Here’s my suggestions.
1. Outmanned Buff, the PPT value for held structures is doubled, for individual stomps it’s 3 pts without bloodlust, 4 pts with bloodlust. There is an immediate point gain equal to triple the PPT, based on the level of upgrades, for capturing a Keep.
2. The PPT value of structures goes UP the longer you hold/upgrade them.
3. Those who remain in the vicinity of a tower (3000 meters) for a full hour or more, start receiving a champ bag, every half hour. There is a 5 minute forgiveness timer in the event they need to jump out to protect a supply camp of something.
4. Basic Arrow Carts are so weak, commanders get angry when someone places one. Fix this, give them a 33% dmg boost.
5. Commander Tags: More colors, different icons. Take out red, it’s hard to see.
6. Redesign the towers to have MORE then 1 door. I don’t care if it looks pretty, just give defenders an alternate way to get IN.
7. Siege Disabler: Player movement speed reduced by 50% when held, and for 5 seconds after thrown, Cool-down on successful use of 20s, effect time reduced to 30 seconds, maintain radius and throw distance, can not be thrown through gates, reduce supply cost to 5.
8. Stealth trap, worthless, remove it. I think I’ve only ever seen it used once, ever.
9. Supply Trap, change the contact radius to a circle, radius of 1200, triggers ONLY when 5+ people enter the radius. Destroys 50% of carried supply, prevents the taking of more for 30 seconds.
10. New Buff: Defiance, Activates after 1 full hour of Outmanned, deactivates 1 full hour after Outmanned drops.
-100% MF
-75% WXP
-100% EXP
-50% Gold Drop
-50% Capture Point Contribution
-Immediate PPT score gain worth double the value of any tower, and five times any Keep, based on upgrades; upon capture.
-+The PPT value of held structures is worth x3, killing an enemy with out stomping applies 2 pts to score, stomping grants 5 pts. These, with or without bloodlust.Do these suggestions seem heavily skewed towards helping defenders on lower population servers? Why yes, yes they are, because those are the people who need help. Who feel betrayed most by the current state of things. But if the defenders rally over and over and over, the bigger players can’t just bank 100k points and sleep for the rest of the week. Because that lead can be chipped away over the week.
scrap the AC buff. The game needs to encourage active defense over passive defense.
AC buffs turn WvW into this https://www.youtube.com/watch?v=Z4zF790DzyQ
Why in the heck did you go there? Ran over you today BTW, nice seeing you.
Seriously, your old home server would have been glad to see you and there is more fighting in T4 than T3 from what I hear.
A few things:
Splitting the day up or limiting PPT will effectively ruin WvW for everyone not on the top 3 servers which are currently FULL. I think the ethno/geographical centric mentality behind this idea is not constructive and ultimately selfish.
Adding points for all kills seems a positive change, or at least all stomps. I read the concerns that it my intimidate some players, but then the servers with that good of combat skills should move up. The current glicko rating system doesn’t necessarily reflect the skills of the players.
A tweak to scoring that rewards the two lower ranked servers to attack the stronger server is also a good idea. All too often the lower road or “playing for second” becomes the norm. It’s boring for the strongest server, and gives the weakest server no incentive to play hard.
Meh it happens to all sides. PvP was at our garrison last night looking for fights, your 20? vs like 10 Rx? with a side helping of WS and then TLC to add some jam. Main pug zerg was on EBG trying to keep FA voltron in check which eventually had to come back to homebl to help.
To be fair, PvP passed up a golden opportunity to jam South of Bay when Tyryon pushed in and they were literally around the corner.
Respect!
BG definitely has the numbers, but because they are organized and have guilds that raid for longer than most other servers they usually run lighter unless they really need to blob.
BG was much more willing to split their blobs up than TC or JQ were during the tourney, but they also brought a gallon of Hineyjam to every brawl as they’d swarm the OJs.
The season is coming to an end, and we’re really happy with how we did in the sometimes brutal Gold League matchups.
We’ll be looking for havoc and smaller groups from late SEA to early NA from now on. Enthusiastic roamers are also encouraged as there are a lot of opportunities for it with FA in our matchups.
