the virtues trait line for a dps build is fairly weak, the extra boon duration for might isnt worth it (you’d have to swap back to staff putting your GS on cooldown for 10 seconds which would significantly lower your dps), also the Power of the Virtuous trait is incredibly weak
try something along the lines of 20/25/0/20/5
25 in radiance for 10% when foe has conditions (burning), + spammable VoJ (3 stacks of might per use)
and no build can be considered a dps build if you have any soldiers gear, while knights isnt optimal, its acceptable, although berserkers would be the absolute best option
Generally, I am going for a holy warrior look, I think. And I’m thinking of just making a fourth guardian so they can wear the human tier 3 chest piece and maybe the HotW leggings – all dyed mithril and celestial. But I can’t believe how few armors there actually look good in celestial without looking rather dirty and odd. :/
The look I want – which I still feel is rather left unrepresented in the game – is more akin to
this here.Here, the armor is clean and shiny without and spikes and dreadful things to make it look like the armor of a dread-lord, rather than that of a pure guardian.
Otherwise, armor which looks something to this effect would also work, though it’s still a bit pointy and sharp.
There are good suggestions here, and I think I’m really starting to warm up to the HotW leggings. xD
Still no halo, kitten you Anet!
edit: misread
and if you want paladin type armor try CM or AC armor, besides human t3 theyre pretty close, also check gw2armor.com it has all sets of level 80 armor for each class/race
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This is going to ruin plugging dungeons. When I used to farm cof p1 I realized a lot of those people who only ran cof considered it to be hard…, now imagine that skill level added to the already (normally) sub par skill level of the average pug.
You don’t solve the problem by killing zerker. People just bandwagon to the next fotm.
What you need to do is somehow find a way to make toughness and vit and healing power help. I’m thinking of something endurance related but it could be hard to balance.
Though tbh, if I wanted to be “forced” into anything, zerker isn’t too awful since that makes the pace faster and forces you to dodge more. Problem is when this feels like the only pace.
you cant make toughness, vitality, or healing power viable in pve because the whole design of pvp is dodge to avoid damage, if your not taking any significant damage then why invest anything in defensive stats
I thought they were gonna be balanced separately?
You don’t solve the problem by killing zerker. People just bandwagon to the next fotm.
What you need to do is somehow find a way to make toughness and vit and healing power help. I’m thinking of something endurance related but it could be hard to balance.
Though tbh, if I wanted to be “forced” into anything, zerker isn’t too awful since that makes the pace faster and forces you to dodge more. Problem is when this feels like the only pace.
Maybe there could be different emphases in each dungeon? Maybe have a DPS dungeon, a condition damage dungeon and so on? I’m thinking specifically of the different areas of the Underworld and FoW in GW1: you had some with heavy enchantment removal, others with lots of snares, and so on.
Problem with that is once one gets accustomed to the instance, then maximizing damage will always be the first priority unless you make stuff undodgable which would be bad too.
meant pve but for some reason forums kept freezing up when i try to edit that post, and yes they are balanced separately in wvw and s/tpvp all stats are viable
You don’t solve the problem by killing zerker. People just bandwagon to the next fotm.
What you need to do is somehow find a way to make toughness and vit and healing power help. I’m thinking of something endurance related but it could be hard to balance.
Though tbh, if I wanted to be “forced” into anything, zerker isn’t too awful since that makes the pace faster and forces you to dodge more. Problem is when this feels like the only pace.
you cant make toughness, vitality, or healing power viable in pve because the whole design of pvp is dodge to avoid damage, if your not taking any significant damage then why invest anything in defensive stats
in pve? there arent really any “advantages”, its necessity, guardians keep zerker warrios alive so they can keep dealing damage
now more important question here: when i view my chests it only shows i have the option of a few skins, mainly missing the dagger which was the 1 i wanted the most, is this a glitch or can i only choose out of a few skins
More than self-heal skill is not the same as almost as much. He now claims it heals for 14k while before it was 12.5k.
i never claimed it healed for only 12.5k, i only had 12.5k hp and have never bothered to test how much it actually heals for, yesterday evening though i went and bought a few piece of soldiers to boost myself up to ~14.5k and healed fully from 500 hp
if you’d read my first post:
staff 4 is guaranteed 15k hp (im guessing i only have 12k hp) when a zerg is around,
you’d realized that i mention that i typically have less than 13k hp
Right, you have a skill that heals you for more than self-heal skill and no one except you knows about it.
