Showing Posts For Chaos.3579:

[Mesmer][Trait Deceptive Evasion swap]

in Mesmer

Posted by: Chaos.3579

Chaos.3579

Signets are only weak when you slot 1-2 of them untrained. When you have enough of them traited in the right build and enough skill to use that build, it’s very very effective.
However seeing as it’s not a meta-type build, and judging from your wording of how you would describe signet builds I would say that you either lack the experience to play it or don’t know how to even make it. Sooo l2p before you even bother coming in the forums?

Also YOU do the math when you read my arguments.
In a normal 20 20 0 0 30 build for example you only really have 1 selectable trait as the other is always going to be deceptive evasion. By MOVING DE what can u do then?
insert imagination.

With my idea of moving deceptive evasion to were sharper images is it increases that number of selectable traits to 2.

In addition if I had a build such as 10 15 15 0 30 without my suggestion the build would NOT have deceptive evasion. And thus would be unviable. While with it, it opens up a lot of different build options.

But HAY maybe DE should be moved to adept minor trait. Who knows

(edited by Chaos.3579)

[Mesmer][Trait Deceptive Evasion swap]

in Mesmer

Posted by: Chaos.3579

Chaos.3579

What other traits in the master line are worth taking in builds? Dd is for pistol users, how many builds take pistol?

There’s a signet trait in there that’s laughable

Mantra defensive buff.. nah.. Mantra builds don’t need de anyway

As for an extra left over point.. No.. why use that to pick up a second minor when none of our secondary minors are worth picking up without investing fully into a line…

I get the feeling you’re very new to mesmer

I got the feeling YOUR new to mesmer.

The pistol trait is decent. Its solid it’s not more amazing than DE however it sure would be nice to be able to grab that without having to go 30 in dueling or to not take DE don’t you think?
Also the most likely weapon for Mesmers to get is main hand pistol if anet does such a thing and that would make the change I am suggesting all the more meaningful.

The signet trait is godly if you got your timing perfect and the right build for it.
(Although It takes skill and experience in both case’s you give off a sense of lacking.)

As for the mantra trait I agree with you. There are much better choices. But hay I’m willing to bet someone could make a mantra phantasm tank build with this!

Although the one thing you don’t get is that you don’t have to take a master trait. You can take a adept trait instead. For example what if you had blade training and phantasmal fury for a offhand sword build? There are tons of different choices now made viable, and affordable.

As for the leftover trait by having DE 1 trait cheaper. What you do with it is totally up to your imagination. Seeing as you lack that allow me to simply state that if you don’t like the idea you should not whine as you can run the very same build you were running before by putting 4 points in dueling and grabbing sharper images were DE was located before my theoretical idea was used in this theoretical scenario.

Although I can tell you right now I’ve already come up with brilliant ideas on how to use that extra trait.
For example I could take my 20 20 0 30 0 build and instead run 10 15 0 30 10 or 10 15 10 30 0, or 10 15 10 0 30 build. and I know there is someone out there with a different way of looking at things that can make use of it in some way while still being perfectly viable and only losing out on around 2 crit chance and crit damage, and sharper images if they did not select that in their adept trait selection.

Increased viable diversity with my suggestion? Achieved!
Reduction in any builds/ play styles with my suggestion? NONE!

So tell me. How is my suggestion flawed again? Or do you have a better suggestion that you can also explain why it’s better?

Also seeing as you lack creativity, skill and overall information about mesmer in this game then go ahead and click my stream link and I’ll show you how to play mesmer

(edited by Chaos.3579)

[Mesmer][Trait Deceptive Evasion swap]

in Mesmer

Posted by: Chaos.3579

Chaos.3579

DE is the major issue, yes, but it’s not the only one.

  • 4 in dueling = +200 precision +200 ferocity. This is important in builds both for damage and on crit effects
  • 1 in dueling also grants Critical Infusion. That vigor on crits is vital for mesmer survival (need those dodges on light class), and synergies with DE (more dodge rolls are vital for more clone production. When Crit Infusion was nerfed, it feeling was noticeable.
  • Shaper images and DE play heavily in the overall dps of condi, hybrid, and power builds. Moving anything around in this 4 point investment either messes up where Mesmer needs to be (thus the reliance problem here), and not investing in it at all creates utter shortcomings in the class.

Mesmer builds are fundamentally tied to 4 in dueling with the exception of nitch builds and situations (such as running a Commander, or alternative Zerg Melee build).

DE is the optimal choice in any legit Mesmer build. Not taking DE and associated dueling line traits is to make the conscious choice for unoptimization.

I don’t really get the point you are trying to make in relation to my suggestion of moving DE to were sharper images is in either case of sharper images being moved to the adept trait or master trait selections.

Having all those staples in that specific trait line makes Mesmers strong. It’s not a issue at all. The only with DE is simply that it makes running any build with a different dueling master trait unviable or too costly.

With my suggestion placing DE where sharper images is changes nothing as you could then grab sharper images where DE was. They just change positions while at the same time allowing you to take different dueling master traits while also having DE . And if it is your choice move 1 trait point out of dueling and place it somewhere else. I’m not saying that this would open up good builds however its more options without destroying any of the previous diversity.

My suggestion is simple yet it does so much without impacting any build at all

So what was your point in regards to my suggestion again?
You simply stated facts and did not give a stance about what was wrong with my suggestion or even presented a solution of your own.

Unlimited use upgrade extractor

in Black Lion Trading Co

Posted by: Chaos.3579

Chaos.3579

How cool would it be if we could buy a perma version of this?
Have stacks of 7 runes in your bags and switch out whenever you want a different rune.

All we would need then is legendary armor and e could have every build available to us….

Granted it will likely never happen because of the prices of a single use upgrade extractor…. I would pay 10k gems for one though Q_Q

[PvX] mesmer DE increasing diversity

in Profession Balance

Posted by: Chaos.3579

Chaos.3579

just a quick glance at the change
it sounds good
just curious what trait would be moved to major selection?

Deceptive evasion needs to be moved to were sharper images is. Soooo let’s debate were sharper images should go….

Can’t go in to master selection pool because it’s really too week to be that and thus idiotic to increase the price if you want to run it. Not to mention we would not help out condie builds at all that Need to run the trait.

so down it goes to the adept selectable trait pool in dueling

Keeps it perfectly balanced while opening up different build options.

(edited by Chaos.3579)

[PvX] mesmer DE increasing diversity

in Profession Balance

Posted by: Chaos.3579

Chaos.3579

Hello. Mesmer players and…..rest of you… :P

As you may or may not know deceptive evasion (DE) is a staple in every viable mesmer build simply because mesmer does not have the clone generation from utility and weapon skills to fuel their shatters without DE.

This means that every single mesmer NEEDs to run DE in order to be even remotely effective. Although this is perfectly fine Mesmers have always made way with it. However diversity is slightly lower than what it should be.

For example no mesmer can run any of the dueling master traits as they have to grab deceptive evasion instead. Thus they can only grab a different master trait if they place 30 points in to dueling. At which point they would be missing out on a grandmaster trait.

Now Mesmers have long since been coming up with drastic suggestions to change this.mbut none without theoretical consequences such as drastic mesmer play style changes, build diversity destroying, and much much more.
In addition to this

none of them have the simplicity to be called a perfect solution.

However I think I have found the perfect solution.
Suggestion V

WHAT if deceptive evasion was moved to the dueling master minor trait?
And sharper images the current dueling master minor trait was moved to the dueling adept selection? *

(Sharper images cant be moved up to dueling master because it’s really too week to be that plus it would hurt a few pure condie specks that don’t run DE.)
What does this do?

1) allows mesmer to grab a master dueling trait as well as the mesmer staple DE
2)
allows mesmer to only have to put 3 trait points in dueling allowing them to place 1 point elsewhere. This opens up a few other build possibilities.

Negatives?
None.
if someone wanted to run their build before this change they can without any changes to their build exempt swapping the location of DE and sharper images.

Dueling trait line so you can see the change. (Imaging DE were sharper images is)V
http://wiki.guildwars2.com/wiki/Dueling

Thoughts?

(edited by Chaos.3579)

[Mesmer][Trait Deceptive Evasion swap]

in Mesmer

Posted by: Chaos.3579

Chaos.3579

Also I don’t like your crazy revamp suggestions. Mesmers play style and traits do not need to be totally reworked just to fix Mesmers diversity.

