Showing Posts For Chaos.3579:

Transmuted Legendary not legendary?

in Crafting

Posted by: Chaos.3579

Chaos.3579

So after all the discussion is it indeed the consensus that as of right now don’t transmute your legendary because it is no longer legendary after the transmute? We are talking transmuting the stats onto the legendary here since the whole point of the legendary is for the looks of it vs alternative best stat items. And to get the stats you want you have to transmute the legendary and not the items before making the legendary? Perhaps I’m worrying about something that won’t matter when I actually go to make one since I’m probably quite a ways from that still.

I don’t see why you shouldn’t transmute? You still get the skin, which is the ONLY thing that legendary has above exotic, AND you get the stats you want with your build. Win-win right?
The fact that is has or has no purple name changes absolutely nothing in your game.

Although I agree with you compleatly ….there is one flaw in your speech

By transmuting a legendary item it is no longer considered that item. As a result that legendary will not receive ANY effect updates that may or may not be released for that specific legendary…….but other than that.

Yaa screw power tough and vit.

Personally if I had a twilight I would transmute it to berserker stats for my build…..though after thinking it over…….I would just wait until I got all of the twilight effect updates/ anything legendary updates

(edited by Chaos.3579)

Transmuted Legendary not legendary?

in Crafting

Posted by: Chaos.3579

Chaos.3579

^ so i can’t even make eternity anymore… Q_Q

……no you can’t……….just stop crying.

Your making me cry

Transmuted Legendary not legendary?

in Crafting

Posted by: Chaos.3579

Chaos.3579

For people that are reading this, wanting to transmute different stats onto the legendary. I recall reading somewhere ages ago, that if you transmute the stats on the precursor, those stats should carry through to the legendary.

No. This is incorrect. DO NOT TAKE THIS ADVICE.

If you transmute the precursor it is no longer treated as a precursor by the mystic forge.

As such if you put in a transmuted precursor , and the rest of the gifts………..you will not get your legendary……….and all the work shall have been wasted

Well there’s my warning.. Good day

Legendary transmuting safe?

in Players Helping Players

Posted by: Chaos.3579

Chaos.3579

I’m not sure if there is a thread already on this…..if there is sorry I could not find it

Anyway I was simply wondering if it would be safe to transmute a legendary? Wut could be the negatives of this?

Like would it no longer be legendary rarity?

Would the person’s legendary not receive the effect updates to that legendary if any came because due to the fact that it was transmuted it would not be counted as that legendary and result in no effect updates?

But most importantly. Is there or will there be a way to get different exotic/Accended stats safely, and without the néed of transmutation stones? Because I hate power tough vit

Thanks for any answers and replies…..I know these answers would help any legendary holder that does not like the original stats on it

(edited by Chaos.3579)

Nerf the theif steal skill consume ectoplasm

in Suggestions

Posted by: Chaos.3579

Chaos.3579

Put simply the consume ectoplasm is absolutely OP. the ability to gain All boons, most for 10 secounds is insane.

In comparison to all of the other skills stealed from other classes this is the most powerful. Is there a reason why?

Steal skills
Gaurdian: daze your foe
Warrior: spin and attack your foes (cyclone axe skill)
Engie: inflict a random condition
Ranger: healing seed (grants regen and removes conditions)
Theif: gain stealth
Ele: inflict chill
Necro: inflict feer

Mesmer: gain all boons……… WTF

The consume ectoplasm gives more healing than the ranger healing seed.

gives a perfect defense with aegis, stability,retaliation ,protection,regeneration,vigor, and swiftness.
A ok attack with fury for 10 secounds!!!!!
Most of the boons for 10 secounds. such as protection….wtf…really this means that for every 1/4th of the time they are going to have a near perfect defense, AND ALL FROM 1 SKILL! WTF

What needs to be done?

Either change the skill so it gives 1 random boon for 10 secounds unless its stability, fury, protection or retalation in which it will be 5 secounds.

Or

Reduce the duration for most of the boons to under 4 secounds. The most important to be nerfed being protection, and fury.

Legendary greatsword Mesmers

in Suggestions

Posted by: Chaos.3579

Chaos.3579

Right now any mesmer with a twilight or sunrise is not getting nearly the amount of unique particle effects added to their greatsword weapon animations in comparison to any of the other greatsword using professions. I am currently working on my twilight for my mesmer(which I am far from in terms of gold. mats, and 750g precursor ). But when I do get it. I want it to be just as legendary as it is for warrior,gaurdian, and ranger.

What needs to be done?

1) change special surge so that it has the same colors as twilight or sunrise(red black, orange white.) as well as add some kind of new sound effect, and add more partical effects to it. Some unique to each of the 2 legendarys. Light coming off of sunrise spacial surge, and darkness from twilights spacial surge.

