Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
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What happened to the OCX FA guilds that transferred in and did a great job like Adv, XIII, Dawn etc?
All those guilds have been great. Like for every player though, no matter the timezone, real life situations change. XIII leader had to quit the game. OCX raids for DAWN were not always easy since DAWN’s leader is EU.
But to address your question specifically, most WvW OCX players I know just want to have what NA players take for granted due to being the most populous timezone: good fights and less PPT. I believe that’s a primary reason for why RP left. OCX was fine whenever fights were emphasized over PPT. It doesn’t always happen because the pressure to PPT during non-NA hours outside of T1 hold an extremely high value over NA PPT activity, pushing NA players into staying up late to PPT to try to get an advantage. I don’t see that NA overtiming changing until Anet de-values non-NA PPTing.
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It sounds like you all have good points to bring up and discuss at Munted’s meeting.
Rawr, I also believe that the top tiers have been a good place for OCX and SEA to congregate given the lack of an OCX/SEA set of servers since any sizable OCX/SEA presence on NA servers tends to make for mismatched match-ups in lower tiers.
The problem you guys face now though is that the new population calculation means that full servers can no longer perform blackouts to replenish the supply of OCX/SEA players. There isn’t a way for players to go where the population already is. Your guilds will slowly die.
That’s true, but going to a dead timezone might speed up the dying process lol
Isn’t that the point of what Munted is trying to get people to the meeting to discuss? Ensure that the timezone isn’t dead?
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It sounds like you all have good points to bring up and discuss at Munted’s meeting.
Rawr, I also believe that the top tiers have been a good place for OCX and SEA to congregate given the lack of an OCX/SEA set of servers since any sizable OCX/SEA presence on NA servers tends to make for mismatched match-ups in lower tiers.
The problem you guys face now though is that the new population calculation means that full servers can no longer perform blackouts to replenish the supply of OCX/SEA players. There isn’t a way for players to go where the population already is. Your guilds will slowly die.
You’d think that Anet could auto-detect character movement across a map that is beyond the distance of all skills and flag it for investigation.
Hasn’t FA dropped to very high? I think its fair to say that FA is most probably understacked compared to the other full NA servers.
There’s been a few brief flashes to Very High reportedly. It goes back to Full almost immediately.
I am assuming that over 3/4 of the players that are returning will not be on the top 4 servers because, well, there are 20 other servers that they could have chosen.
Considering all the guilds and players that transferred to the T1 servers and then quit over the life of this game potentially returning to check out the new bl map… I cringe.
We could see that happening on former T1 servers too.
From what I have seen in NA over the past week now is that Fort Aspenwood is at about the WvW activity level that divides Very High and Full. That meens Yak’s Bend and greater are heavily over-stacked.
Yes, I think this too. NA’s numbers show that rank 1-4 servers are heavily overstacked and only some sort of implosion of all four of those servers will ever make them come off Full. And HoT hasn’t even hit yet, when every casual logs into WvW. My guess is that those servers are going to be completely miserable with very high queues at the release of the new borderland map.
As for the divide between Full and Very High in T2, it is still difficult to say. Compare the EU numbers. There isn’t the mass-exodus from a tier in EU I think and the glicko ratings there are closer and more stable. So there’s some full servers losing to very high servers. Also, FA’s population is probably not close enough yet to SoS’s despite what the rating shows since SoS gains a lot of rating through TF’s night-capping including going after easier FA objectives. What I’m saying is that the off-hours population still is worth more in PPT rating than NA.
Same issue, since only 2 days. Even had some problems not being able to log on to the forums. I logged in, got redirected to account settings, when I then wanted to come back to the forums I was still not logged. Now for some reason I finally got logged on to the forums..
I have something similiar. I get redirected back to the forums after logging in and the forum shows I’m not logged in. I hit the login button again and the page refreshes and shows me as logged in.
Of course it’s possible, maybe even likely, that even losing all the GvG guilds from T2 didn’t move FA let alone YB off of full.
FA has reportedly flashed to Very High briefly a few times this last week. That may give you some idea of how overstacked YB is (and by extension, NA T1).
