? What would be the best sigil combination given the build? Intent is same kind of fights u show in ur video.
This is what I’m thinking of trying.
http://gw2skills.net/editor/?vJEQNAR8ejMdQZHWFCGeAnIGICK9Lm+pAPhXYFsAICGAA-TFDEABps/AAHkA3uAAPcEEYS5Xiq/k9BEoDNMufgANDQ8AAaTHwWKBDAgAczbmNbzgje0jO0hO0uuNv5NP6NLDQ1CA-w
I just want advice on the weapon sigils
I’ll have to do a bit of unnecessary cleave but I think freeing up bloodlust’s spot on the GS is worth the trouble given how little I die/get downed.
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Right, so I was having issues with my human warrior randomly freezing.
I run melee warrior and Pretty much always need him moving forward…so often I have the auto run button plugged down to keep him in motion and not have to hold down w.
A common thing happens though (whether I have auto run on or am using W)….the freezes. For example in the case where my human warrior is immobilized….i had auto run on (call it R) and he stops once immobilized. I let the condition time out and the R is still intact and he keep walking normal for 4 steps after, but then automatically stops walking midanimation with his foot in the air. I have to hit W or R 1-2 times to get him moving again. Having my warrior randomly stop moving happens alot….
This is the first character that I created back when gw2 launched. Human male vanilla warrior. I don’t know if the coding or whatever is messed but he seems to freeze up a ton, so much so that I have to question why this isn’t being complained about/addressed. Requiring me to weapon change or do ridiculous jiggly moves to get him out of the freezes.
In a bit of desperation I switched everything over to an asura I created. I’ve only had this asura freeze up once as far as I can see thus far….significantly less than the human.
Similar bogus things happen with warrior’s sprint and movement skills not breaking immobilize properly. Asura this is less problematic so far it seems.
I’m just curious if anyone else has had similar experiences with the freeze issue on different races? Tons of the warrior weapon animations on asura take place in the air and it seems significantly less prong to freezes.
That’s the coolest condition warrior build I’ve ever seen. You sure that much green belongs in a warrior build though? lulz
Thanks! But what do you mean? If you mean the money, it isn’t all that pricey. I don’t always use the food either, plenty of condi damage/duration without it.
Oh I literally just meant the colour greeen in the build editor. Usually don’t see any much less the whole page fulll of it.
Find nearest tag. Play a class with a staff. Join blob and spam auto attack (likely the 1 key). Play in blob for 1 month. Then you can try to command a blob after you farm pve for 300 gold.
Sound fun? welcome to wvsw.
Thanks that helps me lots
Groundtargetting set to normal is kind of odd imo. i set it to one of the other 2 options so i dont have to double click or tap anything.
also the about face thing you have binded to shift. That is reallllllly realllly buggy. i just tried it and there were period where im smashing the button and nothing happens….i have to change the camera and then it works…..idk if you get these problems or i just happen to have a really picky warrior and keyboard and game that happen to combine to create frustrations galore.
I will try to learn from this and become a better warrior. Although it might be impossible with this keyboard and mouse im using
Jumping and dodging definitely aint gonna be happening tho…don’t have the timing for it and the button presses don’t always register properly on my keyboard :/
Also I find it kind of odd the people you play with complain about a 6s unblockable and bloodlust stacks….. on a warrior of all thing…
Just….!?!?!!? lol. Whatever, I obviously do not care for these opinions!
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That’s the coolest condition warrior build I’ve ever seen. You sure that much green belongs in a warrior build though? lulz
asura seem to have it made. Small size makes it hard to read them…hard to see them…hard to tell what weapons they using…hard to spot animations for berserker….since most warrior are melee only its also great for asura since they are harder to click on to target (if ur like me) and harder to see/notice when lots of people and effects going down. Charr are also hard to read imo since they got giant bodies and skimpy arms….but that’s probably just me.
you can always be a sylvari warrior though….never ever see anyone run one of those.
In the case of the tier 8 server I was on at one point, it had in oceanic at max 10 people playing WvW. I am sorry, but no matter how ‘server loyal’ those players are they don’t justify the hardware cost to keep them entertained.
Well my server is forced to fight under the banner of a server we used to beat on a regular basis. But they have a higher population so….you know they obviously deserve to exist more than we do.