You might want to wait for the post-season shake out. YB is moving to T2 and has a great defense culture but many claim they don’t want that spot. FA, CD, or even Maguuma are probably your best picks (Maguuma imploded but should be a solid mid-tier contender).
There were some good times this tournament, it it exposed some ugliness too.
The pre-season hibernation meta needs to end, as well as the blobbiness. Unless ANet is indeed working on GvG like some hope, there really should be a lot more fighting between guild groups and less 30 man guild groups dragging 20+ PuGs along.
All six servers do this at times, but it needs to not be an every night thing.
Also too many running away from equal fights or even guild groups running from PuG groups. I wonder how much more competitive the season would be if some of the non-elite guilds of TC and JQ (ie everyone not NS or TM) would focus on their development.
As if it was fair for T4-T5 servers to face T3 in the first place.
Why would they give you free and easy rewards if all you do
is blob harder than the lower population/coveragr servers.
If there’s 1 to blame it’s your servers for failing to beat YB,
miscalculating your points and overall poor strategy.So much QQ about blobs and coverage, yet you claim that servers with less timezone coverage than YB = Poor Strategists?…News flash buddy, YB has 24/7 coverage and we still haven’t figured out a way to subconsciously be at our computer desks to play WvW while we are @Work/College/Sleeping, does that make us bad strategists? No, it makes you an idiot for believing coverage = Superior Strategy. GG.
Don’t worry, they’ll get to show off their superior strategy next week.
FA doesn’t have any West Coast NA? Or are you all talkin about middle of the Pacific Ocean time?
FA slows down after 9pm PST and usually is a wasteland after 11pm. Their South American guilds are EST or even 1-2 hours ahead of that so they roar I to NA prime, but most of their guild drivers are East Coast or something because the drop off is always sharp.
It’s like some said before, other than some differences in coverage (SoS in OCX and FA in EU) I think most T3-T4 servers can roll with us pretty well in T2
I’ve changed my mind, pending on YB’s performance. I already said in this thread that if they play to their negative stereotypes; then I’ll want it again.
They have potential to be much more than they are and what they have been. However, I don’t want to waste anyone’s time (on FA, SoS, or a server that is actually up for the challenge) if they don’t want it.Translation: I’m up for a doubleteam vs YB, unless they play the way I want.
Mighty mature of you. Please don’t tell us how we should enjoy the game. We’re able to determine that for ourselves.
I’m just being clear. YB is welcome to play however they want but no one currently in T2 wants a server that substitutes siege for skill 24/7. People will hate it and one of two things will happen: either we get sick of it and 2v1 the offender, or it becomes so nauseating that both servers implode and YB moves permanently into Gold League then T1 will take turns violating you.
Just because you don’t like seige doesn’t mean they can’t use it…t2 is a karma train tier because of your server. Yb will put a stop to that.
So we’ll only be able to K-Train FA possessions. I think you just said that your server is going to T3. K-Thxbai
Your delusional…FA stops ur k trains easy,mag doesn’t stop u.
I just logged off after we waltzed into all your keeps.
After tonight….Come on in YB, the water is fine. Play however you want and feel welcome. After seeing a 60 man FA blob run into a tower to fight under AC fire I don’t think YB will be changing things much no matter how they play.
I’ve changed my mind, pending on YB’s performance. I already said in this thread that if they play to their negative stereotypes; then I’ll want it again.
They have potential to be much more than they are and what they have been. However, I don’t want to waste anyone’s time (on FA, SoS, or a server that is actually up for the challenge) if they don’t want it.Translation: I’m up for a doubleteam vs YB, unless they play the way I want.
Mighty mature of you. Please don’t tell us how we should enjoy the game. We’re able to determine that for ourselves.
I’m just being clear. YB is welcome to play however they want but no one currently in T2 wants a server that substitutes siege for skill 24/7. People will hate it and one of two things will happen: either we get sick of it and 2v1 the offender, or it becomes so nauseating that both servers implode and YB moves permanently into Gold League then T1 will take turns violating you.
Just because you don’t like seige doesn’t mean they can’t use it…t2 is a karma train tier because of your server. Yb will put a stop to that.