2) make mind stab appear as if when you stab the sword in the ground the tip of the blade appears in the place of the usual mind stab aoe. Also add some unique new partical effects to it.

3) make the berserker hold the greatsword twilight. So when it does its whirlwind attack it is a brutal Beauty to behold as it paints the screen with the color of the sky. Be it night or day.

4) make the illusionary wave the same color as the twilight or sunrise. Also I would like it to be considerably larger in size than the original illusionary wave. And if possible a wave-like sound effect

And that’s basically it. Really the greatsword legendarys for mesmer are really lacking. I would hope that arena net is already working on this. But even so. I have been getting even more worried that my work on my legendary will be in vain if i equip it to my mesmer. which is sad because mesmer is my playstyle,and i should not be punished in looks because mesmer is my playstyle .

There I expressed my opinion of what needs to be done.:)

………….as for the legendary I am working on…….gonna take a while……so many mats………..so little gold

(edited by Chaos.3579)

Spvp needs more complexity in the item area

in Suggestions

Posted by: Chaos.3579

Chaos.3579

You’re asking to stretch what is alreadt broken in some people’s minds. Spvp is unbalanced, and it is beign worked on… no body’s fault. Asking to allow more options mean’s people will look for that build that becomes ridiculous and then more posts about “nerfing X” erupt and nothing is acomplished. X build should not entirely counter Y build, it should still require skill and thats the problem. Full hammer/ mace/mace warriior should not be able to stun lock someone for X seconds till they die, nor should necromancer be able to survive beyond belief, nor should thief be able to stealth infinite times, nor should mesmer be able to make unlimited clones… ther is already soo many problems with pvp atm adding additionaly optiions is too much atm. Maybe in the far future but atm, pvp needs work at its core before they expand.

Nothing in this game is OP. there are a few things that need trimming but other than that its fine. By adding more customization it will not make it chaos because it is not chaos in wvw pvp(were most people are unbalanced in items, exotic vs rare). Instead it will simply make the game whole and fixed as it was supposed to be in the beginning.

I should not have to play a whole other ball game just to get a “fair match”. I want to be able to go in to a match with a build I use on wvw, and fight some people that are on the same level as me gear wise. That way I could find the faults in my build/skill/knowledge, and improve on it……but in the spvp right now. I can’t do that.
Spvp should not be a whole other game. It should be the same game. Just with everyone on the same page gear level wise. That’s the core idea that I was promised.

Oh and Anyone that says something is OP. it usually is something that the player simply does not have the skill/knowledge/build to take down. Once I read a post about how someone complained about the Mesmers clones….made me laugh.

In the end. Nothing is OP. people are just stupid.

Spvp needs more complexity in the item area

in Suggestions

Posted by: Chaos.3579

Chaos.3579

Gear can be extremely diverse. You can’t expect balance between," 100 toughness and 900 power" versus, " 500 vitality and 500 cond damage". Adding multiple factors makes it very difficult to adjust things wihtout hurting a certain build. Spvp is fine, it doesn’t stretch any build to the limit and it certainly doesn’ allow ridiculous builds to be made. I run a cond thief build in spvp and I still can acomplish 12/0, that shows that no one is constricted to one build in pvp. You are free to fully spec in one field and come out on top based on skill.

I ran a hammer/dual axe warrior once in pvp just to experiment with the Op of warrior (YES warrior is OP, but so are almost every other profession so stop crying) and found out how much of a problem I can become. I have little to no knowledge of warrior in pvp and I lived for soo much longer than I should have. I got 4 kills, like 6 deaths and yet we won. Why? because I lived and distracted the enemy for soo long. It wasnt’ a landslide victory, we hardly won.

the fact is, you can play like an idiot with some professions and still come out on top. Now thats with how little diversity there already is so imagine more variations of this… It just leads to problems they can’t manage anymore without shutting down pvp and reworking it from the ground up.

Pvp is made up of 3 things

Skill, build, and knowledge

Some builds are better than others. That’s the way it should be.

People should win because they have better skill,better build, and better knowledge.

I don’t care if you are the best player in gw2. If you are lacking in the build factor. Or the knowledge factor. You lose. That’s the way it should be.

Eliminating customization so that build is no longer as important as it is in wvw is not a balance. It is a limitation, and simplification. Nothing more.

Some builds are suppose to be more powerful than others. That’s the way it is suppose to be. Should I simplify the “skill” factor simply because some people have better skill than others? Or simplify the knowledge factor because some people have more knowledge than anyone else
Really in the end I should simply simplify this game to point were we all have the same class, weapons, traits, gear, and everyone has the same knowledge of everyone else. Oh and by the way the only skill needed in it is simply clicking 1 button. Don’t have to click it at a specific Time or anything. Just have to click it.
There
Now it’s the same game only there is no skill,build,or knowledge factor.

