dont listen to danh he doesnt actually play a thief, currently were #2 best dps and have a plentiful supply of support abilities, our only downside is we take squishy to the next level
edit: what moron told you eles suck? theyre #1 dps ingame with the best might stacking abilities, not to mention FGS which that skill alone is worth using a party slot on
I definitely agree with danh. I mained a thief for the first 6 months and i can tell you for fact that he is right. We are definitely not 2nd in dps. Thieves are maybe 3rd at best, more like 4th since being so dam squishy makes it extremely difficult to stay up 100% of the time (and when your dodging you loose out on dps as well).
Not only do we suck in pve we suck in wvw. If you were to put two equally skilled people up against each other with one as a thief and one as anything else, the other class will win 95% of the time (or the thief will just perma stealth troll and never die, but also not get anywhere near killing the other class).
Edit: I gave up on my thief for the time being. Back in march i rolled a guardian and havent looked back. They are 1000x more useful and have better dps. Also, i just rolled a warrior and geared her out a little over 2 weeks ago. Pretty sure running a lvl 5 warrior for the banner is better then a thief -.-
wow you must have sucked as thief, i can easily double my warriors damage with full zerkers, meta builds, scholars, same nourishment, same might+vuln, and if ele didnt have fgs, we’d be almost tied for #1
LOL, there is a reason speed clearing groups dont run thieves. They dont bring anything to the group that another class can do better. A wall from a guardian alone can out dps a thief in full berserkers.
Edit: They dont have any cleave with d/d as well.
Except most speed clearing groups have thieves. Lmao…
Thief stealth utility in dungeons is… near vital to most Arah speed runs, is vital in 40% of fractals… That’s not enough talking from a damage standpoint, but just a utility standpoint (if I let you skip 3 pulls of mobs, you’d better kitten ed well count it as me killing those mobs…)
Which is what bugs me the most about this patch as they halved the boon stripping utility that we can bring to parts like the dredge fractal. You can still use thieves to skip the door bombing, but there are parts that you have to fight in that fractal, and we excelled at removing things like protection and regen from the boss which is far better than just bringing damage. Thats a 50% increase in damage from the entire party which far outweighs the pure DPS of a zerker thief.
now lets be honest here, if a thief was doing the boon stripping you dont exactly have an optimal party setup, and 50%? more like 35%
Mathematically speaking:
normal damage*0.66=reduced damage
> reduced damage* (1/0.66)=normal damage
>1/.66 = 1.5, or a 50% increase over the reduced damage.
If you have a condition heavy party, maybe it won’t be quite that much of an increase, but thats why protection is so powerful in this game because its effectively a 50% increase to your base armor.
your math is so bad its not even funny, protection is base 33% reduction so multiply damage * 2/3 = x and thats all you need to do, how in the world did you get 50%
….let me try to be more clear at how I arrived here using numbers because recipricals and variables seem too complicated.
lets say damage = 1
1*(2/3)=2/3
Now 2/3 is the damage you are effectively doing
A 33% increase in damage or rather 4/3 wont bring you back up to your original damage value.
(4/3)*(2/3)=8/9
an increase of 50% (1.5 which is equal to 3/2) is required to bring that number back up to the original value.
(2/3)*(3/2)=6/6=1
So if a boss has protection up the entire fight your damage output is basically 2/3 of what it could be. Removing that protection would be a 50% increase in the damage over the length of the battle.
except it wouldnt… it would be a 33% increase, as soon as protection drops your damage goes back to 1, while protections up its 2/3 so you would be doing 33% more if the boss didnt have protection.
edit: now i see where your going with this, although its still wrong.
Base damage = 1
protection = -33%
Base damage – protection = 2/3
Assuming the boss has protection the entire fight and all members of your party are using physical damage, your party dealt 66% of the damage possible. When protection drops, your damage is raised by 33% back up to the original 1.
dont listen to danh he doesnt actually play a thief, currently were #2 best dps and have a plentiful supply of support abilities, our only downside is we take squishy to the next level
edit: what moron told you eles suck? theyre #1 dps ingame with the best might stacking abilities, not to mention FGS which that skill alone is worth using a party slot on
I definitely agree with danh. I mained a thief for the first 6 months and i can tell you for fact that he is right. We are definitely not 2nd in dps. Thieves are maybe 3rd at best, more like 4th since being so dam squishy makes it extremely difficult to stay up 100% of the time (and when your dodging you loose out on dps as well).