So we’ll only be able to K-Train FA possessions. I think you just said that your server is going to T3. K-Thxbai
@chris
You clearly know nothing if you think all of YB just sits on siege 24/7. Keep guards might, but that is only a handful of people at each keep. Even then they are more apt to patrol n-s-e-w etc….And if you think cd-nsp etc… don’t siege and blob, you haven’t seen them either….
That said,
It is obvious though that an arena for GVG that guilds from any server – even their own – would fit the bill for many people. They could even monetize it with entrance tickets or arena passes…..
That’s fine, both SoS and FA do it too.
Notice I originally said “playing to stereotypes”; meaning there is a negative “narrative” that YB does nothing but bunker, won’t fight without siege (even in open-field), and so on.
I said I’ve changed my mind on the focusing of YB because I think that A) That we should see how you really play in this situation and B) focusing YB doesn’t solve any problems.
So if the “narrative” has substance to it, I expect a negative reaction. If it’s just claptrap from people who hate a server that tries not to give towers/keeps away for free; then there is no problem.
I’ve changed my mind, pending on YB’s performance. I already said in this thread that if they play to their negative stereotypes; then I’ll want it again.
They have potential to be much more than they are and what they have been. However, I don’t want to waste anyone’s time (on FA, SoS, or a server that is actually up for the challenge) if they don’t want it.Translation: I’m up for a doubleteam vs YB, unless they play the way I want.
Mighty mature of you. Please don’t tell us how we should enjoy the game. We’re able to determine that for ourselves.
I’m just being clear. YB is welcome to play however they want but no one currently in T2 wants a server that substitutes siege for skill 24/7. People will hate it and one of two things will happen: either we get sick of it and 2v1 the offender, or it becomes so nauseating that both servers implode and YB moves permanently into Gold League then T1 will take turns violating you.
GvG is like an all star game mode where the best players/fighters come for the slam dunk highlight reel contest.
The all star game is far and away the least competitive aspect of most professional sports leagues. I’m not sure that’s a real great comparison.
What he means is that it seems a little elitist. It really isn’t. Even the biggest trolls (think ARK) respect GvGs and the fact that you are willing to try it out. It’s truly different than open-field fighting and I recommend trying it once in a while.
T3-T4 is well-balanced; we get that. If there was a magical way we could get Maguuma to rebuild; we’d be perfectly happy to let Silver League to it’s own thing in perpetuity.
However, playing for PPT outside of T1 is a fool’s errand. Sitting on siege all day? Just close the game down and play minesweeper, it’s more dynamic than that.
Besting an opponent with equal (or near to equal)numbers? That’s something special. That’s the kind of experience that drew me into online-gaming. Working constructively with a team and destructively against an enemy. Dropping Earthshaker onto a fleeing zerg, watching clusters drop when you drop necro-wells, strolling through a sea of red rings because your Guardians and eles are on top of things….that is awesome.
Sounds much better than running up to an abandoned tower, pressing “1” for 2 minutes, then getting a champ bag with 1 green and two crappy blue weapons.
That can be good at times too, but it’s stale if that’s all there is. Without the dynamic fights, it’s dull.
Perhaps you can take to attacking the keeps/towers during their defended prime times? that’s a big challenge that there are few commanders take. that takes some skill to manage supplies, dividing your forces, working with other teams, etc. PvD is a whole different level of skill. Like if I’m gonna finish my ice cream before the door goes down level.
Once in a long while, a prolonged siege is worth it. I’ve seen some pretty amazing ones (usually in Bay) where it goes on and you feel achievement when it’s done.
What isn’t rewarding, is running up to T3 Hills, taking out the mortars, running to NE camp, building trebs, and everyone sitting on their hands for 15 minutes while the trebs take down the outerwall, getting more supply, running into Hills, getting onto the wall, building a ballista to take out the ACs, then building catas, and waiting another 10 minutes sitting in that keep to take down the inner walls, and then all the defenders WP out.
Weee, what fun.
I really enjoyed resource management in Starcraft back in the 90’s; my tastes have matured somewhat in the many years since.