I mean you are absolutely right. If you were in a tier 1-3 server and were merged and forced to fight under the name of a tier 8 server like the one you used to be in …..I guess you would be the bigger person and recite what you told me: “no matter how ‘server loyal’ [our] players are they don’t justify the hardware cost to keep them entertained.” And you would accept the merger and playing under their name even though you had spent quality time making a community under your old server without complaint.
Supposing this is all true…then you truly are the bigger person and I apologize for complaining and feeling sad. I will try to be a calmer intellectually driven player who strives for socialism.
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Obsidian Sanctum Arena? Didn’t even know such a thing existed.
We run all our zergs with a kill on sight rule of thumb for duelers.
You mean: We waste time running our zerg around the whole of outer SM to run over any would be duelers in the area, cause unless we send a force 10x larger our zerg quality dueling haters will come back in body bags.
I mean seriously…..lay off on this. Most of us don’t have a home anymore for 3 months. The wins probably don’t mean anything when it comes to settings rankings during this beta period either. I highly highly doubt a bl winning all matches during these 3 months will mean it will be placed against a borderland with a similar win rate afterwards…lol. How would they even do that? Its 2 bl per team. Would both bl share the win rate at the end when they are split? Then they could be fighting against eachother as equals….only one is 3x larger than the other and will eat it whole.
The point of kicking duelers is to allow people who want to join ur zerg into the server faster right? The point of letting people into the zerg faster is to let them have fun…right? Then the point of the game is for each person in the game to enjoy it and have fun. So then why should a zergling’s fun be greater than a dueler’s fun? That’s like saying a player not getting enough kills or not being in the zerg or who is new and isn’t contributing enough should be kicked from the server so someone more desirable can join. It’s a very flawed mindset.
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I think its fine. I honestly forgot they even changed it, but then I remembered that recently I hadn’t been getting ragdolled around after procing a stability in the middle of a zerg.
Nerfs are coming for a number of the problematic guild upgrades like cloaking waters, chilling fog and airship defense.
For cloaking waters, the stealth duration is getting reduced dramatically. We recognize that it’s possible that any amount of stealth is too strong, but changing a number is something we can do quickly and safely. Whereas changing the upgrade to do something entirely different requires significantly more time, both in terms of general development (design/implementation/testing) and also in large part because it would require updated text, which in turn needs to go through our long editing and localization process. As for removing the upgrade entirely, that also isn’t really an option, due to how it’s intertwined with the Scribing and Guild Halls systems.
This doesn’t really make sense to me….its like you are saying the upgrades are a terrible thing that you would scrap but your predecessors made it important for other parts of the game and you don’t want to touch it cause of that. Does that about sum it up?
That’s rather disappointing to hear.
Hai, questions!
1. How to get 2 ascended earrings that are zerker and have offensive infusion slot?
2. Damage potential really low. Only thing I see that ive never used is the furious sharpening stone. I see it used alot by duelers. Does that explain ur cleave power? Or do you just use it for some extra toughness?
3. How to manage without signet of might? As someone who has used both stamina and might…I find it terribly hard to justify getting rid of signet of might for wvsw. I mean have u tried replacing stamina with might on this build? Still get 40 endurance regen base and 90 potential….would let you capitalize on stick and move(+10% dmg) more as well. An unblockable really speeds fights up imo, prevents you from getting bogged down by too many enemies.
4. Dawn or eternity or whatever ur gs is really masks the animations. Is there some cheaper option I can use to the same effect? Don’t say volcanus thats not cheap
5. What special game keys do you use? You seem to use the “turn 180degrees” one…the “stow weapon” key obv…..what else?
6.What are your controls? Keybindings? How can I press so many buttons.
7. What are your basic movement binds? I mean I don’t have strafe rigtht or left binded. instead i use turn right and turn left and hold the mouse to strafe right/left. do you have both or just one?
8. Do you run Berserker spec? Do you find it better than vanilla?
9. have u tried scrapping ur endure pain since the patch? I find its not really needed anymore given defy pain procs at 50 and ur burst heals so much hp. And the fact its on a 60 sec cd and only lasts 5 seconds is usually detrimental to my overall killing power. Swap in a signet of might instead or frenzy.
10. Why not put bloodlust on ur axe? You seem to be fine at killing things, +250 power would apply to both weapon sets and is better than 5% dmg buff on the axe/shield (last time I checked).