actually anyone that uses empower in large wvw fights knows about, you on the other hand have probably never used it in wvw, just tried it again dropped down to 500 hp healed to 14.5k with 5 people in range
HERES A TIP: instead of spouting off what the heal “should” be, why dont you go and test it… i know full well that whakittens “supposed” to heal is a tiny amount compared to what it actually does heal
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Sorry, my bad. You’d need 4288 healing power to heal for 12500.
hmm thats weird because i just jumped into wvw to make sure i wasn’t going crazy, and boom from 2k-13k…
edit: with 300 healing power
i have no idea where your getting your numbers all i know is mid zerg ive used it literally from 90hp and healed to 12.5k
It would be true if someone else healed you at the same time or you had 13933 healing power. I think the former is more plausible.
well since ive been healing up to full every time for about 7 months (granted i normally only put in 2-5 hrs of wvw each week), if would be impossible for someone to be healing me at the same every single time i use it
You are NOT healing from 90-12500 w/ Empower alone: ((85×12)x5)+3200 /= 12,500.
Prove it.
unfortunately this would involve me recording it and its not worth the effort to prove im right
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i have no idea where your getting your numbers all i know is mid zerg ive used it literally from 90hp and healed to 12.5k
It would be true if someone else healed you at the same time or you had 13933 healing power. I think the former is more plausible.
well since ive been healing up to full every time for about 7 months (granted i normally only put in 2-5 hrs of wvw each week), if would be impossible for someone to be healing me at the same every single time i use it
best build possible for zergs is x/x/30/30/x put the last 10 points wherever you want, altruistic healing is huge in wvw, staff 4 is guaranteed 15k hp (im guessing i only have 12k hp) when a zerg is around, also in the honor – 20% shout cooldown, empowering might, and pure of voice is amazing for just about anything
Where did you get those numbers from? With 1000 healing power empower will heal for 2500 and altruistic healing for additional 4740. That’s not even a half of your alleged 15k.
where are you getting your numbers from? all i know is ive healed from about 100 hp to 12.5k, been doing this for months
best build possible for zergs is x/x/30/30/x put the last 10 points wherever you want, altruistic healing is huge in wvw, staff 4 is guaranteed 15k hp (im guessing i only have 12k hp) when a zerg is around, also in the honor – 20% shout cooldown, empowering might, and pure of voice is amazing for just about anything
On mace/shield, id say its decent for very small fights/roaming if you really want to make it work but for zergVzerg its our worst weapon and tbh in zerg fights i rarely if ever swap away from staff, i just prefer hammer for a 2nd weapon because of the immoblizes, blast finish and ring of warning
edit: forgot to add i use full zerker acessories and 4 knights / 2 zerker armor with ruby orbs, if you really want to be support you should go with soldiers runes and pure of voice (shouts remove 2 condis on 5 people)
also for those who say you need high hp (soldiers), theyre wrong… ive gone days at a time without dying so it really depends on what your comfortable with in your specific server, as higher hp might actually be good if your getting steamrolled every week (btw use valkyrie not soldiers, soldiers is pure trash)
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If you survive in zerker as good as in knights as good as in pvt, whats the point in not running zerker?
Because not everything is about raw damage.
completely incorrect, the only boss fight i can think of in regular dungeons that isnt about raw damage … wait there isnt one
Crucible of Eternity, path 2’s unique boss. In the dredge fractal, if you are the one pulling the levers. Ascalonian catacombs, not really a boss persay, but path 2, the part where the traps do just about all of the damage.
coe p2 im assuming you mean the husk? it and the levers for dredge fractal are basically irrelevant because your armor set doesnt matter, you could just as easily do them with no armor or weapons, as for ac p2 its several times faster to have 1 on the center trap lever and have 4 stack on the center trap, with 4 wars you can double the speed of killing the graveling
People argue that they do but never post any sort of evidence since they can’t back up their claims with the current state of the profession. After being called out on the other thread about how I don’t know anything I did this test to show how bad the DPS really is so people would accept reality and try a different profession. I would also hope that ANET has looked at my thread of tests as well as our other test on Brazil’s thread to see that they really need to be balanced Rangers better for PVE.
the logical thing for ANET to do after seeing this would be to increase rangers dps but what will actually happen is they will nerf warriors banner damage
Its also a rly big problem in PvE content.
Bosses you cant fight in melee.What can the thief do?