:D Joking

Spvp should simply be wvw pvp in a small map with different objectives and smaller teams.
Only everyone has access to all the different gear. That’s the difference I was promised. Nothing more

The idea that we should consider build important in one part of the game. Then suddenly change the rules so that it is not is kinda idiotic. As you are making “A WHOLE NEW GAME”

(edited by Chaos.3579)

Spvp needs more complexity in the item area

in Suggestions

Posted by: Chaos.3579

Chaos.3579

The thing is balance. If you start adding armor/weapon stats into the equation you get a kitten load of problems. There are already numerous problems in spvp with balance and thats just with amulets/runes. The fact is balance is easier with less factors applying to it, look at it from a game developer’s perspective and say that “it’s much easier to just allow full custimization”.

Balance? Balance of what. The gear? I think that’s a little idiotic. Yes some gear is better than others after you have put them all through a filter of what is most useful given these conditions. That’s the way it is suppose to be. Condition damage is better than critical damage in a condition build. Critical damage is better than condition damage on a pure damage build. That’s the way it’s suppose to be.

It’s balanced when all the players have access to all the gear and builds.

Spvp needs more complexity in the item area

in Suggestions

Posted by: Chaos.3579

Chaos.3579

The thing is balance. If you start adding armor/weapon stats into the equation you get a kitten load of problems. There are already numerous problems in spvp with balance and thats just with amulets/runes. The fact is balance is easier with less factors applying to it, look at it from a game developer’s perspective and say that “it’s much easier to just allow full custimization”.

It seems that you have misread my post in to being “why don’t people have better gear than others?”

Which is not really true. In fact. “Balance will have come from people having access to the same gear. But both would also have the option of other gear.”

I simply want the spvp to be a place were the players will all be equal in the options and ability to have access to the different gear(balance).
But at the same time have the complexity of the pve, and wvw gear so that the pvp gameplay of spvp is the same as the pvp in wvw.

But sadly as of right now the gameplay is not the same. Not because some people are imbalanced in terms of gear In wvw. But in the fact that people do not even have the ability to be as complicated in build and gear in spvp. that they can be in wvw

So put simply here is my question.

Would it be better to change spvp to something were all of the end game items from pve were in spvp? But everyone had access to all the different gear.

So in other words you could use that same build that you have on your level 80 full exotic character in spvp, and another guy that has never even played the game could use that very same build. Or a build they make from any of the items in pve. No 1 amulet simplify bull.

“I think that spvp should simply be a place to test new builds. Play and have fun on the same level as pve gear and to allow people that have never even played the game before to experience the end game content that is awaiting for them in pve.”

Right now….the quote above that I made is not true

(edited by Chaos.3579)

Spvp needs more complexity in the item area

in Suggestions

Posted by: Chaos.3579

Chaos.3579

Right now in spvp the only thing you get to choose for you items that helps your stats are 1 the amulet/jewel, and the runes……this is such kitten stuffing. Really that’s it. No other customization or complexity than that ?
In pve our stats can be improved in a number of ways. Through amulet,rings,earrings,backs lot,base weapon stats,base armor stats, there is also things other than runes called orbs. You know. Those things that ARE NOT IN SPVP……really right now the options in the customization department for spvp is laughably stupid.

What needs to be added/fixed in order to make spvp more…….well less pathetic.
1) they need to get rid of those all mighty amulet/jewel C R A P. It’s B U L L kitten and we all know it.
I don’t want my amulet being the only thing dominating my stats. I want complexity and…..I don’t know “more common sense”. I mean come on. It is really that hard simply to “add all the different exotic amulets,rings,back gear, earrings, and jewels(and any upgrade) that we have in pve”?

So put simply for anyone that did not want to read that rage.
1) add all the different stat end game exotic/Acended rings, amulets, earrings, back items, and every end game upgrade item(jewels,orbs,all the options in pve)
2) wtf is with the weapons? " Make it so that the weapons have base stats". It needs this. Trust me
3)make it so that the armor has base stats……same thing as the weapons. Really don’t have to go over why….its just stupid that I have to point this out

So in the end. Allow me to explain why all these things needs to be changed/added.
Right now there is pve gear. Which is the stuff we earn by ourselves, and that we use in wvw. Some people have better stats than others.

Spvp….well the point of it was to allow everyone to enter in to some “structured”(controlled) “player vs player” content. Do I have a problem with this? No
In fact I loved the. Idea. It allows for so much fun for everyone. It allows for the creation of skill in a environment that allows you to become the best you can be in pve and pvp….well I was wrong about that last 1. The part were i said
“You can become the best you can be in pve that you can be in spvp.