See, I didn’t think this was possible. I thought they said that it was more of a hard number rather than a floating number. Of course for all we know Anet is simply counting people that enter for any length of time as one tick for that day. So it’s possible that people that use WvW as a cheap way to LA, or as a way to access the bank/crafting stations are causing inflated averages.
Well it is a rolling average as was pointed out so I don’t see why dynamic updates would not be possible.
I thought Monkey Shinezz was a pro, not a con!
Of course it’s possible, maybe even likely, that even losing all the GvG guilds from T2 didn’t move FA let alone YB off of full.
FA has reportedly flashed to Very High briefly a few times this last week. That may give you some idea of how overstacked YB is (and by extension, NA T1).
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its also very hard for us players to account for wvw players who dont contribute, dont get in ts and are essentially invisible but easily tracked by anet’s system.
It is very easy for us players to account for known players that transferred to another server.
Ah that’s true too. The dev when he posted said several servers were above the “full” status by quite a bit — so any departures would just bring it to the top, not overflowing. Hadn’t considered that.
Yep, which is fine. I think we all knew for a really long time that some servers are super-stacked and it will take a lot of players leaving those servers to become not-full again. At what point do those players leaving stop counting towards the server’s population? Immediately or smoothed out as a “time artifact”?
Because, let’s be honest here, it should be an immediate thing since a player that transferred is in no way a potential participant in their old server’s WvW population.
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most of SFR sat out this week and they’re still full while FSP went Very High.
Yea, I’m not talking about players that sit out. The “time artifact” smoothing they supposedly do accounts for those kinds of players because they are still on the server and have the potential to play WvW on that server. It prevents servers from gaming the system with blackouts.
I’m talking about active players that transfer servers. There is absolutely no potential in those cases.
I wonder if the new calculation considers the movement of population to different servers. Like, does it immediately remove a “WvW” player from a server’s total and add it to another server’s total when that player transfers? Or is it painfully slow to adjust to population movements like Glicko is?
From my experience this wasn’t quiet as told. Yaks bend pushed to win a couple of weeks and just at that time fa got greedy amd imploded losing a few large guilds. Yb gathered a bit of momentum and started steam rolling at which point some t1 guilds bandwagoned in hope of pushing the glicko and opening t1.
This isn’t the t1 guilds fault, the glicko is broken and t1 fixed by guilds within it. How yb would fare when and if they get there idk.
As for hunt, probably worth not just running round ganking roamers 6v1 then people would be more interested in fighting you.
The implosion was the 15+ guilds from all three servers that left the tier completely because of the T1 guilds overstacking YB. YB lost like 5-6 guilds too from that (and is still overstacked). That’s not FA imploding. That’s the entire tier imploding.
WvW has diverse forms of PvP so without knowing what kind of PvP you are looking for in WvW or which region/timezone you play in, you understandably have received almost no feedback.
The higher tiers tend to have more large scale, seemingly chaotic battles. The lower tiers have a lot more small-scale fights and more of what may be considered the kind of open world dueling PvP that older MMO players are used to. In NA T3 there is a special kind of PvP called “guild versus guild” which developed from large scale zerg-busting and has little relation to GW1’s GvG. It is almost a separate game mode that basically rejects the PPT scoring system of WvW.
T2 blows monkeys. YB constantly is spawn camping, kitten and dancing on people. YB’s numbers are just dumb and is ruining the game. Anet meanwhile does nothing, why would they? They got their $$$$.
It’s not Anet’s doing.
I don’t find the game being ruined. More challenging sure, but I’m a bad player. At times I have been on and we had a spawn camp, we ran out and pushed them off. Even might have gotten at least 1 TW down in the process.
Just suicide necro more. XD
Meh, YB blobs, but there is so much fun to be found between the YB blobs. Running havoc is a lot of fun. Sure YB will send a 35 man group to drop 3, but you rez and go another direction.
There are also some good fights to be found, lots of learning experiences, and many opportunities to step up and make a name for yourself.
Adapt to the challenge, don’t get discouraged. T2 is what it is, but it nowhere near as bad as it’s being made out to be in thread after thread, post after post.
