If the HoT maps are essentially mini-games, what’s the actual game? There isn’t enough instanced content to make a whole MMO.
As to the OP’s point… I liked the game better when ANet didn’t try so hard to make people play every bit of content they put into the game. Progression in vanilla was gained pretty much doing anything you cared to. That seems to no longer be the case. It’s a fine thing to make things in game seem rewarding, but character/account progression is best if broadly gained.
That’s complete rubbish. Progression was gated behind gold. That’s all you needed and it was the saddest thing ever.
At least read what Colin says before venting. He says it is not being driven by esports.
Of COURSE it isn’t .. it’s entirely coincidental all this nerfing happened as ANet’s e-sports antic got underway.
Blaming non-existent PVE QQ about visual effects is laughable but just another example of the contempt in which they hold most players these days.
Non-existent? Perhaps, you missed the countless threads lamenting the inability to see anything because of the over-abundance of visual effects. Many with screenshots.
So what you’re saying is that they should have had a setting for this years ago, but didn’t see at as a problem until after the sale of HoT and implementation of eSports.
How much time did they need to implement action camera? A year or more? What makes you think that it’s done over the weekend? You don’t have to answer me, just think yourself.
There were a few reasons for keeping players in HotM when queued:
- It forces new players to recognize they have completely different builds in PvP maps.
- You won’t miss the match accept because of load screens and get dishonor.
- We can make a better user experience (match accept and map voting) without having to worry about interrupting whatever a player might be doing elsewhere.
In order to allow queuing from outside HotM, we would need to change these things.
- We would need tech to remove players temporarily from queue during load screens.
- Create better tutorials or gating for new players so they don’t hop into PvP unprepared.
- Revisit the way the match flow UI works.
1) If it works in WvW, why can’t it be implemented to PvP?
2) It has been suggested to be able to queue outside of HotM only if you’re rank 20 or above.
3) I think the UI is so big and loud because there’s nothing you can do in HotM, so you need to remind people(which are probably on youtube or w/e site) that they queued 10 mins ago for a match. Give something to the players to stay ingame and it should be possible to make a better UI.
I thought that PvP would be a much bigger focus with all the e-sport stuff. A second response to some of the suggestions would be nice.
Disagree. Sword is ok atm except maybe for the auto. But from a PVP point of view, even the auto is useful (as you should never auto as a ranger, except when your target is fleeing and does not retaliate. Which is why the sword rooting + in built leaps help ALOT).
At least read his post. He is talking about skill #1. Nobody have a problem with #2 and #3. If someone talks about the sword it is about #1. Every time, no exception.
“Just fine” the story of the ranger. Our time to shine is coming soon(raids) and our elite spec will finally show why it was made.
Having the option to not see completed things on the map would be amazing.
i am a little , since the basins meta event seems bugged of late, there should be atleast a way to get to the canopy with the event (but obvously at the risk of face hoards of creatures and needing higher mastery in gliding)
right now if you try to go up via updraft you just die so are forced to do the meta event.
You can get to the pet without doing any events. Just start from the south WP. You go to the left and get to top of the mountain, from there you can get to the pet.
Nice findings guys. In only 4 days we found our new pets, i didn’t expect it to be so hard lol.
And here I thought the Casuals were only 1 %
in Guild Wars 2: Heart of Thorns
Posted by: Chicho Gosho.6507
“Casuals” generally don’t go to the forums, they just stop playing. People who post on forums or other community websites are often the minority. I’d say even the people who’ve complained so far, are above casual because they actually care enough to leave feedback. Most people would just get a refund or quit if they weren’t enjoying themselves.
I agree. In most cases casuals do not visit the game’s forum.
Or people are working?
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Chicho Gosho.6507
People really complaining about grinding?
You grind for loot.
You grind for crafting materials.
You grind dungeons for tokens.
Oct. 23rd and the highly anticipated HoT release – within hours people complain about grinding.
smhIt’s not a grind when players enjoy it, in HoT you are forced to get HP by either pve map completion, or through a wvw ktrain. It’s all about perception, people perceive getting hero points as playing the game in a way they do not want to, and oftentimes repeatedly as they have multiple characters.
