The Tiny Yuno Sniper of Ebay [EBAY]
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1. Make fortified stuff tougher (especially supply camps…. make those 3x tougher)
2. Fix the dolyak system (sentries dont cripple them, creatures cant hurt them, etc)
3. ONLY fortified keeps/castles grant waypoints. And waypoints are granted TO ANY team controlling the keep.
4. Give death enough meaning that people won’t just die/respawn/run back/die/respawn run back…..against the same enemy over and over in 30 second intervals
5. Give each player a tally of the points they contribute to their borderland’s warscore.
Stupid that you die (downed state not enough for you?) and then in 30 seconds are back to fighting on the front lines. Number 1 reason why we have mindless karma trains.
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Warrior still terrible sustain. Healing signet has really high base but it just doesn’t do much given the skill sets. Idk if using to the limit with the new buffs gives you decent enough sustain or not. It’s a very nice heal now though.
I also have no idea what they are talking about when they say thief has bad sustain…
Spec full glass cannon with max’d endurance regen….spec in a sigil of leeching and go from there.
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Another option is Roasted Lotus Root. -40% stun duration is nuts. A Scrapper using Melandru runes and that food can eat a Jade Winds and be moving again in just over a quarter second.
Ya that would be fierce on a scrapper. Is that really gonna apply as a one-seize-fits-all kind of food though for all professions? Is that base value of -40% gonna be useful enough to all professions and builds compared to saffron bread and the other choices?
Was doing wvsw tonight and I get pm’d terrible insults from 1 enemy player for no apparent reason. Didn’t respond, just Blocked. Later I get a random mailbox message and again….terrible insults from enemy player for killing someone while we were capping stuff. Didn’t respond, just Blocked. And then again later on in the night I get another terrible message from another enemy player, who jumped me and started to 1v1 me. He instant messages me in the middle of the fight. I was taken aback that he did it so fast. He obviously goes out of his way to be toxic to people for fun…. he was really bad player though so I didn’t really care.
I mean if I don’t respond to these players at all…and never have EVER in the past. And it’s in wvsw where they are an enemy borderland. And I always just block then report for verbal abuse…..will anet do anything about it? In such a situation it becomes very apparent that the person being reported is in the wrong and they were abusing another player without provocation.
I never get that many toxic messages over and over from enemy players. it was weird. Every single one of the hate messages were from Northern Shiver Peaks….rude borderland. I’d be lucky to get 1 hate message per week of wvsw’ing from an enemy bl. Now on opening night I get 3 from a single bl all in the course of an hour or so.
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Something with the word Zephr in it I think.
It was on the ground by the bank in Divnities reach. It was just like a tray of food and that’s what I thought it was so I clicked it. The game just froze all of a sudden for 15 seconds.
I crtl+alt+delete but then it signals that its responding again. I go back and there’s this really blurry cutscene with balloons or something in the sky. I hit “leave” in the corner. It freezes again for 5 seconds then goes back to divinites reach. The thing on the ground is gone and now my game is all choppy and environments are shaking slightly.
I ask in chat but nobody tells me anything ofc. What was this? Having consumables that you can drop for other players like that is not right. I’v never seen a droppable trigger a cutscene like that and I’ve never had the game freeze like that and t was all terribly suspicious. and i don’t know if my game will go back to normal or not on its own. Stuff like this makes me angry.
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So I’m getting this alot where classes use a certain kind of block, and I have unblockable proc’d, and I can’t hit them…..which doesn’t make sense to me.
Mesmer in particular seem to have defensive attacks/shield that unblockable doesn’t breach.
I think one of their sword MH skills (the temporal front shield thing) seems to make them immune regardless.
So I wanted a list of shields/attacks that negate ‘unblockable’ attacks.
Lol everyone wants their servers to have lockdown for when ‘they’ go to sleep and aren’t active on the servers. Having someone say their timezone is more important than others though is the kicker. You are selfish.