Not only do we suck in pve we suck in wvw. If you were to put two equally skilled people up against each other with one as a thief and one as anything else, the other class will win 95% of the time (or the thief will just perma stealth troll and never die, but also not get anywhere near killing the other class).
Edit: I gave up on my thief for the time being. Back in march i rolled a guardian and havent looked back. They are 1000x more useful and have better dps. Also, i just rolled a warrior and geared her out a little over 2 weeks ago. Pretty sure running a lvl 5 warrior for the banner is better then a thief -.-
wow you must have sucked as thief, i can easily double my warriors damage with full zerkers, meta builds, scholars, same nourishment, same might+vuln, and if ele didnt have fgs, we’d be almost tied for #1
LOL, there is a reason speed clearing groups dont run thieves. They dont bring anything to the group that another class can do better. A wall from a guardian alone can out dps a thief in full berserkers.
Edit: They dont have any cleave with d/d as well.
Except most speed clearing groups have thieves. Lmao…
Thief stealth utility in dungeons is… near vital to most Arah speed runs, is vital in 40% of fractals… That’s not enough talking from a damage standpoint, but just a utility standpoint (if I let you skip 3 pulls of mobs, you’d better kitten ed well count it as me killing those mobs…)
Which is what bugs me the most about this patch as they halved the boon stripping utility that we can bring to parts like the dredge fractal. You can still use thieves to skip the door bombing, but there are parts that you have to fight in that fractal, and we excelled at removing things like protection and regen from the boss which is far better than just bringing damage. Thats a 50% increase in damage from the entire party which far outweighs the pure DPS of a zerker thief.
now lets be honest here, if a thief was doing the boon stripping you dont exactly have an optimal party setup, and 50%? more like 35%
Mathematically speaking:
normal damage*0.66=reduced damage
> reduced damage* (1/0.66)=normal damage
>1/.66 = 1.5, or a 50% increase over the reduced damage.
If you have a condition heavy party, maybe it won’t be quite that much of an increase, but thats why protection is so powerful in this game because its effectively a 50% increase to your base armor.
your math is so bad its not even funny, protection is a base flat 33% reduction so multiply damage * 2/3 = x and thats all you need to do, how in the world did you get 50%
dont listen to danh he doesnt actually play a thief, currently were #2 best dps and have a plentiful supply of support abilities, our only downside is we take squishy to the next level
edit: what moron told you eles suck? theyre #1 dps ingame with the best might stacking abilities, not to mention FGS which that skill alone is worth using a party slot on
I definitely agree with danh. I mained a thief for the first 6 months and i can tell you for fact that he is right. We are definitely not 2nd in dps. Thieves are maybe 3rd at best, more like 4th since being so dam squishy makes it extremely difficult to stay up 100% of the time (and when your dodging you loose out on dps as well).
Not only do we suck in pve we suck in wvw. If you were to put two equally skilled people up against each other with one as a thief and one as anything else, the other class will win 95% of the time (or the thief will just perma stealth troll and never die, but also not get anywhere near killing the other class).
Edit: I gave up on my thief for the time being. Back in march i rolled a guardian and havent looked back. They are 1000x more useful and have better dps. Also, i just rolled a warrior and geared her out a little over 2 weeks ago. Pretty sure running a lvl 5 warrior for the banner is better then a thief -.-
wow you must have sucked as thief, i can easily double my warriors damage with full zerkers, meta builds, scholars, same nourishment, same might+vuln, and if ele didnt have fgs, we’d be almost tied for #1
LOL, there is a reason speed clearing groups dont run thieves. They dont bring anything to the group that another class can do better. A wall from a guardian alone can out dps a thief in full berserkers.
Edit: They dont have any cleave with d/d as well.
Except most speed clearing groups have thieves. Lmao…
Thief stealth utility in dungeons is… near vital to most Arah speed runs, is vital in 40% of fractals… That’s not enough talking from a damage standpoint, but just a utility standpoint (if I let you skip 3 pulls of mobs, you’d better kitten ed well count it as me killing those mobs…)
Which is what bugs me the most about this patch as they halved the boon stripping utility that we can bring to parts like the dredge fractal. You can still use thieves to skip the door bombing, but there are parts that you have to fight in that fractal, and we excelled at removing things like protection and regen from the boss which is far better than just bringing damage. Thats a 50% increase in damage from the entire party which far outweighs the pure DPS of a zerker thief.
now lets be honest here, if a thief was doing the boon stripping you dont exactly have an optimal party setup, and 50%? more like 35%
dont listen to danh he doesnt actually play a thief, currently were #2 best dps and have a plentiful supply of support abilities, our only downside is we take squishy to the next level
edit: what moron told you eles suck? theyre #1 dps ingame with the best might stacking abilities, not to mention FGS which that skill alone is worth using a party slot on
I definitely agree with danh. I mained a thief for the first 6 months and i can tell you for fact that he is right. We are definitely not 2nd in dps. Thieves are maybe 3rd at best, more like 4th since being so dam squishy makes it extremely difficult to stay up 100% of the time (and when your dodging you loose out on dps as well).