Having DE as a default class machanic is just OP no matter how you look at it. There needs to be some investment to get it.

And moving it out of dueling and in to any other tree would just devastate tons of builds. And only open a few

Also the only issue with DE right now is that it blocks viable use of the master traits in dueling unless you go 30 in dueling….which is sad for diversity.
In addition to costing 1 trait point more than what we would like to pay.

Which is why in my opinion placing DE as the master minor trait is perfect as it reduces the requirement to get it while opening up tons of other viable choices. And if you don’t like the change and wanted the bleeds that’s alright because you can get back sharper images in dueling master selection or perhaps the minor selection. Who knows.

This is the best decision I think

(edited by Chaos.3579)

[Mesmer][Trait Deceptive Evasion swap]

in Mesmer

Posted by: Chaos.3579

Chaos.3579

Deceptive evasion DOES need to be moved. But not to another tree!

In order to increase build diversity it should be swapped with the master minor trait sharper images.

this allows every build running this before to be unchanged if they choose to. As well as opening up a lot of different build variations such as only going 3 slots in dueling and placing 1 slot someplace else

Or going 4 in dueling and grabbing some of the other master dueling traits.

^ my opinion what y’all think?

Nerf unskilled play, add cast-times/animation

in Profession Balance

Posted by: Chaos.3579

Chaos.3579

Adding animations and stuff like that would take a lot of work and yet would still not help fix the problem.

What I think should be done is for players to receive a buff displaying the current skill that they are casting.

In addition boons/buffs on a target should have a number above them telling the opponent player how many seconds a buff has left on the target. At least for those that are 9 sec in duration or lower (would get too clustered otherwise)

I HATE having to hover my mouse over a tiiiiiny buff like mistform JUST so I can see how many seconds left it has to i can time my attack perfectly. Would rather I could simply glance at my opponents buffs in my ui and have full situation awareness to a degree.

In addition some clutter could be removed. I hate how food buffs and other such buffs can cluster with the boons making it hard to see them.

Mobile Authenticator issue (phone died)

in Account & Technical Support

Posted by: Chaos.3579

Chaos.3579

hay all. so i attached a mobile authenticator to my account a while ago. i have to say i loved the level of security it brought me

….however earlier today my phone had a issue and i had to wipe and restore it. and along with it the authenticator app…

i re downloaded the app however i noticed that i no longer have my gw2 authenticator linked :/

i currently dont have a issue because my location is saved (otherwise i could not write this and i would be screwed xD).

however i still want this taken care of this

i thought i could rescan the bar code for my gw2 account authetnicator however i cant seem to find that option.

anyway is there anything i can do?

(edited by Chaos.3579)

[Fractal Changes] Suggestion

in Fractals, Dungeons & Raids

Posted by: Chaos.3579

Chaos.3579

I don’t really mind the RnG behind the skins, they need to stay rare imo. What I hate is how botched the RnG is when more skins drop in lvl 30-39 instead of at lvl 50. Daily fractal rewards can be increased in other ways, like a decent droprate of t6 mats or just a well deserved gold reward at higher levels. Also ofc ascended chests, their droprate should be increased. Forcing factal players to go to the crafting table to make their daily timegated mats in order to progress to higher level fractals is not very logical.

most players are not playing fractals for the loot(there are much better ways) they are really their for a chance at the skins they want.

in which case rng is fine for those that are not hardcore fractal runners. it keeps said weapons out of EVERYONES hands

however there nEEDS to be a way for hardcore fractals runners to get their weapons outside of RNG. and by hardcore fractal runners i mean those with all fractal achievements including fractal frequented maxed, reward level 50, and a fractal capacitor maxed. those that have this^ by all rights should have the skins they want. and hay it keeps fractal weapons rare in terms of how many people have them, as those that have all this are bound to have a few skins, and if not …they should!

because let me tell you this is bs V

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(edited by Chaos.3579)

[Fractal Changes] Suggestion

in Fractals, Dungeons & Raids

Posted by: Chaos.3579

Chaos.3579

a lot of these are very interesting suggestions, however. most of them will not EVER see the light of day. it would be nice if they could and your creativity is pretty nice! however anet wont take the time to make a lot of these suggestions come true. the only ones they can do are VERY simple suggestions that would take very little time and resources to make and yet have a big impact on dungeons,and are asked by a large portion of the community for. such as a weapon vendor or a drop % change.
IN ORDER TO KEEP THINGS RARE! V
additionally what alot of people fail to understand is the fractal rewards SHOULD NOT become easy to get for EVERYONE. they need to stay rare. and by fractal rewards i mean fractal weapons. however this would translate to fractal armor if such a thing would come to pass.

getting a random fractal weapon rarely threw RNG is all that there needs/should be for those that don’t run fractals as frequently as other players. but for harccore fractal runners only having the chance for said rewards threw RNG is a insult

what fractals rewards lack is the simple functionality to prevent hard core fractal runners from not getting their just rewards. particularly those with (fractal frequenter and all the other achievements ,fractal capacitor infused,and reward level 50)

so if there is going to be a fractal weapon/tonic vendor.
that vendor should only be available to those with all of the fractal achievements including the fractal frequented achievement maxed, reward level 50, and the fractal capacitor maxed.
and the price of said fractal weapons should only be 200-400 normal relics each.

that way hardcore fractal runners that have run tons of fractals,grinded out their fractal capacitor,and got to reward level 50 naturally can get the skins they don’t have/want easily without having to grind fractals all the time for the rng chance to get them. in addition this keeps fractals extreamly rare and only in the hands of people that earned them and those that are insanely lucky enough to get one threw rng

love your daily reward change btw. hate getting rings in 30+. just does not make sense. also gives innitative to just do a single level 50 a day. get your max rewards and then call it

[suggestion] fractal weapon vendor

in Fractals, Dungeons & Raids

Posted by: Chaos.3579

Chaos.3579

As said:
Get RNG to pre fractured
Add a 4skinsX1Box recipe in forge
Optional: Add a skin with black particle effect instead of the White for collection completion. (should not require much work).

Et voila you have an average 1 box per 20 runs at max level.
Obviously it would take way more on a level 20……
(30 if you are extrenely unlucky)

But i just have to tell you currently you have better chances at 3X than 4X, despite was already found a bug and already “fixed”.
If something easy as that doesn t get fixed why should something more difficult?

fractal weapons drop rates should not be buffed. they should be fixed so that the fractal drop rates scale correctly with the fractal scale.

what NEEDS to happen is the implementation of a way for LEGIT fractal runners. that is to say people that have run fractals for a very long time/ put alot of their time in it and unlocked all of the fractal achievements, got to reward level 50, and perhaps also gotten the fractal capacitor infused maxed.

a random drop chance is nice for those that dont do alot of fractals. but for a fractal veteran there needs to be a way to make sure their fractal persistence is rewarded

a simple vendor that sells fractal weapons for a decent amount of relics (300+ normal relics) in the fractal hub that has fractal achievement,reward level,fractal compositor requirements to even talk to is perfect

Illusionary Leap - Please revert change

in Profession Balance

Posted by: Chaos.3579

Chaos.3579

I leap has major issues. Its a very week corner closer compared to other class’s. It does no damage, and has many MANY counter ability and restrictions that every other class does not need to worry about.

What NEEDs to be done!
1) make it so the clone is immune to damage (not cc, and conditions) for 4 sec on creation

2)instead of NO clone being summoned when attempting to use this skill out of range instead make it so when using this skill out of range the clone teleports ~600 distance from the mesmer toward the target allowing the mesmer to then swap with it and somewhat use it as a mobility skill

3)remove the leap “finisher” from swap and instead place it on leap.

All this = i leap/swap is perfect.

[suggestion] fractal weapon vendor

in Fractals, Dungeons & Raids

Posted by: Chaos.3579

Chaos.3579

My advice to you is to stop running fractals now until(if) they change something. Best decision i made on this game cause now i have a legendary weap and i redesigned my char from my previous idea with fractal weapons and he still looks awesome. I also gave all my fractal weaps that i wasnt going for, to use for another char and made him look pretty kool as well. Fractal rewards by themselves(no ascended or fractal weaps) are also still crap for the time put in. So when you come out of a run with the basic reward you have icky time wasted feeling. At least tequatl rng lock you get rewarded properly imo.