I’m not aware whether this was part of the recent patch, but I found it not too long after it. There’s a spot between the OG reactor and the observatory that you can use to get into the keep without using siege nor any portals. It simply requires a 25% boost in speed and a jump. It’s like a jumping puzzle with a single jump. IF ANet ends up doing something about this, so be it. I’m just tossing this out there in case you want to save some money on siege.
errr what’s OG keep?
The cheaper salsa is 6% less damage though…and still about the same price as saffron bread. I’m finicky about things like that. But I agree it’s probably basically the same as fire salsa in the end. I’ll try it
Kay, any thoughts on fire salsa? I’ve seen some guilds lay it out before. Is it better for pub groups and smaller scale fights that aren’t done by coordinated fight groups? 5-15 vs 5-15 kinda thing? I mean like leading a group of strangers with basic text and symbol coordination against enemy roamers of similar size.
I’ve not tried Fire salsa in WvW, its almost always shunned cause by the time you’re downed, you’re likely also getting focused on. I mean, in T2 and T6, when we get one or more downed, the whole zerg swarms them… so the +100% downed health
+20% damage while downed would be kinda pointless.Though the 100% downed health is nice, you should be avoiding being downed in the first place. A group of 5 can fight a group of 15, you just have to play smarter and use siege and objectives to your advantage.
Well getting focused in downed state while in a group fight and having fire salsa would be a good thing. The more time they spend dps’ing and wasting attacks on you the more vulnerable the enemy is. If they have an engineer or other gimmick class though it won’t matter obviously when they go full invulnerability and land the flag. I agree though its very situational, on paper anyways, in terms of the benefits it would bring over saffron bread.
Kay, any thoughts on fire salsa? I’ve seen some guilds lay it out before. Is it better for pub groups and smaller scale fights that aren’t done by coordinated fight groups? 5-15 vs 5-15 kinda thing? I mean like leading a group of strangers with basic text and symbol coordination against enemy roamers of similar size.
Wouldn’t something like fire salsa be better when leading a group of people who might not all be 80 or have max gear or know what they are doing or have good builds? People will go into downed state regardless of 20% damage reduction in plenty of situations. People get 1-2 shot all the time, and others just take a giant bomb of damage from multiple enemies all at once….they going down regardless. So wouldn’t salsa be better for this?
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First of all, tell your commander that he suck. Hes is the 1 in charge, so he should know everything about builds, and fights, and combo,s and rotations and whats the current meta all about.
If you realy want to use hammer so badly with full power, go full zerk to begin with (those 3 trinkets that gives a bit of toughness wont make you tanky anyway)
Replace the omnonberry crap with power food. Put sigil of intelligence and sigil of impact on your hammer.
If you have full adrenaline, leap into target with earthshaker(f1), into backbreaker(skill5), into Fierceblow(skill2), into Staggering blow(skill4), then quickly into weapon swap F1 skill Arcing slice into skill 3 wirlwind attack true the enemy.
Or something. But yea, then again, enemys have stability like crazy + infinite long range bombs so this only works if the enemy is sleeping or something. Thats why Warlord said to you, hammer isnt a thing anymore. Hes saying this not that he want to troll you, or trying to be funny, no hes telling the truth.
You suck for so assuming things that aren’t true.
1. Our commander is great, I just keep missing the training sessions so he hasn’t been able to set me up with a proper build. I wanted to bring some knowledge to the table when he does so I asked my ‘fellow warriors’ for advice. Obviously that was a mistake.
2. Warlord was helpful I already thanked him, learn to read.
3. I’m the one entitled to act like a jerk from the replies this thread has gotten, not you.
If Anet doesn’t love us and we don’t love eachother, then we truly are a dead profession.
Cerby, don’t listen to them.
Whoever say Hammer Warrior is no longer in flavor, really can’t have spent much time at war.