So yes, HoT is in fact a grind to a large number of players, to say otherwise is just plain dumb.
Are you talking about masteries?
I know it’s repeating but this is a MMO. If you can’t do something solo just ask in /m, people will come and you don’t have to create a party. Just do your thing and part ways after.
There was a reddit(or was it here?) thread about empty maps and a dev said they will look at the mega server in the new zones. Maybe there’s a problem with merging low populated overflows.
Map Warning for Unattainable Hero Points
in Guild Wars 2: Heart of Thorns
Posted by: Chicho Gosho.6507
I think it’s too much work for not enough reward. I mean that because most of the HPs could be reached by different methods so it wouldn’t make sense to create this just for a couple of HPs. Yeah it would be nice, but there are more important things to do right now.
https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Help-Ranger-PET-LOCATIONS/page/3#post5661777
Check this thread for updates
I love that’s where you went with that. You’re not getting the argument. As has been repeatedly stated by literally everyone. Nothing in GW2 has been been gated so specifically till now. You’ve always been able to just do whatever you wanted in GW2. I’ve rarely ever done pve. Rarely done pve events. I’ve done the personal story a couple times till completion and ran some dungeons, but most if not all of my time is in WvW or SPvP.
When I wanted to do something in pve, it was my choice. With this expansion, they locked the Elite Specs behind a massive Hero Point Grind that corresponds with the HC if you do all of them, then locked those behind gate, after gate, after gate, after gate.
I mean you could technically spend the next couple months grinding the 400 HP you need to get your elite unlocked in WvW itself, but that’s equally as ridiculous.
Could you imagine if they put the Elite spec behind a WvW wall instead of a PvE wall? I’m sure you’d be singing a different tune right now.
If you have the Tyria hero points and the first 3 masteries you can get your elite spec in couple of hours. You are OVER OVER exaggerating. Also you are probably forgetting( or havent played the first ~2 years) about Skill points/Trait Points if you’re saying “Nothing in GW2 has been been gated so specifically till now.”
While I understand the thoughts and feelings shared by the “QQ” side of the ranger community, I wanted to speak for the small community of new Druids, many of whom are aghast at our forums, or who are simply having too much fun in game to come to the forums in the first place.
Let me say that,while I agree there could be a bit of tweaking, I am cool with how Druid currently works.
-I am a support healer
-I spend much of the fight supporting while throwing around medium-sized heals. (A mixture of abilities/traits/awesomeness allow me to have several small heals ticking across the group at all times). ((This also goes a long way toward my AF generation))
-Then, if/when the poop hits the fan, Celestral Avatar comes out and “No one dies”.I guess what made Druid “ok” by me was the preconception of what it was going to be. To me, Druid is a support/healer that can, when push comes to shove, drop into Celestial Avatar and really pump out major burst heals.
I could see how people that wanted to play their Druid as a pew-pew Ranger, and then pop into CA to be Jesus the healer, would be disappointed.
People want to play an elite specialization that connects with the other specializations. Instead we got a disjointed spec from the rest of the class which got over nerfed as usual and people are kinda edgy for that.
“We don’t make grindy games — we leave the grind to other MMOs.” – Mike Obrian
What happened to this philosophy? Literally everything in HoT is gated behind a grind.
-Want to start your story? Grind mobs/events for gliders!
-Want to get that hero point up there? Grind some more for a mushroom mastery!
-Want that other hero point? LOL got ya! Grind some more glider mastery for updraft.
-Finally made it up there? It’s a champion on a timer! Better hope someone else nearby has grinded as much as you!This is annoying to begin with, but it gets even worse. Not only do you have to grind these masteries, but it’s not even a reasonable amount of grinding. The XP requirements are astronomical.
I’ve spent 90% of this expansion painfully grinding rather than enjoying the scenery and exploring.
I know some people are defending this system and saying the entire expansion should be challenging, but you are forgetting that casuals are what mainly makes our community.
While I’ll begrudgingly continue grinding, people like my wife will not. She is the perfect example of casual. She gets on, plays around, explores a little bit, and logs off after 2 or 3 hours. She watched me play HoT and quickly decided that it’s not for her. When I asked her what the biggest turn off was, she stated “that looks like way to much work just to explore and enjoy the scenery.”