Not only do we suck in pve we suck in wvw. If you were to put two equally skilled people up against each other with one as a thief and one as anything else, the other class will win 95% of the time (or the thief will just perma stealth troll and never die, but also not get anywhere near killing the other class).
Edit: I gave up on my thief for the time being. Back in march i rolled a guardian and havent looked back. They are 1000x more useful and have better dps. Also, i just rolled a warrior and geared her out a little over 2 weeks ago. Pretty sure running a lvl 5 warrior for the banner is better then a thief -.-
wow you must have sucked as thief, i can easily double my warriors damage with full zerkers, meta builds, scholars, same nourishment, same might+vuln, and if ele didnt have fgs, we’d be almost tied for #1
LOL, there is a reason speed clearing groups dont run thieves. They dont bring anything to the group that another class can do better. A wall from a guardian alone can out dps a thief in full berserkers.
Edit: They dont have any cleave with d/d as well.
in case you havent noticed its uncommon for record speedclears not to have a thief
dont listen to danh he doesnt actually play a thief, currently were #2 best dps and have a plentiful supply of support abilities, our only downside is we take squishy to the next level
edit: what moron told you eles suck? theyre #1 dps ingame with the best might stacking abilities, not to mention FGS which that skill alone is worth using a party slot on
I definitely agree with danh. I mained a thief for the first 6 months and i can tell you for fact that he is right. We are definitely not 2nd in dps. Thieves are maybe 3rd at best, more like 4th since being so dam squishy makes it extremely difficult to stay up 100% of the time (and when your dodging you loose out on dps as well).
Not only do we suck in pve we suck in wvw. If you were to put two equally skilled people up against each other with one as a thief and one as anything else, the other class will win 95% of the time (or the thief will just perma stealth troll and never die, but also not get anywhere near killing the other class).
Edit: I gave up on my thief for the time being. Back in march i rolled a guardian and havent looked back. They are 1000x more useful and have better dps. Also, i just rolled a warrior and geared her out a little over 2 weeks ago. Pretty sure running a lvl 5 warrior for the banner is better then a thief -.-
wow you must have sucked as thief, i can easily double my warriors damage with full zerkers, meta builds, scholars, same nourishment, same might+vuln, and if ele didnt have fgs, we’d be almost tied for #1
dont listen to danh he doesnt actually play a thief, currently were #2 best dps and have a plentiful supply of support abilities, our only downside is we take squishy to the next level
edit: what moron told you eles suck? theyre #1 dps ingame with the best might stacking abilities, not to mention FGS which that skill alone is worth using a party slot on
Also should be pointed out, for people who don’t realize it (lunyboy), that the elite players put out guides like crazy. Poobutt bads don’t. So who’s a bigger help to the community?
People who don’t get banned regularly for being rude?
That’s just a guess, though.
banned? whats that have to do with a guide, the guide stays up if your banned…
try sword/pistol, using black powder you can be basically invincible to everything except champs, for offhand use either shortbow (for extra aoe/range — not needed) or dagger/x (for faster movement with heartseeker spam)
we could go on about this all day but to shorten it down, yes we insult them, yes we dislike them, not because we’re mean but because they refuse to listen, or read the LFG, and most importantly they refuse to try and be better players
edit: fixed spelling
Lol.
I know when I insult people and yell at them, it makes them QUITE receptive to my point of view.
Well played.
I don’t think you understand the situation. We “elitist scumbags” aren’t the ones who threw out the first insults. I’ve never known anyone to randomly verbally abuse a player for playing their own way. The problem is that a certain group of players, lets call them “casuals”, ignores all requirements we put on our party such as full berserker or experienced people only. When they are kicked for not meeting the requirements, they spam the “elitist scumbags” with verbal abuse. This isn’t even an uncommon occurrence.
edit: So according to that chain of events, shouldn’t the terms be elitist and casual scumbag?