Shortbow:
- weak skill 1 if it does not bounce compared to other classes (most bosses are single target)
- only skill that deals damage has like the slowest projectile in game (cluster bomb)
Pistol:
- Unload: good damage but high initiative cost
- is there any ranged skill 1 that is worse then thief pistol? condition damage in PvE is the worst.
i dont know about ranged warriors… but i think thief deals the least ranged dps
i dont see the problem with pve content, there are only 2 bosses where its more efficient to range than melee (dredge/grawl fractals), now in wvw its a serious problem leaving us all but helpless in defending or attacking keeps/towers
completely incorrect, the only boss fight i can think of in regular dungeons that isnt about raw damage … wait there isnt one
Oh so we’re only talking about bosses now? My bad. I thought there were other situations in the game other than that. Obviously my support build has absolutely no use in any situation in this game. Oh wait. It does. Almost everywhere.
You’re still lacking evidence… where do you need a heal-support guardian? Where is a little bit of heal better than damage?
Red bars to hit down, on the other hand, are everywhere…
Heal support in PVE? Way to lose credibility and show you know jack about the class. There are other things in between 20/30/20 in full zerker gear and Healway.
The entire Idea is that a more tanky guardian running lets say a mix of knights/zerker (50/50) and soldier runes is way more beneficial to the party than a DPS wanna be guardian. The mere fact that the somewhat tanky guardian can take a hit, draw agro from the boss or mobs and live alleviate a great deal of stress from the party. Would you rather have that glass cannon warrior or mes kiting the boss/mobs or DPSing full force?
And yes, you running 50% knights gear with some points in valor will near you the 3k armor mark and that usually will make you the preferred target over other squishes.
Not to mention that soldier runes and PoV can hugely alleviate condition pressure like when someone messes up in the archdiviner.
“BUT…BUT…MY ULTRA MEGA AWESOME GULDIES DO THAT FIGHT IN 3.2324242 MIN AND NO ONE GETS HIT…EVAHHHh!” ….Yeah thats awesome, but in more down to earth and common scenarios you see people getting hit and downed and a tanky guard will be able to get them up while eating a few hits from the boss
And please, i don’t wanna hear anyone talk about Arah, it has been beaten to death and most bosses soloed at this point.
Note: When i say tanky guard i don’t mean full PVT gear, i am talking about 50/50 knights/zerker. I have to stress it again cuz not everyone here has reading comprehension
wait… people still kite bosses? (besides dredge/grawl fractal), i didnt know people still considered this viable
If you survive in zerker as good as in knights as good as in pvt, whats the point in not running zerker?
Because not everything is about raw damage.
completely incorrect, the only boss fight i can think of in regular dungeons that isnt about raw damage … wait there isnt one
Not at all. You cant even say thats a spoiler because its obvious
Not really, If you listen to the lore, only the vigil and the priory wants to defeat the elder dragons. The order of whispers is looking for ways to get them back to sleep. So that you defeat him is a spoiler and not obvious.
its incredibly obvious to anyone familiar with guild wars 1, as in all 4 games/expansions you ended up killing some final large (incredibly easy to kill) boss, thinking that it wouldnt be the same way in gw2 is just plain stupidity
id bring back the underworld and fissure of woe
Can’t say i have ever felt that axe builds LF faster than dagger. Especially if you pair it up with warhorn. I could have sworn that unless i missed a patch note, axe #2 only generates LF once during the channel.
Yeah but that channel gives you about 40% lifeforce. Focus also gives good lifeforce. Dagger has good sustained lifeforce generation, just takes a while to build up to full.
unless this got changed recently i seem to remember axe 2 getting less than 10%
yea engi is one of the few classes that scale amazingly well with a players actual skill
edit: to clarify they all scale to a degree but engis have a much higher skill cap compared to guardians and warriors
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every class i chose had the highest percentage, on an on topic note, lol rangers
you really need to recheck most of those weapon sets, the only point thats completely true is p/x, and how does sword feel slow? try a warrior or guardians auto attack and see which is faster
Warrior’s is faster after the patch.
with what weapon besides axe?
I’m talking about now, after shadow return is no longer a stunbreak.
