Why do you even come to the PvP forums? You’ve stated repeatedly you don’t PvP hardly ever, you’ve shown in other posts that you lack even a basic knowledge of how PvP works and you don’t do tournaments. We’re not all out to get just mesmers. We want classes that are blatantly over powered tweaked so they’re not anymore. Oh, and FYI, pet necros, guardians with spirit weapons and engis with turrets don’t currently fit well in PvP, which I suppose you would know, if you did it more often.
Hey Vöz, can I get a tryout lol
I’m going to make the (undoubtedly unpopular) argument that Thief is a pretty kittenty class in sPvP. Their only current effective role is burst, and while they can do it well, it makes the class horrifically predictable, and BORING to play. In any sort of organized play, your survival mechanic is either “Do a ton of damage and escape”, or “Hope someone more threatening than you is targeted, and there isn’t a ton of AoE going off between you and your target”.
There’s little point in playing S/D, S/P, P/D, or P/P. Sword mainhand can work to varying degrees, but its clearly not as powerful as Dagger mainhand. Without stealth, S/P loses access to ALL of a thief’s defensive traits, stealth in general, and has less burst. S/D has all the positional requirements and high Init costs of D/D, without any of the damage – sure, you can use the daze in a coordinated environment, but you’ll often find a nasty backstab followed by HS on a target being FFd works just as well in most situations, and is better generally as well. P/P is useless, and P/D is WAY too slow, predictable, and easily countered for tourney use, not to mention the spec relies on using stealth as much as possible, making it a sub-par choice for conquest play. On top of that, no immunity skill and generally poor defensive abilities outside of stealth make D/D or D/P the very, very clear choice. They’re predictable and pretty easily countered by any player with half a brain, so if you don’t seriously gimp your target on opening, its generally a downhill battle from there, IMO of course.
Let’s also mention that we have 2 utility lines that are generally acknowledged as underpowered – traps and venoms. Both need some serious tweaking to compete with our other utilities.
just lol. The only effective role you have may be burst, but good news, you do it extremely well. You have ways to reset fights, you have insane mobility allowing you to get to the top of structures in an instant, despite similar type skills not working like that for other professions and of course you have stealth. 2 useless utility lines you say? Engineer’s turrets and gadgets say hello. Should there be more diversity in builds? Yes, of course, for everyone. But the whole ‘thieves are kitten in PvP’ argument is just lol worthy. You’re pigeonholed, but you’re extremely good at the thing you’re pigeonholed into. Other professions wish they could say the same.
I freely admitted that thief burst is awesome – doesn’t make the class fun to play, or even well designed however. Everyone wants their class to be good at something, but its extremely boring when nearly every single fight you engage in goes the exact same way. There’s not much variation in “do as much damage as fast as possible, then run away if it isn’t dead.” It also doesn’t excuse how underpowered/poorly designed every other weaponset is compared to dagger mainhand, and how useless a thief becomes the second you take stealth away (seeing as there are 3 weaponset options with no access to stealth, this is a big deal). There’s also something to be said about predictability – play a thief for a few weeks, you’ll learn to predict what they’re next move is with a fair amount of accuracy.
I also never claimed that the thief’s broken utility lines were any more or less important than other classes (you used Engineer in your example), its just a fact – One I’m sure many other classes share. They should all be fixed, I’m just making the case for thief because I know them well enough to know what utilities are worthless via first hand experience.
You define kittenty as “Ineffective”. I define kittenty as “Makes the game boring”. Playing a build that handles nearly every situation identically, using only 1 or 2 of its weaponsets attacks because those are the only ones that are worth using and they’re leagues better than the other poorly designed options (In addition to only 1 or 2 of the possible weaponsets, because the others have glaring design issues), it gets old quick. I’m sure alot of classes would love to pigeonholed into burst…for the first few weeks. Being powerful is fun – playing a binary spec where nearly every fights outcome is determined in 5 seconds using the nigh same exact strategy isn’t (to me at least).
Ah ok, I misunderstood what you meant, my apologies. I see your point, and yeah, that does suck. Hopefully more viability can be brought to a variety of profs/trait lines.
messies have 3 phantasms that can be summomed from utility slots without targets. they also have clones on dodgw traits thats only need combat, no targets.