Inspiration: http://metabattle.com/wiki/Build:Warrior_-_PS_Frontliner
I’m starting to appreciate the sarcastic postings now. Make more of these.
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This isn’t helping me…
Anyways I came to my own conclusion that someone has to give me a hammer build if they want me to use it. I’m sticking with Gs+s/sh until that time comes. And I hope ‘some’ of you restrain yourselves from posting ‘witty’ remarks when someone comes seeking clarity….Warrior community pride…..yay….
Okay guess I’ll go with saffron then unless someone else can give reason otherwise. I ignore it initially from the list cause of the -20% condition duration. I thought the stats the food were half and half….in other words half the food’s benefits were put as the condition duration decrease and half were in the dmg reduction (the stat of interest). Given that food seem to be created equally I assumed that the dmg reduction might not be as good as I thought and something else might be bettter. I’m going to assume though that the dmg reduction alone trumps everything else available and take it based on that.
What about fire salsa though?
+100% downed health
+20% damage while downed
+10 Experience from kills
Wouldn’t that be useful for smaller groups when you have warriors with the rez banner or yer in a group that does commando type work while 2 much larger zergs duke it out? Or even just for training purposes, buying people more time to use their skills and coordinate.
Or Orraian truffle and meat stew for the endurance refill?
100% chance to gain might when you dodge.
+40% to your Endurance refill rate.
+10 Experience from kills
Wouldn’t an extra dodge do more for you than 20% dmg reduction when cc’d? I might try that on my warrior with signet of stamina so I have +90% endurance refill running all the time passively.
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Cerby, don’t listen to them.
Whoever say Hammer Warrior is no longer in flavor, really can’t have spent much time at war.
Inspiration: http://metabattle.com/wiki/Build:Warrior_-_PS_Frontliner
Yes I’ve looked at that build.
“Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.”
The rating on it has fallen though :/
Tray of saffron bread. It’s what has replaced pot of lemongrass poultry soup. Only around 40-50 silver a pop compared to the pre-nerf lemongrass poultry, which was more like 7-10 gold each. Bargain
Incoming damage reduced by 20% while stunned, knocked down, or knocked back.
-20% condition duration
+10 Experience from kills
I’ve never found condition duration reductions to be useful though compared to the kind of other stats you can get instead. It’s like comparing Hoelbrak vs strength runes. If a condition ‘damage’ user puts conditions on you a -20% reduction ain’t gonna make a difference you still gonna die if you don’t clear them. The only usage is for cc reduction in terms of reducing cripple, chill, confusion, immobilize times. Is that the intent? Just for reducing cripple, chill, confusion, and immobilize?
I main warrior so i don’t completely know if it’s many times more useful for classes with light armour and lower health pools or not…I would assume they die just as easy as my warrior when hit with conditions and not clearing them.
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What do ‘viable’ warriors run in wvsw then? Just gunflame and banner?
I don’t need to be meta, I just need to be as useful as possible. Help me
The stability nerf was the wvw killer.
Kay then I’ll use dolyak signet for 10 stacks of stability…? And balanced state in traits? And the other one if need be for a total of 3 stabilities…..then assuming what you said is true I will be viable since I will no longer have an issue with stability, yes?
Make sure you are using fast with range indicator on your targeting settings and you are not using melee assist.
Ya I turned melee assist off quite a while ago. I didn’t kno about the other one though so I’ll try that out for a bit. It’s already helping with whirlwind gs3. Thanks.
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So if you are in a smaller/poorer fight guild 10-15ish generally per run. That fights in the mid-tier, facing zergs 2-3 times your size. Usually fighting alongside other friendly zergs. And you wanted to place down 1 tray of 1 food buff for everyone…..what would you choose?