And heads up, someone named lordbyron is gunna pop in this thread and say rng like this is perfectly fine. He has his fractal weapons alrdy so he wants them to stay ridiculous rng XD. But doesn’t realize some people still hate gambling and want another way to earn them(not handouts either).

i made a legendary….“twilight” ( in a screenshot above .)
also. ya it would be cool to give your alts your other fractal weapons you got…buuuut sadly I did not get ANY myself even though i maxed out everything fractal…

i dont really have much i want to go for other than the fractal sword. funny enough i thought i was gonna get the fractal sword before i finished my twilight. my friends jest saying that i should just go for bolt instead of the fractal sword because of the drop rate….BUT i dont like bolt….i find it very ugly.

and besides the fractal sword fits my style perfectly, i love the shap, the effects, the color, the size….its just…perfect…sigh…

i just want the ability for me and other hardcore fractal runners that have maxed everything fractal aside from the weapons to get their just reward WITHOUT reducing the rarity of seeing such weapons.(aka increasing the drop rate is baaaad.because that would also increase how often you see such weapons in non harcore fractal runner hands

fractal weapons should only really be weilded by hardcore fractal runners and anyone insanly lucky enough to get one from rng.

which is why i think the idea of a vendor that you must reach fractal reward level 50, and have maxed all fractal related achievements (including fractal frequenter) in order to have the privileged to even talk to in order to buy fractal weapons is perfect.

hell you could make it so you need the fractal capacitor in order to buy said weapons also!

the price does not even need to be huge as the rarity of people with fractal weapons would not increase so long as the requirements i said are met. it would just be the number of fractal weapons that hardcore dungeon runners would have that would increase. which would make sense as anyone that has maxed fratal frequenter,reached reward level 50, AND completed all the other achievements should deserve to be able to purchase all the skins for a reasonable price

sigh…RIP dreams Q_Q V

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(edited by Chaos.3579)

[suggestion] fractal weapon vendor

in Fractals, Dungeons & Raids

Posted by: Chaos.3579

Chaos.3579

so ive been doing fractals for a very long time….been doing it since the release of them, before and after the dungeon drop rate changes….ALL to attempt to get a fractal 1h sword.

i maxed out my fractal frequenter ages ago. i unlocked the rest of the achievements naturally. but seeing as i finally got the last achievement without trying (out of cluck., was a thief that went around killing them while we took on the vets -_- )

after telling myself that i would get my fractal sword “this time,THIS FRACTAL, NEXT FRACTAL, maybe the next one, ITS right around the corner!”. i cant help but come to the realization that because fractal rewards are so screwed up when it comes to the “fractal” weapons. (you know those rewards for RUNNING fractals all the time?)
mainly because they are ONLY available threw rng. that there is no confirmation that you will get a just reward no matter how many or how little you run…..

earlier today i looked at my achievements…and then back at my wardrobe…and i could not HELP but think . “geee this does not look right…..”

i think that there should be another way for LEGIT fractal runners to get their “FRACTAL” weapons.

i dont mind having rare random drop chances for those non familiar/hardcore about fractals. it keeps them playing it. and hay they just might get something. however there NEEDS to be a way to make sure persistence IS rewarded.

i understand anet intends to put in a “fractal box” when they release scale 51+. but really. THIS DOES NOT solve the issue. its still rng.

[SUGGESTION!] V

my suggestion? put in a vendor in the fractal hub that sells “fractal weapons” WHICH you cannot access UNLESS you are reward level 50, have maxed all of the fractal achievements INCLUDING fractal frequenter, AND have all the fractal capacitor skins)
price set to whatever. 250 normal relics is a perfect price looking at the first requirements.

thoughts? do you think fractal rewards are fair to hardcore fractal runnerS? what do you THINK we should do!

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(edited by Chaos.3579)

Account Wide Crafting?

in Crafting

Posted by: Chaos.3579

Chaos.3579

Hmmm….I would prefer it if crafting disciplines were account bound meaning that when you max a crafting discipline you can change your acts dicipline to it and have all your recipes unlocked.

Anet could also keep the additional crafting discipline,going although make it so you can buy up to 6 of them. Allowing all of your alts to have 8 crafting disciplines with any unlocks you got for them on any of your characters .

Also the whole,craft leveling thing is bs expensive now. Anet should just make tomes of knowledge sellable so there could be a in game gold way to buy a 80 for a price based on supply and damage. Meaning people could buy levels buy buying gems and transferring them to gold in order to get them off the tp.

(edited by Chaos.3579)

Epic Rap Battles - Asura vs Charr

in Community Creations

Posted by: Chaos.3579

Chaos.3579

Plush griffon

in Community Creations

Posted by: Chaos.3579

Chaos.3579

ITS perfect!….now to get around 15 of those for twilight slicing and mesmer temporal cutting practice…….

After procrastination

in Community Creations

Posted by: Chaos.3579

Chaos.3579

Love your art style. Very nice piece of work!
Only sad part about it is the tear that falls from my eye to behold such a masterpiece
:P

*sigh* I-leap range bug again.

in Mesmer

Posted by: Chaos.3579

Chaos.3579

This skill has so much counter play with the clone killing no swap issue….

I think it would be best to allow the skill to be used out of range so long as the clone only teleports 600 range in the direction of the enemy from were the mesmer is.

That way even when the target is out of range we can still summon the clone and use it as a mobility skill at least (would still require a target!, and could be countered by killing the clone!)

Also I HATE the change to i leaps/I swaps leap finisher status…sure I understand why we cant get 2 leap finishers on 1 skill. But why make I swap the leap finisher from a balance perspective??? If anything it should be the other way around. The casting of i leap should be the leap finisher and I swap should not be one.

Shatter changes?

in Profession Balance

Posted by: Chaos.3579

Chaos.3579

Although after reading the tital i would recommend slight changes in regards to shatter functionality.

1) the buff distortion should really activate before the illusions are even shattered and have a effect based on the number of illusions active during activation before it goes on cd. Annoys me when the distortion illusions take their sweet time to shatter. Most Likely due to their target stealthing which results in a delay or worse one of the clones dying seconds after pressuring the distortion button resulting in a reduced effectiveness even though the distortion skill went on cd already seconds before the clone was destroyed.

Additionally I think for the functionality of shatters in regards to stealth targets the clones should shatter immediately at their current location if a target stealths.

Sure its nice if the clones charge were the target stealths. But it’s not nice if the clone does not shatter even though we already know the thief or stealth end target is right next to the clone in the first place.

Also a slight change in functionality to shatters conditions would also be nice.
Would be nice if the conditions were automatically removed based on the number of illusions right when the skill goes on dc and not when the clones shatter.

Shatter changes?

in Profession Balance

Posted by: Chaos.3579

Chaos.3579

Getting back to the argument however.
Overall even when calculating the new ileap teleport functionality it still has much counter ability that most other class’s do not need to worry about. In addition to it just being a week skill.
1)cant be used without a target
2) can’t be used at all when out of range
3) can easily be dodged/avoided even if the mesmer gets in range
4) does no damage whatsoever

With i swap nerf
5) can be easily avoided with simple Cleve /aoe damage…..that does not even need any thought to do as such damage is applied without even trying near 100% of the time. Making the skill very unreliable and useless…..

The i swap nerf resulted in the skill losing most if not all of its reliability even when calculating in the new ileap functionality.
And more importantly it destroyed the play style that made sword fun and unique
As well as the skill cap as now the skill needs to be spammed in order to be even remotely effective instead of timing the iswap.
Additionally the highest skill requiring mobility functionality known to the game in my mind after nearly 2 years of playing all professions was totally eliminated
The mobility skill that required
1) being in range
2) only having a teleport in the direction of were the enemy is or was.
Just had such a high demand of the player and his or her timing and creativity.

Hardly comparable to other class’s mobility leaps which can be used without a target, out of range, and in the direction away from the target.

So overall balance wise it was a idiotic nerf that totally devastated Mesmer sword playstyle and skill cap without even the slightest fix to a imbalance that existed beforehand….