I will definitely test this, especially since I played a Mesmer for a month before Engi and never even noticed. It’s certainly very interesting. I am curious about the 3 utility skills you reference in particular though, since as far as I’m aware there are only 2 explicit Phantasm skills. I imagine you are mixing it with the Clone skills in language?
Phantasmal Defender + Disenchanter are the only two I could come up with. I’m also 51% sure that Disenchanter requires a target, but I haven’t used either of those abilities in quite some time.
The dodge roll clone also goes after the nearest viable target, so while it may spawn, it’s probably running off to fight that moa that just aggroed.
Just tested some things wtih Disenchanter last night, it does indeed require a target.
The ramifications of this would be most evident in PvP. I spam the area with grenade 1 when a thief stealths, which I’m assuming with sticky targeting, would completely negate my ability to do this. I understand why a lot of people would want this, particularly from a PvE perspective, but it would completely destroy their use in PvP.
I’m going to agree with the OP, why? Because it’s true, we have tools for every situation, we’re just not optimal in 1 vs Many. I stopped caring about being top notch for duels, and charging into every single roaming Thief, Mesmer or D/D Elementalist.
I like to give areas of denial, shoot stuff, CC spam people, pull ennemies and hit them with the pry bar. If these petty easymode Altair clones like to do what everyone else does, it’s cool for them, I prefer the legendary epicness of an engineer rather than the stale, overrated, sour and foul taste of the generic assassin. (Yes, I tried to make a Charr Thief in a Predator fashion and I couldn’t bear the thought that 90% of roamers out there are Thieves)
In what concerns the elegance: The Engineer is not ‘elegant’ in the way of synergies, it’s not supposed to, all the builds are composed of different tricks and gadgets with no synergies between eachother, but so simple that you get to use them well altogether, it’s a strength I couldn’t get to find anywhere else.
In the end I’m going to say that the Engineer is fine. Even if I get back on that comment everytime I flee from a D/D Ele or watch a Thief fleeing far away after a fight where I had the upper hand.
Well put, sir. Our Engi is held together with spit and blood, and that’s how we like it.
+1
Those of us that are still playing engineer, even with all the issues aren’t still doing it because we’re stubborn (though that may be a contributing factor for some), it’s because it’s the most fun class in the game. If you PvP an added bonus is that there aren’t a surplus of engis like most other classes, so unless someone is pretty experienced, not a lot of people know how to counter you. And even if they do, you have the tools to switch it up and keep ‘em guessing. Why not just roll one and see for yourself, but beware, it’s addicting
UPDATE: New 100nade highlights in Paids: If there is no audio, back-forward page until it comes in properly. It might take between 1-5 times reloading page. (GG TWITCH.TV)
http://www.twitch.tv/chaithh/c/1905449 (This video is a vision of what a ‘good day’ looks like in the world of an 100nade engi.)
http://www.twitch.tv/chaithh/c/1905589 (This video is a good tutorial of how to play home node defender on those rare occasions.)
Warning, these next three highlights showcase extreme immaturity (mostly mine) – I hope the comedy is appreciated.
http://www.twitch.tv/chaithh/c/1906081
Nice videos dude, I’ve been running 100 nades with my engi and loving it
More correctly it would be the icon for the Black Citadel, but the racial capital icons are often referenced as standing for a race.
For example, during Wintersday each race had it’s own snowflake decoration in Lion’s Arch, and the Charr snowflake was based on a gear.
Ah neat. Cheers to learning something new every day. Still though, since the Charr are recognized for pioneering the profession maybe some overlap can be acceptable.
I would say crossed wrenches would be kitten
I’m not saying this is a bad idea, but that’s near the danger zone with the thief icon.
Ah, completely true. Then I would say the wrench at 2 o’clock position like someone else mentioned.
Well, except the warrior’s skill doesn’t knock them down too lol.
As opposed to a person who’s down and just gets AoE rained down on them? It’s nowhere near 50-50, that’s an extremely fabricated number. Had my mes in PvP since launch, play it hardly ever now, but I used to play it often. I ran into this problem maybe 10-15 times during the entire span of the game.