Take this for what you will, but I just want to know when the old philosophy of “We don’t make grindy games” flew out the window.
There is 1 Hero point gated behind a mastery in the first map. Every other HP could be earned with the first level of gliding. ANet also said that gliding is mandatory for the new maps so is that a surprise to you and you get like 60% of the first level just from the first story mission?
You cannot finish absolutely everything in an MMO solo? facepalm
Finally playing the game is not a grind.
I really like the expansion. Everyone I play with and most of those I encounter in game like the expansion (the ones who don’t like the expansion – get this – didn’t buy it). I don’t know anyone who regularly visits the forums. My experiences in both PvE and PvP do not mirror that of the serial complainers.
Why would it be surprising that people who dislike the type of content we got plenty of preview of would not buy it? I saw vertical platforming play, jumping, flying.. shrooms for god sake.. and saved my money.
He said it’s not a surprise but i guess you wanted to say you don’t like the game but couldn’t find a better way to do it.
What i like about the expansion is that i’ve played around 15 hours and i still haven’t finished with the first map. Also i like that i choose what to do and when to do it.
Just wanted to post that this skill swap makes no sense. 3 years playing a ranger but this is too much. Lucky that i leveled another toon to 80 so i can bench the main.
You should try playing as a condi ranger. The fun multiplies.
That’s what we get with 1 beta weekend. Lets just hope that they address the problem quickly.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Chicho Gosho.6507
So I thought the great selling point with GW2 is that it didn’t “force” you to have to farm such items just to play all the skills of your class. Am I right in saying that’s not the case anymore?
Do you have every skill/trait unlocked at level 1? If the answer is no, then what’s your complain?
Hello. As a ranger main i was wondering about the Celestial form skill 1. How can we heal our mele team mates when they are close to the boss because the cursor will target/lock on the boss because he’s way bigger than the characters? Also if we have snap target and auto lock is our #1 be dropped always in the center of the boss?
Yeah, the Legendary blog post left me without a lot of hope. It seemed to describe a long process of “do exactly what we tell you, no choice, no options, PLAY IT OUR WAY.”
That seems to be the opposite of fun to me, and the opposite to the first three years “play it your way” promise. I really hope they clarify all this that you will have actual options, and not be forced into specific lanes if you want specific rewards. There are plenty of activities that I absolutely love in this game, but there are also plenty of activities that I want no part of, and I don’t want the game telling me that I have to do a little bit of everything if I want certain rewards.
They give you another option to get a precursor and you feel forced to do it their way? What? If you don’t like the precursor path/mastery then don’t take it, you can still get a precursor like before.
I’m just sad that i’m not surprised
Positive outlook ends when, even after 3 years, you still get kicked out of a group when you want to to something as trivial as Sorrows Embrace or Citadel of Flame for being a Ranger.
Again, great addition to the thread about druid feedback.
Your comments are the same, 0 addition to the thread. Also we gave enough feedback, now it’s time for Irenio to give feedback to us about what’s changing, how its’s changing and when it’s changing.
Let’s move ahead and leave the outdated mechanics in the past.
…However, I fail to see how ranger/druid doesn’t ‘lack’ as most of the boons we get is either selfish or it is not as impressive as other classes, which seem to be what people are saying. So please, so that I will no longer perpatuating uninformed and absurd statements, inform me on this.
Why do you need a druid to max boons? There’s not a single skill that gives a boon unless you count the blast finishers. What am i missing that you’re seeing?
Ranger can keep up 11 Might, Fury, Protection, Regeneration and Swiftness, with high uptimes of Stability and Vigor for the whole party. The Spotter & Frost Spirit. How is that selfish or lacking in boon generation? When you put in the Druid line, adding the healing, its as much support as any party needs. Like I said you just need warrior banners and a chrono for quickness and everything is covered, the other might will come from Tempest and blasting fields.
I have linked the build to do this several times in the last few days, I think you guys need to go to the build editor and do some theory craft because you are too closed minded to see what Druid is really capable of. Everyone else in a party can focus on DPS and not sacrifice for support because the Druid can do 80% of what’s needed and the other 20% is incidental, ie it happens anyway.
