Papa’s Lady Luck- Necro
(HELL)
how is even dazing traps on par with cripple traps? lol.
0.5 sec daze is barely noticeable. Added to this, you can dodgeroll out of them very easy. I won’t take into account Dragon’s Maw, because ranger doesn’t have an elite trap.
Spike trap does more CC with knockdown + cripple and you can’t dodge it. Flame trap doesn’t have CC(besides cripple), but with 12 seconds cooldown it does a kittenload of damage. Combine it with the plentiful immob that druid has and it really shines.If ranger had any proper sustain on his weapons(besides dancing around with sword/dagger), trapper druid would be truly cancerous.
0.5, 0.1, 0.3 daze is still a daze, still a CC very useful in cleaving, interrupting, etc.
Spike trap is 1 shot trap, evade it and it does nothing on a 45 second CD.
Also, ranger traps do not grant boons.
Also, ranger traps do not have a stun breaker either.
The traps are set up for 2 different play styles…its unrealistic to compare them especially beimg they are on 2 classes that have completely different game mechanics, weapon skills, and traitlines
Yes they are different, I agree.
But having a stun breaker trap will also be good for ranger, its a matter of build diversity.
Thats true… especially with the cc creep stun breakers are more mandatory then ever before
Incidentally, things like Lockdown mes are out because of the amount of stun breaks and stability procs from elite specs XD
I know XD everything power creeped…aoe stuns, aoe stubreaks….everything. about the only class that can still solo lock a player is warrior which has tons of single target and aoe cc
I don’t blame her for doing this but GW2, Hearthstone & Overwatch? Boring.
I only enjoyed her stream when she played Blade & Soul but of course, she realised that it wasn’t casual as kitten and decided to give up while making excuses that you need to PvE too much etc. I can confirm, you do not.
BnS pvp seems mediocre i was going to getthe game but after watching some pvp on youtibe i decided against it, also i dont think you know who we are talking about helseth is a guy
how is even dazing traps on par with cripple traps? lol.
0.5 sec daze is barely noticeable. Added to this, you can dodgeroll out of them very easy. I won’t take into account Dragon’s Maw, because ranger doesn’t have an elite trap.
Spike trap does more CC with knockdown + cripple and you can’t dodge it. Flame trap doesn’t have CC(besides cripple), but with 12 seconds cooldown it does a kittenload of damage. Combine it with the plentiful immob that druid has and it really shines.If ranger had any proper sustain on his weapons(besides dancing around with sword/dagger), trapper druid would be truly cancerous.
0.5, 0.1, 0.3 daze is still a daze, still a CC very useful in cleaving, interrupting, etc.
Spike trap is 1 shot trap, evade it and it does nothing on a 45 second CD.
Also, ranger traps do not grant boons.
Also, ranger traps do not have a stun breaker either.
The traps are set up for 2 different play styles…its unrealistic to compare them especially beimg they are on 2 classes that have completely different game mechanics, weapon skills, and traitlines
Yes they are different, I agree.
But having a stun breaker trap will also be good for ranger, its a matter of build diversity.
Thats true… especially with the cc creep stun breakers are more mandatory then ever before
I like the idea resistance would not be great though would much rather see pulsing regen or an aoe heal…resistance ruins an entire style of gameplay and the game is becoming overly filled with classes that can produce this boon
Pulsing regen is inherent with HS even untraited.
I added resistance to boost core rangers, sometimes even inside HS, if you get condi bombed, the condition removal of it will not keep up.
Also gives you another reason to stay inside it.
If it pulses aoe resistance though with a warrior, druid and revnant at mid 2 out of 3 could have almost 100% uptime on resistance while the third (druid) would be less but still a decent amt making condi classes useless in teamfights compared to now
No, i dont use snr but i use allies’ aid for the faster rezzing ability
I like the idea resistance would not be great though would much rather see pulsing regen or an aoe heal…resistance ruins an entire style of gameplay and the game is becoming overly filled with classes that can produce this boon
how is even dazing traps on par with cripple traps? lol.
0.5 sec daze is barely noticeable. Added to this, you can dodgeroll out of them very easy. I won’t take into account Dragon’s Maw, because ranger doesn’t have an elite trap.
Spike trap does more CC with knockdown + cripple and you can’t dodge it. Flame trap doesn’t have CC(besides cripple), but with 12 seconds cooldown it does a kittenload of damage. Combine it with the plentiful immob that druid has and it really shines.If ranger had any proper sustain on his weapons(besides dancing around with sword/dagger), trapper druid would be truly cancerous.
0.5, 0.1, 0.3 daze is still a daze, still a CC very useful in cleaving, interrupting, etc.