Some of you have observed that sometimes when the Mesmer downstate teleport takes you apparently out of range of the initial stomp, you get stomped anyway.
In at least some of these situations, the stomper may be using a teleport to complete the stomp. It works like this:
If the Mesmer hits 2 too early, the Mesmer will be visible at the teleported location before the stomper’s stomp animation has finished. The stomper, who has been watching for where the Mesmer teleported to, uses Blink or a similar skill to teleport to the Mesmer’s new location mid-stomp, and successfully finishes the stomp.I have never experienced that, every time it happens to me the person doing the stomp DOESNT move. However if their is a problem with that it needs to be fixed using a teleport mid Stomp SHOULD break it and make them start from the start.
Again, a thief-specific downing issue. If it isn’t stealth-stoping crazyness its Steal’s port-stomping crazyness. We should just rename thief to “Troll” and be done with it. lol
That still doesnt get around the fact that its the MESMER downstate #2 that has the issues. They should NOT become useless against a class, Ability or Spec. That goes for everyone elses as well. Sure Conditions and Boons but NO way should some of them be countered by Stealth which is seriously messed up with the Culling issues and everything.
None of the Other Downstate #2 relies on LUCK for it to actually work. Sure some can be countered by Conditions and Boons but when other classes use them are they thinking “god i hope it doesnt teleport me right next to where i am already” or saying “God i hope it decides to work this time”
It IS the most unreliable downstate in the game. I think Ele though very strong is balanced, They are meant to delay getting “Finished” some of them do this, some of them dont Mesmer one IF you got ported a proper distance and not right where you were and it stopped the Finish (just like the Thief one does!) then it would be fine, Except…
- You can use the Port and be behind them and in Stealth and STILL get killed when they finish the stomp
- You can port right next to yourself and get killed when they finish current stomp
- You can port right next to where you were and not get killed when they finish the stomp
Its just to Unreliable and THAT is the biggest weakness of it, when it works its strong when it doesnt work its useless.
Played my mesmer for the first time in a few months to test this. After 3 hours of play, both in sPvP and tournament, I had this happen once. It’s my opinion that it is NOT the most unreliable interrupt in the game and is actually pretty friggin good. I think you’re blowing how many times the useless teleport actually happens out of proportion. This is coming from a “god, I hope I get invisibility instead of stability” engineer. You think you’re praying for skills, roll an engi lol
Thats what i mean its LUCK. I have had it work correctly all match some times and then never work correctly in other matches. THAT is the issue with it. Of course i dont want a Thief downstate, something like Warrior or Ele which i think work well, they delay death for that few extra seconds and thats what it should be.
It should NOT be use #2 and get teleported a few centimeters to your left….
Yeah, but it’s something that’s superior to 90% of classes downstates 95% of the time. Of all the things in this game that someone could possibly demand change for, I guess I never thought that mesmer downstate ability 2 would be one of them.
No one is demanding anything – i know it wont be fixed, i know what Anet are like when it comes to fixing issues. 90%? Not a chance, when it works its about 4th i would say behind ele, Thief and Warrior in my opinion and when it doesnt work its behind Thief, ele, warrior and guardian
So the whole point of this thread is….
The same as everyone else that makes posts about about issues/bugs and everything else, partly to vent and partly to hope that maybe SOME day Anet will do something about it
I apologize for the snarky response, haven’t had my coffee yet lol. I don’t know man, I really feel that mes down 2 is one of the better DS abilities out there. I know a few Necros, Engis and Wars that would love to have it over theirs
Some of you have observed that sometimes when the Mesmer downstate teleport takes you apparently out of range of the initial stomp, you get stomped anyway.
In at least some of these situations, the stomper may be using a teleport to complete the stomp. It works like this:
If the Mesmer hits 2 too early, the Mesmer will be visible at the teleported location before the stomper’s stomp animation has finished. The stomper, who has been watching for where the Mesmer teleported to, uses Blink or a similar skill to teleport to the Mesmer’s new location mid-stomp, and successfully finishes the stomp.I have never experienced that, every time it happens to me the person doing the stomp DOESNT move. However if their is a problem with that it needs to be fixed using a teleport mid Stomp SHOULD break it and make them start from the start.