I know that the core profession can do it. I was just wondering what’s the druid bringing in the boon department. Also i’ll keep my judgement until i see the rest of the raid. So far there was no need for a fully support oriented char in the raid. In PvP the druid is pretty strong unless you’re playing against organized party that can focus him. In WvW in the current range meta it looks strong, in mele trains it falls off because its defence is weak.
To keep it on topic – some buff to HP scalling was needed, just don’t make the druid useless without healing power.
…The issue is ranger/druid seems to lack a bit of support and dps. Support wise, healing alone seems to be a bit lackluster. The core ranger was selfish enough. Added healing addresses this problem quite a bit, but I do feel like druid needs to access some other abilities to support the group.
Ranger does not lack support, when you include Druid traits and Staff with S/WH it has the best support in the game, very little is needed from other players to totally max out all boons and effects. 14 Might stacks, Quickness and Warrior Banners are all that is required to cap everything. So you can take a Druid, DPS Chrono, DPS (no PS) Warrior with banners, a DPS Auramancer Tempest and another pure DPS build (like a revenant with Assassins Presence) and its about as balanced and good as you can get.
Please stop perpetuating the falsehood that Ranger and Druid have poor support, its just absurd and uninformed.
Why do you need a druid to max boons? There’s not a single skill that gives a boon unless you count the blast finishers. What am i missing that you’re seeing?
“It’s Amazing.” Said Irenio Calmon-Huang, lead developer on the Druid Elite Specialization for the Ranger class, as he was describing a new skill called Sublime Conversion. “It turns something that would be doing damage to you, 100%, into the opposite.” He sat there at TwitchCon, in his
chairthrone talking with community manager Rubi with an almost smug arrogance to his demeanor. By perception alone, players alone knew that I.C.H. had done something amazing: He had revived a dead and stale class, managing to revitalize it and breathe new life into something long forgotten. Irenio had, in less than an hour, become the Savior of an entire sub-community within Guild Wars 2. For three years since it’s launch, those who played as a Ranger quickly figured out that the class was doomed from the beginning due to a multitude of issues plaguing the class. This was something self-evident simply by observing a lack of any tournament level PvP team to even consider allowing a Ranger into their fold.Faithful players of the Ranger profession have stewed bitterly with their concerns seeming to fall on deaf ears watching as moderators of the forums continually overpass their devoted section as if it were a dark inner-city street corner too dangerous to venture to. A lack of developer communication even inspired a well known writer for popular MMO site Ten Ton Hammer, Lewis B. to write an article about the issue. This article was reportedly, asked to be taken down by the editor and never spoken of again. Then, at TwitchCon, everything changed. Even Rubi, dared ask Irenio the toughest question of all, asking how he plans to address the Ranger concerns on the forums. A question I personally never would have anticipated would be asked on a live stage. Calmly and without concern, Irenio confidently responded he was working on it. Over the next few days and during the final Beta Weekend before the release of Heart of Thorns, Irenio Calmon-Huang finally broke his vow of silence and made multiple “red posts” on the forums about the fact he was reading our feedback on the Druid and working on addressing problems with the core profession skills. His word was taken as gospel, the Savior of Rangers, the father of Druids.
The Druid isn’t perfect, and realistically no one expected it to be during its first playable Beta Weekend. But the framework is there, and the House that Druid Built has great bones. Great structure to improve upon. Immense potential. What will Heart of Thorns hold in store for the future of Rangers? No one will know until launch, but we do know they will be a much welcomed addition. So thank you, Irenio. Keep doing what you’re doing. We Rangers will be here to support and
chastiseguide you. Be sure to include your thanks in this thread as well.
Unfortunately it’s the last beta for the druid as well. But i chose to believe in the cosmic powers of Irenio to fix the druid and the core profession.
Bump
/15 chars
I had a great time with the druid specialization personally. I have played a Berserker ranger since headstart and the additional build options felt great.
In this thread I see a lot of un-informed viewpoints (for lack of a better word). The ranger currently fulfills a dps role, and it fulfills it optimally. If a skillful player uses a ranger now, they can pull major dps. For example, as a solo ranger I can absolutely always get tags in events on all my targets and gold on world boss events. No group required to succeed 100% of the time.