What I don’t like about it as it is right now however. Is that it is a whole other game than gw2 pvp. Really I am not making this up. Right now you can get much better stats in pve than you can get in spvp. You can get a lot more customization or gear stats. You can get a lot of diversity of stats. Be it all of them or simply a few you like……but in spvp…..good luck with that. You will never be able to duplicate your max endgame build that you have in pve…..so what this means is that you cannot play at the level of customization and complexity that you can in pve.

This is not how I thought it would be….this is not how I wanted it to be
I was hoping that spvp would simply be a part of the game were you would have every type of item with every type of stats that you could find in pve…..instead what is actually going on is you choose 1 amulet, 1 jewel, 1 rune(not orbs….I use orbs in pve )……and there you go. Good luck you simplified pice of kitten.

Really what people are playing in spvp is not what people are playing in wvw in the pvp area. Which Is not how it should be

(edited by Chaos.3579)

/Duel (tittle too short)

in Suggestions

Posted by: Chaos.3579

Chaos.3579

actually i have to disagree with you kaimick. oh and by the way what he meant by “pve gear”. is simply the gear he uses in wvw. i know its confusing
but anyway . in truth the pvp gear on spvp is not nearly on par with the pve gear(the gear we use in wvw)
the amount of options and build costomization in spvp is well……sad in comparison.
in spvp you cannot get the highest stats or customization. this is even more black and white with the arrival of ascended items.

this game needs duels. that is a given. in gw1 there were guild halls that allowed such things. but i think that having a /duel option would be much more convenient.(i still want guild halls though)

but there should be limitations of were dueling should occur……i really dont want to come in to lions arch just to see war going on.

(edited by Chaos.3579)

Which greatsword looks good with purple beam

in Mesmer

Posted by: Chaos.3579

Chaos.3579

Peacemaker greatsword is just perfect for mesmer.
1) blade) Mesmers do not use the greatsword as a melee weapon…so what use do they have for a blade? The peacemaker greatsword has no blade.

2) color/effects) the peacemaker greatsword is purple(Mesmers color), and on top of that it has some sick effects.

3) it’s cheap as hell. So very little grind

Exotic Dyes

in Suggestions

Posted by: Chaos.3579

Chaos.3579

If they could make a 100 dyes that give your armor particle effects, glow in the dark, or both. I would love them.

But other than that. This game needs the ability to dye the weapons, and with dyes that give particle effects

Will we see more weapon options soon?

in Guild Wars 2 Discussion

Posted by: Chaos.3579

Chaos.3579

I have been wanting this since the game came out. Really I don’t think that the classes should be limited due to the idea of lore.

If every class had the ability to use every weapon. It would be epic fun.

But while we are on the idea of adding things. Would it be a good idea to add weapon skill options. Do you know how you can switch out utility? What if you could switch out weapon skills? It would add a lot more options and strategy!

fractal cliff bug, 2 in cage, cant exit

in Bugs: Game, Forum, Website

Posted by: Chaos.3579

Chaos.3579

same thing happens to me and my team. only all of us get stuck in the same cage. and the cage is not being damaged. so it really messed us up. and on the last fractal of the level

really arena net has to fix this fast. because its game ending for the fractal

Fractal Improvements!

in Fractals, Dungeons & Raids

Posted by: Chaos.3579

Chaos.3579

first off i would like to say that i am happy about these improvements. but really i am disappointed about a number of things.

1) these were simple changes, and i cannot understand why they were not in when fractals came out. or in the most recent update.
the fact that they “may” come out at the end of the month makes me disappointed. really if it is that hard to put in a option that allows lower level people to join higher level fractals. or make it so that if a party member is disconnected from the fractals he can rejoin the fractals. like how people already can in other dungeons. HELLO!(this really should have been in at the beginning because i and many other people have been in situations were people would disconnect due to connection issues. which of course would mess up the fractals for everyone else in the party. really its a big deal that should have never existed)

2) there is also a possibility were people could scam the bonus “even” fractals, and yet still level. for example i am level 1. i get people to have me on level 12 so i get the bonus. then when i get the bonus, and level my fractal number. i will then repeat the level 12 fractal. i could repeat this process until i am level 12.
not much of a exploit seeing as 1 person at least would not be leveling. but an exploit none the less

over all i think that these things are too simple to have not been in at release of fractals.
on top of the fact that these things were simple. they were both a “must have” feature to the fractals. really to not have the ability to rejoin your group in the fractals is game ending.
and the separation of players in lower level fractals makes it nearly impossible for them to make a group. which is infuriating.
really i see level 1-3 fractal people looking for a group. but because people 10 and up will not do a sacrifice of there " fractal daily" or “fractal token loot” to help them level there fractal. they are stuck in terms of finding a group. on top of that this problem should have been easy to fix. and if it could not have been in at release. then it should have been in one of the recent updates. the fact that people are gonna have to wait until the end of the month is sad. i am not 1 of those people being at fractal level 16. but hay i feel there pain when i see there “lfg fractal 1” sign in lions arch.

ok maybe they could not have been included in to the game due to “complications”. but 2 months? come on

Brainstorm Idea: Commander Ranking System

in WvW

Posted by: Chaos.3579

Chaos.3579

Idea of gw2 commanders and party leaders

I believe there should be some kind of ranking system simply to show that a one commander has had more experience then another.
However I believe that the idea that a player “like system” would not be a good idea. I can see how it could work…..but really it would simply be pointless with a lot of possible problems that would ruin it.