The main trait of GW2 elitists is being kittens to people that don’t use what the elitists consider to be the most efficient gear or build.
The elitists treat the game objectives as a job, pressing everyone to complete them as fast as possible, and insulting anyone that is simply there to relax.
They are the ones asking for gear checks, achievement checks, dps checks etc.
i love how every casual assumes we dont play for fun because we like doing things efficiently,uyo could argue its more fun watching bosses melt
The key points of that post are “being kittens to people that” and “insulting”.
we could go on about this all day but to shorten it down, yes we insult them, yes we dislike them, not because we’re mean but because they refuse to listen, or read the LFG, and most importantly they refuse to try and be better players
edit: fixed spelling
The main trait of GW2 elitists is being kittens to people that don’t use what the elitists consider to be the most efficient gear or build.
The elitists treat the game objectives as a job, pressing everyone to complete them as fast as possible, and insulting anyone that is simply there to relax.
They are the ones asking for gear checks, achievement checks, dps checks etc.
i love how every casual assumes we dont play for fun because we like doing things efficiently, you could argue its more fun watching bosses melt
Auesis could I get a link to your build and gear? I would Like to look it over if you do not mind
the build and gear used in those videos is more than likely different from what you should actually run in a group setting, to maximize your usefulness full berserkers with scholar runes, and something along the lines of 25/30/x/x/x would be best
edit: also not sure if auesis showed this in his videos, but its very important to carry every weapon ( 2 daggers and 2 pistols of course) because they all have their uses
ah thank you I missed that, would you mind sharing how to do that on a single class though?
I also forgot to add that I meant 25 vulnerability stacks for dungeon bosses as they seem to have reduced condition durations.
does it involve switching from bomb kit to utility goggles before entering combat?
im not entirely sure how as i dont play an engineer, but im guessing ( i know 30 in the explosives traits gives +30% condi duration, vulnerability on explosion for 5 seconds, with 3 explosions per nade throw) that traits and grenade kit are enough
i find it hard to sustain dps with a thief. you can’t sit their and wail on a mob like a warrior does. sometimes you have to stealth and backstab.
pistol/pistol thieves with bounce are great imo. You can spam #4 and keep a mob dazed for a long time if you can manage your initiative well.
the majority of your sustained dps comes from cnd+bs spam and your right staying in melee range with a thief is a whole lot harder than a warrior, it requires almost perfect dodging
Thief is just hard to play of course in zerker gear . I only
Use mine in CM to skip trash . Warrior can take more hits , has more
Support and deals better damage . A thief is pretty much useless
Right now .
… this is why people dont like thieves, because people rarely see a decent thief so they dont know how strong a good thief is, for example i can nearly double my wars damage with d/d and with the same buffs (both of course using meta builds and full zerker + scholar +20% damage sigils), not to mention black powder (especially in high fractals) makes your party nearly invincible to trash mobs, shadow refuge (do i really need to explain this?) and smoke screen
well not really help i need opinions on which build is better
25/30/0/0/15
25/30/10/0/5
as far as i can tell 25/30/10 is superior in every way (except for 10s of fury), it gives access to a much more spammable backstab (while staying @ 7 or above init), the only downside i can see is you dont get flanking strikes but with 25/30/0/0/15 you can only use cnd+bs twice before you lose the 10% damage buff and then your 5% less damage than 25/30/10/0/5, so the most important question is am i missing anything obvious? why do people still consider 25/30/0/0/15 the meta build?
try not to do any events/maps/story line stuff if its above your level it slows you down so much that the extra experience isnt worth it, try to only do maps/story line when its below your level (will nearly double leveling speed of doing stuff thats around your level) also build doesnt really matter for leveling, put 10 into discipline for 25% faster movement speed while wielding a melee weapon and put the others wherever you want (preferably in the strength/arms line for extra damage/crit chance but again it doesnt matter that much)
maybe you should go back and read my reply again, ABSOLUTELY NOBODY was meleeing lupicus less than a month after the game was released, and i wasnt aware that anybody ranged lupi anymore but then again i dont pug very often
edit: and since when has arah been difficult?
He’s just saying that you shouldn’t tell people to ‘L2P’ just because you didn’t die while ranging a boss. Regardless of what the norm was at the time, it’s not that impressive of a feat.
