Showing Posts For Chaba.5410:

1/18/13 CD/FA/DB

in WvW

Posted by: Chaba.5410

Chaba.5410

I love how that movie predicted Fox News.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

1/18/13 CD/FA/DB

in WvW

Posted by: Chaba.5410

Chaba.5410

Yea so thanks DB for killing me in the EB JP. My client froze and when it was done with the freezing you starting killing me. I, of course, didn’t fight back because hey, I was just frozen. The only recourse I had was to dance. You continued anyway.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

1/18/13 CD/FA/DB

in WvW

Posted by: Chaba.5410

Chaba.5410

I have to agree, it’s really difficult to tell from a single screenshot if there was a glitch or not.

P.S. I have yet to be in a WvW jump point, EB or otherwise, where there wasn’t someone there trying to kill me. My bad luck I guess.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Stonemist Castle; Why always lagging?

in WvW

Posted by: Chaba.5410

Chaba.5410

Mira, it appears that you’re in one of the lower WvW tiers. I don’t know how SMC battles are in that tier, but I’m going to assume that they are no where near the size of the tier I’m in and thus you haven’t truly experienced the server lag.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Stonemist Castle; Why always lagging?

in WvW

Posted by: Chaba.5410

Chaba.5410

Also since this is about lag there is nothing in the updates that should be able to fix it as the issue is on your end and not their servers.

The short answer to fixing this is to buy/upgrade to a better computer.

I’m going to disagree with that statement. If you’re hitting a skill key and there is a lag before the server is registering it, if at all, that isn’t due to your fancy shiny new computer you just purchased a month before release, especially if you’re running rendering on the lowest possible settings just to ensure it isn’t your computer.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Funny WvW idea: Massive Mine-field?

in Engineer

Posted by: Chaba.5410

Chaba.5410

OK that’s it. I’m loading up mines tonight.

Im jealous. Im in Db without a guild and here my wvw nemisis from FA Posts a comment in thr engineer forums that they have an all engineer guild. Well done FA.

Are you by chance Asura? (See Penguin’s forum post for more guild info)

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

1/18/13 CD/FA/DB

in WvW

Posted by: Chaba.5410

Chaba.5410

I just want to say that you DB peeps have been a fun and formidable opponent so far.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

1/18/13 CD/FA/DB

in WvW

Posted by: Chaba.5410

Chaba.5410

PEOPLE OF [DOLY]

YOU ARE BEING DECEIVED.

You celebrate dolyaks as if they are graceful embodiments of nature, when in fact they are nothing more than symbols of bourgeois oppression. The wages of dolyaks are death. Even now dolyaks carry the weapons of war across tyria used to kill women, children, and innocents. How would there be war without dolyaks?

I say unto you my brethren, shall we allow this mindless celebration of murder to continue unpunished? Or shall we stand up, together, and end this madness?

LOL!

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

1/18/13 CD/FA/DB

in WvW

Posted by: Chaba.5410

Chaba.5410

Saweth You Him,

Are you on FA? I guess we need to renew our advertising campaign of our server website.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Engi's good or bad?

in Engineer

Posted by: Chaba.5410

Chaba.5410

Last night in WvW I swear I noticed way more engineers than I have in the past.

I second what Choops said about the cons being ridiculously fun. My alts are a mesmer, a thief, and a warrior, all around lvl 20. I have noticed that I tend to get bored playing them, which is why they are still so low level.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Juggernaut on more kits

in Engineer

Posted by: Chaba.5410

Chaba.5410

Add EG to Juggernaut. I approve of this message.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Engi's good or bad?

in Engineer

Posted by: Chaba.5410

Chaba.5410

Or when you roll something like a TANKCAT and can stand in the middle of a wall breach or the lord’s room at SMC without going down in a 30-60 minute fight you’ll feel like Gandalf facing down the Balrog.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

1/11/13 CD, IoJ, FA (Round 4)

in WvW

Posted by: Chaba.5410

Chaba.5410

Let’s wait until after the reset to see how things go score-wise, hrm? The recent past is not a good indicator due to the paid transfers announcement. You don’t get one server above 500+ one night and a different server getting above 500+ the next night and come to a long-term conclusion about what is essentially supposed to be a 3 opponent game.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Bowling Ball Build - the B3!

in Engineer

Posted by: Chaba.5410

Chaba.5410

Haha I like the way you think! Elixir S for getting into the middle of a crowd and start popping grenades, drop crate, etc…..

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

1/11/13 CD, IoJ, FA (Round 4)

in WvW

Posted by: Chaba.5410

Chaba.5410

To label the mass transfers that started to occur after the announcement of the implementation of the paid transfer system as “fair weather” is unfair at best.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Brothers and Sisters brace yourselves.

in Engineer

Posted by: Chaba.5410

Chaba.5410

They must have finally realized that it wasn’t the engineer grenades that were the problem, but AoE in general. Which means they are going to nerf AoE and unnerf the grenades, right, right?