Spike trap is 1 shot trap, evade it and it does nothing on a 45 second CD.
Also, ranger traps do not grant boons.
Also, ranger traps do not have a stun breaker either.
The traps are set up for 2 different play styles…its unrealistic to compare them especially beimg they are on 2 classes that have completely different game mechanics, weapon skills, and traitlines
Spoke to AG and it might be in June… he’ll get back to me within a week
Would probably be better, gives more time to find teams for a late night tourney and allows those in college and hs to compete without it interfering in their studies
Very good idea! Forgot about exams and what not – maybe we’ll aim for end of June
For east coast this is more of an early morning tournament if you moved it forward an hr or 2 might see better competition…
The new builds are kinda fun, but the ones before HoT were much more fun imo.
Old builds? No they where not. In fact, i remembered well at the end a few month before HoT launched the betas. People had left cuz builds where in a sad state of bordem. HoT changed that for a little wile. Now you got classes that range from zero to 1 viable build. & playing the same viable build again & again is boring. But i would not want to return to Pre-HoT Builds. No thQ
I dont think he is asking for those to be the only viable builds he just wants to see a larger range of variety to let people play the way they want to play without it hurting their team
I got what he said. & it’s pretty clear what he ment. My point stands & not saying i dont want to see a wide large scales of variant builds. Dha! But i dont want to see the unbalance poopy builds we gotten before. As mentioned, turret Engies. Man that was the most stupidest build ever.
It was stupid bc it wasnt balanced im guessing idk it was before my time
“and it ignores the fact that mes has trash damage in team fight also is countered by war , condi necro , and DH even DD could beat a condi mes on its own .”
“core necro ,power reaper seems better now "
You are a real clown, a guy who should be banned from the forums because of the amount of bs you’re spreading. Or is it just some kind of a social experiment? Just checking how people react to your insane babble?
Teams would run at least 3 mesmers with maybe 2 revs or 1rev/ele just to add sth else than condi dmg if they could and I’m sure of it. Simply because moa counters everything, mes survi is great and you cover all the points with portals.You simply have no clue about what you’re writing.
And for gods sake learn to use all the punctation marks or simply disappear until you learn sth about this game.
“3 mes and 2 rev” This got me interested, do tell when and where a team run 3 mes? before the recent update? before the no stacking rule? ESL?
no he’s probably right. “if they could” he said btw.
but yeah if there was no class stackign rule I’d expect 3 mes 1 rev 1 ele/druid tbh. Maybe -1 mes for another ele/druid.Well they could before the no stacking rule but i’ve never seen any team taking mesmer, let alone staking 2 mesmer in their team, before the staking rule come in mesmer got alacrity nerf by 50% and their so call chrono bunker got guts, so I wonder when does these 3 mes, 1 rev and 1 ele/druid come in
You’ve never seen a team with a mesmer?every game in both seasons has had at least 1 mesmer and usually 2, and in season 1 most had 4 in each game 2 for each team
If possible could you give me a link to them? Especially the last two season
Just go to youtube and watch a few matchups…especially season1
I don’t follow the pro pvp scene that firmly, all the animations give me headaches. I remember one site posting stats across the board on compositions, class usage, etc. etc.
Not sure if this will be relevant, EU league stats from 5 months ago:
https://forum-en.gw2archive.eu/forum/game/pvp/EU-Pro-League-Meta/firstI believe that is only from the first match so it was before the meta really formed around bunker mesmer
Yeah, I was looking for the post/site that went out when people got wind of bunker mes and viper rev.
Season 1 comp that 80% of pro teams were using was 2x mes, 2x rev, and ele. In season 2 it differed a little more with the core being necro, ele, rev, with the other two spots filled with mes, engi, or ramger…all teams but 1 (i believe it was purple noise) ran mes with the big difference in most teams being ranger or engi
“and it ignores the fact that mes has trash damage in team fight also is countered by war , condi necro , and DH even DD could beat a condi mes on its own .”
“core necro ,power reaper seems better now "
You are a real clown, a guy who should be banned from the forums because of the amount of bs you’re spreading. Or is it just some kind of a social experiment? Just checking how people react to your insane babble?
Teams would run at least 3 mesmers with maybe 2 revs or 1rev/ele just to add sth else than condi dmg if they could and I’m sure of it. Simply because moa counters everything, mes survi is great and you cover all the points with portals.You simply have no clue about what you’re writing.
And for gods sake learn to use all the punctation marks or simply disappear until you learn sth about this game.