Arah is difficult relative to all the other dungeons. Not so much relative to high level fractals. Would you agree? Or are you the unknown talent that solo’s everything because its ezpz
i even said in my original post that it wasnt impressive and hes always been an easy fight, and ive never gone above fotm 48 and its still fairly easy at that level
Can you solo them/it?
probably not but ive never tried and probably wont
maybe you should go back and read my reply again, ABSOLUTELY NOBODY was meleeing lupicus less than a month after the game was released, and i wasnt aware that anybody ranged lupi anymore but then again i dont pug very often
edit: and since when has arah been difficult?
He’s just saying that you shouldn’t tell people to ‘L2P’ just because you didn’t die while ranging a boss. Regardless of what the norm was at the time, it’s not that impressive of a feat.
Arah is difficult relative to all the other dungeons. Not so much relative to high level fractals. Would you agree? Or are you the unknown talent that solo’s everything because its ezpz
i even said in my original post that it wasnt impressive and hes always been an easy fight, and ive never gone above fotm 48 and its still fairly easy at that level
There’s really nothing wrong with ranging Lupi if you’re not confident enough to melee. But I personally find that takes the fun out of it, and would rather faceplant till I learn how to do it confidently.
What is wrong is telling others to “L2P” and generally being a condescending tool when you’ve taken the easy (and slow) PuG way out.
Out of curiosity do you melee Lupi now? Or did you just stop with the ‘difficult’ dungeons after getting DM?
maybe you should go back and read my reply again, ABSOLUTELY NOBODY was meleeing lupicus less than a month after the game was released, and i wasnt aware that anybody ranged lupi anymore but then again i dont pug very often
edit: and since when has arah been difficult?
1. this was last september, we were ranging him, the good old stack at 1200 and have 1 person melee down the grubs
2. refer to 1.
3. no we were in all berserker
4. refer to 3.
5. absolutely
>Ranging
>Telling others to ‘L2P’
I think you’d get along with DeathPanel.
Ranging Lupi in P1 is the safe pug tactic. There’s really no strategic reason to melee him except to show off how pro you are, and to kill him a bit faster. Given that most pugs already have enough trouble trying to dodge his grub summon, I wouldn’t trust them to try to dodge his kick at a distance where getting grubbed means Lupi eats it immediately. It also makes killing the final grub summon considerably easier when your group doesn’t have a ranger and/or the DPS to kill the grub before he eats it.
grubs or not who was meleeing lupi a month after the game came out
hat are these dumbing tactics you speak of? and who says making gold isnt fun? i dont know about you but i quit worrying about gold for 2 months and poof all the sudden i had way more gold than i needed
Unless you abuse economy thanks to some devs not balancing the risk reward in that (at cost of players not liking that minigame) you don t have enough gold for sure…..
I have 2000+ hours playtime….and i m considering quitting since i am forced to grind everyday in the hope to equip a SINGLE character…..(still need a couple ascended weapons and all www equip except rings).
But when i will be done with one we know already ascended armors will be released.
And this is way worse than lineage 2 well known to be a grind fest.
2000 hours and i can t have BiS equipment for WWW and pve on a single character…..
What is dumbing tactics?
Losing things to Death repeating the same actions like a Bot just to be sure to run 4 dungeons in the time a non stacking player would run 1.
Issue is everybody do that for the same reason.
LoSing is like a smart phone while not LoSing is like a 5 year old flip phone, get it? the tactics old and people have moved on, you obviously never played gw1 where the exact same thing happened and only got better (or worse for you) the longer the game was out
and @ more than enough gold, i have 5 full sets of ascended, multiple fractal backpieces ( i love these things), on my 4 main chars both pve and 2 wvw sets of armor, a legendary (mainly got for my account medals). If you dont call that more than enough your just greedy. Besides all I want now is 2 fractal daggers and a fractal sword which I cant buy.
das so rich can u share ur money with me pls. All that LoS’ing has made me poor
wait, what? how’d LoSing make you poor? o.0
edit: shouldnt you say Lo sing made you rich? didnt you just get a dusk drop
@bunmaster im pretty sure that was sarcasm
hat are these dumbing tactics you speak of? and who says making gold isnt fun? i dont know about you but i quit worrying about gold for 2 months and poof all the sudden i had way more gold than i needed
Unless you abuse economy thanks to some devs not balancing the risk reward in that (at cost of players not liking that minigame) you don t have enough gold for sure…..
I have 2000+ hours playtime….and i m considering quitting since i am forced to grind everyday in the hope to equip a SINGLE character…..(still need a couple ascended weapons and all www equip except rings).