The mobility use of the skill is pathetically week in comparison to other class’s, and aside from that the total effectiveness of the skill is more effective if the clone is not killed
So please explain to me what imbalance I am missing game mechanically wise?
I cant find one even if I tried pointing out the devil in the details
Because there really is none

If anything the skill should have been buffed in functionality.
Such as being able to summon the i leap clone that will leap (or teleport ) its 600 distance from the player even when out of range so it can be used as a mobility skill and eliminate that restriction (aside from needing a target) that other class’s do not need to worry about.

This entire fiasco obviously resulted from anet making a unintentional mistake which after finding out simply stated they did It on purpose in the patch notes. So as to conceal their mistake and deviate a lot of the “anet creates bugs” hate

Or someone in the balance team decided to balance actual game machanics based on their descriptions instead of trying to comprehend the effect such decisions would
Have. Most likely making such a decision without even being remotely aware of mesmer play style and functionality due to never playing one to a sufficient level.

This is my observation as someone who understand mesmer play style to a sufficient level as well as many other class’s to compare with

(edited by Chaos.3579)

Shatter changes?

in Profession Balance

Posted by: Chaos.3579

Chaos.3579

Don’t like the traits idea OR putting portal as a 5th profession mechanic. Would be cool..but no. Portal just needs a range indicator to tell us when it’s out of range.

Aaas for the iswap-“nerf”,“bugfix” whatever. Allow me to enter the debate as someone with a good amount of understanding of game balance, mechanics,and counter play.

First off I need to explain what I swap is….because many don’t REALLy know, and it is vital to understand the skill balance wise.(I will explain what it is before iswap nerf,after I swap nerf, and my prediction of after I leap buff (will be out soon)
explanation
I swap is a VERY small aoe immobilize AND/or teleport who’s location is dictated by the ileaps clone location.
It does no damage, and has a very short range. Even if the clone is 1200 distance away swap will only teleport the mesmer EXACLY 600 distance toward the location and immobilize targets(up to 3) around the area teleported to. If no targets are in the very small aoe nothing will be immobilized.(duh)

Before Iswap nerf believe it or not the skills functionality and total effectiveness remains EXACLY the same.
For example if there are 2 instances were we use the ileap and the clone goes to a location.1 in which the clone dies on contact, and another in which it is alive. After using swap the effectiveness and functionality remains EXACLY the same with the only difference in that the mesmer is down 1 clone in one instance than the other which results in less shatter fodder. If anything it’s more effective for the clone to be alive as that gives a shatter fodder AND the clone can home in on the target due to melee ai…

Now let’s look at ileap.
I leap before the upcoming changes is a clone creation skill that also sends the clone toward the target in a leap to dictate the next skill in the chain, swap’s, location.
It does relatively no damage (only 2-10hp loss….) and applies only 1 second of cripple and 2 stacks of vuln… Overall i leap is worthless in use. It does no damage and the 1 sec cripple and only 2 stacks of vulnerability is worthless on a 12 sec cd by itself.
It also has some major limitation for a leap-type skill.
1)It can only really be used at 600 range otherwise a clone is not even created.
2)And has patching issues (fixed in next patch…hopefully)
3) does no damage on contact
4)conditions are usless when looking at duration vs uptime

Ok. Now that we understand what we looking at let’s get in to it.

I’ve been looking over the arguments of why a mesmer should not be able to use their swap skill and I can’t help but laugh. The argument that “you cant swap with a clone that does not exist” is very simply idiotic in this situation. Not because it does not make sense verbally. It most certainly does when looking at the description of the skill and its name.
However pointing out a simple flaw with wordplay is hardly a stand for “balancing” a skill in a game like this. This type of stand can only work in games such as yugioh or magic the gathering in which the descriptions of the cards are the mechanics to be interpreted and balanced thusly.

Although if you do not believe me then why are we ignoring
Thief Heart seeker which clearly states that it needs a target and yet can be used without one?
There are many others such as warriors rush which also can be used without a target. Or even better “charge” that can be used to charge away from a enemy. XD

So no, stating that “you can’t swap with a clone that’s dead” is not a very strong argument in this case.

And I find it funny that many started stating such arguments only after anet “fixed” this skill out of the blue years after release in which time period there was no such complaints about this skills functionality.
Very funny how trolls hating a certain class would make such a attack by coming out of the wood work so as to make themselves think that maybe anet would read such arguments and think their actions were just. Very funny.

Although just for fun my dear trolls. Here’s some food for thought.

if you still continue to use this stand against mesmer ileap don’t be surprised and filled with grief when your heart-seeker,charge,leap of faith,swoop,ride the lightning ect all across the class’s can’t be casted when a target is not selected
:3
It’s called karma. And hay it’s your philosophy

(edited by Chaos.3579)

Screenshot Thread

in Community Creations

Posted by: Chaos.3579

Chaos.3579

had to break out of the map in the grove and make my way to the south west corner to get this beautiful sky background. it did not have stars however so i had to time the shot as i drew twilight to create my own.

the effect was spectacular

gonna be using my pics on my twitch stream at http://www.twitch.tv/chaosoftwillight

Attachments:

The Amazing Race: Tyria Edition

in In-game Events

Posted by: Chaos.3579

Chaos.3579

sighn me up…unless im too late Q.Q

Eternity giveaway

in In-game Events

Posted by: Chaos.3579

Chaos.3579

welp. might as well post. is this thing still going on? if so….may it be me . if not. congrats to the winner(s) if any

Illusionary Leap - Alternatives to bad change

in Profession Balance

Posted by: Chaos.3579

Chaos.3579

ANet realized that by “fixing” iLeap, they broke it beyond usefulness.

ANet can’t fix the broken AI, going back to the old iLeap would be a bandaid.

ANet does the only thing that will make iLeap work (which I posted monthes ago), the skill will finally work as intended.

People should just get over the fact, that a profession using a melee weapon gets a working gap closer. They act like iLeap is something totally new and mindblowing overpowered.

Which it is not. If I just got one copper for every tear shared of some random pvpers over mesmer changes, I would be the richest player in the game.

“Mesmers get a broken skill fixed, burn down ANet!”

I say, if ANet ever manages to fix the illusions AI, we can change the skill back to how it is now. Until then we keep the new iLeap.

Which means forever btw.

the teleporting to the target fixes the issue with ileap reliability. however iswap is still useless because the clone can be killed by a single auto attack.
IF the ileap clone was given 4 sec of immunity to damage or a much much higher hp pool. the skill would be perfect.

Why Skill Bar makes me sad

in Mesmer

Posted by: Chaos.3579

Chaos.3579

This is outright false. Poor mesmer players didn’t utilize iLeap to its best potential. Skilled mesmer players did. This is one of the things that showed the difference.

You don’t play PvP much, do you?

I lol’d.

me 2. noah claims are comedy gold and the perfect example of whats not a skilled mesmer

Illusionary Leap - Alternatives to bad change

in Profession Balance

Posted by: Chaos.3579

Chaos.3579

Just revert the skill to what it was before they did the bug fix/nerf.

I would agree with this but it’s still head-in-the-sand because the skill had tremendous issues even before the nerf. I do agree with ANet and others that it needs some kind of attention, I just think this is the wrong way to go about it.

what issues besides the buggs with the ai from the leaping part i ileap?

which are (should) be tottaly fixed by the new change coming to ileap

Illusionary Leap - Alternatives to bad change

in Profession Balance

Posted by: Chaos.3579

Chaos.3579

Just revert the skill to what it was before they did the bug fix/nerf.

this and keep the new changes to ileap so that the skill is no longer a ai bugged piece of crap(its not that big of a buff considering the range target requirement ect)

= anet finnally did a good job with a mesmer functionality change. BRAVO!

(edited by Chaos.3579)

Illusionary Leap - Alternatives to bad change

in Profession Balance

Posted by: Chaos.3579

Chaos.3579

A. They never did a “nerf”. We all now they fixed a bug, and it makes perfect sense to be required to have a a close to swap with.

B. The fact that the clone could be killed so easily was indeed problematic.

C. Comical that the first 2 post are thieves complaining that another profession has a skill they feel isn’t strongly telegraphed enough. What telegraph do we see from stealth ed thieves?

D. With rush, bull charge, swoop, leap of faith, and other gap closers, it makes sense that a melee weapon for the mesmer exist.