I think that they should build on the mechanic of being a commander as well.
They should add a lot more commands. Such as build flame ram in this location, go get supplies. Stuff like that.

Also I think that there should be a small exp bonus to whoever compleatly the command. Not a big exp boost as that would have problems with “boosting”. Instead it should simply be something to motivate people to follow trough with the command.

So for an example. I am a commander and I know that we will need a couple arrow carts to deal with a couple of enemies approaching. I put down a couple of “build arrow cart” commands down on strategic locations, and anyone that has an arrow cart would see that we would need his/her arrow cart there. Anyone that puts down the arrow cart at the location(s) would receive “order followed” exp.

Things like this would greatly help in organization. it would make complexity simplicity in ways that things could be done easily and simply when in the past it would take a great deal of “texting” in order to get things done.

Before I continue allow me to say that I have a whole new idea that is similar to commanders, and yet differs.

Right now the party system is cool and simple. But yet it has its flaw in that people wouLd separate, and in other words not act As a unit when in complex situations.
This is not as much as a problem in world events as in dungeons. But it is a huge issue to the more common party’s.

I believe there should be something added that would cost around 10 gold that would enable “party leader”. The party leader would have a few commands that would enable a party to be much more organized and effective. Especially in wvwvw. They would have commands like regroup on location, and if given my way. The ability to command different classes to use specific team helping abilities. These commands would appear by the player with that skill in the party section of the HUD.
BUT these unique commands would only appear if the player has that skill equipped, and not on cool down. This would allow players to keep there unique playing style yet allowing them to help there team in the eyes of there leader. Also like my idea for players following orders from a commander would receive a very small amount of exp so as to motivate people to follow the command.

Now back to the commander idea I had. Ok we all know that a squad led by a commander does not have any indication of the welfare of the players within the squad. Simply because it would be difficult to show all 50 players on the HUD. Instead I believe that players should be sorted in to party’s, and that the commander will see up to his/her right the max 10 partys(5×10=50(max squad number) people)
Instead of showing all the individuals it will simply show both the location or that party as well as the average health(morale) of the party.

Then there are specific commands for the individual party’s at the commanders disposal. Such as move to this location. Defend, attack. It will also help organize people so that you can see the different groups of people. In other words if you have a good commander people will not bunch up in to a zerg very often.
This way the commander could achieve much more without the need to even type a word. It would be similar to any of those war simulation games such as “supreme commander”.
I also think that the commander should be able to see enemies in a different squad within an area close to one of the party’s under his/her command on both the mini map and the world map.This would allow stratagy for more interesting battles between 2 or more commanders.

Well that’s my idea. I suppose I will post this on a different thread when I get the chance. Seeing as this is a very interesting idea

Mesmer is not as OP as I first thought.

in Mesmer

Posted by: Chaos.3579

Chaos.3579

In truth only a few things about the mesmer need trimming. But the class over all is very solid.
The real reason Mesmers will win almost all the fights against new players Is simply the clones. Really clones plus blink,decoy,and anything that will result in the player loosing track of the mesmer is a mind buster for noob mesmer fighters. Moa morph is not OP if you can actually see it coming. Portal is cool but not really OP. the only argument I get is time warp. But hay that’s not the reason Mesmers are winning all the fights. Time warp needs a bigger cool down. But other than that its ok.

Overall the mesmer class is a solid profession. I am really disappointed that it may be nerfed simply to satisfy the unskilled, and non understanding part of the community.

If there was dueling in this game people would actually learn how to fight Mesmers. But then again I don’t want dueling everywhere. Maybe guild halls, and non cities?

mesmer clones are OP

in PvP

Posted by: Chaos.3579

Chaos.3579

Hi I just found this thread. Did not read all of it because it was the same thing(back and forth over clone OP) . Anyway I would like to start off by saying that Mesmers clones, and Mesmers over all are not OP. really arena net did a wonderful job at creating meny unique professions, and balancing them with near perfection. But any way getting back on topic.