I had a look and these seem like possibilities, not sure which though:
https://wiki.guildwars2.com/wiki/Bowl_of_Fire_Salsa
https://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew
https://wiki.guildwars2.com/wiki/Mango_Pie
https://wiki.guildwars2.com/wiki/Loaf_of_Omnomberry_Bread
https://wiki.guildwars2.com/wiki/Plate_of_Orrian_Steak_Frittes
https://wiki.guildwars2.com/wiki/Bowl_of_Nopalitos_Saut%C3%A9
https://wiki.guildwars2.com/wiki/Plates_of_Lemongrass_Poultry
So I needed to make a hammer build for guild runs in WvsW. After a bit of trail and error this is what I have.
Basically: we usually run 10-15 players. Our commander (a dragonhunter) typically initiates the attacks by jumping into a section of the enemy. Everyone then bombs said location, we stay there and do damage for as long as possible, then leave once the enemy starts reacting. Typically we are fighting zergs 2-4 times our size, fighting in tandem with other friendly zergs. We are definitely small compared to our allies.
So I see my role as being:
-having my ultimate as the banner, to drop and rez downed players when needed
-Contributing stuns and crowdcontrol to the opening strike where we bomb a section of the enemy.
-Staying by the commander’s side, alive, while the fighting occurs (so need survivability and mobility)
We have a steady stack of swiftness so it’s not necessary for me to have it in my build.
Right now I’m thinking: As soon as the commander jumps I activate signet of fury and max my adrenaline so I can use Earthshaker to jump on his location (where he is bombing) and lay down the 2 second stun. Sometimes people block it though so I’m wondering if I should use signet of might for unblockable.
After I use earthshaker I’m kind of confused what attack to open with next. If I use hammer 4 it might knock players close to the edge/exit of the bomb we lay. If I use hammer 3 it will only hit people infront of me. If I use hammer 1 it only hits max 3 people and it’s slow even with quickness (from sigil of rage) on. I could switch to Gs and thousand blades maybe. I’m not sure. I have sigil of rage and ideally it would proc as soon as I jump into the enemy.
Then there are questions about whether healing signet is good idea or not. What about defiant stance or ‘to the limit’ (like signet of fury it maxes adrenaline)?
Then there’s traits:
-whether I should take merciless hammer or not. Assuming my opening strike is my heavy 2 second sun…maybe it is worth using for extra dmg? or maybe it still isn’t.
-Then there’s the other route where I put in balanced state or signet of dolyak and use destruction of empowered (more dmg) instead of brawler’s recovery (removes cond) in discipline. And then Cleansing ire (gain adren when hit and remove cond on burst) instead of last stand (automatic stability) in defense traits.
I’m still learning hammer I was never good with it, but it was a case where I never spent enough time to ‘become’ good with it. Used to running Gs+Sword/Shield….which I presently feel is superior for the pve side of wvsw. Wondering if to be viable I need to pop a power food consumable instead of a survivability/sustain one (usually use lifesteal or auto health regen)…..just hit as hard as I can in order to be viable? I should I be tanky to some extent?
Another question is whether or not I should even use Gs? I kinda just chose it because I felt I needed heavy dps. I’d be open to a different weapon (ranged probably not gonna work…)
Any guidance would be appreciated. I’m not running HoT for this so no berserker traits.
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if they’re not in combat before rez and get hit while rezing you are still able to rez.. this thing needs to be like pvp and just send the fully dead back to spawn. this needs to be fixed asap
It’s working as intended. There are tons of things like this that contradict game decisions and blueprints that Anet lays out for us. You just gotta live with them m8. Realize the limitations of the current system….because they aint gonna rewrite code unless they absolutely have to. It’s lazy and it outlines the limitations of the game but that’s how it is.
Tl;DR: You are right, but the present state is ‘working as intended’ so go fish.
Does anyone know why banner 5 exists? I always though it already DID instant kill downed players….imagine my surprise when the weapon skill turns out to be nothing but an animation that should never be used for combat (bind a weapon swap key). I would go one step farther and make it so our ultimate banner instant downs players if you summon it ontop of them.