What druid has brought to the table for me, though, is something I have wanted for a very long time: versatility. This beta weekend has been the most fun I’ve had in GW2 in a long time, due to the thrill of building something new. Unlike most of the posts here, I found the druid to be in a good place as it is and was also able to come up with some great builds that would fulfill healing and great burst dps. Thanks ANet! Been a blast!
I did have to agree on one thing people brought up: The druid holding the staff like a hammer was pretty silly. Changing those poses to suit a caster would be ideal.
Can you provide more feedback, especially on that great burst dps build, so the 3 years ranger veterans could get an informed viewpoint?
I’ve tested it inside the raid and some pve.
Staff
1. Nice group healing, it’s building astral force veeery quick, maybe too quick. Kinda hard to heal allies if they move too much which is all the time. Damage feels low.
2. Used it because it said it deals damage. Haven’t noticed any difference with or without it
3. My favourite skill. Good job
4. I’ve used it couple of times. The visual effects feel out of place to the other spells
5. Haven’t used it so i’ll just say that it should be bigger in size. Just to make it more visible in team fights.
Glyphs
Tried them on some mobs. The only glyph that looked like doing something(visually) was the knocking one. Tried the elite skill but also didn’t understand if i’m doing anything when i press the button. In the raid i started with glyphs but changed them almost instantly because the range was too small.
Astral Form
Heal, Heal, Heal. Everything felt the same. Just button smashing to get the same result from every skill..
Traits
Meh/ I only stayed as a druid to test the spec. Probably not gonna use any of them when HoT goes live
Negative impressions
When you pick a druid you don’t pick just the spec, you pick the staff as well. Building up astral force outside of healing is too hard so i’m forced to use the staff. Personally i don’t like that design. Pretty sure it’s not like that for the other specializations.
- Druid too dependant on staff
- Couldn’t find staff and glyphs synergy
- Visually the skills feel out of place
Positive
- The healing is beast, especially #4 in stral form
- #3 staff is in my top 5 skills for the ranger
There are impressions only from couple of events and couple of hours of raiding.
(edited by Chicho Gosho.6507)
This is a requested feature since 2012.
Indeed. Considering how important the pet is the ranger not seeing his boons/conditions baffles me to this day.
We are, indeed, reading.
We particularly take time to read the constructive and well-crafted feedback posts.
I don’t want to make promises, which as many of you have pointed out can go horribly awry for a variety of reasons, but we are hoping to make some changes to the old ranger shouts (pre-WHAO & SotP).
Can someone explains what the last part means? pre-WHAO and SotP, before Sept 29th?
I still find it so amazing how A-net has not grown and started better communication with its customers.
This kind of stagnation only hurts the players and A-nets ability to stay relevant.
You have to be careful as a developer though. Take the recent tweet that Raid’s were tuned against ascended stats. So much hate and arguments it has caused. In some ways, if we did;t know how hard the fights had been tuned, would it have mattered? Probably not.
Developers like Irenio are often better off making as few comments as possible because as soon as we, the player base get something (even if it isn;t tangible), we automatically assume that was a given and now they’ve taken it away from us.
It’s a bit like, not having something and then it disappears doesn’t hurt like having said something and then it being taken away. A great example was WHaO, the high boon time was very gimmicky and not super beneficial to Rangers because of the stuff you had to give up to use it, but mechanically infinite quickness etc was game breaking. What Ranger’s are most angry about is not the “fix” but the fact you gave it to Ranger’s then took it away within a day. Why wasn’t this tested properly?
I’m not saying Dev’s can’t communicate better, but I do understand that sometimes too much info can cause more problems.
That is an example of not enough info, not the opposite.
Regarding the OP question – its either going to be during the weekend or after the beta.
Actually, not sure I agree. If they didn’t tell us anything about how raids were tuned and we just walked in their and got beaten badly, most people would have shrugged their shoulders and gone, wow these are gonna be a challenge. Nobody would have batted an eye lid at whether they were tuned for ascended or exotic.
By mentioning that they were tuned to ascended, their’s a huge outcry that they’re restricting content without even testing it. A lot of people are planning full exo runs, they might even be successful.