Again, a thief-specific downing issue. If it isn’t stealth-stoping crazyness its Steal’s port-stomping crazyness. We should just rename thief to “Troll” and be done with it. lol
That still doesnt get around the fact that its the MESMER downstate #2 that has the issues. They should NOT become useless against a class, Ability or Spec. That goes for everyone elses as well. Sure Conditions and Boons but NO way should some of them be countered by Stealth which is seriously messed up with the Culling issues and everything.
None of the Other Downstate #2 relies on LUCK for it to actually work. Sure some can be countered by Conditions and Boons but when other classes use them are they thinking “god i hope it doesnt teleport me right next to where i am already” or saying “God i hope it decides to work this time”
It IS the most unreliable downstate in the game. I think Ele though very strong is balanced, They are meant to delay getting “Finished” some of them do this, some of them dont Mesmer one IF you got ported a proper distance and not right where you were and it stopped the Finish (just like the Thief one does!) then it would be fine, Except…
- You can use the Port and be behind them and in Stealth and STILL get killed when they finish the stomp
- You can port right next to yourself and get killed when they finish current stomp
- You can port right next to where you were and not get killed when they finish the stomp
Its just to Unreliable and THAT is the biggest weakness of it, when it works its strong when it doesnt work its useless.
Played my mesmer for the first time in a few months to test this. After 3 hours of play, both in sPvP and tournament, I had this happen once. It’s my opinion that it is NOT the most unreliable interrupt in the game and is actually pretty friggin good. I think you’re blowing how many times the useless teleport actually happens out of proportion. This is coming from a “god, I hope I get invisibility instead of stability” engineer. You think you’re praying for skills, roll an engi lol
Thats what i mean its LUCK. I have had it work correctly all match some times and then never work correctly in other matches. THAT is the issue with it. Of course i dont want a Thief downstate, something like Warrior or Ele which i think work well, they delay death for that few extra seconds and thats what it should be.
It should NOT be use #2 and get teleported a few centimeters to your left….
Yeah, but it’s something that’s superior to 90% of classes downstates 95% of the time. Of all the things in this game that someone could possibly demand change for, I guess I never thought that mesmer downstate ability 2 would be one of them.
No one is demanding anything – i know it wont be fixed, i know what Anet are like when it comes to fixing issues. 90%? Not a chance, when it works its about 4th i would say behind ele, Thief and Warrior in my opinion and when it doesnt work its behind Thief, ele, warrior and guardian
So the whole point of this thread is….
No other class requires such an extensive amount of counterplay in order to stand a chance against them.
Mesmers really need to be reworked or deleted. There’s no other way around it. Extremely unfun class to face.
I would say Thief are ALOT worse thanks to the game mechanic that is Stealth and the Culling issue. I play a Mesmer alt and i dont have that much trouble fighting them, i know what to look out for and know the most important skills and know that AoE is deadly against them
Not alot you can do against a Perma-stealthing Thief that can kill you before the culling effect ends showing you where they are. Just a few hits before they show and unless you are a bunker you are either dead or near enough there
At least it’s a technical issue that will get eventually fixed.
Mesmers don’t need bugs to be overpowered.
Agreed, I’ll fight a thief over a mesmer any day. This is coming from a GC Engi susceptible to 8k + backstabs.
Some of you have observed that sometimes when the Mesmer downstate teleport takes you apparently out of range of the initial stomp, you get stomped anyway.
In at least some of these situations, the stomper may be using a teleport to complete the stomp. It works like this:
If the Mesmer hits 2 too early, the Mesmer will be visible at the teleported location before the stomper’s stomp animation has finished. The stomper, who has been watching for where the Mesmer teleported to, uses Blink or a similar skill to teleport to the Mesmer’s new location mid-stomp, and successfully finishes the stomp.I have never experienced that, every time it happens to me the person doing the stomp DOESNT move. However if their is a problem with that it needs to be fixed using a teleport mid Stomp SHOULD break it and make them start from the start.
Again, a thief-specific downing issue. If it isn’t stealth-stoping crazyness its Steal’s port-stomping crazyness. We should just rename thief to “Troll” and be done with it. lol
That still doesnt get around the fact that its the MESMER downstate #2 that has the issues. They should NOT become useless against a class, Ability or Spec. That goes for everyone elses as well. Sure Conditions and Boons but NO way should some of them be countered by Stealth which is seriously messed up with the Culling issues and everything.