Recently finished a night-time weapon set to take advantage of superior sigil of night…during the night. I wanted a skin or something to indicate to me whether or not it is still night or not. In terms of skins I can thikn of the following. Wanted to know if there were any others:
-twilight
-eternity
-ghastly Gs (Ascalonian dungeon one that turns blue)
I think that in most of the cases flag finisher is more like “ultima ratio” for warrior, instead of a real need. The only way to guarantee – somehow – your flag finish is to carry endure pain, balanced stance and berserker’s stance especially for being “almost invulnerable” for 3 secs. And then have a minute cooldown. This is ridiculous, you can down more foes with a good-landed damage burst, being under effect of that 3 utils. Why not just beat downed foe to death instead? Most of damage builds is able to finish downed foe in 3-4 seconds, while still damaging other foes, if any around. Bow also works well – just place a firefield under a downed, shoot FoF on him, and pindown anyone who will try torun and res him. In most cases, physdamaging/burning a downed target is simply more effective.
I very much have the need for flag finishers. Especially if the enemy is healing the downed player. There are plenty of situations where I’m low if not completely out of moves kiting and damage both of them and I’m left with pretty much nothing but 5-15k hp and a medium amount of toughness. What can I do in that situation BUT run?
In terms of beating them down in 3-4 seconds…ya I could do that but not 2vs1 against competent players. I can’t sit there dps’ing for 3-4 seconds completely open to both the cc/dmg of the downed player AND the dmg/cc of the active player. If I can actually land the flag the first time….I wouldn’t have a problem. Chances are I won’t though whether I have 10 stability stacks (dolyak active) or not. They always just port away making me have to do a second plant. God forbid I down a elementalist or mesmer when they have an ally present.
Sorry but the answers given aren’t enough to show me that it’s fair especially if I’m not running berserker spec.
They don’t care so you shouldn’t care either. WE ARE SUPPOSED TO HAVE A MUTUAL UNDERSTANDING!!!
I legitimately do not understand why warriors don’t have the kind of options other classes do when it comes to finishing downed players. Someone please explain it to me. If there’s one thing I don’t like about our class it’s this ‘seemingly’ lack of options when it comes to ‘downed state gameplay’. I’m missing something here, I seek knowledge from my fellow warriors. It’s fair gameplay and I’m just missing something right?
Immobilize does not affect downed players.
Blind does affect downed players.
Chill does affect downed players.
Stun does not affect downed players.
Poison affects downed players.
Quickness no longer affects flag planting.
Stealth affects downed players…they cant target you
Engineer mini ability makes for easy flag finishers
Confusion……does affect downed players I think?
Then there are little things that people can use before a flag plant like:
-ranger pet blocks alot of downed professions’ attacks
-thieves and others can use their downed bodies to teleport and block other downed enemies attacks
-mesmers and elementalists have the ability to consistently 100% of the time teleport themselves to a safe locations (i.e. inside tower) using an ability that supposedly ‘randomly’ teleports them….your definition of random is bull.
Okay….so which of these does warrior have exactly? Immobilize? Useless. Chill? From sigils only, 2 seconds and we have to time it right because downed state grants 1-2 seconds invulnerability that nullifies hydromacy. If we go sigil of hydromacy we have to wait before switching….and by waiting we can’t start flag planting right away making the wait rather pointless if we need to finish them asap. Poison again…sigil only like chill. Stealth no. True invulnerability like engineer? no. Quickness the one thing we have a skill and traits for (frenzy) NOT ANYMORE. Blind…sigil of michief on weapon swap is our only option. Heavey aoe we can plant in a split second and then run away from? Nope.
I could deal when quickness worked but now it doesn’t. I can’t 2vs1 competent players anymore in wvsw. I basically down one of them and then I have to run away, letting their ally revive the one I downed. There’s just no way for me to down competent players and stand stark naked for the full flag plant animation while their ally is still around….the downed player can use their first ability before the flag plants and their ally is going to gut me if I’m standing still for all that time. If I just dps them it’s just as bad.