The part I do agree with, is once Reid mentioned it, she should have clarified what she meant. But the point still stands, she really did’t have to mention it.
I don;t want to detract this thread any more from what the OP want to hear.
I was talking about your WHaO example, but for the raids it’s the same. Because the tweet was out of place/without context people assumed that you cannon finish the raid without full asc/legendary sets. As it turns outs asc is just recommended, but because nobody talked us that people freaked out.
Are you kidding? If he posted today or yesterday he would get flamed so hard by this community for no actual reason. He has given the Ranger good changes and yet everyone here would want his head because of this stupid WHaO debacle. I don’t think it’s any surprise that the debs don’t want to post on the forums bc people just scream bloody murder all the time. Have you seen how a lot of the guardian or thief community for example treats Karl when he posts there? Would get annoying real quick when you’re just trying to help.
If you look at Gaile’s posts you will see that they are followed with positive comments.
I still find it so amazing how A-net has not grown and started better communication with its customers.
This kind of stagnation only hurts the players and A-nets ability to stay relevant.
You have to be careful as a developer though. Take the recent tweet that Raid’s were tuned against ascended stats. So much hate and arguments it has caused. In some ways, if we did;t know how hard the fights had been tuned, would it have mattered? Probably not.
Developers like Irenio are often better off making as few comments as possible because as soon as we, the player base get something (even if it isn;t tangible), we automatically assume that was a given and now they’ve taken it away from us.
It’s a bit like, not having something and then it disappears doesn’t hurt like having said something and then it being taken away. A great example was WHaO, the high boon time was very gimmicky and not super beneficial to Rangers because of the stuff you had to give up to use it, but mechanically infinite quickness etc was game breaking. What Ranger’s are most angry about is not the “fix” but the fact you gave it to Ranger’s then took it away within a day. Why wasn’t this tested properly?
I’m not saying Dev’s can’t communicate better, but I do understand that sometimes too much info can cause more problems.
That is an example of not enough info, not the opposite.
Regarding the OP question – its either going to be during the weekend or after the beta.
Ascended Gear to be Required for Raids
in Guild Wars 2: Heart of Thorns
Posted by: Chicho Gosho.6507
Ascended items are not required, they are recommended . Learn to read and understand.
OK first of all thanks to everyone crying about something because ranger finally got something fun to use even though it was very niche. You can go now, ruin other classes but please make it elementalists.
IF they were to use their efforts they could improve our existing weapon sets and skills as well as our shouts. But that’s too much I guess. No dev’s reading the ranger forum I guess.
So which one is it? The devs read the forum, saw the crying and acted immediately to nerf WHaO, or they don’t read it at all? You can’t have both, you’ll have to make a
decision based upon facts. See any red posts in the forum?We need general improvements over a lot of areas, not just one massive hit in one place.
When they actually start doing that they can look at what might need to be toned down. They are incredibly quick to nerf anything that benefits rangers as soon as it’s brought to their attention, and they are unbelievably slow to fix the problems. And as you well know we aren’t talking about a difference in weeks, we have had things that will remain broken for years, but something like this gets nerfed in under 24 hours. How can anyone justify that?
WHaO should never have been allowed into the wild with no cap on the boon durations transferred, that is their only mistake. The durations should have just been the same as FB. That being one improvement. Lots have happened with and since the spec patch. More will come.
I just can’t see the doom and gloom from this, although, I could see it would be changed to fixed durations as soon as Irenio said it at Twitchcon. I never actually imagined they would have allowed it to swap boons unrestricted.
I agree that it needed a cap at the first place.
BUT there’s no way WHaO was tested before it went live. That’s why a hotfix less than 24 hours after the change on an untested ability went so bad.
As a constructive feedback i would say that a slight increase in boon time is needed because you’re not only transferring boons, you’re putting your heal spell on a cd. Risk vs reward.
Does anyone remember the Ranger CDI or something thread around an year ago? There was a thread for every class if i remember correctly. Did ANet used anything from that thread to make the druid?
I just hope they make us see pets’ buffs. Otherwise it’s kinda a lottery.