“3 mes and 2 rev” This got me interested, do tell when and where a team run 3 mes? before the recent update? before the no stacking rule? ESL?
no he’s probably right. “if they could” he said btw.
but yeah if there was no class stackign rule I’d expect 3 mes 1 rev 1 ele/druid tbh. Maybe -1 mes for another ele/druid.Well they could before the no stacking rule but i’ve never seen any team taking mesmer, let alone staking 2 mesmer in their team, before the staking rule come in mesmer got alacrity nerf by 50% and their so call chrono bunker got guts, so I wonder when does these 3 mes, 1 rev and 1 ele/druid come in
You’ve never seen a team with a mesmer?every game in both seasons has had at least 1 mesmer and usually 2, and in season 1 most had 4 in each game 2 for each team
If possible could you give me a link to them? Especially the last two season
Just go to youtube and watch a few matchups…especially season1
I don’t follow the pro pvp scene that firmly, all the animations give me headaches. I remember one site posting stats across the board on compositions, class usage, etc. etc.
Not sure if this will be relevant, EU league stats from 5 months ago:
https://forum-en.gw2archive.eu/forum/game/pvp/EU-Pro-League-Meta/first
I believe that is only from the first match so it was before the meta really formed around bunker mesmer
http://www.strawpoll.me/10078980
Looking to see how much interest there is in both 5v5 td and 15v15 gvg, i know players also want 1v1, 2v2, and 3v3 but i am just wondering about these two situations atm
Spoke to AG and it might be in June… he’ll get back to me within a week
Would probably be better, gives more time to find teams for a late night tourney and allows those in college and hs to compete without it interfering in their studies
Idk who was maintaining this site but i was waondering if it will start being updated again now that there is more activity on the bls again
Do you do any wvw? Bc if so id look on your server if not then just spam map chat at the time you play
Best bet is probably to find a pvx guild that has around the clock coverage
“and it ignores the fact that mes has trash damage in team fight also is countered by war , condi necro , and DH even DD could beat a condi mes on its own .”
“core necro ,power reaper seems better now "
You are a real clown, a guy who should be banned from the forums because of the amount of bs you’re spreading. Or is it just some kind of a social experiment? Just checking how people react to your insane babble?
Teams would run at least 3 mesmers with maybe 2 revs or 1rev/ele just to add sth else than condi dmg if they could and I’m sure of it. Simply because moa counters everything, mes survi is great and you cover all the points with portals.You simply have no clue about what you’re writing.
And for gods sake learn to use all the punctation marks or simply disappear until you learn sth about this game.
“3 mes and 2 rev” This got me interested, do tell when and where a team run 3 mes? before the recent update? before the no stacking rule? ESL?
no he’s probably right. “if they could” he said btw.
but yeah if there was no class stackign rule I’d expect 3 mes 1 rev 1 ele/druid tbh. Maybe -1 mes for another ele/druid.Well they could before the no stacking rule but i’ve never seen any team taking mesmer, let alone staking 2 mesmer in their team, before the staking rule come in mesmer got alacrity nerf by 50% and their so call chrono bunker got guts, so I wonder when does these 3 mes, 1 rev and 1 ele/druid come in
You’ve never seen a team with a mesmer?every game in both seasons has had at least 1 mesmer and usually 2, and in season 1 most had 4 in each game 2 for each team
If possible could you give me a link to them? Especially the last two season
Just go to youtube and watch a few matchups…especially season1
I think if you gave moa a lil more toughness and some more health and possibly a stun break moa would be closer to where it was pre-hot…the main problem with moa atm isnt moa but the powercreep that made moa with any decent team an instakill…too much cc and damage atm
The new builds are kinda fun, but the ones before HoT were much more fun imo.
Old builds? No they where not. In fact, i remembered well at the end a few month before HoT launched the betas. People had left cuz builds where in a sad state of bordem. HoT changed that for a little wile. Now you got classes that range from zero to 1 viable build. & playing the same viable build again & again is boring. But i would not want to return to Pre-HoT Builds. No thQ
I dont think he is asking for those to be the only viable builds he just wants to see a larger range of variety to let people play the way they want to play without it hurting their team
Actually the meta mesmer condition build is not dominating predominantly because of the GM traits (with the exception of chronophantasma), it’s more because of:
- Portal
- Moa
- Signet of Illusions
- Persistence of Memory
These are the biggest the issues…the biggest problem is moa is so weak now compared to before thw hot release due to the power creep that occurred
Fyi that is a holiday weekend in the US
all this qq . any of you try to think what can counter mesmer?
try warrior with 24 sec of resistance or DH
Warrior is probably the best counter, has tons of interupts as well as almost constant resistance
“and it ignores the fact that mes has trash damage in team fight also is countered by war , condi necro , and DH even DD could beat a condi mes on its own .”