But when i will be done with one we know already ascended armors will be released.
And this is way worse than lineage 2 well known to be a grind fest.
2000 hours and i can t have BiS equipment for WWW and pve on a single character…..
What is dumbing tactics?
Losing things to Death repeating the same actions like a Bot just to be sure to run 4 dungeons in the time a non stacking player would run 1.
Issue is everybody do that for the same reason.
LoSing is like a smart phone while not LoSing is like a 5 year old flip phone, get it? the tactics old and people have moved on, you obviously never played gw1 where the exact same thing happened and only got better (or worse for you) the longer the game was out
and @ more than enough gold, i have 5 full sets of ascended, multiple fractal backpieces ( i love these things), on my 4 main chars both pve and 2 wvw sets of armor, a legendary (mainly got for my account medals). If you dont call that more than enough your just greedy. Besides all I want now is 2 fractal daggers and a fractal sword which I cant buy.
We don t need incentives…
Grinding and rewards are what forces people to run “dumbing tactics” to finish every dungeon without any risk and any effort.
with current need for gold nobody can afford to play for fun…..inetad everyobody needs as much gold as he can get…that why “elitism” exist….(elitism imho is a wrong word for what happens in dungeons..).
what are these dumbing tactics you speak of? and who says making gold isnt fun? i dont know about you but i quit worrying about gold for 2 months and poof all the sudden i had way more gold than i needed
The specific problem is player skill. Being good at doing Arah is easy, you can study it and watch videos, understand what to do and go for it.
On the other hand, dodging, utility skills and traits are game changing things. I personally don’t care if you have never done arah before, but if you keep dying during lupicus fight, you should go do easier stuff and l2p
Now this here is a prime example of a scumbag elitist. Someone who in all actuality doesn’t want to deal with new players, who would never take the time to teach newcomers. This type of elitist is not to be confused with the ones that dominate this sub-forum.
How you can get better at fighting Lupi without practicing against Lupi himself is beyond me.
I apologise if the original comment was sarcastic in which case it went right over my head.
heres a thought… l2play… my first lupi kill i didnt get downed once because i actually pay attention and know how to dodge
1) Was this a full melee fight?
2) Was the kill under 2 mins?
3) Were there no Cleric Guardian/s healing you through most attacks?
4) Were you in full Berserker gear?
Optional 5) Did you use your mad skills to solo him on the first go?
Even if you answered yes to just 1-4 above conditions then I am genuinely impressed, on my first ever Lupi even after watching Strife’s video I still got the Aegis proc on his first kick. Go me, and in phase 3 I moved around too much and pretty much got most of my party killed.
Clearly I’m not the best player but I’m not going to get better at fighting Lupi by say, farming Meta Events. You get better at fighting Lupi, by fighting Lupi, I can only be thankful that I had a guild who bothered to teach me as opposed to just telling me “L2P you should be able to get this guy on your first attempt you scrub.”
But to be honest… I think you’re full of kitten.
1. this was last september, we were ranging him, the good old stack at 1200 and have 1 person melee down the grubs
2. refer to 1.
3. no we were in all berserker
4. refer to 3.
5. absolutely
The specific problem is player skill. Being good at doing Arah is easy, you can study it and watch videos, understand what to do and go for it.
On the other hand, dodging, utility skills and traits are game changing things. I personally don’t care if you have never done arah before, but if you keep dying during lupicus fight, you should go do easier stuff and l2p
Now this here is a prime example of a scumbag elitist. Someone who in all actuality doesn’t want to deal with new players, who would never take the time to teach newcomers. This type of elitist is not to be confused with the ones that dominate this sub-forum.
How you can get better at fighting Lupi without practicing against Lupi himself is beyond me.
I apologise if the original comment was sarcastic in which case it went right over my head.
heres a thought… l2play… my first lupi kill i didnt get downed once because i actually pay attention and know how to dodge
I’m tired of the old Greatsword or Axes thing, and I want to mix it up and try conditions on a Warrior for a while.
I’m assuming I would use Longbow and Sword/Sword? These weapons seem to have the most condition damage (bleeding and burning). I see that Rifle also causes bleeding, but it seems that burning does more damage and that Longbow is better for AOE.
So what would my traits and gear look like? What about Runes and Sigils? Is extending the length of the conditions most important, or is raw condition damage more important? (Conditions cannot crit, which sort of stinks IMO.)