None of the Other Downstate #2 relies on LUCK for it to actually work. Sure some can be countered by Conditions and Boons but when other classes use them are they thinking “god i hope it doesnt teleport me right next to where i am already” or saying “God i hope it decides to work this time”
It IS the most unreliable downstate in the game. I think Ele though very strong is balanced, They are meant to delay getting “Finished” some of them do this, some of them dont Mesmer one IF you got ported a proper distance and not right where you were and it stopped the Finish (just like the Thief one does!) then it would be fine, Except…
- You can use the Port and be behind them and in Stealth and STILL get killed when they finish the stomp
- You can port right next to yourself and get killed when they finish current stomp
- You can port right next to where you were and not get killed when they finish the stomp
Its just to Unreliable and THAT is the biggest weakness of it, when it works its strong when it doesnt work its useless.
Played my mesmer for the first time in a few months to test this. After 3 hours of play, both in sPvP and tournament, I had this happen once. It’s my opinion that it is NOT the most unreliable interrupt in the game and is actually pretty friggin good. I think you’re blowing how many times the useless teleport actually happens out of proportion. This is coming from a “god, I hope I get invisibility instead of stability” engineer. You think you’re praying for skills, roll an engi lol
Thats what i mean its LUCK. I have had it work correctly all match some times and then never work correctly in other matches. THAT is the issue with it. Of course i dont want a Thief downstate, something like Warrior or Ele which i think work well, they delay death for that few extra seconds and thats what it should be.
It should NOT be use #2 and get teleported a few centimeters to your left….
Yeah, but it’s something that’s superior to 90% of classes downstates 95% of the time. Of all the things in this game that someone could possibly demand change for, I guess I never thought that mesmer downstate ability 2 would be one of them.
I would say crossed wrenches would be bad kitten /p>
Some of you have observed that sometimes when the Mesmer downstate teleport takes you apparently out of range of the initial stomp, you get stomped anyway.
In at least some of these situations, the stomper may be using a teleport to complete the stomp. It works like this:
If the Mesmer hits 2 too early, the Mesmer will be visible at the teleported location before the stomper’s stomp animation has finished. The stomper, who has been watching for where the Mesmer teleported to, uses Blink or a similar skill to teleport to the Mesmer’s new location mid-stomp, and successfully finishes the stomp.I have never experienced that, every time it happens to me the person doing the stomp DOESNT move. However if their is a problem with that it needs to be fixed using a teleport mid Stomp SHOULD break it and make them start from the start.
Again, a thief-specific downing issue. If it isn’t stealth-stoping crazyness its Steal’s port-stomping crazyness. We should just rename thief to “Troll” and be done with it. lol
That still doesnt get around the fact that its the MESMER downstate #2 that has the issues. They should NOT become useless against a class, Ability or Spec. That goes for everyone elses as well. Sure Conditions and Boons but NO way should some of them be countered by Stealth which is seriously messed up with the Culling issues and everything.
None of the Other Downstate #2 relies on LUCK for it to actually work. Sure some can be countered by Conditions and Boons but when other classes use them are they thinking “god i hope it doesnt teleport me right next to where i am already” or saying “God i hope it decides to work this time”
It IS the most unreliable downstate in the game. I think Ele though very strong is balanced, They are meant to delay getting “Finished” some of them do this, some of them dont Mesmer one IF you got ported a proper distance and not right where you were and it stopped the Finish (just like the Thief one does!) then it would be fine, Except…
- You can use the Port and be behind them and in Stealth and STILL get killed when they finish the stomp
- You can port right next to yourself and get killed when they finish current stomp
- You can port right next to where you were and not get killed when they finish the stomp
Its just to Unreliable and THAT is the biggest weakness of it, when it works its strong when it doesnt work its useless.