T3-T4 is well-balanced; we get that. If there was a magical way we could get Maguuma to rebuild; we’d be perfectly happy to let Silver League to it’s own thing in perpetuity.
However, playing for PPT outside of T1 is a fool’s errand. Sitting on siege all day? Just close the game down and play minesweeper, it’s more dynamic than that.
Besting an opponent with equal (or near to equal)numbers? That’s something special. That’s the kind of experience that drew me into online-gaming. Working constructively with a team and destructively against an enemy. Dropping Earthshaker onto a fleeing zerg, watching clusters drop when you drop necro-wells, strolling through a sea of red rings because your Guardians and eles are on top of things….that is awesome.
Sounds much better than running up to an abandoned tower, pressing “1” for 2 minutes, then getting a champ bag with 1 green and two crappy blue weapons.
That can be good at times too, but it’s stale if that’s all there is. Without the dynamic fights, it’s dull.
Honestly this is stil SoS fault. Since FA doesn’t have t2 coverage during the night, Sos just steamrolls over every door/npc. Cd and db just have sea. Which in SoS cause are pst doing golem rushes on undefended keeps. The 3rd server has to have pst to survive.
The PST pushes were mostly NA college students home for summer break. You already saw the difference the first week of the season and you’ll see it again over the next few weeks. We’re still stronger than FA in PST, but being greater than next to nothing isn’t much to brag about. If YB and CD even have a modest PST population you’ll see our PST pushes completely grind down (unless they play for second) to a halt.
Our OCX casual pop will probably keep us in the lead, but it won’t be the pre-season blowouts of 100k+ every week. CD is far from a slouch and YB has their keeps locked down all night. Even our PvD trains will get bogged down in their stuff.
This could be a very positive change to T2 if people are willing to give it a chance.
Weren’t you the one who wanted FA/Sos to focus yb out of t2?
I’ve changed my mind, pending on YB’s performance. I already said in this thread that if they play to their negative stereotypes; then I’ll want it again.
They have potential to be much more than they are and what they have been. However, I don’t want to waste anyone’s time (on FA, SoS, or a server that is actually up for the challenge) if they don’t want it.
Honestly this is stil SoS fault. Since FA doesn’t have t2 coverage during the night, Sos just steamrolls over every door/npc. Cd and db just have sea. Which in SoS cause are pst doing golem rushes on undefended keeps. The 3rd server has to have pst to survive.
The PST pushes were mostly NA college students home for summer break. You already saw the difference the first week of the season and you’ll see it again over the next few weeks. We’re still stronger than FA in PST, but being greater than next to nothing isn’t much to brag about. If YB and CD even have a modest PST population you’ll see our PST pushes completely grind down (unless they play for second) to a halt.
Our OCX casual pop will probably keep us in the lead, but it won’t be the pre-season blowouts of 100k+ every week. CD is far from a slouch and YB has their keeps locked down all night. Even our PvD trains will get bogged down in their stuff.
This could be a very positive change to T2 if people are willing to give it a chance.
3. Luvpie isn’t recruiting for the 3rd server as much as asking those that want more GvG focus to consider whoever settles in at the 3rd spot. SoS and FA already have some great GvG guilds and simply joining one of us will mean missing out on fighting many of the remaining guilds.
Who is Luvpie to ask GvG guilds to consider to transfer to whomever comes up to T2 from T3? It will most likely be YB to go up, so he is asking GvG guilds, who do not fit into the YB community, to come to us. No, thank you. Again, leave recruiting to us.
YB will most likely not change its playstyle for the sake of servers that have announced to spawn camp us.
FA and SoS WILL focus YB despite everything that has been claimed here, to push us out of T2 again. That’s actually fine. But don’t pretend you won’t do that.
FA and SoS have a really heated rivalry, and focusing YB isn’t really part of that equation. If anything we’d be grateful to have a 3rd active server again so it stops being a 1v1 all the time.
That being said, if you bring the lowest common denominators of play to the field; I can’t promise you that we won’t find common ground. Refuse to fight without AC cover? Only attack when there are Orange Swords between the other two servers? Backstab the weaker server to fight for second?
You do those things and then T2 won’t be your problem for much longer.