E. The immobilization is over powered at the end considering the fact that it open one up to entirely too much burst with one single condition.

A)yes it was a nerf. NO OTHER LEAP IN THE GAME CAN BE STOPED FROM DPS. thats like stopping a thiefs heart seeker mid caste by doing a auto attack. its a massive shut down of functionality

B) yes it is. but only because of what anet did to iswap. balance wise the skill was perfectly balanced. it had tons of restrictions,and counter ability from a highly telegraphed leap and the ability to displace the location of the swap by ccing/killing the clone before it reaches its desired location.

however i would have NO issue if anet made the clone summoned immune to damage for 4 sec during and after its summon.

C) yes that is comical

D) that does not make any sense whatsoever…
my point was that
{"If its idiotic for mesmers to teleport to a dead clones location because of the words “swap with clone” in its tool tip. then it is also idiotic for any leap bearing the words “leap at foe” (or any equivalent) in its tool tip to leap at nothing!"}

E) that is highly debatable. although between you and me other class’s can do much more burst after a immobilize or lockdown application(war,thief,burstguardian,ele with a knockdown.ect)

Illusionary Leap - Alternatives to bad change

in Profession Balance

Posted by: Chaos.3579

Chaos.3579

the only issue with ileap BEFORE anet decided to nerf iswap out of the blue
was simply pathing and other ai related issues on the clones leap

however now with the ability for the ileap clone to instantly be teleport to the target of the foe….with the restrictions of a 1 second time from using iswap most likely line of sight ect. those ai related issues should be mostly gone (i hope).

really this is more of a fix to the buggs than a buff. do not even bother to argue differently.
a instant teleport is almost non-noticeable at 600 distance or less. im not saying its bad. i am simply saying dont be this guy https://www.youtube.com/watch?v=TURI6iDdbac
seriously you could hurt yourself…….
this change will make the skill more smooth and reliable. the increase in speed will only be at most a 10% increase. but still….no more bugs on ileap? lovly

however the skill is still…..usless even with the fix/buff to ileap.
this is simply because of the ninja nerf that anet decided to do to iswap that devastated this skills effectives and reduced the skill cap of this thing in to the ground….

ileap is still broken. simply because it can be countered by killing the clone!..
ileap DOES NOT deserve this kind of counter ability making it useless in a aoe/zerg/mid fight situations…which to the majority of non-leveling mesmers is over 90% of situations….even 1v1 the clone dies like a poped baloon from 1 autoattack or random aoe……

IF the clone had a invulnerable,evade buff, or simply immune to damage SO WE CAN use iswap then this skill would be were it needs to be.

personally i preferred it were we could simply use the skill to swap toward/to the location were the clone is/died. this made sure that we were able to actually use the skill albeit unless they dodged or the clones location be it dead or alive was altered by cc or being killed by a ranged attack or aoe before it reached its desired location(pre-nerf counter-ability).
it also allowed more uses(mobility) that other class’s can do with their leaps but on a much more restricted and player skill requiring level.

(other class’s can leap out of range of the target/without a target,no set up needed, ect)

uses that were creative and needed plenty of skill and timing to even be remotely useful.
the nerf to iswap made the primary function of the skill useless in the majority of non pointless smale scale situations, and it eliminated the other use’s such as mobility which again other class’s can do with their leaps with fewer restrictions and far more effectively and easily.
it also dumbed down the skills usage so that it had a single usable use that does not work half of the time.

iswap is very simply : a 600 in game units teleport toward/to the clones location. WITH a very short window of 4 seconds after using ileap.
what difference does it make if the clone is dead? we had to be in range OF a target to even use the skill, the duration of the time that we are able to teleport to the clone be it alive or dead is exactly the same. in fact the skills total effectiveness is HIGHER if the clone is alive because it will home in on the target.
from a balance perspective the nerf imbalanced the skill by making it usless in most situations and and reduced the skillcap on it dramatically by forcing us to spam ileap right in to iswap instead of timed swaps and strategy.. begging the question “why?”
if it was because….of the tool tip saying “swap to clone”
and they thought “it is ridiculous for Mesmer’s to be able to swap to the location of a dead clone. a dead clone who’s summon had the restriction of needing to have a target and be in a very short range, AND having a very short window to actually swap to after using ileap”
then by that very same logic!
all leaps that have a tool tip saying “leap to your foe” or any equivalent in meaning
should be “fixed” so that they match their tool tip by having the requirement of needing a target!
example: thief’s heart seeker. http://wiki.guildwars2.com/wiki/Heartseeker
“Leap and strike your foe.”
it specifically states that the skill should leap and strike a foe
so is it not ridiculousness that a thief should be able to leap and strike at….nothing?
https://www.youtube.com/watch?v=vvSrBYCZLgs
or for a warrior to dash( “Charge your foe”) away from a opponent?
oh i know they have secondary effects that everyone uses. such as running away or using it to spam combo finishers. mesmer had a 2nd effect to their leap as well…..
only it needed skill and not spamming with tons of restrictions that i am not even applying to these leaps

(edited by Chaos.3579)

Why Skill Bar makes me sad

in Mesmer

Posted by: Chaos.3579

Chaos.3579

we have no idea if ileap will need line of sight to work.(ileap before hand could go around corners to a degree, ect so long as it was in range)
as well as otehr restrictions the skill may have. so i think its best to wait and see.

however! the big thing to note aside from functionality is that ileap is still broken. simply because it can be countered by killing the clone!..
ileap DOES NOT deserve this kind of counter ability making it useless in a aoe/zerg/mid fight situations. and reducing the skill ceiling that the skill once had to something pathetic

IF the clone had a invulnerable,evade buff, or simply immune to damage SO WE CAN use iswap then this skill would be were it needs to be. personally i preferred it were we could simply use the skill to swap toward/to the location were the clone died. this made sure that we were able to actually use the skill albeit the clones location be it dead or alive might have been altered by cc or being killed by a ranged attack or aoe before it reached its desired location.
it also allowed more uses that other class’s can do with their leaps but on a much more restricted and player skill requiring level.

uses that were creative and needed plenty of skill and timing to even be remotely useful.

the nerf to iswap made the primary function of the skill useless in the majority of non pointless smale scale situations, and it eliminated the other use’s such as mobility which again other class’s can do with their leaps with fewer restrictions and far more effectively and easily.
it also dumbed down the skills usage so that it had a single usable use that does not work half of the time.

iswap is very simply : a 600 in game units teleport toward/to the clones location. WITH a very short window of 4 seconds after using ileap.
what difference does it make if the clone is dead? we had to be in range OF a target to even use the skill, the duration of the time that we are able to teleport to the clone be it alive or dead is exactly the same. in fact the skills total effectiveness is HIGHER if the clone is alive because it will home in on the target.

from a balance perspective the nerf imbalanced the skill by making it usless in most situations and and reduced the skillcap on it dramatically by forcing us to spam ileap right in to iswap instead of timed swaps and strategy.. begging the question “why?”

if it was because….of the tool tip saying “swap to clone”
and they thought “it is ridiculous for Mesmer’s to be able to swap to the location of a dead clone. a dead clone who’s summon had the restriction of needing to have a target and be in a very short range, AND having a very short window to actually swap to after using ileap”

then by that very same logic!
all leaps that have a tool tip saying “leap to your foe” or any equivalent in meaning
should be “fixed” so that they match their tool tip by having the requirement of needing a target!

example: thief’s heart seeker. http://wiki.guildwars2.com/wiki/Heartseeker
“Leap and strike your foe.”
it specifically states that the skill should leap and strike a foe
so is it not ridiculousness that a thief should be able to leap at….nothing?
or for a warrior to dash( “Charge your foe”) away from a opponent?

oh i know they have secondary effects that everyone uses. such as running away or using it to spam combo finishers. mesmer had a 2nd effect to their leap as well…..
only it needed skill and not spamming with tons of restrictions that i am not even applying to these leaps

(edited by Chaos.3579)

Why Skill Bar makes me sad

in Mesmer

Posted by: Chaos.3579

Chaos.3579

ileap was not buffed. it was simply fixed. now its reliable (need to test before we really know). however even with the change to ileap it still is completelly uselss because iswap has been nerfed to hell(cant swap when clone is dead). our assurety that iswap would work 100% (assuming enemy does not get out of range/dodges) is gone while that nerf remains.
and our “juke” mobility needing skill, set up, and having tons of restrictions that no other mobility skill on any other class has is also totally useless in the process.

anet should revert their nerf to iswap. or follow through with their logic and nerf every other leap in the game so they match their tool tip “leap at your FOE”

no more leaping at empty space.