Really just to prove to you why clones are not OP. allow me to tell you a obvious truth. In reality most players will only learn their class, and little to no other class. This results in that player only being able to know what he is doing, and not what his opponents is doing(assuming its another class/build he does not understand). Now I am not saying that the player will not know when to dodge and all that. But actually that the player will not be able to perceive what EXACLY his opponent is doing, and from there the most effective way to counter it. Really some professions will punish ignorant players more than others. Mesmer is at the top in that regard. But does that make it OP…..no it does not. Simply because the big ignorant player killer are the clones. But anyone that understands the clones can get rid of that barrier. Also seeing through clones only takes practice, and the actual desire to understand how to do it. On top of that clones do pathetic damage, and are easily killed with 1-2 auto attacks. on top of that there are many ways to see through clones. player give himself away is the big one(runs away, dodges, uses a skill that you know a clone would never use, and much much more) seeing if a clone is not a mesmer is important because then you you would not waste skills on it. though being able to at first glance find the mesmer is more important. So really nothing to complain about. Assuming you are actually a non ignorant player.

Also I saw on page 1 some post about how blink is OP……….pss hahahahaha. Are u crazy. Really you have the nerve to say blink is OP. hahahahaha. Gosh that’s the first time I’ve seen something as stupid as that. Really just by putting together the obvious facts that 1) you have huge trouble with clones(simply because you are ignorant, and don’t want to change that), and 2) in combination with 1 the amount of confusion that it can bring is hilariously funny to watch. Honestly I wish I was there to see you play. I would get a big kick out of it. Haha :P

Really I just think this Is a problem with understanding the class(which is easy to do). Sure there are some ruff spots on it. Every class has them. Though there really is nothing that is as game ending as people love to say it is. Well except time warp. But really that just needs a increase in cool down. So really if you have trouble with clones. Try practicing with a friend. Try focusing on noticing the obvious and easy to learn things that give a mesmer away.

Are Mesmers OP? Or am I just fighting bads?

in Mesmer

Posted by: Chaos.3579

Chaos.3579

Before all else, I’d like to mention that skill >= build. A good tell of whether the opponent is good is how efficiently he uses dodge. Second, I don’t think mesmers as a whole is OP – I think once the majority of the community begins to understand a bit more about how mesmers work, then mesmers will be easier to take on.

It is probably a better mentality to assume that we are not playing the guardian and ranger to its potential, rather than coming to the conclusion that the mesmer is OP. This way, we open ourselves to see avenues for self-improvement!
I don’t play Ranger, but I do play guardian and mesmer. Everytime I switch to the other, it takes a while for me to readjust, because the playstyle is just so different.

I guess you can take it from here.

There are quite a few setups that are just too easy to use that dish out loads of damage while maintaining decent survivability. This has nothing to do with the community “understanding how mesmers work”; some of their mechanics are simply overpowered when compared to those of other professions.

I have a few questions for you before I post a counter for some of your claims.

1) you have stated that “this is not a problem with the community understanding mesmers”.
Do you think that the mental confusion brought on by clones is not a problem to the non understanding player? If not why? If yes how much of a problem do you think it is?

2) you said " There are quite a few setups that are just too easy to use that dish out loads of damage".
What are those set ups you are mentioning in terms of damage?

3) you said that “There are quite a few setups that are just too easy to use that dish out loads of damage while maintaining decent survivability”.
When you said survivability what were you mentioning? What skills gives the mesmer that suvivabilty that you claim the mesmer has?

In my opinion. This is a matter of understanding the class. I have played every single class in gw2 to the point close to mastery. And from that expirience. as well as the experience from watching other players. I have noticed that they will most of the time only have a understanding of their own class, and not very meny others. This will of course result in that player only knowing what he is doing specifically, and not what his opponent is doing specifically. now i am not saying that the player will not know when to dodge at all. but he will have a disadvantage in being able to perceive what his opponent is doing, and from there the most effective way to counter it. Now this is not much of a problem with most opponents. But some classes will punish players for their ignorance more than others. The mesmer class is at the top of punishing ignorant players in that regard.

So really the statement that “This has nothing to do with the community understanding how mesmers work” is idiotic.(no offense)

(edited by Chaos.3579)

Are Mesmers OP? Or am I just fighting bads?

in Mesmer

Posted by: Chaos.3579

Chaos.3579

I will go over why clones can kill people that are unexpirience with them in more detail. Even though I should give you guys some more time to digest my HUuUGE speech above.(I even had to post it in 2 postes because I hit the 5001 character limit xD .