Their entire goal structure with raids is not just that they’re challenging, but that they remain so throughout the life of the game.
If raids are not accessible enough that normal people can do them, they’ll fail. Many, many MMOs have learned the hard way that hardcore raiders make up a tiny fraction of the population, and Anet appears to be dead-set on repeating that mistake.
Anet can’t afford to pour their finite resources into content most people can’t do, that’s a recipe for disaster.
GW2 is not so dependent on raids as other games. I don’t see a problem to make them harder so normal pugs won’t be able to complete them.
^ THEN DON’T TAKE THE DRUID TRAITLINE AND DON’T BE A BLOODY HEALER.
Jesus Christ what is so difficult to grasp?
Your argument amounts to “Druid didn’t take the direction I wanted it to boohoo”.
The rest of us are happy with it, you’ll just have to wait for the next Espec or – a wild idea – continue playing Ranger as you have been doing these last 3 years.
Like I said, Rangers are likely to be pressured into going healer.
And there’s really no need to be so aggressive, just saying how “I” feel about it.
And like I said, if you don’t want to play healer, don’t play it.
The only potential “pressure” from others would come from the Raid content: you’re forgetting the game modes that are far more significant than Raids: WvW, PvP and open world PvE, in all of which there is nobody to kick you for not being a healer.
Also, you’ve played Ranger for this long while we’ve always had kick-threats, what’s changed? We actually have an option now to be useful in a different way. And that’s all it is – an option. If you don’t want to be a healer then roll a zerker frost spotter Ranger.
You’re whining about how you feel about it. Constantly.
If you want it to change how about offering constructive feedback and suggestions as to what you want to see, instead of boo-hooing like a child who hasn’t got what he wanted.
But rangers are not wanted in pve and pvp. Some GvG guilds have rangers, the normal WvW raids prefer other classes. No pressure for sure. Do you even play a ranger?
Why would anyone that wanted to roll a ranger ever want any of this junk?
Why wouldn’t they? It’s something they couldn’t do before, and it should be fun to use.
Why does ANet HATE rangers?
Given that there are equally reasonable arguments in the wild to the effect that ANet hates warriors, guardians, mesmers, elementalists, necromancers, thieves, revenants, engineers, chocolate, fun, balance, and America, the obvious answer is that they don’t hate you, you just don’t like what they’re doing.
Let’s not mention the golden child(elementalist) in a negative sentence.
This is a 10% buff wit a 300 radius. Pretty sure frost/spotter radius is way bigger so i don’t see a reason to chose the glyph in any circumstances considering we’re going away from the zerker meta.
These are just some random complaints that you picked to answer, but they are not “Key” complaints. Maybe you can answer what’s the synergy between the staff and the other weapons or between the staff and the glyphs or how about a druid without glyphs, does it not kinda gimmick the spec when you cannot use the second form of the glyphs?
Didn’t get a chance to give my feedback earlier, hopefully it doesn’t get buried.
Though I’m mostly going to be posting about changes I think would better for the class, I wanted to say I was blown away by it. I am crazy excited to play it.
Not sure if it’s too late or not, but I do think that being more plant based would be better than space based. Minor, cosmetic detail, but I think it fits much better. Glyph of the tides should be switched. Pushback is more defensive: it would be better suited for celestial form. The pull would be super useful for other aspects of the ranger too, like melee ranger or pet abilities. Tidal surge feels a little strange, being a channel that you can’t combo off of, since it’s channeled. I understand this is probably for balance purposes, but it feels strange not to be able to.
Other than that, love the synergy within the specialization. It’s wonderful, and my favorite thing about HoT.
Staff and glyphs have no synergy. 1200 range weapon and 300 range utilities. The staff feels so out of character for the profession, what can you combine it with?
My biggest concern is that all the changes look pretty big and there’s only 1 beta event to give feedback. It;s either going to be OP and nerfed to the ground after the beta or underwhelming at start(ventary tablet) and we’ll have to wait the launch to check the changes.
P.S. People saying that balance won’t stop when the expansion hits – sure, absolutely. But just a reminder we waited 3 years for some condi dmg on the pets and if history thought me anything it’s not to expect anything and be happy if ever we get a fix/buff.