There’s a reason immobilize and stun and everything we have in our weapon/trait/ability sets don’t work outside of pure damage skills (damage,bleed,flame) on downed players….right?
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Sounds about right.
I think the OP has some good ideas worth thinking about.
Personally I don’t see anything being done so I’ll just toss my idea out there:
Instead of a laser have it spawn a giant kitten that vomits other kittens that then teleport to random location on the map (does this for 1 hour). Upon coming across these kittens a player can grab one and earn a 200+ buff to all stats and 45% movement speed for 8 minutes. Enemies can kill the kittens that haven’t found a host. Buff is lost if you travel through water. The giant kitten that lasts for 1 hour can be killed but when attacked becomes enraged, granting all kittens on the map an extra 100 buff on all stats for the duration of the attack. If the event lasts the entire hour the Giant kitten explodes….making the map explode and sending all players to EBG. Upon reaching EBG the players gain the buff “kitten vomit” for 10 minutes. They are covered in a green goo for the duration of the time, periodically “meow’ing”. Buff removed when in contact with water.
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I actually see a lot of potential for this in WvW.
Chill necro’s, power or condi, kill any melee warrior, but that’s the same as before the patch. The comment about Hammer or Mace warriors being good vs necro’s made me giggle.
Well melee warriors had a fighting chance against necro with the old berserker stance in their build. And we could traverse in group/zerg fights with it. ‘Now’ it’s insta death. I think it important we recognize the difference. I’ll gladly take “hard” over “impossible”. And what other necro are there in wvsw if not chill/power/condition? Tank? lol…
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Hi, if u wanna contribute simply make a short list of what you do/don’t like about the new updates in the same format I have below. No other forms of posting allowed please! If someone does takes issue/agrees with something you say ignore them. Simply make your own list and post, that’s all you should do on this thread
Like:
-Lieutenant option for squads
-the 9 static and 9 moving colourful symbols I get to use as a commander (much love!)
-Roamers have a role again….finally!
-Player kills are giving meaning to death now! We have incentive not to YOLO 24/7
-You don’t look like an idiot when you guard/escort yaks
Dislike:
-Takes wayyyy too many yaks to ‘secure’ towers/keeps (basic cannon and oil).
-reinforced and fortify need changes as well to make the wait/effort more worthwhile
-differential between DL bl and EBG in terms of upgrade times needs works.
-Quickness not working on flag planting. Very unfair for classes lacking in stealth/heavey aoe when dealing with 1v2/1v3 etc.
I’d comment on classes but that’s not WvsW related enough (hail your necro overlords).
Of course it’s an issue. You just don’t care so you dont’ think effort should be spent changing it compared to something else.
No gimmik flyingin WvW please. It’s broken enough.
Indeed. WvWvW needs to go back to basics. Less gimmicks, more balance and simpler game play.
It’s already as simple as can be….if you ignore the glitches/exploits.
Big spender daily needs to be changed so heroics also trigger it. Right now it’s just badges of honour like the old system. I shouldn’t have to buy worthless basic siege with precious badges to trigger it when I have 2k heroics to spend on superiors.
Oh and goodjob on changing heroics. I’ve been spending them like mad upping my dwindling siege reserves….it really beats spending gold and making me feel like a sap for putting more money in than I get out. Thankyou for that fix it was very much appreciated.
Everything on EBG should take 75% of the current number of dolyaks and then should be reaccessed. Alternatively make fortified towers more durable than they already are. Atm it looks like it takes ALOT of work to get anything other than the outer towers (and maybe sm) at any level much less fortified. They are pretty much dumping grounds for karma trains. This will obviously make alot of people happy. For the core of the game though, I think it important that fortified structures do more in return. You’re corner’s outer 2 towers (for green its Wildcreek and klovan) are never gonna become fortified unless you dominate or exert a ton of individual effort into getting dollys there. There should be a greater payoff if they do get to fortified levels….imo. If everything on the map is paper without any coordinated effort the mode becomes rather repetitive. Taking down a keep should feel good, like you did something challenging, and different than a normal wood gate tower.