Ok we all know that clones are meant to confuse the opponents mind mentally. Though not meny people actually know how much disadvantage you are putting yourself in. by not mastering the ability to see through it to the point where you are not wasting skills(weapon,utility,elite….really elite) , and are damaging the Mesmers consistently (because if you are attacking a clone you are most likely not damaging the mesmer right?) Because most any newbie would not be able to see through a clone. They will most likely waste skills that could have otherwise have been used to damage the mesmer. Or give them a advantage over the mesmer in another way. Really think about it. If you waste a 100blades, And you lose that fight. If it was a close game to the point where a solid 100 blades would have won you the fight if it had landed. Then maybe you can start to see the importance of not wasting skills. I know that most players will not waste a lot of skills. But they will waste some. Which results in a huge disadvantage for unskilled Mesmers clone fighters.
Of course by loosing track of the mesmer. You are not only setting yourself up for another game of hide and seek. No. You are actually giving the mesmer an advantage that Is game ending for you. If you lose the mesmer then you cannot know that he is attacking until it is to late right. Moa morph, stun, daze, knock back. All of which could have been dodged easily. But no more
I am not saying that around 50 percent of gamers are simply noobs. in fact what i am saying is that newbies( new) and people that do not master this easy to learn, and must needed skill to fight mesmers. will lose most of the time. in fact most of what i believe to be the unskilled 50 percent is mostly made up of people that do not know the importance of this. simply because after they lose to a mesmer, and they dont know why they actually lost. they will then look up the internet, and see only stuff saying that mesmers are op. not anything that mentions there playing style may have been off. if the player believes that the mesmer was OP instead of that his fighting style was off.. that player will sit and wait for the mesmer to be nerfed to the point where the player can beat it withought changing the way he fights it. instead of just changing the way he fights it. which would of resulted in a increase in victories. and a decrease in mesmer fighting difficulty Really for this reason of most people (around 50 percent of players). Mainly newbies to fighting Mesmers. Or simply people that do not realize the gravity of there lacking skill in this area, and will not increase there skill because of it. Will lose constantly to most Mesmers. For this reason the mesmer at first look seems easier to play than most classes. Simply because if around 50 percent of players are easy wins. Then of course the mesmer will look like a bad kitten without putting much effort fighting most players.
Really the idea that the mesmer is easier to play then most classes is kinda of a trick statement. In reality they are easier to play when facing people that are not fighting it correctly( which only takes a little time to learn how to do). But when fighting people that actually know how to fight it. Then it become just as hard to play as every other class. Really most people will not learn how to fight other classes. Which is ok for most. But really some classes will punish more than others for that players ignorance. This one is at the top in that regard.

(edited by Chaos.3579)

Are Mesmers OP? Or am I just fighting bads?

in Mesmer

Posted by: Chaos.3579

Chaos.3579

I really don’t know why we have 3 different armor levels. Really how are the classes that use the lowest level armor suppose to beat the classes that use the highest level armor. Do the lowest ones have to put out more damage? Or simply have more powerful/useful skills? What we make complicated for lore xD.

Really the big arguments are
Moa morph: really if you don’t lose the mesmer. And know the animation. Then you should be able to dodge this. This skill is not what is pushing the Mesmers wins.

Phantasms: really these builds can easily be countered. Even more so with the new nerfs. The damage is not instant kill, they can be killed easily, and they have averagely a 7 second cool down in which they do nothing but follow you around. Really nothing to complain about.

Shatter builds: ok the ability to put out 7 k damage with one shatter is poweraful. But not OP. for one it leaves the mesmer vulnerable because he is now in the open with no illusion cover. It also has 30 second cool down which is decent for that much damage. Also the 7k is only with 3 illusions. When it most likely will be 2 or 1. The confusion is a self killer if you have a lot of stacks on ya. But really it has such a low time span that you really just have to bear through one sec. Of doing nothing. Don’t use skills if you have a lot of stacks of confusion. You will kill yourself you confused idiot. xD

Portal: this is a very powerful skill. The ability to bring a large number of troops from one area instantaneously to another is a must have for wvw. But really it does not make this class OP by itself in both sPVP, and tPVP. It makes the class annoying(which I thought was the point). But really it gives no 1v1 advantage in combat between 2 different classes. Unless you consider running away an advantage. xD

Time warp: ok this one I admit is on the fence of being OP.simply because there is no way of perfectly countering it in a 1v1. And in team fights it dominates. But really looking at its cool down it puts me on the fence with it. Right now the cool down is at 2 minutes and 30 seconds. If it was at a solid 3 minutes then It would be considered very powerful. But not OP.

Really though you cannot condemn a class OP just by looking at there elites. Unless they are game ending every time. Though a lot of people like to say ithe mesmer elites are. They are not. They are powerful but not game ending. Looking at the utility I have too say that portal stands out. But really that is not OP. very useful and powerful. But not OP.
time warp is the only real argument. And if it is in actuality OP. it alone cannot make the class OP.