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Don't nerf AoE

in Suggestions

Posted by: Chaba.5410

Chaba.5410

morrolan.9608

Thanks for that video! That’s awesome.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Absorb siege projectiles

in WvW

Posted by: Chaba.5410

Chaba.5410

Needs more testing.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Only an engineer...

in Engineer

Posted by: Chaba.5410

Chaba.5410

Only an engineer would assign letters of the alphabet to elixir names.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Massive server transfers underway

in WvW

Posted by: Chaba.5410

Chaba.5410

What is the point of this thread other than to start unsubstantiated rumors about your opponents?

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

10 Seconds of IMMUNE to Damage

in Engineer

Posted by: Chaba.5410

Chaba.5410

Where were you located? Maybe she entered one of those immune areas near spawn.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Guesting is Coming

in Guild Wars 2 Discussion

Posted by: Chaba.5410

Chaba.5410

Ask any database administrator, duplicate records are not a good thing. With what you are suggesting is have two sets of the same information, now how do you handle things like gaining a level do you update the home server, guesting server or both servers.

From the Anet post, it sounded like there’s one single character database per datacenter that all servers in the datacenter utilize. A transactional system that updates a single global database with information like level and a local data store for the dynamic, near-real time play doesn’t require database replication. Of course I’m speaking purely hypothetically and in ignorance of the application architecture.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Guesting is Coming

in Guild Wars 2 Discussion

Posted by: Chaba.5410

Chaba.5410

It’s a technical impossibility given the current setup and infrastructure…

Application architecture plays a lot into it too.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Engineer Guild??

in Engineer

Posted by: Chaba.5410

Chaba.5410

That thought crossed my mind. We can still do massive supply crate drops together in PvE.

There’s been no guild discussion on this yet. We need to evaluate the options.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Guesting is Coming

in Guild Wars 2 Discussion

Posted by: Chaba.5410

Chaba.5410

In other words, their architecture does not support having character data in one master database with local server copies and updates.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Fort aspenwood needs you and your guild!

in WvW

Posted by: Chaba.5410

Chaba.5410

Most of the time there is no queue time. EB or our borderlands might have a queue on Friday reset, but I haven’t been queued more than 5 minutes. The regular EST prime time players here will have a better answer.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Guesting is Coming

in Guild Wars 2 Discussion

Posted by: Chaba.5410

Chaba.5410

Paid server transfers and no ability to guest in WvW will NOT prevent spying in WvW. Large guilds on one server will just band together to pay for their spy to transfer.

Why would they do such a complicated thing when they can just buy a second account for their guild leader to run on a second box and join the enemy server with? rolls eyes

Nice.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Tankplant Build

in Engineer

Posted by: Chaba.5410

Chaba.5410

I took the retraiting plunge finally to try to prybar like a Tankcat. Here is my variation on the Tankcat build. It’s an attempt to squeeze a higher attack and damage out of it. The rune set is just what I happened to have picked up so far from PvE. After awhile I found that I may switch out Elixir B for something else.

http://en.gw2skills.net/editor/?fcUQJAqel0picnuSfF17IyYGdmoFmhEaYiUUZ5HA;TgAg1UyYGSMmdI3QyhGbA

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Guesting is Coming

in Guild Wars 2 Discussion

Posted by: Chaba.5410

Chaba.5410

Paid server transfers and no ability to guest in WvW will NOT prevent spying in WvW. Large and highly competitive guilds on one server will just band together to pay for their spy to transfer. It punishes the sincere players who just want to have fun together.

And really when it comes down to it, who cares about trying to prevent spying? All is fair in love and war.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Guesting is Coming

in Guild Wars 2 Discussion

Posted by: Chaba.5410

Chaba.5410

I too am disappointed that guesting will not work for WvW. It punishes cross-server guilds in the same way the regions are punished. Our guild was hoping to be able to WvW together without requiring members to transfer. I think I understand the potential strategic downsides to guesting in WvW, but consider that even without guesting in WvW there will still be the problem of spies. And it really ties the knot on equating guilds with servers, thus completely removing any amount of prestige being in a certain guild can have. ANet might as well remove the ability to have cross-server guilds at this point since server=guild.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Elixirs and the RNG factor

in Engineer

Posted by: Chaba.5410

Chaba.5410

Most of the time I’m tossing Elixir S is in the middle of a group battle to give one of those buffs to those around me to support them. I can’t say that I’ve really used it to get away. At that point I’m blocking and laying down stimulant for the swiftness buff and popping Elixir S if I get stunned. (dropping Box of Nails, Glue Gun if I’m without shield, Slick Shoes if I got that skill up, etc.)