(edited by Chaos.3579)

Skill Bar: Patch Notes (Updated)

in Mesmer

Posted by: Chaos.3579

Chaos.3579

all good changes. however in regards to the sword change i cant help but feel sad.
simply because the iswap nerf was not revoked…..meaning this skill is still…usless….
this saddense me more when i know that the skill was nerfed for a idiotic reason which resulted in it being useless in its main purpose because of a now huge counter to it (cleave…which no other leap needs to worry about) and that the 2nd use of it needing the most skill than any other leap in the game to use was removed….when that 2nd use was…mobility…..you know that thing all other leaps can do without even needing to be….oh i dont know….in range,have a target, needing to be set up with only 4 sec max prep time….

why is it we
1) have to be in range of the target to use the skill (and not have it totally fail and go on cd)the range is 600 btw….which is pathetic as a corner closer. the upcoming change will fix the bugs and reliability this skill has…but the range will still be pathetic.

2) cant use the skill without a target……
3) cant use the skill as a form of mobility AWAY or without a target
4) with the iswap nerf the entire skill can totally be countered with cleave…unlike oh i dont know….EVERY OTHER LEAP OR CORNER CLOSER OR SKILL IN THE GAME!

for those that do not know. long ago in ancient months long past (1 -2 months ago) us mesmers were once able to compensate the 4 weakness’s this skill had with the ability to use the ileap skill and use the clones position or clones death position as a marker to teleport to. a marker that would always be in the direction of the enemy and could only be used as a excape or mobility skill IF we set up the positioning of the enemy and ourselves skillfully and perfectly. WHILE still having the issue in that we could only use the teleport in a 4 second window. however a big thing to notice here is that this trick is not anymore in terms of effect than using it regularly, and that IT
IS ONLY A MOBILITY MOVE. NEEDING PLENTY OF REQUIREMENTS AND SETTING UP TO EVEN BE REMOTELY USEFUl .

with the current nerf iswap CANOT be used as a mobility tool that is weaker and needs far more skill to use than any other leap, AND whos attacking ability was substantially weakend as anet gave it such a simple counter. “Cleave” .

every other leap can
1) use the leap outside of range of their target
2)use the leap without a target
3)use the leap in the opposite direction of the target….
this giving it mobility without any kind of counter or set up needed….

it still sickens me that arena net took away the only compensation for the lack of utility use that ileap offers us in comparison to other class’s leaps…..because of what the tool tip said….. -_-
if things should be judged by their tool tip.
then please anet look at

http://wiki.guildwars2.com/wiki/Leap_of_Faith
“Leap at your foe. On hit, blind nearby foes.”
“leap at your foe”> why is it the skill can be used without a target aka foe?
other such skills V
http://wiki.guildwars2.com/wiki/Bull%27s_Charge
http://wiki.guildwars2.com/wiki/Dash_
http://wiki.guildwars2.com/wiki/Savage_Leap
http://wiki.guildwars2.com/wiki/Rush
http://wiki.guildwars2.com/wiki/Monarch%27s_Leap
http://wiki.guildwars2.com/wiki/Pounce
http://wiki.guildwars2.com/wiki/Serpent_Strike
http://wiki.guildwars2.com/wiki/Swoop
http://wiki.guildwars2.com/wiki/Heartseeker
http://wiki.guildwars2.com/wiki/Flame_Leap
http://wiki.guildwars2.com/wiki/Lightning_Leap
http://wiki.guildwars2.com/wiki/Ride_the_Lightning
http://wiki.guildwars2.com/wiki/Phase_Retreat

notice however even if they needed a target there is still the issue were it can be used outside of range. you know that thing that mesmers need to do when using ileap? not saying that ileap should have infinate range. instead i am simply saying that ileap has always had a weakness that other leaps did not even need to think about…..so why? why was it nerfed?

if it is so absurd for mesmers to be able to use their iswap skill and teleport 600 distance toward/to the location the clone is/was

then it is also absurd to allow any of the skills listed above to be usable without a target.
that means no thief heart seeker spam stealth combos
no using any mobility skill listed above for mobility unless their is a target in the direction you want to go.(warrior,thief,ele,ranger,guardian,did i miss any?)

revert iswaps change or change it so all of the skills listed above need a target. its your logic arena net. you might as well follow it or revert your mistake

gem store outfit issues.

in Black Lion Trading Co

Posted by: Chaos.3579

Chaos.3579

why is it……that we have models for all these armors for all the race’s and body variations…..

but yet we cannot use individual pieces of the armor?
be it on our armor set. or our costume set?
helm,chest,shoulders,gloves,leggings,feet.

most players that play gw2 DO NOT use a complete set of armor.
the reason for this is most of the armors look……odd and generic when used in full set (except a select few….which although dont look odd or dull STILL look generic. which is fine but still)

outfits issues that make people NOT WANT TO BUY THEM. is
1) you HAVE To wear the whole set. meaning that if that outfit has a nice pair of shoes or helm that you like. TOO BAD because
A) you cant where them as individual pieces and in combination with non-outfit armor.
B)you cant use them as individual pieces in combination with other outfits….
so muahahaha? i don’t get how this evil plan has any benefits?
cut costs? yes……but most people don’t buy cheap things…… notice most not all… <_<

oh and their also is this issue were mesmers that use outfits….dont work ….so well.
but hay sucks to be them right. mesmer not important!
(i main mesmer -_- )

i know that these issues are somewhat counterintuitive to the word “outfits”. but they are major issues in regard to player dissatisfaction. which of course "LEEDS TO PLAYERS NOT BUYING IT OFF OF THE GEM STORE IN THE FIRST PLACE!

arena-net if you are reading this…i have 2 simple suggestions. YES they will take some resources in that you will have to pay for someone to go through and perform the tedious task(s) that are needed. but TRUST ME….it will be worth it

what ya need to do!
1) split all of the outfits in to individual pieces allowing mix and matching.
a) for the outfit part of the hero- panelyou need to increase the slots to 6. and make it so that when the player clicks on a armor area (helm,chest ect). the player can select a piece of armor that fits that area from the sets of outfits the player has obtained.
b) have every unlocked outfit piece available in the wardrobe system usable for regular armor.

2)make it so you can apply the skin of a piece of a outfit on to a existing armor with stats!

end result?
1) improved quality of life options for players that have purchased/obtained outfits!
2) the last needed push for…oh i dont know. GETTING PLAYERS TO WANT TO BUY THE OUTFITS IN THE FIRST PLACE!!!!!!

sorry for my rant. and if you made it to the bottom of this post congrats.
i personally wanted to get the new outfit armor that just came out….i saw it in that_shamens data mined posts and was REAAALy hoping that it was a new gem store armor set and not a outfit SO i could use the shoes and perchance the gauntlets with my current armor set

oh and last suggestion anet if you intend to do this. breaths in “DO NOT MAKE THE OUTFIT ARMORS LIMITED TO MEDIUM LIGHT OR HEAVY ARMOR IN ANY WAY OR COMBINATION”…gasps for breath
^bad idea to do otherwise
just think…oh i dont know cough "hellfire " * cough* “radiant”

Regarding Decoy and Revealed

in Profession Balance

Posted by: Chaos.3579

Chaos.3579

Decoys functionality is right we’re it is supposed to be. Think about Mesmers play style and survivability and you will understand this.

[UI] OVERRIDE target is out of range

in Profession Balance

Posted by: Chaos.3579

Chaos.3579

I don’t like this suggestion.

The suggestion you are talking about it somewhat of a automation.
It reduces the player element from a lot of different builds which would not be a issue if it did not effect each class and more specifically builds differently. However it does

Balance ideas aside however. this is not something that can easily be implemented…as what you guys are taking about is somewhat of a automated precast… I can imagine that it would be time consuming for such a thing.

