(edited by Chrispy.5641)
Taco will be lonely on most of the servers unless ArenaNet implements raid tools or custom instances
Or make the Event actually scale when there is only smaller groups available to fight it.
I’m not saying that 10 random people should be able to do it, but, if the event could scale so 10 people could do it if they were seriously on top of their stuff, it would be better all around. (Ever killed Jormag with 8-10 people? Its not exactly easy, but it has just the right amount of difficult to make it a very satisfying event)
(edited by Chrispy.5641)
On the warriors….no matter what I say, you will argue that Warriors are always better at everything in the history of ever,so, what’s the point in arguing against a rock?
I see we are playing different games. So yeah, there’s no point to talk about it.
If you can’t take down a Warrior 1v1 as a Ranger, maybe its time to roll a different class instead of claiming that I play a different game.
I see the metric keeps getting changed again and no where did i say those things.
Way to justify that balance though by changing the topic again. Good day.
Then what is the Metric? The fact that you are whining about being unable to roam with a power build?
On the warriors….no matter what I say, you will argue that Warriors are always better at everything in the history of ever,so, what’s the point in arguing against a rock?
I see we are playing different games. So yeah, there’s no point to talk about it.
If you can’t take down a Warrior 1v1 as a Ranger, maybe its time to roll a different class instead of claiming that I play a different game.
Unfortunately, no.
Because of the new Survival of the Fittest trait, it can cure 2 conditions in addition to immobilize (and the usual evade and stunbreaker). It would be OP if it removed 5 conditions on use.
My ele clears more condi with just a single heal, and I don’t have to trait anything. When I trait for water and EA, I can get rid of 3 more on top of that….
And the Ele has lower overall health, and lower overall armor. More Condi removal is kind of a requirement for that class. (Also, Ether Renewal is somewhat vulnerable to interrupts, even though it can remove alot of conditions. Most Ranger Survival Skills (as well as signet of renewal) are instant and wont be weak to that.) While people want a profession to have more of this and that, I would say the balance is not that bad right now.
You speak as if there’s reason behind that balance. Pray tell, how do you explain the warrior then which has better HP/Armor/Condi removal than the ranger? You’re projecting things that are not really there.
I don’t know what game you’ve been playing if you think the classes are balanced.
No one cares about spvp so please don’t bring that up.
This has always been and will be my litmus test: can you solo roam as a power ranger on wvw and do is successfully? The answer is a resounding no, ever since the inception of this game.
Why does every class have to sucessfully roam with a Power Build? Is it because a set of zerker gear is all you can afford or something?
On the warriors….no matter what I say, you will argue that Warriors are always better at everything in the history of ever,so, what’s the point in arguing against a rock?
Unfortunately, no.
Because of the new Survival of the Fittest trait, it can cure 2 conditions in addition to immobilize (and the usual evade and stunbreaker). It would be OP if it removed 5 conditions on use.
My ele clears more condi with just a single heal, and I don’t have to trait anything. When I trait for water and EA, I can get rid of 3 more on top of that….
And the Ele has lower overall health, and lower overall armor. More Condi removal is kind of a requirement for that class. (Also, Ether Renewal is somewhat vulnerable to interrupts, even though it can remove alot of conditions. Most Ranger Survival Skills (as well as signet of renewal) are instant and wont be weak to that.) While people want a profession to have more of this and that, I would say the balance is not that bad right now.
Other than to have a field you can shoot through to poison at range
.
Viper trap is gaining a poison field. The question is does it apply while its unsprung? There is no way to test this beforehand unless you are on the test server, and the fire and ice traps do not have this as a patch note.
The fire and ice trap already have field effects. These fields will work exactly the same as the poison one. So i can tell you, unless Anet does some weird and wild.
We can access a Poison Field on demand already. People don’t like the Murellow because it is a tank pet (which is wierd, because its not like other pets do much damage in their current state anyways). You can make it generate a 7 second poison field wherever its standing. Pet updates (as well as that new WS trait, if it affects pet poisons) should make it even better of an option than it is now.
Basic knowlegde…
Trtuh.
Not Truth. If you are only using Warhorn to attack enemies you can’t reach, then you are not using the skill right. If you want to be maximizing your damage, you need to be using that skill on your target whenever it comes off of cooldown.
The original poster, Atheria, had Skirmishing 2 traited, which is Sharpened Edges, which applies bleeding on critical hits (66% chance). That is 17 potential bleeds. If Atheria has an Earth Sigil, equipped, that is 17 more potential bleeds. THIS is Basic Knowledge!
Norjena’s uninformed Statement is the real reason why Rangers suck. Quoting posts for Truth when there is not a shred of truth at all in those statements is the real reason why Rangers suck!
…snip…
Well, I guess it is possible….to make Ranger better and polish a turd!
@Wolfyrik
Since you seem to enjoy reading and quoting things slightly out of context in a completely unrelated manner, i will kindly tell you this; Your own post history betrays you.Thank you, have a good evening and carry on.
@Jocksy
Take traps, dump em on feet, apply extra damage (often, it doesnt get cleansed right away because their duration is so short so people may not notice, especially the burn). Sure it may not sound exceptionally good to deal roughly 1.5k to 15 people. Then again, in the same timeframe your traps do that, that warrior’s GS or guardian hammer does 2-4k on 3-5 people.Another handy aspect of this is that while your zerg moves through, finishers such as leap, blast and projectile will spread burning (poison trap still has no field to it) on even more enemies. This is an indirect and un-planned effect. But it should not be dismissed. A fire field is a fire field, regardless how it is deployed.
So yes, traps are not “the absolute best” option in a zerg, but considering which tree they are in, you are also free to grab a SB or LB with piercing arrows and apply some bleed stacks and more direct damage ontop of the traps.
Rangers have only one good zerg weapon, which is GS. Only reason it is good is because it mitigates damage done to us, while dishing out respectable damage to the enemy. As for AOE, traps are the only option that will not get you killed by retaliation. They are tricky to use, but their size and effect coupled with low CD, and being conditions they completely ignores armor, it can actually be argued that traited traps are our best form of AOE.It doesn’t change the fact that I would NEVER bring along a ranger to WvW in a zerg/group setting.
GW2 has been out for a while, a lot of ppl have viable alts and they play them
literally, every other class is better in supporting/helping a zerg than ranger is. Heck even venom share thieves provide better group support than anything rangers give.
I have absolutely no logical reason to bring along my ranger over lets say my ele when i go to WvW. Unless I want to play selfish and just run around with a zerg spamming 1 on LB.