Looks like infil cant do it but shadowstep and the trap can.
im pretty sure neither of the sword 2 will break fear
you really need to recheck most of those weapon sets, the only point thats completely true is p/x, and how does sword feel slow? try a warrior or guardians auto attack and see which is faster
I’ve been seeing a lot more people using lyssa runes now. It is worth the trade-off over other runes or ruby/beryl orbs?
absolutely not, especially if your using ruby orbs
thats hardly a hack, its called d/p, incredibly easy to maintain perma stealth (unless some1 stands in your black powder) and simply shadow step away and steal to an ambient and boom 1.8k to 2.4k distance away in less than 1 second
id recommend guardian as its easy to learn and fast to level, although hellissane mentioned any class can fill any role (except healer there is no class that can heal through damage taken) some classes are much better at different roles than others, for example guardian is by far the strongest support class to the point that no other class can even get close to the amount of damage mitigation a guardian can provide
ya after the 6/25 patch they broke ascalon fractal, happens frequently when your a charr and only when you turn into a charr (after patch you dont always get turned into a charr)
To DanH.5879
The reason there are no 4 Thieves + 1 Mesmer (commonly seen) is because of the following
Warriors are easier to play / more forgiving for bad players due primarily to
Higher Base Armor + Higher Base HealthHere is a video of my group.
http://www.youtube.com/watch?v=Jyl7BvFKb4gIt’s a bit older , but compare it to the time you do it in.
“Edit: I’m reading some more of this “advice” and it’s making me cringe. -RFF”
^^ I agree. This is why I offer to tutor players
what you said hits it right in the face, the average skill level of someone who does a lot of CoF p1 is so low that playing a berserker warrior is almost to much of a challenge for them so playing a berserker thief and actually having to think is out of the question
You guys really can clear a fractal without being hit once?!
Why he heck do people bring guardians?!
for fractals that you cant avoid every attack, specifically uncategorized
what’s a major boss attack? i don’t remember being 1 shot by anything.
you really need to do a dungeon besides cof p1… CoE’s Alpha on 2 of the paths has a nearly 1 shot if your full health, old AC’s Colossus Rumblus had a guaranteed 1 shot, Arah has several trash mobs and GL that can 1 shot you, TA (either f/f or U/U cant remember but right before the tree) has a boss that can 1 shot you, and theres more i just cant think of them right now (note: i didnt mention any fractal bosses although the majority of them can 1 shot you in high levels)
I haven’t done any higher level fractals since I don’t have agony resist but CoF p1 p2 is the only thing worth doing these days since it actually has people running it. Except for the new aesther blade which I will be trying soon.
i find it harder to get a party for cof than for any other dungeon
is it really? i thought all the other dungeons are completely empty now.
I used to run AC quite a bit, but ever since AC got nerfed (increased in difficulty) noone ever runs it anymore. Same thing with Caudecus Manor which was super easy mode, I have never seen a single person there anymore.
edited my post about cm, but AC if anything was made much easier for coordinated teams, its just pugs that have trouble with AC now
You guys really can clear a fractal without being hit once?!
Why he heck do people bring guardians?!
for fractals that you cant avoid every attack, specifically uncategorized
what’s a major boss attack? i don’t remember being 1 shot by anything.
you really need to do a dungeon besides cof p1… CoE’s Alpha on 2 of the paths has a nearly 1 shot if your full health, old AC’s Colossus Rumblus had a guaranteed 1 shot, Arah has several trash mobs and GL that can 1 shot you, TA (either f/f or U/U cant remember but right before the tree) has a boss that can 1 shot you, and theres more i just cant think of them right now (note: i didnt mention any fractal bosses although the majority of them can 1 shot you in high levels)
I haven’t done any higher level fractals since I don’t have agony resist but CoF p1 p2 is the only thing worth doing these days since it actually has people running it. Except for the new aesther blade which I will be trying soon.
i find it harder to get a party for cof than for any other dungeon
edit: except for cm… that place is a ghost town
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You guys really can clear a fractal without being hit once?!
Why he heck do people bring guardians?!
for fractals that you cant avoid every attack, specifically uncategorized
what’s a major boss attack? i don’t remember being 1 shot by anything.
you really need to do a dungeon besides cof p1… CoE’s Alpha on 2 of the paths has a nearly 1 shot if your full health, old AC’s Colossus Rumblus had a guaranteed 1 shot, Arah has several trash mobs and GL that can 1 shot you, TA (either f/f or U/U cant remember but right before the tree) has a boss that can 1 shot you, and theres more i just cant think of them right now (note: i didnt mention any fractal bosses although the majority of them can 1 shot you in high levels)
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why is berserker armor so good? if you take 1 hit you die! (if you’re a thief)
dont get hit then, literally ive gone whole fractal runs without getting hit once, but on a more global note – any major boss attacks are going to 1 shot you whether your in full sentinels gear or in berserkers so the only way to survive is to dodge, thus since your avoiding damage altogether its much more efficient to use the higher damage gear
Armor – Exotic Berserker with Ruby Orb
Weapons – D/D (Exotic Berserker with Superior Sigil of Force & Accuracy). SB (Exotic Berserker with Superior Sigil of Force)
Trinkets – Exotic Berserker with Exquisite Ruby Jewel
Build – 25/30/0/15/0Here is problem =) Berserker gear is not good in dungeons.