No one is asking the new T3 to “become Maguuma”… in fact it would best if they did not follow that example.
No one is saying change how you play here, it’s just being said that whoever gets firmly placed at #6 (it’s fair to say the ball is in YB’s court on this one) should be under consideration for GvG guilds looking to transfer, or a spot for people wanting to start one.
What’s the worst thing that can happen is you might get better at combat.
Nah, the worst thing that can happen are the GvG guilds not contributing to anything but themselves. Then leaving when the rest of the server can’t carry wvw/ppt for them and leave to the next one to claim their awesomeness. that is probably why every server in t3 and below are wary of all these “gvg” guilds. Finding that right balance is rather difficult. PPT vs Fights
Something we learned when we had so many GvG guilds; is that they keep the most organized enemies off the battlefield. When they weren’t doing GvG, guilds like EP, HOPE, and NS were beastly battlefield presences. They saved keeps, engaged enemy blobs single-handedly, and lord help you if they got really bored and decided to take your keep.
In T2, we’ve learned to coordinate; having PPT groups work around or with the open-field/GvG groups. While PuGmanding I’ve captured a lot of real-estate from opposing servers because they were all tied up by a zerg-busting group.
I’ve only once have seen a GvG group complain about someone else working on the same map, and quite frankly that group had divided loyalties (ever have a guild on your server that had site admins for the opposing server?).
Most GvG groups just want fights so most are typically grateful for those who are doing the PPT work (unless they are jerks, and I know just as many PPT jerks as GvG jerks).
A total aside I’m really admiring the FA posters eloquence here and nodding my head a lot.
We have a lot of vitriol towards each other (seriously, we’ll be focusing each other most of the time) but they “get” what we are talking about here.
No one is asking the new T3 to “become Maguuma”… in fact it would best if they did not follow that example.
No one is saying change how you play here, it’s just being said that whoever gets firmly placed at #6 (it’s fair to say the ball is in YB’s court on this one) should be under consideration for GvG guilds looking to transfer, or a spot for people wanting to start one.
What’s the worst thing that can happen is you might get better at combat.
I see that now. No worries things will correct themselves after tourney ends
RNG might say no… I’ll really laugh my kitten off if Mag get another T2 matchup after the season.
Mag has only kept it’s glicko so high due to season influx and their few remaining fighters wanting a crack at those season blobs and achievement hunter loot.
Either way they won’t gain much glicko against SoS and FA with only one large raiding guild left (they still have awesome PuGs, but hardly anyone who commanded a month ago is still there).
Siege disabler was a great addition to WvW. It has added to the strategies used to take and defend keeps and makes gameplay more then just a karmatrain. It allows smaller forces the time needed to get reinforcements to their location so as to defend an objective.
It gives more reasons to upgrade and hold keeps and towers and makes the same something better then just “speedbumps” enroute to those just wanting champions chests loaded up as quickly as possible.
The issue here is that of “instant gratification” as evidenced by those openly admitting they do not want to bother with the time needed to siege a tier 3 keep . Splitting ones forces and doing something other then run in the zerg makes battles much more interesting yet people arguing against disablers claim it forces one to split forces so as to be defeated in detail.
One might as well call for “instant healing walls” as it can be boring to run supply to repair them .Let us have “Instant upgrades” rather then put them on timers as it can be boring to ensure supply continues to flow to a keep. Really what is the point of supply keeps and towers if all people want to do is roll over the enemy with a zerg as the one and only facet of gameplay.?
Anything that breaks the zerg mentality is good for the game.
I have yet to play a single night where there not large scale battles and small nor have I played one where keeps and towers are not flipping.
Siege disablers are rarely used in EOTM. Objectives are rarely defended. There really no need to build any siege other then rams when on the Karmatrain. There are few if any “long boring sieges” and people want to advocate the rest of the borderlands become another EOTM.
That type of game already exists IN the EOTM. I find EOTM boring. A tier 3 keep should be hard to take and involve an investment of time. That is the reason keeps and castles are built in the first place.
It’s because siege disablers benefit the servers with more numbers and more coverage; and that’s already a thing on these forums.