I agree about adapting to the challenge though it depends upon when you play and what your interests are. Not everyone finds doing havoc “between the blobs” as fun.
Basically to you two before me:
Give this system a bit more time before you judge the effect it has had.
My server (very high EU) usually crushes any of the two we’re up against during EU prime, so we’ve got ~300-600 PPT for a few hours, afterwards we lose everything as the other servers have got their early morning Karma trains and we have around 3-20 people on all maps from 2 am until 9 pm the next day. But anet can’t say: “Lets make this server medium, they’ve got no night shift” as maybe all of those who’d sign up would be prime time players as well.
And I got to this server when they were “high” btw. I don’t really care about the ratings, all servers I’ve been to had times in which no one was online; I’m used to it.
I’m not entirely sure what you’re trying to say.
Briggah asked: “Who would transfer to a high server for more gems that gets beat by medium servers?” You’re saying your server crushes during EU prime so why would it be relevant to the question?
Whats the problem?
EOTM being called “WvsW”.
If you ask me. You need to push your recalculate/refresh/re-something button since medium servers are now getting transfers and out numbering high status servers..
For 3 weeks now we been outnumbered by medium servers.
Are you talking about EU or NA?
I’m NA. Currently T6 but have been T5 past few weeks. Same results in both tiers. Outnumbered most of the day and even at prime time. My server status is high and there is no way we are ever going to get transfers since it costs more gems to transfer to high. Who would transfer to a high server for more gems that gets beat by medium servers? LOL
Only thing I fear is going to happen is people will now stack on medium servers since its cheaper and basically steam roll everyone they face until they hit a wall up in the higher tiers. Once that wall is hit they may transfer back down to do it all over again on a new server.
A friend and I yesterday were discussing glicko rating and world population status as an attempt to understand the new system more. We were only looking at the Full/Very High servers. In NA the Full/Very High break happens between FA and SoS. As FA has gotten closer in rating to SoS, it has flashed to Very High a few times.
Yet if you look at the EU matches, there are a few Very High servers with higher glicko rating than some Full servers. We were thinking the same thing, who would want to transfer to the Full server (not that they can) in a lower tier match than the Very High servers? There’s always been a casual relationship between PPT and WvW population with servers able to increase their PPT a bit by being more organized (and decrease when that organization takes a break). From this, we think that WvW participation by players who are not interested in being organized, as in joining guilds or joining with pugmanders, may be the cause of a higher population server being beaten by lower population servers. The new population calculation is probably including players logging in to do dailies, which is fine. Those players have a right to be in WvW too. The challenge is organizing those players somehow.
what happened was a bunch of T1 guilds transferred to Yak’s Bend
Not the whole truth, some transferred to Yaks but on the other side plenty seem to have moved off FA and SoS.
YB lost like 5 GvG guilds too. There’s a spreadsheet of all the guild movement out of T2 publicly available if you know where to look.
If you ask me. You need to push your recalculate/refresh/re-something button since medium servers are now getting transfers and out numbering high status servers..
For 3 weeks now we been outnumbered by medium servers.
Are you talking about EU or NA?
LOL! When I worked in applications hosting the “simple” solution was ALWAYS to throw more hardware at the problem. That doesn’t fix the software though :p
I want out of T2, just not real sure where to go as of yet. It was fun while it lasted, But with FA giving up and or imploding, its just pointless.
The entire tier gave up. I don’t think you realize how many guilds and players from all three servers have left for T3 due to that T1 “alliance” moving to YB to attempt to push it up to T1.
Whatever to do these players do in other games when their friends can’t join their full server?
to put the glicko back to place just need to start another wvw tourny to mix up some matchups and drain the glicko from each other
Tournaments do very little for “draining glicko” because all servers get to face each other. The only real effect tournaments have had on glicko is the creation of glicko cliffs between leagues.
it is exactly because servers get to face each other, it will allow them to drain glicko from each other.
those who are similiar in strength will have their glicko drained by the one with the lowest glicko. that is to say if YB is truly a T1 material, then, JQ/TC/BG will lose glicko to YB if the PPT come up as equal. this apply to all the servers.
right now, the glicko already stabilised and thus is already out of the “learning” stage.