11. I hope you run a nighttime axe with the sigil of night +10% power
12. Since you dodge so much. What would happen if you used runes of daredevil over strength?
I mean stick and move + sigil of night + bloodlust active 250 power + 180 passive signet of might = +20% damage, +430 power.
vs your +5% on axe only, +50% endurance regen….?
Is +50 endurance regen > +20% damage and 430 power?
I mean I run basically the same thing you do cept I’m power hungry and go for the 3k base power club….so signet of might and sigil of bloodlust. You have insane skill I’m just wondering if you could benefit more from more damage like Choppy was going on about, or….if you have this all figured out and we need to get on the endurance regen bandwagon. I only tried the 90% passive endurance regen for a bit a while back….and wasn’t impressed given how much it impacted my damage output. Honestly it was hard enough to get me to put the sigil of energy on my gs when I could run sigil of night on it instead….that is some amazing cleave power right there. I still swap back at night sometimes just to enjoy the sheer devastation the Gs can do with that +10%.
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Obvious internet problems on specific community members who happen to have tags is anet’s problem. They should work with the commander’s internet service provider to remedy the situation. kitten
Honestly you are lucky you can even reconnect at all if you are losing connection. You should be thanking anet lol. Many games just boot you completely from your sessions.
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Make it a brawling area for all sides when you redo it while Alpine maps are live.
Noone can take you seriously when you start the OP with a sentence like this:
“Dear Anet, please do something completely out of place on the DBL map that will be extremely difficult to balance, justify, and create…. you can do this after you finish and relaunch the Alpine maps for us. Cause we obviously want you to make us a new map….then we want you to make us an old map…and obviously once we have the old map remade we want the newmap remade once more.”
Rereading ur own OP should yield the answer to this question.
If you want damage and vanilla warrior then this works well atm especially on desert bl. The mobility is definitely needed to get away from incoming death. Death from above trait can be subbed in depending on the terrain. Axe can be subbed over sword when you don’t have to worry about company (dueling/closed areas). Similarly Endure pain or frenzy can be subbed for bull rush when you are fighting against zergs.
You should decide what role you want first.
So consider first what your party size and role is (zerg, small party, roamer/solo, dueler, scout). Then decide what kind of attacks you want to use (ranged, cc, shouts, melee, burst, condition, tank, banners, support, bruiser).
Then list what you come up with. i.e. small party – ranged – support – condition…..then we can give you basic builds and ideas to go from there.
i.e. roamer/solo – melee – burst – bruiser
I mean its pretty much to get you started. Warriors can run a couple different setups in wvsw even if its just for zerg combat. So knowing if you prefer, say rifle burst (gunflame) over hammer cc is a good thing to kno ahead of time when deciding on a build. If you don’t want to think that much about it just join a wvsw guild and let them give you a wvw zerg build to run.
If you don’t know anything about wvsw though and want to try things on ur own…you know: roamer/solo – any weapon, is where you would start.
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Swap in/out frenzy/endure pain over the bullrush for zerg fights. Also swap in/out axe over the sword when dealing with fights/duels you won’t have to run from. The movement of sword and bullrush is really important for a solo roamer in the new servers.
Defense/mobility: 3 consecutive dodges +vigor from stances, bull rush movement, sword 2, shield 4, shield 5, gs 3, gs 5, signet of rage (swiftness), resistance from healing signet and berserker stance, endure pain at 50% hp,
String all this together and it will be just enough to get away from any bad situation.
Fun combo: on Dh just play with them for a bit and use up any pure invulnerabilities and stabilities they have, proc signet of might and hit them with bullrush….then trigger hundred blades on gs. 3 second stun on the ground + hundred blades = easy kill.
Also swap in/out death from above over peak performance when running around the maps or fighting on the fly.
I like the quickness over burst mastery…even though burst mastery synergizes with adrenal health alot better. (sword burst is gonna be situational afterall anyways…)
Yolo full damage with movement skills galore is the way to go for roamers atm as far as I see it. If you hold an axe up to yer enemy in WvsW, yer begging for a giant zerg to bull rush you from the side….as much fun as I had with axe since the patch I’ve gone back to sword for roaming given someone is always around the corner a few seconds away from butchering me. Similar to pvp, you don’t win 5v1….so don’t try.