BTW come to the game i help you with your traits/gear and spells.
/facepalm, ive read this thread and now i know why people hate pve thieves, if anything every dungeon in this game (EVERY DUNGEON, including 40+ fotm) favors berserker over all other types of gear and if you dont already know why you should go back to WoW
@op i dont really get what your problem is, you listed kholer specifically, his pull couldnt really be more obvious, it has a huge gap between where he starts charging and when it actually happens you just have to learn to watch for it, also if your having problems with d/d try s/d as its a lot easier to survive (sword 2)
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[quote=2264335;Pyroatheist.9031:]
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That’s my point exactly, it only works when YOU’RE INSIDE IT.
So why are we casting it ON TOP of the mob?
That’s why I say it doesn’t work on tall mobs.
Maybe I should rephrase it “it doesn’t work, as the skill is intended to work, on taller mobs”.
technically you dont have to be inside of it, you just have to have the bubble between you and the projectile, but it seems like being inside of it with a mob that uses projectiles also negates it? (correct me if im wrong)
it definetly works on lupi, ive personally used it and had it work, not to mention strifes 46 sec lupi kill clearly showing feedback work, i also know it works on other tall bosses such as flame legion effigy (any mesmer that has ever p1 farmed knows this)
edit: forgot to mention on those 2 cases of tall bosses it only works if your inside the bubble, if your at a distance then your right it wont work
2nd edit: may not have been strifes 46 sec kill, but i know he has multiple vids of mesmers using feedback that works, also in one of his guides he talks about how to use feedback on lupi
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this isnt the game or anet’s fault as they dont control where you live. the only way to fix this would be to get an amazing internet connection (fiber) and even then youll still have a worse connection than some1 with bad internet that lives in eu
edit:forgot to mention fast internet in the US is nearly impossible to get unless you live in one of the few cities that has companies that offer fiber to residential areas
mobs height isnt a factor (i could be wrong but ive never seen one thats to tall) as it barely hits lupicus’s knees and most definetly works on him but yeah it would be nice to have ground targeting
There are actually only 3 paths in the game that you can complete in like 6-8 minutes and that’s AC p1, CoF p1 and SE p1 (not including CoF p2 gateskipping, but I don’t know if that’s gotten patched or not).
All of the other ones, except for Arah p1 (~20-25mins) and Arah p4 (30-45mins) take about the same amount of time (10-15mins) with a good group. It’s just that PUGs are terrible and don’t know how to run dungeons fast and efficiently.
There are perfectly valid points in your post so mine isn’t about destroying everything you said at all.
But you shouldn’t use speed runs as the base reference of the time needed to complete a dungeon. Strife’s speed run of Arah p4 is a 42 minutes video with a full optimized guild group with guys that probably have run it 10+ times and have hundreds of hours of experience in dungeons. Using that as a base reference for how long this dungeon takes is almost as relevant as using Usain Bolt’s performances to compare with your own. I was invited by a full guild group to do Arah p4, with vocal comm, and we took 1h40 to do it. My own guild mates took 3 hours.
This is a l2p issue. My guildies and I did arah p4 in 1 hr 30 mins on our first try. We didn’t coordinate builds or classes.
This was more of an interesting “huh, would you look at that” kind of thing. I don’t have any problems with the class, really it’s one of the top 3 classes I like (Guardian and Necromancer being the others).
What’s interesting is the connotation some people read into what I wrote. I specifically chose the words I wrote to mean exactly what I said. For example, we have unreliable AOE meaning that while we definitely have access to AOE, it’s not on-demand and immediate. There’s another post on the main page of this forum asking how to tag in events/WvW because we can’t just throw down a Well/Symbol/Grenade/etc. and rake in the kills. Sure, we can set up clones and then detonate, hoping the enemy we targeted isn’t killed before they get to it, but it’s far less reliable than pushing a single button and tagging everything.