I think you misunderstand. Because all the servers get to face each other, any glicko that was “drained” gets returned. You cite YB facing JQ/TC/BG. FA and SoS would also face those servers and most likely lose glicko to them. Tournament matches are not determined via glicko so there’s no real gains to be had. The better method would be for Anet to increase the match-up variance.
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to put the glicko back to place just need to start another wvw tourny to mix up some matchups and drain the glicko from each other
Tournaments do very little for “draining glicko” because all servers get to face each other. The only real effect tournaments have had on glicko is the creation of glicko cliffs between leagues.
Fort Aspenwood is now Very High and open for SEA time transfers.
PPT playstyle can be boring. That’s the biggest reason. Sometimes the most PPT-efficient strategy requires avoiding fights or ktraining. It’s BORING!
I actually find defending objective quite fun and interesting. I play a ranger and often sit on the walls finding someone that oversteps just a bit so I can burst them to down state. ….
I’m not talking about as a solo player. I’m talking as a player who leads a guild and frequently tags up to lead militia. If you’re playing PPT and not just ktrain, that role often requires situational awareness of 4-map “politics” and deciding upon the over-all strategy to maximize your PPT depending upon what forces the other servers have out and how they are playing. Sometimes strategy dictates that you avoid fights because if you get tied up in a long fight you could end up losing objectives you’re trying to hold onto.
The timing of the influx and anets change to status was too funny though. Such troll…..
Anet always trolls that way. XD
How well is the population ‘re-balance’ going?
Are people starting to transfer off top servers and filling up lower servers?
Once lower servers fill up close to full will the ‘full’ cap be raised?
Good work and thanks for putting some serious resources into WvW!
I don’t know if anyone really is leaving T1 NA servers. Probably not. T2 has lost many guilds and players to T3 though and it isn’t because of the new full status, but due to this world population change coming too late to prevent YB from getting stacked and causing uncompetitive/unbalanced matches.
PPT playstyle can be boring. That’s the biggest reason. Sometimes the most PPT-efficient strategy requires avoiding fights or ktraining. It’s BORING!
Please be aware that the in-game ping is a TCP measuring tool which includes the time it takes for SYN-ACK handshakes plus any server processing time to handle the network connections. Ping and traceroute use UDP. They will always show a lower ping time than the in-game ping. You can use Network Resource Monitor on Windows to show TCP connection times similar to the in-game ping.
U can see Fa blob which always get rekt by yb, only 1 pushing
FA has a blob during SEA? That’s FA’s weakest timezone. How can it have a blob? SEA guilds on FA are small, like around 10 ppl each, and don’t always rally and hate tagging up.
All I gotta say about the people discussing YB/SOS/FA and the transfers… You got what you deserved, FA (: Glad you’re suffering now because I’ll never forget when IoJ was against you and you all spawn camped us every day for the entire week, fortified everything we had and when I tried to solo hold a camp (which I managed to do for 4 hours thanks to your roamers who can’t accomplish anything without a zerg) you eventually pulled the champion to wipe the NPC’s, capped the camp, then sat there upgrading it for the rest of the day so I couldn’t take it back. Literally the worst server I have ever faced. And when I was on YB it wasn’t any different. Roamers that can’t do squat without a group of 5 – 10 and would chase you ten miles if you managed to escape their initial dogpile. Feels really good to see FA finally getting the daylights punched out of them and I hope it continues until they completely deflate.
LMAO
You were probably dealing with the “core” before they bought out other guilds and servers. If you were to see FA for yourself today you would definitely agree that they are indeed deflated and broken. After a few narrow YB victories the momentum shifted. Then golem week happened and it has been implosion city.
There’s no FA implosion. FA and SoS are letting the “alliance” that YB purchased get rid of YB from T2. LOL.
Of course know way of knowing if t1 folks had not moved if YB would have gone full or not…..
As someone with accounts on both YB and FA, I’m pretty sure YB would have been marked full if that change occurred before the T1 guilds moved. YB’s NA queues have been extremely similar to FA’s NA queues for weeks preceding the change, sometimes even larger.