Food: always precision with the utility. Food can be whatever. Get the icecream one over the omnommberry ghost (its the same) since its cheaper on the TP.
Hope this helps
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my husband and i came up with a list of NA names and taglines
Jade Isle – home of Jade Maw?
Black Terrace – “Funerals are such fun…but it’s such a pity to mourn just one.” MTG
Bent Anvil – “And you pound and you pound and you pound!” Jaws
Coast of Kaineng – ?
Dragon of Rall – the Old Roar lives!
Aspenwood Pass – the trees are lovely this time of year
Sea of Madness – the dolyak and quaggan parade sets sail!
Maguuma’s Rest – tired of riding siege, time for a nap
Stormbluff Desert – ?
Dark Crossing – it’s like dark chocolate… bitter
Denravi’s Bay – DBay. it’ll catch on
Shiverpeak Furnace – molten alliance?
Can these be the actual borderland names on the maps for now on please? Would make both borderlands at least look/feel equal, instead of 1 fighting for the sake of another.
Cerby.1069
This is a dumb idea. You are all plebs as far as the servers are concerned, noone is greater than anyone else. Anything else you believe is an illusion.
it is not about anyone greater , it is what you pay for , do you think people with 10 bank slots , 8 bag slots are better ? NO , its what we pay for , its how company make money
we have to buy the tag or work hard in the game to earn 300 golds to get the tag
its not like its free Cerby
This is rather priceless so I’m going to frame it for everyone to read. I think it establishes a good understanding of where the OP’s viewpoints are coming from. Everyone reading this thread should consider it when writing their own responses.
This is a dumb idea. You are all plebs as far as the servers are concerned, noone is greater than anyone else. Anything else you believe is an illusion.
Post vid of someone killing anyone with a cannon since the patch.
You’ll likely need max 10k hp and no dodges and no armour and no damage reduction or invulnerabilities going on and no allies in the area to rez you. If you can provide a video showing someone who isn’t a total scrub managing to forget to bring all that to combat and managing to die to a cannon…. Then we’ll listen to you.
I’ve been doing remarkably well against chrono since the patch. The only time they really ‘get’ me is when I fall into the gravity well or I mess up one of my movement skills and get kited for too long. Moa can also be a problem if they are a condition user and I don’t have any resistance going before it hits.
My biggest problems:
-Sustain/evade/invulnerability druids are a problem if I can’t burst them down quickly enough. They have so many evades and stuff. If they are condition it reallly reallly hurts. Power is the easiest to counter.
-Revenant (full power mode) are insane. Especially with their unblockable trait going off while running hammer. I only have so many dodges I cant use and even their long kitten ranged base hammer attack takes 1/7th of my hp per hit. Its very insane. Only real hope is to burst them down and hope they make a mistake. After I fight them once though they generally don’t die to me a second time since they kno immediately how to counter. Their attacks do more damage than me, their attacks double as ranged and melee, they have that flurry attack that makes them invulnerable and I have to double dodge or block to get away from. They have up to 2 shields, 1 of which heals on it…i honestly can’t tell the difference between them and sometimes waste my unblockable and end up healing them instead of bursting them down. God forbid they have a sigil of energy on their weapons and some kind of endurance regen like vigor running. Very powerful versatile class imo, I would easily choose them if I had HoT to run one with. They seem to work great with pretty much any profession in duo tag teams.
-Tempests. I don’t understand how its considered balanced that you can’t crit tempests while they are in earth spec. Couple that with the fact that all their attacks are aoe with the fact I am melee only. And then tack on that kitten ‘true’ invulerability they have…and the mistform they have…..and the downed state mistform they can use immediately and travel a huge distance with (we all know immobilize isn’t enough to counter this). Fighting 2 of these things is impossible as a warrior. The one goes into downed state and the other just procs earth and starts healing them while using a true invulnerability and laying down a giant aoe ontop of you. Flag planting is impossible without doing it twice AND having a stability you can proc. DPS by itself is also impossible even full zerk and hundred blades right ontop of both of them.
Tempests are by far my biggest complaint atm though. Hands free lightning strike from THOR GOD OF THUNDER + anti crit damage + damage reductions + TRUE invulnerabilities + every attack is a freaking giant aoe + Next to impossible to kill while in downed state = painful fights. Even 1v1s, you Fight one anywhere near a cliff or a port gate in WvsW….no way to win.
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