“core necro ,power reaper seems better now "
You are a real clown, a guy who should be banned from the forums because of the amount of bs you’re spreading. Or is it just some kind of a social experiment? Just checking how people react to your insane babble?
Teams would run at least 3 mesmers with maybe 2 revs or 1rev/ele just to add sth else than condi dmg if they could and I’m sure of it. Simply because moa counters everything, mes survi is great and you cover all the points with portals.You simply have no clue about what you’re writing.
And for gods sake learn to use all the punctation marks or simply disappear until you learn sth about this game.
“3 mes and 2 rev” This got me interested, do tell when and where a team run 3 mes? before the recent update? before the no stacking rule? ESL?
no he’s probably right. “if they could” he said btw.
but yeah if there was no class stackign rule I’d expect 3 mes 1 rev 1 ele/druid tbh. Maybe -1 mes for another ele/druid.Well they could before the no stacking rule but i’ve never seen any team taking mesmer, let alone staking 2 mesmer in their team, before the staking rule come in mesmer got alacrity nerf by 50% and their so call chrono bunker got guts, so I wonder when does these 3 mes, 1 rev and 1 ele/druid come in
You’ve never seen a team with a mesmer?every game in both seasons has had at least 1 mesmer and usually 2, and in season 1 most had 4 in each game 2 for each team
Have a date set yet?
Good frontline in wvw still
Any ETA on how many years we have to wait for next ’’balance’’ patch?
They are quarterly….12/4=3 months
I think they should revert the change add 2 sec cd and make it usable on the move would make it less spammy and easier to kite
Druid is still a very top tier pick as a side-node fighter and an off-support, beating out Scrappers in sustain and utility and being able to cap Chronos 1v1. Playing druids as resbots last season was extremely weak and really underdeveloped as a one trick pony (see Alkores appearance for Vermillion, I think in week 1 or 2)
Not really sure where you heard that it’ll be ele/druid/engi core. More like Ele/Druid/Chrono. The other 2 slots are still up in the air. A lot of teams are trying different things (Rev/Thief or Rev/War or Rev/Necro, Rev most often is still part of the meta comp though, at least for now)
I would say all esl teams will be running ele, druid, chrono, and rev with most choosing warrior thief or engi…im interested to the abjured’s team comp…i heard nos was playing druid and im sure chaith will stick to engi
They’ll probably run without an ele, like they have been doing.
um what? PZ is the one that runs without an ele, not Abjured
My fault, you’re right, I sort of forgot their team comp since it isn’t worthwhile to watch them anymore on stream. I just remember phanta plays mesmer now, chaith is forever engi, toker is rev, and Nos is trying out Druid but more than likely will return to necro.
Their fifth is Wakkey still right? I guess that would mean ele or engi, and since you can’t class stack, ele.
It probably sounds bad but I always forget about Wakkey lol.
Eles are forgetful in esl lol they are never the ones talked about much
For the three gamemodes you will want 3 different builds, for one in pvp gear doesnt matter and stats and traits are based on the pvp system. In pve you want full power or just enough defensive stats to get through, you can run this in wvw but will get slaughtered…my suggestion is to find weapons that work for all 3 then get zerker gear and just change traits depending on which gamemode you are currently in
Has anyone beat This is Balanced yet? I have tried going all tanky, and I still can’t beat him.. how is his build any different from what everyone else runs?? He I the only revs who is killing me in 20 sec.
Have you guys had any success against him?
I haven’t had much trouble with revs but i have yet to fight one as good as him im sure
I am in EU server Desolation.
Oh okay, we are NA
So necro really has fallen off the bandwagon? Have warriors really improved that much?
I dont think warrs have improved that much, its just that everyhing else is bad also.
The adrenal health buff for warrior was a huge boost for the survivalbility of warriors that with the damage increase making lb viable again, and the boost to stomp makes playing warrior as fun as it was pre-hot…also demolishers ammy mixxes real well with the high damage potential
Druid is still a very top tier pick as a side-node fighter and an off-support, beating out Scrappers in sustain and utility and being able to cap Chronos 1v1. Playing druids as resbots last season was extremely weak and really underdeveloped as a one trick pony (see Alkores appearance for Vermillion, I think in week 1 or 2)
Not really sure where you heard that it’ll be ele/druid/engi core. More like Ele/Druid/Chrono. The other 2 slots are still up in the air. A lot of teams are trying different things (Rev/Thief or Rev/War or Rev/Necro, Rev most often is still part of the meta comp though, at least for now)
I would say all esl teams will be running ele, druid, chrono, and rev with most choosing warrior thief or engi…im interested to the abjured’s team comp…i heard nos was playing druid and im sure chaith will stick to engi
Arw you eu or na?