Additionally, my exact point about trait choices is that they are all pretty synergistic instead of having obvious needs. Playing a pet necromancer/guardian/ranger/etc. has very obvious trait choices and you can take them all, but Mesmers have to pick what they want. If you want the weapon cooldowns for all your Phantasms plus all the Illusion/Phantasm traits… well you can’t actually do that. Most people leave out Phantasmal Haste, which is my point- you can’t take it all for your “pets.”I’m not bashing on Mesmers. What I am saying is they are incredibly unique in every way and that seems to be causing problems across the board with balance. We recently had a huge confusion nerf (an almost exclusively Mesmer ability, so we know it was targeted directly at us). Basically, our uniqueness makes us a target for changes and nerfs because it’s not a standard “change the damage numbers and we can fix this” kind of balancing that is easier to do. This mans uncertainty for the Mesmer profession, and I was wondering how people felt about that.
I’m glad to hear the people who understood the post saying they will continue to play it, especially Nerfedwar’s thoughts that they may bring other classes up in the “uniqueness” aspect to try and reach what we already have.Just as a side note, it’s funny to see the forums explode when I mention some of the exact things mesmers complain about. For example the Mesmer forum is full of complaints about how we don’t have much self-cleanse capability, and here, some people are defending that. Talk about polarized, hehe.
your obviously not playing the same game as the rest of us if you think necromancer is in the top 3…
Thanks!
I really like using focus, but the phantasm on that one can stink sometimes because it doesn’t move….
Also, blustein, what do you mean by dont buy blues.?
blue equipment. look for master-gear (green) or yellow gear if you can afford it or craft it (which will give you a few levels on top).
if this is your first character DO NOT waste money on crafting, from 1-80 you may be able to afford 10-20 levels through crafting, it will also cost you between 6-20g, its much better to just level normally so you can afford an extra piece of exotic as soon as you hit 80, crafting has no benefits to it at all unless you want a legendary or a buyable title and even if you want a legendary its much more efficient to earn the crafting after you’ve managed to hoard a few hundred gold
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a 5g loss is bankrupt to you? maybe you should try farmville that seems more like your speed
you have a point on necro and war but out of the 3 guardians are much more likely to be able to solo huge amounts of trash, myself, soloed about 20-30 dredge on fotm 38 with ease
Guards are good vs the dredge. You’d never get hit as you could perma wall all of their attacks. You wouldn’t be able to wall any of the attacks from the risen (could shelter/renewed through the burst though) so I’d be surprised if a guard would be able to kill them with anything other than a pure tank set-up.
line/ring of warding hammer/staff in full zerker would faceroll only 15 trash mobs
Is this serious? or is it a troll post?
How can you say something is “unkillable” if you go down 3 times in about 5secs?To clear trash like this there are better ways to do it as a thief. S/P for instance.
When people say “thief sucks at pve” its not clearing trash that they meant.
Try the same group of mobs with a warrior, a guardian or a necro… it goes faster and smoother.
What this video proves is that thief is too squishy if he wants to do any dmg… going down 3 times for trash mobs?
I bet the warrior, guard, or necro would all die to that size of a group of mobs. And why do people hate on the downed so much? Seriously? Rallied no problem with each. 1 was immediately countered with a shadow refuge and had the entire mob sitting in the caltrops, the other 2 instantly rallied with 1 bouncing dagger.
Actually necro could probably do it easy if he used all of his wells then went into plague when they expired. Warrior would kill a few with 100 blades and endure, after that they wouldn’t have the dodges to survive all the aoes (not to mention the burning associated with every aoe). The guard, if it was the cheesing retaliation/burning on block guard, it might have a chance but it would most likely kill the stuff very slowly.
I suggest you read many of the posts too. I have stated many times that I was showing off all the OPTIONS thief has for aoe, not the damage or anything like that. The fact that it was on a large group of mobs was just b/c it was fun to do. When you’ve played the game for a long time, very little remains fun so you have to find challenges. If all you care about is big numbers, there are a lot better vids out there to showcase that. Most involve a player being sheltered by a group but still being able to dish out steady dps.
you have a point on necro and war but out of the 3 guardians are much more likely to be able to solo huge amounts of trash, myself, soloed about 20-30 dredge on fotm 38 with ease
try a meditation build with hammer and sword/focus, you can use ring of warding and mid cast you can use judges intervention to teleport to them, that combos a nasty surprise
- I don’t use food or other consumables
Do use food
this – especially if your short on gold omnomberry bars will really help you out, they last 30 mins so about 9s//hr you could easily get an extra 50s-1g from that