Played my mesmer for the first time in a few months to test this. After 3 hours of play, both in sPvP and tournament, I had this happen once. It’s my opinion that it is NOT the most unreliable interrupt in the game and is actually pretty friggin good. I think you’re blowing how many times the useless teleport actually happens out of proportion. This is coming from a “god, I hope I get invisibility instead of stability” engineer. You think you’re praying for skills, roll an engi lol
So I decided to go with engineer, won 1st place in my first free tourney. Having lots of fun, think I made a good choice. I can’t wait until I have a solid grasp on everything the class has to offer – and being an engineer, it might take a while.
Yay for engies! I’m actually starting to see one once every few matches now, it’s cool!
I know! I would go like 30 matches at a time without seeing one, now it seems like there’s more of them. ONE OF US. ONE OF US.
I always thought the icon was an Elixir :P
Me too. Looks like a little Elixir jug with a cork in the top.
Especially when people are under the impression that ele has only 1 viable build.
If it removed ALL conditions and ALL boons in one attack it would be overpowered to an almost Time Warpian level. Having the market cornered on just about everything isn’t enough, you should have it on condition removal too. CAPS FOR ADDED EFFECT.
Raid exclusive new meta = 5 Rangers
If we were to have a new icon, I’d suggest a wrench.
I’m Choops, and I completely support this statement
Mesmer, guardian or Elementalist. These are the most well rounded professions with great roles in PvP. If you’re the type of person that buys a new game and immediately starts it on the hardest difficulty, then Engineer.
Hehe no one else knows engineers are UP because we’re all so good at them
That’s what happens when you have a tight knit community of people that refuse to give up on it, even when the developer’s make jokes about how bad it is
You keep bringing up Elixir C, a self use, 40 second CD skill. Phantasmal Disenchanter is 20 second CD, removes conditions AND boons from the enemy as long it’s alive or until it’s replaced. Null Field is an AoE condition removal/boon strippage on a 45 second CD and 7 second duration. They are completely different in effect, so you’re pretty much comparing apples and oranges.
I guess I just don’t get the complaining about mesmer downstate 2. I would switch with my engi’s 2 in a second. Then again a lot of mesmers complain about things that I don’t understand, so eh, difference of opinion I guess
Tell mesmer’s their #2 is fine when I stealth stomp them.
Exactly. Thats just ONE of the Mesmer Downstate #2 issues the other as mentioned being how its the MOST unreliable downstate ability in the whole game
Stealth stomping is an issue for every class without an AoE interrupt. Your downstate ability ports you away when it works and when it doesn’t, well, then you’re in the same boat as everyone else, besides thieves of course.
I cant think of any other class that downstate #2 is SO unreliable. even when nothing is happening you still have to have luck that you will be ported someone more then a centimeter away from where you are
A Thief presses teleport and he teleports, a Guardian presses that AoE and he does it sure those skills and others might be affected by conditions NONE of them are reliant on LUCK.
Most builds have access to some form of stability/invulnerability for a guaranteed stomp, rendering most interrupts useless. Yours completely bypasses that and teleports you, sometimes not far enough. If you can’t think of a class with a more unreliable downed state interrupt then you need to play more classes.
Mesmer, guardian or Elementalist. These are the most well rounded professions with great roles in PvP. If you’re the type of person that buys a new game and immediately starts it on the hardest difficulty, then Engineer.
Tell mesmer’s their #2 is fine when I stealth stomp them.
Exactly. Thats just ONE of the Mesmer Downstate #2 issues the other as mentioned being how its the MOST unreliable downstate ability in the whole game
Stealth stomping is an issue for every class without an AoE interrupt. Your downstate ability ports you away when it works and when it doesn’t, well, then you’re in the same boat as everyone else, besides thieves of course.
Only an engineer can destroy the treb in Khylo from the outside wall while an angry warrior watches
How does one do this?
Only an engineer would choose to become immune to conditions only while he’s near death.
The walls that are in between the clocktower and the treb have stairs leading up to them which you can run up, get on top of the wall, target the treb and start spamming nade 1, but you need to have grenadier trait for the extra range.
The engineer is not elegant.
He is not quick.
He is not strong.
He has no great magic powers.
He is not a sniper.
He doesn’t use guns with much proficiency.
He is the underdog, by any means.
But the latin motto says “Cave canem”, beware of the dog.