Anyways I don’t think pvp players have anything to complain about with this update…its right up their alley. Plenty of places for them to fight where they can feel at home with little pve.
Oh and in terms of the OP you said it yourself, the system works half decent on DL BL….going by the game’s trackrecord that means missions accomplished. I mean having the system work for 75% of WvsW is GREAT! Isn’kitten
ISN"T ITTTT?@?!!?!!!
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I wish I had a bootlicking weasel….
I’m assuming you are running a melee and a ranged set though so you don’t have to always jump through necro aoe. Full melee seems like suicide atm against necro.
I’m crying….getting absolutely rekt by necromancers in WvsW now. This guy had like 20% health and most of his stuff on cd….I engage and he dodges the killhit and does cloak then lays his aoe everywhere. I hit berserker stance and immediately he strips it and I get hit by a hammer…..I use healing signet and he strips that immediately as well. arghhhhhhhh the pain. Hoelbraek runes are stupid….stupid stupid stupid why did I bother with them if this is what happens with 3 condition defenses and extra vitality and argh. /cry
I’m getting rekt by elementalists as well now….this one two shotted me with lightning from 22k hp to 2.5k hpIm just trying to figure out where the hammer came from
I have no idea what I was thinking when I wrote that o.O
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I’m crying….getting absolutely rekt by necromancers in WvsW now. This guy had like 20% health and most of his stuff on cd….I engage and he dodges the killhit and does cloak then lays his aoe everywhere. I hit berserker stance and immediately he strips it and I get hit by a hammer…..I use healing signet and he strips that immediately as well. arghhhhhhhh the pain. Hoelbraek runes are stupid….stupid stupid stupid why did I bother with them if this is what happens with 3 condition defenses and extra vitality and argh. /cry
I’m getting rekt by elementalists as well now….this one two shotted me with lightning from 22k hp to 2.5k hp
You seem to be blinded to just how screwed up WvsW would get from the addition of gliding. There will never be any gliding in the current wvsw maps, that’s all you need to know.
I 100% disagree with the OP on what the current state is and the direction he seems to want WvsW to go. So I guess for once in a very long time I can say: goodjob Anet
I agree with the OP. Overall though I think it’s a case where they don’t know what to do…so they make as many small changes as possible and see if it makes us ‘balanced’. The fact gunflame is still there really speaks that they have no idea if any of the changes will fix anything. Alot of the cd didn’t really need to be touched imo…mace skills sure, but final thrust and others not really.
It does, thanks.
To be fair, if we mained EOTM we would have less to complain about given how it has way less problems than wvsw. WE would even go so far as to say WvsW should just be removed.
If we mained WvsW we would probably blame EOTM though…and want it removed.
So…obviously there are problems when the fully decked waiting arena retains as many players as the actual intended gamemode.
It has to be like this because if someone joins and leaves a party of 1 it removes the listing…..making the host have to relist it.
It has to be like this because when someone completes a party and then leaves it removes the listing….making the host have to relist it.
It has to be like this because the lfg system wants to remove postings as soon as possible so it is more likely that newer parties are the only active listings.
It has to be like this because Anet doesn’t want to police their own system, expectting to be able to leave it in this state for years without updates.
In other words the system as a whole is a never ending loop of fallacies.
….why not just remove armour damage completely? They already made it a pointless gimmick when they removed the repair cost. It serves no real purpose at this point other than to make everyone do more busy work.
Reinstate repair costs or remove armour damage completely is what I say. Preferably the former.