Move of gvg to t3 only a matter of time even without the influx IMHO…. Full servers and/or queues…..
In your opinion only since it was a matter of time for HoT to come out and bring guild halls, negating most of the server transfers. YB had guilds like BOO and EP who were more than willing to wait in YB’s pre-OnS NA queues while FA had a few GvG guilds who did the same. Plus T2 had like THREE GvG guilds coming back to the game. They had just finished paying for their transfers and were pretty upset to have to transfer again. The top selling point that differentiated T2 from T1, the fights, has been destroyed. Good luck recruiting now.
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https://forum-en.gw2archive.eu/forum/support/bugs/Two-step-auth-redirects-are-broken/
Are you guys using two-step authentication? I didn’t test logging into leaderboards site with the new account pages before activating two-step auth.
After recently setting up WinAuth and two-step authentication…
1) Go to this forum. Log in using a new IP address. Get asked for the code. Put in a code and hit enter. Form does nothing. Go back to this forum and hit login button. Page refreshes as already logged in.
2) Go to leaderboard site. Log in from an already-authorized IP address. Stays on accounts page. Never redirects back to leaderboard site. Go back to leaderboard site and click on login. Goes back to account login page.
Anet could consider a server swap system modeled after a “looking for group” function where accounts on full servers can offer their space to someone on another server in order to try to accommodate players who have friends they’d like to play with stuck outside of their server.
For example: Player A is on TC and wants to transfer to DB. Player B is on DB and wants to transfer to TC because he’s coming back to the game after a long break to find that his guild had transferred to TC. Player A and Player B’s accounts can be marked as “swapping” so that when Player A transfers to DB, Player B only is allowed to transfer to TC.
I realize that such a system thwarts the goal of spreading population out and it would probably be gamed by guilds with alt accounts, but it might help players who are split from their friends for various reasons.
Xushin buying guilds. Mag for T2 2015.
It is wise not to give details because players would attempt to game the system using those details then, like when players figured out that they could transfer to a full server on patch days when Anet logs everyone out or the old blackouts that T1 servers used to organize.
Hi SkyChef!
It really depends upon what your normal play timezone is.
did the update the severs yet or give a date for this update?
P.S Fa is dead
FA isn’t dead. YB got a massive influx of guilds from T1 right before this change went into effect.
This all looks like an attempt to heavy-hand force population to spread out just for the sake of speeding up a process that will naturally occur over time due to the world population calculation change.
Just not seeing the necessity, especially with HoT release upcoming.
If you honestly believe it’s going to naturally occur over time then I just shake my head at you. 3 years and nothing has sorted itself out, these changes are to little to late, no one is dumb enough to transfer down to T8 (at least in NA) and sit there with no one to fight. It doesn’t matter what the price ta of the transfer is, its just not practical to expect any large guild to bore themselves to death.
We will probably see some movement within the top 4 MAYBE 5 tiers, but anything beyond that will definitely not sort itself out.
For the past three years we:
1) didn’t have full servers that could not be transferred to
2) didn’t have so many full servers
The system is already voluntary and controlled; just costs some gems. That is a slow process and it should remain a slow process. Full servers at the top need to remain full in order to force new and returning players to go to the mid-tier then lower-tier servers.
Making it free will increase the number of volunteers in a way that won’t be reflective of normal operations. Current full servers, which are now at the top tiers, could open up again for transfers without the mid and lower tier servers seeing the benefit of the new world population calculation. That would just cause a return of players emptying out the lower tiers to go to higher tiers. The full servers need to remain full, especially when HoT is released.
This all looks like an attempt to heavy-hand force population to spread out just for the sake of speeding up a process that will naturally occur over time due to the world population calculation change.
Just not seeing the necessity, especially with HoT release upcoming.
She* and what exactly is our " attitude" and play style you speak of? Yes, we require our members to run specific builds and classes and form proper parties, but so do many guilds that actually know how to play. I’m sorry if you think us not keeping players not willing to run proper builds and classes is a " bad attitude" but we would rather hold our standards than deal with players that do not play as a team.
yes and the fourth color block must be blue BLUE IT MUST BE BLUE
Never played a team sport before, huh?
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