For this guy could mess you up when you least expect it. He can shake off the deadliest knife, or recover from the most vitious of wounds.
That’s how I play the engineer: he is the guy no one cares about, who has to show the world what he is made of. You wouldn’t bet a nickle on him at first sight, but he’ll do amazing things.
Engineer is just the guy with tools and determination. He doesn’t need anything else.
(But yeah, I’d really love to see some changes. But I’ll always play the engineer… I love this guy!)
put 10 points into tools man! then you’ll be quick but I think we can all agree, we love this class, warts and all. I’ve been playing engi for too long, I can’t do anything else
It just doesn’t help when the balance discussion starts with a joke about how underwhelming engineers are and then when you finally get to talking about engis, all you say is grenade and bomb kits are fine, other kits are being looked at, and Teldo is good. I understand not wanting to give out specifics, but a little bit of info would have been nice.
When you face a team of 5 Elementalists in paids.
It just happened, forgot to take a screenshot tho.
Faced 4 eles and a guardian a few nights ago. It was utter hell lol
“We run 5 engineers, maybe that’s why we suck”
I honestly think all downed states should allow for exactly 1 interrupt and that’s it.
Same, Make it an AoE interrupt rather then single target though as i tend to see MANY people trying to stomp one person alot of the time. But i do think they should decrease the damage you take by 50-75% while in downed and make it so they have to stomp if they want to finish it quickly far to often i see people just throw AoE upon AoE down on people that are in downed state and just leave them to die
I disagree with decreasing damage taken. The way things currently are a thief hits with his down 1 ability around as much as I dish out with my rifle auto attack as a GC engi. Can you imagine having to take that damage because you’re too busy fighting the survivors and can’t down them?
You’re absolutely right. Nerf engineer condi removal, so OP Buff mes pls
Then watch streams. Seriously. That is your best option.
People the answer to all your questions is at your beck and call, and yet only me and at most 300 other people are watching them. Streams are invaluable.
Powerr’s for instance. He has previous broadcasts. Watch them. Watch how he maneuvers, then rewatch his skill bar. Seriously. It’s how I got better. You need to understand both, not just watch the fighting as he makes it look easy.
Good Mesmers are hard to beat with else’s, but if your a good ele you can beat them, else for sure a standoff with you neuting the point.
^ This (Teldo, for us engis) plus just plain old practice. It’s easy to get upset about imbalance but eventually you have to realize that you can’t fix it, so you might as well just learn to work with it and hope it gets fixed eventually. Discussion in the forums is key as ANet (hopefully) glances these over to see what’s on players minds, but until patches and suggestions are implemented, all we can do is play the hand we’ve got.
For me, I like to have all similar types of abilities grouped together. This started in WoW and followed me here, so that way I can look at the screen and at least know what general area the hotkey I’m looking for is located in. Obviously, that isn’t as much as a problem with the skills being much less numerous here, but it’s just how I’ve always played MMO’s. It’s Choops btw lol
Conditions do chew through mesmers unless we equip for NOTHING ELSE. If we have phantasmal disenchanter arcane thievery and null field equipped that means we have3 slots dedicateddedicated only to removing conditions phantasmal disenchanter doesn’t cure all conditions per attack. Arcane thievery only does 3 conditions and null field is one condition per pulse. Engis have elixir C which turns all condis too boons guardians can take all allies conditions and then turn them into boons. Arcane thievery USED to steal all boons and transfer all conditions but that was considered OP and got nerfed (shocker). So mesmers have to use ALL utility slots to even match the Condi removal that other classes get with just one slot. Or like rangers where the pet takes a condition from their master every 10 seconds. So yeah compared to MOST classes our Condi removal is a joke.
You implied that mesmer’s glaring weakness was conditions, for which you have ample means of removing with the added effect that Null Field and PD also strip boons from enemies. You can have those 2 utilities, still have a stun break and still have great sustained damage, built in invulnerability, plus boon removal and a myriad of other utilities. If you choose to roll without condition removal, then you have no one to blame but yourself when you die to conditions. I play 100 nades with my Engi, when I die to conditions do I go screaming on the forums that engineers have the worst condition removal? No, because that’s a weakness of my build that I’ve accepted and learned to work around. If the tools are there but you don’t utilize them, it’s not a class flaw, it’s a you flaw.