So as a suggestion
V
I would propose that instead what if targetable aoe’s are not cancelled when the player attempts to use them oor(out of range). Essentially increasing the fluidity of targeted aoe skills by 50% or more. As in if you miss with your first click you can simply adjust your mouse and click again without the clutter of having to select the skill be it with mouse macro, hot key, or the infamous on screen clicking.
It is not automated thus the player element is left untouched
This suggestion above is skill-balanced and a quality of life change that would reduce the clutter of the game.

The clutter is not that you cant get the aoe at max range. It’s that the skill is cancelled If you click something out of range

(edited by Chaos.3579)

Bounty: Warlord of Chaos (Bounty Raised!)

in Mesmer

Posted by: Chaos.3579

Chaos.3579

Chaos Archangel did video my fights against him. He just doesn’t want to post them yet.

Also Chaos: you may be Chaos, but I am the Warlord of Chaos. Bow before me (evil chuckle). Anyway, ill pm you sometime soon for duels. Only thing I ask is no PU. If you do use PU, I use PU

I’m busy irl ATM. We can duel Ina week or so.

Questions about my payment however.

10 gold for win. But 15 for being part of (omfg)? What kind of elitist bs is that?

50 extra gold for using lockdown? Including ci?
Why? 30 chaos tree Mesmers have although a somewhat demanding skill floor , the lowest skill ceiling than every other Mesmer build except full phantasm tank/survival based Mesmers ……so why the bonus for such a build?
You would think that a bonus would be for using something that’s not meta new/unpopular/unheard of that does not use for the most part any deciding factors that reduce skill and instead change play style.

Edit: oh and I don’t use PU….I’ve hated what that trait has done to mesmer play style since it was buffed

Bounty: Warlord of Chaos (Bounty Raised!)

in Mesmer

Posted by: Chaos.3579

Chaos.3579

Hmmm interesting….I the prime chaos accepts your challenge…..

Warlord….prepare to die!. ACKhem….(message me ingame)

Mesmers - Show Them Off

in Mesmer

Posted by: Chaos.3579

Chaos.3579

Part 3

The figure taking each step toward you seemed to hit like hammer blows. And began to make your heart race.
You still stunned by the figures eyes feel helpless…..then the figure blinks….and a opportunity arises. You don’t waste it. You jump back grabbing the bow from your back and knocking a arrow faster than you have ever don’t before. You pull the string back as hard as you can and just as you hear a snap of the bows complaints you release. The arrow is fired faster than your eye can follow the force of the pull and release breaking the bow.

The figure who is still walking forward simply raises his right hand palm toward the arrow, and gently moves his hand to the side. The air that the figures hand touches seems to ripple like water, and just when the arrow is about to hit the figure in the chest…rippels..then..vanishes….only to reappear heading in the opposite direction. The arrow hits you in the right knee.
Instantly you are blinded by pain and fall backwards to the ground. You scream and begin to shudder as the pain hits you in waves. You are unable to move..but you try pathetically to crawl

The figure without even breaking stride. Continues walking toward you.his Eyes open and "hmphs"s at your pathetic attempt to take his life. And even more pathetic attempt too flee.

You try and crawl away however you are stunned again by the intensity of the figures silver eyes.

The figures right hand which is now back at his side swaying with his stride. Clenches and begins to shine black and white. With mist like tendrils coming from the clenched fist.

Silvery grey vines begin to form around a invisible humanoid casing bigger than a norn around the figure. The vines somewhat see-through grow and grow until they form armor very similar to nightmare court heavy armor which you have seen before in nightmare court patrols.
The armor seemed to be alive and surrounds the figure like a protective guardian. It has no legs and seems to levitate in the air moving in perfect sync with the figure.
The figure holds his right hand. The hand that is glowing up in the air as if he is holding something. The phantasmal like vine armor does the same arm motion with a slight delay. And after a few steps taken in this pose something begins to appear In the armors hand….black smoke. The smoke grows bigger and bigger until it’s the shape of a sword. Then the figure grasps his hand tighter and the aura around his hand seems to grow. At the same time stars begin to poke through the sword like figure the vine armor is carrying….and then the shape is clear….it is a mirror of the sword still on the figures back. The blade being a mirror of the night sky….only darker….and brighter.
The sword is proportional to the giant vine armor which is massive. The blade itself longer than your hight. The sword begins to hum and seems to darken the armor as well as everything around it… Tiny bits of light appear on the armor and before you know it. It looks as if the armor is the night sky directly in front of you. Nothing else exists in your eyes but the figure before you and his phantasmal armor…and blade.
The figure stops. And you notice that they are right next to you now…..
The figure brings his hand in a downward chop. You know what this means and you try and scream….but it’s to late….your already dead
And that is the tale of the twilight swordsman

(edited by Chaos.3579)

Mesmers - Show Them Off

in Mesmer

Posted by: Chaos.3579

Chaos.3579

Part 2
Only a few seconds goes by since you inspect the figure before you notice 2 bright silver eyes open behind the mask and stare directly at you…..the intensity that the eyes carry petrifies you. You are unable to move think or even breath.
It is as if The figure effortlessly looked at you and saw all that you were.

The figure gets up. And you notice that the harp had vanished. He begins to walk toward you. as he walks the black Cloak that surrounded him seemed to start to disintegrate. Then you realize that the cloak was dispersing in to pitch black butterflies. The butterflies after reaching the corner of your eye vanish as if they were never there and were but shadows in your imagination. You try and gasp but the figure still has you paralyzed in his gaze.
As the cloak fully disappears you see otherworldly armor and weapons that the figure carries. His armor is outlandish yet sleek. And seemed to hum with darkness just as much as it shined with light as if it was not made of cloth leather or metal but the stuff of the nightsky itself. The only part of his attire not otherworldly colored was a single red scarf…which could only remind you of blood.
He carried a strange silver rune covered sword belted to his right side. Who’s blade was not directly attacked to the handle. And instead levitated near it. And who’s pummel had a single rune covered cube spinning and levitating like the blade around pummel. This sword was menacing in how alien it looked….but what terrified you more was the giant sword on the figures back. The blade was covered in a cloth that seemed to be stained by the blade…but not with blood….instead darkness….the handle and guard which was the only uncovered part of the sword seemed to emanate darkness itself. It gave the figure a aura of darkness. Which was ec pen more prominent were the handle was visible. It was As if all that concealed the world had its origin in that blade. On the figures shoulder opposite of the sword handle was something otherworldly . It looked similar to the silver sword belted at the figures waist. But It gave off such a enormous amount of light that trying to look directly at it seemed to blind you.

(edited by Chaos.3579)

Mesmers - Show Them Off

in Mesmer

Posted by: Chaos.3579

Chaos.3579

You are a bandit. A bandit looking for his next target on a road……but You hear a tone in the air. The beautiful sound of cords being plucked in a symphony of notes and rhythm. You are pulled to its source and you begin to walk. You hear the words of a enthusiastic bard telling a tale which drifts along with the music in the air. The words and music Is mesmerizing and the air seems to vibrate with each note and phrase.

Who am I you ask? Why I am you of course!. Not really haha but I love your puzzled look!.

I am he who awoke on a night of twilight
I am he who’s silver eyes you see in the night.

OH but don’t be afraid. In fact be carful for you tread on my dreams
Or rather I tread on yours it seems!
In which case be afraid. Be very afraid!

I am he who shines in darkness and is but a shadow in the light
I am he who is bringer of light, giver of darkness and user of twilight

For I am CHAOS! CHAOS of Twilight

*the music echoes In your head which you now realize is coming from a harp that is being plucked effortlessly by a figure sitting on a Rock in front of you. The figure is cloaked by a fabric darker than any you have seen. So dark that the figure seems to sink in to the surrounding shadows of a maple tree.
You begin to walk closer….then you notice that the notes are being played faster and faster . You try and take another step but the beauty of the music is too painful that you fall to your knees and cover your ears. The sound of the notes is lessened but the volume of the words being spoken keeps getting Lauder….and then you realize that although the figure in front of you is playing the strings of the harp…he is not singing and that the words are actually in your head.
The speed of the song gets faster and faster seemingly burning your mind with pain forcing you to hold your hands to your ears harder and harder until you open your mouth about to scream. BUT just before you let out your sound of agony the music stops. Seemingly at the end of the song.
You breath out a sigh of relief and your body feels as if it is slowly being freed from a claustrophobic position….you look up at the figure holding the harp.
You try and get a good look of the figure before you but your eyes won’t focus. After 5 seconds of concentrating and forcing your eyes back to your will you finally are able to see the cloaked figure to some degree. The majority of him is concealed due to the nature of his cloak. You can only tell that the figure is 6 feet tall and is somewhat slim but muscular to a degree based on how his cloths fit him and how the cloak wraps around. However you stop looking at his body as soon as you catch the sight of his head. His face completely concealed behind a featureless black mask with small dark blue runes does not tell you much about his features behind it. however due to the fact that his head was tilted you were allowed to see the very left side of his head and neck.
You notice the figure has long pointed ears. Pale silvery white skin.
His hair catches your eye as it looks clumped together. That is until you realize That its not hair but in actuality leafs. Leafs in a very complicated organization that unless one looked closely enough would mistake it for black hair.