Its a sad state for ranger in WvW, theres no arguing against it.whatever dude….I’m going to say this : L2P the profession, and maybe, just maybe, one day when you’re all grown up, and big and strong (or atleast wiser), you’ll find out what uses the ranger does have instead of whining all the time and acting like the ranger is 100% useless 100% of the time.
And maybe one day you’ll actually play WvW, join a zerg, and know what he said is 100% true. It’s not opinion, it’s objective fact.
Except that I do play WvW, and I play in Zergs, with a Trap build. So, what he says is obviously not 100% true, because its working just fine for me!
And Maybe one day you’ll actually play WvW and learn how Traps Builds can work in a Zerg, and just maybe, somewhere down the road, I’ll be accepting your appology. Until then, Trap builds work, and you have failed to make a single point otherwise.
Why would I apologize to someone who uses a trap build in a zerg? That’s just silly.
Well, I guess that means you also wont bother to learn how trap builds work in Zergs for yourself either then
….oh well. no hard feelings.
Enjoy throwing traps around and scratching the opposing zerg while Eles can drop 8-10k meteor bombs, static fields, water fields, fire fields spamming for might, etc.
never took more than 3K from a meteor bomb….and I can spam healing and might too with my warhorn and drakes, so, you need something more awesome than that to impress me.
I’ll also enjoy the 75-80% bag drop rate across an entire Zerg I tag because all of them run through the traps before they realise they are there, and take off 1-3k per second of health, and that’s after they mass cleanse conditions, because I already laid down three new traps, maybe bonfire, and maybe entangle too. Ele’s meteor shower can be dodged very easily. traps can’t until they are activated.
I guess I should also mention that if I’m running longbow, a full Barrage with an Earth sigil and Sharpended edges with my build can shave another .5-1.0k per second from everyone the skill tags?
lightning reflexes now breaking immobilize is likely the only real improvement coming on 4/15
…just immoblize? Does it cleanse chill or cripple?
Unfortunately, no.
Because of the new Survival of the Fittest trait, it can cure 2 conditions in addition to immobilize (and the usual evade and stunbreaker). It would be OP if it removed 5 conditions on use.
i would argue that even if it removed 5 conditions on use, it would be fairly balanced, but a very strong utility due to the long cooldown. Possibly so strong that it would become the “new empathic bond”
I can see spirits and the NM line being used a LOT more, as active cleansing is always a million times better then passive. Especially now that they are gonna fix EB to not work with dead pets (nerf to horrible trait makes it even more horrible)
I see the same thing unfortunately.
0/0/30/30/10 with the new NS trait and bark skin running condi. It’s depressing that ANet still can’t get around to giving power builds a reasonable shot with this class.
[edit…] 10/0/30/30/0 is probably more likely due to keen edges now.
On the plus side, Dire Gear/Axe/Torch is going to see alot more use from me, expecially if some of those Sigil changes makes it easier to apply conditions on hit instead of a critical hit.
On the downside,…..yeah, we still have to depend on pets in some way for our power builds to see any use.
@Wolfyrik
Since you seem to enjoy reading and quoting things slightly out of context in a completely unrelated manner, i will kindly tell you this; Your own post history betrays you.Thank you, have a good evening and carry on.
@Jocksy
Take traps, dump em on feet, apply extra damage (often, it doesnt get cleansed right away because their duration is so short so people may not notice, especially the burn). Sure it may not sound exceptionally good to deal roughly 1.5k to 15 people. Then again, in the same timeframe your traps do that, that warrior’s GS or guardian hammer does 2-4k on 3-5 people.Another handy aspect of this is that while your zerg moves through, finishers such as leap, blast and projectile will spread burning (poison trap still has no field to it) on even more enemies. This is an indirect and un-planned effect. But it should not be dismissed. A fire field is a fire field, regardless how it is deployed.
So yes, traps are not “the absolute best” option in a zerg, but considering which tree they are in, you are also free to grab a SB or LB with piercing arrows and apply some bleed stacks and more direct damage ontop of the traps.
Rangers have only one good zerg weapon, which is GS. Only reason it is good is because it mitigates damage done to us, while dishing out respectable damage to the enemy. As for AOE, traps are the only option that will not get you killed by retaliation. They are tricky to use, but their size and effect coupled with low CD, and being conditions they completely ignores armor, it can actually be argued that traited traps are our best form of AOE.It doesn’t change the fact that I would NEVER bring along a ranger to WvW in a zerg/group setting.
GW2 has been out for a while, a lot of ppl have viable alts and they play them
literally, every other class is better in supporting/helping a zerg than ranger is. Heck even venom share thieves provide better group support than anything rangers give.
I have absolutely no logical reason to bring along my ranger over lets say my ele when i go to WvW. Unless I want to play selfish and just run around with a zerg spamming 1 on LB.
Its a sad state for ranger in WvW, theres no arguing against it.whatever dude….I’m going to say this : L2P the profession, and maybe, just maybe, one day when you’re all grown up, and big and strong (or atleast wiser), you’ll find out what uses the ranger does have instead of whining all the time and acting like the ranger is 100% useless 100% of the time.
And maybe one day you’ll actually play WvW, join a zerg, and know what he said is 100% true. It’s not opinion, it’s objective fact.
Except that I do play WvW, and I play in Zergs, with a Trap build. So, what he says is obviously not 100% true, because its working just fine for me!
And Maybe one day you’ll actually play WvW and learn how Traps Builds can work in a Zerg, and just maybe, somewhere down the road, I’ll be accepting your appology. Until then, Trap builds work, and you have failed to make a single point otherwise.
Why would I apologize to someone who uses a trap build in a zerg? That’s just silly.
Well, I guess that means you also wont bother to learn how trap builds work in Zergs for yourself either then
….oh well. no hard feelings.
lightning reflexes now breaking immobilize is likely the only real improvement coming on 4/15
…just immoblize? Does it cleanse chill or cripple?
Unfortunately, no.
Because of the new Survival of the Fittest trait, it can cure 2 conditions in addition to immobilize (and the usual evade and stunbreaker). It would be OP if it removed 5 conditions on use.
I imagine even the fanbois have had a taste of reality now? After seeing the new traits, the lack of updates, the fact no trait changes are coming, and how lightning reflexes now breaking immobilize is likely the only real improvement coming on 4/15, can anyone still sit here thinking ANet has a single employee who plays this class?
Chrispy? Prysin? Any other die hard, anet can do no wrong-ers?
From another thread :::::
Anyways, I’ll be a White knight for Anet in this thread too, but I’ll try to be as unbiased as possible to avoid the toxicity of other threads…….