Increase healthpool to that of warriors and they get a ton better with the healing they can do
Mes rev druid ele and either warrior, engi, or thief depending on team preference…if thief.rev will be condi, if warrior rev will be damage, personally i like engi or warrior for the better sustain
I would have rathe seen the cd changes to 6 secs…but yea it needed some sort of nerd
Maybe menders? Menders can be fairly tanky on warrior
Hammer train is fairly decent after the last update and there were great updates to guardian shouts…atm blobbs just overpower small groups by engulfing them with aoes at 1200 range
Edit: think about the math each aoe hits 5ppl…so 20 running into 100 could possibly hit each person once..if not blocked, evaded, inmuned or stacked onto one tankier player while 100 by pressing 1 skill each could hit each of the 20 man 25 times…
(edited by Chase.2798)
Id like to see new gamemodes like team deathmatch, capture the flag(with no invis) but with maps i think the best thing to say is keep it simple…people dont like gimmicks or pve in pvp
I know RR is a thing and it’s decent, pretty much anything is an improvement over warrior’s competitive state since the rampage nerf last year. AH is decent, my issue is that warrior/berserker brings nothing to the team besides…. well, dps.
You could argue that is enough, but even with this popular RR build I don’t see it offering anything to the team. Thief is purely dps too, but it also has excellent mobility, DH is also dps, but with traps and virtues it’s also doing some cc while providing minor buffs on the side in addition to the damage.
Warrior has decent damage, but with mediocre mobility, mostly single target stuns, relying on an enemy to stun you most of the time in order to have “good” sustain from RR which also means not clicking skills offensively most of the time but instead using them for defense, I can’t think of anything condi zerker does that chrono doesn’t do better. This isn’t to slam on chronos, I play one and I love it, but what exactly does a warrior/berserker do differently/bring new to the table? The mechanics of the popular build seems mostly selfish
Depending on the build…warrior can have excellent aoe condis, great direct damage, can stunlock an opponet without help from allies, can heal, can bunker…it might not be the absolute best at any but if played by a competent person it can be extremely dangerous. Warriors are also one of the best classes against the overpowered condi mesmer, and warrior excells at not being locked down and interupting hard hitting skills, and heals
Edit: most people play fairly selfish but if you call a target then stunlock them they die…and kills are a great team support if it causes a rally
(edited by Chase.2798)
During na prime every server should have 2 bls
Yes, all damage reductions skills im pretty sure stack with protection
Most duelers are roamers who finally found a fight, rather then being ran over by a zerg…
Would be a good change, lockdown skills make weapons harder to use in pvp and wvw
Bunker druid is still strong and provides a lot of team support, damage is meh but its still great at ressing just cant teleport them to you without the long cd of snr and with glyphs’ dual effects you can use them offensively or deffensively plus the pets are still good
+1 skill has been improved but a blast finisher will round out the changes
Gliding would break wvw…could glude into towers and keeps
I tried something a little different with my build using runes and sigils to basically cover the major needs of the discipline trait (i.e. warriors sprint, brawlers recovery, and fast hands) instead taking defense, strength, and berserker. It isnt quite as fluid as running discipline…but provides a lot of damage eapecially with skull crack followed up by a burn burst from lb.
http://gw2skills.net/editor/?vJAQNApeTnMdAVhgdhAudAEliFiAzIA8B7ZItuXwz7t4+cruA-T5AJABAcKAmZ/BtfCAAA
(With destroyers amulet)
Yesterday i tried this build and destroyed in most 1v1s so i thought i would share, the hybrid nature of the build gives great burn damage and direct damage. Great for stun locking to win a mid fight. Great 1v1 potential, i beat necros, eles, druids, and chronos, the hardest matchup was revnant but with the added dot i was able to win most by dodging harder hitting skills and trying to keep condis up.
Great interupts, great cc, and great condi pressure while being mostly a direct damage dealer.
Taking body blow, distracting strikes, and peak performance along with the other boosts it recieves in this build aka rousing resilience, and eternal champion help to improve stomp even more making it truly an amazing source of stab, cc, and condi application while also giving extra toughness and an added heal.
Tell me what you think, i think the constant confusion, weakness, bleed and burn matched with the direct damage output and self healing this build does make it extremely well rounded and the cc when chained can lock someone down for a long time making it work well in team fights.
They can’t raise the population caps on maps without causing more DC’s and more lag im sure…
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