Part 2VVVV

Attachments:

(edited by Chaos.3579)

what ya think about a phantasm rework?

in Mesmer

Posted by: Chaos.3579

Chaos.3579

phantasms i think are at the core of everything wrong with mesmer….they are the reason nearly all of our skills HAVE to rely on ai. they are the biggest complaint about mesmer because they are ai dictated damage rather than timed attacks.
more importantly though is the fact that phantasms are considered the main source of our damage and thus is why we are pretty weak in terms of damage and functionality then alot of other class’s. auto attack damage as a example.

what if phantasms as a whole were reworked to be more of a 10-15 second cd big damage attack instead of a minion summon. reducing our sustain but increasing our burst somewhat.

so just as a example of what kind of rework i am talking about.

1) phantasms perform their 1 attack and then turn in to a clone.
2) the hp of all phantasms is increased dramatically to around 50-100% of the players hp. so that the phantasm cannot be instantly killed while it performs its attack. can be cc’ed though.
3)some phantasms do not require a target to work. so for example warden is a targeted aoe 1200 range in which we choose a location and the warden is summoned at that location and starts its attacks regardless of targets around it.
but torch, sword, pistol and staff phantasm for obvious reasons do require a target. …unless they are slightly edited to be more of a aoe attack.. no idea ;/
4) after a phantasm finishes performing its attack it turns in to a clone.

so for a example
what if berserker cd was reduced to 15-12 second base. around 25 -50 increase in damage.
the attack works in that you click the skill and exactly like the warriors whirling attack we are given a little arrow for a direction. after choosing a direction a berserker is summoned at our location and immediately performs its whirling attack in the direction given.
the big thing is that it does not require a target so for a example it could go threw a zerg if you are within range and tag multiple people.
cast time would have to be lowered also to compensate for slight attack delay after summon. so a near instant summon can compensate for whatever delay may be had

the basic idea is to reduce the reliance on ai and somewhat automated sustain. increase the punishment /burst for the first attack and reduced cd so the skill can be used more often to keep most of its sustain.

if everything else is balanced right. aka increase auto attack damage. phantasm related trait revamp.
this would give mesmer more control of their skills and perhaps give us the much needed aoe ability to be useful in zergs. some traits that buff phantasms can be reworked to buff ourselves and neaby allies instead. so phantasmal healing for a example could give 10 sec of regeneration to us and nearby allies on a phantasm summon.

what ya think? crazy idea

(edited by Chaos.3579)

Arcane Thievery [Rework]

in Mesmer

Posted by: Chaos.3579

Chaos.3579

The big issues with this skill is
1) blind stops this skill dead in its tracks……
2) the cd

My suggestion would be to remove the unblock-able functionality and instead make it un-blind able.
Additionally to make it worth its current cd make it instant cast and usable when stunned. Just imagine the plays against fear necros. Justified by the long cd

Mesmer was only nerfed

in Mesmer

Posted by: Chaos.3579

Chaos.3579

Dev logic.

Q. So this class can keep his name?
A. We just fixed that too: his name will be “MEH…MER”.

meh mer

XD OMG. beautiful!!!! you have explained mesmers issue with such little words!!!!!!!!

Mesmer was only nerfed

in Mesmer

Posted by: Chaos.3579

Chaos.3579

lets look at what this “exploit” is
the trick was that a mesmer could swap to the clones location after the clone died wiiiiithin a 4 second window….oh and only 600 units MAX toward that location….dont get the immobilize if out of range

without using the trick aka letting the clone live the effectiveness remains EXACTLY the same. if anything its better to have the clone out if it lives because it will home in on the target like a heat seeking missile.

utilizing the “exploit” was also not easy. because
1)have a target
2) be in range
3) destroy the clone either with a shatter or allowing the target to destroy it
4) move away from the location
5)use it in a very short window before the skill went on cd.

wow….soooo easy to do…and so effective…sarcasm
explain to me how swapping to the location of were the clone was changes the effectiveness of the skill?

just because it has the text “swap places with your clone” MEANS NOTHING.
why?
the skills main purpose and effectiveness WAS NOT SIMPLY swapping places with a clone. swapping places with a clone iS USELESS!!!!
the main purpose and effectiveness WAS blinking to the CLONES LOCATION and immobilizing nearby targets.

THAT purpose and effectiveness remains the same REGARDLESS if you swap before or after the clone is dead.
NOW though with the clone dead its total effectiveness has been reduced DRASTICALLY.
not because we can no longer use a “exploit” but instead because of undeniable fact that we can no longer fulfill the purpose and effectiveness the skill originally had which is to swap to the location off the clone and immobilize targets IF IN RANGE

additionally it forces us TO SPAM the skill before our clone dies or if want to shatter at all. not only does it nerf the skill but it also forces us in to spam and rush play styles pushing us away from timing/skilled play and in to 1 trick ponies.

its just a level of B.S.

not a bug. just a nerf

(edited by Chaos.3579)

[Mes] iLeap change, conflicting mechanics vid

in Bugs: Game, Forum, Website

Posted by: Chaos.3579

Chaos.3579

sigh….i thought for sure that after anet broke the phantasmal warden that they would revert the change given the uproar of mesmers seeing that one of their weapons was usless……

if history is something to learn from then i would say its best to give up on having hope anet would revert one of their mistakes and instead grab a beer and have a litttle bit of a laugh at each update that anet surprises us with. i know i laughed myself to tears when i saw the ileap change…..if only i had the beer -_-

'Twas Awesome

in Mesmer

Posted by: Chaos.3579

Chaos.3579

ya that ileap nerf was the last straw for me as well. warden glitch being the 2nd to last.
im done with this game. at least for mesmer. and THAT is a sad thing
sword and focus are broken and they were my favorite weapons. GG anet
the funny thing is they were perfectly fine before anet “fixed” them
ive played this game since release and have always thought that maybe….MAYYYYYBE anet would start making sensible updates and polish in areas that it needed taking this game down the right direction. rather than random and sometimes idiotic balance/bug fix’s in seemingly random areas.

sadly after almost 2 years of playing this game ive come to the understanding that anet will make sensible balance/bug fix’s rarely IF AT ALL, and will instead break/bug/imbalance their game

anet has made a few changes i kinda like…which i cannot even recall…i wonder why…
BUT for the most part ANY pvp related bug/balance update has left me cringing and or scratching my head trying to GRASP why they chose to do THAT .

ileap as i have already said was the last straw.
WHY “fix” iswap? just why? THERE ARE SO MANY OTHER BUGS THAT NEEEED TO BE FIXED. why choose this one? that point aside why even fix this bug
i personally thought that this was not a bug. it fit the class, was not op, it just FIT. it was perfect. obviously anet did not think so……and anet knows best…..apparently

iswap is just a 600 teleport in the direction of were the clone died WITH a 4 sec widow in which to use it…….?? its a MUCH MUCH MUCH weaker version of http://wiki.guildwars2.com/wiki/Infiltrator%27s_Return (infiltrators return)
less spam ability, less travel distance. location dictated by a clone…

now the skill is usless and along with it the main hand sword. auto? weak. blurred frenzy? nerfed to oblivion. leap? gl swapping
thank you anet for destroying another weapon choice for us mesmers. you destroyed focus and now sword. GG
i just wonder if anet tried to grasp the effect that this bug fix would have on the game.

i get the feeling they did not. GG anet GG