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Elixirs and the RNG factor

in Engineer

Posted by: Chaba.5410

Chaba.5410

There are both pros and cons to it. Also there’s ways of achieving reliability of some effect without using randomized elixirs. And if you’re trying to do something reliably that only a randomized elixir provides, consider that perhaps our class wasn’t meant to do that effect reliably. We’re not the only profession limited by design in what we can do.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Absorb siege projectiles

in WvW

Posted by: Chaba.5410

Chaba.5410

I’ve been testing the engineer’s Magnetic Shield against treb projectiles. It seems to work, but like a few of the other skills mentioned, you have to be in the exact spot and it only protects the toon, not the area. Swirling Winds remains the most efficient skill against trebs.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Feedback and opinion on Skills

in Engineer

Posted by: Chaba.5410

Chaba.5410

I would have to say the biggest thing bothering me about the skills is the bugs. It is difficult to fairly evaluate a skill when it is bugged.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Feedback and opinion on Skills

in Engineer

Posted by: Chaba.5410

Chaba.5410

Poker, I’ll point out, also has the same chance for either player to succeed even though there is a lot of randomness.

Games of skill typically have elements of chance.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Engineer 1v3

in Engineer

Posted by: Chaba.5410

Chaba.5410

Wasdclick,

I wasn’t trying to say anything, just share a quote I found ironic. You don’t hear that an engineer killed anyone often.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

~Recruiting for new Engineer themed guild~

in Guilds

Posted by: Chaba.5410

Chaba.5410

Basically this guild is cross-server so that all us Engineers can meet other Engineers. There’s a good-sized group on Fort Aspenwood, but a few other servers are now gathering enough people to form a party in WvW.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Engineer 1v3

in Engineer

Posted by: Chaba.5410

Chaba.5410

“After an hour or so of getting destroyed by either zergs, or one engineer that killed three of us without losing any health, I wasn’t having much fun.”

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Really-disappointed-with-this/first#post1213423

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Feedback and opinion on Skills

in Engineer

Posted by: Chaba.5410

Chaba.5410

I understand your analogy and where you’re going with it, but to me it seems more like Engs can’t even be sure of what pieces they do have. On one turn it’s a rook, and then next turn it shifts into a pawn, making in-depth play/strategy implausible on their part.

I hate to sound sarcastic. It is not intended. The piece is reliably a rook/pawn. Toss Elixir S will always result in Stealth or Stability. As the number of possible outcomes increases, the planning of strategy does become implausible. We don’t have any random skill that results in 10 different possible effects, thank goodness. My personal experience has been that the randomness is not such a big deal because one can plan ahead for one of the two or three possible effects. It’s just more complex, a complexity which other professions do not really face.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

1/11/13 CD, IoJ, FA (Round 4)

in WvW

Posted by: Chaba.5410

Chaba.5410

Fort Aspenwood’s new guilds:
– None
(FA actually lost one guild, [FCF] Flying Clams Forever).

ORLY?

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Feedback and opinion on Skills

in Engineer

Posted by: Chaba.5410

Chaba.5410

I’m convinced that the number of effects one must remember and try to combine is a source of the difficulty in playing an Engineer (next to the nerfs). In an ordinary game of skill like chess, there is symmetry between players in the moves they have to remember. There isn’t the case in chess where one player has more different kinds of pieces than the other player. In GW2, it seems that the Engineer has many more kinds of pieces than other players so it takes more mental skill to calculate the possibilities. Maybe this is what is meant as “versatile”.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Feedback and opinion on Skills

in Engineer

Posted by: Chaba.5410

Chaba.5410

Lastly, randomness makes battles much more interesting. Toss Elixir S while pushing forward and suddenly the enemy sees either a group of huge Asura or we’ve all just disappeared. If you want group stealth more reliably, stop trying to use Toss Elixir S for that. A smoke bomb and a blast finisher does the trick nicely.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Feedback and opinion on Skills

in Engineer

Posted by: Chaba.5410

Chaba.5410

The problem with randomness is that if all of the random effects don’t achieve the same goal OR do not work in the same situations….
TO ANYONE WHO STILL THINKS RANDOMNESS ISN’T BAD:

There isn’t a judgement call to be made. The opinion that the randomness is bad arises out of a playing style that demands a high degree of pre-planning, expects execution to always go according to plan, and has a low tolerance for deviations. I understand that one can get upset at the randomness, especially in the hypothetical situations. I’d be upset too if I always expected that I would knock a zerg off a cliff with Elixir X or that I wanted to speed buff a party with a toss of Elixir H (I think you’re actually thinking of Elixir B ).

Let’s say we have two players who go into identical battles. …The enemies are all ranged, so they both throw Toss Elixir U at the space between them and the enemies. The first player gets the guardian wall skill…. The second player gets veil…

What is the skill difference between the two players? Nothing. They both did the same thing, only one got lucky, and one didn’t.