A game should never be held liable for a user’s internet connection problems. So change your OP to something like: “my internet service provider is ruining my game”
Cool. Imma ask some questions that anyone can answer I suppose:
-Do you ever activate signet of stamina or just always keep it for the passive?
- why sigil of energy on both weapon sets? the cd is shared and you have fast hands…doesn’t it make sense to get a different sigil for damage?
-Rune of the daredevil for warrior looks interesting. Would this be viable for say WvsW (small group fights)?
-does signet of stamina stack with vigor? so 50+50 = 100% when vigor is active?
What if u did signet of stamina + daredevil runes +sigil of energy? Then didn’t buy any precision at all. Keeping a crit rate as low as possible and relying on dodge rolls and maybe intelligence sigil for a ton of damage?
Half of you are commenting on the logistics of whether we need the option to block people and have a list of these names. The forum was clearly pointed at “the block list TAB”…
Reread the OP if you don’t understand.
Also If it’s so easy to accidentally block someone then simply adding an “are you sure” prompt would fix that.
It’s not going on sale yet cause core tyria gliding is coming soon and they want the new potential player pay full price obviously
Enough people actually care about this? I couldn’t care less, I fail to see why anyone who isn’t a PVE purist would. Why would being able to fly around zones I’ve already completed be anything more than a gimmick prize?
I think we are all aware of how this breaks many of the gamemode decisions that anet has set in stone when designing new content (wvsw chat between bl etc). I think we are also aware of how this allows you to effectively stalk and troll/harass other players.
The intention of the block list is to have an easy way to go back and unblock players if you mistakenly blocked them or changed your mind about it.
Anyone who uses the block option responsibly though should NEVERRRRR unblock someone to begin with. 95% chance they will warrant blocking again. So 5% of the time this list serves a menial purpose where you can go back and have an easy way to unblock someone. Typically you wouldn’t unblock them unless you had communicated with someone else who told you to unblock them for whatever reason. In which case it’s a matter of convenience since they could otherwise give you the name to manually unblock.
It makes no sense to have this list, especially given the negative effects it has on the community. It potentially makes sense that you can spy on where blocked players are, since the lfg is flawed and allows them to join your parties and all that…..but that’s a case of 2 wrongs making a right and is hardly a valid reason.
It’s hypocritical, at best, that we have something like this in the game. And to boot it’s right under your friend/contacts tabs which you often use and it’s just as big and important as those tabs….it just screams at people that you allow trolling.
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The colours changing would make it too difficult for pub groups to keep track of who IS WHO.
…Or some other kitten reason like that. The rationale behind the squad and subgroup colouring and the rationale behind not allowing commanders to hide their tags from public…..among countless other examples, all show us that options and changes that seem like a no-brainer are infact counterintuitive to the primary goals of WvsW.
In other words, learn to live with the limited options they DO give you.
It is a very simple suggestion. As a tower upgrades, just lower the amount of siege allowed inside the tower. As it is now, 5 people can stop a 30-40 man zerg with siege. If that many people want to take that keep, I think it should happen.
What do others think?
What? 5 vs 40 and you lose? Sorry but you are definitely doing it WRONG. Every piece of defensive siege they can place that isn’t an exploit can be taken down/negated. Smart coordinated people could take such a tower filled with every possible siege defense 10vs5. Pub groups with a tiny bit of coordination should be able to do it 15vs5. Plus you have plenty of towers where the attackers have exploits they can use that negate ALL tower defensive siege placement. Worst case scenario you build trebuchet….it’s won’t be that difficult to get 2 or 3 superior ones up with 40 people.
(edited by Cerby.1069)
Sad to see anet cater to the noobs complaining. The counter to this banner was having a working brain.
Banners are frequently hard to see. With Turtle Banners noobs has nothing to do with it. As for Dragon the darn thing hits like a truck and in the middle of a big fight with graphics overload it can be easy to miss until it drops a nuke on players.
Working brain not detected.
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