Over all the class shines more than any other class(it is most noticeable) . Though it is not more poweraful than any other class. Really arena net did a amazing job making the class and balancing everything in total with the otherr classes. even though they did make it the source of jealousy between classes in gw2. It looks a little spiky. But looking at it correctly you can see it is only a little bumpy. a little trimming here and there could fix that. Though it does not need a huge remake like so meny people like to say. It is just as difficult to beat as every other class using every other class, and although it does have a bigger advantage than most classes when fighting players that are unexpirience. It is not OP in that regard. Really the class has gotten the MOST wins because MOST people are not used to fighting it, and those that wonder why they lose will look up at the Internet. But see only stuff saying that Mesmers are OP. this of course will result in the player believing that nothing is wrong with how he was fighting the mesmer, and instead that the mesmer is simply OP. because of this. Nearly 50 percent of the gamers will not change the way they fight Mesmers, and because of that Mesmers get free wins xD .

Mesmers are interesting, confusing, and powerful. But not OP. well at least to those that have taken the time to understand the class. And adapt there fighting style accordingly.

unlike those that simply will wait for the mesmer to be nerfed to nothing, and will not change the way they fight Mesmers.

Are Mesmers OP? Or am I just fighting bads?

in Mesmer

Posted by: Chaos.3579

Chaos.3579

The mesmer is not OP.

Ok people are complaining about phantasms,and shatter builds. claiming that they are OP. hello people!!! If you trait specifically to something. It would be stupid if it were not strong. Right now the maximum damage u get if you are going all out on phantasms or shatters is huge. Though not so huge so as to be instant kill!(stop exaggerating. its not op) on top of that both these builds can be easily shut down. In fact they can be shut down super easily with the new nerfs to the class. Yes I get the elites. They are a real eye catcher. They are probably the most powerful elites in the game. But they have huge cool downs(yes that is important). Moa morph can be dodged super easily. Assuming you have the skill needed to actually see it coming. Time warp….is powerful in team fights. But 1v1 its not really instant kill. Assuming you have the right build(stuns, kite,anti condition,etc).
Really the mesmer class just like the theif gets easy kills if there opponents are new to the game mechanics. In fact people new to fighting Mesmers are bound to lose to a decent mesmer. Why?…because fighting a mesmer is more different than fighting any other class except maybe the thief. Theifs go poof and there gone. Mesmers really drive you crazy if you are new. Or if you will not change the way you fight them. Simply because they hide in plain sight. Really it’s like the eye spy game. It’s so obvious once you find it.. Yet it’s so frustrating trying to find it if you do not have the experience playing eye spy with Mesmers.

Is it more easy to play mesmer than any other class?……….haha…hahahaha are u joking? I have played every single class(elementalist,gaurdian, warrior, ranger,necromancer, engineer, thief, and yes mesmer) all in spvp, tpvp. And most of them(not all)in a wvw. (Kinda hard to get 8 characters to 80). And although I have to admit that they do get free kills when fighting unskilled mesmer fighters (clone trouble). Which by my experience is about 50-30 percent of the players. No wonder so meny people are begging for a nerf. People will just jump to the conclusion that the mesmer is simply OP(due to the untold thousands of posts saying it is), and will just wait until the mesmer class is nerfed to the point where they can beat them without changing they way they fight at all(which is stupidly lazy). Really the mesmer class is no harder to beat than any other class using any other class. Assuming you have taken the time to learn how to fight it. But hay don’t think that I am claiming this for laughs and giggles. I have actually tested this with my friends. My elementalist friend. Who is experienced in fighting Mesmers. agreed to test this with me. So I fought him with my mesmer, and with my gaurdian. And really there was very little difference in difficulty. Mainly due to build and my skill with both classes. As I cannot be equal in skill with both right. But really it was close. In fact the gaurdian was a little easier to fight with. Though elementalist do have good aoe. So I also tested this with some of my other friends(necro,ranger,engi,and another gaurdian). Really when my friends were able to see past the clones. Then it became just as easy to fight as ever other class. The mesmer will not have to put out much effort to fight someone that falls for the mesmer mind trick(these are not the clones your looking for xD ) oh and if you think that clones are not much of a threat if you lose track of the mesmer. Think again!!!!

Think about it. If you are fighting a mesmer, and you lose track of them. You are giving the mesmer such a huge advantage, and giving yourself such a huge disadvantage that is dependent on your build and skill to recover from that situation. If you really on pin point damage. then damaging the mesmer is gonna be a little difficult right? As you will not be aimed at the mesmer. Which results in you doing little to no damage to the mesmer. Really this mostly happens to warriors, and thieves. Though you could avert this by not depending totally on the auto aiming system. Really you can depend on that auto aim for any other class other than the mesmer. this is one reason why the mesmer is on top. it’s not a OP problem. Just a “too different from every other class problem”. But hay its not a problem if you have the skill to adapt. It’s not much of a change. So it’s really a problem of lazy gamers that don’t want to change the way they fight and simply want a nerf to support them in that regard.

If you lose track of the mesmer you can be hit with anything withought knowing it coming. And because you don’t know it’s coming. you probably will not be able to dodge it right? Really have you ever been moa morphed. And of those times you have been moad. How meny times did you see it coming……… See my point?