As I stated, this would be for PVE and MAYBE Dungeons as well, but I don’t do WvW or PVP. Thanks for your ideas.
What does a PVE condition warrior look like? To most of the population of GW2 it looks like a waste of a party slot, but in all seriousness warrior isn’t that great for conditions. For armor you’d probably be best off in rabid, as for traits I have no idea. And apart from using longbow to stack burns in the beginning you probably wont want to swap back from s/s because you’ll lose your bleed stacks which do more than burning. Compared to phys. damage warrior, condi warrior sounds more boring just standing there auto attacking with sword. And a solid balance between condi duration and condi damage is important. You want enough duration to be able to keep your stacks at a good amount (mostly through traits/runes) and then put the rest into damage. Also superior sigil of corruption for stacks of 10 condi damage on 1 sword and superior sigil of agony on the other sword.
what do you plan on doing with your character? only open world pve? only wvw? casual dungeons/fractals? speedclearing dungeons/fractals? or are you looking for an all around character?
Wpvp, dungeons, and raids if they come out. Also i wanna try out spvp
currently both warrior and necromancer excel at wvw zergs and spvp while Mesmer is underpowered and reduced to basically a portal bot in wvw, as for wvw solo roaming necro isn’t that great and warrior still excels here (im looking at you stun spammers -.-), as for dungeons both warrior and Mesmer are great while necromancers are literally bottom of the barrel
what do you plan on doing with your character? only open world pve? only wvw? casual dungeons/fractals? speedclearing dungeons/fractals? or are you looking for an all around character?
So I reached level 30, but I found playing as warrior to be quite boring. It is just moving from mob to mob and using auto-attack or hundred blades. Crushing enemies faster than they kill me is the main playstyle. No defensive skills or something interesting that can be used to e.g. defeat veterans easier or play a bit with mobs. I often kill the veteran with just ~10% HP left, sometimes I die if I try some higher level one. I tried mace+shield but it is a joke in comparison to guardian’s mace+shield.
I am using GS/Sword+WH or Axe+WH, sometimes I switch for a rifle or longbow for events. I am using only signets + “For Great Justice!” buff because interesting utilities like bull’s charge, stomp, fear me or frenzy have too long cooldown for me to feel comfortable in using them while questing.
I have to say that I had much more fun leveling condition necro or a guardian. Is it normal, or do I miss something? :-)
leveling in general is incredibly boring if its not your first time but yes warriors are more boring to level than other classes, especially if your running a signet build, its get much better at level 80 when your running dungeons and actually use your utilities and actively swapping them
edit: about the vets leaving you low hp, this is somewhat common during the lower levels before you get all your traits. I’d recommend only mapping zones below your level, less XP but you clear them so much faster that its quicker than mapping zones at or above your level
just like its common knowledge that pow/prec/crit % are the only stats that matter in pve
Then why are you advocating kitten ruby orbs?
As I said earlier… If you never get hit Scholar runes are vastly superior… and if you do get hit well, ya, youre gonna have some defensive stats and Divinity runes 4tw.
And if you even come back as a PVE carebear and say Scholar is expensive, Im going to mock you forever.
im advocating ruby orbs because theyre dirt cheap and the best stat combination next to scholars and when your like me and have over 40 sets of armor between all your characters putting 15g of runes on every set is ridiculous
Why would you have 40 sets of armor and use them all only for Direct Physical damage?
Maybe you should take a page from what I do, and learn the math behind the game, then build the optimal set of gear for each circumstance and not have ineffective useless sets of armor. Unless youre saying you have 40 characters, which I dont believe for a second. My way only requires 3 sets of berserker/soldier armor and 9 scholar runes and 9 divinity runes… And I know my sets are the most effective possible too, and I can prove it with math.
For leveling, there are two methods that work well and make leveling as a thief very easy. Sword/Pistol with power gear can kill multiple mobs quickly, and you stay safe as long as you keep a blinding field down. Often times you wont take any damage at all if the enemies are melee.
The second option and the one that I used, is to go dagger/dagger and spec for initiative regen.. mostly acrobatics/trickery. You spam death blossom on your target, and use caltrops utility skill for more AE bleeding. With this combat method you can kill 5-6 enemies at once if you round them up, and barely take any damage.
yes condi builds work great at lower levels but as you level and get more than 1 stat on your armor power builds start to pull ahead and when u get 3 stats condi builds are left in the dust
just like its common knowledge that pow/prec/crit % are the only stats that matter in pve
Then why are you advocating kitten ruby orbs?