All this does is allow the server with the bigger blob to go even more on the offense, since it only takes one guy with 20 supply to buy their zerg 1:30 to get back. 2 guys it can be 3 minutes and that’s not counting the amount of time it will take to get the door down after that and the damage done to the siege by defensive siege.
Meanwhile when the blobbier server goes on the offense, they can PvD an upgraded door before the disable even wears off.
Oh, and the golems getting less cool down; that’s bullshrimp! They really need to swap those first thing. Golem rushes are a plague on this game.
I think people are missing the points:
1. You guys know FA from the two previous seasons and it’s no secret that they are currently second fiddle in T2. For whoever comes up, focusing on PPT will be a lost cause.
2. Stepping up to a challenge is one of the best things a server can do for it’s health. Every single time a server community has balked, tanked, or even blinked at a challenge it has resulted in unmitigated disaster for that server. The good guilds, the ones that make or break the WvW experience want nothing to do with quitters and tankers.
3. Luvpie isn’t recruiting for the 3rd server as much as asking those that want more GvG focus to consider whoever settles in at the 3rd spot. SoS and FA already have some great GvG guilds and simply joining one of us will mean missing out on fighting many of the remaining guilds.
4. The main point that everyone is missing here is that Maguuma is dropping down and probably for a long while. Someone will be moving up and the sooner that this challenge is accepted, the better off the server(s) that take it on will be.
5. Lastly, T3-T4 is a good match right now. Outside of seasons (YB is the BG of Silver isn’t it?) you have complimentary coverage and scores are well-balanced. However, how much longer can that last? Even a modest infusion of OCX/SEA to DR or NA to IoJ could send that balance down the crapper. Perhaps some other bandwagon overstacks and moves up like HoD did. This balance could end at any time.
Queuing 2 maps is good.
I haven’t seen CD in a fight in probably over a year, so I don’t know how well you’d guys would handle T2; but on paper it sounds like you should do fine. Just look at it as a challenge as well as an opportunity. If it gets rough, one of the other T3 will probably swap out every so often and you can take a breather.
The other T2 servers don’t have much to give in terms of guilds. We’re pretty well balanced in NA and both servers have a PvX population in their off hours. Maguuma dug it’s own hole and they have to find a new identity before they can try again. Their skill level is quite high and I recommend their server to others, but they are honestly destined for T4 in the short-run.
YB would be welcome, but their public voices have made it emphatically clear they do not feel up to the challenge of a prolonged stay in T2.
CD has some off hours and some GvG guilds? I know you don’t have the population in NA to make a real go of it; but server spirit is a factor in determining transfers and since T1 is now perma-FULL, the #6 spot will be more attractive than ever.
Being able to GvG without people yelling at you to join a blob and PPT as happens in T1, is attractive to many and the third server will have a lot of opportunities for that and open field fights.
T2 Pros: guilds typically like to run on their own, even during seasons we don’t get blobs. Open-field siege is taboo. GvGs are celebrated and cheered.
T2 Cons: Most of the PPT is done in off-hours. However, if you are so obsessed with the score that stuff happening while you are sleeping or at work annoys you, then you probably aren’t a fit.
So in other words the 2nd week post-season will give us a good picture of who really wants the spot?
Second week vs two T1 servers and still going strong.
Some folks have expressed concern about our ‘FULL’ status; and we expect that to end along with the third season.
We can’t speak for FA, but I know we on SoS have no intent of focusing down anyone who comes up.
We did talk with FA about focusing YB, but they have backed off on that so we’ll be focusing FA instead to allow YB to beat FA; and hopefully we can have FA swap with CD and have a good ol’ time in T2 without fairweathers and complainers.
Plus there is the fact that YB will tank like it’s 1942 when the season is over.
Scrap the bloodlust and make all kills (not just stomps) count for points.
This makes prime-time quality more or less equal to off-hours quantity.
Yes, servers with off-hours populations will continue to have a leg up (and they really should, it’s not fair to punish them for wanting to play); but it won’t be the only deciding factor anymore.
Time to take a break from tear collecting and play with the heavyweights in T1.
This is a great opportunity you are missing if you aren’t in the Gold League as we get to test ourselves against the toughest servers in the game; but without all the wangst you see from T1 where they live or die based on the results.
Hope you are all having fun wherever you are playing and if you start wondering what a change of scenery can do for you, get in touch.
Only way this will be solved is an iron fist.
If you haven’t been on one of the T1 servers for at least a year and a half, you and your guild get assigned to another server until the active populations of all tiers are relatively equal, with lower tiers still being lighter in players (so players can choose the number of opposition they want to face.)
Now that all tiers are balanced, transfers are managed like national immigration. You need to “apply” for transfer to a server, and if its active WvW population has room, you might make it in. Active population is weighted by number of players in a WvW match at any given time, not the total number of active WvW players. E.g., 1 player playing 12 hours counts as much as 4 players playing 3 hours.
We need anet to get in to the dictator spirit.
Despite the tin-foil hat ramblings on this forum; I don’t think they really want to have that many people quit playing.
Of course I don’t feel it, I’m in NA T2 which is a giant mess.
Yeah, other than Friday and Saturday it’s been the same as the last 12 weeks.
Sometimes I feel bad for servers with lopsided coverage. You may be legitimately trying to help the weaker timezones who aren’t having fun but it’s hard for people outside the server to look past the 100k-margin wins for months on end that you probably can’t even help because your enemies simply aren’t playing during your strong hours. So your “strong timezone” becomes terrible at the game itself because they never have to fight and never get to improve (see: DB SEA, SoS OCX whenever they roll higher tier servers), while your weak timezones mostly attract bandwagon-type guilds trying to stack on a server with existing offhours coverage (once again, DB and SoS) or the occasional “l33t for fights open field!!!11” types that quit or transfer after about one month. Must suck to be on those servers.
Passive-Aggressive much?
I was thinking this is crucial in NA Gold League where any T1 were to get more than 1 match with two T2 servers is guaranteed victory (or at least it would if there was not one server clearly dominating.)
The most fair situation would be the match this week, and then every T1 gets two T2 (and vice versa) for the remaining 3 weeks and then it meets the conditions of no-repeat matchups and Swiss-Style. However if they let the glicko decide then we’ll just repeat the S2 formula where SoS will just trade places with 3rd place for weeks 2 and 4.
That will give #3 an advantage in that they only need to get 2nd in week 3 despite putting in less effort in every other match.
Devon, could you clarify something. Of course there is no way to prevent two servers that have faced each other from seeing each other again; but is it going to be setup so that even if the Swiss system calls for it, that there will be no repeat matchup?
Just want to thank everyone for the response we’ve gotten from many individuals joining us and some of the guilds that are considering joining us after the season.
Our SEA (South-East Asian) players are telling me they have lots of active players but have a scarcity of commanders willing to tag up at these times. If you are a talented PuGmander or perhaps are even seeking to start a guild that operates in these times; this is a golden opportunity for you.
I’d like to also take a moment to remind that we aren’t really looking to add OCX at this time, please consider Fort Aspenwood for a challenge or talk to the fine folks at Isle of Janthir if you are looking for more activity on your side. Despite having some folks transfer from this time, we maintain a large PvX population.
To the DEVS – You change the landscape in the PvE aspect of the game with your living story…. don’t you think in WvWvW where a WAR is going on, would change the landscape, too??
They’ve already changed the WvW landscape in small ways because of Living Story (the LS folks got miffed when the tourney was getting all the attention, at least that’s my theory).
They could even use such a mechanism for handi-capping mismatches. Red gets an event where they can cause an avalanche on one of the northeast tower switchback (leaving them still a route to attack but they must go further.)
There is a lot that can be done, I just don’t think there are any resources going into it other than maybe a neglected suggestion box in the ANet break room.
I’m picturing more of a Red vs Blue element
PAIN was a late SEA/early EU guild, running until noon PST. They didn’t get many fights until the end of their raids and quite frankly it was getting to the point where the enemies would flee or just map hop to avoid them.
We are looking for late EU and early NA to run at the same time as FA usually kicks things off usually about 5pm EST.
If someone came to us and said they run the 8am-11am PST zone; we’d give them fair warning about the scarcity of fights at that time.
Let me emphasize this for those who didn’t read it the last half dozen times, we aren’t looking for more PvD.
(edited by Chris.3290)
mid-to-late EU time zones and early North American timeslots
If I may make a suggestion, put that in the title then. Don’t make your readers have to wade through a wall of text to get to the message you are trying to communicate.
Also, consider that other full servers: TC, BG, and JQ don’t have a server recruitment thread on the 1st, 2nd, or even 3rd pages in this subforum. All the T1 recruiting posts are from guilds. I expect DB soon to follow that trend.
First off, the primary purpose of this thread is to let people know that we have a list of contacts they can get in touch with if they are curious about Sea of Sorrows, or even considering a new home for themselves or their guild.
Rather than come with some corny sales pitch, we’d rather they just ask us so we can give them some straight talk and answers.
I added the timezones because those are the areas where people looking for a lot of action can find it; and quite frankly we want people looking for a target rich environment.
Dear god, do not recruit any more OCX/SEA players. Look what t2 has become
If you actually read the post rather than coming here to complain, you would see that I have specifically mentioned that anyone from OCX or SEA would get bored in our T2 matchups. We feel no need to over stack already strong time zones.
I’d go as far as to encourage people looking to transfer in those times to consider your server.
However, wanting an end to PvD I also would like to see the EU and early NA PvD against us end as well; which is why I have specifically asked for people interested in playing during timezones where we run lighter than our main competitor.
Thanks for giving this thread plenty of visibility but please be kind and try to bring this energy to our match.
Could you please point out in the OP where you have said that? The only thing it says is a contact list for OCX/SEA.
Also not ‘my server’, my sig is outdated. I got bored of 1v20ing blobs outside my spawn.
Thank you for clarifying that and let me explain that. As you well know, there are some people in this game who have been playing on outmanned servers for a while and are ready for a change. While it doesn’t happen too frequently, we sometimes hear from individuals and guilds that wish for a change of pace or simply wish to play with more people in their timezones.
We think it’s better that they have individuals who they can contact; so that our reps can give a clear representation of the situation in their timezones.
If someone were to contact me right now about what our SEA timezone is like, I wouldn’t be able to get back to them until this evening when our SEA are finally awake and going about their business and they might take the time to answer any questions I’d relay to them. It’s just not efficient and it’s much better to talk to someone in that timezone. For the record, no one on that contact list has expressed a desire to stack our nighttime any further than it is; so you can trust them to give the straight dope.
Dear god, do not recruit any more OCX/SEA players. Look what t2 has become
If you actually read the post rather than coming here to complain, you would see that I have specifically mentioned that anyone from OCX or SEA would get bored in our T2 matchups. We feel no need to over stack already strong time zones.
I’d go as far as to encourage people looking to transfer in those times to consider your server.
However, wanting an end to PvD I also would like to see the EU and early NA PvD against us end as well; which is why I have specifically asked for people interested in playing during timezones where we run lighter than our main competitor.
Thanks for giving this thread plenty of visibility but please be kind and try to bring this energy to our match.
(edited by Chris.3290)
Actually it will work fine. 1st week is by tiers the other three weeks are different combinations of one match with a t1 server and two from T2, while the other match is two T1 servers and one T2. Each possible variation will occur, which is probably why the season is only 4 weeks because a repeat would have to happen after that.
I don’t know about EU, but the only outcome in doubt in NA is the possibility of YB and CD beating each other In Different matchups which will result in a tie.Either way, I think we can safely crown the likely winners in 7 days.
Swiss style and what you describe are not the same. I find in incredibly unlikely that FA and Mag will only see each other twice.
Assuming recent trends hold and SoS wins the T2 matchup, FA and Mag will see each other again next week along with the 3rd place from the T1 match.
Would our frequent competitors from Fort Aspenwood be kind enough to take your grievances to the fan operated site. As much as you are probably helping our efforts, this is not an appropriate place for you to register your complaints.
Thank you.
See folks, even the game itself can’t contain all the tears we are collecting! Join today, we’re running out of merchant summons to sell all the loot we are collecting.