I share these with you
F slots are bound F1 through F4, with secondary binds of Z, X, C, V,
Weapons skills are bound 1 through 5.
Utilities (7 to 9) are bound E, R, T.
but use Q as my heal and Shift for my Elite
Looks like genius engineer minds think alike
when you see people trying to retreat into the opposite team’s base on foefire. haha good times
lol didn’t see this until after I posted. I am one of those people sir, lol
When you’re in hotjoin, hear the ‘Your Lord is under attack!’ announcement, you run back to your base, go to run through the little doorway, and end up just repeatedly running into a wall………. just to realize that’s not your base…… and 3 of the enemy team respawned and ran through the door….. and roflstomped you…… and your lord is dead lol
Because targeting nearest enemy player completely defeats the purpose of their profession mechanic, which is making illusions that confuse the player.
You cant agree with OP that says that finding real mesmer is not a problem at all, just l2p issue, then tell me that having target nearest enemy player feature completely defeats the purpose of their profession mechanic. Make up your mind, is finding a real mesmer that drops target every few seconds in combat problem or not?
Actually I can, I’m proving that right now by doing it. Finding the real mesmer CAN be a problem, but you need to watch which one dodges, fires off animations that their clones/phantasms can’t do, etc. Merely pressing tab and having the target switch to the real mesmer is doing all the work for you.
So if all i need to do is watch for possible dodges and fire off animations, why then finding real mesmer can be a problem? Surely all i need to do wait for him to dodge and fire off animation while his clones are unloading dps on me? How can that be a problem?
I don’t know, you’re the one with the problem, so tell me.
You say finding a real mesmer can be a problem then tell me im the one with the problem?
Situationally, yes it can be. Like, say if you’re in a tournament fighting over the middle contested node, it’s you and 2 or 3 of your teammates against 3 or 4 of the enemy, it will most likely be a problem to find the real mesmer, due to all the things going on. Trying to make a point to you is like kicking water uphill.
Because targeting nearest enemy player completely defeats the purpose of their profession mechanic, which is making illusions that confuse the player.
You cant agree with OP that says that finding real mesmer is not a problem at all, just l2p issue, then tell me that having target nearest enemy player feature completely defeats the purpose of their profession mechanic. Make up your mind, is finding a real mesmer that drops target every few seconds in combat problem or not?
Actually I can, I’m proving that right now by doing it. Finding the real mesmer CAN be a problem, but you need to watch which one dodges, fires off animations that their clones/phantasms can’t do, etc. Merely pressing tab and having the target switch to the real mesmer is doing all the work for you.
So if all i need to do is watch for possible dodges and fire off animations, why then finding real mesmer can be a problem? Surely all i need to do wait for him to dodge and fire off animation while his clones are unloading dps on me? How can that be a problem?
I don’t know, you’re the one with the problem, so tell me.
Did this happen already? Can we get a summary of questions/answers as usual?
2 and a half hours to go, I believe. Someone usually pops out a TL;DR version of these things afterwards, so if you can’t catch it, I’m sure someone will fill you in on what you missed
Actually, that’s a lie, a well played mesmer can be brutal, but I was listening to that song and it fit, so…..
Maybe I have less of a problem because my rifle shots pierce and cream the clones standing in the way, immediately making it obvious which ones are clones and simultaneously killing them. If you’re having clone problems, I feel bad for you son, I got 99 problems but a mes ain’t one
Because targeting nearest enemy player completely defeats the purpose of their profession mechanic, which is making illusions that confuse the player.
You cant agree with OP that says that finding real mesmer is not a problem at all, just l2p issue, then tell me that having target nearest enemy player feature completely defeats the purpose of their profession mechanic. Make up your mind, is finding a real mesmer that drops target every few seconds in combat problem or not?
Actually I can, I’m proving that right now by doing it. Finding the real mesmer CAN be a problem, but you need to watch which one dodges, fires off animations that their clones/phantasms can’t do, etc. Merely pressing tab and having the target switch to the real mesmer is doing all the work for you.
Because targeting nearest enemy player completely defeats the purpose of their profession mechanic, which is making illusions that confuse the player.