As I said earlier… If you never get hit Scholar runes are vastly superior… and if you do get hit well, ya, youre gonna have some defensive stats and Divinity runes 4tw.
And if you even come back as a PVE carebear and say Scholar is expensive, Im going to mock you forever.
im advocating ruby orbs because theyre dirt cheap and the best stat combination next to scholars and when your like me and have over 40 sets of armor between all your characters putting 15g of runes on every set is ridiculous
@Wish you still post in PvE topics without any experience…..
Pls go back to WvW
I dont even play this game, but that doesnt mean my proving 3 is a bigger number than 2 is wrong.
except 3 being larger than 2 is common knowledge, just like its common knowledge that pow/prec/crit % are the only stats that matter in pve so saying that vit/tough matter in pve would be like saying 2 is larger than 3…
I have always wondered… what is the point for those 15 in trickery?
Is it for the fury/might that you will always have on you anyway from your team? Or is it for 5% extra damage from behind the mobs?
Either way I would much rather have 1500 extra health and a 3rd dodge, especially in fractals.
10% dmg for initiative >6
and 5% more dmg while flanking
the thing is: if you dont have 10 points in trickery you get 5% while flanking and loose 10% from initiative >6 and cant do backstab that often
am i just reading this wrong or do you have your traits mixed up? 10% for initiative > 6 is in critical strikes not trickery and 5% damage while flanking barely makes a difference when u can burn anything down in < 20 seconds
If you want to CnD -> Backstab -> Double Strike -> Wild Strike -> Lotus Strike -> repeat constantly you wont stay >6 initiative after the first time so you lose much dmg. You need +3 Initiative to get your 10% dmg boost at least 2 times
or if your running 25/30/10/0/5 you can use infusion of shadow and never have to worry about running low
Divinity runes are good if you dont need utility from runes as they give the most useful stats compared to any other rune set (+40 useful stats and 2% Crit damage each.)
Celestial gear however is just terrible. You should never use it, ever, for anything, not even a single piece, ever, for anything ever, never. Unless they increase the stats it offers.
divinity runes are bad, sure 12% crit damage, 60 pow/prec might seem good but compared to ruby orbs with 12% crit damage, 120 pow, 84 prec theyre much worse and a lot more expensive
Ruby orbs offer 35 stats (20 power 15 precision) and 2 crit damage.
Divinity runes offer 40 useful stats (10 power, precision, toughness, vitality) and 2 crit damage
Ruby orbs can never win in a comparison if you have any defensive stats anywhere, since Divinity offer more stats, and Ruby orbs are garbage compared to Scholar runes so… ya.
your assuming 40 stats = 40 useful stats when in reality only pow/prec matter so it becomes 20 stats to 34 stats making ruby orbs superior in every way to divinity runes, and yes ruby orbs are worse than scholar runes but they’re also 1/60 the price
Divinity runes are good if you dont need utility from runes as they give the most useful stats compared to any other rune set (+40 useful stats and 2% Crit damage each.)
Celestial gear however is just terrible. You should never use it, ever, for anything, not even a single piece, ever, for anything ever, never. Unless they increase the stats it offers.
divinity runes are bad, sure 12% crit damage, 60 pow/prec might seem good but compared to ruby orbs with 12% crit damage, 120 pow, 84 prec theyre much worse and a lot more expensive
@ Excalibur.9748
Superior Rune of Divinity +60 to All Stats; +12% Critical Damage
@Anubarak.3012 you seem to be confused with the question about runes. Beserker is not a rune. You may mean Ruby Orbs. The ones when applied to armor attach the suffix “of the beserker”, even then it’s weaker than Scholar runes for damage.
you seem to be confused, he said celestial is trash for pve and he should use berserker armor preferably with scholar runes but ruby orbs work well enough if your cheap
I have always wondered… what is the point for those 15 in trickery?
Is it for the fury/might that you will always have on you anyway from your team? Or is it for 5% extra damage from behind the mobs?
Either way I would much rather have 1500 extra health and a 3rd dodge, especially in fractals.
10% dmg for initiative >6
and 5% more dmg while flanking
the thing is: if you dont have 10 points in trickery you get 5% while flanking and loose 10% from initiative >6 and cant do backstab that often
am i just reading this wrong or do you have your traits mixed up? 10% for initiative > 6 is in critical strikes not trickery and 5% damage while flanking barely makes a difference when u can burn anything down in < 20 seconds