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Dungeon/Fractals build for the Thief

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Posted by: Clumsy.6257

Clumsy.6257

My definition of Fun is not hard content its actualy to look nice and hard content or not is of little importance long as i do. Fractals arent that hard yet that people actualy need to run a 5 perma shadowform A/E with pain inverter and other skill yet just to make it trought. And even then this game doesnt have the GW 1 Issue of behing forced to constantly block or evade hits with invulnerability not to die.

The content that people used multiple a/e SF tanks was very much doable without them. The reason they were used was to save time. The difference was a several hour long UW run versus an 8 minute long UW run.

Dungeon/Fractals build for the Thief

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Posted by: Clumsy.6257

Clumsy.6257

My “standards” are and were the basic standards of GW1 which unfortunately isn’t the same in GW2. Ahhh for the days of not only being kicked from a party, but being kicked from a guild for not running the meta build. Stuff went so much smoother and was much more fun back then.

Dungeon/Fractals build for the Thief

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Posted by: Clumsy.6257

Clumsy.6257

Its casual because we take whatever classes we want and aren’t aiming for speed, not might stacking falls under the category of inexperienced, uncaring, or not valuing one’s time

I am now 100% positive that your definition of “casual” is outside the mainstream.

and ty for the explanation although im still not sure why anyone would calculate damage without adding armor to the equation

Because life siphons will ignore Armor, that’s why. It doesn’t matter how much Armor the target has. I’m not sure how much more clear this point can be.

My definition of casual is equal to the whole of GW1’s population’s definition of casual. And I realize that life siphons ignore armor but why was it necessary to state it as “true damage” when it was a life siphon?

i’ve been kicked many times for being a thief (you know because you never get accepted into the team in the first place), but never for not using full zerk.

I’ve never been kicked for being a thief but I rarely, if ever, join a pug. On the other hand, when I run a dungeon tour with guildies/friends and we can’t find a 5th, we typically kick between 20-30 people due to a blatant lack of brains and reading ability.

(edited by Clumsy.6257)

Dungeon/Fractals build for the Thief

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Posted by: Clumsy.6257

Clumsy.6257

I don’t think you understand how bad that is. For instance, my casual runs have a 100% uptime on 25 stacks of might.

I am not sure that you have a realistic idea of what a “casual” run is.

lolwut is true damage anyway

Damage not mitigated by Armor.

Its casual because we take whatever classes we want and aren’t aiming for speed, not might stacking falls under the category of inexperienced, uncaring, or not valuing one’s time, and ty for the explanation although im still not sure why anyone would calculate damage without adding armor to the equation

Dungeon/Fractals build for the Thief

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Posted by: Clumsy.6257

Clumsy.6257

Here’s the problem: You have a 360 range for that might, meaning that you either need a full melee stacked group or you need to make sure that everyone in the group stays very close (Staff eles, Grenade engis, etc.) even though they can hit from farther away.

Once again you are focusing on one singular element of venomancy, rather than the whole.

Personally I cannot say I ever have such range issues except on fights like Lupicus, granted it takes more skill to use venomancer than other fire and forget support classes but the range isn’t an issue if you have spatial awareness.

Even when range is an issue, venomancy remains valuable to those you can hit with it. 10 might for 32 seconds, 6562 true damage and 12218 healing plus additional benefits per person you buff is excellent support.

I don’t think you understand how bad that is. For instance, my casual runs have a 100% uptime on 25 stacks of might. Healing has absolutely no benefit when you can permablind all trash and evade boss attacks. And most importantly: 6562 “true” damage (lolwut is true damage anyway) I hit higher than this per second with absolutely no buffs and easily double it with max buffs.

edit: OP you’d be much better (by much i mean over 9000%) going with a full physical damage build and for any decent party you’ll be kicked for running anything other than full berserkers with a damage build

Wondering about a PvE build

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Posted by: Clumsy.6257

Clumsy.6257

if you dont want to be insta-kicked from any decent party your only options are 30/30/0/0/10 or 25/30/0/0/15 full zerker + scholar d/d + s/d + s/p

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Posted by: Clumsy.6257

Clumsy.6257

PW has 0.5s activation time. That’s not what I’d call reliable. Same thing with flanking strike. Made worse by having to wait for aftercast time.
Dodge is a lot more reliable than either of those.
Any damage a thief can avoid, a warrior can. Those weapon skill evades are not very reliable for avoiding all damage. A warrior still has the mitigation advantage here.
IR = infiltrator’s return
Difference is warrior can actually take this damage while thief can’t.
Disabling shot is useful for kiting champions but I don’t use it a lot. I thought you used shortbow vs liadri. Are you saying you didn’t use disabling shot?
I don’t know what kind of easy content you’re doing but you can’t avoid all damage.

Besides, even if it was possible to avoid all damage, that doesn’t seem like something I want to do to maximize DPS. Anytime you dodge that’s damage lost.

once you learn the boss attacks its very easy to use pistol whip/flanking strike to dodge, i put question marks next to IR because the only reason to use this skill is to pull or condi clear so cooldown/cast is irrelevant, yes i used shortbow on liadri but no i didnt use disabling shot, cluster bomb spam behind me and just walk around, easy content? well yeah most people like to call this easy content a dungeon tour

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Posted by: Clumsy.6257

Clumsy.6257

I find warrior to be much squishier than thief

You’re like the only person who thinks warrior is squishier than thief. I’m starting to suspect you’re sanduskel’s alt.

its all about perspective, thief = invincible in nearly all trash mob situations (dredge being the only exception) plus the massive ar(censor)senal of evades, 30+ seconds of party-wide stealth, I don’t see how you could think thief is squishier than warrior

Blind only works on trash…and they’re called trash for a reason, cuz they really are trash.
Disabling shot has delay due to aftercast, it’s not a very reliable evade. Same thing with flanking strike. IR was just nerfed. I’d rather have the high HP, armor, and healing signet instead of these unreliables evades.
Stealth is useful for skipping trash…..but skipping content is boring and not something I like doing anyways.
I don’t see how you can think warrior is squishier than thief.

1. Why are you using disabling shot?
2. While trash dies fast, warrior takes damage on trash while thief does not
3. IR????
4. Flanking strike/pistol whip are incredibly reliable
5. Hp is irrelevant, damage can be avoided
6. Armor is irrelevant, damage can be avoided
7. If damage can’t be avoided your not doing it right

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Posted by: Clumsy.6257

Clumsy.6257

I find warrior to be much squishier than thief

You’re like the only person who thinks warrior is squishier than thief. I’m starting to suspect you’re sanduskel’s alt.

its all about perspective, thief = invincible in nearly all trash mob situations (dredge being the only exception) plus the massive ar(censor)senal of evades, 30+ seconds of party-wide stealth, I don’t see how you could think thief is squishier than warrior

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Posted by: Clumsy.6257

Clumsy.6257

Once the optimal is known, there is only one viable.

Optimal for what?

Let me answer for you – optimal for an organized group for a speed run.

I only PUG so that full zerk thing will never be optimal for me. I go in a PUG with the intent to be able to solo everything even if something goes wrong.

Did you even kill liadri? Berserker was the best gear for killing her. Anet makes it very obvious they berserker is superior to all other stats in PvE.

Yep, berserker was not the best for Liadri. P/D condi was the best and almost noone used berserker for doing the achievement with 8 orbs.

I just did a pug AC story and then AC1/2 in full zerk with 2 lvl 48’s and a 35 had little to no problems. I just explained everything clearly and they listened, being nice and helping people will get you a lot further than your “survivability” (which means nothing in this games PvE).

I Liadri in full zerk and got every achievement, that fight only separated those who could figure out fights and those that leans on the crutch that comes in the form of tankyness.

With a thief?

Just for the record I was talking about thief only, as zerk warrior is still tankier than a PVT thief. So going by your logic, playing a warrior is like relying on a crutch.

You say that likes it hard to not get downed on a full zerker thief. And tankiness is an illusion, having spent close to 1k hours on my warrior(s) and close to 1.5k hours on my thieves I can say that in equivalent gear (zerker+scholars), I find warrior to be much squishier than thief. If you think thief is squishy you should work on your playstyle.

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Posted by: Clumsy.6257

Clumsy.6257

Why do you need defense?

you get in a fight with 4-5 risen and you are dead. that a reason enough?

if u count PVP you are dead in 1-2 seconds if in a 2 v 2 and 2-3 seconds in a 1v1.

So open world content and pvp are too difficult with a pve damage spec. Interesting.

we arent talking a dmg spec. 10 30 30 is a dmg spec. 25 30 0 0 15 signet build is a suicide spec which insanely high dmg hits….. big difference.

You are talking about a damage build. 10/30/30/0/0 (?) is NOT a viable PvE build. 25/30/0/0/15 or 30/30/0/0/10 are viable PvE builds.

edit: Just to sound like a broken record, if you have survivability problems with the 2 above builds, please for the love of [insert w/e here] re-roll to another class and quit giving thief a bad reputation.

signet build is NOT viable. there is NO build i can run that i wont win on.. see u in 6 hours. im NA . lemme guess ur EU?

1. Not a signet build (although in a situation where none of the other skills are required signets work great).
2. Any build that isn’t one of those 2 will lose.
3. That wasn’t me, but feel free to pm me and we can see who can kill w/e faster

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Posted by: Clumsy.6257

Clumsy.6257

And its indisputable that berserkers is the best gear for all situations in pve and a good majority of all situations in WvW.

How can you say that when you’re not sure if you can kill something in PvE? If berserker and full glass build is the best for all situations in PvE then you would say ofcourse I can kill it.

I didn’t say whether or not I could kill it, I said I’d never tried. Maybe you should go back a re-read my post.

And its indisputable that berserkers is the best gear for all situations in pve and a good majority of all situations in WvW.

Don’t be absurd; that’s easily disputable, if for no other reason than your definition of “best” is probably extremely specific.

Really? Name a set that can outperform berserkers and in what situation.

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Posted by: Clumsy.6257

Clumsy.6257

You see actually we do. Your not running berserkers.

That relies on the flawed assumption that berserker is the best for all situations.

Actually its relatively easy to do this. In fact I’d say I could nearly afk and do this. Wait… I do afk and do this.
edit: not true afk, 2nd monitor = netflix

Okay let’s see you solo Horace and the 3 champions that comes before with full zerk and glass build.

I actually had to wiki who horace was, and I’m not sure, I’ve never tried. Before I wiki’d him I had no idea he existed.

And its indisputable that berserkers is the best gear for all situations in pve and a good majority of all situations in WvW.

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Posted by: Clumsy.6257

Clumsy.6257

Once the optimal is known, there is only one viable.

Optimal for what?

Let me answer for you – optimal for an organized group for a speed run.

I only PUG so that full zerk thing will never be optimal for me.

It’s best for pugs too.

Your argument is like the old joke, “You aren’t ‘stuck in traffic,’ you ARE traffic.” Except in your case it’s, “You aren’t in a bad pug, you ARE the bad pug.”

You really have no way of proving this. We’ll have to agree to disagree.

You see actually we do. Your not running berserkers.

Then don’t die? If you’re relying on people to carry you to not dir maybe you should learn to play?

So you’re saying you can use full zerk and glass build in any dungeon/fractal and never die even with a bad PUG? I find that hard to believe. That’s something like avoiding every hit.

Even if that’s true, all ANET needs to do is put in some harder content in the next patch then you’re boned.

Actually its relatively easy to do this. In fact I’d say I could nearly afk and do this. Wait… I do afk and do this.

edit: not true afk, 2nd monitor = netflix

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Posted by: Clumsy.6257

Clumsy.6257

Once the optimal is known, there is only one viable.

Optimal for what?

Let me answer for you – optimal for an organized group for a speed run.

I only PUG so that full zerk thing will never be optimal for me.

Did you even kill liadri? Berserker was the best gear for killing her. Anet makes it very obvious they berserker is superior to all other stats in PvE.

Yep, berserker was not the best for Liadri. P/D condi was the best and almost noone used berserker for doing the achievement with 8 orbs.

P/d wasn’t the best, shortbow was much better, or s/d which was better than both but very hard to use. And berserker is the optimal gear in all party situations, if you can’t run it in a pug then your doing it wrong.

edit: s/d or s/p depending on your preference

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Posted by: Clumsy.6257

Clumsy.6257

Anything is viable in Pve imo.. I’ll run anything at least once.

PvE elitists are pretty funny, optimizing their specs for top damage which is fine but then they claim it’s the only thing that’s viable when pretty much anything is viable in lol PvE.

There was that 1 LS where berserker stat helps but considering there isn’t a time limit on any content, you don’t need full “berserker” to be viable.

There needs to be more hard content in PvE like liadri where full berserker isn’t automatically the best choice.

Did you even kill liadri? Berserker was the best gear for killing her. Anet makes it very obvious they berserker is superior to all other stats in PvE.

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Posted by: Clumsy.6257

Clumsy.6257

Why do you need defense?

you get in a fight with 4-5 risen and you are dead. that a reason enough?

if u count PVP you are dead in 1-2 seconds if in a 2 v 2 and 2-3 seconds in a 1v1.

So open world content and pvp are too difficult with a pve damage spec. Interesting.

we arent talking a dmg spec. 10 30 30 is a dmg spec. 25 30 0 0 15 signet build is a suicide spec which insanely high dmg hits….. big difference.

You are talking about a damage build. 10/30/30/0/0 (?) is NOT a viable PvE build. 25/30/0/0/15 or 30/30/0/0/10 are viable PvE builds.

edit: Just to sound like a broken record, if you have survivability problems with the 2 above builds, please for the love of [insert w/e here] re-roll to another class and quit giving thief a bad reputation.

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Posted by: Clumsy.6257

Clumsy.6257

I recorded an approximate 6 second kill with Thief last night. There is some room for improvement, so if anyone wants to challenge I’ll be looking forward to it.

So are you counting since you start attacking?

It would be more proper to count since you activate your first skill right?

redid sigils and put real food up etc and got the same as you. 8s instead of 7s tho which is just the difference of crits hitting or not which is all luck/probability.

so we have tied for top DPS although id say that its also the worst dps build out there bc there is absolutely no defense. no hp. no real armor. no defensive boons bc we cant. no blocks. no invuln. so to tie for top PVE DPS its also the worst viable build of the type. they should give us protection.

Let me reiterate: LOL.

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Posted by: Clumsy.6257

Clumsy.6257

bc people dont understand what DPS is.

lets say a warrior is hitting 2500 per hit and thief is hitting 4000 per hit. ok you think thief has higher DPS right? WRONG! heres why. warrior in battle is hitting a target and constantly doing so without reprieve…just relentless. he has high armor high Hp and super high healing invuln(all passive….ty anet) plus blocks invuln protection aegis etc. now a thief has no passive defense. it has the lowest hp pool 2nd lowest armor and NONE of those defensive buffs. This makes a thief have to have higher evades (evade is usually 1.5-2 seconds plus the distance opened = about 3-5 seconds of no dmg) and stealth (2-4 seconds of no dmg) and creates gaps when he recieves more than 40% hp in dmg which means another few to several seconds of no damage. when a thief auto attacks he usually gets 2-3 SOMETIMES 4 in before he backs out and resets for another setup of whatever the build is. our melee range is very short and we are very fragile with no passive defense.

so since u think thief has higher dps you prolly still arent convinced. so here is where you get it.

D.P.S. = Damage Per Second =

Quantity of damage divided by the amount of seconds in which it was dealt.

If a warrior is hitting for 2500 dmg every second and a thief is hitting 4k dmg every 4 seconds…. for a period of 30 seconds…..

Warrior = 2500 × 30(hits) / 30 seconds = 2500 damage per second (2500DPS)
Thief = 4000 × 7(hits) / 30 seconds = 933 damage per second (933DPS)

of course these arent real DPS but you get the idea.

if a warrior gets 2x more hits in than a thief….the thief would have to hit 2x harder than the warrior just to be equal in DPS. we all know thieves dont hit 2x harder. warrior spike dmg (big hits in small amount of time) is pretty much the same as thief. SO burst is equal if not more by warrior (whirl attacks etc) and def higher in sustained dmg over time (aka DPS).

LOL
/10char

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Posted by: Clumsy.6257

Clumsy.6257

Thief never really had the greatest dps, that’s always gone to the warrior usually. We do however have some decent burst.

And this kinda to be expected.

burst? this IS burst. we are in the bottom 3 for burst and prolly tied for dead last on DPS bc we have to invis….set up attacks…dodge….evade…move away to reset. that all brings DPS way down…. bc its dmg over time.

You do realize this is PvE right?

yes. unless people can choose risen as a character now?

Then your post made no sense. “we have to invis” CnD = good damage, “set up attacks” CnD = good damage, “move away to reset” Why the **** are you moving away to reset?

So you can heal up in stealth? L2p.

learn to read and play. when you are evading and dodging and going in stealth and getting gaps opened…… this is cutting your DPS incredibly. thief has lower DPS to most builds…. he just hits harder.

??? How can a thief have lower dps but still hit harder? Also going into stealth increases our dps because you just used CnD. You should only been dodging when others are dodging meaning your dps was decreased by the same amount as their’s.

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Posted by: Clumsy.6257

Clumsy.6257

Thief never really had the greatest dps, that’s always gone to the warrior usually. We do however have some decent burst.

And this kinda to be expected.

burst? this IS burst. we are in the bottom 3 for burst and prolly tied for dead last on DPS bc we have to invis….set up attacks…dodge….evade…move away to reset. that all brings DPS way down…. bc its dmg over time.

You do realize this is PvE right?

yes. unless people can choose risen as a character now?

Then your post made no sense. “we have to invis” CnD = good damage, “set up attacks” CnD = good damage, “move away to reset” Why the **** are you moving away to reset?

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Posted by: Clumsy.6257

Clumsy.6257

Thief never really had the greatest dps, that’s always gone to the warrior usually. We do however have some decent burst.

And this kinda to be expected.

burst? this IS burst. we are in the bottom 3 for burst and prolly tied for dead last on DPS bc we have to invis….set up attacks…dodge….evade…move away to reset. that all brings DPS way down…. bc its dmg over time.

You do realize this is PvE right?

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Posted by: Clumsy.6257

Clumsy.6257

If that’s the case, you might as well add the set-up time from the other videos, they start their timer on the first strike.

@clumsy
I don’t think this is a test for dungeon viability, I doubt the guardian will bring that build to a dungeon run anytime soon

Like I said, you blow all your sustained damage to get a few seconds of burst.

The sustained damage is allright too though. Just spam pistol whip, it’s fine.

Using pistol whip lowers your damage. Our sustained damage comes from sword AA, dagger AA, and CnD+BS.

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Posted by: Clumsy.6257

Clumsy.6257

Thief never really had the greatest dps, that’s always gone to the warrior usually. We do however have some decent burst.

And this kinda to be expected.

In PvE, all buffs being equal, Thief has the second highest dps behind Staff Ele. Warriors are squarely in the middle.

I’m pretty sure I saw some calculations from someone that put LH ele at 1.2% above d/d thief on single targets.

Where did everyone get the idea that thief has the best burst damage? Thief doesn’t have anywhere near the top burst damage, and for that matter we don’t have any burst damage at all. All of our damage is 100% sustained. (at least in pve)

Check the link in the very post above your post… Thief has 6 seconds now, and is thus the current leader.

This is a speed race that only lasts a few seconds meaning we sacrifice our normal dungeon setups to bring burst damage because we only have to last for less than 10 seconds.
edit: To make it more clear, we have burst damage but to get it we have to sacrifice all our sustained damage.
edit: To make it more clear, we have burst damage. But, to get it, we have to sacrifice all of our sustained damage which isn’t worth it unless your going for a speed kill like this.

(edited by Clumsy.6257)

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Posted by: Clumsy.6257

Clumsy.6257

Where did everyone get the idea that thief has the best burst damage? Thief doesn’t have anywhere near the top burst damage, and for that matter we don’t have any burst damage at all. All of our damage is 100% sustained. (at least in pve)

Best Runes for Thieves?

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Posted by: Clumsy.6257

Clumsy.6257

Scholars are a very solid choice, in almost any situation. Personally, I got too used to travelers to ever give them up.

For sigils, there are quite a few choices. If you’re using a power-based build, anything that buffs your damage if a good choice. I think the Sigils of Fire and Air are slightly more effective than Force, but Force is reliable. If you can, you should have a sigil of bloodlust/perception on a weapon that you can swap out for one with force or night when you hit 25 stacks. On-swap sigils are not ideal unless you run the same weapon set twice for quick pockets and an on-swap sigil. That said, I do sometimes use a bow with a sigil of energy, since if I swap to a bow mid-battle, chances are I’m running away. If not, an extra dodge is never a bad thing.

sigil of air is a 3.1% damage increase and sigil of fire is a 1.8% damage increase assuming they activate immediately after cooldowns, force is always a superior option, and to OP, if you try and use the same build/armor for WvW and pve then youve already failed

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Posted by: Clumsy.6257

Clumsy.6257

If you manually spam-click 1 the ranger s/x auto doesn’t root you.
edit: semi roots you, easy to dodge mid attacks but short delay before you can move

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Clumsy.6257

no..not cancel. just have it happen quicker. compare our attack to any other class with the exception of scepter guardians.

.7 sec aftercast on trick shot. thats horrendous.

Your specific complaint was that it was “hard to dodge firestorms”. Aftercast has no effect on dodges so the aftercast time is irrelevant.

Wouldn’t it be nice if AnetNet post a video having one of them playing a Thief in this encounter just to prove that it is not as frustrating as we make it out to be?

Perhaps the reason why we have not seen this type of video is because none of them can even get pass level 30 when playing a Thief without their god mode.

If anet balanced thieves around the p/p thief in the fractured livestream then we’d all be pve gods so more than likely there’s at least 1 good thief.

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Posted by: Clumsy.6257

Clumsy.6257

So your saying that because your in the middle of an attack you don’t want to cancel it by dodging? There is no delay or when dodging mid attack, dodging normally cancels the attack.

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Clumsy.6257

While I agree that pistol needs a major buff, I’m still not seeing your problem. How is weapon damage/speed affecting your ability to dodge? There is no aftercast on either pistol/x or shortbow autoattacks. And from your description I’m guessing you were talking about the grawl fractal. The endboss has a clear wind-up for his fireball and his aoe has ~1 second delay between the red circle and the 1st hit. Both can be dodged with ease if you’re paying attention.

Wow, what have they done to AC?

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Posted by: Clumsy.6257

Clumsy.6257

why would ranging mobs after LoSing them be possible? theyd just scatter and fyi tanking =/= dodging
edit: and even if the mobs get better ai and run out of the LoS ball theyll be killed so fast it wont matter

(edited by Clumsy.6257)

Wow, what have they done to AC?

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Posted by: Clumsy.6257

Clumsy.6257

get used to stacking or else your in for a rough time of 2 hours for all ac paths

Q. Regarding FoTM Skins

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Posted by: Clumsy.6257

Clumsy.6257

only from the daily chest, but you can get multiple daily chests 20-29, 30-39, 40-49 = daily from each set of 10

Zerging in WvW

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Posted by: Clumsy.6257

Clumsy.6257

the same thing every1 does in a zerg: run around and autoattack

Thief or Guard

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Posted by: Clumsy.6257

Clumsy.6257

Should probably go Guardian, or even Warrior
Thief is awesome, really really strong, but both heavy classes bring so much more team utilty and about as much damage as thief (1k-3k difference without boons)

your joking right? a thief can easily double a warriors damage on single targets

I wouldn’t go that far, but yeah Thief single target deeps is pretty kitten good. People just don’t notice it as much because on Warrior it’s more or less just mash 1 to deal optimal damage, whereas on Thief more of the damage comes from landing backstabs and Heartseekers.
So really it’s much more reasonable to expect a PuG to be able to mash 1, and therefore a much safer bet to take a PuG Warr over a Thief.

At least when a pug thief is in the party you know they can’t run a shout heal build like a pug warrior will most likely be using.

rather have a shout heal warrior than the typical pug thief, met one a few days ago who proudly pinged his full clerics + ruby orbs, with 0/0/30/30/10 and said he was a dps thief

Stealth suggestion(PvE only)

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Posted by: Clumsy.6257

Clumsy.6257

would be useless, only time your using stealth in combat is to backstab, any other time your using it to run past mobs which are already not targeting you

Highest dps build

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Posted by: Clumsy.6257

Clumsy.6257

wait, your saying that the standard wvw d/d glass thief build and the meta pve build is somehow only used by you? and theres absolutely no way youll ever hit higher than 70k, its physically impossible ever since assassin signet nerf

no. nobody uses this build. not even me. it has no defense. u can backstab 20k regularly….but wtf is the point. you die before you stomp.

hate to break it to you but thats been one of the most common builds since day 1 in wvw and 1 of 3 viable builds in pve

Looking For Helpful Advice

in Thief

Posted by: Clumsy.6257

Clumsy.6257

it would help if you mentioned what game mode (pve, dungeons, wvw, spvp, tpvp) you wanted a build for as they vary from 1 mode to the next

Best dungeon Builds Per Class?

in Fractals, Dungeons & Raids

Posted by: Clumsy.6257

Clumsy.6257

for thief:
30/30/0/0/10 — fights shorter than 9 seconds
25/30/0/0/15 — fights shorter than 19 seconds
25/30/10/0/5 — fights longer than 19.1 seconds (edit: only if you can consistently backstab every 4 seconds indefinitely, if not then 25/30/0/0/15 is better)

30/30/0/0/10 with sword/dagger is far better you just have to 1-1-3, 1-1-3 instead of just auto-attacking. The total DPS is like 1% lower but you don’t have to worry about stealth cd or being behind the target, also you can cleave while bringing your highest damage. By all means you can take s/d and d/d though.

For warrior –
GS + axe/mace sigil of night in gs and axe, sigil of battle in mace.
Full zerk gear, scholor runes slotted.
Traits are 30str, V, IX, XI
25 arms, V, X
15 discipline, whatever you want i guess. sig mastery would probably be best though.

Full axe build, AXE/Mace +warhorn/or sword warhorn most of the time though.
Sigil of night in axe force in off hands, energy in sword is ok too.
Full zerk, with scholar.
traits are 30 str, V, X, XI
25 arms, I, X
10 tactics, VI
5 discipline
Idea in this trait set up is to maximize the deeps, Nike vouches that the last 5 in discipline is better than anywhere else.
You don’t need fast hands in this build because the off-hand skills don’t recharge that quickly.

Enjoy.

s/x is always inferior to d/d on single targets and for most parts when cleave is useful s/p is superior because of blinds, but then we get into the whole smokescreen vs assassins signet to swap s/p to s/d and its overly complicated so im going to say both are comparable

How do you kill a guardian?

in Thief

Posted by: Clumsy.6257

Clumsy.6257

by auto attacking with d/d and going as glassy as they are tanky

How is 900 range still acceptable?

in Thief

Posted by: Clumsy.6257

Clumsy.6257

so why does the most mobile class in the game need 1200 range again?
you already get 1500 steal range to close distance and plenty of tricks to move around and evade…. if anything it should be lowered to 750-800 to compensate for that

if you steal into a giant zerg its instadeath

Best dungeon Builds Per Class?

in Fractals, Dungeons & Raids

Posted by: Clumsy.6257

Clumsy.6257

for thief:
30/30/0/0/10 — fights shorter than 9 seconds
25/30/0/0/15 — fights shorter than 19 seconds
25/30/10/0/5 — fights longer than 19.1 seconds (edit: only if you can consistently backstab every 4 seconds indefinitely, if not then 25/30/0/0/15 is better)

Highest dps build

in Thief

Posted by: Clumsy.6257

Clumsy.6257

wait, your saying that the standard wvw d/d glass thief build and the meta pve build is somehow only used by you? and theres absolutely no way youll ever hit higher than 70k, its physically impossible ever since assassin signet nerf

How is 900 range still acceptable?

in Thief

Posted by: Clumsy.6257

Clumsy.6257

Thief class should be the one witch stucks in your face and crashes you onto the ground if you can’t deflect he/she.

GW1’s ASSASSINS were so mutch better… They had the need for skill to play.

can you rephrase this in english please

Highest dps build

in Thief

Posted by: Clumsy.6257

Clumsy.6257

well got bored again so i ran the max damage with wvw/pve buffs

30/5/0/25/10 = 4010.6 power, 258% crit damage, +120% damage
30/30/0/0/10 = 4010.6 power, 283% crit damage, +140% damage

30/5/0/25/10 max damage = 58510.864
30/30/0/0/10 max damage = 70015.114

list of buffs: disc/str banners, scholar runes, 25 bloodlust, force/night, berserkers armor, berserkers ascended weapons/trinkets, 100pow/10% crit damage food, superior sharpening stone, 15% from assassins signet, 25 stacks of vulnerability, 25 stacks of might, max borderlands bloodlust = 60 power, naked warrior with frenzy debuff

meaning the build you posted 25/x/x/25/x and filled in with traits to achieve max damage is physically incapable of hitting 62.5k (unless i missed a buff if so please list it), so in your video you didn’t use the build you posted

Shiny Capacitor

in Fractals, Dungeons & Raids

Posted by: Clumsy.6257

Clumsy.6257

just confirmed the recipe is working right now upgraded from exotic all the way to shiny a few minutes ago
edit: in case it matters i upgraded to offensive infusion slot not defensive cant confirm if defensive is working

Did you ever equip it? If not that is why its working. The people that have equipped it can’t forge it. This is not normal for Fractal backpieces.

edit: nvm forgot it becomes account bound when u tranfer it to another char

Shiny Capacitor

in Fractals, Dungeons & Raids

Posted by: Clumsy.6257

Clumsy.6257

just confirmed the recipe is working right now upgraded from exotic all the way to shiny a few minutes ago
edit: in case it matters i upgraded to offensive infusion slot not defensive cant confirm if defensive is working

Highest dps build

in Thief

Posted by: Clumsy.6257

Clumsy.6257

i didnt say in pvp. :P i never said in pvp.

pvp is biased against thief anyway.

you didnt specify

Highest dps build

in Thief

Posted by: Clumsy.6257

Clumsy.6257

like i said i could get it around 70k with perfect conditions.

i said in pvp, in wvw pve buffs apply meaning massive stat gains so 46k would be fairly low
edit: and never once did you mention wvw so i assumed pvp

Highest dps build

in Thief

Posted by: Clumsy.6257

Clumsy.6257

It’s possible… But, as Trav said… Only under perfect conditions.

as of october 2012, hitting anything higher than 46747.26 (in pvp) is physically impossible