Read the Wind – I will be using it at Maximum range, though all this trait investment just to make our Longbow superior to other ranged weapons, still does nothing for the fact that all ranged weapons are inferior to melee, and, doesn’t actually make alot of sense if Anet wants to encourage build diversity instead of just sticking to bearbow.
Strider’s Defense – It would be ueful if I took a sword instead of a greatsword, but Greatsword is in a horrible position because if we want to take all GS traits (including this or Moment of clarity), it requires a 70 point trait investment, and does nothing to help our damage output.
Poison Master – This could work with a Trap build (especially for me since I sacrifice all survival anyways when running one!), but I will admit that I was expecting a little more than 100 extra dps or so from a Grandmaster trait
Survival of the Fittest – Horrible name for a traitline called Nature Magic. Plus it affects Survival skills, which has its only other trait in Wilderness Survival. Could possibly be useful for Dire Gear, but, I’m not sure yet.
Invigorating Bond – It would have to be alot of healing to offset our pet’s long cooldowns. otherwise I guess you could spam Hawk/Eagle F2’s, as that would have a 4 second recharge time with Commanding Voice traited. It could provied some substantial healing…possibly,…If this trait scales with our own healing power instead of the pet’s. (Otherwise, this is the only Grandmaster I would consider crappy, and not worth the trait slot in any build.)
@Wolfyrik
Since you seem to enjoy reading and quoting things slightly out of context in a completely unrelated manner, i will kindly tell you this; Your own post history betrays you.Thank you, have a good evening and carry on.
@Jocksy
Take traps, dump em on feet, apply extra damage (often, it doesnt get cleansed right away because their duration is so short so people may not notice, especially the burn). Sure it may not sound exceptionally good to deal roughly 1.5k to 15 people. Then again, in the same timeframe your traps do that, that warrior’s GS or guardian hammer does 2-4k on 3-5 people.Another handy aspect of this is that while your zerg moves through, finishers such as leap, blast and projectile will spread burning (poison trap still has no field to it) on even more enemies. This is an indirect and un-planned effect. But it should not be dismissed. A fire field is a fire field, regardless how it is deployed.
So yes, traps are not “the absolute best” option in a zerg, but considering which tree they are in, you are also free to grab a SB or LB with piercing arrows and apply some bleed stacks and more direct damage ontop of the traps.
Rangers have only one good zerg weapon, which is GS. Only reason it is good is because it mitigates damage done to us, while dishing out respectable damage to the enemy. As for AOE, traps are the only option that will not get you killed by retaliation. They are tricky to use, but their size and effect coupled with low CD, and being conditions they completely ignores armor, it can actually be argued that traited traps are our best form of AOE.It doesn’t change the fact that I would NEVER bring along a ranger to WvW in a zerg/group setting.
GW2 has been out for a while, a lot of ppl have viable alts and they play them
literally, every other class is better in supporting/helping a zerg than ranger is. Heck even venom share thieves provide better group support than anything rangers give.
I have absolutely no logical reason to bring along my ranger over lets say my ele when i go to WvW. Unless I want to play selfish and just run around with a zerg spamming 1 on LB.
Its a sad state for ranger in WvW, theres no arguing against it.whatever dude….I’m going to say this : L2P the profession, and maybe, just maybe, one day when you’re all grown up, and big and strong (or atleast wiser), you’ll find out what uses the ranger does have instead of whining all the time and acting like the ranger is 100% useless 100% of the time.
And maybe one day you’ll actually play WvW, join a zerg, and know what he said is 100% true. It’s not opinion, it’s objective fact.
Except that I do play WvW, and I play in Zergs, with a Trap build. So, what he says is obviously not 100% true, because its working just fine for me!
And Maybe one day you’ll actually play WvW and learn how Traps Builds can work in a Zerg, and just maybe, somewhere down the road, I’ll be accepting your appology. Until then, Trap builds work, and you have failed to make a single point otherwise.
Did you really need to create a new thread instead of updating your old one?
you mean the one that turned toxic? no thanks. just saw the last poster, comparing is good but crying, no thanks.
Just read some of the responses towards the end, and, yeah….good point….. (same reason why I am not going to create that thread in the balance forums that I was talking about a few days ago.)
Anyways, I’ll be a White knight for Anet in this thread too, but I’ll try to be as unbiased as possible to avoid the toxicity of other threads…….
Read the Wind – I will be using it at Maximum range, though all this trait investment just to make our Longbow superior to other ranged weapons, still does nothing for the fact that all ranged weapons are inferior to melee, and, doesn’t actually make alot of sense if Anet wants to encourage build diversity instead of just sticking to bearbow.
Strider’s Defense – It would be ueful if I took a sword instead of a greatsword, but Greatsword is in a horrible position because if we want to take all GS traits (including this or Moment of clarity), it requires a 70 point trait investment, and does nothing to help our damage output.
Poison Master – This could work with a Trap build (especially for me since I sacrifice all survival anyways when running one!), but I will admit that I was expecting a little more than 100 extra dps or so from a Grandmaster trait
Survival of the Fittest – Horrible name for a traitline called Nature Magic. Plus it affects Survival skills, which has its only other trait in Wilderness Survival. Could possibly be useful for Dire Gear, but, I’m not sure yet.
Invigorating Bond – It would have to be alot of healing to offset our pet’s long cooldowns. otherwise I guess you could spam Hawk/Eagle F2’s, as that would have a 4 second recharge time with Commanding Voice traited. It could provied some substantial healing…possibly,…If this trait scales with our own healing power instead of the pet’s. (Otherwise, this is the only Grandmaster I would consider crappy, and not worth the trait slot in any build.)
@Wolfyrik
Since you seem to enjoy reading and quoting things slightly out of context in a completely unrelated manner, i will kindly tell you this; Your own post history betrays you.Thank you, have a good evening and carry on.
@Jocksy
Take traps, dump em on feet, apply extra damage (often, it doesnt get cleansed right away because their duration is so short so people may not notice, especially the burn). Sure it may not sound exceptionally good to deal roughly 1.5k to 15 people. Then again, in the same timeframe your traps do that, that warrior’s GS or guardian hammer does 2-4k on 3-5 people.Another handy aspect of this is that while your zerg moves through, finishers such as leap, blast and projectile will spread burning (poison trap still has no field to it) on even more enemies. This is an indirect and un-planned effect. But it should not be dismissed. A fire field is a fire field, regardless how it is deployed.
So yes, traps are not “the absolute best” option in a zerg, but considering which tree they are in, you are also free to grab a SB or LB with piercing arrows and apply some bleed stacks and more direct damage ontop of the traps.