And Veil creates a light field which can be followed with one of our many blast finishers for Area Retaliation. Projectiles reflected. All three of the random outcomes can reflect projectiles actually. The difference here is in playing style. One player had a planned goal for a particular skill which they plan to follow up with some other move and the other player compensated for a deviation from that battle plan. This is a result of the difficulty in playing an Engineer. We have to be familiar with waaaay more skills than other professions because one skill is really three different skills.

Let’s say two players are trying to escape from battle. They both toss Elixir S. One gets stability from being a giant and gets wrecked because they can still see him. One gets Stealth and is able to avoid being killed because of it.

The difference here is an expectation that only the Stealth outcome equates escape from battle, that the only way to escape from a battle is to become invisible. Keeping in mind that we are not Thieves and we do things differently, Stability grants immunity against incoming control effects which can also allow us to escape from a battle. Their purposes are not crosswise for this goal. Both Stealth and Stability from this toss last only 4 seconds which means we have to be ready with another skill anyway. Why not Drop Stimulant or activate Super Speed while either Stealth or Stable?

Let’s say two players are trying to speed buff their group, so they toss Elixir H at the party.

Again, there’s an expectation of goal, that the purpose of Toss Elixir B (not H, H grants Vigor) is to place speed buffs on the party so it can get to the target destination faster. Yes, that is one thing that can be done with it even if not reliably. Yet consider how many other professions would love to be able to block a treb shot for an area like an elementalist? There are other projectile block skills that only partially work but not like the elementalist because that’s not our role. Not all professions can serve the same purposes. But we can be sure we won’t get funny looks from our party when they get that random 30 second boost of Might right when they reach the target or in the middle of a fight (which is when I usually Toss Elixir B ). Lanny.6987 touches on this concept too when he considers above that Toss Elixir U is better for smaller fights and his mention of us not being a support class (he should try Elixir Gun sometime). Consider too the randomness in receiving such buffs from us in the middle of a fight from another player’s perspective.

Let’s say two players are in WvW and the enemy zerg is attacking Anz. They’re up on the hill and are building siege. Both player’s zergs attack the zerg and use Elixir X. One player gets the tornado and one gets the giant.

The giant form’s Stomp also does blowout like the tornado and there’s no reason we have to stay in that form until we get killed. The giant form also has combo finishers.

I hope it can be seen above that there is a difference in these situations. An expectation of outcome was made, it wasn’t the one desired, and the playing style didn’t have tolerance for any adjustment to be made. Or maybe the difference is due to the difficulty in being familiar with the skills since we have so many more than other professions. If anything, I’d call judgement on the difficulty of having to remember so many more effects rather than attribute the problem to the randomness of certain skills.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Feedback and opinion on Skills

in Engineer

Posted by: Chaba.5410

Chaba.5410

I’d love one of our skills to be able to block treb. We’re supposed to be combat engineers, no? Who do you think designed siege engines?

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Feedback and opinion on Skills

in Engineer

Posted by: Chaba.5410

Chaba.5410

“Engineers are smart and utilize the available tools in multiple ways to get the job done.”

Exactly. Which is why I don’t really understand the beef with randomness. Our skills are useful for both offensive and defensive goals. Take for example Elixir S which is not only good for safely getting out of harm’s way, but for also getting into harm’s way and planting a bomb. It’s the same with the skills that have random outcomes. I am just not seeing that the outcomes are at odd goals.

Actually, the Engineer profession seems to be designed to be hilarious and the random outcomes are part of that effect. We’re mad scientists and sometimes our inventions don’t always go off the way we planned them, but we’re able to capitalize on the situation.

Additionally, we get more effects out of a single skill than others without randomness.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

1/11/13 CD, IoJ, FA (Round 4)

in WvW

Posted by: Chaba.5410

Chaba.5410

The score from about an hour ago, noon PST.

Attachments:

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

~Recruiting for new Engineer themed guild~

in Guilds

Posted by: Chaba.5410

Chaba.5410

Done. Welcome!

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Engineer Guild??

in Engineer

Posted by: Chaba.5410

Chaba.5410

Invites sent. Speak up if we’ve missed anyone.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

~Recruiting for new Engineer themed guild~

in Guilds

Posted by: Chaba.5410

Chaba.5410

ShaunZ,
I tried to send you an invite but it says you’ve reached the maximum number of guilds. You’ll have to either decline any current unanswered guild invites or leave one of the guilds you are a member of if you are still interested in joining.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Engineer Guild??

in Engineer

Posted by: Chaba.5410

Chaba.5410

Kulam, we have no requirement for you to transfer servers or provide full guild representation. You can still join and we’ll help you try to find more engineers on your server. It just means you may have to wait longer until you get enough guild members on your server before you can start to experiment with this idea.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast