Showing Posts For Cogbyrn.7283:

Why Warriors are under par in general in pvp.

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

When people like taugrim/yojack say ’ Well the best build is with rifles’ a ranged weapon there is clearly a problem

sigh

I’m taugrim, please show me a link where I said rifle is the best weapon for warrior.

Such a quote doesn’t exist.

This post pleases me more than anyone can possibly imagine.

Cheers, taugrim.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Why Warriors are under par in general in pvp.

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

@Madness: WvWvW isn’t the issue. You can make just about anything work for you in WvWvW and measure your success based on your own KPIs. Level isn’t even, numbers aren’t even, gear isn’t even, etc. etc. etc.

Find him in sPvP and show him your Rifle, if you feel so inclined.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Why Warriors are under par in general in pvp.

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

But when I see those warriors with that rifle, it’s a guaranteed kill everytime. It’s almost sad to see them miss their rifle 5, then try and switch to their other weapon set, which doesnt do much damage since they had to spec in rifle damage.

Sounds like you played against bad Rifle warriors. Please come report back after you fight good ones.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Defektive [ONE] - Warrior s/tPvP Video

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

I’ll be checking the video out when I find time, which may not be until tonight.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Why Warriors are under par in general in pvp.

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

If you were to remove Frenzy from my Warrior, nothing would change for me, because I don’t use Frenzy.

If someone says they do fine with Warriors, it’s assumed they’re playing against scrubs. If someone complains that they are being beaten, it’s assumed they’re finally facing pros.

Too much emotional response to frustration, not enough objective analysis. If the idea of these threads is to try to help the Warrior class, let’s please try to stop with the doomsday theorycrafting. If the idea is to just reach out for empathy, please don’t present the thread in a manner that tries to explain objective problems with the class.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

sPvP Class Distribution - Stats

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Nice work. Thanks for the input we ‘should’ be able to get from the game makers.

They don’t want us to have these analytics because then we will start associating opness with most played which isn’t a valid metric although imo its pretty telling that Thief and Mesmer are the most played by a pretty wide margin and the classes people have the most trouble with.

Of course it would be a valid metric. I mean if the results show Heartseeker 1,000,000 killed. It would be valid. Can’t argue with numbers. You can skew them to make them appear to be something different, though.

It’s actually very easy to argue with numbers, because a large number of people would have no idea how to properly interpret them. You’d start getting a bunch of arguments around “no it means this” “no it means that”, none of it would be helpful, and the forums would be even less useful than they are now.

If Heartseeker is the killing blow on the most kills, does it mean that someone spammed Heartseeker from 100 – 0, or that it was used as it was specifically designed: as an execution-style ability? In that regard, that particular metric would show you absolutely nothing about how much damage the ability does in the 100 – 25 range, which was the problem.

So yes, even in one of the first hypotheticals, a raw number was used to illustrate a point that doesn’t even seem valid.

Data analysis isn’t exactly something everyone is good at, so I really think releasing any sort of in-game metrics that might kind of hint at class balance to the general public would be a mistake.

EDIT – See mjharrison’s response for a perfect example of why ANet should never release their data to the masses. I would be forced to never come back to these forums again.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

(edited by Cogbyrn.7283)

This is getting old...

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

The title is right. This thread is getting old. I really wish more people knew how to formulate a data-driven argument instead of expecting results from an emotional rant.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

discipline tree mess up ?

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

Yeah, I can see where reducing the cooldown by 30% coupled with either Grandmaster Discipline traits (reduce cooldown of bursts by 20%, and reduce adrenaline cost of burst skills), in addition to combining with Berserker Stance, could cause Evisc. spam or something similar.

It’s just a bummer, really. If the system wasn’t based on “strikes” and was more fluid, they could potentially do 1% more adrenaline gained per hit per skill point.

I’m sure it’ll change at some point, but I actually believe they have bigger fish to fry at the moment, so I’m not worried. Mobile Strikes and Fast Hands are more than enough for me to dip in to that trait line, especially combined with only the +Crit Dmg.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

The future of PvP

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Yeah, because this one hot-join match was the only one where these classes are over-represented, right? Don’t live in denial, atleast in Spvp thiefes and mesmers are OP.

If anything illustrates the fact that the majority of people on these forums jump to conclusions about things based on very little data, it’s your reaction to my post.

Prove to me that hot-joiners flocking to what they hear is easy in sPvP is an indication that Thieves/Mesmers are OP instead of it being an indication that players are simply bad and want an easy to way to kill people for glory?

Everyone wants to be a carry. That doesn’t mean carries are necessarily imbalanced.

Do Thieves/Mesmers need tweaks? Probably. I’ve heard some interesting arguments with actual rotation information based on experience that suggest there are combinations that are too powerful that can be performed too frequently. I’ve personally commented to my girlfriend that I feel as though my window of opportunity to actually do damage to a Mesmer, for example, is exceedingly short. I also had a 2-3 minute 1v1 on a point in sPvP with a Thief because he would engage, I’d get him low, and he’d disappear for what felt like forever. I was focusing more on maintaining control of the point than killing him, but again, the window of opportunity where I could confidently engage him felt tiny, so killing him was going to be an issue regardless.

Perhaps small windows of opportunity are how the classes are designed, but could they be too small? Is it more that the damage they relative to the window size is too large given the degree of their glass cannon spec coupled with the survivability provided by disjointing stealths/utilities?

It’s an interesting discussion, and I feel like threads like this one sell the interesting part way, way short.

Hence, my previous post.

EDIT – Of course I don’t think Rangers are fine based on that screenshot. The whole thing was facetious to serve a point. I actually don’t have an opinion on Rangers, because I don’t have enough personal experience with/against them, and I don’t know any personally. If I can’t form an educated opinion, I don’t like to take a stance.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

(edited by Cogbyrn.7283)

discipline tree mess up ?

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

I think the justification I’ve read before is that 30% Crit damage is enough of a buff that 3% burst damage is just icing on the cake. It is also the only tree that double-dips in benefit since our bursts can crit. Imagine 30% Burst damage & 30% Crit damage on our hardest hitting abilities?

Although I agree that 30% burst damage is too insane, Thieves have Precision/Crit Dmg on the same trait line, so I don’t think double dipping is a reasonable explanation.

I’m not sure why they didn’t just do something like Burst cooldown recharge rate at 1% per point. I honestly don’t even consider the Burst dmg part of the trait line as a thing that exists, as the 20 points I put in that line amount to 2% damage on my burst ability.

I can’t think of anything less impactful than 2% damage on burst abilities that aren’t always geared for only damage.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

The future of PvP

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

@KungPaow: Look at that Ranger representation. Clearly Rangers are fine as well.

Looks like Guardians, Engineers, Elementalists, Necromancers, and Warriors all need heavy buffs.

Judging by that one hot-join match, anyway.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

"For Great Justice" Sounds wrong.

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

Or instead of “Charge!”, I think I’d prefer “WAAAAAAAAAAAAAAAAAAAAAGH!”. Though an impossible legal battle would inevitably ensue, I would keep it on my bars until it was force-ably changed.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Guild Wars, we loved you, and we miss you.

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

So after the initial hype phase for an MMO, a group of people have left.

We should report this to the MMO Population Science division. I doubt they’ve seen this phenomenon before.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

eles meta ALERT they can kill you with 90% hp

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

I’m too stubborn to play anything but my Hammer-toting, Greatsworld-wielding Warrior, so I haven’t personally noticed it yet.

I’ll try to go into future videos with that in mind to see if I can relate, because I find it interesting.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Gear for WvW, Full Knight or Tough/Vit

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

Soldier (or in general, a lack of crit) leaves you more susceptible to Weakness. It could be that Weakness isn’t prevalent enough in WvWvW to necessarily worry about, but it’s something you may want to consider.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

eles meta ALERT they can kill you with 90% hp

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

Put up a video, I would love to watch how warriors are supposed to be played.

The punchline of the joke is that AI doesn’t backpedal

rimshot

Anyway, if you actually want a Warrior video, odds are I’m not the one to show you how they’re supposed to be played. I have, however, been meaning to stream for kicks. I just forget.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Guild Wars, we loved you, and we miss you.

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

@Obi – It’s objective in the sense that it’s a non-biased, statistical look at a data set.

Unfortunately, that data set is tiny, and xfire seems like a niche community. You could probably run a correlation between what games are most popular on xfire against GW2 to see patterns emerge, but data analysis is far beyond these forums for the most part.

See how the line is going down? Game is dying, clearly.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

eles meta ALERT they can kill you with 90% hp

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

@Braxxus: You’ve clearly never watched me play.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

PVP Arenas (Deathmach) ?

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

I would like to see deathmatch arenas if only to see exactly what happens. It’s easy to claim Mesmer/Thief, but some AoE CC team that chains stuns could be equally hilarious. It would be an opportunity to find wild combos for objective-less fighting, and that’s something I’d love to watch.

I bet trip-warrior Bull’s Charge/Frenzy teams would dominate the lower brackets. Put one warrior on each person, expect failure to dodge, profit.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior Bugs Thread (needs new maintainer)

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

@Being: Have you tried putting a rune in your water breather as well?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

The future of PvP

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

@Umwelt: You really don’t enjoy playing, but you’re going to grind another 2 ranks to hit 40 so you can… I don’t know. I tried to come up with something, but I have absolutely no ideas.

Also, this juxtaposition:

we can’t even have our own colors in the PvP Maps.
there will be no eSports future for this game since we just got rick rolled

Correct. We can’t wear our own colors, and therefore, there will be no e-sports future. As far as the hyperbole regarding balance, you make it sound like you’re looking for an excuse to explain why you lose.

There are a slew of reasons why the game is unprepared for e-sports right now. I honestly think colors and balance are extremely low on the list (see: anyone can roll any class in a matter of moments, so even if mirror matches are all that happen, the game will still be balanced from a competitive stand-point. Your class just might not be in the current meta).

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

The future of PvP

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

As Braxxus said, people are going to play what gives them the highest chance of victory. In more competitive gaming, you can refer to it as “playing to win”, and in doing so, the game evolves.

You know what happens when more people play Thief/Mesmer? More other people get experience vs. Thief/Mesmer, and people start to figure Thief/Mesmer out. If enough time passes and no one figures it out for competitive play, ANet will make changes. If something seems a little too silly off the top, ANet will make changes.

Meanwhile, people don’t seem to know what to do when my Warrior doesn’t use Frenzy.

Further, hot-joins are serious.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

"For Great Justice" Sounds wrong.

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

I like “For Great Justice”, but I wouldn’t be opposed to “I am made of dur butter”.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

What's The Point of PvP?

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

“The one thing that GW2 PvP has taught me: Pursue real world hobbies that make my existence meaningful and not substitute physical interaction with that of virtual.”

Interesting jab. I think it’s wrong to think hobby A is more meaningful to your existence than hobby B, unless you’ve set those standards yourself. I’m not sure why GW2 lead you to that conclusion but more power to you.

Good luck on your journey to live a meaningful existence, wherever that brings you.

As much as it seems like a jab, I will fully endorse when people reach these conclusions, because as much as it sounds sarcastic, I would rather someone find happiness than force happiness.

This thread has actually been one of the more interesting threads I’ve seen. I’m surprised how “even” the discussions have been: half seem to seek enjoyment for the sake of enjoyment, and half seem to desire rewards for their time spent. I’m not saying one is “right”, but the game does seem to be leaning towards less tangible reward for sPvP, so the sooner reward-seekers identify that and accommodate, the better.

Also, I realize in my most recent post I spent a paragraph listing “accomplishments” in meatspace (aka R.L.). I’d like to note that all of that garbage was a long-winded way of saying “I’m not impressed by what anyone’s life experience has been, as I know what the business world is like.” To add to it, if you have been in the military, I’ll appreciate the courage to protect your country’s ideals. If you’re an American veteran, I salute you for your service to this country.

However, I’ll still oppose your opinions if I oppose your opinions.

As far as the future of the thread, if it starts to get as philosophical/existential as Sezu would like to take it, I’ll jump back in. Otherwise, I believe my piece has been spoken.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

What's The Point of PvP?

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

People still playing D3? Interesting, I’d love to hear your source.

I played CS too for a long time, and TF2, and the Battlefield franchise, etc, for years, just for lulz and bloodshed. That’s when I was younger with plenty of time to burn. It’s 2012 now, and young bobf is all growns up with plenty of RL obligations. Current gaming marketing demographics show me in the majority bloc with many other out-of-school professionals. No, I won’t link you sources, you’re (theoretically) an adult and are competent enough to use google yourself. People with a wider life experience are no longer entertained with 8bit super mario, nostalgia aside. People without unlimited time to game want to see a result for the effort.

I don’t miss when games were one-dimensional play. I enjoyeded the innovation to FPS introducing persistence. I enjoyed the evolution of a hobby to a potentially serious esport. I enjoyed the layers of depth, gameplay and interactivity introduced to all genres to keep it fresh and competition fierce.

I certainly won’t miss these “old-school” gamers that think we should revert to a culture and paradigm from the early 90’s, while they shamelessly shill for a developer out of blind brand loyalty.

Not disappointed.

I don’t remember claiming people still played Diablo 3. I simply requested proof. If someone states a fact, and you request proof to support that fact, is it a sufficient defense to request proof to counter the fact? Perhaps you’re a politician, and forgot what it is to support ideas with fact.

If I’m shamelessly shilling for a developer out of brand loyalty, you’re shamelessly berating the developer to fit in with your negative crowd. See how that works? If you ask me to support the idea that you’re only trying to fit in, I’ll be forced to ask you to support your idea that I’m a brand loyal fanhard.

I’m also an out-of-school professional. I spend my days working with companies both large and small. You’ve probably heard of many of them. Representatives of these major corporations often return to my company for additional contracts, requesting me by name. I spend my day working with real individuals on real problems, creating deliverables and meeting deadlines.

I’m an “adult”, and when I come home, I just want to have some fun.

Your “result” is imaginary. It can be anything, but you choose for it to be something that the game delivers, and not that you deliver yourself. I get results from playing GW2. I improve my muscle memory, internal cooldown timers, dodge timings, and expand my knowledge of how to handle various situations.

That’s the result I’m looking for. Is it not enough? Have you “grown up” to the point that you need to receive a paycheck from everything you do, or it isn’t worth your time? Do you enjoy anything for the sake of the thing instead of the reward you receive? In both cases, the only value is the one perceived. The difference is that I find mine within, while you spend time searching without.

Also, I enjoy 8-bit Mario, and always will. I like seeing how quickly I can run through platformers, as well as looking for secrets. Also, the first platforming Mario gets difficult near the end (HAMMER BROOOOOOOOOOOOOOOOOOOOOOOOS! raises fist), and Mario 2? Forget about it.

I just like to challenge myself in as many ways as I can find that I also find enjoyable.

TL;DR – We agree to disagree, I suppose. As long as those who seek reward are vocal, I will be as well, if only as a reminder that there are still those of us who enjoy the act of playing games.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

(edited by Cogbyrn.7283)

What's The Point of PvP?

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Cogbyrn, will you marry me? Gender is not important.

The bromance is strong in this thread, and I couldn’t be happier about it.

Unfortunately I must decline. However, I can’t wait to see if my girlfriend finds this thread. We’re so used to people bringing hate down on me and laughing about it that I’ll be curious to see how she reacts to someone bringing the love down.

To be on topic: the point of PvP is to achieve whatever goal you set for yourself that involves PvP, and more importantly, enjoy doing it in the process. Rush put it best in one of their songs nobody probably knows:

The point of the journey is not to arrive.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Any research on weakness?

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

Weakness also adds secondary value to crit in PvP. You can stack all the power in the world if you want and focus on survivability, but you will be crippled by Weakness. However, if you sac some survivability to gain crit, you’ll negate some of the negative effect.

It’s a give-and-take mechanic that I think feels pretty cool for PvP. For PvE, it seems like it’d be also nice, since you aren’t going to be dodging 100% of the damage (though maybe you can dodge 100% of the huge burst attacks), thus helping mitigate damage out to the party.

If it were just a straight % damage reduction, it would lose the PvP risk/reward.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Double hammer might stacking tanky dps build

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

Cooldowns are shared between weapons if you use two of the same type.

The build isn’t for me, but kudos on finding something that works for you/you enjoy.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

What's The Point of PvP?

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

The only reason I am still playing it is experimenting with various builds. When that is over, I will be done.

Why are you experimenting if you don’t plan on doing anything with the results of your experimentation?

I wonder if ANet is doing a sociological experiment to see how far addiction will push people. There’s a glory grind, but it doesn’t advance your character beyond look. With no tangible benefit, just aesthetic, how far will people be driven by their addiction to grind any sort of XP mechanic alone when they no longer want to play?

I’d be interested in those results.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

What's The Point of PvP?

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Games used to be about having fun, at least that’s why I play them. PvP is just a more competitive twist on the game.

Also people who say there is “no point” to do something are absolutely right. There’s really no point to anything at all. Do what you like to do, it’s your existence.

We should be friends, because I couldn’t have approached this thread better myself.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Other profession's opionion about elementalist

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

shield+ 2hsword signet quickness warriors are like sagat (1 overpowered trick but outside of that, just average but use the trick to win any fight)

I laughed at the ignorance. Not every warrior uses the “1 overpowered trick”, and I can’t speak for them, but I find lots of success.

I will say that I remember chasing one Elem in WvWvW, and she felt basically impossible to catch. Not very comforting from a tPvP perspective, but I’m sure the class has potential in the right hands.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior Bugs Thread (needs new maintainer)

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

Already stickied. Perfect.

Thanks Sami, thanks mods. Good stuff.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Why does nobody talk about Warriors?

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Please leave exaggerations at the door, as they do not provide any positive contribution to the discussion at hand.

If 100B brings you from full to dead, you were either chain CC’d so it hit you the entire duration, or they used a 60 second cooldown. You also have be a pretty hard glass cannon spec. I’ve reacted slowly to a 100B combo on my warrior, said “Whoops” out loud, used Endure Pain, then killed said warrior.

The game has lots of stun/root breaks, and if you assume that you’re in a team situation, either the Warrior also blew Stability (we’re getting up to a lot of abilities to support this insane burst) or your team should be jumping on said Warrior with CC.

This discussion has been done to death re: 100B. People aren’t talking about it because it is what it is, and it’s highly counterable. If a team coordinates and uses it against you at an appropriate time, kudos to them for pulling off burst.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Other profession's opionion about elementalist

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

My opinion is that I wish I played against more so I could get to know the class better. I think there’s more front-loaded effort with playing an Ele than with other classes, so their representation is naturally lower (moreso if they have no straight-forward “you die now” combo).

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Why does nobody talk about Warriors?

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

100 skills gives ridiculous 1shot potential, they seem very tanky and hard to kill, they have alot of cc, they can easily run away from you and if you do down them they can just resurrect themselves and get back to the pain train.

They aren’t all of that at once.

Also, people are simmering down on complaining about 100B combos because, in my opinion, it’s the easiest gimmick in the game to avoid. I refuse to use it as a warrior, and typically trash other warriors who do.

I honestly think people don’t complain about Warriors as much because besides the gimmicky stuff, you see what they are doing. It isn’t like you get backstabbed out of nowhere for 15k and die. It isn’t like you feel helpless against endless clones/phantasms. I don’t think people feel out of control of their character/the situation against Warriors, so they can’t pinpoint a huge complaint (besides gimmicks).

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warriors need to be nerfed

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

@Crazycad: I enjoyed the vid, especially the part where the warrior was consistently getting 3-5k hits.

I’m guessing the OP forgot to mention this was WvWvW and he’s currently a level 30 in level 20 gear running up against a level 80.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior bug compilation. [Closed, used the sticky]

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

THE BIG ISSUES:

“Fixed a bug with the Asuran character creation head size slider”

Actually, the big issues that needed immediate attention were:

*Fixed a recently introduced issue that could cause some players to getting stuck in loading screens primarily during PVP matches
*Fixed a recently introduced issue that could cause some players to not see other characters models

Your overreaction is appreciated though.

With any luck, we’ll be able to get Sami’s new post to usurp this one.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Jon Peters playing necro

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Check out all the Monday morning quarterbacks.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Lost potential

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

@Diage: I wasn’t saying you were jumping to conclusions, it was just the impression I got from a few other posts from other people. I appreciate the time you’ve taken to elaborate on your opinions, and it finally honed in on exactly why mine differs:

I much prefer a game/experience where individual skill can shine, as I have no reliable pool of friends to pull from for games that require a team. I can play games that involve teams, but if I can’t make plays myself independent of the rest of my teammates, I get irritated. I’m a more introverted type who focuses on personal excellence, and I tend to work well as an individual trusted to operate properly within a group instead of as a regimented cog in the wheel. That isn’t just for games, but in the workplace as well.

I’m not saying it’s any better than any other type of person. Far from it. There’s a lot of merit to a game requiring the type of playstyle that GW1 seems to have required, and I find it unfortunate that no other games have capitalized on that niche yet.

I wonder how impactful additional game types would be on GW2, beyond people just having an alternate outlet to PvP that isn’t Conquest. Would it create a deeper meta with different objectives? Would it just be a different meta that’s still shallow? It could very well be that the game mechanics themselves will hamstring the meta in the long run, but I’m not convinced quite yet.

Also, regarding it being evident to anyone who plays for a week what skills are needed to be effective, that could be because many of the skills happen to be generally effective in one way or another. However, if you’re trying to say that after a week you’ll know the exact optimal build for the class, I’d throw the challenge flag. There are various “cheese” builds out there, as well as some “standard use this in a pug or you’ll get yelled at” builds, but I think that’s par for the course. They have certain purposes, but they’re by no means “the” builds.

I suppose it also depends on who you’re talking about. Top tier PvPers will come at the problem differently than the general public. The build that has been treating me nicely isn’t something I’ve seen on anyone else, but it gets the job done in the situations I use it for (namely hot-join and WvWvW). I’ve heard successes coming from almost every weapon combination out there, from longbow/_-axe to rifle/sword to hammer/mace-shield to gs/axe-shield to axe-axe/axe-shield.

So yes, you can play for a week to find something that might be effective for you, but it wouldn’t necessarily be effective for me on the same class. And I think it was about this time that we’ve come back to the fact that GW2 focuses more on the individual and less on the team that’s causing an issue for some. Of course, there also isn’t a permutation explosion with the sheer number of abilities/combinations you can put together, so people probably feel like they figure it out because they find moderate success, instead of hunting for that diamond in the rough build that evolves the meta.

Anyway, I’m rambling again (see: above wall of text). In short, I personally find merit to having a potential spotlight shine on individuals, as long as the game mode still requires sufficient teamwork. It allows for “marquis” players to make more big plays, as well as potentially draw in more fans. Displays of individual prowess are admirable, and something a person can look up to and strive for more easily than unshakable team effort.

But that’s just me. I think there’s merit to both styles of game, and the subject of e-sports is a wide one indeed. The game has a long way to go in several areas if it wants to pierce e-sports-dom, but I like to think it’ll get there, if only because I love the game.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

(edited by Cogbyrn.7283)

Ongoing League for all levels of play?

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Does anyone remember the Cyberathlete Amateur League (CAL)? It was the de-facto “ranking” for Counter-Strike at least, with its various tiers for distinguishing teams. Advancement through the tiers was possible by demonstrating dominance of your current tier, with CAL-i teams only being invited by the league itself.

As mentioned, score reporting was done with screenshots and formal arrangements. Processes for carrying out a game were very rigorous, including pre-game screenshots from every player showing the player models for every other player, recording video just in case a match is called into question for hacking, etc.

I never understood why something similar wasn’t done for other games. I mean, I understood, because it would be very time-consuming to organize and run. However, it’s all 3rd party, and it gives the power to the players to organize their competition and insure that they are facing off against appropriate opponents instead of waiting for the devs to deliver.

I think this is a marvelous idea, if only the community hasn’t completely devolved into absolute laziness. Depending on responses, I might offer up my help if I can find the time.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Lost potential

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

There are some very legitimate claims regarding GW1 vs. GW2, don’t get me wrong. I totally understand that you loved a certain style, and the fact that GW2 deviated is sad bones. I spent my college years playing WoW with friends, and I slowly watched as Blizzard took every single thing I enjoyed about Enhancement shaman away bit by bit.

As a different example, Naf Naf Grill (anyone in the Chicagoland area? Best pitas I’ve had in my life) changed their hummus recipe to include more lemon. It’s noticeable, and it’s unfortunate. We know why they did it, but it’s a bummer.

I understand bummers. Totally.

Some of the disconnects I’ve read, however, seem to be leaping to unfounded conclusions. It’s very possible that this game has less depth. It’s very possible that the meta will be boiled down to the exact same comps, and that diversity will give way to the same team comp per map.

But would we know in 1.5 months? Who masters any game in 1.5 months? Where was GW1 PvP 1.5 months after release? Well-developed meta? Clear understanding of all of the appropriate builds and how a team works together? Were people as precise and coordinated after 1.5 months as they were after 4 years?

Again, I’m not saying this game is going to rise as the greatest thing ever. I understand that enjoying a gameplay for years and having a sequel deviate is disheartening. I understand that Conquest as a game mode can fall short of a slew of other game modes, and since there’s only Conquest, you’re left with little option.

It’s just tiresome to see people jump to such bold conclusions about the game sometimes. The OP has made interesting points. You’ve made interesting points. However, many points just seem to make unsupported generalizations about the game.

At times I feel like I’m the only one who doesn’t mind the fact that ANet is taking a more methodical approach to releasing e-sports with GW2. If a slower, steadier approach ends up killing the game’s potential for being in e-sports regardless of the game’s actual potential, then I’ll be disappointed in the gaming community in general.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Lost potential

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Sometimes I have a hard time determining of people are serious due to how ridiculous some things sound.

Build communication: Skill calculators like en.gw2skills.net/editor/ tell you every single detail about someone’s build. If you’re discussing a build with friends, you can probably share links. If you’re PMing with someone about a build, you can give the A/B/C/D/E format, as well as trait numbers, weapons, and armor/amulet prefix and rune suffix. A standard will develop eventually, at which point it’ll be ultra easy, like:

Hammer/GS, 20(II,IX)/10(IV)/20(II,X)/0/20(III,X), Soldier/Soldier, Lyssa

All I have to do is list a few additional abilities, and you have every piece necessary to analyze it. You can go recreate it on a skill calc in 60 seconds or less.

Class roles: They marketed that everyone can do everything, and to a degree you can. However, top tier PvP seems to be separating classes into the roles they’re best at. Funny how “diversity is the spice of life”, unless it’s a class having intra-diversity. Then apparently it’s not really engaging.

Static player skills: If you want your Greatsword to be stun/AoE control, I’m sorry for your loss. The ability to combo two weapons together feels very engaging to me. There’s still a lot to be decided in Healing/Utilities/Traits/stat priorities, as well.

Watering-down of Skill and Combat Systems: I’d like to hear this justified.

A cynical part of me is coming to the conclusion that many GW1 vets just miss being elitist about their game. It sounds like it was probably a lot of fun if the stars aligned and you could actually get into the PvP, but it’s getting to a point where many critiques are becoming more and more baseless. People can have opinions, but treating them like objective facts sends me to a sad place.

I wonder how far along the GW1 PvP meta was after 1.5 months. Can anyone share?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Discussion on the new sPvP blog post.

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

I bet they spent all 5 years trying to develop sPvP game types, so you’re right, that’s all they managed. Besides the entire PvE experience. And WvWvW.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Please Transfer Ownership of the Bug Thread

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

I was hoping one of the forum mods could somehow transition ownership of this stickied bug thread to someone like Sami (if he/she so volunteered) to keep the OP up to date. It’s much more difficult for anyone looking through it to find a nice, neat list of the changes when the organization is just somewhere on one of the pages instead of front and center.

How do we get that to happen? The thread from the Bug Forum was just merged with the stickied thread, when in fact it should have merged the sticked thread with the Bug Forum thread so Sami would still be the owner. Instead, we’re back at square one.

Thanks for any consideration.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior bug compilation. [Closed, used the sticky]

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

What an unfortunate merge.

How do I ask forum mods to hand over thread ownership to someone who has the time to keep the OP up to date? I’ll create a thread about it, maybe it’ll be seen.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior bug compilation. [Closed, used the sticky]

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

We should probably petition this list to be stickied somewhere, or perhaps copied to the stickied position on the Warrior forums in place of the one owned by JonPeters.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

What/When to Dodge Guide

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Considering people dodge my auto-attacks, I think this list is useful. Some damage it’s better to take, and knowing the things that are going to be heavy hitters will allow you to mitigate as much as possible.

Great list so far, keep up the good work!

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Thanks for the Retal nerf

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

What does a Guardian have to do to keep Retal up 100% of the time? Just curious.

Also, how many times did you auto-attack/otherwise use abilities that are low on damage because you felt the need to keep attack when your high-damage abilities were on CD? Just curious.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Guild Wars, we loved you, and we miss you.

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

You’d think if an MMO was developed in the style of WoW, it might have more in common than “You fight mobs” or “You move around a 3-Dimensional world”.

Honestly waiting to hear 1 true similarity between the two games, because I spent a bit of time thinking myself, and I came up empty-handed.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Guild Wars, we loved you, and we miss you.

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

In fact, GW2 is so much like WoW that it’s absolutely nothing like WoW in any regard.

Try to name one. I’ll wait. “There are swords” and “You move with wasd” don’t count.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”