Rangers have only one good zerg weapon, which is GS. Only reason it is good is because it mitigates damage done to us, while dishing out respectable damage to the enemy. As for AOE, traps are the only option that will not get you killed by retaliation. They are tricky to use, but their size and effect coupled with low CD, and being conditions they completely ignores armor, it can actually be argued that traited traps are our best form of AOE.It doesn’t change the fact that I would NEVER bring along a ranger to WvW in a zerg/group setting.
GW2 has been out for a while, a lot of ppl have viable alts and they play them
literally, every other class is better in supporting/helping a zerg than ranger is. Heck even venom share thieves provide better group support than anything rangers give.
I have absolutely no logical reason to bring along my ranger over lets say my ele when i go to WvW. Unless I want to play selfish and just run around with a zerg spamming 1 on LB.
Its a sad state for ranger in WvW, theres no arguing against it.
whatever dude….I’m going to say this : L2P the profession, and maybe, just maybe, one day when you’re all grown up, and big and strong (or atleast wiser), you’ll find out what uses the ranger does have instead of whining all the time and acting like the ranger is 100% useless 100% of the time.
Did you really need to create a new thread instead of updating your old one?
Marks Trait – Useful in WvW. Until there’s a map that’s not conquest, it’s useless in sPvP since DPSing from range is rather useless if you’re not standing on a capture point. Useless in PvE.
Skirmishing Trait – I see no situation where this is really viable. It’s a bunker trait in a DPS line. Meta DPS PvEers won’t take this and PvPers will take MoC.
WS Trait – Not sure what to think of this one…poison is pretty weak as a dps condi, even on a condi build, but it’s an interesting option.
Nature Trait – It’s awesome to see some active condi removal…but not sure what builds will take this.
BM Trait – Could be useful for a bunker build?
1. I will be using it at maximum range in WvW.
2. That one will be tricky because our Greatsword traits are in 3 different trait lines with that addition. It will require 70 points to be able to use all greatsword traits now….
3. Trap/condition builds. The constant poison deals less dps than other conditions, but, the fact that it denies a certain portion of healing is where the true value of the skill lies. The dps increase just makes it easier for my condition build to kill things faster.
4. Not sure what build would benefit from this. I am already thinking of a build that uses it with Dire Gear, but my condition damage has to come from weapon skills instead of traps….its a work in progress.
5. Depends on the amount of healing. It would have to be rather high to be of any use, that or spam Eagle and Hawk F2’s because of the low cooldown.
Other professions have to unfairly decide which weapon traits to leave at home already, and some people never take all the relevant traits at once because a different trait would make the build more powerful. Should Rangers be the exception to that rule?
Out of curiosity, name three weapons in any profession other than Ranger that you cannot get all the traits for.
Engineer Rifle, Pistol, and Harpoon Gun.
What? you said any! They just so happen to be all on the same profession!
Also, Warrior Axes may also be affected in this way when the patch hits, because, they’ll have axe traits scattered across 3 trait lines, forcing a 70 point investment to take advantage of all traits. That is nowhere near as bad as our 50 points.
We’ll have the same problem with our melee weapons and the new Skirmishing trait, since there’s that grandmaster, and 2 master traits in different trait lines (WS and NM), meaning a full trait 70 point investment, in order to maximize our greatsword.
Because of that, The Longbow (and harpoon gun I guess….) is the least of our worries as far as weapon optimization goes.
(edited by Chrispy.5641)
Oh Crap! I didn’t know that! Now my build is all screwed up! Why is anet forcing me to intelligently decide which Longbow traits I must take?!?
To paraphrase one of the suggestions I made in the CDI:
Most of the traits which shorten weapon skill recharge also enhance the weapon’s damage or abilities in some way. A few of these traits only shorten the recharge, while a separate trait(s) is needed to enhance the weapon. This unfairly forces certain classes using certain weapons to take two traits to gain the same benefit that others gain from taking just one trait.
In the interest of game balance, this should be the same for all classes for all weapons. Either all the shorter recharge traits should also enhance the weapon, or none of them should.
And yes, ranger longbow is one of the weapons whose recharge/enhancements are unnecessarily split into two traits.
Leaving the sarcasm at home for a second…..
I actually agree with what you say. The question is whether the merged Quickdraw should go in Marksmanship or go in Skirmishing?
Other professions have to unfairly decide which weapon traits to leave at home already, and some people never take all the relevant traits at once because a different trait would make the build more powerful. Should Rangers be the exception to that rule?
With the changing importance of keeping stacks-on-kill weapons equipped to retain the stacks (a change I’m hugely in favor of) there needs to be a small change made to the two professions with fewer equipped weapons slots: Elementalist and Engineer.
These two profession should be given the 3rd and 4th Terrestrial weapon slots and a 2nd Aquatic Weapon slot — but ONLY be able to swap weapons out of combat.
This gives them the same potential to hold the revised sigils in an “equipped slot” without any change to their combat effectiveness whatsoever.
Its a simple fix. Please make it so.
I have a small kitten nal of weapons just for stacking on-kill sigils. on the 15th, depending on the full list of changes, its all salvage now.
I’m not in favor of the on-kill sigil change in any way, since it will reduce build diversity to an extent (for example, preventing an out of combat weapon change with those sigils will prevent me from maximizing my condition build the way I do now), but I understand why they did it and it does keep the game simple for new players.
….Dude, edit that post, and atleast wait for the april 15th patch before getting out of town….
Also, Polar bear facepalm. Its more appropriate to the situation, and I don’t think it breaks any forum rules.
- Option for increasing our Active condition removal that doesn’t require the pet. We rely too much on Passive condition removal, and condition removal tied to pets.
Yes, pushing F2 will now work as intended. Time will tell if ANet could be bothered to make a pass of the F2 skills themselves so they had reasonable cast times as well considering the pet can’t cast while moving.
Probably should hold my breath.
Nah, because of the improvement to pets, it will now take 6 seconds for the Stalker to use its F2 instead of just 3! (/sarcasm)
This sounds like an excellent trait. There, I said it.
But I bet they will screw it up by putting it in the Marksmanship line, so you can’t have it together with Piercing Arrows and Eagle Eye.
…
It is in the marksmanship line…
Oh Crap! I didn’t know that! Now my build is all screwed up! Why is anet forcing me to intelligently decide which Longbow traits I must take?!?
I ask you the same question as I asked Prysin. What can it possibly help, to pretend that ranger doesn’t have problems which make it baseline worse than other classes across the most scenarios? Are you going to pretend that the majority of fourm users didn’t vote the class as most in need of CDI?
And What can it possibly help, to continue pretending that the Ranger is 100% nothing but problems? There’s a reason why so many people attest to the power of Bunker and Trap builds, and swear that they work. There’s a reason why you can search youtube for cheesy 1 shot Norn Rangers and Maul builds. Theres a reason why you can search the same site for 7 second veteran giant kills, from Rangers.
Other classes play to enhance their damage ouput and efficiency beyond their peers’. Rangers play to bring their damage upto the average of other classes and you think that’s ok, everything is normal, nothing to see here?
The simple act of running a condition build gives you more damage potential than other professions because of the split between pets and Rangers. I would say there isn’t much effort required to bring our damage up to the average of other classes, and far beyond that. Also Read my previous paragraph.
Also, the reason why rangers suck so bad is because of the damage/survival split between Rangers and the pet. It makes it harder to work with, and currently power builds aren’t up to par with other professions, but that does not mean that every aspect of the ranger sucks. Complaining about our weapons and utility skills as if they exist in a vacuum away from pets, and away from the other mechanics that makes the mess of a profession work, when pets are obviously part of the problem, is also not going to do anything.
I enjoy my ranger. I maintain it is one of my favorite toons, the greatest I’ve made across many games. Can I understand why other people would think the class sucks? Abso-frickin-lutely.
You’re in the ranger forum, its not necessary to post that statement.
are you kidding me? Dual Wielding is the worst grandmaster trait out of the 8 that were previewed.
First of all, nobody goes 30 in arms for “Burst Damage”. Second of all, it requires you to go offhand mace, axe or sword. Two of which nobody will ever use, and all of them which nobody uses for “burst damage”.
Do you realize how miniscule going from 0.5 seconds to 0.45 seconds on auto is?, or going from 0.25 seconds to 0.225 seconds?
It means every 10 auto attacks, you will be able to get one extra auto-attack with this trait, which is nothing.
And this is WvW and PvP I am talking about, because there is almost no risk in most aspects of PvE anyway.
Thinking in a thread all about emotion is dangerous, but I agree with everything you just said.
Why are rangers in zergs even being discussed. Tell me ONE guild worth a kitten that is recruiting rangers for serious WvW play and not just blobbing…. And traps ranger? Really? Any group that knows what they are doing is going to just a purge on guardian and you are now useless, Lets also not forget the utility of staff eles for cleansing with ease via large water fields which are going to be dropped halfway through a frontline push and be on a rotation. Focusing yourself on condis in a WvW situation is just going to equal cleansing and you doing zero damage until you burst condis again and again… Do zero damage because even the worst groups have gaurdians that can drop a purge and 2-3 staff eles that can say the two words “big water”.
Sounds like someone tried to play a condition build once upon a time, but was frustrated at the lack of big condition numbers, because they wern’t able to apply conditions faster than they could be cleansed, which is fundamental to any condition build.
I hate using this abbreviation, but, it sounds like a L2P issue with you, not that traps are actually worthless in Zerg situations.
Uhm, you guys seem to be mixing things up;
Claiming rangers is useless means you haven’t learnt to play the class properly. If you refuse to play the class as intended by the developers, then you will not be successful.
So what you’re saying is that “play your own way” only applies to other classes? The ranger alone has to be singled out and played in a very specific style and that’s ok with you? You don’t see anything wrong with that?
Therefore, running full zerk longbow with 0 points in BM will NOT make you successful in all modes. It is just how it is. Deal with it, move on and explore the class.
So what you’re saying is either the longbow was put in the game but wasn’t intended to be used without points in an unrelated tree? So it’s the players fault for not realising that unlike other classes, you have to dump points into specific trees to minimise failings of the class? That the fact that other classes use their traits to enhance, rather than make up for, is absolutely fine and working as intended?
Learn to play, learn to listen to those of us who are experienced and successful.
Arrogance: Check
Patronising: Check
Appeal to authority fallacy: check.
Just because you’ve learned to lessen the impact of obviously flawed mechanics, doesn’t make those flaws acceptable and it absolutely does not become the fault of the players who haven’t leared to minimise the damage.
Furthermore, when you say successful, you don’t mean ‘on-par with other classes’ do you? You can’t really, in all honestly claim that you successfully play ranger in all fields of the game as effieciently and effectively as other classes? Are you really trying to tell us that you can compete with thief, engineer and warrior and guardian at the top tier of fractals, PvP WvW and Dungeons?Just because i tell you that the class isnt useless doesn’t mean i deny it having issues, some of them being quite large. However it boils down to your ability as a player to lessen the impact the issues this class have on your gameplay.
So what you’re saying is that it’s the players job to balance the class, not the developers? Ah I see! Finally I get it, thank you. Yes the class is full of bugs and issues that need to be fixed, but that’s our job! I wish someone had pointed that out earlier.
Brb, off to fix engi turrets and trait bugs…….I think you’re the one who’s getting mixed up here. Exactly what does it help, pretending the class is ok when 67 pages of CDI, a year and a half of repeated complaints by players and flaws that you yourself have stated exist, say otherwise?
Exactly what are you trying to achieve? Rangers have more problems than any other class, that’s why the vast majority of forum goers, ranger users or otherwise requested them be looked into first of all.
If the OP see these flaws, which you yourself have observed exist, as detrimental to the class, as something that bring it down below the level of other classes, then I think they’re justified in saying that Rangers suck. You and I may not agree for our own reasons, but are you truly trying to suggest that the OP is wrong in pointing to these failings or are you trying to say that the flaws “some of them being quite large” are actually good? What is it about these rather large flaws, that doesn’t suck?
So what you’re saying is, you don’t actually know how to play the Ranger? You want Anet to fix all these percieved flaws so you can play better with no effort?
i find traps working well in zergs, but you can only carry 2…. so most of the time i use poison and fire due to spammability (lowest CD, both are pulsing). Playing in a zerg without a single stunbreaker, regardless of stability, is suicide.
I seomtimes switch my build for full condition burst, and go headfirst into a zerg with 3 traps, Heal as One, and Entangle.
It is indeed suicidal to run into a large group of enemy players without a Stunbreaker, Stability, or Condition Removal, but, the Reward is more than worth it.
Not if you are using traps and entangle in a zerg it isnt…
I actually use traps in zergs all the time now, and recently, I’ve dropped all survival to make it more effective. It was tricky at first (my build still changes daily to improve it more and more), but If you spec for alot of condition duration (like 70%+), a trap build is very effective against smaller groups of enemies (25 or less) if you are good with trap positioning and time management, and make use of combo skills. Frost trap does no damage, but if you make use of axes and the combo finishers it gives, you can apply *alot*of chill, even through all the usual condition removals. There’s also the usual spike trap and viper’s nest. I can still keep burning pressure on by having torch on my other weapon set, or switch frost trap out for flame trap and double up on the burning potential instead of chill.
It does become gradually less effective the larger the group, and is totally useless against a 30-40-50+ man zerg but then again, and so is pretty much any build ,but, I’ve gotten it in a good place against smaller groups
Markmanship has enough good traits and read the wind will have less Impact
Which two traits should we choose from Piercing arrows, spotter, eagle eye, signet of beastmaster and read the wind? to have 3 longbows trait in a line where we only can choose 2 is not clever. and as we can see in the Picture to see how the new System Looks, we can see percing arrows, spotter and eagle eye are still thereI would mention that the Engineer can’t take advantage of all its Rifle traits either. Apparently that doesn’t matter, since you and other people on this thread let go of your common sense and let emotion take over.
Why do I get the feeling that you were upset when Ranger was chosen over Engi for the CDI
Awwww! So cute! Someone thinks I want the Engineer to get more love than the Ranger? Listen, this is the ratio of how often I play Rangers compared to other professions::::
(Infinity to One)
first this is a thread about ranger not about engis.
i did not write that ranger is the only class who has that problem. its just uncool too have too many traits for one weapon. my opinion and nothing more.
and at last dont write something like that to me that it looks like i am a typical ranger qq whiner. i am not.
Even with that last sentence, I am bound by ancient druidic rituals to post this obligatory sentence anyways ::::
“Its just freaking hilarious that people are complaining that we now have to decide on what bow traits to bring, when other professions have been doing it since the game released.”
That is all for that….
i tried lb in pvp today
i have not the feeling that this gm is needed. the arrow is fast enough and the problem that projectiles are easy to evade are a general problem. just look at guard scepter AA its very easy to evade with moving side by side.
all in all this gm is okay. nice trait and maybe too fast imo but other traits in this line are better to choose.spotter for teamplay. piercing arrows for “cleaving” in wvw or anti minion builds and SotBM for pvp/zerg rushing. eagle eye in general but i like this trait since headstart ao its my opinion.
The problem with projectiles being easy to evade by moving out of the way has existed since Guild Wars 1. Its never going to change. Giving Rangers this new trait does makes it alot easier to hit someone at 1500 range (by taking eagle eye)
Another thing to consider is that you can now change traits out of combat whenever you want. So, if you are roaming, then suddenly join a zerg, and find that you need piercing arrows instead of eagle eye, or you want the damage boost, but you are close enough range where double projectile speed isn’t needed, you can switch traits on demand for free, and do it (out of combat)
There is not a situation I can think of where I need all 3 bow traits in Marksmanship anyways. Piercing arrows is going to be used at close range where it is more effective, which means that Read the Wind won’t even be of much use. You guys need to actively decide how to maximize your build now instead of just taking all the traits you can and running with it.
With the new changes coming, I can literally take a Gear set for Roaming, and a Gear set for Zerging, and a Gear set just to screw with, and while it will take about a minute to fully switch (because there is no saved builds in this game), its still a thousand times more convenient than it was before!
i find traps working well in zergs, but you can only carry 2…. so most of the time i use poison and fire due to spammability (lowest CD, both are pulsing). Playing in a zerg without a single stunbreaker, regardless of stability, is suicide.
I seomtimes switch my build for full condition burst, and go headfirst into a zerg with 3 traps, Heal as One, and Entangle.
It is indeed suicidal to run into a large group of enemy players without a Stunbreaker, Stability, or Condition Removal, but, the Reward is more than worth it.
Joke traits for the joke classes. I don’t think I’ve ever seen an MMO with class bias this obvious.
It’s never a joke when you run into a condi-evasion Ranger who knows what he’s doing.
And even if this Trait isn’t stellar, it isn’t the only GM trait Rangers are getting, and the trait re-organization and set of balance changes are also being ignored.
But I guess once bitter, always bitter.
Exactly this. People are letting emotion take over instead of common sense, and aren’t considering that there is alot of other things being reworked in this patch.
I don’t understand how the Longbow suddenly stopped being viable overnight just because of this trait? Then again, to some people the longbow will never be viable unless it deals more damage than any other ranged weapon in the game, because, Longbow, and Ranger, and because,…shut up! I said so!
Markmanship has enough good traits and read the wind will have less Impact
Which two traits should we choose from Piercing arrows, spotter, eagle eye, signet of beastmaster and read the wind? to have 3 longbows trait in a line where we only can choose 2 is not clever. and as we can see in the Picture to see how the new System Looks, we can see percing arrows, spotter and eagle eye are still there
I would mention that the Engineer can’t take advantage of all its Rifle traits either. Apparently that doesn’t matter, since you and other people on this thread let go of your common sense and let emotion take over.
If you’re still going to post the thread, I’d say wait until Friday after the ready up. I am hoping beyond hope they’ll take questions and maybe we’ll get some answers about this new marks trait. Otherwise a longbow thread now will be troll bait in seconds given this new trait.
Given the number of threads and posts that have been created in just the last few hours over the longbow change, I will go on ahead and wait until after the ready up livestream.
To be honest, if the rest of the traits we get new are like that… I mean, what the actual kitten. A grandmaster trait for something that should already work from the beginning? You don’t even need to dodge, simple sidestepping and you’re safe… For what does the longbow has this much range if it won’t work. Welcome to the ranger. When I look at the mesmer’s one, I’d like to puke. "The new trait for mesmers allows them to gain additional benefit when disrupting enemy skills. Power Block will be introduced to the Domination line and will change the recharge of an interrupted skill from 5 seconds to 10 seconds. "
This! I was beginning to think I was crazy because this is so baffling.
This feels like I’m getting hustled. Like I just bought a new vacuum cleaner that only turns on half the time and when I call customer support they say, “We have a fix for it, but in order to receive it, we need you to send us your favorite pet kitten.”
At least make the thing a major trait. It would only make sense if they really buffed longbow’s damage because as it is, my autoattack pales in comparison to other classes’ autoattacks.
The most frustrating thing is that they could have discussed this in the CDI and received feedback or something (because I really wonder if any of the balance team seriously plays ranger enough to have an idea of what the player who mains ranger experiences.)
You guys do know that in Guild Wars 1, it was difficult to hit someone at max. range with a bow in that game too. That’s why skills like read the wind in that game existed. It was Anet’s mistake for not giving that option from the start in GW2, but other than that…. why in the actual kitten do you think it should be different in this game?
As Chilly says so. Our BASE STATS needs to be inproved first to be useable at all, then we can speak about sharping it out.
Which, is linked to pets, and pretty much all issues with pets need to be worked on still.
This is one of those wait and see things for me. If you are really going to complain about the fact that we have to choose which longbow traits to take, you should consider that Engineers are forced to do that with their Rifles already.
You have to also consider that there might be other changes coming to the Ranger as well. Signet changes, changes to the longbow’s skills, etc.
I’m not defending Anet’s design decisions or anything, because I freaking hate them sometimes too. But I am saying that the reaction to this may be a little over the top.
It may be over the top, but after a year and a half of being handed a pile of dog doo and being told it’s a shiny new car, AND that I should be happy about it, I think it’s somewhat reasonable to have low expectations of their treatment of our chosen class.
No you’re right. Expectations for…anything related to the Ranger is lower than dinosaur bones right now, but, I would still say that the amount of complaining without even knowing how the skill will work yet is approaching critical mass, and its been barely a day.
30 for Adept seems excessive. Somehow, if you are making a new character, you are going to need a lot of help.
It is going to be especially bad in any new living world release, because even in downscaled areas, Anet seems to balance enemies for level 80 characters with access to all of their traits. This change is going to make it even more difficult for lower level and downscaled characters to play.
The Ranger trait (in theory) should give us back the epic Rapid Fire Gatling Gun from before quickness nerf (when using quickening Zephyr). Which is awesome.
Not really nice to be forced to get a GM trait for a proper burst, but hey, we now got a proper ranged burst. It is a good start.Not to mention sustained DPS is way stronger now, as you can calculate LB damage from 0.75 + 1 second travel (1000 range) to 0.75+0.5 (1000 range)…. that means LB AA DPS will, in theory, be twice as high with this trait.
This trait is far from rubbish. It will allow us a way stronger ranged option then any other profession (2x speed is close to rifle projectile, which is almost instant hit even at max range). Dodging by doing ADADADADADADADA will be nearly impossible within 0-900 (the range you spend most your time in thanks to gap closers)
I think you read it wrong, the projectiles just travel faster, they dont fire faster.
I’d rather they add in that they are energy instead too, so that we dont murder ourselves on all the projectile defection in the game, and being added in.
yes, they do not FIRE faster. But animation is dependent on projectile connecting to the target. This is why your toon does not fire another arrow before the first one reaches the destined location (regardless of range)
This is also why, if LB did same damage on all ranges, it would do insane damage at 0 range, and “normal” damage at 1500 range. Because LB dps, as is, must factor in projectile travel speed in addition to skill cast/aftercast time.
I tested it in game at maximum range, and it looked like I started to fire another arrow before the first one ever hit the target. The .25 second aftercast seemed to be there no matter what range I fired at.
This class is awesome. It is my 4th level 80. Necro, Engi, and Guard are all my others. Ranger has more DPS potential than any other class, save Thief. The utility is all sorts of amazing, and both our crit values (Chance and Damage) are in the same tree! This class is just like any other, in that it is only as good as you make it.
Would love to hear how you actually believe rangers have high DPS potential lol
They don’t. DPS and ranger don’t go in the same sentence.
If you are talking about the 1 trick pony of moment of clarity + signets + maul combo. thats about the only burst you have and again, that combo NEVER works on a compotent player. Anyone can stun break out or dodge the highly telegraphed moves this combo hasIf you are talking about rapid fire + quickening zephyr, again, lol. that’s so easy to dodge half the arrows or just simply pop a reflect project which every class basically has.
I don’t think anyone has ever lost a duel to a ranger using a LB. you have to be really bad at this game if you get bursted down by a ranger…
I kill thieves all the time with Longbow. They pop into stealth thinking they are safe, but, Rapid fire tracks the target even into stealth (actually any skill that started activation before the target went into stealth seems to track as long as you aren’t moving around too much).
I’m ok with any thread tbh
And with over 20 possible subtopics for ranger, this could potentially take 20 weeks (aprox 6 months?) to even roll out
So the faster the better.
I’m a bit worried about flamers/Chrispy’s rulebreakers though. I mean, if ppl want to flame (but do it subtle enough so they can hide behind a fence of a fake ‘defence’ argument), or just don’t follow Chripsy’s rule, how are we gonna enforce it? I mean this is the internet, we can’t enforce anything at all (we don’t even own this forums, Anet does). Fact remains, this initiative is very good, and very productive imo (even the attempt to do it). So I see no reason for Anet to say no against it. The rules are pretty much ok, not to strict, but neither to soft (preventing a cdi flood scenario). Basically it’s my hope that the forum mods, actually just mod it instead of ignoring it.
I got around it (to an extent) by this :::
- (4) – Everyone is equal and entitled to their opinion, even if it is as one sided as (“Ranger Sux, delete please”). This thread is focused on Rangers, but non-Rangers are welcome to post their thoughts on where the Ranger stands. It is a good thing to get both insider and outsider perspectives on the class.
The flamers that normally say those stupid short posts, only intended to tick people off, are totally welcome in this thread, and anyone reading this guideline would understand that (if they do, then there is no need to get ticked off). If I remove the incentive for Flamers to post (which is normally for the laughs that they hurt someone’s feeling), then they don’t really have an incentive to post.
It may backfire horribly, as you should never underestimate humanity’s endless source of moronic tendencies. Also, I have this ::
- (3) – The purpose of this thread is to get as many player opinions as possible in one place on a specific subject. No Arguments, No Attacks, (personal, at Anet, or otherwise)
Arguments are going to happen no matter what, and that will probably just be ignored. But for everything else (stuff that is against the forum rules), if people are spamming, and making personal attacks, or attacking Anet directly, then I will be exercising and making full use of that ‘report’ button at the bottom right of every post you see. I may have not cared much in the past, but for a thread as important as this, I’m not going to let anything fly.
It’s not just balance that we need, but something for our classes to grow. Each balance patch opens or closes the door to various builds due to strengthening or weakening an existing skill/trait, but rarely does anything fundamentally change. After over a year and a half, we need more skills, and broader traiting.
We’re working with a new class-specific heal and a new universal heal, neither having much impact on gameplay. We need more than just new content with which to play our characters, but a way to see our characters grow, some of which are fast approaching their 2nd birthdays. We’re on our 2nd dragon…I think a few new weapons in our kitten nal are due.
that word was censored? What are we? 5? (and British apparently?)
Also, I agree.
(edited by Chrispy.5641)
also, the last thing I need to decide is :::
should the topic be more focused on a single aspect of the Ranger, like the Longbow, are be a little more open ended like asking about WvW?
I personally vote for a discussion of the longbow. But keep in mind that I’m highly biased in this regard. I don’t play very much WvW, but I really, really want to love the longbow and use it regularly (and instead I nearly, but not quite, hate it). That’s my vote anyway.
Unless anyone else wants to give their say,…..Longbow!
Not just longbow design itself, but the traits for it too. (read Anet’s blogpost about new traits if you haven’t already) I’m sure there are a number of opinions on this already that Anet needs to read.
This is one of those wait and see things for me. If you are really going to complain about the fact that we have to choose which longbow traits to take, you should consider that Engineers are forced to do that with their Rifles already.
You have to also consider that there might be other changes coming to the Ranger as well. Signet changes, changes to the longbow’s skills, etc.
I’m not defending Anet’s design decisions or anything, because I freaking hate them sometimes too. But I am saying that the reaction to this may be a little over the top.
Its extremely difficult to get a working build that doesn’t invest 30 points in something, and by extension uses 3 of the same type utility skills because without traits, our other skills would normally be useless. The closest I’ve come to that is this unconventional PvE build (that definitely doesn’t suck, but you have to know how to use it) I use it just because its different :::
Perma Protection saves the pet from 1-shot mechanics, perma regen and swiftness also help alot. Signet of the Wild at 1100 healing power is basically a Warrior’s healing signet for the pet (400 health per second), making it impossible for it to die when stacked with regen and troll unguent. I’ll sometimes switch RaO with Nature Spirit for even more healing. Also, a fully buffed stalker with 25 stacks of masters bond and 25 stacks of might can deal quite a bit of damage. My only job really is to keep critical hits coming so might keeps stacking on the Stalker.
I’ll also use it in WvW zerging sometimes (I’ll use River Drake instead of stalker). I’ll stay in the back, and time the Drake’s Lightning breath attack on a downed enemy, and watch the numbers pop. A fully buffed river drake with 25 stacks of master’s bond and 25 stacks of might can deal an absolutely absurd amount of damage to multiple enemies(if only its F2 tracked moving enemies so it would be more useful).
(((It still sucks, because in Dungeons, if I’m the only Ranger, I normally have to take spotter and frost spirit switching skirmishing for Marksmanship, which drops my pet’s damage by almost 30% and my damage by another 10%, just so people will take me.)))
(edited by Chrispy.5641)
Chrispy, in your proposed rules, I would replace “fix it” with "improve it’. Game design is generally not about binary states – there’s a lot of iteration and progressive adjustments rather than leaping directly from ‘broken’ to ‘perfect’
.
Done.
Edit – I’ll be starting the thread on Friday. The weekend gives everyone more chances to read and post in the thread.
also, the last thing I need to decide is :::
should the topic be more focused on a single aspect of the Ranger, like the Longbow, are be a little more open ended like asking about WvW?
(edited by Chrispy.5641)
A wide open topic might be a good starting point, just because it gives people alot to talk about. That was the only other reason to start with WvW.
If I should start with a very specific weapon or skill type, then, I’ll start with the Longbow, also because it gives people alot to talk about, plus everyone hates how weak it is. We also know there is alot of different ideas on just how to fix it (killshot, speeding up rapidfire, removing barrage, plain dps boost, knockdown or launch on point blank shot instead of knockback, giving more reward for maximum range, etc.)
As far as pets go….Even on the Longbow, the pet discussion is going to come up, because of the fact that Ranger skills don’t scale with power….because of the pet. Either everyone acknowledges that or we just ignore it for the purpose of keeping the topic only on the Longbow.
I wouldn’t buy anything expensive. They’re completely overhauling all runes in a few weeks.
This, everything is supposed to change in a few weeks/months/….years
Thanks for the feedback on the idea everyone. I was going to start the Thread last night, but I wanted to change the thread rules around a little bit based on some of the suggestions you gave (also, night classes got in the way. Making an access panel in aluminum sheet metal was alot more work that I thought it was going to be!)
Heres what the 1st post will look like :::
Hunter’s Gathering : WvW
Hello everyone! With the recent ending of the Ranger CDI, and with the muddled message many people thought it sent, I thought it would be a good idea to start a series of threads that only focus on 1 major aspect of the Ranger, 1 week at a time. I think it is a good idea to get everyone’s opinions on any single aspect of the Ranger in one place at a time. This is not Dev sponsored or Dev run, it is a round table discussion that involves the players first.Goal
To get as many Opinions and Ideas in one place as possible for the Ranger, Keep a single focus throughout the thread, and keep everything clean and equal for Anet and the Community to read.This week’s topic
Where do you see Rangers in the current state of WvW, and what role do you want to see them performing in the future?Rules / Guidelines
- (1) – Stay on Topic! Talk only about the State of the Ranger in WvW, and give a suggestion to improve it if you like. Please Try to keep your post count to a minimum so the thread stays as simple and clean as possible.
- (2) – There is no Format Standard. Its your opinion! Format it however you want! Just follow Anet’s Forum rules when you do it. I don’t want there to be a format standard because no matter the reason for a standard (organization, etc), at the end of the day it always means that people will be looking for specific keywords instead of actually reading the thread. I don’t agree with that.
- (3) – The purpose of this thread is to get as many player opinions as possible in one place on a specific subject. No Arguments, No Attacks, (personal, at Anet, or otherwise)
- (4) – Everyone is equal and entitled to their opinion, even if it is as one sided as (“Ranger Sux, delete please”). This thread is focused on Rangers, but non-Rangers are welcome to post their thoughts on where the Ranger stands. It is a good thing to get both insider and outsider perspectives on the class.
- (5) – This Thread will be the main focus for 1 week. Every Week, I, or someone else will post a summary of every post in the thread, since, and we will also start the next Hunter’s Gathering with a new topic.
Any changes you would like to suggest before I post it? Trying to keep the rule count low so it stays simple. I also want to get all the suggested changes out of the way so its not discussed in the thread itself. I would also like the first topic to be about WvW, since it does start next week.
The only thing left is how we are going to decide the topic every week. We could put it to a vote in the thread itself, but, I suggest that we come up with a list now, Giving individual weapons and skill types their own topic, and also giving pets several topics of their own.
I say this has about a 50% chance of working, and yeah….creating and maintaining these threads might not be worth all the work. People are going to go off topic. There are going to be attacks against everyone. And who knows what else could happen? I’m going to try anyways, because if it does work, I think that we’re going to be alot better off than if we never bothered to try.
(edited by Chrispy.5641)